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市場調查報告書
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1861270

區塊鏈在媒體、廣告和娛樂領域的應用:全球市場佔有率和排名、總銷售額和需求預測(2025-2031 年)

Blockchain in Media, Advertising, and Entertainment - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

出版日期: | 出版商: QYResearch | 英文 91 Pages | 商品交期: 2-3個工作天內

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2024 年全球媒體、廣告和娛樂領域的區塊鏈市場規模估計為 15.63 億美元,預計到 2031 年將達到 80.14 億美元,在預測期(2025-2031 年)以 27.0% 的複合年成長率成長。

區塊鏈在媒體、廣告和娛樂領域的應用,指的是利用分散式帳本技術(DLT)來變革媒體生態系統中內容的創作、分發、保護和獲利方式。區塊鏈提供了一個安全、透明且去中心化的平台,以應對智慧財產權保護、數位版權管理、版稅支付、廣告詐欺和受眾互動等長期存在的挑戰。

數位廣告產業持續面臨點擊詐騙、虛假廣告曝光率和不透明仲介業者等挑戰。區塊鏈將所有廣告廣告曝光率和交易記錄在一個不可篡改的帳本上,使廣告主和發布商能夠檢驗效果指標並防止詐欺。這種對課責和信任的追求是推動廣告業採用區塊鏈技術的關鍵因素。

在傳統娛樂產業,藝術家和內容創作者經常面臨版稅延遲支付、支付不足或有爭議等問題。基於區塊鏈的智慧合約能夠實現音樂、電影或數位內容每次播放、下載或購買時,版稅都能即時自動分配。這創造了一個更公平的生態系統,吸引了獨立創作者和知名創作者加入區塊鏈平台。

媒體盜版每年造成全球各產業數十億美元的損失。區塊鏈數位版權管理 (DRM) 解決方案提供安全的版權所有權記錄和內容可追溯性,更容易識別和阻止盜版。隨著安全內容分發的需求不斷成長,區塊鏈正成為版權保護的關鍵底層技術。

非同質化代幣(NFT)和內容代幣化的興起,為藝術家、電影製作人、音樂家和遊戲開發者創造了新的獲利模式,使粉絲能夠購買、交易和收藏獨家內容、周邊產品和體驗的數位所有權。隨著創作者和消費者都尋求直接、以價值主導的互動關係,這一趨勢正在推動區塊鏈技術在媒體和娛樂領域的應用。

區塊鏈使創作者能夠繞過經銷商和仲介業者,直接接觸受眾。去中心化平台讓藝術家和媒體公司保留更大的收入佔有率,同時提供靈活的微支付模式(例如,收費付費、基於加密貨幣的訂閱)。對更公平、以創作者為先的經營模式的需求正在加速區塊鏈的普及應用。

本報告旨在按地區/國家、類型和平台對全球媒體、廣告和娛樂領域的區塊鏈市場進行全面分析,重點關注總收入、市場佔有率和主要企業的排名。

本報告以收益為準,以2024年為基準年,對媒體、廣告和娛樂產業的區塊鏈市場規模、估值和預測進行了分析,並涵蓋了2020年至2031年的歷史數據和預測數據。定量和定性分析將幫助讀者制定業務和成長策略,評估市場競爭,分析公司在當前市場中的地位,並就媒體、廣告和娛樂產業的區塊鏈應用做出明智的商業決策。

市場區隔

公司

  • IBM
  • Microsoft
  • Amazon Web Services
  • Oracle
  • SAP
  • ConsenSys
  • Acceture
  • Oracle
  • Infosys
  • Bitfury

按類型分類的細分市場

  • 本地部署
  • 雲端基礎的

平台細分

  • Ethereum
  • Hyperledger
  • Quorum
  • 其他

按地區

  • 北美洲
    • 美國
    • 加拿大
  • 亞太地區
    • 中國
    • 日本
    • 韓國
    • 東南亞
    • 印度
    • 澳洲
    • 亞太其他地區
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 荷蘭
    • 北歐國家
    • 其他歐洲
  • 拉丁美洲
    • 墨西哥
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲
    • 土耳其
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 其他中東和非洲地區

The global market for Blockchain in Media, Advertising, and Entertainment was estimated to be worth US$ 1563 million in 2024 and is forecast to a readjusted size of US$ 8014 million by 2031 with a CAGR of 27.0% during the forecast period 2025-2031.

Blockchain in Media, Advertising, and Entertainment refers to the use of distributed ledger technology (DLT) to transform how content is created, distributed, protected, and monetized across the media ecosystem. By providing a secure, transparent, and decentralized platform, blockchain addresses long-standing challenges in intellectual property protection, digital rights management, royalty payments, advertising fraud, and audience engagement.

Digital advertising faces persistent challenges like click fraud, fake impressions, and non-transparent middlemen. Blockchain ensures that every ad impression and transaction is recorded on an immutable ledger, enabling advertisers and publishers to verify performance metrics and prevent fraud. This push for accountability and trust is a major driver of blockchain adoption in advertising.

In the traditional entertainment industry, artists and content creators often face delays, underpayments, or disputes regarding royalties. Blockchain-powered smart contracts enable real-time, automated royalty distribution whenever music, films, or digital content is streamed, downloaded, or purchased. This creates fairer ecosystems that attract both independent and established creators to blockchain platforms.

Media piracy costs the global industry billions of dollars annually. Blockchain's digital rights management (DRM) solutions provide secure ownership records and content traceability, making it easier to identify and prevent piracy. As demand for secure content distribution grows, blockchain emerges as a key enabler of copyright protection.

The rise of non-fungible tokens (NFTs) and content tokenization has created new monetization models for artists, filmmakers, musicians, and game developers. Fans can buy, trade, and collect digital ownership rights of exclusive content, merchandise, or experiences. This trend fuels blockchain adoption in media and entertainment as both creators and consumers explore direct, value-driven relationships.

Blockchain enables creators to bypass traditional distributors and intermediaries, reaching audiences directly. With decentralized platforms, artists and media companies can retain a greater share of revenue while offering flexible micropayment models (e.g., pay-per-stream, crypto-based subscriptions). The demand for fairer, creator-first business models is accelerating blockchain use.

This report aims to provide a comprehensive presentation of the global market for Blockchain in Media, Advertising, and Entertainment, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Blockchain in Media, Advertising, and Entertainment by region & country, by Type, and by Platform.

The Blockchain in Media, Advertising, and Entertainment market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Blockchain in Media, Advertising, and Entertainment.

Market Segmentation

By Company

  • IBM
  • Microsoft
  • Amazon Web Services
  • Oracle
  • SAP
  • ConsenSys
  • Acceture
  • Oracle
  • Infosys
  • Bitfury

Segment by Type

  • On-Premise
  • Cloud Based

Segment by Platform

  • Ethereum
  • Hyperledger
  • Quorum
  • Others

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Blockchain in Media, Advertising, and Entertainment company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Platform, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Blockchain in Media, Advertising, and Entertainment in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Blockchain in Media, Advertising, and Entertainment in country level. It provides sigmate data by Type, and by Platform for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Blockchain in Media, Advertising, and Entertainment Product Introduction
  • 1.2 Global Blockchain in Media, Advertising, and Entertainment Market Size Forecast (2020-2031)
  • 1.3 Blockchain in Media, Advertising, and Entertainment Market Trends & Drivers
    • 1.3.1 Blockchain in Media, Advertising, and Entertainment Industry Trends
    • 1.3.2 Blockchain in Media, Advertising, and Entertainment Market Drivers & Opportunity
    • 1.3.3 Blockchain in Media, Advertising, and Entertainment Market Challenges
    • 1.3.4 Blockchain in Media, Advertising, and Entertainment Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Blockchain in Media, Advertising, and Entertainment Players Revenue Ranking (2024)
  • 2.2 Global Blockchain in Media, Advertising, and Entertainment Revenue by Company (2020-2025)
  • 2.3 Key Companies Blockchain in Media, Advertising, and Entertainment Manufacturing Base Distribution and Headquarters
  • 2.4 Key Companies Blockchain in Media, Advertising, and Entertainment Product Offered
  • 2.5 Key Companies Time to Begin Mass Production of Blockchain in Media, Advertising, and Entertainment
  • 2.6 Blockchain in Media, Advertising, and Entertainment Market Competitive Analysis
    • 2.6.1 Blockchain in Media, Advertising, and Entertainment Market Concentration Rate (2020-2025)
    • 2.6.2 Global 5 and 10 Largest Companies by Blockchain in Media, Advertising, and Entertainment Revenue in 2024
    • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Blockchain in Media, Advertising, and Entertainment as of 2024)
  • 2.7 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 On-Premise
    • 3.1.2 Cloud Based
  • 3.2 Global Blockchain in Media, Advertising, and Entertainment Sales Value by Type
    • 3.2.1 Global Blockchain in Media, Advertising, and Entertainment Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Blockchain in Media, Advertising, and Entertainment Sales Value, by Type (2020-2031)
    • 3.2.3 Global Blockchain in Media, Advertising, and Entertainment Sales Value, by Type (%) (2020-2031)

4 Segmentation by Platform

  • 4.1 Introduction by Platform
    • 4.1.1 Ethereum
    • 4.1.2 Hyperledger
    • 4.1.3 Quorum
    • 4.1.4 Others
  • 4.2 Global Blockchain in Media, Advertising, and Entertainment Sales Value by Platform
    • 4.2.1 Global Blockchain in Media, Advertising, and Entertainment Sales Value by Platform (2020 VS 2024 VS 2031)
    • 4.2.2 Global Blockchain in Media, Advertising, and Entertainment Sales Value, by Platform (2020-2031)
    • 4.2.3 Global Blockchain in Media, Advertising, and Entertainment Sales Value, by Platform (%) (2020-2031)

5 Segmentation by Region

  • 5.1 Global Blockchain in Media, Advertising, and Entertainment Sales Value by Region
    • 5.1.1 Global Blockchain in Media, Advertising, and Entertainment Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Blockchain in Media, Advertising, and Entertainment Sales Value by Region (2020-2025)
    • 5.1.3 Global Blockchain in Media, Advertising, and Entertainment Sales Value by Region (2026-2031)
    • 5.1.4 Global Blockchain in Media, Advertising, and Entertainment Sales Value by Region (%), (2020-2031)
  • 5.2 North America
    • 5.2.1 North America Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 5.2.2 North America Blockchain in Media, Advertising, and Entertainment Sales Value by Country (%), 2024 VS 2031
  • 5.3 Europe
    • 5.3.1 Europe Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 5.3.2 Europe Blockchain in Media, Advertising, and Entertainment Sales Value by Country (%), 2024 VS 2031
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 5.4.2 Asia Pacific Blockchain in Media, Advertising, and Entertainment Sales Value by Region (%), 2024 VS 2031
  • 5.5 South America
    • 5.5.1 South America Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 5.5.2 South America Blockchain in Media, Advertising, and Entertainment Sales Value by Country (%), 2024 VS 2031
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 5.6.2 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Blockchain in Media, Advertising, and Entertainment Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 6.3.2 United States Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Blockchain in Media, Advertising, and Entertainment Sales Value by Platform, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 6.4.2 Europe Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Blockchain in Media, Advertising, and Entertainment Sales Value by Platform, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 6.5.2 China Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Blockchain in Media, Advertising, and Entertainment Sales Value by Platform, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 6.6.2 Japan Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Blockchain in Media, Advertising, and Entertainment Sales Value by Platform, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 6.7.2 South Korea Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Blockchain in Media, Advertising, and Entertainment Sales Value by Platform, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Blockchain in Media, Advertising, and Entertainment Sales Value by Platform, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Blockchain in Media, Advertising, and Entertainment Sales Value, 2020-2031
    • 6.9.2 India Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Blockchain in Media, Advertising, and Entertainment Sales Value by Platform, 2024 VS 2031

7 Company Profiles

  • 7.1 IBM
    • 7.1.1 IBM Profile
    • 7.1.2 IBM Main Business
    • 7.1.3 IBM Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
    • 7.1.4 IBM Blockchain in Media, Advertising, and Entertainment Revenue (US$ Million) & (2020-2025)
    • 7.1.5 IBM Recent Developments
  • 7.2 Microsoft
    • 7.2.1 Microsoft Profile
    • 7.2.2 Microsoft Main Business
    • 7.2.3 Microsoft Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
    • 7.2.4 Microsoft Blockchain in Media, Advertising, and Entertainment Revenue (US$ Million) & (2020-2025)
    • 7.2.5 Microsoft Recent Developments
  • 7.3 Amazon Web Services
    • 7.3.1 Amazon Web Services Profile
    • 7.3.2 Amazon Web Services Main Business
    • 7.3.3 Amazon Web Services Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
    • 7.3.4 Amazon Web Services Blockchain in Media, Advertising, and Entertainment Revenue (US$ Million) & (2020-2025)
    • 7.3.5 Amazon Web Services Recent Developments
  • 7.4 Oracle
    • 7.4.1 Oracle Profile
    • 7.4.2 Oracle Main Business
    • 7.4.3 Oracle Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
    • 7.4.4 Oracle Blockchain in Media, Advertising, and Entertainment Revenue (US$ Million) & (2020-2025)
    • 7.4.5 Oracle Recent Developments
  • 7.5 SAP
    • 7.5.1 SAP Profile
    • 7.5.2 SAP Main Business
    • 7.5.3 SAP Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
    • 7.5.4 SAP Blockchain in Media, Advertising, and Entertainment Revenue (US$ Million) & (2020-2025)
    • 7.5.5 SAP Recent Developments
  • 7.6 ConsenSys
    • 7.6.1 ConsenSys Profile
    • 7.6.2 ConsenSys Main Business
    • 7.6.3 ConsenSys Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
    • 7.6.4 ConsenSys Blockchain in Media, Advertising, and Entertainment Revenue (US$ Million) & (2020-2025)
    • 7.6.5 ConsenSys Recent Developments
  • 7.7 Acceture
    • 7.7.1 Acceture Profile
    • 7.7.2 Acceture Main Business
    • 7.7.3 Acceture Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
    • 7.7.4 Acceture Blockchain in Media, Advertising, and Entertainment Revenue (US$ Million) & (2020-2025)
    • 7.7.5 Acceture Recent Developments
  • 7.8 Oracle
    • 7.8.1 Oracle Profile
    • 7.8.2 Oracle Main Business
    • 7.8.3 Oracle Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
    • 7.8.4 Oracle Blockchain in Media, Advertising, and Entertainment Revenue (US$ Million) & (2020-2025)
    • 7.8.5 Oracle Recent Developments
  • 7.9 Infosys
    • 7.9.1 Infosys Profile
    • 7.9.2 Infosys Main Business
    • 7.9.3 Infosys Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
    • 7.9.4 Infosys Blockchain in Media, Advertising, and Entertainment Revenue (US$ Million) & (2020-2025)
    • 7.9.5 Infosys Recent Developments
  • 7.10 Bitfury
    • 7.10.1 Bitfury Profile
    • 7.10.2 Bitfury Main Business
    • 7.10.3 Bitfury Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
    • 7.10.4 Bitfury Blockchain in Media, Advertising, and Entertainment Revenue (US$ Million) & (2020-2025)
    • 7.10.5 Bitfury Recent Developments

8 Industry Chain Analysis

  • 8.1 Blockchain in Media, Advertising, and Entertainment Industrial Chain
  • 8.2 Blockchain in Media, Advertising, and Entertainment Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Blockchain in Media, Advertising, and Entertainment Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Blockchain in Media, Advertising, and Entertainment Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer

List of Tables

  • Table 1. Blockchain in Media, Advertising, and Entertainment Market Trends
  • Table 2. Blockchain in Media, Advertising, and Entertainment Market Drivers & Opportunity
  • Table 3. Blockchain in Media, Advertising, and Entertainment Market Challenges
  • Table 4. Blockchain in Media, Advertising, and Entertainment Market Restraints
  • Table 5. Global Blockchain in Media, Advertising, and Entertainment Revenue by Company (2020-2025) & (US$ Million)
  • Table 6. Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share by Company (2020-2025)
  • Table 7. Key Companies Blockchain in Media, Advertising, and Entertainment Manufacturing Base Distribution and Headquarters
  • Table 8. Key Companies Blockchain in Media, Advertising, and Entertainment Product Type
  • Table 9. Key Companies Time to Begin Mass Production of Blockchain in Media, Advertising, and Entertainment
  • Table 10. Global Blockchain in Media, Advertising, and Entertainment Companies Market Concentration Ratio (CR5 and HHI)
  • Table 11. Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Blockchain in Media, Advertising, and Entertainment as of 2024)
  • Table 12. Mergers & Acquisitions, Expansion Plans
  • Table 13. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 14. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Type (2020-2025) & (US$ Million)
  • Table 15. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Type (2026-2031) & (US$ Million)
  • Table 16. Global Blockchain in Media, Advertising, and Entertainment Sales Market Share in Value by Type (2020-2025)
  • Table 17. Global Blockchain in Media, Advertising, and Entertainment Sales Market Share in Value by Type (2026-2031)
  • Table 18. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Platform: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 19. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Platform (2020-2025) & (US$ Million)
  • Table 20. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Platform (2026-2031) & (US$ Million)
  • Table 21. Global Blockchain in Media, Advertising, and Entertainment Sales Market Share in Value by Platform (2020-2025)
  • Table 22. Global Blockchain in Media, Advertising, and Entertainment Sales Market Share in Value by Platform (2026-2031)
  • Table 23. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million)
  • Table 24. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Region (2020-2025) & (US$ Million)
  • Table 25. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Region (2026-2031) & (US$ Million)
  • Table 26. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Region (2020-2025) & (%)
  • Table 27. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Region (2026-2031) & (%)
  • Table 28. Key Countries/Regions Blockchain in Media, Advertising, and Entertainment Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031
  • Table 29. Key Countries/Regions Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2025) & (US$ Million)
  • Table 30. Key Countries/Regions Blockchain in Media, Advertising, and Entertainment Sales Value, (2026-2031) & (US$ Million)
  • Table 31. IBM Basic Information List
  • Table 32. IBM Description and Business Overview
  • Table 33. IBM Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
  • Table 34. Revenue (US$ Million) in Blockchain in Media, Advertising, and Entertainment Business of IBM (2020-2025)
  • Table 35. IBM Recent Developments
  • Table 36. Microsoft Basic Information List
  • Table 37. Microsoft Description and Business Overview
  • Table 38. Microsoft Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
  • Table 39. Revenue (US$ Million) in Blockchain in Media, Advertising, and Entertainment Business of Microsoft (2020-2025)
  • Table 40. Microsoft Recent Developments
  • Table 41. Amazon Web Services Basic Information List
  • Table 42. Amazon Web Services Description and Business Overview
  • Table 43. Amazon Web Services Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
  • Table 44. Revenue (US$ Million) in Blockchain in Media, Advertising, and Entertainment Business of Amazon Web Services (2020-2025)
  • Table 45. Amazon Web Services Recent Developments
  • Table 46. Oracle Basic Information List
  • Table 47. Oracle Description and Business Overview
  • Table 48. Oracle Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
  • Table 49. Revenue (US$ Million) in Blockchain in Media, Advertising, and Entertainment Business of Oracle (2020-2025)
  • Table 50. Oracle Recent Developments
  • Table 51. SAP Basic Information List
  • Table 52. SAP Description and Business Overview
  • Table 53. SAP Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
  • Table 54. Revenue (US$ Million) in Blockchain in Media, Advertising, and Entertainment Business of SAP (2020-2025)
  • Table 55. SAP Recent Developments
  • Table 56. ConsenSys Basic Information List
  • Table 57. ConsenSys Description and Business Overview
  • Table 58. ConsenSys Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
  • Table 59. Revenue (US$ Million) in Blockchain in Media, Advertising, and Entertainment Business of ConsenSys (2020-2025)
  • Table 60. ConsenSys Recent Developments
  • Table 61. Acceture Basic Information List
  • Table 62. Acceture Description and Business Overview
  • Table 63. Acceture Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
  • Table 64. Revenue (US$ Million) in Blockchain in Media, Advertising, and Entertainment Business of Acceture (2020-2025)
  • Table 65. Acceture Recent Developments
  • Table 66. Oracle Basic Information List
  • Table 67. Oracle Description and Business Overview
  • Table 68. Oracle Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
  • Table 69. Revenue (US$ Million) in Blockchain in Media, Advertising, and Entertainment Business of Oracle (2020-2025)
  • Table 70. Oracle Recent Developments
  • Table 71. Infosys Basic Information List
  • Table 72. Infosys Description and Business Overview
  • Table 73. Infosys Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
  • Table 74. Revenue (US$ Million) in Blockchain in Media, Advertising, and Entertainment Business of Infosys (2020-2025)
  • Table 75. Infosys Recent Developments
  • Table 76. Bitfury Basic Information List
  • Table 77. Bitfury Description and Business Overview
  • Table 78. Bitfury Blockchain in Media, Advertising, and Entertainment Products, Services and Solutions
  • Table 79. Revenue (US$ Million) in Blockchain in Media, Advertising, and Entertainment Business of Bitfury (2020-2025)
  • Table 80. Bitfury Recent Developments
  • Table 81. Key Raw Materials Lists
  • Table 82. Raw Materials Key Suppliers Lists
  • Table 83. Blockchain in Media, Advertising, and Entertainment Downstream Customers
  • Table 84. Blockchain in Media, Advertising, and Entertainment Distributors List
  • Table 85. Research Programs/Design for This Report
  • Table 86. Key Data Information from Secondary Sources
  • Table 87. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Blockchain in Media, Advertising, and Entertainment Product Picture
  • Figure 2. Global Blockchain in Media, Advertising, and Entertainment Sales Value, 2020 VS 2024 VS 2031 (US$ Million)
  • Figure 3. Global Blockchain in Media, Advertising, and Entertainment Sales Value (2020-2031) & (US$ Million)
  • Figure 4. Blockchain in Media, Advertising, and Entertainment Report Years Considered
  • Figure 5. Global Blockchain in Media, Advertising, and Entertainment Players Revenue Ranking (2024) & (US$ Million)
  • Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Blockchain in Media, Advertising, and Entertainment Revenue in 2024
  • Figure 7. Blockchain in Media, Advertising, and Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
  • Figure 8. On-Premise Picture
  • Figure 9. Cloud Based Picture
  • Figure 10. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 11. Global Blockchain in Media, Advertising, and Entertainment Sales Value Market Share by Type, 2024 & 2031
  • Figure 12. Product Picture of Ethereum
  • Figure 13. Product Picture of Hyperledger
  • Figure 14. Product Picture of Quorum
  • Figure 15. Product Picture of Others
  • Figure 16. Global Blockchain in Media, Advertising, and Entertainment Sales Value by Platform (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 17. Global Blockchain in Media, Advertising, and Entertainment Sales Value Market Share by Platform, 2024 & 2031
  • Figure 18. North America Blockchain in Media, Advertising, and Entertainment Sales Value (2020-2031) & (US$ Million)
  • Figure 19. North America Blockchain in Media, Advertising, and Entertainment Sales Value by Country (%), 2024 VS 2031
  • Figure 20. Europe Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2031) & (US$ Million)
  • Figure 21. Europe Blockchain in Media, Advertising, and Entertainment Sales Value by Country (%), 2024 VS 2031
  • Figure 22. Asia Pacific Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2031) & (US$ Million)
  • Figure 23. Asia Pacific Blockchain in Media, Advertising, and Entertainment Sales Value by Region (%), 2024 VS 2031
  • Figure 24. South America Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2031) & (US$ Million)
  • Figure 25. South America Blockchain in Media, Advertising, and Entertainment Sales Value by Country (%), 2024 VS 2031
  • Figure 26. Middle East & Africa Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2031) & (US$ Million)
  • Figure 27. Middle East & Africa Blockchain in Media, Advertising, and Entertainment Sales Value by Country (%), 2024 VS 2031
  • Figure 28. Key Countries/Regions Blockchain in Media, Advertising, and Entertainment Sales Value (%), (2020-2031)
  • Figure 29. United States Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2031) & (US$ Million)
  • Figure 30. United States Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
  • Figure 31. United States Blockchain in Media, Advertising, and Entertainment Sales Value by Platform (%), 2024 VS 2031
  • Figure 32. Europe Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2031) & (US$ Million)
  • Figure 33. Europe Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
  • Figure 34. Europe Blockchain in Media, Advertising, and Entertainment Sales Value by Platform (%), 2024 VS 2031
  • Figure 35. China Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2031) & (US$ Million)
  • Figure 36. China Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
  • Figure 37. China Blockchain in Media, Advertising, and Entertainment Sales Value by Platform (%), 2024 VS 2031
  • Figure 38. Japan Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2031) & (US$ Million)
  • Figure 39. Japan Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
  • Figure 40. Japan Blockchain in Media, Advertising, and Entertainment Sales Value by Platform (%), 2024 VS 2031
  • Figure 41. South Korea Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2031) & (US$ Million)
  • Figure 42. South Korea Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
  • Figure 43. South Korea Blockchain in Media, Advertising, and Entertainment Sales Value by Platform (%), 2024 VS 2031
  • Figure 44. Southeast Asia Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2031) & (US$ Million)
  • Figure 45. Southeast Asia Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
  • Figure 46. Southeast Asia Blockchain in Media, Advertising, and Entertainment Sales Value by Platform (%), 2024 VS 2031
  • Figure 47. India Blockchain in Media, Advertising, and Entertainment Sales Value, (2020-2031) & (US$ Million)
  • Figure 48. India Blockchain in Media, Advertising, and Entertainment Sales Value by Type (%), 2024 VS 2031
  • Figure 49. India Blockchain in Media, Advertising, and Entertainment Sales Value by Platform (%), 2024 VS 2031
  • Figure 50. Blockchain in Media, Advertising, and Entertainment Industrial Chain
  • Figure 51. Blockchain in Media, Advertising, and Entertainment Manufacturing Cost Structure
  • Figure 52. Channels of Distribution (Direct Sales, and Distribution)
  • Figure 53. Bottom-up and Top-down Approaches for This Report
  • Figure 54. Data Triangulation
  • Figure 55. Key Executives Interviewed