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市場調查報告書
商品編碼
1755576
電子遊戲市場規模、佔有率、成長分析(按類型、按設備、按遊戲類型、按地區)- 產業預測,2025 年至 2032 年Video Game Market Size, Share, and Growth Analysis, By Type (Online, Offline), By Device (Consoles, Mobile, PC), By Game Type, By Region, And Segment Forecast, 2025-2032 |
預計到 2023 年,全球電玩市場價值將達到 2,443 億美元,從 2024 年的 2,775.2 億美元成長到 2032 年的 7,697.1 億美元,預測期內(2025-2032 年)的複合年成長率為 13.6%。
電子遊戲市場正經歷顯著成長,這主要得益於幾個關鍵因素,包括遊戲平台的技術進步、手機遊戲的興起以及線上串流媒體和電子競技的突然流行。從傳統遊戲機和個人電腦轉向行動裝置和雲端服務提高了遊戲的可近性。智慧型手機的廣泛普及和網路連線的改善使手機遊戲產業呈指數級成長,而電子競技已發展成為一個價值數十億美元的產業,職業聯賽和全球錦標賽吸引了大批觀眾。此外,向戰利品箱和戰鬥通行證等遊戲內盈利模式的轉變正在為開發者提供新的收益來源。儘管存在這些機會,但高昂的開發成本、監管障礙、激烈的競爭和網路安全問題等挑戰也可能阻礙市場發展。
Global Video Game Market size was valued at USD 244.3 billion in 2023 and is poised to grow from USD 277.52 billion in 2024 to USD 769.71 billion by 2032, growing at a CAGR of 13.6% during the forecast period (2025-2032).
The video game market is experiencing significant growth driven by several key factors, including technological advancements in gaming platforms, the rise of mobile gaming, and the burgeoning popularity of online streaming and e-sports. The transition from traditional consoles and PCs to mobile devices and cloud services is enhancing accessibility. The proliferation of smartphones and improved internet connectivity are catapulting the mobile gaming sector, while e-sports has transformed into a billion-dollar industry with professional leagues and global tournaments gaining massive viewership. Additionally, the shift toward in-game monetization models, like loot boxes and battle passes, offers developers new revenue streams. Despite these opportunities, challenges such as high development costs, regulatory hurdles, intense competition, and cybersecurity concerns may hinder market penetration.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Video Game market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Video Game Market Segments Analysis
Global video game market is segmented by device, type, game type, and region. Based on device, the market is segmented into consoles, PC, and mobile. Based on game type, the market is segmented into action, adventure, arcade, casual, children's entertainment, strategy, sports, shooter, role-playing, and racing. Based on type, the market is segmented into online and offline. Based on Region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
Driver of the Global Video Game Market
The Global Video Game market is being significantly driven by the rapid evolution of gaming platforms, which have transitioned from traditional consoles and PCs to mobile devices and cloud-based services. Advances in graphics, high-speed processors, and immersive technologies like ray tracing and real-time physics enhance user engagement and satisfaction. Additionally, cross-platform compatibility ensures seamless gaming experiences across different devices, further appealing to consumers. These ongoing innovations consistently expand the possibilities within the gaming landscape, prompting increased consumer spending and positively influencing the overall outlook for the video game market. As a result, the industry continues to grow and adapt to changing consumer expectations.
Restraints in the Global Video Game Market
The rapid rise of online gaming and interconnected platforms has significantly heightened the risk of cyberattacks, such as hacking, data breaches, and account theft, making video game servers and user data prime targets for cybercriminals. Insufficient security protocols can result in substantial financial losses and damage to a company's reputation. Moreover, the prevalence of toxic behavior, harassment, and online abuse within gaming communities further compounds these challenges, negatively affecting user experience. Together, these issues pose serious constraints on the global demand for video games, limiting the industry's potential for growth and innovation in an increasingly competitive market.
Market Trends of the Global Video Game Market
The global video game market is witnessing a significant shift towards subscription-based gaming services, where players pay a monthly fee for unlimited access to a diverse library of titles. This model not only enhances value and convenience for gamers, but also fosters greater user retention and consistent revenue streams for companies. It incentivizes players to discover and engage with a broader array of games, benefiting indie developers seeking greater exposure. As consumer preferences increasingly favor digital access and on-demand content, this trend is anticipated to unlock new business opportunities, positioning subscription services as a pivotal component of the industry's future growth strategy.