封面
市場調查報告書
商品編碼
1735694

全球大腦訓練軟體市場規模(按類型、應用、地區和預測)

Global Brain Training Software Market Size By Type (Memory, Attention, Language), By Application (Child,Adult), By Geographic Scope And Forecast

出版日期: | 出版商: Verified Market Research | 英文 202 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

大腦訓練軟體市場規模與預測

2024 年大腦訓練軟體市場規模為 101.9764 億美元,預計到 2032 年將達到 511.7377 億美元,2026 年至 2032 年的複合年成長率為 22.34%。

市場的主要成長要素是認知健康意識。全球腦力訓練軟體市場報告對市場進行了全面評估,包括對關鍵細分市場、趨勢、市場促進因素、限制因素、競爭格局以及影響市場的關鍵因素的全面分析。

定義全球大腦訓練軟體市場

大腦訓練(也稱為認知訓練)是一系列旨在維持和提高認知能力的常規活動。 「認知能力」通常指流體智力的方面,例如執行功能和工作記憶。大腦訓練軟體旨在提高認知能力,尤其是記憶力和注意力。它透過創建新的神經通路來提高大腦的處理能力。它也有助於增強人類的認知能力,使人們變得更聰明。記憶訓練軟體主要針對短期記憶、長期記憶、工作記憶和知覺速度,而注意力訓練則旨在提高專注力、專注力、分散注意力和持續注意力。神經可塑性(大腦重組神經連接並形成新神經連接的能力)經常被大腦訓練軟體用來提高認知功能。這些程序中的練習旨在透過反覆練習來針對和提高特定的認知功能。

多發性硬化症患者的認知障礙發病率顯著上升,這表明可能需要專門設計用於解決與這種疾病相關的認知挑戰的大腦訓練軟體。多發性硬化症 (MS) 是一種慢性免疫介導的中樞神經系統疾病,其特徵是大腦和脊髓廣泛病變,導致各種症狀。認知障礙 (CI) 在多發性硬化症患者中很常見,發生率為 43% 至 70%。最常受影響的領域包括新的學習和記憶、注意力、資訊處理速度和執行功能。這些功能的受損通常會導致 MS 患者的職業形象、社會參與度和生活品質下降。個人化允許用戶根據他們特定的認知需求客製化培訓,而遊戲化使培訓更具吸引力和樂趣。多發性硬化症 (MS) 患者在使用基於電腦的程式後顯著提高了認知測試分數。

使用基於電腦的認知訓練軟體的多發性硬化症患者的記憶力顯著提高。越來越多關於認知訓練和大腦可塑性的科學研究為大腦訓練軟體的有效性提供了一些證據。雖然還需要進一步研究,但現有研究已經證實了這些程序的可靠性。大腦訓練軟體市場競爭激烈,現有參與者和新參與企業不斷推出創新產品。供應商經常提供基於訂閱的模式,允許用戶存取一系列練習和功能。人口老化是大腦訓練軟體的主要驅動力。隨著年齡的成長,人們越來越擔心認知能力下降,並積極尋找在減緩與老齡化相關的認知能力下降的同時保持認知功能的方法。尤其是行動和穿戴式科技的進步,使得大腦訓練軟體更容易取得和使用。

全球大腦訓練軟體市場概況

大腦訓練軟體是指旨在激發和刺激認知功能的程序和應用程式,旨在增強記憶力、注意力、解決問題能力和整體認知能力等心理能力。這些軟體工具通常基於神經可塑性(大腦根據經驗進行適應和重組的能力)的原理開發。市場的主要成長要素之一是對認知健康的認知。隨著人們越來越意識到保持認知健康和大腦健康的重要性,人們開始尋求增強認知功能的工具和策略。大腦訓練軟體通常被宣傳為一種提高記憶力、注意力和整體認知能力的方法。

隨著我們壽命的延長和身體狀況的改善,認知健康(即學習、記憶和思考的能力)變得越來越重要。大腦訓練軟體使用戶可以輕鬆了解自己的認知健康狀況。這些提供神經認知評估和大腦健康平台的行動應用程式使最終用戶能夠直接從行動電話上篩檢認知健康的關鍵要素。此外,人口老化是大腦訓練軟體需求的主要驅動力。隨著年齡的成長,人們更加擔心認知能力下降,並尋找維持和提高認知能力的方法。自 20 世紀初以來,填字遊戲一直是訓練認知技能的流行方式。它們需要批判性思考和解決複雜問題的能力,這使它們成為保持頭腦敏銳和鍛鍊大腦的好方法。

填字遊戲可以提升專注力、創造力、解決問題能力、記憶力,甚至語言習得能力。研究表明,解決填字遊戲可以將與老齡化相關的認知衰退延緩長達7年!填字遊戲由一個填滿線索的網格組成,正確的答案將整個謎題中的單字串聯起來。解答謎題需要認知技能來解讀線索並確定哪些單字與每個線索相符。據行業專家稱,全球大腦訓練軟體市場正在日益擴張。市場領導者會計算記憶力、注意力、語言和執行功能的綜合規模。

大腦訓練軟體在全球範圍內面向該行業的多個主要品牌。一些行業領先公司包括 Lumos Labs、Happy Neuron、Posit Science、Cognifit Inc.、Elevate、Sudoku、Braingle、Peak、Brain Fitness Pro、Brain Age Concentration Training 等。該行業的公司更注重高效成長、提高業務效率和生產力、滿足高安全要求以及維持永續發展。市場領導者專注於確保在該行業的主導地位。這些企業重視增強競爭優勢的機會。

目錄

第1章 全球大腦訓練軟體市場介紹

  • 市場定義
  • 市場區隔
  • 調查時間表
  • 先決條件
  • 限制

第 2 章 已驗證的市場研究調查方法

  • 資料探勘
  • 數據三角測量
  • 自下而上的方法
  • 自上而下的方法
  • 調查流程
  • 業界專家的重要見解
  • 資料來源

第3章執行摘要

  • 市場概覽
  • 生態測繪
  • 絕對的商機
  • 市場吸引力
  • 全球大腦訓練軟體市場的區域分析
  • 全球大腦訓練軟體市場類型
  • 全球大腦訓練軟體市場(按最終用途分類)
  • 未來市場機會
  • 全球市場區隔
  • 產品生命線

第4章 全球大腦訓練軟體市場展望

  • 全球大腦訓練軟體市場的演變
  • 驅動程式
    • 促進要素1
    • 促進要素2
  • 限制因素
    • 約束因素 1
    • 約束因素 2
  • 機會
    • 機會1
    • 機會2
  • 波特五力模型
  • 價值鏈分析
  • 定價分析
  • 宏觀經濟分析

第5章 全球大腦訓練軟體市場(按類型)

  • 概述
  • 記憶
  • 筆記
  • 執行職能及其他
  • 語言

第6章 全球大腦訓練軟體市場(按應用)

  • 概述
  • 成人
  • 孩子們

第7章全球大腦訓練軟體市場(按地區)

  • 概述
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 西班牙
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 其他拉丁美洲
  • 中東和非洲
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • 南非
    • 其他中東和非洲地區

第8章全球大腦訓練軟體市場的競爭格局

  • 概述
  • 各公司市場排名
  • 主要進展
  • 公司地理分佈
  • 各公司產業足跡
  • ACE矩陣

第9章 公司簡介

  • Lumos Labs(Lumosity)
  • Elevate
  • Peak
  • CogniFit Inc
  • Happy Neuron
  • Posit Science
  • Sudoku
  • Braingle
  • Brain Fitness Pro
  • Brain Age Concentration

第10章 已驗證的市場情報

  • 關於已驗證的市場情報
  • 動態資料視覺化
簡介目錄
Product Code: 34703

Brain Training Software Market Size And Forecast

Brain Training Software Market size was valued at USD 10197.64 Million in 2024 and is projected to reach USD 51173.77 Million by 2032, growing at a CAGR of 22.34% from 2026 to 2032.

The major driving growth factors in the market are cognitive health awareness. The Global Brain Training Software Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Global Brain Training Software Market Definition

Brain training (also known as cognitive training) is a set of regular activities designed to maintain or improve one's cognitive skills. The term "cognitive ability" typically refers to aspects of fluid intelligence such as executive function and working memory. Brain training software aims to improve cognitive abilities, particularly memory and attention. It helps to improve the brain's processing capacity by creating new neural pathways. It also contributes to the enhancement of human cognitive abilities, making them more intelligent and smarter. Memory training software primarily targets short-term memory, long-term memory, working memory, and perceptual speed, whereas attention training improves focus, concentration, divided attention, and sustained attention. Neuroplasticity, the brain's ability to reorganize and form new neural connections, is frequently used in brain training software to improve cognitive function. The exercises in these programs are designed to target and improve specific cognitive functions with repeated practice.

The significant incidence of cognitive impairment in people with multiple sclerosis indicates a potential need for brain training software that is specifically designed to address the cognitive challenges associated with this disease. Multiple sclerosis (MS) is a chronic immune-mediated disease of the central nervous system characterized by the presence of widespread lesions in the brain and spinal cord, which cause a variety of symptoms. Cognitive impairment (CI) is common among people with multiple sclerosis (PwMS), with rates ranging from 43 to 70%. The most commonly affected domains include new learning and memory, attention, information processing speed, and executive functions. Impairments in these functions frequently lead to reduced occupational profile, social participation, and quality of life among people with MS. Personalization enables users to tailor their training to specific cognitive needs, whereas gamification makes training more engaging and enjoyable. People with multiple sclerosis (MS) improved their cognitive test scores significantly after using a computer-based program.

Patients with MS who used computer-based cognitive training software showed significant improvement in their memory domain performance. The growing body of scientific research on cognitive training and brain plasticity has provided some evidence for the efficacy of brain training software. While more research is needed, existing studies have helped to establish the credibility of these programs. The Brain Training Software Market is extremely competitive, with both established players and new entrants constantly introducing innovative products. Providers frequently offer subscription-based models that give users access to a variety of exercises and features. The aging population is a major driver of brain training software. As people age, cognitive decline becomes a concern, and they are actively looking for ways to maintain cognitive function while delaying age-related cognitive decline. Technological advancements, particularly in mobile and wearable technology, have made brain training software more accessible and convenient.

Global Brain Training Software Market Overview

The Brain training software refers to programs or applications designed to engage and stimulate cognitive functions with the goal of enhancing mental abilities such as memory, attention, problem-solving, and overall cognitive performance. These software tools are often developed based on principles of neuroplasticity, the brain's ability to adapt and reorganize itself in response to experiences. One of the major driving growth factors in the market are cognitive health awareness. As awareness about cognitive health and the importance of maintaining a healthy brain increases, individuals are seeking tools and strategies to enhance their cognitive functions. Brain training software is often marketed as a way to improve memory, attention, and overall cognitive performance.

As we live longer and hopefully in better health, cognitive health-the capacity to learn, remember, and think-becomes increasingly important. Software for brain training makes it easier for users to understand their cognitive health. End users can utilize these mobile apps, which offer a neurocognitive evaluation and brain health platform, to screen for important components of their cognitive health right from their phone. Furthermore, the aging population is a significant driver of the demand for brain training software. As people age, they may be more concerned about cognitive decline and are looking for ways to maintain or improve cognitive abilities. Since the early 1900s, crossword puzzles have been a well-liked method of cognitive training. Because they force players to think critically and solve complicated problems, they are an excellent way to improve mental sharpness and exercise your brain.

Crossword puzzles improve concentration and focus, creativity, problem-solving abilities, memory recall, and even language acquisition. Crossword puzzle solving has been demonstrated in studies to help delay the aging-related loss in cognitive performance by up to seven years! Crossword puzzles are made up of grids full of hints that, when correctly answered, link the words in the puzzle as a whole. You must use your cognitive abilities to interpret the clues and determine which words fit into each clue in order to solve these puzzles. According to Industry experts, the global Brain Training Software Market is increasing day by day. The market leaders have calculated the combined size of the memory, attention, language, and executive function.

The Brain Training Software faces several major brands in this industry across Globe. Some of the leading industry players are Lumos Labs, Happy Neuron, Posit Science, Cognifit Inc., Elevate, Sudoku, Braingle, Peak, Brain Fitness Pro, Brain age concentration training and others. Companies in this sector are focusing more of an emphasis on efficient growth, enhancing operational effectiveness and productivity, meeting high safety requirements, and sustaining sustainable development. The market-leading players are focusing on securing a leading position in this industry. These players are heavily focusing on the opportunity to strengthen their competitive advantage.

Global Brain Training Software Market Segmentation Analysis

The Global Brain Training Software Market is segmented on the basis of Type, Application, and Geography.

Brain Training Software Market, By Type

  • Memory
  • Attention
  • Language
  • Executive Function
  • Others

Based on Type, the market is bifurcated into Memory, Attention, Language, Executive Function, and Others. Based on type, Memory dominate the Global Brain Training Software Market and are projected to grow at a higher CAGR during the forecast period. The capacity of the CPU to store, retrieve, and regenerate data is referred to as memory. It holds information that a person's senses pick up from their environment on a temporary basis. For instance, even in the absence of other people, a person can recall every aspect of a room, including the placement of the furniture. the capacity to both retrieve memories from the past and retain or apply new information. The WHO projects that by 2050, the number of people over 60 will double to 2 billion, with aging naturally leading to declines in cognitive abilities such as processing speed and executive function. This has heightened interest in brain training software and cognitive enhancement tools aimed at stimulating the brain to improve memory, processing speed, and executive function, especially as memory decline can indicate mild cognitive impairment (MCI), a precursor to dementia.

Brain Training Software Market, By Application

  • Child
  • Adult

Based on Application, the market is bifurcated into Child and Adult. The Adult segment holds the largest market share and is expected to grow at a higher CAGR during the projected period. Brain training software for adults focuses on enhancing memory and attention, while also targeting executive functions like reasoning, decision-making, and problem-solving through specialized tools. These tools facilitate cognitive interventions for in-depth neuropsychological research, with platforms like CogniFit streamlining data management for researchers. Given the aging global population, managing cognitive decline is crucial, prompting the development of Cognitive Mobile Games (CMG) to stimulate brain function.

Brain Training Software Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East And Africa

Based on Geography, the Global Brain Training Software Market is bifurcated into Asia Pacific, Europe, North America, Middle East And Africa, and Latin America. North America accounted for the largest market share for the Global Brain Training Software Market. The market for brain training software in North America has grown steadily in recent years. Growing demand for brain fitness products, growing awareness of cognitive health, and technological developments are all factors driving market expansion. The aging of the population and the growing emphasis on mental health are projected to drive significant market expansion in the upcoming years. People in North America are becoming more conscious of the significance of cognitive fitness and brain health. Because more people are aware of this, there is a growing need for brain training software to improve cognitive skills like memory, concentration, and problem-solving.

  • As a center for technological improvements, North America has seen notable developments in brain training software. Programs for brain training have become more engaging and successful with the use of virtual reality (VR), machine learning, and artificial intelligence (AI). The need for brain training software has increased due to North America's aging population. Senior citizens are looking for strategies to keep their cognitive abilities intact and stave off age-related cognitive decline. Software for brain training provides an easy-to-use method for enhancing cognitive functions and delaying cognitive aging.

Key Players

The "Global Brain Training Software Market" study report will provide a valuable insight with an emphasis on the Global market. The major players in the market are Lumos Labs (Lumosity), Elevate, Peak, CogniFit Inc, Happy Neuron, Posit Science, Sudoku, Braingle, Brain Fitness Pro, Brain Age Concentration are few major companies operating in the Global Brain Training Software Market.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, benchmarking and SWOT analysis.

Key Developments

  • In February 2022, Brain HQ Partner with Centers of Excellence, which are premier academic hospitals and research institutes interested in applying brain plasticity science to aid their patients. The Center of Excellence program emphasizes collaborative learning about how to deliver cognitive training in real-world settings. The initiative aims to acknowledge expertise, share learning, gather best practices, and improve overall understanding of the impact of scientifically proven cognitive training across various brain health-related domains.

TABLE OF CONTENTS

1 INTRODUCTION OF GLOBAL BRAIN TRAINING SOFTWARE MARKET

  • 1.1 Market Definition
  • 1.2 Market Segmentation
  • 1.3 Research Timelines
  • 1.4 Assumptions
  • 1.5 Limitations

2 RESEARCH METHODOLOGY OF VERIFIED MARKET RESEARCH

  • 2.1 Data Mining
  • 2.2 Data Triangulation
  • 2.3 Bottom-Up Approach
  • 2.4 Top-Down Approach
  • 2.5 Research Flow
  • 2.6 Key Insights from Industry Experts
  • 2.7 Data Sources

3 EXECUTIVE SUMMARY

  • 3.1 Market Overview
  • 3.2 Ecology Mapping
  • 3.3 Absolute Market Opportunity
  • 3.4 Market Attractiveness
  • 3.5 Global Brain Training Software market Geographical Analysis (CAGR %)
  • 3.6 Global Brain Training Software market, By TYPE (USD Million)
  • 3.7 Global Brain Training Software market, By End Use (USD Million)
  • 3.8 Future Market Opportunities
  • 3.9 Global Market Split
  • 3.10 Product Life Line

4 GLOBAL BRAIN TRAINING SOFTWARE MARKET OUTLOOK

  • 4.1 Global Brain Training Software Market Evolution
  • 4.2 Drivers
    • 4.2.1 Driver1
    • 4.2.2 Driver 2
  • 4.3 Restraints
    • 4.3.1 Restraint1
    • 4.3.2 Restraint 2
  • 4.4 Opportunities
    • 4.4.1 Opportunity1
    • 4.4.2 Opportunity 2
  • 4.5 Porters Five Force Model
  • 4.6 Value Chain Analysis
  • 4.7 Pricing Analysis
  • 4.8 Macroeconomic Analysis

5 GLOBAL BRAIN TRAINING SOFTWARE MARKET, BY TYPE

  • 5.1 Overview
  • 5.2 Memory
  • 5.3 Attention
  • 5.4 Executive Function and others
  • 5.5 Language

6 GLOBAL BRAIN TRAINING SOFTWARE MARKET, BY APPLICATION

  • 6.1 Overview
  • 6.2 Adult
  • 6.3 Child

7 GLOBAL BRAIN TRAINING SOFTWARE MARKET, BY GEOGRAPHY

  • 7.1 Overview
  • 7.2 North America
    • 7.2.1 U.S.
    • 7.2.2 Canada
    • 7.2.3 Mexico
  • 7.3 Europe
    • 7.3.1 Germany
    • 7.3.2 U.K.
    • 7.3.3 France
    • 7.3.4 Italy
    • 7.3.5 Spain
    • 7.3.6 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 China
    • 7.4.2 Japan
    • 7.4.3 India
    • 7.4.4 Rest of Asia Pacific
  • 7.5 Latin America
    • 7.5.1 Brazil
    • 7.5.2 Argentina
    • 7.5.3 Rest of Latin America
  • 7.6 Middle-East And Africa
    • 7.6.1 UAE
    • 7.6.2 Saudi Arabia
    • 7.6.3 South Africa
    • 7.6.4 Rest of Middle-East and Africa

8 GLOBAL BRAIN TRAINING SOFTWARE MARKET COMPETITIVE LANDSCAPE

  • 8.1 Overview
  • 8.2 Company Market Ranking
  • 8.3 Key Developments
  • 8.4 Company Regional Footprint
  • 8.5 Company Industry Footprint
  • 8.6 ACE Matrix

9 COMPANY PROFILES

  • 9.1 Lumos Labs (Lumosity)
    • 9.1.1 Company Overview
    • 9.1.2 Company Insights
    • 9.1.3 Product Benchmarking
    • 9.1.4 Key Development
    • 9.1.5 Winning Imperatives
    • 9.1.6 Current Focus & Strategies
    • 9.1.7 Threat from Competition
    • 9.1.8 SWOT Analysis
  • 9.2 Elevate
    • 9.2.1 Company Overview
    • 9.2.2 Company Insights
    • 9.2.3 Product Benchmarking
    • 9.2.4 Key Development
    • 9.2.5 Winning Imperatives
    • 9.2.6 Current Focus & Strategies
    • 9.2.7 Threat from Competition
    • 9.2.8 SWOT Analysis
  • 9.3 Peak
    • 9.3.1 Company Overview
    • 9.3.2 Company Insights
    • 9.3.3 Product Benchmarking
    • 9.3.4 Key Development
    • 9.3.5 Winning Imperatives
    • 9.3.6 Current Focus & Strategies
    • 9.3.7 Threat from Competition
    • 9.3.8 SWOT Analysis
  • 9.4 CogniFit Inc
    • 9.4.1 Company Overview
    • 9.4.2 Company Insights
    • 9.4.3 Product Benchmarking
    • 9.4.4 Key Development
    • 9.4.5 Winning Imperatives
    • 9.4.6 Current Focus & Strategies
    • 9.4.7 Threat from Competition
    • 9.4.8 SWOT Analysis
  • 9.5 Happy Neuron
    • 9.5.1 Company Overview
    • 9.5.2 Company Insights
    • 9.5.3 Product Benchmarking
    • 9.5.4 Key Development
    • 9.5.5 Winning Imperatives
    • 9.5.6 Current Focus & Strategies
    • 9.5.7 Threat from Competition
    • 9.5.8 SWOT Analysis
  • 9.6 Posit Science
    • 9.6.1 Company Overview
    • 9.6.2 Company Insights
    • 9.6.3 Product Benchmarking
    • 9.6.4 Key Development
    • 9.6.5 Winning Imperatives
    • 9.6.6 Current Focus & Strategies
    • 9.6.7 Threat from Competition
    • 9.6.8 SWOT Analysis
  • 9.7 Sudoku
    • 9.7.1 Company Overview
    • 9.7.2 Company Insights
    • 9.7.3 Product Benchmarking
    • 9.7.4 Key Development
    • 9.7.5 Winning Imperatives
    • 9.7.6 Current Focus & Strategies
    • 9.7.7 Threat from Competition
    • 9.7.8 SWOT Analysis
  • 9.8 Braingle
    • 9.8.1 Company Overview
    • 9.8.2 Company Insights
    • 9.8.3 Product Benchmarking
    • 9.8.4 Key Development
    • 9.8.5 Winning Imperatives
    • 9.8.6 Current Focus & Strategies
    • 9.8.7 Threat from Competition
    • 9.8.8 SWOT Analysis
  • 9.9 Brain Fitness Pro
    • 9.9.1 Company Overview
    • 9.9.2 Company Insights
    • 9.9.3 Product Benchmarking
    • 9.9.4 Key Development
    • 9.9.5 Winning Imperatives
    • 9.9.6 Current Focus & Strategies
    • 9.9.7 Threat from Competition
    • 9.9.8 SWOT Analysis
  • 9.10 Brain Age Concentration
    • 9.10.1 Company Overview
    • 9.10.2 Company Insights
    • 9.10.3 Product Benchmarking
    • 9.10.4 Key Development
    • 9.10.5 Winning Imperatives
    • 9.10.6 Current Focus & Strategies
    • 9.10.7 Threat from Competition
    • 9.10.8 SWOT Analysis

10 VERIFIED MARKET INTELLIGENCE

  • 10.1 About Verified Market Intelligence
  • 10.2 Dynamic Data Visualization