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市場調查報告書
商品編碼
1822780

2025年建築業擴增實境全球市場報告

Construction Extended Reality Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

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簡介目錄

預計未來幾年,建築業擴增實境)市場規模將呈指數級成長,到 2029 年將達到 155.4 億美元,複合年成長率為 23.7%。預測期內,成長的驅動力包括:全球基礎設施建設計劃不斷增加、建築業數位轉型的日益普及、智慧城市計畫的不斷擴展、對永續高效建築解決方案的需求不斷成長,以及政府推動數位化建築的項目。預測期間的主要趨勢包括:XR 硬體效能的提升、5G 連線的進步(支援即時資料流)、與建築資訊模型 (BIM) 的整合、虛擬和增強模擬的真實感提升,以及可擴展 XR 解決方案的雲端運算整合。

預計基礎設施計劃的興起將在未來幾年推動建築業擴增實境市場的成長。基礎設施計劃包括旨在建設或升級對區域經濟發展和日常營運至關重要的系統(例如交通網路、公共設施和通訊基礎設施)的大規模開發項目。快速的都市化是基礎設施成長的主要因素,它推動了對改善住房、交通和公共工程的需求,以容納不斷成長的城市人口。建築業的擴增實境在這些計劃中發揮關鍵作用,它提供身臨其境型的設計視覺化,使相關人員能夠及早發現和解決設計問題,從而減少代價高昂的錯誤和計劃延誤。例如,2024 年 12 月,英國政府機構 Homes England 報告稱,2024-2025 年上半年約有 10,434 套住宅竣工,比 2023-2024 年同期竣工的 7,929 套住宅成長了 32%。因此,基礎設施計劃的興起正在促進建築業擴增實境市場的擴張。

建築市場擴增實境的主要企業正在擴大建立策略聯盟,以擴大其市場範圍並推動技術創新。此類夥伴關係涉及將專業知識、資源和能力結合的合作協議,以實現長期目標。例如,2025 年 1 月,美國投資管理公司 Capital Group 與丹麥技術顧問公司 FORCE Technology 合作,部署了名為 SimFlex 的擴增實境(XR) 全任務橋樑模擬器。該模擬器透過將真實的船上設備與逼真的虛擬橋樑設定相結合,提供了高品質的訓練環境。它採用 FURUNO Hellas SA 的先進導航技術,包括 ECDIS、自動駕駛儀和雷達,並安裝在完全綠幕的空間中。一個關鍵的好處是能夠促進聯合培訓課程並增強全球團隊之間的遠距協作。此外,它還透過減少能源使用和實際旅行的需求來促進永續性。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、貿易戰和關稅,以及新冠疫情和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球建築業的擴增實境:PESTEL分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 最終用途產業分析
  • 全球建築市場擴增實境:成長率分析
  • 全球建築擴增實境市場表現:規模與成長,2019-2024
  • 全球建築擴增實境市場預測:規模與成長,2024-2029 年,2034 年
  • 建築業中的擴增實境:全球總可尋址市場(TAM)

第6章 市場細分

  • 全球建築擴增實境市場(按設備類型、性能和預測),2019-2024 年、2024-2029 年、2034 年
  • 擴增實境(AR)
  • 虛擬實境(VR)
  • 混合實境(MR)
  • 全球建築市場擴增實境的應用、效能與預測,2019-2024 年、2024-2029 年、2034 年
  • 設計與規劃
  • 計劃管理
  • 訓練模擬
  • 維護和操作
  • 其他
  • 全球建築市場擴增實境(按最終用戶、效能和預測),2019-2024 年、2024-2029 年、2034 年
  • 建築、工程和施工 (AEC) 公司
  • 房地產開發商
  • 承包商和建築商
  • 政府和公共基礎設施組織
  • 其他
  • 全球建築市場擴增實境:擴增實境(AR) 細分市場,按類型、性能和預測,2019-2024 年、2024-2029 年、2034 年
  • 智慧眼鏡
  • 頭戴式顯示器(HMD)
  • 手持裝置
  • 抬頭顯示器(HUD)
  • 全球建築市場擴增實境:虛擬實境 (VR) 細分市場,按類型、性能和預測,2019-2024 年、2024-2029 年、2034 年
  • 頭戴式顯示器(HMD)
  • 手勢追蹤設備
  • 數據手套
  • 虛擬投影機/洞穴自動虛擬環境系統
  • 全球建築市場擴增實境:混合實境細分市場,按類型、性能和預測,2019-2024 年、2024-2029 年、2034 年
  • 頭戴式顯示器(HMD)
  • 智慧眼鏡
  • 複雜的房地產控制器
  • 空間映射設備

第7章 區域和國家分析

  • 全球建築市場擴增實境:2019-2024 年、2024-2029 年和 2034 年區域表現和預測
  • 全球建築市場擴增實境:國家、表現與預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章:西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章:俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 建築業擴增實境:競爭格局
  • 建築市場中的擴增實境:公司簡介
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Lenovo Group Limited Overview, Products and Services, Strategy and Financial Analysis
    • Accenture Plc Overview, Products and Services, Strategy and Financial Analysis
    • NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Seiko Epson Corporation
  • Autodesk Inc.
  • Trimble Inc.
  • PTC Inc.
  • Unity Technologies
  • Bentley Systems Incorporated
  • Magic Leap Inc.
  • EON Reality Inc.
  • RealWear Inc.
  • HoloPundits Inc.
  • Vuzix Corporation
  • Varjo Technologies Oy
  • ManageXR
  • Simbott
  • Immersafety

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章:高潛力市場國家、細分市場與策略

  • 2029年建築業擴增實境:哪些國家將提供新機會
  • 2029年建築業擴增實境:細分領域帶來新機會
  • 2029年建築業擴增實境:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章 附錄

簡介目錄
Product Code: r37285

Construction extended reality refers to the integration of immersive digital environments with physical construction processes, facilitating enhanced visualization and interaction within simulated settings. It combines multiple immersive experiences to create a dynamic interface between the real and virtual worlds. This method enables a more intuitive grasp of spatial elements and workflows in construction.

The primary device types in construction extended reality include augmented reality (AR), virtual reality (VR), and mixed reality (MR). Augmented reality (AR) is a technology that overlays digital content-such as 3D models, images, or data-onto the real-world environment using devices such as smart glasses, tablets, or smartphones. It is utilized for design and planning, project management, training and simulation, maintenance and operations, among other applications, by various end-users including architecture, engineering, and construction (AEC) firms, real estate developers, contractors and builders, government and public infrastructure agencies, and more.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The rapid escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly impacting the construction sector, particularly in materials procurement and project costs. Higher duties on imported steel, aluminum, lumber, and machinery have driven up expenses for builders, contractors, and infrastructure developers, leading to increased project bids and delayed timelines. Construction equipment manufacturers face similar challenges, with tariffs on essential components and raw materials inflating production costs and squeezing margins. Additionally, retaliatory tariffs in international markets have curtailed exports of U.S.-made construction equipment and materials, further affecting profitability. The sector must now prioritize local sourcing, modular construction techniques, and supply chain diversification to control costs and ensure project viability amid ongoing trade uncertainties.

The construction extended reality market research report is one of a series of new reports from The Business Research Company that provides construction extended reality market statistics, including construction extended reality industry global market size, regional shares, competitors with a construction extended reality market share, detailed construction extended reality market segments, market trends and opportunities, and any further data you may need to thrive in the construction extended reality industry. This construction extended reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The construction extended reality market size has grown exponentially in recent years. It will grow from $5.34 billion in 2024 to $6.63 billion in 2025 at a compound annual growth rate (CAGR) of 24.1%. The growth during the historic period can be attributed to the increasing demand for remote site inspections, the rising need for immersive design visualization, the requirement for real-time collaboration across different locations, the growing use of XR in facility management after construction, and the expanding application of XR for clash detection in construction.

The construction extended reality market size is expected to see exponential growth in the next few years. It will grow to $15.54 billion in 2029 at a compound annual growth rate (CAGR) of 23.7%. The growth anticipated in the forecast period is driven by rising global infrastructure development projects, greater adoption of digital transformation within construction, the expansion of smart city initiatives, increasing demand for sustainable and efficient building solutions, and government programs promoting digital construction. Key trends in the forecast period include enhanced XR hardware performance, advancements in 5G connectivity enabling real-time data streaming, integration with building information modeling, improved realism in virtual and augmented simulations, and cloud computing integration for scalable XR solutions.

The rising number of infrastructure projects is anticipated to drive the growth of the construction extended reality market in the coming years. Infrastructure projects involve large-scale developments aimed at building or upgrading essential systems such as transportation networks, utilities, and communication infrastructure that are critical to a region's economic progress and everyday operations. This growth in infrastructure development is largely fueled by rapid urbanization, which increases the demand for improved housing, transportation, and utility services to accommodate growing urban populations. Construction extended reality plays a key role in these projects by providing immersive design visualization, enabling stakeholders to identify and resolve design issues early on, thereby reducing costly errors and project delays. For example, in December 2024, according to Homes England, a UK-based government agency, approximately 10,434 housing units were completed in the first half of the 2024-2025 period, marking a 32% rise from the 7,929 affordable homes finished during the same period in 2023-2024. As a result, the growth in infrastructure projects is contributing to the expansion of the construction extended reality market.

Leading companies in the construction extended reality market are increasingly engaging in strategic collaborations to expand their market reach and foster technological innovation. These partnerships involve cooperative agreements where organizations combine their expertise, resources, or capabilities to achieve shared long-term goals. For instance, in January 2025, Capital Group, a US-based investment management firm, partnered with FORCE Technology, a Denmark-based technology consultancy, to introduce the extended reality (XR) full mission bridge simulator known as SimFlex. This simulator delivers a high-quality training environment by integrating real ship equipment with a realistic virtual bridge setup. It features advanced navigation technologies from FURUNO Hellas S.A., including ECDIS, autopilot, and radar, all within a fully green-screened space. A key benefit is its ability to facilitate joint training sessions across global teams, enhancing remote collaboration. Additionally, it promotes sustainability by reducing energy use and the need for physical travel.

In March 2022, Autodesk Inc., a US-based software firm, acquired The Wild for an undisclosed sum. With this acquisition, Autodesk gained access to The Wild's virtual reality platform, expert team, and a customer network of over 700 accounts. This move aligns with Autodesk's broader strategy to strengthen its construction software offerings by integrating immersive design review capabilities. The Wild, also based in the US, specializes in construction extended reality solutions.

Major players in the construction extended reality market are Microsoft Corporation, Sony Group Corporation, Lenovo Group Limited, Accenture Plc, NVIDIA Corporation, Seiko Epson Corporation, Autodesk Inc., Trimble Inc., PTC Inc., Unity Technologies, Bentley Systems Incorporated, Magic Leap Inc., EON Reality Inc., RealWear Inc., HoloPundits Inc., Vuzix Corporation, Varjo Technologies Oy, ManageXR, Simbott, Immersafety.

North America was the largest region in the construction extended reality market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in construction extended reality report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the construction extended reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The construction extended reality market consists of revenues earned by entities by providing services such as virtual modeling, remote collaboration, project visualization, design validation, and clash detection. The market value includes the value of related goods sold by the service provider or included within the service offering. The construction extended reality market also includes sales of virtual reality headsets, mixed reality displays, reality capture systems, and on-site AR display units. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Construction Extended Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on construction extended reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for construction extended reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The construction extended reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Device Type: Augmented Reality (AR); Virtual Reality (VR); Mixed Reality (MR)
  • 2) By Application: Design And Planning; Project Management; Training And Simulation; Maintenance And Operations; Other Applications
  • 3) By End-User: Architecture, Engineering, And Construction (AEC) Firms; Real Estate Developers; Contractors And Builders; Government And Public Infrastructure Agencies; Other End-Users
  • Subsegments:
  • 1) By Augmented Reality (AR): Smart Glasses; Head-Mounted Displays (HMDs); Handheld Devices; Heads-Up Displays (HUDs)
  • 2) By Virtual Reality (VR): Head-Mounted Displays (HMDs); Gesture-Tracking Devices; Data Gloves; Virtual Projectors And Cave Automatic Virtual Environment Systems
  • 3) By Mixed Reality (MR): Head-Mounted Displays (HMDs); Smart Glasses; Mixed Realty Controllers; Spatial Mapping Devices
  • Companies Mentioned: Microsoft Corporation; Sony Group Corporation; Lenovo Group Limited; Accenture Plc; NVIDIA Corporation; Seiko Epson Corporation; Autodesk Inc.; Trimble Inc.; PTC Inc.; Unity Technologies; Bentley Systems Incorporated; Magic Leap Inc.; EON Reality Inc.; RealWear Inc.; HoloPundits Inc.; Vuzix Corporation; Varjo Technologies Oy; ManageXR; Simbott; and Immersafety.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Construction Extended Reality Market Characteristics

3. Construction Extended Reality Market Trends And Strategies

4. Construction Extended Reality Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Construction Extended Reality Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Construction Extended Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Construction Extended Reality Market Growth Rate Analysis
  • 5.4. Global Construction Extended Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Construction Extended Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Construction Extended Reality Total Addressable Market (TAM)

6. Construction Extended Reality Market Segmentation

  • 6.1. Global Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)
  • 6.2. Global Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Design And Planning
  • Project Management
  • Training And Simulation
  • Maintenance And Operations
  • Other Applications
  • 6.3. Global Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Architecture, Engineering, And Construction (AEC) Firms
  • Real Estate Developers
  • Contractors And Builders
  • Government And Public Infrastructure Agencies
  • Other End-Users
  • 6.4. Global Construction Extended Reality Market, Sub-Segmentation Of Augmented Reality (AR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Glasses
  • Head-Mounted Displays (HMDs)
  • Handheld Devices
  • Heads-Up Displays (HUDs)
  • 6.5. Global Construction Extended Reality Market, Sub-Segmentation Of Virtual Reality (VR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays (HMDs)
  • Gesture-Tracking Devices
  • Data Gloves
  • Virtual Projectors And Cave Automatic Virtual Environment Systems
  • 6.6. Global Construction Extended Reality Market, Sub-Segmentation Of Mixed Reality (MR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays (HMDs)
  • Smart Glasses
  • Mixed Realty Controllers
  • Spatial Mapping Devices

7. Construction Extended Reality Market Regional And Country Analysis

  • 7.1. Global Construction Extended Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Construction Extended Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Construction Extended Reality Market

  • 8.1. Asia-Pacific Construction Extended Reality Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Construction Extended Reality Market

  • 9.1. China Construction Extended Reality Market Overview
  • 9.2. China Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Construction Extended Reality Market

  • 10.1. India Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Construction Extended Reality Market

  • 11.1. Japan Construction Extended Reality Market Overview
  • 11.2. Japan Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Construction Extended Reality Market

  • 12.1. Australia Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Construction Extended Reality Market

  • 13.1. Indonesia Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Construction Extended Reality Market

  • 14.1. South Korea Construction Extended Reality Market Overview
  • 14.2. South Korea Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Construction Extended Reality Market

  • 15.1. Western Europe Construction Extended Reality Market Overview
  • 15.2. Western Europe Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Construction Extended Reality Market

  • 16.1. UK Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Construction Extended Reality Market

  • 17.1. Germany Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Construction Extended Reality Market

  • 18.1. France Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Construction Extended Reality Market

  • 19.1. Italy Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Construction Extended Reality Market

  • 20.1. Spain Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Construction Extended Reality Market

  • 21.1. Eastern Europe Construction Extended Reality Market Overview
  • 21.2. Eastern Europe Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Construction Extended Reality Market

  • 22.1. Russia Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Construction Extended Reality Market

  • 23.1. North America Construction Extended Reality Market Overview
  • 23.2. North America Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Construction Extended Reality Market

  • 24.1. USA Construction Extended Reality Market Overview
  • 24.2. USA Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Construction Extended Reality Market

  • 25.1. Canada Construction Extended Reality Market Overview
  • 25.2. Canada Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Construction Extended Reality Market

  • 26.1. South America Construction Extended Reality Market Overview
  • 26.2. South America Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Construction Extended Reality Market

  • 27.1. Brazil Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Construction Extended Reality Market

  • 28.1. Middle East Construction Extended Reality Market Overview
  • 28.2. Middle East Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Construction Extended Reality Market

  • 29.1. Africa Construction Extended Reality Market Overview
  • 29.2. Africa Construction Extended Reality Market, Segmentation By Device Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Construction Extended Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Construction Extended Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Construction Extended Reality Market Competitive Landscape And Company Profiles

  • 30.1. Construction Extended Reality Market Competitive Landscape
  • 30.2. Construction Extended Reality Market Company Profiles
    • 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Lenovo Group Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Accenture Plc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Construction Extended Reality Market Other Major And Innovative Companies

  • 31.1. Seiko Epson Corporation
  • 31.2. Autodesk Inc.
  • 31.3. Trimble Inc.
  • 31.4. PTC Inc.
  • 31.5. Unity Technologies
  • 31.6. Bentley Systems Incorporated
  • 31.7. Magic Leap Inc.
  • 31.8. EON Reality Inc.
  • 31.9. RealWear Inc.
  • 31.10. HoloPundits Inc.
  • 31.11. Vuzix Corporation
  • 31.12. Varjo Technologies Oy
  • 31.13. ManageXR
  • 31.14. Simbott
  • 31.15. Immersafety

32. Global Construction Extended Reality Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Construction Extended Reality Market

34. Recent Developments In The Construction Extended Reality Market

35. Construction Extended Reality Market High Potential Countries, Segments and Strategies

  • 35.1 Construction Extended Reality Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Construction Extended Reality Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Construction Extended Reality Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer