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市場調查報告書
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1843716

2025年全球行動3D市場報告

Mobile 3D Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

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簡介目錄

近年來,行動3D市場發展迅速,預計將從2024年的434.6億美元成長到2025年的601.4億美元,複合年成長率達38.4%。這段時期的成長可歸因於智慧型手機對3D技術的普及、行動遊戲產業的蓬勃發展、消費者對身臨其境型內容日益成長的興趣、3D內容製作的擴張以及3D電影的日益普及。

預計未來幾年行動3D市場將呈指數級成長,到2029年市場規模將達到2,200.8億美元,複合年成長率(CAGR)高達38.3%。這項預測期內的成長主要歸功於3D技術在擴增實境(AR)應用中的融合、虛擬實境(VR)在行動裝置上的普及、行動遊戲使用者體驗的提升、5G技術的廣泛應用以及對3D掃描和深度感知能力的日益重視。預測期內的關鍵趨勢包括裸眼3D顯示器的技術進步、行動裝置3D相機的發展、3D技術在行動廣告中的日益普及、全像顯示器的出現以及用戶生成3D內容需求的成長。

行動 3D 指的是在行動電話和平板電腦等行動裝置上創建和顯示3D電腦圖形的能力,使用戶能夠在手持或行動裝置上體驗 3D 內容並與之互動。

行動3D設備的主要類型包括平板電腦、智慧型手機和筆記型電腦。平板電腦是一種具有觸控螢幕介面的手持設備,可用於多種活動,包括上網、收發電子郵件、多媒體娛樂和辦公室。這些設備的關鍵組件包括圖像感測器和3D顯示螢幕,它們被應用於動畫、地圖導航、手機遊戲和行動廣告等領域。

美國關稅的突然上調以及由此引發的貿易摩擦,在2025年春季對資訊科技產業,尤其是硬體製造、資料基礎設施和軟體部署領域,產生了重大影響。進口半導體、電路基板和網路設備的關稅提高,並推高了高科技公司、雲端服務供應商和資料中心的生產和營運成本。在全球範圍內採購筆記型電腦、伺服器和消費電子產品零件的公司面臨更長的前置作業時間和價格壓力。同時,對專用軟體徵收的關稅以及主要國際市場的報復性措施,擾亂了全球IT供應鏈,並降低了海外對美國製造技術的需求。為了應對這些挑戰,該行業正在加大對國內晶片生產的投資,擴大供應商網路,並利用人工智慧驅動的自動化技術來增強韌性並簡化成本管理。

這份《行動3D市場研究報告》是某商業研究公司最新發布的系列報告,提供行動3D市場統計數據,例如全球市場規模、區域佔有率、競爭對手及其市場佔有率、詳細的勒索軟體防護市場細分、市場趨勢以及移動3D行業的商機,為您提供在移動3D行業取得成功所需的關鍵數據。該報告對行動3D產業的現狀和未來發展趨勢進行了深入分析,為您提供所需的一切資訊。

未來五年38.3%的成長率預測較我們先前對該市場的預測略微下調了0.8%。這一下調主要歸因於美國與其他國家之間的關稅影響。行動3D應用程式可能會受到關稅相關價格上漲的影響,這些價格上漲涉及在主要海外地區開發的GPU單元、3D渲染引擎和AR套件。此外,相互關稅以及不斷升級的貿易緊張局勢和限制措施對全球經濟和貿易造成的負面影響也將使這種影響更加廣泛。

智慧型手機的廣泛普及預計將推動行動3D市場的成長。智慧型手機是內建電腦的行動行動電話設備,具備傳統行動電話所不具備的功能,例如作業系統、網頁瀏覽功能以及運行軟體應用程式的能力。行動3D技術透過為影像、影片和遊戲增加深度和真實感,增強了智慧型手機的視覺體驗。例如,英國非營利產業組織GSM協會在2022年2月報告稱,2021年智慧型手機連線數為62億,預計2025年將達到75億人。因此,智慧型手機的廣泛普及正在推動行動3D市場的成長。

預計未來幾年,電子遊戲的日益普及將進一步推動行動3D市場的成長。電子遊戲是一種利用視覺介面和使用者互動,在電視、電腦顯示器和手持設備等2D或3D顯示設備上產生視覺回饋的電子遊戲。行動3D裝置用於產生電子遊戲畫面,為角色、物件和環境增添深度和立體感,從而創造引人入勝的沉浸式視覺體驗。例如,美國軟體組織娛樂軟體協會(ESA)報告稱,到2024年,將有1.906億美國(年齡在5至90歲之間)玩電子遊戲,其中61%的美國每周至少玩一個小時。因此,電子遊戲的蓬勃發展正在推動行動3D市場的成長。

產品創新是推動行動3D市場發展的關鍵趨勢。該領域的主要企業正致力於開發創新產品以保持競爭力。例如,2023年3月,中國科技公司中興通訊與美國軟體公司Leia Inc.共用發表了努比亞Pad 3D平板電腦。這款尖端設備採用先進技術,可實現完全無需眼鏡產品的沉浸式3D通話、視訊串流、遊戲、內容分享,甚至是創新應用體驗。它能夠同時將2D內容轉換為3D並顯示3D內容。

為了提升盈利,行動3D市場的主要參與者正致力於推出下一代解決方案,例如3D AI平板電腦。 3D AI平板電腦將人工智慧(AI)技術與3D顯示器結合,旨在提供沉浸式和互動的使用者體驗。例如,2023年2月,美國3D顯示器硬體和軟體解決方案供應商Leia Inc.發布了Lume Pad 2。這款3D平板電腦配備12.4吋玻璃面板,解析度為2560 x 1600,可實現更快更有效率的2D轉3D轉換、最佳化的3D觀看體驗、逼真的3D捕捉以及無限的3D創意。它無需配戴特殊眼鏡即可提供沉浸式3D體驗,支援各種3D應用,並可呈現包括影片、影像和遊戲在內的豐富3D內容。

2022年8月,總部位於瑞典的遊戲公司Embracer Group AB透過其子公司Embracer Freemode Iconic Holding Inc.收購了《魔戒》和《哈比人》的智慧財產權。此次收購旨在拓展Embracer全球集團的跨媒體業務。該公司計劃加強與現有《魔戒》和《哈比人》授權商的合作與創新。總部位於美國的Middle-earth Enterprises負責管理托爾金相關智慧財產權。

行動 3D 市場的主要企業包括蘋果、三星電子有限公司、Sony Corporation公司、LG 公司、英特爾公司、高通技術公司、3M 公司、東芝公司、英偉達公司、Sharp Corporation、Adobe 公司、Epic Games 公司、達梭系統公司、NTT Docomo 公司、PTC 公司、Magic Leap 公司、HTC Leno Technologies、Injation、Mlipi​​ling 公司、Inobic)公司、Microvision 公司、YUVsoft 和 Masterimage 3D。

預計到2024年,北美將成為行動3D市場最大的地區。亞太地區預計將是預測期內成長最快的地區。這份行動3D市場報告涵蓋亞太地區、西歐、東歐、北美、南美以及中東和非洲。

移動 3D 市場報告涵蓋的國家包括澳洲、巴西、中國、法國、德國、印度、印尼、日本、俄羅斯、韓國、英國、美國、義大利、西班牙和加拿大。

行動3D市場由提供3D手機遊戲、3D學習、3D掃描和3D列印等服務的營業單位所獲得的收入所構成。市場價值還包括服務供應商銷售的或包含在其服務中的相關商品的價值。行動3D市場還包括螢幕擴大機、螢幕擴充器、3D眼鏡和虛擬實境頭戴裝置的銷售。該市場的價值為“出廠價”,即商品製造商或創造者向其他營業單位(包括下游製造商、批發商、經銷商和零售商)或直接向最終客戶銷售的商品價值。該市場中的商品價值還包括商品創造者提供的任何相關服務。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球移動3D:PESTEL分析(政治、社會、科技、環境、法律因素、促進因素與限制因素)
  • 終端用戶產業分析
  • 全球行動3D市場:成長率分析
  • 全球行動3D市場表現:規模與成長,2019-2024年
  • 全球行動3D市場預測:規模與成長,2024-2029年,2034年
  • 全球行動 3D:潛在市場規模 (TAM)

第6章 市場細分

  • 全球行動3D市場按類型、效能和預測分類,2019-2024年、2024-2029年、2034年
  • 藥片
  • 智慧型手機
  • 筆記本
  • 其他類型
  • 全球行動3D市場(依​​設備組件分類):效能及預測,2019-2024年、2024-2029年、2034年
  • 影像感測器
  • 3D顯示
  • 全球行動3D市場:按應用、效能和預測分類,2019-2024年、2024-2029年、2034年
  • 卡通
  • 地圖和導航
  • 手機遊戲
  • 行動廣告
  • 其他用途
  • 全球行動3D市場:按平板電腦類型、效能和預測進行細分,2019-2024年、2024-2029年、2034年
  • 具備3D功能的平板電腦
  • 3D遊戲平板電腦
  • 全球行動3D市場:按智慧型手機類型、效能和預測細分,2019-2024年、2024-2029年、2034年
  • 支援3D列印的智慧型手機
  • 3D遊戲智慧型手機
  • 全球行動3D市場:按筆記型電腦類型、效能和預測進行細分,2019-2024年、2024-2029年、2034年
  • 具備3D功能的筆記型電腦
  • 3D遊戲筆記型電腦
  • 全球行動3D市場:按類型、其他、實際值和預測值細分,2019-2024年、2024-2029年、2034年
  • 穿戴式裝置
  • 掌上遊戲機

第7章 區域和國家分析

  • 全球行動3D市場:按地區、效能和預測分類,2019-2024年、2024-2029年、2034年
  • 全球行動3D市場:依國家、效能和預測分類,2019-2024年、2024-2029年、2034年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章:西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 行動3D市場:競爭格局
  • 行動3D市場:公司簡介
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • LG Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Intel Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Qualcomm Technologies Inc.
  • 3M Company
  • Toshiba Corporation
  • NVIDIA Corporation
  • Sharp Corporation
  • Adobe Inc.
  • Epic Games Inc.
  • Dassault Systemes SE
  • NTT Docomo Inc.
  • PTC Inc.
  • Magic Leap Inc.
  • HTC Corporation
  • InMobi
  • Imagination Technologies Limited
  • Eon Reality

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年行動3D市場:提供新機會的國家
  • 2029年行動3D市場:蘊藏新機會的細分市場
  • 2029年行動3D市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r25118u

Mobile 3D refers to the capability to create and view three-dimensional computer graphics on mobile devices such as phones and tablets. This feature enables users to experience and interact with 3D content on portable electronics and mobile devices.

The main types of mobile 3D devices include tablets, smartphones, notebooks, and others. Tablets are handheld devices with touchscreen interfaces used for various activities such as online surfing, email, multimedia consumption, and productivity. The key components of these devices include image sensors and 3D displays, and they are utilized in applications such as animations, maps and navigation, mobile gaming, mobile advertisements, and more.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The mobile 3D market research report is one of a series of new reports from The Business Research Company that provides mobile 3D market statistics, including the mobile 3D industry global market size, regional shares, competitors with mobile 3D market share, detailed ransomware protection market segments, market trends and opportunities, and any further data you may need to thrive in the mobile 3D industry. This mobile 3D market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The mobile 3d market size has grown exponentially in recent years. It will grow from $43.46 billion in 2024 to $60.14 billion in 2025 at a compound annual growth rate (CAGR) of 38.4%. The growth in the historic period can be attributed to the introduction of 3d technology in smartphones, growth in the mobile gaming industry, increased consumer interest in immersive content, expansion of 3d content creation, and rising popularity of 3D movies.

The mobile 3d market size is expected to see exponential growth in the next few years. It will grow to $220.08 billion in 2029 at a compound annual growth rate (CAGR) of 38.3%. The growth in the forecast period can be attributed to the integration of 3d technology in augmented reality (AR) applications, expansion of virtual reality (VR) in mobile devices, demand for enhanced user experiences in mobile gaming, adoption of 5g technology, increased focus on 3d scanning and depth-sensing capabilities. Major trends in the forecast period include technological advancements in glasses-free 3d displays, the development of 3d cameras for mobile devices, the rising use of 3d in mobile advertising, the emergence of holographic displays, and growth in demand for user-generated 3d content.

The forecast of 38.3% growth over the next five years reflects a modest reduction of 0.8% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Mobile 3D applications could suffer from tariff-related price hikes on GPU units, 3D rendering engines, and AR toolkits developed in key offshore locations. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

An increase in smartphone adoption is anticipated to drive the growth of the mobile 3D market in the future. A smartphone is a cellular device equipped with a built-in computer and additional features that were not previously available in traditional phones, including an operating system (OS), web browsing capabilities, and the ability to run software applications. Mobile 3D enhances the visual experience on smartphones by providing depth and realism to images, videos, and games. For example, in February 2022, the GSM Association, a UK-based non-profit industry organization, reported that there were 6.2 billion smartphone connections recorded in 2021, with projections suggesting this number will reach 7.5 billion by 2025. Thus, the increase in smartphone adoption is fueling the growth of the mobile 3D market.

The growing popularity of video games is expected to further propel the growth of the mobile 3D market in the coming years. Video games are electronic games that involve user interaction with a visual interface to produce visual feedback on a two- or three-dimensional display device, such as a TV, computer monitor, or handheld device. Mobile 3D devices are utilized for generating graphics in video games, creating a visually engaging and immersive experience that adds depth and dimension to characters, objects, and environments. For instance, in 2024, the Entertainment Software Association, a US-based software organization, reported that 190.6 million Americans (ages 5-90) play video games, with 61% of the US population indicating they play for at least one hour each week. Consequently, the surge in video game popularity is driving the growth of the mobile 3D market.

Product innovation is a significant trend gaining traction in the mobile 3D market. Leading companies in this sector are developing innovative products to maintain their competitive edge. For example, in March 2023, ZTE Corporation, a technology company based in China, collaborated with Leia Inc., a US-based software firm, to introduce the Nubia Pad 3D tablet. This state-of-the-art device features technology that enables completely eyewear-free immersive experiences for 3D calling, video streaming, gaming, and content sharing, as well as creative applications. It can simultaneously convert 2D content into 3D and display 3D content.

Key players in the mobile 3D market are concentrating on launching next-generation solutions, such as 3D AI tablets, to boost their profitability. 3D AI tablets are devices that integrate artificial intelligence (AI) technology with a 3D display, delivering an immersive and interactive user experience. For instance, in February 2023, Leia Inc., a US provider of 3D display hardware and software solutions, unveiled the Lume Pad 2. This 3D tablet features a 12.4-inch glass panel with a resolution of 2560 x 1600, allowing for faster and more effective 2D to 3D conversion, optimized 3D viewing, realistic 3D capture, and endless 3D creation. It provides an immersive 3D experience without requiring special glasses and is designed to offer a wide array of 3D content, including videos, images, and games, while supporting various 3D applications.

In August 2022, Embracer Group AB, a video game company based in Sweden, acquired the intellectual property rights to The Lord of the Rings and The Hobbit through its subsidiary, Embracer Freemode Iconic Holding Inc. This acquisition aims to broaden transmedia opportunities within Embracer's global group. The company plans to enhance collaboration and innovation with existing licensees associated with The Lord of the Rings and The Hobbit. Middle-earth Enterprises, a US-based company, manages Tolkien-related intellectual properties.

Major companies operating in the mobile 3D market include Apple Inc., Samsung Electronics Co. Ltd., Sony Corporation, LG Corporation, Intel Corporation, Qualcomm Technologies Inc., 3M Company, Toshiba Corporation, NVIDIA Corporation, Sharp Corporation, Adobe Inc., Epic Games Inc., Dassault Systemes SE, NTT Docomo Inc., PTC Inc., Magic Leap Inc., HTC Corporation, InMobi, Imagination Technologies Limited, Eon Reality, Blippar, Cooliris Inc., Microvision Inc., YUVsoft, Masterimage 3D

North America was the largest region in the mobile 3D market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the mobile 3d market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the mobile 3d market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada.

The mobile 3D market consists of revenues earned by entities by providing services such as 3D mobile games, 3D learning, 3D scanning, and 3D printing. The market value includes the value of related goods sold by the service provider or included within the service offering. The mobile 3D market also includes sales of screen magnifiers, extenders, 3D glasses, and virtual reality headsets. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Mobile 3D Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on mobile 3d market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
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  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for mobile 3d ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The mobile 3d market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Tablets; Smartphones; Notebooks; Other Types
  • 2) By Device Component: Image Sensors; 3D Displays
  • 3) By Application: Animations; Maps And Navigation; Mobile Gaming; Mobile Advertisements; Other Applications
  • Subsegments:
  • 1) By Tablets: 3D-Enabled Tablets; 3D Gaming Tablets
  • 2) By Smartphones: 3D-Enabled Smartphones; 3D Gaming Smartphones
  • 3) By Notebooks: 3D-Enabled Laptops; Gaming Notebooks With 3D Capability
  • 4) By Other Types: Wearable Devices; Portable Gaming Consoles
  • Companies Mentioned: Apple Inc.; Samsung Electronics Co. Ltd.; Sony Corporation; LG Corporation; Intel Corporation; Qualcomm Technologies Inc.; 3M Company; Toshiba Corporation; NVIDIA Corporation; Sharp Corporation; Adobe Inc.; Epic Games Inc.; Dassault Systemes SE; NTT Docomo Inc.; PTC Inc.; Magic Leap Inc.; HTC Corporation; InMobi; Imagination Technologies Limited; Eon Reality; Blippar; Cooliris Inc.; Microvision Inc.; YUVsoft; Masterimage 3D
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Mobile 3D Market Characteristics

3. Mobile 3D Market Trends And Strategies

4. Mobile 3D Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Mobile 3D Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Mobile 3D PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Mobile 3D Market Growth Rate Analysis
  • 5.4. Global Mobile 3D Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Mobile 3D Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Mobile 3D Total Addressable Market (TAM)

6. Mobile 3D Market Segmentation

  • 6.1. Global Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Tablets
  • Smartphones
  • Notebooks
  • Other Types
  • 6.2. Global Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Image Sensors
  • 3D Displays
  • 6.3. Global Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Animations
  • Maps And Navigation
  • Mobile Gaming
  • Mobile Advertisements
  • Other Applications
  • 6.4. Global Mobile 3D Market, Sub-Segmentation Of Tablets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D-Enabled Tablets
  • 3D Gaming Tablets
  • 6.5. Global Mobile 3D Market, Sub-Segmentation Of Smartphones, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D-Enabled Smartphones
  • 3D Gaming Smartphones
  • 6.6. Global Mobile 3D Market, Sub-Segmentation Of Notebooks, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D-Enabled Laptops
  • Gaming Notebooks With 3D Capability
  • 6.7. Global Mobile 3D Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Wearable Devices
  • Portable Gaming Consoles

7. Mobile 3D Market Regional And Country Analysis

  • 7.1. Global Mobile 3D Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Mobile 3D Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Mobile 3D Market

  • 8.1. Asia-Pacific Mobile 3D Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Mobile 3D Market

  • 9.1. China Mobile 3D Market Overview
  • 9.2. China Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Mobile 3D Market

  • 10.1. India Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Mobile 3D Market

  • 11.1. Japan Mobile 3D Market Overview
  • 11.2. Japan Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Mobile 3D Market

  • 12.1. Australia Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Mobile 3D Market

  • 13.1. Indonesia Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Mobile 3D Market

  • 14.1. South Korea Mobile 3D Market Overview
  • 14.2. South Korea Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Mobile 3D Market

  • 15.1. Western Europe Mobile 3D Market Overview
  • 15.2. Western Europe Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Mobile 3D Market

  • 16.1. UK Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Mobile 3D Market

  • 17.1. Germany Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Mobile 3D Market

  • 18.1. France Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Mobile 3D Market

  • 19.1. Italy Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Mobile 3D Market

  • 20.1. Spain Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Mobile 3D Market

  • 21.1. Eastern Europe Mobile 3D Market Overview
  • 21.2. Eastern Europe Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Mobile 3D Market

  • 22.1. Russia Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Mobile 3D Market

  • 23.1. North America Mobile 3D Market Overview
  • 23.2. North America Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Mobile 3D Market

  • 24.1. USA Mobile 3D Market Overview
  • 24.2. USA Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Mobile 3D Market

  • 25.1. Canada Mobile 3D Market Overview
  • 25.2. Canada Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Mobile 3D Market

  • 26.1. South America Mobile 3D Market Overview
  • 26.2. South America Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Mobile 3D Market

  • 27.1. Brazil Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Mobile 3D Market

  • 28.1. Middle East Mobile 3D Market Overview
  • 28.2. Middle East Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Mobile 3D Market

  • 29.1. Africa Mobile 3D Market Overview
  • 29.2. Africa Mobile 3D Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Mobile 3D Market, Segmentation By Device Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Mobile 3D Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Mobile 3D Market Competitive Landscape And Company Profiles

  • 30.1. Mobile 3D Market Competitive Landscape
  • 30.2. Mobile 3D Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. LG Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Mobile 3D Market Other Major And Innovative Companies

  • 31.1. Qualcomm Technologies Inc.
  • 31.2. 3M Company
  • 31.3. Toshiba Corporation
  • 31.4. NVIDIA Corporation
  • 31.5. Sharp Corporation
  • 31.6. Adobe Inc.
  • 31.7. Epic Games Inc.
  • 31.8. Dassault Systemes SE
  • 31.9. NTT Docomo Inc.
  • 31.10. PTC Inc.
  • 31.11. Magic Leap Inc.
  • 31.12. HTC Corporation
  • 31.13. InMobi
  • 31.14. Imagination Technologies Limited
  • 31.15. Eon Reality

32. Global Mobile 3D Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Mobile 3D Market

34. Recent Developments In The Mobile 3D Market

35. Mobile 3D Market High Potential Countries, Segments and Strategies

  • 35.1 Mobile 3D Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Mobile 3D Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Mobile 3D Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer