視覺效果市場規模、佔有率、成長分析(按組件、類型、應用和地區)—2025 年至 2032 年產業預測
市場調查報告書
商品編碼
1722295

視覺效果市場規模、佔有率、成長分析(按組件、類型、應用和地區)—2025 年至 2032 年產業預測

Visual Effect Market Size, Share, and Growth Analysis, By Component (Software, Hardware), By Type (Matte Painting, Animation), By Application, By Region, And Segment Forecast, 2025-2032

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

預計 2023 年全球視覺效果市場價值將達到 96 億美元,並從 2024 年的 106.5 億美元成長到 2032 年的 224.2 億美元,預測期內(2025-2032 年)的複合年成長率為 9.75%。

全球視覺效果 (VFX) 市場預計將出現強勁成長,這主要歸因於對身臨其境型內容的需求不斷增加以及 CGI 和即時渲染技術的進步。直接數位內容消費的興起,尤其是透過 Netflix 和 Disney+ 等 OTT 平台,正在改變消費者體驗,Netflix 計劃在 2024 年投資超過 170 億美元用於大量視覺特效的原創作品。但該行業面臨重大挑戰,包括因製作日程緊張和藝術家倦怠而導致的勞動力問題。這些障礙使得電影公司將目光投向新興經濟體以尋求具有成本效益的解決方案,但人工智慧輔助工具和虛擬製作等技術創新提供了提高效率的潛力,並為包括元宇宙和虛擬影響者在內的未來應用帶來了樂觀。

目錄

介紹

  • 調查目的
  • 研究範圍
  • 定義

調查方法

  • 資訊採購
  • 二次資料和一次資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 細分機會分析

市場動態與展望

  • 市場概覽
  • 供需趨勢分析
  • 市場動態
    • 促進因素和機會
    • 限制與挑戰
  • 波特的分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 主要投資機會
  • 市場生態系統
  • 市場吸引力指數(2024年)
  • PESTEL分析
  • 總體經濟指標
  • 技術評估
  • 價值鏈分析
  • 監管分析
  • 專利分析
  • 案例研究分析

視覺效果市場規模(依組件分類)及複合年成長率(2025-2032)

  • 市場概覽
  • 軟體
  • 硬體
  • 服務

視覺效果市場規模(按類型和複合年成長率) (2025-2032)

  • 市場概覽
  • 霧面漆
  • 卡通
  • 合成
  • 造型
  • 動作捕捉
  • 其他

視覺效果市場規模(依應用分類)及複合年成長率(2025-2032)

  • 市場概覽
  • 電影
  • 遊戲
  • 廣告
  • 其他

視覺效果市場規模(按地區)及複合年成長率(2025-2032)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他拉丁美洲
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024年)
  • 主要企業簡介
    • 公司詳情
    • 產品系列分析
    • 公司分部佔有率分析
    • 收益與前一年同期比較對比(2022-2024 年)

主要企業簡介

  • Ruckus Marketing, LLC
  • Indigo Productions
  • 17 Projects
  • The Monk studios
  • Weta FX
  • Brandium Agency
  • eDesign
  • Machiavel Studios
  • Orizon
  • Colormatics
  • Fishfinger
  • Fireart Studio
  • Covalent
  • Prolific studio
  • Bumbuk studio
  • Nomadigo
  • Tokyo design studio
  • Null station
  • Haut CGI
  • 3:13 film

結論和建議

簡介目錄
Product Code: SQMIG50H2009

Global Visual Effect market size was valued at USD 9.60 Billion in 2023 and is poised to grow from USD 10.65 Billion in 2024 to USD 22.42 Billion by 2032, growing at a CAGR of 9.75% in the forecast period (2025-2032).

The global visual effects (VFX) market is poised for robust growth, primarily driven by the increasing demand for immersive content and advancements in CGI and real-time rendering technologies. The rise of direct digital content consumption, particularly through OTT platforms like Netflix and Disney+, is transforming consumer experiences, with Netflix committing over $17 billion in 2024 to VFX-heavy originals. However, the industry faces significant challenges, including labor issues stemming from tight production schedules and burnout among artists, highlighted by concerns from over 200 VFX artists at major studios like Marvel. While these hurdles can lead studios to seek cost-effective solutions in developing economies, innovations such as AI-assisted tools and virtual production offer potential for efficiency, driving optimism for future applications, including the metaverse and virtual influencers.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Visual Effect market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Visual Effect Market Segments Analysis

The global Visual Effect market is segmented into component, type, application, and region. By component, the market is classified into software, hardware, and services. Depending on type, it is divided into matte painting, animation, compositing, modelling, motion capture, and others. According to application, the market is categorized into movies, gaming, advertisements, and others. Regionally, the market is analyzed across North America, Europe, Asia-Pacific, Middle East & Africa, and Latin America.

Driver of the Global Visual Effect Market

The global visual effects (VFX) market is experiencing significant growth due to advancements in technology, particularly the integration of AI-driven software, 3D rendering, and real-time rendering techniques. Major players in the industry, such as Disney and Industrial Light & Magic (ILM), have adopted AI technologies to improve post-production efficiency and enhance the visual quality of their products. For instance, ILM set new benchmarks in 2023 with its real-time rendering techniques used in "The Mandalorian," which not only accelerated production timelines but also raised the overall quality of visual effects. This innovative approach has greatly contributed to the escalating demand within the market.

Restraints in the Global Visual Effect Market

The Global Visual Effects (VFX) market faces several constraints primarily due to the high costs associated with production. Creating high-quality visual effects necessitates the use of expensive software, advanced hardware, and highly skilled personnel, which can significantly inflate overall expenses. For instance, a report from Pixar Animation Studios in 2023 indicated that the production costs for an animated film featuring extensive VFX could easily surpass $150 million. Notably, Marvel Studios' Avengers: Endgame (2019) allocated around $200 million solely for VFX. Such exorbitant expenses represent a significant barrier for smaller studios, thereby restricting competition and stifling innovation within the industry.

Market Trends of the Global Visual Effect Market

The Global Visual Effects (VFX) market is witnessing a transformative shift driven by the integration of AI-powered tools and automation, significantly enhancing content creation processes. As studios respond to the surging demand for high-quality visual content across film, television, and gaming, they are increasingly adopting AI-driven algorithms for key tasks such as rotoscoping, compositing, and color correction. This technological evolution not only accelerates production timelines and improves accuracy but also reduces manual labor, helping studios lower costs and maintain competitive standards. Consequently, the VFX landscape is rapidly evolving as companies prioritize these innovative tools to ensure sustainable growth and production excellence.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Supply & Demand Trend Analysis
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Technology Assessment
  • Value Chain Analysis
  • Regulatory Analysis
  • Patent Analysis
  • Case Study Analysis

Global Visual Effect Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Software
  • Hardware
  • Services

Global Visual Effect Market Size by Type & CAGR (2025-2032)

  • Market Overview
  • Matte Painting
  • Animation
  • Compositing
  • Modelling
  • Motion Capture
  • Others

Global Visual Effect Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Movies
  • Gaming
  • Advertisements
  • Others

Global Visual Effect Market Size & CAGR (2025-2032)

  • North America (Component, Type, Application)
    • US
    • Canada
  • Europe (Component, Type, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Type, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Type, Application)
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa (Component, Type, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Ruckus Marketing, LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Indigo Productions
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 17 Projects
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Monk studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Weta FX
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Brandium Agency
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • eDesign
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Machiavel Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Orizon
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Colormatics
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fishfinger
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fireart Studio
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Covalent
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Prolific studio
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bumbuk studio
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nomadigo
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tokyo design studio
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Null station
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Haut CGI
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 3:13 film
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations