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市場調查報告書
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1558331

2030 年 3D 數位資產市場預測:按資產類型、組件、資產品質、部署、應用程式、最終用戶、區域進行全球分析

3D Digital Asset Market Forecasts to 2030 - Global Analysis By Asset Type, Component, Asset Quality, Deployment, Application, End User and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3個工作天內

價格

根據 Stratistics MRC 的數據,2024 年全球 3D 數位資產市場規模將達到 300 億美元,預計在預測期內將以 15.1% 的複合年成長率成長,到 2030 年將達到 698 億美元。

3D 數位資產是3D物件的專業數位表示,可以包括模型、動畫、紋理和相關內容。這些資產在專用3D 內容設計的數位資產管理 (DAM) 系統中進行管理。此類系統提供了一個用於組織、儲存和搜尋3D 資產的集中儲存庫,支援使用者之間的高效協作,並確保版本控制以維護文件的最新版本。這些系統支援多個使用者同時處理資產,從而提高生產力並降低錯誤風險。

3D建模軟體的持續改進

3D 建模軟體的進步透過簡化資產創建和最佳化來提高生產力,減少藝術家的時間和人事費用。紋理烘焙和重新拓撲等高級工具可提高視覺保真度,使 3D 模型更具吸引力並適合遊戲、VR 和 AR 應用。這些優質資產推動市場需求並改善使用者體驗,使 3D 建模軟體成為企業的寶貴工具。

缺乏普遍採用的技術標準

3D數位資產市場缺乏通用技術標準導致碎片化,導致相容性問題和資料遺失。這阻礙了平台之間的無縫資產移動並限制了市場擴張。此外,缺乏通用標準需要企業投入大量時間、資源和資源來針對不同平台最佳化其3D資產,導致交易成本高並阻礙市場成長。

對身臨其境型體驗的需求不斷成長

3D 資產用途廣泛,適用於從醫學教育到 VR 娛樂的各種應用。這將擴大 3D 數位資產市場並鼓勵整個產業的創新。即時渲染和生成人工智慧等技術的進步正在提高資產生產的品質和效率,使創作者能夠為身臨其境型應用程式創建高品質的模型。這種演變對於滿足人們對數位內容的真實性和互動性日益成長的期望至關重要,而數位內容正在推動市場發展。

智慧財產權和授權問題

3D 數位資產市場面臨著因未經授權的複製和分發而增加的版權侵權風險,這可能會阻止創作者共用他們的作品並參與協作計劃。此外,多樣化的授權模式會影響資產可用性和收益潛力,為創作者和使用者造成障礙。需要明確的授權條款會造成混亂和爭議,使市場內的交易變得複雜。

COVID-19 的影響:

COVID-19 的疫情對 3D 數位資產市場產生了重大影響,並由於對身臨其境型數位體驗的需求增加而加速了其成長。隨著企業轉向遠端操作,用於培訓、協作和行銷的虛擬實境 (VR) 和擴增實境(AR) 應用程式的使用量激增。這種轉變增加了電子商務、娛樂和教育等各個領域對高品質 3D 資產的需求。

3D 模型細分市場預計將在預測期內成為最大的細分市場

3D 模型預計將在預測期內達到頂峰,因為它們增強了產品視覺化、提高了客戶參與並降低了電子商務的退貨率。 VR 和 AR 應用中對身臨其境型體驗的需求正在迅速成長,需要高品質的 3D 模型。遊戲、教育和培訓等行業依靠逼真的 3D 資產來創建互動環境,推動 3D 數位資產市場的成長。

虛擬體驗產業預計在預測期內複合年成長率最高

由於增強型VR頭戴裝置、AR 眼鏡和身臨其境型輸入設備提供了更真實、引人入勝的虛擬體驗,預計虛擬體驗產業在預測期內將呈現出最高的複合年成長率。此外,圖形渲染、即時模擬和空間音訊的進步也有助於打造更身臨其境、更真實的虛擬環境。虛擬工作空間和協作工具促進遠端團隊合作和計劃管理,提高生產力和溝通。

比最大的地區

預計北美在預測期內將佔據最大的市場佔有率,因為它是技術創新的中心,3D 建模、渲染和模擬技術的進步正在推動市場成長。此外,北美的電影、電視和遊戲產業都嚴重依賴高品質的 3D 資產來實現 CG影像、特效和沈浸式體驗。此外,北美公司在研發方面的大量投資正在支持 3D 資產技術和應用的進步。

複合年成長率最高的地區:

預計亞太地區在預測期內的複合年成長率最高。這是因為亞太地區,特別是中國、韓國和日本等國家遊戲產業的成長,增加了遊戲設計和開發對高品質3D資產的需求。此外,電影和媒體產業也使用 3D 資產來實現視覺效果、動畫和沈浸式體驗。此外,教育、房地產和零售等各個領域擴大採用虛擬實境 (VR) 和擴增實境(AR) 技術,這增加了對詳細 3D 數位資產的需求。

提供免費客製化:

訂閱此報告的客戶可以存取以下免費自訂選項之一:

  • 公司簡介
    • 其他市場參與者的綜合分析(最多 3 家公司)
    • 主要企業SWOT分析(最多3家企業)
  • 區域分割
    • 根據客戶興趣對主要國家的市場估計、預測和複合年成長率(註:基於可行性檢查)
  • 競爭標基準化分析
    • 根據產品系列、地理分佈和策略聯盟對主要企業基準化分析

目錄

第1章執行摘要

第2章 前言

  • 概述
  • 相關利益者
  • 調查範圍
  • 調查方法
    • 資料探勘
    • 資料分析
    • 資料檢驗
    • 研究途徑
  • 研究資訊來源
    • 主要研究資訊來源
    • 二次研究資訊來源
    • 先決條件

第3章市場趨勢分析

  • 促進因素
  • 抑制因素
  • 機會
  • 威脅
  • 應用分析
  • 最終用戶分析
  • 新興市場
  • COVID-19 的影響

第4章波特五力分析

  • 供應商的議價能力
  • 買方議價能力
  • 替代品的威脅
  • 新進入者的威脅
  • 競爭公司之間的敵對關係

第5章 全球3D數位資產市場:按資產類型

  • 3D模型
  • 質地
  • 卡通
  • 數位雙胞胎
  • 虛擬環境
  • 3D 渲染資源
  • 3D雕塑
  • 3D音訊
  • 其他資產類型

第6章全球3D 數位資產市場:按組成部分

  • 硬體
    • 3D掃描儀
    • 動作捕捉系統
  • 軟體
    • 3D建模軟體
    • 3D掃描軟體
    • 3D動畫軟體
    • 3D 渲染和視覺化軟體
    • 影像重建軟體
  • 服務
    • 專業服務
    • 託管服務
  • 其他組件

第7章 全球3D數位資產市場:以資產質量

  • 低多邊形
  • 中型多邊形
  • 高多邊形
  • 其他資產品質

第8章 全球3D數位資產市場:按發展分類

  • 本地
  • 雲端基礎

第9章全球3D 數位資產市場:依應用分類

  • 視覺化
  • 模擬
  • 數位原型製作
  • 遊戲和動畫
  • 虛擬體驗
  • 行銷和廣告
  • 其他用途

第 10 章全球3D 數位資產市場:按最終用戶分類

  • 建築/施工
  • 衛生保健
  • 汽車/製造業
  • 零售/電子商務
  • 航太和國防
  • 教育
  • 媒體和娛樂
  • 其他最終用戶

第11章 全球3D數位資產市場:按地區

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙
    • 其他歐洲國家
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳洲
    • 紐西蘭
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地區
  • 中東/非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 卡達
    • 南非
    • 其他中東和非洲

第12章 主要進展

  • 合約、夥伴關係、合作和合資企業
  • 收購和合併
  • 新產品發布
  • 業務拓展
  • 其他關鍵策略

第13章 公司概況

  • Adobe
  • Aprimo LLC
  • Autodesk Inc.
  • Bynder
  • Canto Inc.
  • Cloudinary Ltd
  • Cognizant Technology Solutions Corp.
  • Digizuite A/S
  • echo3D, Inc.
  • IBM Corporation
  • MediaBeacon Inc.
  • Meta
  • Microsoft
  • Nuxeo
  • NVIDIA Corporation
  • Oracle Corporation
  • Siemens
  • Sony Corporation
  • Trimble Inc.
  • Unity Technologies
Product Code: SMRC27202

According to Stratistics MRC, the Global 3D Digital Asset Market is accounted for $30.0 billion in 2024 and is expected to reach $69.8 billion by 2030 growing at a CAGR of 15.1% during the forecast period. 3D Digital Asset is a specialized digital representation of three-dimensional objects, which can include models, animations, textures, and related content. These assets are managed within a Digital Asset Management (DAM) system designed specifically for 3D content. Such systems provide a centralized repository for organizing, storing, and retrieving 3D assets, enabling efficient collaboration among users and ensuring version control to maintain the latest iterations of files. These systems support multiple users working on assets simultaneously, improving productivity and reducing the risk of errors

Market Dynamics:

Driver:

Continuous improvements in 3D modeling software

3D modeling software advancements improve productivity by streamlining asset creation and optimization, reducing time for artists and labor costs. Advanced tools like texture baking and retopology enhance visual fidelity, making 3D models more engaging and relevant for gaming, VR, and AR applications. These higher-quality assets drive market demand and enhance user experiences, making 3D modeling software a valuable tool for businesses.

Restraint:

Lack of universally adopted technical standards

The lack of universal technical standards in the 3D digital asset market leads to fragmentation, causing compatibility issues and data loss. This hinders seamless asset transfer across platforms, limiting market expansion. Additionally, the absence of universal standards results in higher transaction costs, as companies need to invest more time, resources, and resources in optimizing 3D assets for different platforms hampering the growth of the market.

Opportunity:

Growing demand for immersive experiences

3D assets offer versatility across various applications, from medical education to VR entertainment. This broadens the 3D digital asset market and encourages innovation across industries. Technological advancements like real-time rendering and generative AI are enhancing asset production quality and efficiency, enabling creators to create high-quality models for immersive applications. This evolution is crucial for meeting growing expectations for realism and interactivity in digital content drives the market.

Threat:

Intellectual property and licensing issues

The 3D digital asset market faces increased risk of copyright infringement due to unauthorized reproduction or distribution, which can deter creators from sharing their work and participating in collaborative projects. Additionally, diverse licensing models impact asset availability and revenue potential, creating barriers for creators and users. The need for clear licensing terms can lead to confusion and disputes, complicating transactions within the market.

Covid-19 Impact:

The COVID-19 pandemic has significantly impacted the 3D Digital Asset market, accelerating its growth due to increased demand for immersive digital experiences. As businesses shifted to remote operations, there was a surge in the use of virtual reality (VR) and augmented reality (AR) applications for training, collaboration, and marketing. This shift led to a heightened need for high-quality 3D assets across various sectors, including e-commerce, entertainment, and education.

The 3D models segment is expected to be the largest during the forecast period

The 3D models is expected to be the largest during the forecast period because 3D models enhance product visualization, boosting customer engagement and reducing return rates in e-commerce. The demand for immersive experiences in VR and AR applications has surged, necessitating high-quality 3D models. Industries like gaming, education, and training rely on realistic 3D assets to create interactive environments, driving the growth of the 3D digital asset market.

The virtual experience segment is expected to have the highest CAGR during the forecast period

The virtual experience segment is expected to have the highest CAGR during the forecast period bacause enhanced VR headsets, AR glasses, and immersive input devices provide more realistic and engaging virtual experiences. Furthermore, advances in graphics rendering, real-time simulation, and spatial audio contribute to more immersive and realistic virtual environments. Virtual workspaces and collaboration tools facilitate remote teamwork and project management, enhancing productivity and communication.

Region with largest share:

North America is projected to hold the largest market share during the forecast period because North America is a hub for technological innovation, with advancements in 3D modeling, rendering, and simulation technologies driving market growth. In addition, the film, television, and gaming industries in North America rely heavily on high-quality 3D assets for computer-generated imagery, special effects, and immersive experiences. Furthermore, significant investments in research and development by North American companies support the advancement of 3D asset technologies and applications.

Region with highest CAGR:

Asia Pacific is projected to witness the highest CAGR over the forecast period driven due to the growing gaming industry in APAC, particularly in countries like China, South Korea, and Japan, drives demand for high-quality 3D assets for game design and development. Moreover, the film and media industries use 3D assets for visual effects, animation, and immersive experiences. Furthermore, increased adoption of virtual reality (VR) and augmented reality (AR) technologies across various sectors, including education, real estate, and retail, boosts the need for detailed 3D digital assets.

Key players in the market

Some of the key players in 3D Digital Asset market include Adobe, Aprimo LLC, Autodesk Inc., Bynder, Canto Inc., Cloudinary Ltd, Cognizant Technol ogy Solutions Corp., Digizuite A/S, echo3D, Inc., IBM Corporation, MediaBeacon Inc., Meta, Microsoft, Nuxeo , NVIDIA Corporation, Oracle Corporation, Siemens, Sony Corporation, Trimble Inc. And Unity Technologies

Key Developments:

In September 2024, IBM celebrated the opening of its new flagship office at One Madison Avenue, marking a significant milestone for the New York-based global technology company. It joins a long tradition of IBM contributions to New York's thriving technology industry, including our deep partnerships with academic and research institutions across the state.

In September 2024, IBM and Intel have announced a collaboration to deploy Intel(R) Gaudi(R) 3 AI accelerators as a service on IBM Cloud. This offering, which is expected to be available in early 2025, aims to help more cost effectively scale enterprise AI and drive innovation underpinned with security and resiliency.

In August 2024, Siemens provides unrivalled distribution network transparency with SICAM Enhanced Grid Sensor. Unparalleled transparency delivers customers enhanced operational efficiency, improved reliability, and cost savings.

Asset Types Covered:

  • 3D Models
  • Textures
  • Animations
  • Digital Twins
  • Virtual Environments
  • 3D Rendering Assets
  • 3D Sculptures
  • 3D Audio
  • Other Asset Types

Components Covered:

  • Hardware
  • Software
  • Services
  • Other Components

Asset Qualities Covered:

  • Low-poly
  • Medium-poly
  • High-poly
  • Other Asset Qualities

Deployments Covered:

  • On-Premises
  • Cloud-Based

Applications Covered:

  • Visualization
  • Simulation
  • Digital Prototyping
  • Gaming & Animation
  • Virtual Experience
  • Marketing & Advertising
  • Other Applications

End Users Covered:

  • Architecture & Construction
  • Healthcare
  • Automotive & Manufacturing
  • Retail & E-commerce
  • Aerospace & Defense
  • Education
  • Media & Entertainment
  • Other End Users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2022, 2023, 2024, 2026, and 2030
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Application Analysis
  • 3.7 End User Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global 3D Digital Asset Market, By Asset Type

  • 5.1 Introduction
  • 5.2 3D Models
  • 5.3 Textures
  • 5.4 Animations
  • 5.5 Digital Twins
  • 5.6 Virtual Environments
  • 5.7 3D Rendering Assets
  • 5.8 3D Sculptures
  • 5.9 3D Audio
  • 5.10 Other Asset Types

6 Global 3D Digital Asset Market, By Component

  • 6.1 Introduction
  • 6.2 Hardware
    • 6.2.1 3D Scanner
    • 6.2.2 Motion Capture Systems
  • 6.3 Software
    • 6.3.1 3D Modeling Software
    • 6.3.2 3D Scanning Software
    • 6.3.3 3D Animation Software
    • 6.3.4 3D Rendering and Visualization Software
    • 6.3.6 Image Reconstruction Software
  • 6.4 Services
    • 6.4.1 Professional Services
    • 6.4.2 Managed Services
  • 6.5 Other Components

7 Global 3D Digital Asset Market, By Asset Quality

  • 7.1 Introduction
  • 7.2 Low-poly
  • 7.3 Medium-poly
  • 7.4 High-poly
  • 7.5 Other Asset Qualities

8 Global 3D Digital Asset Market, By Deployment

  • 8.1 Introduction
  • 8.2 On-Premises
  • 8.3 Cloud-Based

9 Global 3D Digital Asset Market, By Application

  • 9.1 Introduction
  • 9.2 Visualization
  • 9.3 Simulation
  • 9.4 Digital Prototyping
  • 9.5 Gaming & Animation
  • 9.6 Virtual Experience
  • 9.7 Marketing & Advertising
  • 9.8 Other Applications

10 Global 3D Digital Asset Market, By End User

  • 10.1 Introduction
  • 10.2 Architecture & Construction
  • 10.3 Healthcare
  • 10.4 Automotive & Manufacturing
  • 10.5 Retail & E-commerce
  • 10.6 Aerospace & Defense
  • 10.7 Education
  • 10.8 Media & Entertainment
  • 10.9 Other End Users

11 Global 3D Digital Asset Market, By Geography

  • 11.1 Introduction
  • 11.2 North America
    • 11.2.1 US
    • 11.2.2 Canada
    • 11.2.3 Mexico
  • 11.3 Europe
    • 11.3.1 Germany
    • 11.3.2 UK
    • 11.3.3 Italy
    • 11.3.4 France
    • 11.3.5 Spain
    • 11.3.6 Rest of Europe
  • 11.4 Asia Pacific
    • 11.4.1 Japan
    • 11.4.2 China
    • 11.4.3 India
    • 11.4.4 Australia
    • 11.4.5 New Zealand
    • 11.4.6 South Korea
    • 11.4.7 Rest of Asia Pacific
  • 11.5 South America
    • 11.5.1 Argentina
    • 11.5.2 Brazil
    • 11.5.3 Chile
    • 11.5.4 Rest of South America
  • 11.6 Middle East & Africa
    • 11.6.1 Saudi Arabia
    • 11.6.2 UAE
    • 11.6.3 Qatar
    • 11.6.4 South Africa
    • 11.6.5 Rest of Middle East & Africa

12 Key Developments

  • 12.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 12.2 Acquisitions & Mergers
  • 12.3 New Product Launch
  • 12.4 Expansions
  • 12.5 Other Key Strategies

13 Company Profiling

  • 13.1 Adobe
  • 13.2 Aprimo LLC
  • 13.3 Autodesk Inc.
  • 13.4 Bynder
  • 13.5 Canto Inc.
  • 13.6 Cloudinary Ltd
  • 13.7 Cognizant Technology Solutions Corp.
  • 13.8 Digizuite A/S
  • 13.9 echo3D, Inc.
  • 13.10 IBM Corporation
  • 13.11 MediaBeacon Inc.
  • 13.12 Meta
  • 13.13 Microsoft
  • 13.14 Nuxeo
  • 13.15 NVIDIA Corporation
  • 13.16 Oracle Corporation
  • 13.17 Siemens
  • 13.18 Sony Corporation
  • 13.19 Trimble Inc.
  • 13.20 Unity Technologies

List of Tables

  • Table 1 Global 3D Digital Asset Market Outlook, By Region (2022-2030) ($MN)
  • Table 2 Global 3D Digital Asset Market Outlook, By Asset Type (2022-2030) ($MN)
  • Table 3 Global 3D Digital Asset Market Outlook, By 3D Models (2022-2030) ($MN)
  • Table 4 Global 3D Digital Asset Market Outlook, By Textures (2022-2030) ($MN)
  • Table 5 Global 3D Digital Asset Market Outlook, By Animations (2022-2030) ($MN)
  • Table 6 Global 3D Digital Asset Market Outlook, By Digital Twins (2022-2030) ($MN)
  • Table 7 Global 3D Digital Asset Market Outlook, By Virtual Environments (2022-2030) ($MN)
  • Table 8 Global 3D Digital Asset Market Outlook, By 3D Rendering Assets (2022-2030) ($MN)
  • Table 9 Global 3D Digital Asset Market Outlook, By 3D Sculptures (2022-2030) ($MN)
  • Table 10 Global 3D Digital Asset Market Outlook, By 3D Audio (2022-2030) ($MN)
  • Table 11 Global 3D Digital Asset Market Outlook, By Other Asset Types (2022-2030) ($MN)
  • Table 12 Global 3D Digital Asset Market Outlook, By Component (2022-2030) ($MN)
  • Table 13 Global 3D Digital Asset Market Outlook, By Hardware (2022-2030) ($MN)
  • Table 14 Global 3D Digital Asset Market Outlook, By 3D Scanner (2022-2030) ($MN)
  • Table 15 Global 3D Digital Asset Market Outlook, By Motion Capture Systems (2022-2030) ($MN)
  • Table 16 Global 3D Digital Asset Market Outlook, By Software (2022-2030) ($MN)
  • Table 17 Global 3D Digital Asset Market Outlook, By 3D Modeling Software (2022-2030) ($MN)
  • Table 18 Global 3D Digital Asset Market Outlook, By 3D Scanning Software (2022-2030) ($MN)
  • Table 19 Global 3D Digital Asset Market Outlook, By 3D Animation Software (2022-2030) ($MN)
  • Table 20 Global 3D Digital Asset Market Outlook, By 3D Rendering and Visualization Software (2022-2030) ($MN)
  • Table 21 Global 3D Digital Asset Market Outlook, By Image Reconstruction Software (2022-2030) ($MN)
  • Table 22 Global 3D Digital Asset Market Outlook, By Services (2022-2030) ($MN)
  • Table 23 Global 3D Digital Asset Market Outlook, By Professional Services (2022-2030) ($MN)
  • Table 24 Global 3D Digital Asset Market Outlook, By Managed Services (2022-2030) ($MN)
  • Table 25 Global 3D Digital Asset Market Outlook, By Other Components (2022-2030) ($MN)
  • Table 26 Global 3D Digital Asset Market Outlook, By Asset Quality (2022-2030) ($MN)
  • Table 27 Global 3D Digital Asset Market Outlook, By Low-poly (2022-2030) ($MN)
  • Table 28 Global 3D Digital Asset Market Outlook, By Medium-poly (2022-2030) ($MN)
  • Table 29 Global 3D Digital Asset Market Outlook, By High-poly (2022-2030) ($MN)
  • Table 30 Global 3D Digital Asset Market Outlook, By Other Asset Qualities (2022-2030) ($MN)
  • Table 31 Global 3D Digital Asset Market Outlook, By Deployment (2022-2030) ($MN)
  • Table 32 Global 3D Digital Asset Market Outlook, By On-Premises (2022-2030) ($MN)
  • Table 33 Global 3D Digital Asset Market Outlook, By Cloud-Based (2022-2030) ($MN)
  • Table 34 Global 3D Digital Asset Market Outlook, By Application (2022-2030) ($MN)
  • Table 35 Global 3D Digital Asset Market Outlook, By Visualization (2022-2030) ($MN)
  • Table 36 Global 3D Digital Asset Market Outlook, By Simulation (2022-2030) ($MN)
  • Table 37 Global 3D Digital Asset Market Outlook, By Digital Prototyping (2022-2030) ($MN)
  • Table 38 Global 3D Digital Asset Market Outlook, By Gaming & Animation (2022-2030) ($MN)
  • Table 39 Global 3D Digital Asset Market Outlook, By Virtual Experience (2022-2030) ($MN)
  • Table 40 Global 3D Digital Asset Market Outlook, By Marketing & Advertising (2022-2030) ($MN)
  • Table 41 Global 3D Digital Asset Market Outlook, By Other Applications (2022-2030) ($MN)
  • Table 42 Global 3D Digital Asset Market Outlook, By End User (2022-2030) ($MN)
  • Table 43 Global 3D Digital Asset Market Outlook, By Architecture & Construction (2022-2030) ($MN)
  • Table 44 Global 3D Digital Asset Market Outlook, By Healthcare (2022-2030) ($MN)
  • Table 45 Global 3D Digital Asset Market Outlook, By Automotive & Manufacturing (2022-2030) ($MN)
  • Table 46 Global 3D Digital Asset Market Outlook, By Retail & E-commerce (2022-2030) ($MN)
  • Table 47 Global 3D Digital Asset Market Outlook, By Aerospace & Defense (2022-2030) ($MN)
  • Table 48 Global 3D Digital Asset Market Outlook, By Education (2022-2030) ($MN)
  • Table 49 Global 3D Digital Asset Market Outlook, By Media & Entertainment (2022-2030) ($MN)
  • Table 50 Global 3D Digital Asset Market Outlook, By Other End Users (2022-2030) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.