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市場調查報告書
商品編碼
1833928

2034年全球數位人市場機會與策略

Digital Human Global Market Opportunities And Strategies To 2034

出版日期: | 出版商: The Business Research Company | 英文 328 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2019 年全球數位人市場價值 67.8511 億美元,預計到 2024 年將以超過 37.00% 的年複合成長率(CAGR)成長。

數位人是利用人工智慧、自然語言處理和逼真的視覺效果,透過電腦生成的虛擬人類形象,模擬人類行為、臉部表情和互動。這些數位實體被設計得外觀、聲音和溝通方式都與真人無異,通常以3D或照片級寫實形式呈現,從而實現自然、情感化的互動。數位人的主要目的是透過提供逼真、個人化和情感智慧的體驗來增強人機互動。

數位人市場是指營業單位(組織、獨資企業、夥伴關係)銷售數位人,使用者可以透過智慧型手機、電腦、虛擬實境 (VR)/擴增實境(AR) 頭戴式設備和自助服務終端等設備與數位人進行虛擬互動,用於客戶支援、內容創作、互動行銷、品牌大使、培訓模擬和陪伴。

人工智慧(AI)的廣泛應用

在預測期內,人工智慧 (AI) 的日益普及推動了數位人市場的成長。人工智慧的普及是指將智慧演算法和基於語言的技術整合到系統和流程中,使機器能夠理解、解釋和回應人類語言,從而增強決策、自動化和使用者互動。各行業對智慧自動化和類人互動日益成長的需求,正在推動人工智慧 (AI) 和自然語言處理 (NLP) 技術的廣泛應用。數位人透過提供逼真的互動式介面,促進機器與使用者之間更自然、更人性化的溝通,從而增強了人工智慧和自然語言處理技術的應用。例如,根據英國科學、技術和創新部 2024 年 10 月發布的一份報告,到 2023 年,人工智慧公司將創造超過 190 億美元(140 億英鎊)的收入,其中 32%(即 60 億美元,45 億英鎊)將來自純粹的人工智慧公司,而 68%(即 130 億美元,97 億英鎊)將來自其他類型的公司。因此,人工智慧(AI)的廣泛應用推動了數位人市場的成長。

利用人工智慧驅動的虛擬形象革新客戶參與

數位人市場的企業正在開發創新產品,例如數位人解決方案,以增強用戶互動、改善客戶支持,並在數位平台上提供更個人化和引人入勝的體驗。數位人解決方案是人工智慧驅動的平台,可創建栩栩如生的虛擬化身,透過語音、面部表情和手勢模擬人際互動,從而增強客戶服務、銷售、培訓和其他數位體驗中的溝通。例如,總部位於新加坡的科技公司 Topview AI 於 2025 年 1 月推出了「產品虛擬化身」(Product Avatar),這是一款創新的數位人解決方案,它無需真人模特兒即可革新電子商務行銷。經銷商只需上傳產品圖片,即可立即產生人工智慧驅動的數位虛擬化身來展示產品,並可同步配音,支援超過 28 種語言。該解決方案提供可自訂的姿勢,並可存取來自 1000 多個地區的模特,從而簡化影片製作、降低行銷成本、提高推廣效率,並開啟人工智慧主導的電子商務互動新時代。

全球數位人市場高度分散,眾多參與者在其中營運,到 2023 年,前 10 大競爭對手將佔據 14.63% 的市場佔有率。

目錄

第1章執行摘要

  • 數位人——市場吸引力與宏觀經濟狀況

第2章 目錄

第3章表格一覽

第4章圖表一覽

第5章 報告結構

第6章 市場特徵

  • 一般市場定義
  • 概述
  • 數位人市場定義與細分
  • 市場區隔:依產品類型
    • 互動式數位人類化身
    • 非互動式數位人化身
  • 按技術分類的市場細分
    • 3D掃描
    • 3D建模
    • 自然語言處理(NLP)
    • 自然語言生成(NLG)
    • 人工智慧(AI)
  • 市場區隔:按應用
    • 虛擬代理
    • 虛擬助手
    • 虛擬網紅
    • 虛擬伴侶
    • 虛擬角色
  • 市場區隔:依行業
    • 遊戲
    • 娛樂
    • 銀行、金融服務和保險(BFSI)
    • 資訊科技(IT)/通訊
    • 教育
    • 廣告
    • 健康與運動
    • 其他

第7章:主要市場趨勢

  • 利用人工智慧驅動的虛擬形象革新客戶參與
  • 人工智慧系統重新定義了客戶互動
  • 透過自然介面推進人機互動
  • 利用下一代開發能力強化品牌

第8章 全球數位人市場:成長分析與策略分析框架

  • 數位人市場:PESTEL 分析
    • 政治的
    • 經濟
    • 社會
    • 技術的
    • 環境
    • 合法地
  • 最終用戶(B2B)分析
    • 遊戲
    • 娛樂
    • 銀行、金融服務和保險(BFSI)
    • 資訊科技(IT)/通訊
    • 教育
    • 廣告
    • 健康與運動
    • 其他
  • 數位人市場:成長率分析
  • 2019-2024年市場成長表現
    • 市場促進因素,2019-2024 年
    • 市場限制因素,2019-2024年
  • 市場成長預測,2024-2029年,2034年
  • 影響成長預測的因素
    • 促進量化成長的因素
    • 促進要素
    • 抑制因素
  • 數位人:潛在市場規模 (TAM)

9. 全球數位人市場:細分

  • 全球數位人市場依產品類型、性能及預測分類,2019-2024年、2029年、2034年
  • 全球數位人市場:依技術、性能和預測分類,2019-2024年、2029年、2034年
  • 全球數位人市場:按應用、效能和預測分類,2019-2024年、2029年、2034年
  • 全球數位人市場:依產業、績效和預測分類,2019-2024年、2029年、2034年
  • 全球數位人市場:互動式數位人化身細分市場,按類型、效能和預測(2019-2024年、2029年、2034年)
  • 全球數位人市場:非互動式數位人化身細分市場,按類型、效能和預測(2019-2024年、2029年、2034年)

第10章 全球數位人市場:區域與國家分析

  • 全球數位人市場:區域表現與預測,2019-2024年、2029年、2034年
  • 全球數位人市場:國家、表現與預測,2019-2024年、2029年、2034年

第11章 亞太市場

第12章 西歐市場

第13章 東歐市場

第14章 北美市場

第15章:南美市場

第16章 中東市場

第17章:非洲市場

第18章:競爭格局與公司概況

  • 公司簡介
  • Epic Games Inc
  • Nvidia Corporation
  • Microsoft Corporation
  • Meta Platforms Inc
  • Amazon.com Inc

第19章:其他領先和創新企業

  • Tencent Holdings Limited
  • iFLYTEK Corporation
  • Digital Domain Holdings Limited
  • Synthesia Ltd.
  • De-Identification Ltd.
  • HeyGen
  • Xsens Technologies BV
  • Reallusion Inc.
  • FaceMe(CyberLink)
  • Colossyan Inc.
  • Soul Machines Ltd.
  • Genies Inc.
  • Samsung Electronics Co. Ltd.
  • DeepMotion Inc.
  • Didimo Inc.

第20章:競爭基準化分析

第21章 競爭格局分析

第22章 重大併購

  • Infinite Reality(iR)Acquired Touchcast
  • Brahma Acquired Metaphysic
  • Google Acquired Alter

第23章:數字人的最新趨勢

  • 透過數位化創新重塑客戶參與
  • 利用生成式人工智慧變革客戶參與
  • 提升用戶對人性化的人工智慧解決方案的參與度

第24章:機遇與策略

  • 2029年全球數位人市場:提供新機會的國家
  • 2029年全球數位人市場:新興細分市場機會
  • 2029年全球數位人市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第25章 全球數位人市場:結論與建議

  • 結論
  • 建議
    • 產品
    • 地方
    • 價格
    • 晉升
    • 人們

第26章附錄

簡介目錄
Product Code: o&s1720

A digital human is a computer-generated virtual representation of a person that uses artificial intelligence, natural language processing and lifelike visuals to simulate human behavior, expressions and interactions. These digital entities are designed to look, sound and communicate like real humans, often in 3D or photorealistic form, enabling natural and emotionally responsive engagement. The primary purpose of a digital human is to enhance human-computer interaction by offering realistic, personalized and emotionally intelligent experiences.

The digital human market consists of sales by entities (organizations, sole traders and partnerships) of digital human with whom users interact virtually via devices such as smartphones, computers, virtual reality (VR)/augmented reality (AR) headsets, or kiosks, employed for customer support, content creation, interactive marketing, brand ambassadorship, training simulations, or companionship.

The global digital human market was valued at $6,785.11 million in 2019 which grew till 2024 at a compound annual growth rate (CAGR) of more than 37.00%.

Growing Adoption Of Artificial Intelligence (AI)

During the historic period, the growing adoption of artificial intelligence (AI) drove the growth of the digital human market. The adoption of artificial intelligence (AI) refers to the integration of intelligent algorithms and language-based technologies into systems and processes to enable machines to understand, interpret and respond to human language in a way that enhances decision-making, automation and user interaction. Growing demand for intelligent automation and human-like interactions across industries is driving the increasing adoption of artificial intelligence (AI) and natural language processing (NLP). Digital human enhances artificial intelligence (AI) and natural language processing (NLP) by providing realistic, interactive interfaces that facilitate more natural, human-like communication between machines and users. For instance, in October 2024, according to the Department for Science, Innovation and Technology, a UK-based government department, in 2023, AI companies brought in over $19 billion (£14 billion), of which 32% $6 billion (£4.5 billion) came from dedicated AI companies and 68% $13 billion (£9.7 billion) from diverse companies. Therefore, the growing adoption of artificial intelligence (AI)drove the growth of the digital human market.

Transforming Customer Engagement With AI-Powered Avatars

Companies operating in the digital human market are developing innovative products such as digital human solution to enhance user interaction, improve customer support and deliver more personalized and engaging experiences across digital platforms. A digital human solution is an AI-powered platform that creates lifelike virtual avatars capable of simulating human interactions through voice, facial expressions and gestures to enhance communication in customer service, sales, training and other digital experiences. For instance, in January 2025, Topview AI, a Singapore-based technology company, launched "Product Avatar," an innovative digital human solution that transforms e-commerce marketing by eliminating the need for real human models. By simply uploading a product image, merchants can instantly generate AI-powered digital avatars to showcase products with synchronized voiceovers in over 28 languages. Offering customizable poses and access to models from over 1,000 regions, the solution streamlines video production, reduces marketing costs and enhances promotional efficiency, ushering in a new era of AI-driven e-commerce engagement.

The global digital human markets is fairly fragmented, with large number of players operating in the market. The top 10 competitors in the market made up 14.63% of the total market in 2023.

Digital Human Global Market Opportunities And Strategies To 2034 from The Business Research Company provides the strategists; marketers and senior management with the critical information they need to assess the global digital human market as it emerges from the COVID-19 shut down.

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Where is the largest and fastest-growing market for digital human? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The digital human market global report from The Business Research Company answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market's history and forecasts market growth by geography. It places the market within the context of the wider digital human market; and compares it with other markets.

The report covers the following chapters

  • Introduction and Market Characteristics- Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by type, by application and by end-user.
  • Key Trends- Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
  • Growth Analysis And Strategic Analysis Framework- Analysis on PESTEL, end use industries, market growth rate, global historic (2019-2024) and forecast (2024-2029, 2034F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods, forecast growth contributors and total addressable market (TAM).
  • Global Market Size And Growth- Global historic (2019-2024) and forecast (2024-2029, 2034F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
  • Regional And Country Analysis- Historic (2019-2024) and forecast (2024-2029, 2034F) market values and growth and market share comparison by region and country.
  • Market Segmentation- Contains the market values (2019-2024) (2024-2029, 2034F) and analysis for each segment by type, by application and by end-user in the market. Historic (2019-2024) and forecast (2024-2029) and (2029-2034) market values and growth and market share comparison by region market.
  • Regional Market Size and Growth- Regional market size (2024), historic (2019-2024) and forecast (2024-2029, 2034F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
  • Competitive Landscape- Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
  • Other Major And Innovative Companies- Details on the company profiles of other major and innovative companies in the market.
  • Competitive Benchmarking- Briefs on the financials comparison between major players in the market.
  • Competitive Dashboard- Briefs on competitive dashboard of major players.
  • Key Mergers and Acquisitions- Information on recent mergers and acquisitions in the market is covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
  • Recent Developments- Information on recent developments in the market covered in the report.
  • Market Opportunities And Strategies- Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
  • Conclusions And Recommendations- This section includes recommendations for digital human providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
  • Appendix- This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

  • 1) By Product Type: Interactive Digital Human Avatar; Non-Interactive Digital Human Avatar
  • 2) By Technology: 3D Scanning; 3D Modelling; Natural Language Processing (NLP); Natural Language Generation (NLG); Artificial Intelligence (AI)
  • 3) By Application: Virtual Agents; Virtual Assistants; Virtual Influencers; Virtual Companions; Virtual Characters
  • 4) By Industry: Gaming; Entertainment; Banking, Financial Services And Insurance (BFSI); Information Technology (IT) And Telecommunication; Education; Automotive; Advertisement; Health And Sports; Other Industries
  • Companies Mentioned: Epic Games Inc; Nvidia Corporation; Microsoft Corporation; Meta Platforms Inc; Amazon.com Inc
  • Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Canada; Brazil; France; Germany; UK; Italy; Spain; Russia
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time-series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; digital human indicators comparison.
  • Data segmentations: country and regional historic and forecast data; market share of competitors; market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

1 Executive Summary

  • 1.1 Digital Human - Market Attractiveness And Macro Economic Landscape

2 Table Of Contents

3 List Of Tables

4 List Of Figures

5 Report Structure

6 Market Characteristics

  • 6.1 General Market Definition
  • 6.2 Summary
  • 6.3 Digital Human Market Definition And Segmentations
  • 6.4 Market Segmentation By Product Type
    • 6.4.1 Interactive Digital Human Avatar
    • 6.4.2 Non-Interactive Digital Human Avatar
  • 6.5 Market Segmentation By Technology
    • 6.5.1 3D Scanning
    • 6.5.2 3D Modelling
    • 6.5.3 Natural Language Processing (NLP)
    • 6.5.4 Natural Language Generation (NLG)
    • 6.5.5 Artificial Intelligence (AI)
  • 6.6 Market Segmentation By Application
    • 6.6.1 Virtual Agents
    • 6.6.2 Virtual Assistants
    • 6.6.3 Virtual Influencers
    • 6.6.4 Virtual Companions
    • 6.6.5 Virtual Characters
  • 6.7 Market Segmentation By Industry
    • 6.7.1 Gaming
    • 6.7.2 Entertainment
    • 6.7.3 Banking, Financial Services and Insurance (BFSI)
    • 6.7.4 Information Technology (IT) and Telecommunication
    • 6.7.5 Education
    • 6.7.6 Automotive
    • 6.7.7 Advertisement
    • 6.7.8 Health and Sports
    • 6.7.9 Other Industries

7 Major Market Trends

  • 7.1 Transforming Customer Engagement With AI-Powered Avatars
  • 7.2 AI-Powered Systems Redefining Customer Interaction
  • 7.3 Improving Advancing Human-Computer Interaction Through Natural Interfaces
  • 7.4 Empowering Brands With Next-Generation Development Capabilities

8 Digital Human Growth Analysis And Strategic Analysis Framework

  • 8.1 Digital Human PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors)
    • 8.1.1 Political
    • 8.1.2 Economic
    • 8.1.3 Social
    • 8.1.4 Technological
    • 8.1.5 Environmental
    • 8.1.6 Legal
  • 8.2 Analysis Of End User (B2B)
    • 8.2.1 Gaming
    • 8.2.2 Entertainment
    • 8.2.3 Banking, financial services and insurance (BFSI)
    • 8.2.4 Information Technology (IT) And Telecommunication
    • 8.2.5 Education
    • 8.2.6 Automotive
    • 8.2.7 Advertisement
    • 8.2.8 Health And Sports
    • 8.2.9 Other Industries
  • 8.3 Digital Human Market Growth Rate Analysis
  • 8.4 Historic Market Growth, 2019 - 2024, Value ($ Million)
    • 8.4.1 Market Drivers 2019 - 2024
    • 8.4.2 Market Restraints 2019 - 2024
  • 8.5 Forecast Market Growth, 2024 - 2029, 2034F Value ($ Million)
  • 8.6 Forecast Growth Contributors/Factors
    • 8.6.1 Quantitative Growth Contributors
    • 8.6.2 Drivers
    • 8.6.3 Restraints
  • 8.7 Digital Human Total Addressable Market (TAM)

9 Digital Human Market Segmentation

  • 9.1 Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 9.2 Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 9.3 Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 9.4 Digital Human Market, Segmentation By Industry, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 9.5 Digital Human Market, Sub-Segmentation Of Interactive Digital Human Avatar, By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 9.6 Digital Human Market, Sub-Segmentation Of Non-Interactive Digital Human Avatar, By Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

10 Digital Human Market, Regional and Country Analysis

  • 10.1 Digital Human Market, By Region, Historic and Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 10.2 Digital Human Market, By Country, Historic and Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

11 Asia-Pacific Market

  • 11.1 Summary
  • 11.2 Market Overview
    • 11.2.1 Region Information
    • 11.2.2 Market Information
    • 11.2.3 Background Information
    • 11.2.4 Government Initiatives
    • 11.2.5 Regulations
    • 11.2.6 Regulatory Bodies
    • 11.2.7 Major Associations
    • 11.2.8 Taxes Levied
    • 11.2.9 Corporate Tax Structure
    • 11.2.10 Investments
    • 11.2.11 Major Companies
  • 11.3 Asia-Pacific Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.4 Asia-Pacific Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.5 Asia-Pacific Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.6 China Market
  • 11.7 Summary
  • 11.8 Market Overview
    • 11.8.1 Country Information
    • 11.8.2 Market Information
    • 11.8.3 Background Information
    • 11.8.4 Government Initiatives
    • 11.8.5 Regulations
    • 11.8.6 Regulatory Bodies
    • 11.8.7 Major Associations
    • 11.8.8 Taxes Levied
    • 11.8.9 Corporate Tax Structure
    • 11.8.10 Investments
    • 11.8.11 Major Companies
  • 11.9 China Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.10 China Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.11 China Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.12 India Market
  • 11.13 India Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.14 India Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.15 India Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.16 Japan Market
  • 11.17 Summary
  • 11.18 Market Overview
    • 11.18.1 Country Information
    • 11.18.2 Market Information
    • 11.18.3 Background Information
    • 11.18.4 Government Initiatives
    • 11.18.5 Regulations
    • 11.18.6 Regulatory Bodies
    • 11.18.7 Major Associations
    • 11.18.8 Taxes Levied
    • 11.18.9 Corporate Tax Structure
    • 11.18.10 Investments
    • 11.18.11 Major Companies
  • 11.19 Japan Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.20 Japan Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.21 Japan Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.22 Australia Market
  • 11.23 Australia Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.24 Australia Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.25 Australia Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.26 Indonesia Market
  • 11.27 Indonesia Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.28 Indonesia Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.29 Indonesia Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.30 South Korea Market
  • 11.31 Summary
  • 11.32 Market Overview
    • 11.32.1 Country Information
    • 11.32.2 Market Information
    • 11.32.3 Background Information
    • 11.32.4 Government Initiatives
    • 11.32.5 Regulations
    • 11.32.6 Regulatory Bodies
    • 11.32.7 Major Associations
    • 11.32.8 Taxes Levied
    • 11.32.9 Corporate Tax Structure
    • 11.32.10 Investments
    • 11.32.11 Major Companies
  • 11.33 South Korea Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.34 South Korea Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 11.35 South Korea Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

12 Western Europe Market

  • 12.1 Summary
  • 12.2 Market Overview
    • 12.2.1 Region Information
    • 12.2.2 Market Information
    • 12.2.3 Background Information
    • 12.2.4 Government Initiatives
    • 12.2.5 Regulations
    • 12.2.6 Regulatory Bodies
    • 12.2.7 Major Associations
    • 12.2.8 Taxes Levied
    • 12.2.9 Corporate tax structure
    • 12.2.10 Investments
    • 12.2.11 Major Companies
  • 12.3 Western Europe Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.4 Western Europe Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.5 Western Europe Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.6 Western Europe Digital Human Market: Country Analysis
  • 12.7 UK Market
  • 12.8 UK Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.9 UK Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.10 UK Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.11 Germany Market
  • 12.12 Germany Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.13 Germany Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.14 Germany Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.15 France Market
  • 12.16 France Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.17 France Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.18 France Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.19 Italy Market
  • 12.20 Italy Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.21 Italy Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.22 Italy Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.23 Spain Market
  • 12.24 Spain Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.25 Spain Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 12.26 Spain Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

13 Eastern Europe Market

  • 13.1 Summary
  • 13.2 Market Overview
    • 13.2.1 Region Information
    • 13.2.2 Market Information
    • 13.2.3 Background Information
    • 13.2.4 Government Initiatives
    • 13.2.5 Regulations
    • 13.2.6 Regulatory Bodies
    • 13.2.7 Major Associations
    • 13.2.8 Taxes Levied
    • 13.2.9 Corporate Tax Structure
    • 13.2.10 Investments
    • 13.2.11 Major Companies
  • 13.3 Eastern Europe Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 13.4 Eastern Europe Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 13.5 Eastern Europe Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 13.6 Russia Market
  • 13.7 Russia Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 13.8 Russia Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 13.9 Russia Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

14 North America Market

  • 14.1 Summary
  • 14.2 Market Overview
    • 14.2.1 Region Information
    • 14.2.2 Market Information
    • 14.2.3 Background Information
    • 14.2.4 Government Initiatives
    • 14.2.5 Regulations
    • 14.2.6 Regulatory Bodies
    • 14.2.7 Major Associations
    • 14.2.8 Taxes Levied
    • 14.2.9 Corporate Tax Structure
    • 14.2.10 Investments
    • 14.2.11 Major Companies
  • 14.3 North America Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.4 North America Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.5 North America Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.6 North America Digital Human Market: Country Analysis
  • 14.7 USA Market
  • 14.8 Summary
  • 14.9 Market Overview
    • 14.9.1 Country Information
    • 14.9.2 Market Information
    • 14.9.3 Background Information
    • 14.9.4 Government Initiatives
    • 14.9.5 Regulations
    • 14.9.6 Regulatory Bodies
    • 14.9.7 Major Associations
    • 14.9.8 Taxes Levied
    • 14.9.9 Corporate Tax Structure
    • 14.9.10 Investments
    • 14.9.11 Major Companies
  • 14.10 USA Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.11 USA Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.12 USA Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.13 Canada Market
  • 14.14 Summary
  • 14.15 Market Overview
    • 14.15.1 Region Information
    • 14.15.2 Market Information
    • 14.15.3 Background Information
    • 14.15.4 Government Initiatives
    • 14.15.5 Regulations
    • 14.15.6 Regulatory Bodies
    • 14.15.7 Major Associations
    • 14.15.8 Taxes Levied
    • 14.15.9 Corporate Tax Structure
    • 14.15.10 Investments
    • 14.15.11 Major Companies
  • 14.16 Canada Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.17 Canada Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 14.18 Canada Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

15 South America Market

  • 15.1 Summary
  • 15.2 Market Overview
    • 15.2.1 Region Information
    • 15.2.2 Market Information
    • 15.2.3 Background Information
    • 15.2.4 Government Initiatives
    • 15.2.5 Regulations
    • 15.2.6 Regulatory Bodies
    • 15.2.7 Major Associations
    • 15.2.8 Taxes Levied
    • 15.2.9 Corporate Tax Structure
    • 15.2.10 Investments
    • 15.2.11 Major Companies
  • 15.3 South America Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.4 South America Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.5 South America Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.6 South America Digital Human Market: Country Analysis
  • 15.7 Brazil Market
  • 15.8 Brazil Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.9 Brazil Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 15.10 Brazil Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

16 Middle East Market

  • 16.1 Summary
  • 16.2 Market Overview
    • 16.2.1 Region Information
    • 16.2.2 Market Information
    • 16.2.3 Background Information
    • 16.2.4 Government Initiatives
    • 16.2.5 Regulations
    • 16.2.6 Regulatory Bodies
    • 16.2.7 Major Associations
    • 16.2.8 Taxes Levied
    • 16.2.9 Corporate Tax Structure
    • 16.2.10 Investments
    • 16.2.11 Major Companies
  • 16.3 Middle East Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 16.4 Middle East Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 16.5 Middle East Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

17 Africa Market

  • 17.1 Summary
  • 17.2 Market Overview
    • 17.2.1 Region Information
    • 17.2.2 Market Information
    • 17.2.3 Background Information
    • 17.2.4 Government Initiatives
    • 17.2.5 Regulations
    • 17.2.6 Regulatory Bodies
    • 17.2.7 Major Associations
    • 17.2.8 Taxes Levied
    • 17.2.9 Corporate Tax Structure
    • 17.2.10 Investments
    • 17.2.11 Major Companies
  • 17.3 Africa Digital Human Market, Segmentation By Product Type, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.4 Africa Digital Human Market, Segmentation By Technology, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)
  • 17.5 Africa Digital Human Market, Segmentation By Application, Historic And Forecast, 2019 - 2024, 2029F, 2034F, Value ($ Million)

18 Competitive Landscape And Company Profiles

  • 18.1 Company Profiles
  • 18.2 Epic Games Inc
    • 18.2.1 Company Overview
    • 18.2.2 Products And Services
    • 18.2.3 Business Strategy
    • 18.2.4 Financial Overview
  • 18.3 Nvidia Corporation
    • 18.3.1 Company Overview
    • 18.3.2 Products And Services
    • 18.3.3 Business Strategy
    • 18.3.4 Financial Overview
  • 18.4 Microsoft Corporation
    • 18.4.1 Company Overview
    • 18.4.2 Products And Services
    • 18.4.3 Business Strategy
    • 18.4.4 Financial Overview
  • 18.5 Meta Platforms Inc
    • 18.5.1 Company Overview
    • 18.5.2 Products And Services
    • 18.5.3 Financial Overview
  • 18.6 Amazon.com Inc
    • 18.6.1 Company Overview
    • 18.6.2 Products And Services
    • 18.6.3 Business Strategy
    • 18.6.4 Financial Overview

19 Other Major And Innovative Companies

  • 19.1 Tencent Holdings Limited
    • 19.1.1 Company Overview:
    • 19.1.2 Products and Services:
  • 19.2 iFLYTEK Corporation
    • 19.2.1 Company Overview:
    • 19.2.2 Products and Services:
  • 19.3 Digital Domain Holdings Limited
    • 19.3.1 Company Overview:
    • 19.3.2 Products and Services:
  • 19.4 Synthesia Ltd.
    • 19.4.1 Company Overview:
    • 19.4.2 Products and Services:
  • 19.5 De-Identification Ltd.
    • 19.5.1 Company Overview:
    • 19.5.2 Products and Services:
  • 19.6 HeyGen
    • 19.6.1 Company Overview:
    • 19.6.2 Products and Services:
  • 19.7 Xsens Technologies B.V.
    • 19.7.1 Company Overview:
    • 19.7.2 Products and Services:
  • 19.8 Reallusion Inc.
    • 19.8.1 Company Overview:
    • 19.8.2 Products and Services:
  • 19.9 FaceMe (CyberLink)
    • 19.9.1 Company Overview:
    • 19.9.2 Products and Services:
  • 19.10 Colossyan Inc.
    • 19.10.1 Company Overview:
    • 19.10.2 Products and Services:
  • 19.11 Soul Machines Ltd.
    • 19.11.1 Company Overview:
    • 19.11.2 Products and Services:
  • 19.12 Genies Inc.
    • 19.12.1 Company Overview:
    • 19.12.2 Products and Services:
  • 19.13 Samsung Electronics Co. Ltd.
    • 19.13.1 Company Overview:
    • 19.13.2 Products and Services:
  • 19.14 DeepMotion Inc.
    • 19.14.1 Company Overview:
    • 19.14.2 Products and Services:
  • 19.15 Didimo Inc.
    • 19.15.1 Company Overview:
    • 19.15.2 Products and Services:

20 Competitive Benchmarking

21 Competitive Dashboard

22 Key Mergers And Acquisitions

  • 22.1 Infinite Reality (iR) Acquired Touchcast
  • 22.2 Brahma Acquired Metaphysic
  • 22.3 Google Acquired Alter

23 Recent Developments In Digital Human

  • 23.1 Reimagining Customer Engagement Through Digital Innovation
  • 23.2 Revolutionizing Customer Engagement Through Generative AI
  • 23.3 Elevating User Engagement Through Human-Centered AI Solutions

24 Opportunities And Strategies

  • 24.1 Digital Human Market In 2029 - Countries Offering Most New Opportunities
  • 24.2 Digital Human Market In 2029 - Segments Offering Most New Opportunities
  • 24.3 Digital Human Market In 2029 - Growth Strategies
    • 24.3.1 Market Trend Based Strategies
    • 24.3.2 Competitor Strategies

25 Digital Human Market, Conclusions And Recommendations

  • 25.1 Conclusions
  • 25.2 Recommendations
    • 25.2.1 Product
    • 25.2.2 Place
    • 25.2.3 Price
    • 25.2.4 Promotion
    • 25.2.5 People

26 Appendix

  • 26.1 Geographies Covered
  • 26.2 Market Data Sources
  • 26.3 Research Methodology
  • 26.4 Currencies
  • 26.5 The Business Research Company
  • 26.6 Copyright and Disclaimer