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市場調查報告書
商品編碼
1766051

全球夢幻運動市場:2032 年未來預測-按運動項目、類型、平台、年齡層、經營模式、應用和地區進行分析

Fantasy Sports Market Forecasts to 2032 - Global Analysis By Sports (Individual Sports, Partner Sports, Team Sports and Extreme Sports), Type, Platform, Age Group, Business Model, Application, and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3個工作天內

價格

根據 Stratistics MRC 的數據,全球夢幻運動市場預計在 2025 年達到 372 億美元,到 2032 年將達到 716 億美元,預測期內的複合年成長率為 14.1%。

牙科氣動拋光機是一種用於口腔衛生的裝置,可利用高速氣流、水流和細小磨料粉末去除牙齒上的污漬、牙菌斑和生物膜。它比傳統的潔治術磨蝕力更小,帶來更溫和的清潔體驗。此系統可提高患者的舒適度,並提高牙齒預防的效率。它常用於專業潔治,有助於預防蛀牙和牙周病,同時確保牙齒表面光潔光滑。

根據2022年Twitter和Facebook的數據,NBA官方社群媒體的影響力達到了前所未有的水平,Twitter粉絲數量為3648萬,Facebook粉絲數量為3912萬,展現了現代體育參與的巨大數位足跡。

智慧型手機和網路的普及

智慧型手機和高速網路的全球普及是夢幻運動市場的主要驅動力。價格實惠的智慧型手機的普及,為夢幻運動平台的廣大受眾打開了大門。高速網際網路,包括4G和5G網路,確保了無縫沉浸式的用戶體驗,實現了即時更新和互動遊戲。這樣的技術基礎使用戶可以隨時隨地參與夢幻運動,從而顯著擴大了市場覆蓋範圍。行動裝置帶來的便利,加上網路基礎設施的進步,對於在這個數位化主導的行業中吸引和留住用戶至關重要。

成癮和賭博相關問題

夢幻運動市場面臨的一個重大限制因素是,人們日益擔心其與成癮和賭博相關問題的關聯。批評者和監管機構對夢幻運動平台的審查日益嚴格,因為它們可能鼓勵成癮行為。這引發了對更嚴格監管、年齡驗證和負責任博彩舉措的呼籲,這可能會影響市場的運作和成長。基於技能的夢幻運動與傳統博彩之間的界限模糊,經常引發公眾爭論,這可能會損害該行業的聲譽,並阻礙其更廣泛的普及。

區塊鏈整合以提高透明度

夢幻運動市場的一個顯著機會在於其可能整合區塊鏈技術來提高透明度。區塊鏈可以提供不可篡改且檢驗的交易、玩家數據和比賽結果記錄,從而顯著提升用戶信任度。此技術可確保遊戲機制的公平性,防止欺詐,並提高獎金分配的透明度。區塊鏈的去中心化特性還可以透過簡化結算流程來降低平台的營運成本。在數位素養不斷提高的背景下,人們對公平性和安全性的擔憂持續存在,因此,區塊鏈的採用可能成為關鍵的差異化因素和成長催化劑。

平台過度飽和導致使用者疲勞

由於平台和內容過度飽和,夢幻運動市場面臨用戶疲勞的重大威脅。新的夢幻運動應用和網站迅速湧現,每個應用程式和網站都提供類似的功能和體育項目,這可能會讓用戶感到不知所措,並削弱他們的參與度。消費者可能會因為平台之間選擇過多和缺乏差異化而感到沮喪。激烈的使用者注意力競爭和遊戲機制創新的不足也加劇了這種疲勞。這種市場飽和使得新參與企業難以獲得關注,現有平台也難以留住用戶。

COVID-19的影響:

新冠疫情最初為夢幻運動市場帶來了重大挑戰,因為全球主要體育賽事的中斷和取消。這直接影響了夢幻運動的支柱產業,因為使用者無法在現實世界中組建自己的夢幻球隊。然而,隨著職業運動賽事的逐漸恢復,對夢幻運動的需求顯著回升。疫情期間,用戶螢幕使用時間的增加和數位消費量的增加也加速了用戶的接受度和參與度。該行業透過提供小眾體育項目和虛擬賽事比賽來適應新形勢,展現了在逆境中的韌性和創新精神。

預計足球將成為預測期內最大的細分市場

預計在預測期內,足球細分市場將佔據最大的市場佔有率,這得益於足球在全球範圍內的廣泛普及,其在各大洲擁有龐大的粉絲群。頻繁舉行的大型足球聯賽和錦標賽為夢幻玩家提供了持續參與的機會。這項運動的廣泛吸引力轉化為龐大而活躍的用戶群,他們參與各種夢幻足球比賽。這項運動的全球影響力和全年賽程確保了對相關夢幻運動和產品的穩定需求。

預計行動應用程式領域在預測期內將實現最高的複合年成長率。

在預測期內,受智慧型手機普及率的推動,行動應用程式領域預計將呈現最高成長率,並有望在預測期內實現最高的複合年成長率。行動應用程式的便利性、可訪問性和直覺的用戶介面使其成為參與夢幻運動的首選媒介。用戶可以隨時隨地管理自己的球隊、查看比分並參加比賽。行動技術和應用程式開發的不斷進步,加上推播通知和即時更新等功能,正在提升整體用戶體驗。該領域的成長與娛樂和日常活動對行動裝置的日益依賴密切相關。

佔比最大的地區:

預計亞太地區將在預測期內佔據最大的市場佔有率。這種優勢主要源自於該地區龐大的人口、智慧型手機和網路的快速普及,以及印度等國家對運動(尤其是板球和足球)的熱情高漲。不斷成長的可支配收入和數位娛樂趨勢進一步推動了市場擴張。在地化平台和客製化內容也有助於提高用戶參與度。亞太地區擁有龐大且快速成長的夢幻運動消費群。

複合年成長率最高的地區:

預計北美地區在預測期內的複合年成長率最高。這得歸功於成熟且競爭激烈的夢幻運動市場,各大運動聯盟和媒體公司都投入了大量資金。以美式足球、籃球和棒球為中心的根深蒂固的球迷文化,加上各州線上運動博彩的廣泛合法化,正在推動用戶參與度的提升。平台功能、數據分析和使用者體驗的不斷創新,進一步推動了市場的擴張。北美受益於先進的技術基礎設施和龐大且活躍的用戶群。

免費客製化服務

本報告的所有訂閱者均可享有以下免費自訂選項之一:

  • 公司簡介
    • 對其他公司(最多 3 家)進行全面分析
    • 主要企業的SWOT分析(最多3家公司)
  • 區域分類
    • 根據客戶興趣對主要國家市場進行估計、預測和複合年成長率(註:基於可行性檢查)
  • 競爭基準化分析
    • 根據產品系列、地理分佈和策略聯盟對主要企業基準化分析

目錄

第1章執行摘要

第 2 章 簡介

  • 概述
  • 相關利益者
  • 分析範圍
  • 分析方法
    • 資料探勘
    • 數據分析
    • 數據檢驗
    • 分析方法
  • 分析材料
    • 主要研究資料
    • 二手研究資訊來源
    • 先決條件

第3章市場走勢分析

  • 介紹
  • 驅動程式
  • 限制因素
  • 市場機會
  • 威脅
  • 應用分析
  • 新興市場
  • COVID-19的感染疾病

第4章 波特五力分析

  • 供應商的議價能力
  • 買家的議價能力
  • 替代產品的威脅
  • 新參與企業的威脅
  • 企業之間的競爭

第5章 全球夢幻運動市場(依運動項目分類)

  • 個人運動
  • 合作體育
  • 團隊運動
    • 入侵遊戲
    • 線上遊戲
    • 場地與打擊遊戲
    • 目標遊戲
  • 極限運動

第6章 全球夢幻運動市集(按類型)

  • 足球
  • 棒球
  • 籃球
  • 曲棍球
  • 蟋蟀
  • 其他類型

第7章 全球夢幻運動市集(按平台)

  • 網站
  • 行動應用程式
  • 平板裝置

第8章 全球夢幻運動市場(依年齡層分類)

  • 25歲以下
  • 25-40歲
  • 40歲或以上

第9章 全球夢幻運動市場(依經營模式)

  • 免費增值
  • 基於訂閱
  • 基於廣告
  • 入場費制度
  • 贊助主導
  • 混合模式

第 10 章 全球夢幻運動市場(按應用)

  • 個人/私人聯賽
  • 公共/商業聯盟
  • 每日夢幻運動(DFS)
  • 全季節夢幻運動
  • 正在進行的幻想遊戲
  • 免費奇幻遊戲
  • 真錢幻想遊戲

第 11 章全球夢幻運動市場(按地區)

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙
    • 其他歐洲國家
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳洲
    • 紐西蘭
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地區
  • 中東和非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 卡達
    • 南非
    • 其他中東和非洲地區

第12章 重大進展

  • 合約、商業夥伴關係和合資企業
  • 企業合併與收購(M&A)
  • 新產品發布
  • 擴張
  • 其他關鍵策略

第13章 公司概況

  • Head Digital Works Pvt. Ltd.
  • ViacomCBS Inc.
  • NFL Fantasy
  • Sportech Inc.
  • Fantrax
  • FantasyPros
  • Rotoworld
  • Dream Sports
  • Fanduel
  • fantacalcio
  • Techistic Online Platform Pvt. Ltd.
  • DraftKings Inc.
  • Fox Corp.
  • Sachar Gaming Pvt. Ltd.
  • Playerzpot Media Pvt Ltd.
Product Code: SMRC29906

According to Stratistics MRC, the Global Fantasy Sports Market is accounted for $37.2 billion in 2025 and is expected to reach $71.6 billion by 2032 growing at a CAGR of 14.1% during the forecast period. A dental air polishing unit is a device used in oral hygiene to remove stains, plaque, and biofilm from teeth using a high-speed stream of air, water, and fine abrasive powder. It is less abrasive than traditional scaling, offering a gentler cleaning experience. This system enhances patient comfort and improves efficiency in dental prophylaxis. Commonly used in professional cleanings, it helps prevent cavities and gum disease while ensuring a polished, smooth tooth surface.

According to Twitter and Facebook data from 2022, the NBA's official social media presence reached unprecedented levels with 36.48 million Twitter followers and 39.12 million Facebook fans, demonstrating the massive digital footprint of modern sports engagement.

Market Dynamics:

Driver:

Increasing smartphone & internet penetration

The escalating global penetration of smartphones and high-speed internet is a primary driver for the fantasy sports market. The widespread availability of affordable smartphones has made fantasy sports platforms accessible to a massive user base. High-speed internet, including 4G and 5G networks, ensures a seamless and immersive user experience, enabling real-time updates and interactive gameplay. This technological foundation allows users to engage with fantasy sports anytime, anywhere, significantly expanding the market's reach. The convenience offered by mobile devices, propelled by advancements in network infrastructure, is crucial for user acquisition and retention in this digitally driven industry.

Restraint:

Addiction & gambling-related concerns

A significant restraint for the fantasy sports market is the growing concern over addiction and its association with gambling-related issues. Critics and regulatory bodies increasingly scrutinize fantasy sports platforms for their potential to foster addictive behaviors, particularly due to the involvement of real money and the competitive nature of the games. This leads to calls for stricter regulations, age verification, and responsible gaming initiatives, which can impact market operations and growth. The blurred lines between skill-based fantasy sports and traditional gambling often generate public debate, potentially damaging the industry's reputation and hindering widespread acceptance.

Opportunity:

Integration of blockchain for transparency

A notable opportunity for the fantasy sports market lies in the potential integration of blockchain technology for enhanced transparency. Blockchain can provide an immutable and verifiable record of transactions, player data, and contest outcomes, significantly increasing trust among users. This technology can ensure fairness in game mechanics, prevent fraud, and provide greater clarity regarding prize distributions. The decentralized nature of blockchain could also reduce operational costs for platforms by streamlining payment processes. As concerns about fairness and security persist, backed by increasing digital literacy, the adoption of blockchain could become a significant differentiator and growth catalyst.

Threat:

User fatigue due to oversaturation of platforms

The fantasy sports market faces a considerable threat from user fatigue stemming from the oversaturation of platforms and content. The rapid proliferation of new fantasy sports apps and websites, each offering similar functionalities and sports, can overwhelm users and dilute engagement. Consumers may become disengaged due to the sheer volume of choices, leading to a lack of differentiation among platforms. Intense competition for user attention and limited innovation in gameplay mechanics contribute to this fatigue. This market saturation makes it challenging for new entrants to gain traction and for existing platforms to retain their user base.

Covid-19 Impact:

The COVID-19 pandemic initially presented significant challenges for the fantasy sports market due to the suspension or cancellation of major sporting events worldwide. This directly impacted the core product of fantasy sports, as there were no real-life games for users to create their fantasy teams around. However, as professional sports gradually resumed, the demand for fantasy sports saw a significant rebound as people sought entertainment and engagement during lockdowns. The increased screen time and digital consumption during the pandemic also accelerated user adoption and engagement. The industry adapted by offering contests on niche sports and virtual events, demonstrating resilience and innovation in the face of adversity.

The football segment is expected to be the largest during the forecast period

The football segment is expected to account for the largest market share during the forecast period, driven by the immense global popularity of football (soccer), which boasts a massive fan base across continents. The frequent occurrence of major football leagues and tournaments provides continuous engagement opportunities for fantasy players. The sport's widespread appeal translates into a large and active user base participating in various fantasy football contests. Its global reach and year-round schedule ensure a consistent demand for related fantasy sports platforms and offerings.

The mobile application segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the mobile application segment is predicted to witness the highest growth rate, driven by the pervasive use of smartphones, is expected to have the highest CAGR during the forecast period. The convenience, accessibility, and intuitive user interfaces of mobile applications make them the preferred medium for engaging with fantasy sports. Users can manage their teams, check scores, and participate in contests anytime and anywhere. Continuous advancements in mobile technology and app development, combined with features like push notifications and real-time updates, enhance the overall user experience. This segment's growth is intrinsically linked to the increasing reliance on mobile devices for entertainment and daily activities.

Region with largest share:

During the forecast period, the Asia Pacific region is expected to hold the largest market share. This dominance is largely attributed to the region's massive population, rapidly increasing smartphone and internet penetration, and a burgeoning passion for sports, especially cricket and football, in countries like India. The rise of disposable incomes and the increasing trend of digital entertainment further fuel market expansion. Localized platforms and tailored content are also contributing to high user engagement. Asia Pacific represents a vast and rapidly growing consumer base for fantasy sports.

Region with highest CAGR:

Over the forecast period, the North America region is anticipated to exhibit the highest CAGR, driven by the mature and highly competitive fantasy sports market, characterized by significant investments from major sports leagues and media companies. The strong fan culture around American football, basketball, and baseball, coupled with widespread legalization of online sports betting in various states, fuels substantial user engagement. Continuous innovation in platform features, data analytics, and user experience further propels market expansion. North America benefits from a sophisticated technological infrastructure and a large, dedicated user base.

Key players in the market

Some of the key players in Fantasy Sports Market include Head Digital Works Pvt. Ltd., ViacomCBS Inc., NFL Fantasy, Sportech Inc., Fantrax, FantasyPros, Rotoworld, Dream Sports, Fanduel, fantacalcio, Techistic Online Platform Pvt. Ltd., DraftKings Inc., Fox Corp., Sachar Gaming Pvt. Ltd., and Playerzpot Media Pvt Ltd.

Key Developments:

In May 2025, FanDuel introduced Dynasty Mode, a multi-season fantasy league with NFT-based player cards. This immersive format increases user retention by 20%, leveraging blockchain for secure transactions. It targets avid fans, strengthening FanDuel's position in fantasy sports.

In April 2025, Dream Sports (Dream11) unveiled Cricket Metaverse, a VR-based fantasy sports experience with live player avatars. It enhances user immersion, boosting engagement in cricket-heavy markets like India. This innovation cements Dream Sports' leadership in interactive gaming.

In March 2025, NFL Fantasy announced Predict & Win, a blockchain-powered prediction game with instant crypto payouts. It combines real-time analytics and rewards, increasing user participation by 25%. This move aligns with the NFL's push for innovative fan engagement platforms.

Sports Covered:

  • Individual Sports
  • Partner Sports
  • Team Sports
  • Extreme Sports

Types Covered:

  • Football
  • Baseball
  • Basketball
  • Hockey
  • Cricket
  • Other Types

Platforms Covered:

  • Website
  • Mobile Application
  • Tablet Devices

Age Groups Covered:

  • Under 25 Years
  • 25 - 40 Years
  • Above 40 Years

Business Models Covered:

  • Freemium
  • Subscription-Based
  • Advertisement-Based
  • Pay-To-Play / Entry Fee-Based
  • Sponsorship-Driven
  • Hybrid Models

Applications Covered:

  • Individual/Private Leagues
  • Public/Commercial Leagues
  • Daily Fantasy Sports (DFS)
  • Season-Long Fantasy Sports
  • In-Play Fantasy Gaming
  • Free-to-Play Fantasy Games
  • Real Money Fantasy Gaming

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Application Analysis
  • 3.7 Emerging Markets
  • 3.8 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Fantasy Sports Market, By Sports

  • 5.1 Introduction
  • 5.2 Individual Sports
  • 5.3 Partner Sports
  • 5.4 Team Sports
    • 5.4.1 Invasion Game
    • 5.4.2 Net Game
    • 5.4.3 Field & Striking Game
    • 5.4.4 Target Game
  • 5.5 Extreme Sports

6 Global Fantasy Sports Market, By Type

  • 6.1 Introduction
  • 6.2 Football
  • 6.3 Baseball
  • 6.4 Basketball
  • 6.5 Hockey
  • 6.6 Cricket
  • 6.7 Other Types

7 Global Fantasy Sports Market, By Platform

  • 7.1 Introduction
  • 7.2 Website
  • 7.3 Mobile Application
  • 7.4 Tablet Devices

8 Global Fantasy Sports Market, By Age Group

  • 8.1 Introduction
  • 8.2 Under 25 Years
  • 8.3 25 - 40 Years
  • 8.4 Above 40 Years

9 Global Fantasy Sports Market, By Business Model

  • 9.1 Introduction
  • 9.2 Freemium
  • 9.3 Subscription-Based
  • 9.4 Advertisement-Based
  • 9.5 Pay-To-Play / Entry Fee-Based
  • 9.6 Sponsorship-Driven
  • 9.7 Hybrid Models

10 Global Fantasy Sports Market, By Application

  • 10.1 Introduction
  • 10.2 Individual/Private Leagues
  • 10.3 Public/Commercial Leagues
  • 10.4 Daily Fantasy Sports (DFS)
  • 10.5 Season-Long Fantasy Sports
  • 10.6 In-Play Fantasy Gaming
  • 10.7 Free-To-Play Fantasy Games
  • 10.8 Real Money Fantasy Gaming

11 Global Fantasy Sports Market, By Geography

  • 11.1 Introduction
  • 11.2 North America
    • 11.2.1 US
    • 11.2.2 Canada
    • 11.2.3 Mexico
  • 11.3 Europe
    • 11.3.1 Germany
    • 11.3.2 UK
    • 11.3.3 Italy
    • 11.3.4 France
    • 11.3.5 Spain
    • 11.3.6 Rest of Europe
  • 11.4 Asia Pacific
    • 11.4.1 Japan
    • 11.4.2 China
    • 11.4.3 India
    • 11.4.4 Australia
    • 11.4.5 New Zealand
    • 11.4.6 South Korea
    • 11.4.7 Rest of Asia Pacific
  • 11.5 South America
    • 11.5.1 Argentina
    • 11.5.2 Brazil
    • 11.5.3 Chile
    • 11.5.4 Rest of South America
  • 11.6 Middle East & Africa
    • 11.6.1 Saudi Arabia
    • 11.6.2 UAE
    • 11.6.3 Qatar
    • 11.6.4 South Africa
    • 11.6.5 Rest of Middle East & Africa

12 Key Developments

  • 12.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 12.2 Acquisitions & Mergers
  • 12.3 New Product Launch
  • 12.4 Expansions
  • 12.5 Other Key Strategies

13 Company Profiling

  • 13.1 Head Digital Works Pvt. Ltd.
  • 13.2 ViacomCBS Inc.
  • 13.3 NFL Fantasy
  • 13.4 Sportech Inc.
  • 13.5 Fantrax
  • 13.6 FantasyPros
  • 13.7 Rotoworld
  • 13.8 Dream Sports
  • 13.9 Fanduel
  • 13.10 fantacalcio
  • 13.11 Techistic Online Platform Pvt. Ltd.
  • 13.12 DraftKings Inc.
  • 13.13 Fox Corp.
  • 13.14 Sachar Gaming Pvt. Ltd.
  • 13.15 Playerzpot Media Pvt Ltd.

List of Tables

  • Table 1 Global Fantasy Sports Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global Fantasy Sports Market Outlook, By Sports (2024-2032) ($MN)
  • Table 3 Global Fantasy Sports Market Outlook, By Individual Sports (2024-2032) ($MN)
  • Table 4 Global Fantasy Sports Market Outlook, By Partner Sports (2024-2032) ($MN)
  • Table 5 Global Fantasy Sports Market Outlook, By Team Sports (2024-2032) ($MN)
  • Table 6 Global Fantasy Sports Market Outlook, By Invasion Game (2024-2032) ($MN)
  • Table 7 Global Fantasy Sports Market Outlook, By Net Game (2024-2032) ($MN)
  • Table 8 Global Fantasy Sports Market Outlook, By Field & Striking Game (2024-2032) ($MN)
  • Table 9 Global Fantasy Sports Market Outlook, By Target Game (2024-2032) ($MN)
  • Table 10 Global Fantasy Sports Market Outlook, By Extreme Sports (2024-2032) ($MN)
  • Table 11 Global Fantasy Sports Market Outlook, By Type (2024-2032) ($MN)
  • Table 12 Global Fantasy Sports Market Outlook, By Football (2024-2032) ($MN)
  • Table 13 Global Fantasy Sports Market Outlook, By Baseball (2024-2032) ($MN)
  • Table 14 Global Fantasy Sports Market Outlook, By Basketball (2024-2032) ($MN)
  • Table 15 Global Fantasy Sports Market Outlook, By Hockey (2024-2032) ($MN)
  • Table 16 Global Fantasy Sports Market Outlook, By Cricket (2024-2032) ($MN)
  • Table 17 Global Fantasy Sports Market Outlook, By Other Types (2024-2032) ($MN)
  • Table 18 Global Fantasy Sports Market Outlook, By Platform (2024-2032) ($MN)
  • Table 19 Global Fantasy Sports Market Outlook, By Website (2024-2032) ($MN)
  • Table 20 Global Fantasy Sports Market Outlook, By Mobile Application (2024-2032) ($MN)
  • Table 21 Global Fantasy Sports Market Outlook, By Tablet Devices (2024-2032) ($MN)
  • Table 22 Global Fantasy Sports Market Outlook, By Age Group (2024-2032) ($MN)
  • Table 23 Global Fantasy Sports Market Outlook, By Under 25 Years (2024-2032) ($MN)
  • Table 24 Global Fantasy Sports Market Outlook, By 25 - 40 Years (2024-2032) ($MN)
  • Table 25 Global Fantasy Sports Market Outlook, By Above 40 Years (2024-2032) ($MN)
  • Table 26 Global Fantasy Sports Market Outlook, By Business Model (2024-2032) ($MN)
  • Table 27 Global Fantasy Sports Market Outlook, By Freemium (2024-2032) ($MN)
  • Table 28 Global Fantasy Sports Market Outlook, By Subscription-Based (2024-2032) ($MN)
  • Table 29 Global Fantasy Sports Market Outlook, By Advertisement-Based (2024-2032) ($MN)
  • Table 30 Global Fantasy Sports Market Outlook, By Pay-To-Play / Entry Fee-Based (2024-2032) ($MN)
  • Table 31 Global Fantasy Sports Market Outlook, By Sponsorship-Driven (2024-2032) ($MN)
  • Table 32 Global Fantasy Sports Market Outlook, By Hybrid Models (2024-2032) ($MN)
  • Table 33 Global Fantasy Sports Market Outlook, By Application (2024-2032) ($MN)
  • Table 34 Global Fantasy Sports Market Outlook, By Individual/Private Leagues (2024-2032) ($MN)
  • Table 35 Global Fantasy Sports Market Outlook, By Public/Commercial Leagues (2024-2032) ($MN)
  • Table 36 Global Fantasy Sports Market Outlook, By Daily Fantasy Sports (DFS) (2024-2032) ($MN)
  • Table 37 Global Fantasy Sports Market Outlook, By Season-Long Fantasy Sports (2024-2032) ($MN)
  • Table 38 Global Fantasy Sports Market Outlook, By In-Play Fantasy Gaming (2024-2032) ($MN)
  • Table 39 Global Fantasy Sports Market Outlook, By Free-To-Play Fantasy Games (2024-2032) ($MN)
  • Table 40 Global Fantasy Sports Market Outlook, By Real Money Fantasy Gaming (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.