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市場調查報告書
商品編碼
1847555

2025年全球身臨其境型技術市場報告

Immersive Technology Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

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簡介目錄

近年來,身臨其境型技術市場呈指數級成長,從2024年的1,549.4億美元成長到2025年的2,207.7億美元,複合年成長率達42.5%。這段時期的成長可歸因於硬體、遊戲和娛樂的進步,對虛擬實境(VR)頭戴式顯示器(HMD)需求的成長,智慧型手機和物聯網連接設備的廣泛普及,消費級VR的出現以及數位化的需求。

預計未來幾年身臨其境型技術市場規模將呈指數級成長,到2029年將達到8,924.3億美元,複合年成長率(CAGR)為41.8%。預測期內的成長主要歸功於學習和購物方式的日益普及、多媒體工具在全球範圍內的廣泛接受、電子競技的日益流行、身臨其境型內容的可及性以及對頭戴式顯示器的需求。預測期內的關鍵趨勢包括技術發展、元宇宙和Web 3.0的興起、遠端協作、研發投入的增加以及身臨其境型技術在虛擬活動中的日益普及。

未來五年41.8%的成長率預測較我們先前的預測略微下調了0.2%。這一下調主要歸因於美國與其他國家之間的關稅影響。身臨其境型技術領域高度依賴AR/VR硬體和空間運算設備,而不斷上漲的零件進口成本可能會阻礙其普及。此外,相互關稅以及日益加劇的貿易緊張局勢和限制對全球經濟和貿易造成的負面影響,也將使這種影響更加廣泛。

遊戲和娛樂產業的蓬勃發展預計將顯著推動身臨其境型技術市場的成長。諸如虛擬實境 (VR)、擴增實境(AR) 和混合實境(MR) 等身臨其境型技術正被擴大應用於為使用者提供互動性強、引人入勝的體驗,尤其是在遊戲和娛樂領域。這些技術為使用者打造沉浸式、逼真的環境,增強遊戲體驗,並催生新的娛樂形式。例如,總部位於美國的行業協會——夢幻運動) 在 2023 年 6 月發布的報告顯示,美國博彩玩家總數較 2022 年成長 7%,較 2021 年成長 26%。這一成長反映了身臨其境型技術在遊戲領域的日益融合,而這正是推動身臨其境型技術市場成長的動力。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球身臨其境型技術:PESTEL 分析(政治、社會、科技、環境、法律因素、促進因素與限制因素)
  • 終端用戶產業分析
  • 全球身臨其境型技術市場:成長率分析
  • 全球身臨其境型技術市場表現:規模與成長,2019-2024年
  • 全球身臨其境型技術市場預測:規模與成長,2024-2029年,2034年預測
  • 全球身臨其境型技術:潛在市場規模 (TAM)

第6章 市場細分

  • 全球身臨其境型技術市場:依組件分類,實際值及預測值,2019-2024年,2024-2029年預測值,2034年預測值
  • 硬體
  • 軟體或平台
  • 服務
  • 全球身臨其境型技術市場:依技術、效能和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 混合實境(MR)
  • 虛擬實境(VR)
  • 擴增實境(AR)
  • 360度全景電影
  • 全球身臨其境型技術市場:依應用、效能與預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 培訓與學習
  • 產品開發
  • 緊急服務
  • 銷售與行銷
  • 全球身臨其境型技術市場:依產業、效能及預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 衛生保健
  • 零售與電子商務
  • 教育
  • 建造
  • 媒體與娛樂
  • 遊戲
  • 製造業
  • 航太與國防
  • 其他(汽車、能源)
  • 全球身臨其境型技術市場:硬體細分(按類型),實際值及預測值,2019-2024年,2024-2029年預測值,2034年預測值
  • 虛擬實境(VR)頭顯
  • 擴增實境(AR)眼鏡
  • 感應器和攝影機
  • 觸覺設備
  • 全球身臨其境型技術市場:依軟體或平台(類型)細分,實際值與預測值,2019-2024年,2024-2029年預測值,2034年預測值
  • VR軟體
  • AR軟體
  • 混合實境(MR)平台
  • 內容創作工具
  • 全球身臨其境型技術市場:依服務類型細分,實際值與預測值,2019-2024年,2024-2029年預測值,2034年預測值
  • 諮詢服務
  • 開發和整合服務
  • 培訓和支援服務
  • 內容創作與設計服務

第7章 區域和國家分析

  • 全球身臨其境型技術市場:區域表現與預測,2019-2024年、2024-2029年預測、2034年預測
  • 全球身臨其境型科技市場:國家、市場表現及預測,2019-2024年、2024-2029年預測、2034年預測

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 身臨其境型技術市場:競爭格局
  • 身臨其境型技術市場:公司概況
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Group Overview, Products and Services, Strategy and Financial Analysis
    • Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • HCL Technologies Limited
  • Carl Zeiss AG
  • Acer Inc.
  • PTC Inc.
  • AVEVA Group PLC
  • Unity Software Inc.
  • Barco NV
  • Magic Leap Inc.
  • HTC Corporation
  • Immersive Technologies Pty Limited
  • Varjo Technologies Oy
  • EON Reality, Inc.
  • FAAC Incorporated
  • CM Labs Simulations Inc.
  • Oculus(Facebook Technologies, LLC.)

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年身臨其境型科技市場:提供新機會的國家
  • 身臨其境型技術市場展望 2029:新興細分市場機會
  • 身臨其境型技術市場展望 2029:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r28302u

Immersive technology encompasses technologies designed to fully engage users in digital or simulated environments, fostering a heightened sense of presence and interaction within those settings. These technologies typically leverage a combination of hardware and software to enrich the user experience, delivering a more captivating and interactive interface.

The primary components of immersive technology comprise hardware, software/platform, and services. The technologies employed in this realm include mixed reality (MR), virtual reality (VR), augmented reality (AR), and 360 film. Hardware refers to the tangible components of a computer or equipment with a specific purpose, and within immersive technology, it includes items such as head-mounted displays, gesture-tracking devices, projectors, and display walls. The application of immersive technology spans various industries, including healthcare, retail and e-commerce, education, construction, media and entertainment, gaming, manufacturing, aerospace and defense, among others, where it is utilized for purposes such as training and learning, product development, emergency services, sales, and marketing.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The immersive technology market research report is one of a series of new reports from The Business Research Company that provides immersive technology market statistics, including immersive technology global market size, regional shares, competitors with an immersive technology market share, detailed immersive technology market segments, market trends and opportunities, and any further data you may need to thrive in the immersive technology industry. This immersive technology market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The immersive technology market size has grown exponentially in recent years. It will grow from $154.94 billion in 2024 to $220.77 billion in 2025 at a compound annual growth rate (CAGR) of 42.5%. The growth in the historic period can be attributed to advancements in hardware, gaming, and entertainment, growing demand for virtual reality (VR) head-mounted displays (HMDs), proliferation of smartphones and iot-connected devices, emergence of consumer VR, demand for digitalization.

The immersive technology market size is expected to see exponential growth in the next few years. It will grow to $892.43 billion in 2029 at a compound annual growth rate (CAGR) of 41.8%. The growth in the forecast period can be attributed to increasing adoption of learning and shopping, global acceptance of multimedia tools, rising popularity of esports, immersive content accessibility, demand for head-mounted displays. Major trends in the forecast period include technological development, the emergence of metaverse and web 3.0, remote collaboration, increased investment in research and development, a rise in the use of immersive technology for virtual events.

The forecast of 41.8% growth over the next five years reflects a slight reduction of 0.2% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. The immersive tech landscape heavily reliant on AR/VR hardware and spatial computing devices-could face adoption barriers due to rising component import costs. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

Rising gaming and entertainment are expected to significantly propel the growth of the immersive technology market. Immersive technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) are increasingly being utilized to create interactive and engaging experiences for users, particularly in gaming and entertainment. These technologies provide users with highly immersive and realistic environments that enhance the gaming experience and offer new forms of entertainment. For instance, in June 2023, the Fantasy Sports & Gaming Association, a US-based trade association, reported a 7% increase in total bettors in the U.S. compared to 2022, with a 26% rise from 2021. This surge reflects the growing integration of immersive technologies in the gaming sector, which is driving the growth of the immersive technology market.

Prominent entities within the immersive technology market are channeling their efforts towards developing cutting-edge technological solutions, particularly in the realm of immersive interactive technology, to enhance their market position. Immersive interactive technology combines various tools and techniques to create participatory experiences where users actively engage within simulated or augmented environments. In November 2022, Echo Healthcare, Inc., a US-based provider of highly realistic medical simulation training tools, introduced its latest software platform, Immersive Studio, operating on its Immersive Interactive technology. This platform enables content creation and sharing among diverse user groups without the need for goggles or headsets, facilitating group learning environments. The Immersive Studio software features a 360-degree camera for users to easily record and upload local content in a cloud-based environment, providing high-quality projections that immerse learners in realistic environments.

In January 2023, Schneider Electric, a France-based digital automation and energy management company, completed the acquisition of AVEVA, a UK-based provider of immersive technology and training systems, for an undisclosed amount. This acquisition aligns with Schneider's objective to integrate energy and process across the economic cycle, ensuring the generation of customer value. AVEVA's expertise in immersive technology and training systems positions it as a valuable addition to Schneider's portfolio, underscoring the convergence of digital automation and immersive technologies in advancing customer-centric solutions.

Major companies operating in the immersive technology market report are Google LLC, Samsung Group, Sony Corporation, Lockheed Martin Corporation, Honeywell International Inc., HCL Technologies Limited, Carl Zeiss AG, Acer Inc., PTC Inc., AVEVA Group PLC, Unity Software Inc., Barco NV, Magic Leap Inc., HTC Corporation, Immersive Technologies Pty Limited, Varjo Technologies Oy, EON Reality, Inc., FAAC Incorporated, CM Labs Simulations Inc., Oculus (Facebook Technologies, LLC.), VI-grade GmbH, Atheer Inc., NCTech Limited, Blippar Ltd., Zeality Inc.

North America was the largest region in the immersive technology market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the immersive technology market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the immersive technology market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The immersive technology market includes revenues earned by entities by providing services such as providing operator risk assessments, consulting and strategy, streamlining processes, and enhancing customer experiences. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The immersive technology market also consists of sales of virtual reality headsets, augmented reality devices, mixed reality devices, haptic devices, 360-degree video systems, and telepresence robots. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Immersive Technology Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on immersive technology market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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  • Create regional and country strategies on the basis of local data and analysis.
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  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for immersive technology ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The immersive technology market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software Or Platform; Services
  • 2) By Technology: Mixed Reality (MR); Virtual Reality (VR); Augmented Reality (AR); 360 Film
  • 3) By Application: Training And Learning; Product Development; Emergency Services; Sales And Marketing
  • 4)By Industry: Healthcare; Retail And eCommerce; Education; Construction; Media And Entertainment; Gaming; Manufacturing; Aerospace And Defense; Others (Automotive, Energy)
  • Subsegments:
  • 1) By Hardware: Virtual Reality (VR) Headsets; Augmented Reality (AR) Glasses; Sensors And Cameras; Haptic Devices
  • 2) By Software Or Platform: VR Software; AR Software; Mixed Reality (MR) Platforms; Content Creation Tools
  • 3) By Services: Consulting Services; Development And Integration Services; Training And Support Services; Content Creation And Design Services
  • Companies Mentioned: Google LLC; Samsung Group; Sony Corporation; Lockheed Martin Corporation; Honeywell International Inc.; HCL Technologies Limited; Carl Zeiss AG; Acer Inc.; PTC Inc.; AVEVA Group PLC; Unity Software Inc.; Barco NV; Magic Leap Inc.; HTC Corporation; Immersive Technologies Pty Limited; Varjo Technologies Oy; EON Reality, Inc.; FAAC Incorporated; CM Labs Simulations Inc.; Oculus (Facebook Technologies, LLC.); VI-grade GmbH; Atheer Inc.; NCTech Limited; Blippar Ltd.; Zeality Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Immersive Technology Market Characteristics

3. Immersive Technology Market Trends And Strategies

4. Immersive Technology Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Immersive Technology Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Immersive Technology PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Immersive Technology Market Growth Rate Analysis
  • 5.4. Global Immersive Technology Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Immersive Technology Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Immersive Technology Total Addressable Market (TAM)

6. Immersive Technology Market Segmentation

  • 6.1. Global Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software Or Platform
  • Services
  • 6.2. Global Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mixed Reality (MR)
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • 360 Film
  • 6.3. Global Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training And Learning
  • Product Development
  • Emergency Services
  • Sales And Marketing
  • 6.4. Global Immersive Technology Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Healthcare
  • Retail And eCommerce
  • Education
  • Construction
  • Media And Entertainment
  • Gaming
  • Manufacturing
  • Aerospace And Defense
  • Others (Automotive, Energy)
  • 6.5. Global Immersive Technology Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Headsets
  • Augmented Reality (AR) Glasses
  • Sensors And Cameras
  • Haptic Devices
  • 6.6. Global Immersive Technology Market, Sub-Segmentation Of Software Or Platform, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • VR Software
  • AR Software
  • Mixed Reality (MR) Platforms
  • Content Creation Tools
  • 6.7. Global Immersive Technology Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Development And Integration Services
  • Training And Support Services
  • Content Creation And Design Services

7. Immersive Technology Market Regional And Country Analysis

  • 7.1. Global Immersive Technology Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Immersive Technology Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Immersive Technology Market

  • 8.1. Asia-Pacific Immersive Technology Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Immersive Technology Market

  • 9.1. China Immersive Technology Market Overview
  • 9.2. China Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Immersive Technology Market

  • 10.1. India Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Immersive Technology Market

  • 11.1. Japan Immersive Technology Market Overview
  • 11.2. Japan Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Immersive Technology Market

  • 12.1. Australia Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Immersive Technology Market

  • 13.1. Indonesia Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Immersive Technology Market

  • 14.1. South Korea Immersive Technology Market Overview
  • 14.2. South Korea Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Immersive Technology Market

  • 15.1. Western Europe Immersive Technology Market Overview
  • 15.2. Western Europe Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Immersive Technology Market

  • 16.1. UK Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Immersive Technology Market

  • 17.1. Germany Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Immersive Technology Market

  • 18.1. France Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Immersive Technology Market

  • 19.1. Italy Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Immersive Technology Market

  • 20.1. Spain Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Immersive Technology Market

  • 21.1. Eastern Europe Immersive Technology Market Overview
  • 21.2. Eastern Europe Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Immersive Technology Market

  • 22.1. Russia Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Immersive Technology Market

  • 23.1. North America Immersive Technology Market Overview
  • 23.2. North America Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Immersive Technology Market

  • 24.1. USA Immersive Technology Market Overview
  • 24.2. USA Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Immersive Technology Market

  • 25.1. Canada Immersive Technology Market Overview
  • 25.2. Canada Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Immersive Technology Market

  • 26.1. South America Immersive Technology Market Overview
  • 26.2. South America Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Immersive Technology Market

  • 27.1. Brazil Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Immersive Technology Market

  • 28.1. Middle East Immersive Technology Market Overview
  • 28.2. Middle East Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Immersive Technology Market

  • 29.1. Africa Immersive Technology Market Overview
  • 29.2. Africa Immersive Technology Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Immersive Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Immersive Technology Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Immersive Technology Market Competitive Landscape And Company Profiles

  • 30.1. Immersive Technology Market Competitive Landscape
  • 30.2. Immersive Technology Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Samsung Group Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Immersive Technology Market Other Major And Innovative Companies

  • 31.1. HCL Technologies Limited
  • 31.2. Carl Zeiss AG
  • 31.3. Acer Inc.
  • 31.4. PTC Inc.
  • 31.5. AVEVA Group PLC
  • 31.6. Unity Software Inc.
  • 31.7. Barco NV
  • 31.8. Magic Leap Inc.
  • 31.9. HTC Corporation
  • 31.10. Immersive Technologies Pty Limited
  • 31.11. Varjo Technologies Oy
  • 31.12. EON Reality, Inc.
  • 31.13. FAAC Incorporated
  • 31.14. CM Labs Simulations Inc.
  • 31.15. Oculus (Facebook Technologies, LLC.)

32. Global Immersive Technology Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Immersive Technology Market

34. Recent Developments In The Immersive Technology Market

35. Immersive Technology Market High Potential Countries, Segments and Strategies

  • 35.1 Immersive Technology Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Immersive Technology Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Immersive Technology Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer