封面
市場調查報告書
商品編碼
1849134

2025年全球虛擬活動市場報告

Virtual Events Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

近年來,虛擬活動市場呈指數級成長,從2024年的1,934.5億美元成長到2025年的2,354億美元,複合年成長率達21.7%。這段歷史性時期的成長歸功於與會者體驗的提升、收益的增加、對投資報酬率的關注、競爭格局的調整以及全球影響力和可及性。

預計未來幾年虛擬活動市場規模將呈指數級成長,到2029年將達到5,306.3億美元,複合年成長率為22.5%。預測期內的成長可歸因於混合活動、全球影響力和可近性、產生收入、個人化以及競爭格局。預測期內的主要趨勢包括平台多樣性、混合活動、提升的與會者體驗、創新技術和永續性。

虛擬活動,也稱為線上活動、虛擬會議或直播,是指個人在網路數位環境中而非在實體場所進行的互動。這些活動利用數位平台和技術,使參與者能夠遠端互動、參與和協作。

虛擬活動的主要類型包括內部活動、擴展活動和外部活動。內部活動是指公司或組織內部為員工、相關人員或成員舉辦的聚會或活動,包括教育機構、企業、政府、會議、大會等所使用的平台和服務。

2025年春季美國關稅的突然上調及其引發的貿易摩擦對資訊科技產業產生了重大影響,尤其是硬體製造、資料基礎設施和軟體部署。對進口半導體、電路基板和網路設備的關稅上調推高了高科技公司、雲端服務供應商和資料中心的生產和營運成本。在全球範圍內採購筆記型電腦、伺服器和消費電子產品零件的公司面臨更長的前置作業時間和價格壓力。同時,對專業軟體徵收的關稅以及主要國際市場的報復性措施擾亂了全球IT供應鏈,減少了海外對美國製造技術的需求。作為應對措施,該行業正在增加對國內晶片生產的投資,擴大供應商網路,並利用人工智慧驅動的自動化來提高彈性並簡化成本管理。

虛擬活動的主要類型包括內部活動、擴展活動和外部活動。內部活動是指公司或組織內部為員工、相關人員或成員舉辦的聚會或活動,包括教育機構、企業、政府、會議、大會等所使用的平台和服務。

未來五年22.5%的成長率預測,較我們先前對該市場的預測略有下降0.2%。這一下降主要源自於美國與其他國家之間關稅的影響。由於會議設備和雲端託管基礎設施的關稅,美國活動技術供應商將面臨更高的成本,這可能會影響其在國際市場上的競爭力。由於互惠關稅以及日益加劇的貿易緊張局勢和限制對全球經濟和貿易的負面影響,這種影響也將更加廣泛。

預計商業活動頻率的增加將推動虛擬活動市場的未來成長。商業活動是大型聚會,專業人士可在其中從事與商業相關的活動,例如銷售服務、建立聯繫網和舉辦會議。增加虛擬商業活動的頻率可促進線上社群內的參與、建立聯繫網和知識共用。商業活動也為與會者提供了寶貴的教育機會,讓他們了解虛擬活動的優勢、特點和最佳實踐。此類教育和意識提升的活動有助於擴大虛擬活動市場,因為它可以解決潛在顧慮、消除誤解並展示成功案例。例如,根據美國活動公司 Equation Events 的數據,預計到 2023 年 8 月,活動產業就業市場將成長 11%,達到 590 萬個工作崗位,顯示需求旺盛。此外,2022 年,美國的音樂會和活動推廣業務成長了 9.1%,達到 73,414 家公司。

虛擬活動市場由提供活動管理服務、技術支援和視聽服務、分析和報告、翻譯和口譯以及內容創作和設計軟體的營業單位所獲得的收益所構成。市場價值包括服務提供者銷售或包含在其服務產品中的相關商品的價值。虛擬活動市場還包括觀眾參與工具、虛擬實境 (VR) 和擴增實境(AR) 設備的銷售。該市場的價值是“出廠價”,即商品製造商或創造者銷售給其他營業單位(包括下游製造商、批發商、經銷商和零售商)或直接銷售給最終客戶的商品價值。該市場中的商品價值還包括商品創造者銷售的任何相關服務。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、貿易戰和關稅,以及新冠疫情和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球虛擬活動:PESTEL分析(政治、社會、科技、環境、法律因素、促進因素與限制因素)
  • 最終用途產業分析
  • 全球虛擬活動市場:成長率分析
  • 全球虛擬活動市場表現:規模與成長,2019-2024
  • 全球虛擬活動市場預測:規模與成長,2024-2029 年,2034 年預測
  • 全球虛擬活動:總目標市場(TAM)

第6章 市場細分

  • 全球虛擬活動市場:按類型、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 內部事件
  • 擴充事件
  • 外部事件
  • 全球虛擬活動市場:按組成部分、實際和預測,2019-2024 年、2024-2029 年、2034 年
  • 平台
  • 服務
  • 全球虛擬活動市場:按應用程式、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 會議和大會
  • 公司會議和培訓
  • 展覽和展覽會
  • 研討會和研討會
  • 全球虛擬活動市場:按最終用戶、實際和預測,2019-2024 年、2024-2029 年、2034 年
  • 教育機構
  • 公司
  • 政府
  • 全球虛擬活動市場:按內部活動細分(按類型)、實際和預測,2019-2024 年、2024-2029 年、2034 年
  • 公司會議
  • 培訓課程
  • 團隊建立活動
  • 全球虛擬活動市場:依擴展活動類型細分,實際及預測,2019-2024 年、2024-2029 年、2034 年
  • 混合活動
  • 多場會議
  • 提供交流機會的網路研討會
  • 全球虛擬活動市場:按外部活動細分(按類型)、實際和預測,2019-2024 年、2024-2029 年、2034 年
  • 展覽
  • 產品發布
  • 公開會議和研討會

第7章 區域和國家分析

  • 全球虛擬活動市場:按地區、績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 全球虛擬活動市場:按國家、表現和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章:西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章:俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 虛擬活動市場:競爭格局
  • 虛擬活動市場:公司簡介
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • NTT Limited Overview, Products and Services, Strategy and Financial Analysis
    • Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • NTT Data Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Adobe Systems Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Zoom Video Communications Inc.
  • Alcatel-Lucent SA
  • Martiz Holdings Inc.
  • Citrix Systems Inc.
  • Avaya LLC
  • George P. Johnson
  • Cvent Inc.
  • Kestone Integrated Marketing Services Pvt. Ltd.
  • ALE International SAS
  • Hubilo Technologies Inc.
  • 6Connex
  • Aventri Inc.
  • CL Educate Ltd.
  • vFairs
  • EventX Limited

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章:高潛力市場國家、細分市場與策略

  • 2029 年虛擬活動市場:提供新機會的國家
  • 2029 年虛擬活動市場:細分市場帶來新機會
  • 2029 年虛擬活動市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章 附錄

簡介目錄
Product Code: r29239u

A virtual event, also referred to as an online event, virtual conference, or live-streamed experience, is an occasion where individuals engage in interactions within a digital environment on the internet rather than convening at a physical venue. These events leverage digital platforms and technologies to enable participants to interact, engage, and collaborate remotely.

The main types of virtual events are internal events, extended events, and external events. An internal event refers to any gathering or activity organized within a company or organization that is intended for its employees, stakeholders, or members, its components include platforms and services, and it is used in educational institutions, corporate, government, conferences, and conventions.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The main types of virtual events are internal events, extended events, and external events. An internal event refers to any gathering or activity organized within a company or organization that is intended for its employees, stakeholders, or members, its components include platforms and services, and it is used in educational institutions, corporate, government, conferences, and conventions.

The virtual events market size has grown exponentially in recent years. It will grow from $193.45 billion in 2024 to $235.4 billion in 2025 at a compound annual growth rate (CAGR) of 21.7%. The growth in the historic period can be attributed to enhanced attendee experience, revenue generation, roi focus, competitive landscape, and global reach and accessibility.

The virtual events market size is expected to see exponential growth in the next few years. It will grow to $530.63 billion in 2029 at a compound annual growth rate (CAGR) of 22.5%. The growth in the forecast period can be attributed to hybrid events, global reach and accessibility, revenue generation, personalization, and competitive landscape. Major trends in the forecast period include platform diversity, hybrid events, enhanced attendee experience, innovative technologies, and sustainability.

The forecast of 22.5% growth over the next five years reflects a modest reduction of 0.2% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Event tech providers in the US may encounter inflated costs due to tariffs on conferencing equipment and cloud hosting infrastructure, affecting their competitiveness in international markets. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The increased frequency of business events is expected to propel the growth of the virtual events market going forward. Business events are large gatherings where professionals engage in business-related activities, such as selling services, networking, or holding meetings. Increasing the frequency of virtual business events enhances engagement, networking opportunities, and knowledge sharing within the online community. Business events provide valuable educational opportunities for attendees to learn about virtual events' benefits, features, and best practices. This education and awareness-building contribute to expanding the virtual events market by addressing potential concerns, dispelling myths, and showcasing success stories. For instance, in August 2023, according to Equation Events, a US-based events company, the event industry's job market is projected to grow at 11% and reach 5.9 million jobs, indicating healthy demand. Additionally, concert and event promotion businesses experienced 9.1% growth in 2022, with 73,414 such companies in the U.S. Therefore, the increased frequency of business events is expected to propel the growth of the virtual events market.

Major companies operating in the virtual events market are developing innovative technology, such as boosting virtual events to better serve audiences with delightful experiences. Boost virtual events refer to online gatherings, conferences, or meetings organized and conducted entirely in a virtual environment. Boosting virtual events involves using various strategies and technologies to increase attendee engagement, drive sales, and enhance brand engagement. For instance, in October 2022, Zoom Video Communications Inc., a US-based communications technology company, launched boost virtual events, virtual booths, or exhibition spaces where sponsors and exhibitors can showcase products, services, and resources. Attendees can explore these spaces, interact with exhibitors, download materials, and schedule meetings.

In February 2023, Hubilo, a US-based event management platform, acquired Fielddrive for an undisclosed amount. The purpose of this acquisition is to expand Hubilo's service capabilities by incorporating Fielddrive's cutting-edge on-site event technology solutions. Fielddrive, based in Belgium, specializes in improving virtual event experiences with its advanced on-site technology.

Major companies operating in the virtual events market are Microsoft Corporation, NTT Limited, Cisco Systems Inc., NTT Data Inc., Adobe Systems Inc., Zoom Video Communications Inc., Alcatel-Lucent S.A., Martiz Holdings Inc., Citrix Systems Inc., Avaya LLC, George P. Johnson, Cvent Inc., Kestone Integrated Marketing Services Pvt. Ltd., ALE International SAS, Hubilo Technologies Inc., 6Connex, Aventri Inc., CL Educate Ltd., vFairs, EventX Limited, Veritas Technologies LLC, EventX Limited, uBivent GmbH, Pathable Inc., Alive Events Agency

North America was the largest region in the virtual events market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the virtual events market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual events market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual events market consist of revenues earned by entities by providing event management services, technical support and AV services, analytics and reporting, translation and interpretation, content creation and design software. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual events market also includes of sales of audience engagement tools, virtual reality (VR) and augmented reality (AR) sets. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Events Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual events market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for virtual events ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual events market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Internal Event; Extended Event; External Event
  • 2) By Component: Platform; Services
  • 3) By Application: Conferences And Conventions; Corporate Meetings And Training; Exhibitions And Trade Shows; Seminars And Workshops
  • 4) By End User: Educational Institution; Corporate; Government
  • Subsegments:
  • 1) By Internal Event: Corporate Meetings; Training Sessions; Team-Building Activities
  • 2) By Extended Event: Hybrid Events; Multi-Session Conferences; Webinars With Networking Opportunities
  • 3) By External Event: Trade Shows; Product Launches; Public Conferences And Seminars
  • Companies Mentioned: Microsoft Corporation; NTT Limited; Cisco Systems Inc.; NTT Data Inc.; Adobe Systems Inc.; Zoom Video Communications Inc.; Alcatel-Lucent S.A.; Martiz Holdings Inc.; Citrix Systems Inc.; Avaya LLC; George P. Johnson; Cvent Inc.; Kestone Integrated Marketing Services Pvt. Ltd.; ALE International SAS; Hubilo Technologies Inc.; 6Connex; Aventri Inc.; CL Educate Ltd.; vFairs; EventX Limited; Veritas Technologies LLC; EventX Limited; uBivent GmbH; Pathable Inc.; Alive Events Agency
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Events Market Characteristics

3. Virtual Events Market Trends And Strategies

4. Virtual Events Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Events Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Events PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Events Market Growth Rate Analysis
  • 5.4. Global Virtual Events Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Events Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Events Total Addressable Market (TAM)

6. Virtual Events Market Segmentation

  • 6.1. Global Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Internal Event
  • Extended Event
  • External Event
  • 6.2. Global Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Platform
  • Services
  • 6.3. Global Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Conferences And Conventions
  • Corporate Meetings And Training
  • Exhibitions And Trade Shows
  • Seminars And Workshops
  • 6.4. Global Virtual Events Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Educational Institution
  • Corporate
  • Government
  • 6.5. Global Virtual Events Market, Sub-Segmentation Of Internal Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Corporate Meetings
  • Training Sessions
  • Team-Building Activities
  • 6.6. Global Virtual Events Market, Sub-Segmentation Of Extended Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hybrid Events
  • Multi-Session Conferences
  • Webinars With Networking Opportunities
  • 6.7. Global Virtual Events Market, Sub-Segmentation Of External Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Trade Shows
  • Product Launches
  • Public Conferences And Seminars

7. Virtual Events Market Regional And Country Analysis

  • 7.1. Global Virtual Events Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Events Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Events Market

  • 8.1. Asia-Pacific Virtual Events Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Events Market

  • 9.1. China Virtual Events Market Overview
  • 9.2. China Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Events Market

  • 10.1. India Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Events Market

  • 11.1. Japan Virtual Events Market Overview
  • 11.2. Japan Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Events Market

  • 12.1. Australia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Events Market

  • 13.1. Indonesia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Events Market

  • 14.1. South Korea Virtual Events Market Overview
  • 14.2. South Korea Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Events Market

  • 15.1. Western Europe Virtual Events Market Overview
  • 15.2. Western Europe Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Events Market

  • 16.1. UK Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Events Market

  • 17.1. Germany Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Events Market

  • 18.1. France Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Events Market

  • 19.1. Italy Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Events Market

  • 20.1. Spain Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Events Market

  • 21.1. Eastern Europe Virtual Events Market Overview
  • 21.2. Eastern Europe Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Events Market

  • 22.1. Russia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Events Market

  • 23.1. North America Virtual Events Market Overview
  • 23.2. North America Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Events Market

  • 24.1. USA Virtual Events Market Overview
  • 24.2. USA Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Events Market

  • 25.1. Canada Virtual Events Market Overview
  • 25.2. Canada Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Events Market

  • 26.1. South America Virtual Events Market Overview
  • 26.2. South America Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Events Market

  • 27.1. Brazil Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Events Market

  • 28.1. Middle East Virtual Events Market Overview
  • 28.2. Middle East Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Events Market

  • 29.1. Africa Virtual Events Market Overview
  • 29.2. Africa Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Events Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Events Market Competitive Landscape
  • 30.2. Virtual Events Market Company Profiles
    • 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. NTT Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. NTT Data Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Adobe Systems Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Events Market Other Major And Innovative Companies

  • 31.1. Zoom Video Communications Inc.
  • 31.2. Alcatel-Lucent S.A.
  • 31.3. Martiz Holdings Inc.
  • 31.4. Citrix Systems Inc.
  • 31.5. Avaya LLC
  • 31.6. George P. Johnson
  • 31.7. Cvent Inc.
  • 31.8. Kestone Integrated Marketing Services Pvt. Ltd.
  • 31.9. ALE International SAS
  • 31.10. Hubilo Technologies Inc.
  • 31.11. 6Connex
  • 31.12. Aventri Inc.
  • 31.13. CL Educate Ltd.
  • 31.14. vFairs
  • 31.15. EventX Limited

32. Global Virtual Events Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Events Market

34. Recent Developments In The Virtual Events Market

35. Virtual Events Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Events Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Events Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Events Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer