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市場調查報告書
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1664809

2025 年全球無線客艙娛樂市場報告

Wireless In-Flight Entertainment Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

預計未來幾年無線客艙娛樂市場規模將快速成長。到 2029 年,這一數字將成長至 41.5 億美元,複合年成長率為 14.3%。預測期內的成長歸因於對增強安全性、物聯網整合、與內容提供者的合作、個人化內容傳送、虛擬實境(VR)和擴增實境(AR)的整合以及不斷增加的按需服務等的需求。預測期內的主要趨勢包括增強連接性、個人化需求、串流平台整合、改善乘客體驗以及降低連接成本。

隨著乘客數量預計增加,無線客艙娛樂市場也預計會擴大。搭乘註冊航空公司營運的國內和國際航班的航空旅客可以享受無線客艙娛樂系統,該系統可在飛行期間透過個人設備無縫存取網路、瀏覽網頁和播放影片。根據國際航空運輸協會(IATA)2022 年 3 月的數據,預計 2024 年全球旅客數量將達到 40 億,相當於 2019 年新冠疫情之前水準的 103%。航空旅行的激增顯而易見,2021 年的旅客總數將超過 2019 年的 47%。預計這一上升趨勢將持續,2022年將達到 83%,2023年將達到 94%,2024年將達到 103%,2025年將達到 111%。尤其值得注意的是美國航空公司的強勁表現,2022年4月的定期旅客數量達到 5,450 萬,與2021年2月相比大幅成長了106%。因此,旅客數量的增加是推動無線客艙娛樂市場的關鍵因素。

預計飛機訂單和交付的增加將推動無線客艙娛樂市場的發展。飛機訂單和交付是航空業的關鍵指標,反映了製造商和客戶(通常是航空公司)之間的飛機貿易和流動。無線客艙娛樂(WIFE) 系統比傳統有線系統具有優勢,包括增強的乘客體驗、靈活性、個人化和更​​容易的維護。 2023年6月,國際航空運輸協會報告稱,2022年全球將交付1,239架飛機,與前一年同期比較大幅增加19.1%。飛機訂單和交付的激增推動了無線客艙娛樂市場的成長。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第 4 章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、新冠疫情以及復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 世界無線客艙娛樂PESTEL 分析(政治、社會、科技、環境、法律因素、促進因素、限制因素)
  • 最終用途產業分析
  • 全球無線客艙娛樂市場:成長率分析
  • 全球無線客艙娛樂市場表現:規模與成長,2019 年至 2024 年
  • 全球無線客艙娛樂市場預測:規模與成長,2024-2029 年,2034 年預測
  • 全球無線客艙娛樂總潛在市場 (TAM)

第6章 市場細分

  • 全球無線客艙娛樂市場(按飛機類型、性能和預測)2019-2024 年、2024-2029 年、2034 年
  • 窄體
  • 寬體
  • 支線噴射機
  • 全球無線客艙娛樂市場按設備類型、性能和預測,2019-2024 年、2024-2029 年、2034 年
  • 模組
  • Line-Fit
  • 全球無線客艙娛樂市場(按硬體、性能和預測)2019-2024 年、2024-2029 年、2034 年
  • 天線
  • 無線基地台
  • 數據機
  • 其他硬體
  • 全球無線客艙娛樂市場(按技術、性能和預測)2019 年至 2024 年、2024 年至 2029 年預測、2034 年預測
  • ATG
  • Ku波段
  • L波段
  • Ka波段
  • 全球無線客艙娛樂市場窄體細分市場,按類型、實際和預測,2019-2024 年、2024-2029 年、2034 年
  • 單通道噴射機
  • 短程飛機
  • 全球寬體客機無線客艙娛樂市場細分,按類型、實際和預測,2019-2024 年、2024-2029 年、2034 年
  • 遠距飛機
  • 雙通道噴射機
  • 全球無線機客艙娛樂市場、支線噴射機細分市場、類型、實際及預測,2019-2024 年、2024-2029 年、2034 年
  • 區域渦輪螺旋槳飛機
  • 支線噴射機

第7章 區域和國家分析

  • 全球無線機客艙娛樂市場:按地區、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 全球無線機客艙娛樂市場:依國家、表現及預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第 17 章 德國市場

第 18 章 法國市場

第 19 章:義大利市場

第 20 章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第 25 章:加拿大市場

第26章 南美洲市場

第 27 章:巴西市場

第28章 中東市場

第 29 章:非洲市場

第 30 章競爭格局與公司概況

  • 無線客艙娛樂市場:競爭格局
  • 無線客艙娛樂市場:公司簡介
    • Panasonic Avionics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • SITA AG Overview, Products and Services, Strategy and Financial Analysis
    • Astronics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Burrana Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Collins Aerospace Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • FDS Avionics Corp.
  • Global Eagle Entertainment Inc.
  • Gogo LLC
  • Honeywell International Inc.
  • Lufthansa Systems GmbH & Co. KG
  • Thales Group
  • Viasat Inc.
  • Inmarsat plc
  • Sitaonair SA
  • Bluebox Aviation Systems Ltd.
  • digEcor Inc.
  • Kontron AG
  • Lufthansa Technik AG
  • Spafax Group Inc.
  • VT Miltope LLC

第 32 章 全球市場競爭基準化分析與儀表板

第33章 重大併購

第 34 章 近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029 年無線客艙娛樂市場:提供新機會的國家
  • 2029 年無線客艙娛樂市場:細分市場將帶來新機會
  • 2029 年無線客艙娛樂市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第 36 章 附錄

簡介目錄
Product Code: r23851

Wireless in-flight entertainment refers to a system that enables wireless content distribution to passengers' devices, offering benefits such as information on the travel path, onboard menu, operational recommendations, and other relevant content.

The main types of aircraft in wireless in-flight entertainment include narrow-body, wide-body, and regional jets. A narrow-body aircraft is characterized by a single aisle of seats and is typically used for short-haul international and domestic flights, accommodating as few as four passengers and as many as 300. These aircraft may have different fitment types, such as retrofit and line-fit, utilizing hardware such as antennas, wireless access points, modems, and others. The technologies involved in wireless in-flight entertainment include ATG (air-to-ground), ku-band, l-band, and ka-band.

The wireless in-flight entertainment market research report is one of a series of new reports from The Business Research Company that provides wireless in-flight entertainment market statistics, including wireless in-flight entertainment industry global market size, regional shares, competitors with a wireless in-flight entertainment market share, detailed wireless in-flight entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the wireless in-flight entertainment industry. This wireless in-flight entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The wireless in-flight entertainment market size has grown rapidly in recent years. It will grow from $2.1 billion in 2024 to $2.43 billion in 2025 at a compound annual growth rate (CAGR) of 15.5%. The growth in the historic period can be attributed to shift towards streaming services, consumer demand for connectivity, initial regulatory changes, rise in mobile device usage, evolving passenger expectations, competition among airlines.

The wireless in-flight entertainment market size is expected to see rapid growth in the next few years. It will grow to $4.15 billion in 2029 at a compound annual growth rate (CAGR) of 14.3%. The growth in the forecast period can be attributed to demand for enhanced security, iot integration, partnerships with content providers, personalized content delivery, integration of virtual reality (vr) and augmented reality (ar), rise in on-demand services. Major trends in the forecast period include advancements in connectivity, demand for personalization, integration of streaming platforms, enhanced passenger experience, connectivity cost reduction.

The anticipated growth in the number of passengers is poised to drive the expansion of the wireless in-flight entertainment market. Air passengers, encompassing those on both domestic and international flights operated by registered air carriers, can benefit from wireless in-flight entertainment systems that facilitate seamless internet access, browsing, and video streaming on their personal devices during flights. According to the International Air Transport Association (IATA) in March 2022, it is projected that the global passenger count will reach 4.0 billion in 2024, equivalent to 103% of the pre-COVID-19 levels recorded in 2019. The surge in air travel is evident, with the total number of travelers in 2021 exceeding 47% of the 2019 figures. This upward trend is anticipated to continue, reaching 83% in 2022, 94% in 2023, 103% in 2024, and 111% in 2025. A notable example is the robust performance of US airlines, which carried 54.5 million scheduled service passengers in April 2022, marking a substantial 106% increase from February 2021. Consequently, the growth in passenger numbers is a significant factor propelling the wireless in-flight entertainment market.

The wireless in-flight entertainment market is expected to receive a boost from the increasing number of aircraft orders and deliveries. Aircraft orders and deliveries are crucial indicators in the aviation industry, reflecting the transactions and movements of aircraft between manufacturers and customers, typically airlines. Wireless in-flight entertainment (WIFE) systems offer advantages such as enhanced passenger experience, flexibility, personalization, and ease of maintenance compared to traditional wired systems. In June 2023, The International Air Transport Association reported that 1,239 aircraft were delivered globally in 2022, marking a substantial 19.1% increase from the previous year. This surge in aircraft orders and deliveries is a key driver fueling the growth of the wireless in-flight entertainment market.

Technological advancements have emerged as a significant trend gaining traction in the wireless in-flight entertainment market. Major companies in this sector are focused on developing innovative technologies to enhance their competitive edge. For example, in August 2024, Air India, the national flag carrier of India, introduced wireless in-flight entertainment on its wide-body aircraft in response to customer feedback regarding system issues. The new service, named Vista, allows passengers to stream content on their personal devices during flights. The Vista W-IFE system utilizes Bluebox's Blueview digital services platform, enabling content to be streamed to passengers' devices via Bluebox Wow, a wireless network system contained in a lunchbox-sized unit that can be stored in overhead compartments.

Major players in the wireless in-flight entertainment market are dedicated to introducing innovative products aimed at driving revenue growth. For example, in November 2022, Moment Inc., a US-based company specializing in in-flight entertainment and connectivity systems, unveiled Flymingo Jet. This innovative entertainment and services platform specifically caters to business travelers, with the goal of enhancing aircraft cabins and providing executive passengers with an unprecedented level of luxury. The Flymingo Jet solution is designed to offer services tailored to the unique features of the cabin and the upscale nature of executive flights. Positioned as an advanced entertainment and services platform for executive air travel, Moment's Flymingo Jet technology has already garnered acceptance from ten operators, striving to elevate the comfort and experience of executive passengers within aircraft cabins.

In November 2023, Stingray Group Inc., a Canada-based company specializing in music, media, and technology services, established a partnership with Air Transat A.T. Inc. Through this collaboration, passengers gain access to a diverse array of listening options, including live performances, soothing movies, Stingray Music channels, and destination-themed channels. This strategic partnership introduces Qello Concerts, a special feature that brings full-length concerts onboard, enabling travelers to enjoy performances by their favorite musicians while in-flight. Air Transat A.T. Inc., a Canada-based company specializing in holiday travel and providing vacation packages, enhances its offerings through this collaboration, enriching the in-flight entertainment experience for passengers.

Major companies operating in the wireless in-flight entertainment market include Panasonic Avionics Corporation, SITA AG, Astronics Corporation, Burrana Pty Ltd., Collins Aerospace, FDS Avionics Corp., Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Lufthansa Systems GmbH & Co. KG, Thales Group, Viasat Inc., Inmarsat plc, Sitaonair SA, Bluebox Aviation Systems Ltd., digEcor Inc., Kontron AG, Lufthansa Technik AG, Spafax Group Inc., VT Miltope LLC, AirFi Co., Global Onboard Partners LLC, Immfly Group

North America was the largest region in the wireless in-flight entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the wireless in-flight entertainment market report during the forecast period. The regions covered in the wireless in-flight entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the wireless in-flight entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The wireless in-flight entertainment market consists of revenues earned by entities by providing wireless in-flight entertainment services such as offline wi-fi networks, airplane software, and entertainment software. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Wireless In-Flight Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on wireless in-flight entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for wireless in-flight entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The wireless in-flight entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Aircraft Type: Narrow-Body; Wide-Body; Regional Jet
  • 2) By Fitment Type: Retrofit; Line Fit
  • 3) By Hardware: Antennas; Wireless Access Points; Modems; Other Hardware
  • 4) By Technology: ATG; Ku-Band; L-Band; Ka-Band
  • Subsegments:
  • 1) By Narrow-Body: Single-Aisle Jets; Short-Haul Aircraft
  • 2) By Wide-Body: Long-Haul Aircraft; Twin-Aisle Jets
  • 3) By Regional Jet: Regional Turboprop Aircraft; Regional Jets
  • Companies Mentioned: Panasonic Avionics Corporation; SITA AG; Astronics Corporation; Burrana Pty Ltd.; Collins Aerospace
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Wireless In-Flight Entertainment Market Characteristics

3. Wireless In-Flight Entertainment Market Trends And Strategies

4. Wireless In-Flight Entertainment Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Wireless In-Flight Entertainment Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Wireless In-Flight Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Wireless In-Flight Entertainment Market Growth Rate Analysis
  • 5.4. Global Wireless In-Flight Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Wireless In-Flight Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Wireless In-Flight Entertainment Total Addressable Market (TAM)

6. Wireless In-Flight Entertainment Market Segmentation

  • 6.1. Global Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Narrow-Body
  • Wide-Body
  • Regional Jet
  • 6.2. Global Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retrofit
  • Line Fit
  • 6.3. Global Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Antennas
  • Wireless Access Points
  • Modems
  • Other Hardware
  • 6.4. Global Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • ATG
  • Ku-Band
  • L-Band
  • Ka-Band
  • 6.5. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Narrow-Body, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Single-Aisle Jets
  • Short-Haul Aircraft
  • 6.6. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Wide-Body, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Long-Haul Aircraft
  • Twin-Aisle Jets
  • 6.7. Global Wireless In-Flight Entertainment Market, Sub-Segmentation Of Regional Jet, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Regional Turboprop Aircraft
  • Regional Jets

7. Wireless In-Flight Entertainment Market Regional And Country Analysis

  • 7.1. Global Wireless In-Flight Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Wireless In-Flight Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Wireless In-Flight Entertainment Market

  • 8.1. Asia-Pacific Wireless In-Flight Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Wireless In-Flight Entertainment Market

  • 9.1. China Wireless In-Flight Entertainment Market Overview
  • 9.2. China Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Wireless In-Flight Entertainment Market

  • 10.1. India Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Wireless In-Flight Entertainment Market

  • 11.1. Japan Wireless In-Flight Entertainment Market Overview
  • 11.2. Japan Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Wireless In-Flight Entertainment Market

  • 12.1. Australia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Wireless In-Flight Entertainment Market

  • 13.1. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Wireless In-Flight Entertainment Market

  • 14.1. South Korea Wireless In-Flight Entertainment Market Overview
  • 14.2. South Korea Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Wireless In-Flight Entertainment Market

  • 15.1. Western Europe Wireless In-Flight Entertainment Market Overview
  • 15.2. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Wireless In-Flight Entertainment Market

  • 16.1. UK Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Wireless In-Flight Entertainment Market

  • 17.1. Germany Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Wireless In-Flight Entertainment Market

  • 18.1. France Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Wireless In-Flight Entertainment Market

  • 19.1. Italy Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Wireless In-Flight Entertainment Market

  • 20.1. Spain Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Wireless In-Flight Entertainment Market

  • 21.1. Eastern Europe Wireless In-Flight Entertainment Market Overview
  • 21.2. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Wireless In-Flight Entertainment Market

  • 22.1. Russia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Wireless In-Flight Entertainment Market

  • 23.1. North America Wireless In-Flight Entertainment Market Overview
  • 23.2. North America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Wireless In-Flight Entertainment Market

  • 24.1. USA Wireless In-Flight Entertainment Market Overview
  • 24.2. USA Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Wireless In-Flight Entertainment Market

  • 25.1. Canada Wireless In-Flight Entertainment Market Overview
  • 25.2. Canada Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Wireless In-Flight Entertainment Market

  • 26.1. South America Wireless In-Flight Entertainment Market Overview
  • 26.2. South America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Wireless In-Flight Entertainment Market

  • 27.1. Brazil Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Wireless In-Flight Entertainment Market

  • 28.1. Middle East Wireless In-Flight Entertainment Market Overview
  • 28.2. Middle East Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Wireless In-Flight Entertainment Market

  • 29.1. Africa Wireless In-Flight Entertainment Market Overview
  • 29.2. Africa Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Wireless In-Flight Entertainment Market Competitive Landscape And Company Profiles

  • 30.1. Wireless In-Flight Entertainment Market Competitive Landscape
  • 30.2. Wireless In-Flight Entertainment Market Company Profiles
    • 30.2.1. Panasonic Avionics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. SITA AG Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Astronics Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Burrana Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Collins Aerospace Overview, Products and Services, Strategy and Financial Analysis

31. Wireless In-Flight Entertainment Market Other Major And Innovative Companies

  • 31.1. FDS Avionics Corp.
  • 31.2. Global Eagle Entertainment Inc.
  • 31.3. Gogo LLC
  • 31.4. Honeywell International Inc.
  • 31.5. Lufthansa Systems GmbH & Co. KG
  • 31.6. Thales Group
  • 31.7. Viasat Inc.
  • 31.8. Inmarsat plc
  • 31.9. Sitaonair SA
  • 31.10. Bluebox Aviation Systems Ltd.
  • 31.11. digEcor Inc.
  • 31.12. Kontron AG
  • 31.13. Lufthansa Technik AG
  • 31.14. Spafax Group Inc.
  • 31.15. VT Miltope LLC

32. Global Wireless In-Flight Entertainment Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Wireless In-Flight Entertainment Market

34. Recent Developments In The Wireless In-Flight Entertainment Market

35. Wireless In-Flight Entertainment Market High Potential Countries, Segments and Strategies

  • 35.1 Wireless In-Flight Entertainment Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Wireless In-Flight Entertainment Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Wireless In-Flight Entertainment Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer