封面
市場調查報告書
商品編碼
1833371

全球 3D 數位資產市場規模研究與預測,按組件(解決方案、服務)、部署(本地、雲端)、應用程式(遊戲、行銷、 AR/VR、其他)、垂直領域(汽車、製造、其他)和區域預測 2025-2035

Global 3D Digital Asset Market Size study & Forecast, by Component (Solutions, Services), Deployment (On-Premises, Cloud), Application (Gaming, Marketing, AR/VR, Others), Vertical (Automotive, Manufacturing, Others) and Regional Forecasts 2025-2035

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 285 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2024 年全球 3D 數位資產市場規模約為 295.6 億美元,預計在 2025-2035 年預測期內將以超過 13.10% 的顯著複合年成長率成長。 3D 數位資產涵蓋3D內容的創建、管理和部署,為遊戲、媒體、汽車、製造等產業提供動力。這些資產涵蓋模型、環境、紋理和動畫等多種類型,正在重塑企業創新、溝通和提供沉浸式體驗的方式。 3D 數位資產的採用與 AR/VR 生態系統的爆炸性成長、數位行銷策略的快速發展以及企業對更具吸引力的客戶互動的不懈追求密切相關。數位轉型的不斷推進和向虛擬優先商業模式的轉變進一步推動了市場發展,改變了企業設計產品、展示產品和改進工作流程的方式。

隨著企業增加對沉浸式內容和體驗式技術的投資,3D 數位資產的發展動能持續加速。各行各業不再將 3D 設計視為一項補充能力,而是成為創新工具包的重要組成部分。隨著遊戲產業創收創紀錄、AR 和 VR 在消費者和企業應用中的採用率迅速提升,以及電商企業尋求以數位方式複製店內體驗,市場對 3D 數位資產的需求飆升至前所未有的水平。根據行業洞察,在行銷和產品生命週期中運用 3D 內容的企業報告稱,客戶參與度顯著提高,轉換率也更快。然而,如果得不到妥善解決,諸如高技能設計人才成本高昂以及平台間互通性複雜等挑戰,可能會阻礙 3D 數位資產的廣泛採用。

報告中包含的詳細細分和子細分如下:

目錄

第 1 章:全球 3D 數位資產市場報告範圍與方法

  • 研究目標
  • 研究方法
    • 預測模型
    • 案頭研究
    • 自上而下和自下而上的方法
  • 研究屬性
  • 研究範圍
    • 市場定義
    • 市場區隔
  • 研究假設
    • 包容與排斥
    • 限制
    • 研究涵蓋的年份

第 2 章:執行摘要

  • CEO/CXO 立場
  • 戰略洞察
  • ESG分析
  • 主要發現

第3章:全球3D數位資產市場力量分析

  • 塑造全球 3D 數位資產市場的市場力量(2024-2035)
  • 驅動程式
    • AR/VR生態系的爆炸性成長
    • 數位行銷策略的普及度不斷上升
  • 限制
    • 熟練設計人才成本高昂
  • 機會
    • 企業不斷追求更具吸引力的客戶互動

第4章:全球3D數位資產產業分析

  • 波特五力模型
    • 買方議價能力
    • 供應商的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭對手
  • 波特五力預測模型(2024-2035)
  • PESTEL分析
    • 政治的
    • 經濟
    • 社會的
    • 科技
    • 環境的
    • 合法的
  • 最佳投資機會
  • 最佳制勝策略(2025年)
  • 市佔率分析(2024-2025)
  • 2025年全球定價分析與趨勢
  • 分析師建議與結論

第5章:全球 3D 數位資產市場規模與預測:按組成部分 - 2025-2035 年

  • 市場概況
  • 全球 3D 數位資產市場表現 - 潛力分析(2025 年)
  • 解決方案
  • 服務

第6章:全球 3D 數位資產市場規模與預測:按部署 - 2025-2035 年

  • 市場概況
  • 全球 3D 數位資產市場表現 - 潛力分析(2025 年)
  • 現場

第7章:全球 3D 數位資產市場規模與預測:按應用分類 - 2025-2035 年

  • 市場概況
  • 全球 3D 數位資產市場表現 - 潛力分析(2025 年)
  • 賭博
  • 行銷
  • 擴增實境/虛擬實境
  • 其他

第 8 章:全球 3D 數位資產市場規模與預測:按垂直產業 - 2025-2035 年

  • 市場概況
  • 全球 3D 數位資產市場表現 - 潛力分析(2025 年)
  • 汽車
  • 製造業
  • 其他

第9章:全球 3D 數位資產市場規模與預測:按地區 - 2025-2035 年

  • 成長區域市場簡介
  • 領先國家和新興國家
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
  • 中東和非洲
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯(KSA)
    • 南非

第10章:競爭情報

  • 頂級市場策略
  • Autodesk, Inc.
    • 公司概況
    • 主要高階主管
    • 公司簡介
    • 財務表現(視數據可用性而定)
    • 產品/服務端口
    • 近期發展
    • 市場策略
    • SWOT分析
  • Unity Technologies
  • Adobe Inc.
  • Epic Games, Inc.
  • PTC Inc.
  • Microsoft Corporation
  • Siemens AG
  • Dassault Systemes
  • IBM Corporation
  • Oracle Corporation
  • Hexagon AB
  • NVIDIA Corporation
  • Blender Foundation
  • CogniCAD
  • TurboSquid (Shutterstock, Inc.)
簡介目錄

The Global 3D Digital Asset Market is valued approximately at USD 29.56 billion in 2024 and is anticipated to grow with a remarkable CAGR of more than 13.10% over the forecast period 2025-2035. 3D digital assets encompass the creation, management, and deployment of three-dimensional content that fuels industries from gaming and media to automotive and manufacturing. These assets, ranging from models and environments to textures and animations, are reshaping how organizations innovate, communicate, and deliver immersive experiences. Their adoption is closely tied to the explosive growth of AR/VR ecosystems, the surging popularity of digital marketing strategies, and enterprises' relentless pursuit of more engaging customer interactions. The market is further bolstered by rising digitization efforts and a shift toward virtual-first business models, transforming how companies design products, showcase offerings, and enhance workflows.

The momentum behind 3D digital assets continues to accelerate as enterprises scale up investments in immersive content and experiential technologies. Industries are no longer treating 3D design as a supplementary capability; instead, it has become an essential part of the innovation toolkit. With the gaming sector breaking records in revenue generation, AR and VR adoption rapidly increasing across consumer and enterprise applications, and e-commerce players seeking to replicate in-store experiences digitally, demand for 3D digital assets has surged to unprecedented levels. According to industry insights, enterprises leveraging 3D content in their marketing and product lifecycles report significantly higher customer engagement and faster conversion rates. However, challenges such as high costs of skilled design talent and complex interoperability between platforms can hinder widespread adoption if not adequately addressed.

The detailed segments and sub-segments included in the report are:

By Component

  • Solutions
  • Services

By Deployment

  • On-Premises
  • Cloud

By Application

  • Gaming
  • Marketing
  • AR/VR
  • Others

By Vertical

  • Automotive
  • Manufacturing
  • Others

By Region

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • Rest of Asia Pacific
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa
  • Cloud deployment is expected to dominate the market over the forecast period. Organizations are increasingly shifting toward cloud-based solutions due to their scalability, ease of integration, and cost efficiency compared to on-premises models. The cloud environment allows for seamless collaboration across geographies, faster deployment of 3D assets, and greater flexibility in handling high-volume rendering tasks-all of which are critical for industries aiming to shorten design cycles and enhance customer engagement. This growing reliance on cloud platforms underscores a significant paradigm shift from hardware-intensive, localized infrastructures to agile, service-driven ecosystems.
  • From a revenue perspective, gaming continues to lead as the largest contributor to the 3D Digital Asset Market. The gaming industry's insatiable demand for immersive storytelling, hyper-realistic graphics, and interactive environments ensures that 3D assets remain the backbone of content creation. Simultaneously, AR/VR applications are emerging as the fastest-growing segment, driven by their transformative role in healthcare, education, retail, and enterprise training. While gaming secures its position as the established leader in monetization, AR/VR is rapidly scaling into the mainstream, signaling a future where immersive applications will rival gaming in market share.
  • The key regions considered for the Global 3D Digital Asset Market study include Asia Pacific, North America, Europe, Latin America, and the Middle East & Africa. North America dominated the market in 2025, owing to its strong technological infrastructure, concentration of leading software vendors, and widespread adoption of immersive technologies in both consumer and enterprise applications. The region's dynamic gaming industry and rising investments in AR/VR solutions have cemented its leadership. Asia Pacific, however, is forecast to grow at the fastest rate over the coming decade. Rapid digitization, the surge of online commerce, and government-led initiatives in countries like China, Japan, and India are fueling adoption. Europe continues to witness steady growth, driven by its focus on digital transformation strategies, regulatory frameworks that support innovation, and an expanding creative economy.

Major market players included in this report are:

  • Autodesk, Inc.
  • Unity Technologies
  • Adobe Inc.
  • Epic Games, Inc.
  • PTC Inc.
  • Microsoft Corporation
  • Siemens AG
  • Dassault Systemes
  • IBM Corporation
  • Oracle Corporation
  • Hexagon AB
  • NVIDIA Corporation
  • Blender Foundation
  • CogniCAD
  • TurboSquid (Shutterstock, Inc.)

Global 3D Digital Asset Market Report Scope:

  • Historical Data - 2023, 2024
  • Base Year for Estimation - 2024
  • Forecast period - 2025-2035
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent to up to 8 analysts' working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values for the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within the countries involved in the study. The report also provides detailed information about crucial aspects, such as driving factors and challenges, which will define the future growth of the market. Additionally, it incorporates potential opportunities in micro-markets for stakeholders to invest, along with a detailed analysis of the competitive landscape and product offerings of key players. The detailed segments and sub-segments of the market are explained below:

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2025 to 2035.
  • Annualized revenues and regional-level analysis for each market segment.
  • Detailed analysis of the geographical landscape with country-level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approach.
  • Analysis of the competitive structure of the market.
  • Demand side and supply side analysis of the market.

Table of Contents

Chapter 1. Global 3D Digital Asset Market Report Scope & Methodology

  • 1.1. Research Objective
  • 1.2. Research Methodology
    • 1.2.1. Forecast Model
    • 1.2.2. Desk Research
    • 1.2.3. Top Down and Bottom-Up Approach
  • 1.3. Research Attributes
  • 1.4. Scope of the Study
    • 1.4.1. Market Definition
    • 1.4.2. Market Segmentation
  • 1.5. Research Assumption
    • 1.5.1. Inclusion & Exclusion
    • 1.5.2. Limitations
    • 1.5.3. Years Considered for the Study

Chapter 2. Executive Summary

  • 2.1. CEO/CXO Standpoint
  • 2.2. Strategic Insights
  • 2.3. ESG Analysis
  • 2.4. key Findings

Chapter 3. Global 3D Digital Asset Market Forces Analysis

  • 3.1. Market Forces Shaping The Global 3D Digital Asset Market (2024-2035)
  • 3.2. Drivers
    • 3.2.1. explosive growth of AR/VR ecosystems
    • 3.2.2. surging popularity of digital marketing strategies
  • 3.3. Restraints
    • 3.3.1. high costs of skilled design talent
  • 3.4. Opportunities
    • 3.4.1. enterprises' relentless pursuit of more engaging customer interactions

Chapter 4. Global 3D Digital Asset Industry Analysis

  • 4.1. Porter's 5 Forces Model
    • 4.1.1. Bargaining Power of Buyer
    • 4.1.2. Bargaining Power of Supplier
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Forecast Model (2024-2035)
  • 4.3. PESTEL Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top Investment Opportunities
  • 4.5. Top Winning Strategies (2025)
  • 4.6. Market Share Analysis (2024-2025)
  • 4.7. Global Pricing Analysis And Trends 2025
  • 4.8. Analyst Recommendation & Conclusion

Chapter 5. Global 3D Digital Asset Market Size & Forecasts by Component 2025-2035

  • 5.1. Market Overview
  • 5.2. Global 3D Digital Asset Market Performance - Potential Analysis (2025)
  • 5.3. Solution
    • 5.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 5.3.2. Market size analysis, by region, 2025-2035
  • 5.4. Services
    • 5.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 5.4.2. Market size analysis, by region, 2025-2035

Chapter 6. Global 3D Digital Asset Market Size & Forecasts by Deployment 2025-2035

  • 6.1. Market Overview
  • 6.2. Global 3D Digital Asset Market Performance - Potential Analysis (2025)
  • 6.3. On premises
    • 6.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 6.3.2. Market size analysis, by region, 2025-2035
  • 6.4. Cloud
    • 6.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 6.4.2. Market size analysis, by region, 2025-2035

Chapter 7. Global 3D Digital Asset Market Size & Forecasts by Application 2025-2035

  • 7.1. Market Overview
  • 7.2. Global 3D Digital Asset Market Performance - Potential Analysis (2025)
  • 7.3. Gaming
    • 7.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.3.2. Market size analysis, by region, 2025-2035
  • 7.4. Marketing
    • 7.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.4.2. Market size analysis, by region, 2025-2035
  • 7.5. AR/VR
    • 7.5.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.5.2. Market size analysis, by region, 2025-2035
  • 7.6. Others
    • 7.6.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.6.2. Market size analysis, by region, 2025-2035

Chapter 8. Global 3D Digital Asset Market Size & Forecasts by Vertical 2025-2035

  • 8.1. Market Overview
  • 8.2. Global 3D Digital Asset Market Performance - Potential Analysis (2025)
  • 8.3. Automotive
    • 8.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 8.3.2. Market size analysis, by region, 2025-2035
  • 8.4. Manufacturing
    • 8.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 8.4.2. Market size analysis, by region, 2025-2035
  • 8.5. Others
    • 8.5.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 8.5.2. Market size analysis, by region, 2025-2035

Chapter 9. Global 3D Digital Asset Market Size & Forecasts by Region 2025-2035

  • 9.1. Growth 3D Digital Asset Market, Regional Market Snapshot
  • 9.2. Top Leading & Emerging Countries
  • 9.3. North America 3D Digital Asset Market
    • 9.3.1. U.S. 3D Digital Asset Market
      • 9.3.1.1. Component breakdown size & forecasts, 2025-2035
      • 9.3.1.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.3.1.3. Application breakdown size & forecasts, 2025-2035
      • 9.3.1.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.3.2. Canada 3D Digital Asset Market
      • 9.3.2.1. Component breakdown size & forecasts, 2025-2035
      • 9.3.2.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.3.2.3. Application breakdown size & forecasts, 2025-2035
      • 9.3.2.4. Vertical breakdown size & forecasts, 2025-2035
  • 9.4. Europe 3D Digital Asset Market
    • 9.4.1. UK 3D Digital Asset Market
      • 9.4.1.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.1.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.1.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.1.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.4.2. Germany 3D Digital Asset Market
      • 9.4.2.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.2.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.2.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.2.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.4.3. France 3D Digital Asset Market
      • 9.4.3.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.3.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.3.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.3.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.4.4. Spain 3D Digital Asset Market
      • 9.4.4.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.4.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.4.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.4.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.4.5. Italy 3D Digital Asset Market
      • 9.4.5.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.5.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.5.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.5.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.4.6. Rest of Europe 3D Digital Asset Market
      • 9.4.6.1. Component breakdown size & forecasts, 2025-2035
      • 9.4.6.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.4.6.3. Application breakdown size & forecasts, 2025-2035
      • 9.4.6.4. Vertical breakdown size & forecasts, 2025-2035
  • 9.5. Asia Pacific 3D Digital Asset Market
    • 9.5.1. China 3D Digital Asset Market
      • 9.5.1.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.1.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.1.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.1.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.5.2. India 3D Digital Asset Market
      • 9.5.2.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.2.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.2.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.2.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.5.3. Japan 3D Digital Asset Market
      • 9.5.3.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.3.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.3.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.3.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.5.4. Australia 3D Digital Asset Market
      • 9.5.4.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.4.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.4.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.4.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.5.5. South Korea 3D Digital Asset Market
      • 9.5.5.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.5.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.5.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.5.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.5.6. Rest of APAC 3D Digital Asset Market
      • 9.5.6.1. Component breakdown size & forecasts, 2025-2035
      • 9.5.6.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.5.6.3. Application breakdown size & forecasts, 2025-2035
      • 9.5.6.4. Vertical breakdown size & forecasts, 2025-2035
  • 9.6. Latin America 3D Digital Asset Market
    • 9.6.1. Brazil 3D Digital Asset Market
      • 9.6.1.1. Component breakdown size & forecasts, 2025-2035
      • 9.6.1.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.6.1.3. Application breakdown size & forecasts, 2025-2035
      • 9.6.1.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.6.2. Mexico 3D Digital Asset Market
      • 9.6.2.1. Component breakdown size & forecasts, 2025-2035
      • 9.6.2.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.6.2.3. Application breakdown size & forecasts, 2025-2035
      • 9.6.2.4. Vertical breakdown size & forecasts, 2025-2035
  • 9.7. Middle East and Africa 3D Digital Asset Market
    • 9.7.1. UAE 3D Digital Asset Market
      • 9.7.1.1. Component breakdown size & forecasts, 2025-2035
      • 9.7.1.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.7.1.3. Application breakdown size & forecasts, 2025-2035
      • 9.7.1.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.7.2. Saudi Arabia (KSA) 3D Digital Asset Market
      • 9.7.2.1. Component breakdown size & forecasts, 2025-2035
      • 9.7.2.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.7.2.3. Application breakdown size & forecasts, 2025-2035
      • 9.7.2.4. Vertical breakdown size & forecasts, 2025-2035
    • 9.7.3. South Africa 3D Digital Asset Market
      • 9.7.3.1. Component breakdown size & forecasts, 2025-2035
      • 9.7.3.2. Deployment breakdown size & forecasts, 2025-2035
      • 9.7.3.3. Application breakdown size & forecasts, 2025-2035
      • 9.7.3.4. Vertical breakdown size & forecasts, 2025-2035

Chapter 10. Competitive Intelligence

  • 10.1. Top Market Strategies
  • 10.2. Autodesk, Inc.
    • 10.2.1. Company Overview
    • 10.2.2. Key Executives
    • 10.2.3. Company Snapshot
    • 10.2.4. Financial Performance (Subject to Data Availability)
    • 10.2.5. Product/Services Port
    • 10.2.6. Recent Development
    • 10.2.7. Market Strategies
    • 10.2.8. SWOT Analysis
  • 10.3. Unity Technologies
  • 10.4. Adobe Inc.
  • 10.5. Epic Games, Inc.
  • 10.6. PTC Inc.
  • 10.7. Microsoft Corporation
  • 10.8. Siemens AG
  • 10.9. Dassault Systemes
  • 10.10. IBM Corporation
  • 10.11. Oracle Corporation
  • 10.12. Hexagon AB
  • 10.13. NVIDIA Corporation
  • 10.14. Blender Foundation
  • 10.15. CogniCAD
  • 10.16. TurboSquid (Shutterstock, Inc.)