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市場調查報告書
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1730903

2025年國防身臨其境型現實全球市場報告

Immersive Reality For Defense Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

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簡介目錄

預計未來幾年國防身臨其境型現實市場將快速成長。到 2029 年,這一數字將成長至 49.1 億美元,複合年成長率為 16.0%。預測期內的預期成長可歸因於多種因素,例如人工智慧和機器學習的進步、用於 AR/VR 訓練的國防預算的增加、對遠程戰爭解決方案的需求不斷成長、與物聯網和穿戴式技術的整合以及虛擬環境中增強的網路安全。這段時期的主要趨勢包括人工智慧主導的虛擬模擬、人工智慧支援的戰場視覺化、觸覺回饋和觸覺介面、雲端基礎的身臨其境型訓練平台以及支援 5G 的即時協作。

預計合成訓練環境的成長將推動身臨其境型現實在國防市場的擴張。這些環境是電腦生成的模擬,旨在複製真實世界場景以用於訓練目的。由於身臨其境型技術的進步,對合成訓練環境的需求正在增加,這為軍事訓練提供了增強的真實感、成本效益和擴充性,同時減少了對實彈演習的依賴。透過模擬真實的戰鬥情況,身臨其境型現實可以改善決策並降低國防訓練中的操作風險。例如,2022年9月,美國航太和國防市場分析公司蒂爾集團公司(Teal Group Corporation)報告稱,無人機系統的採購支出預計將從2023年的每年約121億美元增加到2032年的164億美元,每年增加43億美元。這一成長反映了合成訓練環境在推動身臨其境型現實防禦市場方面發揮的日益重要的作用,預計未來十年該市場總額將達到 1,622 億美元。

國防身臨其境型現實市場中的公司正專注於混合實境駕駛座等創新,以加強飛行員訓練、提高情境察覺、最佳化任務規劃並創建逼真的戰鬥模擬。混合實境駕駛座結合了虛擬和擴增實境,為飛行員提供沉浸式、互動式和即時的操作訓練體驗。例如,2025年1月,美國科技公司Vertex Solutions LLC向美國第19航空隊第24交付交付了第一台升級版可重構增強身臨其境型教練機(eITD),配置為T-38。此次交付標誌著混合實境駕駛座融入空軍戰鬥轟炸機基礎課程,透過尖端模擬技術徹底改變高階飛行員訓練。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 - 市場 - 宏觀經濟情境 宏觀經濟情境包括利率、通膨、地緣政治以及感染疾病和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球身臨其境型現實國防PESTEL分析(政治、社會、技術、環境、法律因素、促進因素與限制因素)
  • 最終用途產業分析
  • 全球國防身臨其境型現實市場:成長率分析
  • 全球國防身臨其境型現實市場表現:規模與成長,2019-2024 年
  • 全球國防身臨其境型現實市場預測:規模與成長,2024-2029 年,2034 年
  • 全球國防身臨其境型現實總目標市場(TAM)

第6章市場區隔

  • 全球國防身臨其境型現實市場(按組件、性能和預測),2019-2024 年、2024-2029 年、2034 年
  • 硬體
  • 軟體
  • 服務
  • 全球國防身臨其境型現實市場(按技術、性能和預測)2019-2024 年、2024-2029 年、2034 年
  • 虛擬實境(VR)
  • 擴增實境(AR)
  • 混合實境
  • 全球國防身臨其境型現實市場應用、性能及預測(2019-2024、2024-2029、2034)
  • 訓練與模擬
  • 醫療培訓和醫療保健支持
  • 維護和維修
  • 戰鬥行動
  • 全球國防身臨其境型現實市場,按硬體類型、效能和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 頭戴式顯示器
  • 模擬器
  • 感應器
  • 相機
  • 穿戴式裝置
  • 全球國防身臨其境型現實市場,按軟體類型、效能和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 模擬軟體
  • 身臨其境型應用
  • 3D視覺化工具
  • 人工智慧/機器學習整合
  • 數據整合軟體
  • 協作工具
  • 全球國防身臨其境型現實市場,按服務類型、性能和預測細分,2019-2024 年、2024-2029 年、2034 年
  • 訓練和模擬服務
  • 系統整合服務
  • 維護和支援服務
  • 諮詢和客製化
  • 內容創作
  • 保全服務

第7章 區域和國家分析

  • 全球國防身臨其境型現實市場各地區、績效及預測(2019-2024、2024-2029、2034)
  • 全球國防身臨其境型現實市場(按國家/地區、業績和預測)2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 國防身臨其境型現實:競爭格局
  • 身臨其境型防禦市場:公司簡介
    • EON Reality Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Thales Group Overview, Products and Services, Strategy and Financial Analysis
    • HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • CAE Inc.
  • AVEVA Group PLC
  • Barco NV
  • Vertex Solutions LLC
  • Magic Leap Inc.
  • Varjo Technologies Oy
  • Bohemia Interactive Simulations sro
  • Vection Technologies Ltd
  • Indra Sistemas SA
  • HTX Labs Inc.
  • Red Six Aerospace Inc.
  • VRgineers Inc.
  • Blippar Ltd.
  • SimX Inc.
  • Imagine 4D Inc.

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029國防身臨其境型現實:提供新機會的國家
  • 2029國防身臨其境型現實:提供新機會領域
  • 身臨其境型防禦市場 2029:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r34575

Immersive reality for defense involves the use of advanced virtual, augmented, and mixed reality technologies to enhance military training, operations, and decision-making. It enables realistic simulations, mission planning, situational awareness, and remote collaboration by immersing personnel in interactive, data-rich environments.

The key components of immersive reality for defense include hardware, software, and services. Hardware encompasses the physical devices and components that facilitate virtual, augmented, and mixed reality experiences for military applications. The various technologies include virtual reality (VR), augmented reality (AR), and mixed reality (MR), which are applied in domains such as training and simulation, medical training and healthcare support, maintenance and repair, and combat operations.

The immersive reality for the defense market research report is one of a series of new reports from The Business Research Company that provides immersive reality for defense market statistics, including immersive reality for the defense industry's global market size, regional shares, competitors with a immersive reality for the defense market share, detailed immersive reality for defense market segments, market trends and opportunities, and any further data you may need to thrive in the immersive reality for the defense industry. This immersive reality for the defense market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The immersive reality for defense market size has grown rapidly in recent years. It will grow from $2.33 billion in 2024 to $2.71 billion in 2025 at a compound annual growth rate (CAGR) of 16.2%. The growth during the historic period can be attributed to several factors, including advancements in training and simulation, enhancement of situational awareness, the rise of remote operations and maintenance, improvements in battlefield planning and strategy, and the use of immersive reality in medical training and rehabilitation.

The immersive reality for defense market size is expected to see rapid growth in the next few years. It will grow to $4.91 billion in 2029 at a compound annual growth rate (CAGR) of 16.0%. The projected growth during the forecast period can be attributed to several factors, including advancements in AI and machine learning, increasing defense budgets for AR/VR training, growing demand for remote warfare solutions, integration with IoT and wearable technology, and enhanced cybersecurity for virtual environments. Key trends during this period include AI-driven virtual simulations, AI-powered battlefield visualization, haptic feedback and tactile interfaces, cloud-based immersive training platforms, and 5G-enabled real-time collaboration.

The growth of synthetic training environments is expected to drive the expansion of immersive reality in the defense market. These environments are computer-generated simulations created to replicate real-world scenarios for training purposes. The demand for synthetic training environments is increasing due to advancements in immersive technologies, which provide enhanced realism, cost-effectiveness, and scalability for military training, while reducing the reliance on live exercises. By simulating realistic combat situations, immersive reality improves decision-making and lowers operational risks in defense training. For example, in September 2022, Teal Group Corporation, a US-based aerospace and defense market analysis firm, reported that unmanned aerial systems procurement spending is expected to rise from nearly $12.1 billion annually in 2023 to $16.4 billion by 2032, marking an increase of $4.3 billion per year. This growth is projected to total $162.2 billion over the next decade, reflecting the growing role of synthetic training environments in driving the immersive reality defense market forward.

Companies in the immersive reality for defense market are focusing on technological innovations such as mixed reality cockpits to enhance pilot training, improve situational awareness, optimize mission planning, and create realistic combat simulations. Mixed reality cockpits combine virtual and augmented reality to offer pilots immersive, interactive, and real-time operational training experiences. For instance, in January 2025, Vertex Solutions LLC, a US-based technology company, delivered its first upgraded reconfigurable enhanced immersive training device (eITD), configured as a T-38, to the U.S. Air Force's Detachment 24 at the 19th Air Force. This delivery marked the integration of mixed reality cockpits into the Air Force's Fighter Bomber Fundamentals curriculum, revolutionizing advanced pilot training with cutting-edge simulation technology.

In March 2023, Leonardo SpA, an Italy-based aerospace, defense, and security company, partnered with Varjo to improve pilot training realism and efficiency through high-fidelity extended reality (XR) solutions. This collaboration uses Varjo's advanced XR technology to create immersive and highly realistic simulation experiences, enhancing training effectiveness for both aviation and defense sectors. Varjo, based in Finland, is known for its expertise in extended reality (XR) technology.

Major players in the immersive reality for defense market are EON Reality Inc., Lockheed Martin Corporation, Honeywell International Inc., Thales Group, HCL Technologies Limited, CAE Inc., AVEVA Group PLC, Barco NV, Vertex Solutions LLC, Magic Leap Inc., Varjo Technologies Oy, Bohemia Interactive Simulations s.r.o., Vection Technologies Ltd, Indra Sistemas S.A., HTX Labs Inc., Red Six Aerospace Inc., VRgineers Inc., Blippar Ltd., SimX Inc., Imagine 4D Inc., and VRMADA LLC.

North America was the largest region in the immersive reality for defense market in 2024. The regions covered in immersive reality for defense report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the immersive reality for defense market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The immersive reality for defense market consists of revenues earned by entities by providing services such as military training and simulation, mission planning and rehearsal, situational awareness and battlefield visualization, and remote maintenance and repair assistance. The market value includes the value of related goods sold by the service provider or included within the service offering. The immersive reality for defense market includes sales of virtual reality (VR) headsets, augmented reality (AR) glasses, mixed reality (MR) systems, and military training simulators. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Immersive Reality For Defense Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on immersive reality for defense market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for immersive reality for defense ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The immersive reality for defense market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technology: Virtual Reality (VR); Augmented Reality (AR); Mixed Reality (MR)
  • 3) By Application: Training And Simulation; Medical Training And Healthcare Support; Maintenance And Repair; Combat Operations
  • Subsegments:
  • 1) By Hardware: Head-Mounted Displays; Simulators; Sensors; Cameras; Wearables
  • 2) By Software: Simulation Software; Immersive Applications; Three-Dimensional Visualization Tools; Artificial Intelligence/Machine Learning Integration; Data Integration Software; Collaboration Tools
  • 3) By Service: Training And Simulation Services; System Integration Services; Maintenance And Support Services; Consulting And Customization; Content Creation; Cybersecurity Services
  • Companies Mentioned: EON Reality Inc.; Lockheed Martin Corporation; Honeywell International Inc.; Thales Group; HCL Technologies Limited
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Immersive Reality For Defense Market Characteristics

3. Immersive Reality For Defense Market Trends And Strategies

4. Immersive Reality For Defense Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Immersive Reality For Defense Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Immersive Reality For Defense PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Immersive Reality For Defense Market Growth Rate Analysis
  • 5.4. Global Immersive Reality For Defense Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Immersive Reality For Defense Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Immersive Reality For Defense Total Addressable Market (TAM)

6. Immersive Reality For Defense Market Segmentation

  • 6.1. Global Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • 6.3. Global Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training And Simulation
  • Medical Training And Healthcare Support
  • Maintenance And Repair
  • Combat Operations
  • 6.4. Global Immersive Reality For Defense Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays
  • Simulators
  • Sensors
  • Cameras
  • Wearables
  • 6.5. Global Immersive Reality For Defense Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Simulation Software
  • Immersive Applications
  • Three-Dimensional Visualization Tools
  • Artificial Intelligence/Machine Learning Integration
  • Data Integration Software
  • Collaboration Tools
  • 6.6. Global Immersive Reality For Defense Market, Sub-Segmentation Of Service, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training And Simulation Services
  • System Integration Services
  • Maintenance And Support Services
  • Consulting And Customization
  • Content Creation
  • Cybersecurity Services

7. Immersive Reality For Defense Market Regional And Country Analysis

  • 7.1. Global Immersive Reality For Defense Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Immersive Reality For Defense Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Immersive Reality For Defense Market

  • 8.1. Asia-Pacific Immersive Reality For Defense Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Immersive Reality For Defense Market

  • 9.1. China Immersive Reality For Defense Market Overview
  • 9.2. China Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Immersive Reality For Defense Market

  • 10.1. India Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Immersive Reality For Defense Market

  • 11.1. Japan Immersive Reality For Defense Market Overview
  • 11.2. Japan Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Immersive Reality For Defense Market

  • 12.1. Australia Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Immersive Reality For Defense Market

  • 13.1. Indonesia Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Immersive Reality For Defense Market

  • 14.1. South Korea Immersive Reality For Defense Market Overview
  • 14.2. South Korea Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Immersive Reality For Defense Market

  • 15.1. Western Europe Immersive Reality For Defense Market Overview
  • 15.2. Western Europe Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Immersive Reality For Defense Market

  • 16.1. UK Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Immersive Reality For Defense Market

  • 17.1. Germany Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Immersive Reality For Defense Market

  • 18.1. France Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Immersive Reality For Defense Market

  • 19.1. Italy Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Immersive Reality For Defense Market

  • 20.1. Spain Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Immersive Reality For Defense Market

  • 21.1. Eastern Europe Immersive Reality For Defense Market Overview
  • 21.2. Eastern Europe Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Immersive Reality For Defense Market

  • 22.1. Russia Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Immersive Reality For Defense Market

  • 23.1. North America Immersive Reality For Defense Market Overview
  • 23.2. North America Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Immersive Reality For Defense Market

  • 24.1. USA Immersive Reality For Defense Market Overview
  • 24.2. USA Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Immersive Reality For Defense Market

  • 25.1. Canada Immersive Reality For Defense Market Overview
  • 25.2. Canada Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Immersive Reality For Defense Market

  • 26.1. South America Immersive Reality For Defense Market Overview
  • 26.2. South America Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Immersive Reality For Defense Market

  • 27.1. Brazil Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Immersive Reality For Defense Market

  • 28.1. Middle East Immersive Reality For Defense Market Overview
  • 28.2. Middle East Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Immersive Reality For Defense Market

  • 29.1. Africa Immersive Reality For Defense Market Overview
  • 29.2. Africa Immersive Reality For Defense Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Immersive Reality For Defense Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Immersive Reality For Defense Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Immersive Reality For Defense Market Competitive Landscape And Company Profiles

  • 30.1. Immersive Reality For Defense Market Competitive Landscape
  • 30.2. Immersive Reality For Defense Market Company Profiles
    • 30.2.1. EON Reality Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Thales Group Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis

31. Immersive Reality For Defense Market Other Major And Innovative Companies

  • 31.1. CAE Inc.
  • 31.2. AVEVA Group PLC
  • 31.3. Barco NV
  • 31.4. Vertex Solutions LLC
  • 31.5. Magic Leap Inc.
  • 31.6. Varjo Technologies Oy
  • 31.7. Bohemia Interactive Simulations s.r.o.
  • 31.8. Vection Technologies Ltd
  • 31.9. Indra Sistemas S.A.
  • 31.10. HTX Labs Inc.
  • 31.11. Red Six Aerospace Inc.
  • 31.12. VRgineers Inc.
  • 31.13. Blippar Ltd.
  • 31.14. SimX Inc.
  • 31.15. Imagine 4D Inc.

32. Global Immersive Reality For Defense Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Immersive Reality For Defense Market

34. Recent Developments In The Immersive Reality For Defense Market

35. Immersive Reality For Defense Market High Potential Countries, Segments and Strategies

  • 35.1 Immersive Reality For Defense Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Immersive Reality For Defense Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Immersive Reality For Defense Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer