醫療保健產業擴增實境(AR) 和虛擬實境 (VR) 市場規模、佔有率和成長分析(按組件、技術、最終用戶、應用和地區分類)—產業預測 (2026-2033)
市場調查報告書
商品編碼
1913081

醫療保健產業擴增實境(AR) 和虛擬實境 (VR) 市場規模、佔有率和成長分析(按組件、技術、最終用戶、應用和地區分類)—產業預測 (2026-2033)

Augmented and Virtual Reality in Healthcare Market Size, Share, and Growth Analysis, By Component (Hardware, Software), By Technology (Augmented Reality, Virtual Reality), By End User, By Application, By Region - Industry Forecast 2026-2033

出版日期: | 出版商: SkyQuest | 英文 184 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

全球醫療保健領域的擴增實境(AR) 和虛擬實境 (VR) 市場預計在 2024 年達到 48.1 億美元,從 2025 年的 56.5 億美元成長到 2033 年的 203.9 億美元,在預測期(2026-2033 年)內複合年成長率為 17.4%。

全球醫療保健領域擴增實境(AR) 和虛擬實境 (VR) 市場的成長主要受對先進醫療培訓和模擬資源日益成長的需求所驅動。傳統的教育方法常常面臨許多挑戰,例如倫理困境和臨床經驗的不一致。 AR 和 VR 技術透過提供沉浸式、無風險的環境來解決這些挑戰,使醫療專業人員能夠進行手術練習、學習解剖學並應對緊急情況。這有助於提高準確性、決策能力和複雜資訊的記憶力。此外,AR/VR 硬體和軟體的快速發展,包括高解析度視覺效果和即時資料整合,正在增強醫療保健體驗的真實感。人工智慧驅動的解決方案進一步客製化培訓和治療方案,促進醫護人員與患者之間的互動。因此,這些技術的應用日益普及,推動了整體市場的成長。

推動全球醫療保健領域擴增實境(AR) 與虛擬實境 (VR) 市場發展的因素

全球醫療保健領域擴增實境(AR) 和虛擬實境 (VR) 市場的發展,主要受對先進醫療培訓和模擬機會日益成長的需求驅動。這些技術提供身臨其境型、無風險的環境,使醫療專業人員能夠練習各種外科手術流程和技巧。透過提供實務經驗,AR/VR 可顯著加快技能提升速度,最大限度地減少出錯的可能性,並最終提高患者安全。因此,醫院和醫療機構正擴大將這些尖端解決方案融入培訓計畫中,使其成為現代醫學教育和實踐的重要組成部分。

限制全球醫療保健領域擴增實境(AR)與虛擬實境(VR)市場發展的因素

擴增實境(AR) 和虛擬實境 (VR) 在醫療保健領域的全球市場發展受到高成本和必要設備成本的限制。這些技術所需的複雜頭戴式設備、感測器和軟體都需要大量的資金投入,這成為小規模醫療機構和診所採用這些創新技術的障礙。此外,持續的維護成本和嚴格的預算限制也進一步阻礙了這些技術的廣泛應用。因此,儘管這些技術具有許多優勢,對更佳醫療保健解決方案的需求日益成長,但其市場擴張潛力仍有限。

醫療領域擴增實境(AR)與虛擬實境(VR)的全球市場趨勢

全球醫療保健領域的擴增實境(AR) 和虛擬實境 (VR) 市場正呈現出遠距手術和遠端醫療解決方案應用顯著成長的趨勢。隨著 AR/VR 技術融入醫療保健環境,外科醫生現在能夠遠端進行手術,患者無論身處何處都能獲得虛擬諮詢。這項進步不僅打破了地理限制,還改善了患者獲得專科護理的途徑,並促進了醫療專業人員之間的協作。因此,醫療產業正迅速採用身臨其境型解決方案,改變全球醫療服務的提供和體驗方式,並最終改善患者的治療效果。

目錄

介紹

  • 調查目標
  • 市場定義和範圍

調查方法

  • 調查過程
  • 二手資料和一手資料方法
  • 市場規模估算方法

執行摘要

  • 全球市場展望
  • 市場主要亮點
  • 細分市場概覽
  • 競爭格局概述

市場動態與展望

  • 總體經濟指標
  • 促進因素和機遇
  • 限制與挑戰
  • 供給面趨勢
  • 需求面趨勢
  • 波特的分析和影響

關鍵市場考察

  • 關鍵成功因素
  • 影響市場的因素
  • 關鍵投資機會
  • 生態系測繪
  • 市場吸引力指數(2025)
  • PESTEL 分析
  • 價值鏈分析
  • 定價分析
  • 案例研究
  • 監管環境
  • 技術評估

全球醫療保健領域擴增實境(AR) 和虛擬實境 (VR) 市場規模(按組件和複合年成長率分類)(2026-2033 年)

  • 硬體
    • 擴增實境設備
    • 頭戴式顯示器(HMD)
    • 智慧眼鏡
    • 手持裝置
    • 虛擬實境設備
    • VR頭戴裝置
    • 手勢追蹤設備
    • 觸覺回饋裝置
    • 網路攝影機和感測器
    • 顯示面板
  • 軟體
    • AR/VR開發平台
    • 視覺化軟體
    • 模擬訓練軟體
  • 服務
    • 安裝和整合
    • 支援與維護
    • 培訓和諮詢

全球醫療保健領域擴增實境(AR)與虛擬實境(VR)市場規模(按技術及複合年成長率分類)(2026-2033 年)

  • 擴增實境(AR)
    • 外科應用
    • 復原
    • 培訓和醫學教育
  • 虛擬實境
    • 模擬
    • 診斷
    • 虛擬實境暴露療法(VRET)
    • 復原
    • 疼痛分散療法

全球醫療保健產業擴增實境(AR) 與虛擬實境 (VR) 市場規模(按最終用戶分類)及複合年成長率 (2026-2033)

  • 醫院、診所和外科中心
  • 醫院及手術中心
  • 學術和研究機構
  • 診斷中心
  • 復健中心
  • 製藥和生物技術公司
  • 醫療設備製造商
  • 病患/一般家庭用戶
  • 政府和國防機構

全球醫療保健領域擴增實境(AR)和虛擬實境(VR)市場規模(按應用和複合年成長率分類)(2026-2033 年)

  • 外科手術
  • 治療
  • 教育和培訓
  • 復健治療
  • 醫學訓練與教育
  • 診斷影像
  • 患者照護與管理
  • 遠端醫療和遠距監測
  • 製藥領域的應用案例
  • 健身與健康

全球擴增實境(AR)與虛擬實境(VR)市場規模及複合年成長率(2026-2033)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太其他地區
  • 拉丁美洲
    • 墨西哥
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業的市場定位(2025 年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市佔率分析(2025 年)
  • 主要企業公司簡介
    • 公司詳情
    • 產品系列分析
    • 依業務板塊進行公司股票分析
    • 2023-2025年營收年比比較

主要企業簡介

  • Intuitive Surgical(United States)
  • Microsoft Corporation(United States)
  • Osso VR(United States)
  • AppliedVR(United States)
  • Surgical Science Sweden AB(Sweden)
  • Medtronic(Ireland)
  • General Electric Company(United States)
  • Mindmaze(Switzerland)
  • VRHealth(United States)
  • Vicarious Surgical(United States)
  • FundamentalVR(United Kingdom)
  • GIGXR, Inc.(United States)
  • Bioflight VR(United States)
  • BONEZONE(United States)
  • Augmedics(Israel)
  • Meta Platforms, Inc.(United States)
  • Aptiv(Ireland)
  • Layar(United Kingdom)
  • Novartis International AG(Switzerland)
  • Proprio Vision(United States)

結論與建議

簡介目錄
Product Code: SQMIG35G2368

Global Augmented and Virtual Reality In Healthcare Market size was valued at USD 4.81 Billion in 2024 and is poised to grow from USD 5.65 Billion in 2025 to USD 20.39 Billion by 2033, growing at a CAGR of 17.4% during the forecast period (2026-2033).

The global augmented and virtual reality market in healthcare is primarily fueled by the rising need for sophisticated medical training and simulation resources. Traditional educational methods often face limitations such as ethical dilemmas and inconsistent clinical exposure. AR and VR technology address these challenges by providing immersive, risk-free environments that allow healthcare professionals to practice surgeries, explore anatomy, and respond to emergencies. This leads to improved accuracy, decision-making, and retention of complex information. Furthermore, rapid advancements in AR/VR hardware and software, including high-resolution visuals and real-time data integration, enhance the realism of medical experiences. AI-driven solutions further customize training and treatment, fostering greater engagement among healthcare providers and patients. As a result, there's increased adoption of these technologies, driving overall market growth.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Augmented and Virtual Reality In Healthcare market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Augmented and Virtual Reality In Healthcare Market Segments Analysis

Global Augmented and Virtual Reality In Healthcare Market is segmented by Component, Technology, End User, Application and region. Based on Component, the market is segmented into Hardware, Software and Services. Based on Technology, the market is segmented into Augmented Reality and Virtual Reality. Based on End User, the market is segmented into Hospitals, Clinics, and Surgical Centers, Hospitals & Surgical Centers, Academic Institutes & Research Organizations, Diagnostics Centers, Rehabilitation Centers, Pharmaceutical & Biotech Companies, Medical Device Manufacturers, Patients/Home Users and Government & Defense. Based on Application, the market is segmented into Surgery, Therapy, Education and training, Rehabilitation Therapy, Medical Training & Education, Diagnostic Imaging, Patient Care & Management, Telemedicine & Remote Monitoring, Pharmaceutical Use Cases and Fitness & Wellness. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Augmented and Virtual Reality In Healthcare Market

The global market for augmented and virtual reality in healthcare is fueled by the rising demand for enhanced medical training and simulation opportunities. These technologies offer immersive, risk-free environments that enable healthcare professionals to practice various surgical procedures and techniques. By facilitating hands-on experience, augmented and virtual reality significantly boosts skill development, minimizes the likelihood of errors, and ultimately enhances patient safety. As a result, there is a growing trend among hospitals and medical institutions to integrate these cutting-edge solutions into their training programs, making them an essential component of modern healthcare education and practice.

Restraints in the Global Augmented and Virtual Reality In Healthcare Market

The global market for augmented and virtual reality in healthcare encounters limitations due to the high costs associated with implementation and necessary equipment. The advanced headsets, sensors, and software integral to these technologies require significant financial investment, creating barriers for smaller healthcare facilities and clinics to adopt such innovations. Additionally, ongoing maintenance expenses and strict budgetary constraints further hinder the widespread use of these technologies. As a result, despite the numerous advantages and increasing demand for improved healthcare solutions, the potential for market expansion remains constrained.

Market Trends of the Global Augmented and Virtual Reality In Healthcare Market

The global market for Augmented and Virtual Reality in healthcare is witnessing a notable trend in the adoption of remote surgery and telemedicine solutions. As AR/VR technologies become more integrated into medical practices, they empower surgeons to conduct procedures from afar while facilitating virtual consultations for patients, regardless of location. This advancement not only eliminates geographical barriers but also enhances patient access to specialized care and fosters collaboration among healthcare professionals. As a result, the healthcare industry is rapidly embracing immersive solutions, leading to improved outcomes and a transformative shift in how medical services are delivered and experienced worldwide.

Table of Contents

Introduction

  • Objectives of the Study
  • Market Definition & Scope

Research Methodology

  • Research Process
  • Secondary & Primary Data Methods
  • Market Size Estimation Methods

Executive Summary

  • Global Market Outlook
  • Key Market Highlights
  • Segmental Overview
  • Competition Overview

Market Dynamics & Outlook

  • Macro-Economic Indicators
  • Drivers & Opportunities
  • Restraints & Challenges
  • Supply Side Trends
  • Demand Side Trends
  • Porters Analysis & Impact
    • Competitive Rivalry
    • Threat of Substitute
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers

Key Market Insights

  • Key Success Factors
  • Market Impacting Factors
  • Top Investment Pockets
  • Ecosystem Mapping
  • Market Attractiveness Index, 2025
  • PESTEL Analysis
  • Value Chain Analysis
  • Pricing Analysis
  • Case Studies
  • Regulatory Landscape
  • Technology Assessment

Global Augmented and Virtual Reality In Healthcare Market Size by Component & CAGR (2026-2033)

  • Market Overview
  • Hardware
    • AR Devices
    • Head-mounted displays (HMDs)
    • Smart glasses
    • Handheld devices
    • VR Devices
    • VR headsets
    • Gesture-tracking devices
    • Haptic feedback devices
    • Cameras & Sensors
    • Display Panels
  • Software
    • AR/VR Development Platforms
    • Visualization Software
    • Simulation & Training Software
  • Services
    • Installation & Integration
    • Support & Maintenance
    • Training & Consulting

Global Augmented and Virtual Reality In Healthcare Market Size by Technology & CAGR (2026-2033)

  • Market Overview
  • Augmented Reality
    • Surgical Application
    • Rehabilitation
    • Training & Medical Education
  • Virtual Reality
    • Simulation
    • Diagnostics
    • Virtual Reality Exposure Therapy (VRET)
    • Rehabilitation
    • Pain Distraction

Global Augmented and Virtual Reality In Healthcare Market Size by End User & CAGR (2026-2033)

  • Market Overview
  • Hospitals, Clinics, and Surgical Centers
  • Hospitals & Surgical Centers
  • Academic Institutes & Research Organizations
  • Diagnostics Centers
  • Rehabilitation Centers
  • Pharmaceutical & Biotech Companies
  • Medical Device Manufacturers
  • Patients/Home Users
  • Government & Defense

Global Augmented and Virtual Reality In Healthcare Market Size by Application & CAGR (2026-2033)

  • Market Overview
  • Surgery
  • Therapy
  • Education and training
  • Rehabilitation Therapy
  • Medical Training & Education
  • Diagnostic Imaging
  • Patient Care & Management
  • Telemedicine & Remote Monitoring
  • Pharmaceutical Use Cases
  • Fitness & Wellness

Global Augmented and Virtual Reality In Healthcare Market Size & CAGR (2026-2033)

  • North America (Component, Technology, End User, Application)
    • US
    • Canada
  • Europe (Component, Technology, End User, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Technology, End User, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Technology, End User, Application)
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Technology, End User, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2025
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2025
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2023-2025)

Key Company Profiles

  • Intuitive Surgical (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Osso VR (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AppliedVR (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Surgical Science Sweden AB (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Medtronic (Ireland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • General Electric Company (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mindmaze (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VRHealth (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vicarious Surgical (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • FundamentalVR (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GIGXR, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bioflight VR (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BONEZONE (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Augmedics (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms, Inc.(United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Aptiv (Ireland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Layar (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Novartis International AG (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Proprio Vision (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations