近眼顯示器市場(按技術、設備類型、解析度、垂直領域和地區)- 預測至 2030 年
市場調查報告書
商品編碼
1742434

近眼顯示器市場(按技術、設備類型、解析度、垂直領域和地區)- 預測至 2030 年

Near-Eye Display Market by Augmented Reality (AR) Devices, Virtual Reality (VR) & Mixed Reality (MR) Devices, Electronic Viewfinders (EVFs), TFT LCD, AMOLED, LCOS, OLEDOS, MicroLED, Laser Beam Scanning and Region - Global Forecast to 2030

出版日期: | 出版商: MarketsandMarkets | 英文 257 Pages | 訂單完成後即時交付

價格

全球近眼顯示市場規模預計將從2025年的21.7億美元成長到2030年的66.5億美元,複合年成長率為25.1%。

研究範圍
調查年份 2020-2030
基準年 2024
預測期 2025-2030
對價單位 金額(百萬美元)
按細分市場 按技術、設備類型、解析度、產業、地區
目標區域 北美、歐洲、亞太地區、世界其他地區

近眼顯示市場正經歷顯著成長,這得益於對身臨其境型解決方案日益成長的需求,這些解決方案旨在提升用戶在遊戲、培訓和模擬方面的體驗。矽基有機發光二極體 (OLEDoS) 技術的進步正在推動頭戴式顯示器和智慧眼鏡的普及。此外,近眼顯示器在醫療保健領域(用於手術視覺化和診斷)以及國防領域(用於訓練和即時情境察覺)的應用日益廣泛,也促進了市場的成長。微顯示技術的進一步改進,包括像素密度和功率效率的提高,也推動了這一成長。此外,教育、製造和商業環境中對新型擴增實境(AR) 和虛擬實境 (VR) 應用的需求不斷成長,也持續提升了近眼顯示器的相關性和應用範圍。

預計在預測期內,MicroLED 技術將在近眼顯示器市場中實現最快的成長。 MicroLED 技術憑藉其高亮度、高對比度、低功耗和快速響應時間等卓越特性,需求正在不斷成長,這些特性對於在擴增實境(AR) 和虛擬實境 (VR) 中呈現高品質圖形至關重要。 MicroLED 顯示器由微型自發光 LED 組成,有效地消除了對背光的需求。因此,顯示器不僅更薄更輕,而且更節能,使其成為智慧眼鏡和頭戴式顯示器等小型設備的理想選擇。與 OLED 技術不同,MicroLED 更耐用、使用壽命更長,且不存在燒屏問題。這使得 MicroLED 顯示器特別適用於醫療保健、軍事和工業訓練環境等領域的關鍵應用。即使在明亮的環境下,MicroLED 也能清晰呈現,使其成為使用者經常在陽光直射下操作的擴增實境(AR) 的可行選擇。

雖然過去由於製造技術複雜,大規模生產一直面臨挑戰,但最近的進展降低了成本並提高了擴充性。憑藉這些持續的創新,MicroLED 有望成為近眼顯示器市場的一項變革性技術。

預計高清解析度近眼顯示器將在整個預測期內佔據最大的市場佔有率,這主要歸功於其在影像品質、處理需求和價格方面的平衡。車載設備的高清螢幕具有足夠的像素Sharp Corporation,可為虛擬實境 (VR)、擴增實境(AR) 和混合實境(MR) 等應用提供清晰銳利且引人入勝的視覺體驗,而無需像全高清或 4K 螢幕那樣對硬體提出高要求。

如今,許多消費級設備都採用高清螢幕,以實現卓越的性能,同時確保低功耗和長續航,而這些對於穿戴式裝置至關重要。此外,高清解析度的製造成本低廉,使其成為教育、培訓和醫療保健等預算敏感型產業的熱門選擇。企業對智慧眼鏡和耳機日益成長的興趣也推動了對堅固耐用、節能螢幕的需求,使高清麵板成為可行且有效的選擇。隨著製造商努力提高顯示品質並縮小組件尺寸,高清解析度很可能仍將是大多數近眼顯示器應用的首選,並將在整個預測期內保持市場強勁成長。

預計亞太地區將在預測期內佔據近眼顯示器市場的最大佔有率。該地區的主導地位得益於來自中國、日本、韓國和台灣的主要顯示面板製造商和消費性電子產品製造商的強勁表現。所有這些國家都引領著先進顯示技術(例如OLED、MicroLED和基於LCD的近眼顯示器)的發展和商業化,這些技術可用於AR和VR解決方案。

遊戲、教育和工業應用領域對身臨其境型技術日益成長的需求進一步推動了市場成長。此外,政府和私人投資者正在大力投資元宇宙平台、智慧製造和數位醫療等新興技術,這推動了近眼顯示器的需求。快速的都市化、不斷成長的電子設備消費支出以及龐大的技術導向用戶群進一步證明了該地區的領導地位。隨著顯示器生產的進一步投資以及AR/VR設備的高普及率,亞太地區很可能在可預見的未來繼續引領近眼顯示器市場。

本報告研究了全球近眼顯示器市場,並對技術、設備類型、解析度、垂直和地區的趨勢以及參與市場的公司概況進行了詳細分析。

目錄

第1章 引言

第2章調查方法

第3章執行摘要

第4章重要考察

第5章市場概述

  • 介紹
  • 市場動態
  • 供應鏈分析
  • 影響消費者業務的趨勢/中斷
  • 生態系分析
  • 投資金籌措場景
  • 技術分析
  • 波特五力分析
  • 主要相關人員和採購標準
  • 案例研究分析
  • 貿易分析
  • 2015-2024年專利分析
  • 定價分析
  • 2025-2026 年重要會議與活動
  • 監管狀況
  • 人工智慧/生成式人工智慧對近眼顯示市場的影響
  • 2025年美國關稅的影響-近眼顯示市場

第 6 章 近眼顯示器的亮度等級

  • 介紹
  • 低於 500 尼特
  • 500~1,000 nit
  • 1,000 尼特或以上

第 7 章 近眼顯示器的組件

  • 介紹
  • 影像生成器
  • 整合器
  • 成像光學

第 8 章 近眼顯示市場(按技術)

  • 介紹
  • TFT液晶
  • AMOLED
  • LCOS
  • OLEDoS
  • 微型 LED
  • 雷射光束掃描

第9章 近眼顯示市場(依設備類型)

  • 介紹
  • AR
  • VR和MR
  • EVFS

第10章 近眼顯示市場(按解析度)

  • 介紹
  • HD 或更低
  • HD
  • FHD
  • FHD 或更高

第 11 章 近眼顯示市場(按行業)

  • 介紹
  • 消費者
  • 行業/業務
  • 軍事、航太和國防
  • 零售和酒店
  • 醫療保健
  • 教育
  • 體育與娛樂
  • 其他

第12章 近眼顯示市場(按地區)

  • 介紹
  • 北美洲
    • 北美宏觀經濟展望
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 歐洲宏觀經濟展望
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 波蘭
    • 北歐的
    • 其他
  • 亞太地區
    • 亞太宏觀經濟展望
    • 中國
    • 日本
    • 韓國
    • 印度
    • 澳洲
    • 印尼
    • 馬來西亞
    • 泰國
    • 越南
    • 其他
  • 其他地區
    • 中東
    • 非洲
    • 南美洲

第13章競爭格局

  • 概述
  • 主要參與企業的策略/優勢,2021-2024
  • 2024年市場佔有率分析
  • 2019-2024年收益分析
  • 估值和財務指標
  • 品牌/產品比較
  • 公司估值矩陣:2024 年主要參與企業
  • 公司估值矩陣:Start-Ups/中小企業,2024 年
  • 競爭場景

第14章 公司簡介

  • 主要參與企業
    • SONY GROUP CORPORATION
    • SEIKO EPSON CORPORATION
    • BOE TECHNOLOGY GROUP CO., LTD.
    • SEEYA TECHNOLOGY
    • EMAGIN
    • KOPIN CORPORATION
    • MICROOLED
    • HIMAX TECHNOLOGIES, INC.
    • HOLOEYE PHOTONICS AG
    • YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.
  • 其他公司
    • LG DISPLAY CO., LTD.
    • WISECHIP SEMICONDUCTOR INC.
    • LIGHTNING SILICON TECHNOLOGY, INC.
    • OMNIVISION
    • SYNDIANT
    • VUEREAL
    • MICROVISION
    • JBD
    • RAONTECH
    • SILICON MICRO DISPLAY
    • ENMESI.COM(SHENZHEN ANPO INTELLIGENCE TECHNOLOGY CO., LTD.)
    • MOJO VISION
    • CINOPTICS
    • LUMIODE, INC.
    • PLAYNITRIDE INC.

第15章 附錄

Product Code: SE 8102

The global near-eye display market is anticipated to reach USD 6.65 billion by 2030 from USD 2.17 billion in 2025, at a CAGR of 25.1%.

Scope of the Report
Years Considered for the Study2020-2030
Base Year2024
Forecast Period2025-2030
Units ConsideredValue (USD Million)
SegmentsBy technology, device type, resolution, vertical, and region
Regions coveredNorth America, Europe, APAC, RoW

The near-eye display market is experiencing significant growth, driven by the increasing demand for immersive solutions that enhance user experiences in gaming, training, and simulation. Advancements in OLED-on-Silicon (OLEDoS) technology are boosting the adoption of head-mounted displays and smart glasses, as this technology offers higher resolution, improved contrast, and smaller form factors. Additionally, the expanding use of near-eye displays in healthcare for surgical visualization and diagnostics, as well as in the defense sector for training and real-time situational awareness, is contributing to market growth. Further improvements in microdisplay technologies, such as enhanced pixel density and power efficiency, also drive this growth. Furthermore, the rising demand for new augmented reality (AR) and virtual reality (VR) applications in education, manufacturing, and business environments continues to increase the relevance and application of near-eye displays.

"MicroLED to register highest CAGR in near-eye display market, by technology, during forecast period"

MicroLED technology is expected to register the fastest growth in the near-eye display market during the forecast period. The demand for MicroLED technology is on the rise, driven by its exceptional attributes: high brightness, superior contrast ratios, low power consumption, and rapid response times-essential qualities for delivering high-quality graphics in augmented reality (AR) and virtual reality (VR) applications. MicroLED displays are composed of minuscule, self-emissive LEDs, effectively eliminating the need for a backlight. This results in displays that are not only thinner and lighter but also more energy-efficient, making them ideal for compact devices such as smart glasses and head-mounted displays. Unlike OLED technology, MicroLED boasts enhanced durability and an extended lifespan, with no susceptibility to burn-in issues. This makes MicroLED displays particularly suited for critical applications in sectors such as healthcare, military, and industrial training environments. Their clarity in brightly lit conditions positions MicroLED as a viable option for augmented reality, where users often operate in direct sunlight.

While mass production has historically posed challenges due to complex fabrication techniques, recent advancements are driving cost reductions and improving scalability. As these innovations develop, MicroLED is poised to become a transformative technology within the near-eye display market.

"HD to account for largest share of near-eye display market, by resolution, throughout forecast period"

Near-eye displays with HD resolution are expected to hold the largest market share throughout the forecast period. This is primarily due to their balance of image quality, processing demands, and affordability. HD screens found in on-board devices offer sufficient pixel density to deliver sharp and engaging visual experiences for applications such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) without the higher hardware requirements associated with Full HD or 4K screens.

Many consumer-level devices today utilize HD screens to provide exceptional performance while ensuring lower power consumption and longer battery life, which are essential features for wearables. Furthermore, HD resolution is more cost-effective to manufacture, making it a popular choice in budget-sensitive industries such as education, training, and healthcare. The increasing interest in smart glasses and headsets for enterprise applications is also driving the demand for robust and energy-efficient screens, and HD panels continue to be a viable and effective option. As manufacturers strive to enhance display quality and miniaturize components, HD resolution is likely to remain the preferred choice for most near-eye display applications, ensuring a strong market position throughout the forecast period.

"Asia Pacific to account for largest market share throughout forecast period"

Asia Pacific will account for the largest share of the near-eye display market during the forecast period. The region's dominance is due to the high presence of major display panel makers and consumer electronics firms in China, Japan, South Korea, and Taiwan. All these nations are spearheading the growth and commercialization of advanced display technologies such as OLED, MicroLED, and LCD-based near-eye displays utilized in AR and VR solutions.

The growing need for immersive technology in gaming, education, and industrial applications further drives market growth. Besides, governments and private investors are making massive investments in emerging technologies, such as metaverse platforms, smart manufacturing, and digital healthcare, which are fuelling the demand for near-eye displays. Rapid urbanization, growing consumer expenditure on electronics, and a high-volume base of technology-inclined users further attest to the region's leadership status. With further investments in display production and high penetration of AR/VR devices, Asia Pacific will continue to lead the near-eye display market in the near future.

The breakdown of the profiles of primary participants in the near-eye display market is as follows:

  • By Company Type: Tier 1 - 30%, Tier 2 - 50%, and Tier 3 - 20%
  • By Designation Type: C-level Executives - 25%, Directors - 35%, and Others - 40%
  • By Region: Europe - 35%, North America - 25%, Asia Pacific - 30%, and Rest of the World - 10%

Note: Other designations include sales, marketing, and product managers.

The three tiers of the companies are based on their total revenues as of 2024, Tier 1: >USD 1 billion, Tier 2: USD 500 million-1 billion, and Tier 3: USD 500 million.

The major players in the near-eye display market with a significant global presence include Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), and eMagin (US).

Study Coverage

The report segments the near-eye display market and forecasts its size by technology, device type, resolution, vertical, and region. It also provides a comprehensive review of drivers, restraints, opportunities, and challenges influencing market growth and covers qualitative and quantitative aspects of the market.

Reasons to buy the Report

The report will help market leaders/new entrants in this market with information on the closest approximate revenues for the overall near-eye display market and related segments. It will also help stakeholders understand the competitive landscape and gain more insights to strengthen their position in the market and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, opportunities, and challenges.

The report provides insights on the following pointers:

  • Analysis of key drivers (rising demand for immersive technologies to enhance user experience, rapid advancements in OLEDoS technology, increasing adoption of near-eye displays in healthcare and defense sectors, advancements in microdisplay technologies, and rising demand for advanced AR and VR technologies), restraints (limited availability of high-quality and engaging XR content and health issues associated with excessive use of AR and VR devices), opportunities (ongoing innovations in near-eye display technologies, and surging investments in development of advanced display), and challenges (technical and usability challenges associated with HMDs, complex manufacturing processes)
  • Product Development/Innovation: Detailed insights on upcoming technologies, research and development activities, and the latest product launches in the near-eye display market.
  • Market Development: Comprehensive information about lucrative markets - the report analyzes the near-eye display market across varied regions.
  • Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the near-eye display market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies, and product offerings of leading players, including Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), eMagin (US), Kopin Corporation (US), Himax Technologies (Taiwan), MICROOLED Technologies (France), HOLOEYE Photonics AG (Germany), and Yunnan OLiGHTEK Opto-Electronic Technology Co., Ltd. (China).

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
  • 1.3 STUDY SCOPE
    • 1.3.1 MARKETS COVERED AND REGIONAL SCOPE
    • 1.3.2 INCLUSIONS AND EXCLUSIONS
    • 1.3.3 YEARS CONSIDERED
  • 1.4 CURRENCY CONSIDERED
  • 1.5 UNIT CONSIDERED
  • 1.6 LIMITATIONS
  • 1.7 STAKEHOLDERS
  • 1.8 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY AND PRIMARY RESEARCH
    • 2.1.2 SECONDARY DATA
      • 2.1.2.1 List of key secondary sources
      • 2.1.2.2 Key data from secondary sources
    • 2.1.3 PRIMARY DATA
      • 2.1.3.1 Intended participants and key opinion leaders
      • 2.1.3.2 Breakdown of primaries
      • 2.1.3.3 Key data from primary sources
      • 2.1.3.4 Key industry insights
  • 2.2 MARKET SIZE ESTIMATION
    • 2.2.1 BOTTOM-UP APPROACH
      • 2.2.1.1 Approach to arrive at market size using bottom-up analysis (demand side)
    • 2.2.2 TOP-DOWN APPROACH
      • 2.2.2.1 Approach to arrive at market size using top-down analysis (supply side)
  • 2.3 DATA TRIANGULATION
  • 2.4 RESEARCH ASSUMPTIONS
  • 2.5 RESEARCH LIMITATIONS
  • 2.6 RISK ANALYSIS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN NEAR-EYE DISPLAY MARKET
  • 4.2 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE
  • 4.3 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY AND VERTICAL
  • 4.4 NEAR-EYE DISPLAY MARKET, BY RESOLUTION
  • 4.5 NEAR-EYE DISPLAY MARKET, BY REGION

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Rising demand for immersive technologies to enhance user experience
      • 5.2.1.2 Rapid advancements in OLEDoS technology
      • 5.2.1.3 Increasing adoption of near-eye displays in healthcare and defense sectors
      • 5.2.1.4 Advancements in microdisplay technologies
      • 5.2.1.5 Rising demand for advanced AR and VR technologies
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Limited availability of high-quality and engaging XR content
      • 5.2.2.2 Health issues associated with excessive use of AR and VR devices
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Ongoing innovations in near-eye display technologies
      • 5.2.3.2 Surging investments in development of advanced display technologies
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Technical and usability challenges associated with HMDs
      • 5.2.4.2 Complex manufacturing processes
  • 5.3 SUPPLY CHAIN ANALYSIS
  • 5.4 TRENDS/DISRUPTIONS IMPACTING CONSUMER BUSINESS
  • 5.5 ECOSYSTEM ANALYSIS
  • 5.6 INVESTMENT AND FUNDING SCENARIO
  • 5.7 TECHNOLOGY ANALYSIS
    • 5.7.1 KEY TECHNOLOGIES
      • 5.7.1.1 MicroLED
      • 5.7.1.2 LCoS
    • 5.7.2 COMPLEMENTARY TECHNOLOGIES
      • 5.7.2.1 Thin-film encapsulation
    • 5.7.3 ADJACENT TECHNOLOGIES
      • 5.7.3.1 AR/VR
  • 5.8 PORTER'S FIVE FORCES ANALYSIS
    • 5.8.1 THREAT OF NEW ENTRANTS
    • 5.8.2 THREAT OF SUBSTITUTES
    • 5.8.3 BARGAINING POWER OF SUPPLIERS
    • 5.8.4 BARGAINING POWER OF BUYERS
    • 5.8.5 INTENSITY OF COMPETITIVE RIVALRY
  • 5.9 KEY STAKEHOLDERS AND BUYING CRITERIA
    • 5.9.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • 5.9.2 BUYING CRITERIA
  • 5.10 CASE STUDY ANALYSIS
    • 5.10.1 NATIONAL DENTAL CENTRE SINGAPORE AND THE MAGES INSTITUTE OF EXCELLENCE, WITH SEIKO EPSON, DEVELOPED SOLUTION BASED ON MOVERIO BT-200 SMART GLASSES, THAT ALLOWED DENTAL SURGEONS TO RETRIEVE PATIENT-SPECIFIC CONTENT
    • 5.10.2 VERIZON DEPLOYED VR TECHNOLOGY TO UPSKILL SERVICE STAFF TO EMPATHIZE WITH CUSTOMERS
    • 5.10.3 EMAGIN CORPORATION PROVIDED US ARMY WITH DISPLAYS THAT ENHANCED VISUAL ACUITY AND INFORMATION DENSITY IN AR APPLICATIONS
  • 5.11 TRADE ANALYSIS
    • 5.11.1 IMPORT SCENARIO (HS CODE 8537)
    • 5.11.2 EXPORT SCENARIO (HS CODE 8537)
  • 5.12 PATENT ANALYSIS, 2015-2024
  • 5.13 PRICING ANALYSIS
    • 5.13.1 AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY TECHNOLOGY, 2024
    • 5.13.2 AVERAGE SELLING PRICE TREND, BY REGION, 2020-2024
  • 5.14 KEY CONFERENCES AND EVENTS, 2025-2026
  • 5.15 REGULATORY LANDSCAPE
    • 5.15.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • 5.15.2 STANDARDS AND REGULATIONS
      • 5.15.2.1 Standards
      • 5.15.2.2 Regulations
  • 5.16 IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET
    • 5.16.1 INTRODUCTION
  • 5.17 IMPACT OF 2025 US TARIFF - NEAR-EYE DISPLAY MARKET
    • 5.17.1 INTRODUCTION
    • 5.17.2 KEY TARIFF RATES
    • 5.17.3 PRICE IMPACT ANALYSIS
    • 5.17.4 IMPACT ON COUNTRY/REGION
      • 5.17.4.1 US
      • 5.17.4.2 Europe
      • 5.17.4.3 Asia Pacific
    • 5.17.5 IMPACT ON VERTICALS

6 BRIGHTNESS LEVELS IN NEAR-EYE DISPLAYS

  • 6.1 INTRODUCTION
  • 6.2 LESS THAN 500 NITS
  • 6.3 500 TO 1,000 NITS
  • 6.4 MORE THAN 1,000 NITS

7 COMPONENTS OF NEAR-EYE DISPLAY

  • 7.1 INTRODUCTION
  • 7.2 IMAGE GENERATORS
  • 7.3 OPTICAL COMBINERS
  • 7.4 IMAGING OPTICS

8 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY

  • 8.1 INTRODUCTION
  • 8.2 TFT LCD
    • 8.2.1 IMPROVED RESOLUTION, RESPONSE TIME, AND COLOR REPRODUCTION TO FOSTER MARKET GROWTH
  • 8.3 AMOLED
    • 8.3.1 RISING DEMAND FOR LESS ENERGY DRAIN AND LIGHTER CONSTRUCTION DISPLAY TECHNOLOGY TO FUEL MARKET GROWTH
  • 8.4 LCOS
    • 8.4.1 SURGING APPLICATIONS IN MEDICAL-GRADED AR GLASSES, MILITARY-GRADED HMDS, AND SURGICAL VISUALIZATION SYSTEMS TO BOOST DEMAND
  • 8.5 OLEDOS
    • 8.5.1 GROWING ADOPTION OF OLEDOS IN PREMIUM VR AND MR HMDS TO BOOST DEMAND
  • 8.6 MICROLED
    • 8.6.1 RISING DEMAND FOR ULTRA-BRIGHT, POWER-EFFICIENT DISPLAYS IN AR SMART GLASSES TO FOSTER MARKET GROWTH
  • 8.7 LASER BEAM SCANNING
    • 8.7.1 GROWING DEMAND FOR ULTRA-COMPACT, LIGHTWEIGHT NEAR-EYE DISPLAYS IN AR SMART GLASSES TO FUEL MARKET GROWTH

9 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE

  • 9.1 INTRODUCTION
  • 9.2 AR
    • 9.2.1 ENHANCED REAL-WORLD ENVIRONMENTS WITH COMPUTER-GENERATED VISUALS TO FOSTER MARKET GROWTH
  • 9.3 VR & MR
    • 9.3.1 RISING DEMAND FOR IMMERSIVE EXPERIENCE IN GAMING AND ENTERTAINMENT SECTORS TO SUPPORT MARKET GROWTH
  • 9.4 EVFS
    • 9.4.1 FOCUS ON REDUCING DISPLAY WEIGHT AND POWER CONSUMPTION TO DRIVE MARKET

10 NEAR-EYE DISPLAY MARKET, BY RESOLUTION

  • 10.1 INTRODUCTION
  • 10.2 LOWER THAN HD
    • 10.2.1 RISING APPLICATION IN EVFS TO DRIVE MARKET
  • 10.3 HD
    • 10.3.1 GROWING DEMAND FOR COST-EFFICIENT DISPLAY PANELS IN MID-RANGE AR/VR DEVICES TO FOSTER MARKET GROWTH
  • 10.4 FHD
    • 10.4.1 INCREASING NEED FOR HIGH-QUALITY VISUALS AT COST-EFFECTIVE PRICES TO DRIVE MARKET
  • 10.5 HIGHER THAN FHD
    • 10.5.1 RISING DEMAND FOR IMMERSIVE EXPERIENCES AND IMPROVED PICTURE QUALITY TO FUEL MARKET GROWTH

11 NEAR-EYE DISPLAY MARKET, BY VERTICAL

  • 11.1 INTRODUCTION
  • 11.2 CONSUMER
    • 11.2.1 GROWING NUMBER OF OEMS OFFERING AR/VR PRODUCTS TO BOOST DEMAND
  • 11.3 AUTOMOTIVE
    • 11.3.1 SIGNIFICANT CONTRIBUTION IN HUMAN-MACHINE INTERFACE (HMI) DEVELOPMENT AND FACTORY TRAINING SIMULATIONS TO FUEL MARKET GROWTH
  • 11.4 INDUSTRIAL & ENTERPRISE
    • 11.4.1 RISING EMPHASIS ON DIGITAL TRANSFORMATION TO SUPPORT MARKET GROWTH
  • 11.5 MILITARY, AEROSPACE, & DEFENSE
    • 11.5.1 INCREASING APPLICATIONS FOR PILOT TRAINING TO TACKLE IN-FLIGHT SCENARIOS TO DRIVE MARKET
  • 11.6 RETAIL & HOSPITALITY
    • 11.6.1 EVOLUTION IN MARKETING AND PROMOTION WITH TECHNOLOGICAL ADVANCES TO FOSTER MARKET GROWTH
  • 11.7 MEDICAL
    • 11.7.1 GROWING SURGERY PRACTICE ON REALISTIC 3D MODELS TO DRIVE MARKET
  • 11.8 EDUCATION
    • 11.8.1 ENHANCED ENGAGEMENT AND INTERACTIVITY IN LEARNING ENVIRONMENTS TO FOSTER MARKET GROWTH
  • 11.9 SPORTS & ENTERTAINMENT
    • 11.9.1 GLOBAL EXPANSION OF THEME PARKS TO BOOST DEMAND
  • 11.10 OTHER VERTICALS

12 NEAR-EYE DISPLAY MARKET, BY REGION

  • 12.1 INTRODUCTION
  • 12.2 NORTH AMERICA
    • 12.2.1 MACROECONOMIC OUTLOOK FOR NORTH AMERICA
    • 12.2.2 US
      • 12.2.2.1 Growing adoption of AR HMDs in simulation and thermal imaging in military sector to fuel market growth
    • 12.2.3 CANADA
      • 12.2.3.1 Government-led initiatives to focus on wearable technologies to drive market
    • 12.2.4 MEXICO
      • 12.2.4.1 Increased government expenditure in semiconductor sector to boost demand
  • 12.3 EUROPE
    • 12.3.1 MACROECONOMIC OUTLOOK FOR EUROPE
    • 12.3.2 UK
      • 12.3.2.1 Thriving gaming industry to fuel market growth
    • 12.3.3 GERMANY
      • 12.3.3.1 Emphasis on innovating automotive industry to foster market growth
    • 12.3.4 FRANCE
      • 12.3.4.1 Expanding aerospace & defense sector to drive market
    • 12.3.5 SPAIN
      • 12.3.5.1 Surging investments in digital technologies to foster market growth
    • 12.3.6 ITALY
      • 12.3.6.1 Increasing adoption of digital solutions in key verticals to fuel market growth
    • 12.3.7 POLAND
      • 12.3.7.1 Thriving electronics and manufacturing sectors to boost demand
    • 12.3.8 NORDICS
      • 12.3.8.1 Surging adoption of immersive technologies through public-private partnerships to drive market
    • 12.3.9 REST OF EUROPE
  • 12.4 ASIA PACIFIC
    • 12.4.1 MACROECONOMIC OUTLOOK FOR ASIA PACIFIC
    • 12.4.2 CHINA
      • 12.4.2.1 Focusing on switching from manufacturing-driven to innovation-driven economy to offer lucrative growth opportunities
    • 12.4.3 JAPAN
      • 12.4.3.1 Increasing expenditure on healthcare and R&D activities to fuel market growth
    • 12.4.4 SOUTH KOREA
      • 12.4.4.1 Government-led investments in promising technologies to offer lucrative growth opportunities
    • 12.4.5 INDIA
      • 12.4.5.1 Rising application of AR glasses in tourism, hospitality, medical, real estate, retail, and gaming sectors to drive market
    • 12.4.6 AUSTRALIA
      • 12.4.6.1 Surging procurement of AR/VR-based HMDs for simulation training, tactical visualization, and situational awareness to foster market growth
    • 12.4.7 INDONESIA
      • 12.4.7.1 Fast-growing digital economy and expanding manufacturing base to support market growth
    • 12.4.8 MALAYSIA
      • 12.4.8.1 Government-backed pilot programs and academic collaborations to drive market
    • 12.4.9 THAILAND
      • 12.4.9.1 Rise of smart factory pilots under Thailand 4.0 to offer lucrative growth opportunities
    • 12.4.10 VIETNAM
      • 12.4.10.1 Strong electronics manufacturing sector and government-backed digital initiatives to drive market
    • 12.4.11 REST OF ASIA PACIFIC
  • 12.5 ROW
    • 12.5.1 MIDDLE EAST
      • 12.5.1.1 Bahrain
        • 12.5.1.1.1 Increasing integration of VR and AR technologies in education sector to drive market
      • 12.5.1.2 Kuwait
        • 12.5.1.2.1 Growing interest of public and private sectors in immersive technologies to fuel market growth
      • 12.5.1.3 Qatar
        • 12.5.1.3.1 Rising emphasis on innovation and presence of well-developed infrastructure for smart technologies to boost demand
      • 12.5.1.4 Saudi Arabia
        • 12.5.1.4.1 Government-led initiatives to diversify economy and boost digital transformation to foster market growth
      • 12.5.1.5 UAE
        • 12.5.1.5.1 Investment in digital infrastructure to boost demand
      • 12.5.1.6 Rest of Middle East
    • 12.5.2 AFRICA
      • 12.5.2.1 South Africa
        • 12.5.2.1.1 Advancements in education, healthcare, and entertainment sectors to boost demand
      • 12.5.2.2 Rest of Africa
    • 12.5.3 SOUTH AMERICA
      • 12.5.3.1 Growing demand for HMDs in engineering and design to foster market growth

13 COMPETITIVE LANDSCAPE

  • 13.1 OVERVIEW
  • 13.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2021-2024
  • 13.3 MARKET SHARE ANALYSIS, 2024
  • 13.4 REVENUE ANALYSIS, 2019-2024
  • 13.5 COMPANY VALUATION AND FINANCIAL METRICS
  • 13.6 BRAND/PRODUCT COMPARISON
  • 13.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024
    • 13.7.1 STARS
    • 13.7.2 EMERGING LEADERS
    • 13.7.3 PERVASIVE PLAYERS
    • 13.7.4 PARTICIPANTS
    • 13.7.5 COMPANY FOOTPRINT: KEY PLAYERS, 2024
      • 13.7.5.1 Company footprint
      • 13.7.5.2 Region footprint
      • 13.7.5.3 Device type footprint
      • 13.7.5.4 Technology footprint
      • 13.7.5.5 Vertical footprint
      • 13.7.5.6 Resolution footprint
  • 13.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024
    • 13.8.1 PROGRESSIVE COMPANIES
    • 13.8.2 RESPONSIVE COMPANIES
    • 13.8.3 DYNAMIC COMPANIES
    • 13.8.4 STARTING BLOCKS
    • 13.8.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2024
      • 13.8.5.1 Detailed list of key startups/SMEs
      • 13.8.5.2 Competitive benchmarking for startups/SMEs
  • 13.9 COMPETITIVE SCENARIO
    • 13.9.1 PRODUCT LAUNCHES/DEVELOPMENTS
    • 13.9.2 DEALS
    • 13.9.3 EXPANSIONS
    • 13.9.4 OTHER DEVELOPMENTS

14 COMPANY PROFILES

  • 14.1 KEY PLAYERS
    • 14.1.1 SONY GROUP CORPORATION
      • 14.1.1.1 Business overview
      • 14.1.1.2 Products/Solutions/Services offered
      • 14.1.1.3 Recent developments
        • 14.1.1.3.1 Product launches/Developments
        • 14.1.1.3.2 Expansions
      • 14.1.1.4 MnM view
        • 14.1.1.4.1 Key strengths/Right to win
        • 14.1.1.4.2 Strategic choices
        • 14.1.1.4.3 Weaknesses/Competitive threats
    • 14.1.2 SEIKO EPSON CORPORATION
      • 14.1.2.1 Business overview
      • 14.1.2.2 Products/Solutions/Services offered
      • 14.1.2.3 Recent developments
        • 14.1.2.3.1 Product launches/Developments
        • 14.1.2.3.2 Deals
      • 14.1.2.4 MnM view
        • 14.1.2.4.1 Key strengths/Right to win
        • 14.1.2.4.2 Strategic choices
        • 14.1.2.4.3 Weaknesses/Competitive threats
    • 14.1.3 BOE TECHNOLOGY GROUP CO., LTD.
      • 14.1.3.1 Business overview
      • 14.1.3.2 Products/Solutions/Services offered
      • 14.1.3.3 Recent developments
        • 14.1.3.3.1 Product launches/Developments
      • 14.1.3.4 MnM view
        • 14.1.3.4.1 Key strengths/Right to win
        • 14.1.3.4.2 Strategic choices
        • 14.1.3.4.3 Weaknesses/Competitive threats
    • 14.1.4 SEEYA TECHNOLOGY
      • 14.1.4.1 Business overview
      • 14.1.4.2 Products/Solutions/Services offered
      • 14.1.4.3 Recent developments
        • 14.1.4.3.1 Product launches/Developments
      • 14.1.4.4 MnM view
        • 14.1.4.4.1 Key strengths/Right to win
        • 14.1.4.4.2 Strategic choices
        • 14.1.4.4.3 Weaknesses/Competitive threats
    • 14.1.5 EMAGIN
      • 14.1.5.1 Business overview
      • 14.1.5.2 Products/Solutions/Services offered
      • 14.1.5.3 Recent developments
        • 14.1.5.3.1 Product launches/Developments
        • 14.1.5.3.2 Deals
        • 14.1.5.3.3 Other developments
      • 14.1.5.4 MnM view
        • 14.1.5.4.1 Key strengths/Right to win
        • 14.1.5.4.2 Strategic choices
        • 14.1.5.4.3 Weaknesses/Competitive threats
    • 14.1.6 KOPIN CORPORATION
      • 14.1.6.1 Business overview
      • 14.1.6.2 Products/Solutions/Services offered
      • 14.1.6.3 Recent developments
        • 14.1.6.3.1 Product launches/Developments
        • 14.1.6.3.2 Deals
        • 14.1.6.3.3 Other developments
    • 14.1.7 MICROOLED
      • 14.1.7.1 Business overview
      • 14.1.7.2 Products/Solutions/Services offered
    • 14.1.8 HIMAX TECHNOLOGIES, INC.
      • 14.1.8.1 Business overview
      • 14.1.8.2 Products/Solutions/Services offered
      • 14.1.8.3 Recent developments
        • 14.1.8.3.1 Product launches/Developments
        • 14.1.8.3.2 Deals
    • 14.1.9 HOLOEYE PHOTONICS AG
      • 14.1.9.1 Business overview
      • 14.1.9.2 Products/Solutions/Services offered
      • 14.1.9.3 Recent developments
        • 14.1.9.3.1 Deals
    • 14.1.10 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.
      • 14.1.10.1 Business overview
      • 14.1.10.2 Products/Solutions/Services offered
  • 14.2 OTHER PLAYERS
    • 14.2.1 LG DISPLAY CO., LTD.
    • 14.2.2 WISECHIP SEMICONDUCTOR INC.
    • 14.2.3 LIGHTNING SILICON TECHNOLOGY, INC.
    • 14.2.4 OMNIVISION
    • 14.2.5 SYNDIANT
    • 14.2.6 VUEREAL
    • 14.2.7 MICROVISION
    • 14.2.8 JBD
    • 14.2.9 RAONTECH
    • 14.2.10 SILICON MICRO DISPLAY
    • 14.2.11 ENMESI.COM (SHENZHEN ANPO INTELLIGENCE TECHNOLOGY CO., LTD.)
    • 14.2.12 MOJO VISION
    • 14.2.13 CINOPTICS
    • 14.2.14 LUMIODE, INC.
    • 14.2.15 PLAYNITRIDE INC.

15 APPENDIX

  • 15.1 DISCUSSION GUIDE
  • 15.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 15.3 CUSTOMIZATION OPTIONS
  • 15.4 RELATED REPORTS
  • 15.5 AUTHOR DETAILS

List of Tables

  • TABLE 1 RESEARCH ASSUMPTIONS
  • TABLE 2 RISK ANALYSIS
  • TABLE 3 OLEDOS TECHNOLOGY USED IN AR AND VR DEVICES
  • TABLE 4 NEAR-EYE DISPLAY MARKET: ECOSYSTEM
  • TABLE 5 NEAR-EYE DISPLAY MARKET: PORTER'S FIVE FORCES ANALYSIS
  • TABLE 6 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR TOP THREE VERTICALS (%)
  • TABLE 7 KEY BUYING CRITERIA FOR TOP THREE VERTICALS
  • TABLE 8 IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020-2024 (USD MILLION)
  • TABLE 9 EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020-2024 (USD MILLION)
  • TABLE 10 LIST OF PATENTS PERTAINING TO NEAR-EYE DISPLAYS, 2021-2023
  • TABLE 11 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS PROVIDED BY KEY PLAYERS, 2021-2024
  • TABLE 12 NEAR-EYE DISPLAY MARKET: KEY CONFERENCES AND EVENTS, 2025-2026
  • TABLE 13 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 14 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 15 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 16 ROW: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • TABLE 17 US-ADJUSTED RECIPROCAL TARIFF RATES
  • TABLE 18 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021-2024 (USD MILLION)
  • TABLE 19 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 20 TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 21 TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 22 AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 23 AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 24 LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 25 LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 26 OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 27 OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 28 MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 29 MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 30 LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 31 LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 32 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 33 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 34 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (MILLION UNITS)
  • TABLE 35 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (MILLION UNITS)
  • TABLE 36 AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021-2024 (USD MILLION)
  • TABLE 37 AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 38 AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 39 AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 40 AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 41 AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 42 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 43 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 44 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 45 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 46 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 47 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 48 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 49 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 50 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 51 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 52 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 53 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 54 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 55 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 56 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 57 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 58 VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021-2024 (USD MILLION)
  • TABLE 59 VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 60 VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 61 VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 62 VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 63 VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 64 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 65 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 66 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 67 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 68 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 69 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 70 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 71 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 72 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 73 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 74 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 75 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 76 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 77 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 78 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 79 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 80 EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021-2024 (USD MILLION)
  • TABLE 81 EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025-2030 (USD MILLION)
  • TABLE 82 EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 83 EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 84 EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 85 EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 86 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 87 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 88 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 89 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 90 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 91 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 92 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 93 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 94 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 95 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 96 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 97 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 98 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 99 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 100 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 101 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 102 NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2021-2024 (USD MILLION)
  • TABLE 103 NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2025-2030 (USD MILLION)
  • TABLE 104 NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 105 NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 106 CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 107 CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 108 CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 109 CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 110 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 111 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 112 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 113 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 114 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 115 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 116 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 117 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 118 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 119 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 120 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 121 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 122 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 123 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 124 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 125 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 126 MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 127 MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 128 MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 129 MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 130 EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 131 EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 132 EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 133 EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 134 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 135 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 136 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 137 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 138 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 139 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 140 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 141 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 142 NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION)
  • TABLE 143 NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION)
  • TABLE 144 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 145 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 146 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 147 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 148 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 149 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 150 EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 151 EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 152 EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 153 EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 154 EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 155 EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 156 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 157 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 158 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 159 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 160 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 161 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 162 ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 163 ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 164 ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION)
  • TABLE 165 ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION)
  • TABLE 166 ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION)
  • TABLE 167 ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION)
  • TABLE 168 MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 169 MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 170 AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION)
  • TABLE 171 AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION)
  • TABLE 172 NEAR-EYE DISPLAY MARKET: OVERVIEW OF STRATEGIES ADOPTED BY KEY PLAYERS, JANUARY 2021-DECEMBER 2024
  • TABLE 173 NEAR-EYE DISPLAY MARKET: DEGREE OF COMPETITION, 2024
  • TABLE 174 NEAR-EYE DISPLAY MARKET: REGION FOOTPRINT
  • TABLE 175 NEAR-EYE DISPLAY MARKET: DEVICE TYPE FOOTPRINT
  • TABLE 176 NEAR-EYE DISPLAY MARKET: TECHNOLOGY FOOTPRINT
  • TABLE 177 NEAR-EYE DISPLAY MARKET: VERTICAL FOOTPRINT
  • TABLE 178 NEAR-EYE DISPLAY MARKET: RESOLUTION FOOTPRINT
  • TABLE 179 NEAR-EYE DISPLAY MARKET: LIST OF KEY STARTUPS/SMES
  • TABLE 180 NEAR-EYE DISPLAY MARKET: COMPETITIVE BENCHMARKING OF STARTUPS/SMES
  • TABLE 181 NEAR-EYE DISPLAY MARKET: PRODUCT LAUNCHES/DEVELOPMENTS, JANUARY 2021-DECEMBER 2024
  • TABLE 182 NEAR-EYE DISPLAY MARKET: DEALS, JANUARY 2021-DECEMBER 2024
  • TABLE 183 NEAR-EYE DISPLAY MARKET: EXPANSIONS, JANUARY 2021-DECEMBER 2024
  • TABLE 184 NEAR-EYE DISPLAY MARKET: OTHER DEVELOPMENTS, JANUARY 2021-DECEMBER 2024
  • TABLE 185 SONY GROUP CORPORATION: COMPANY OVERVIEW
  • TABLE 186 SONY GROUP CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 187 SONY GROUP CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 188 SONY GROUP CORPORATION: EXPANSIONS
  • TABLE 189 SEIKO EPSON CORPORATION: COMPANY OVERVIEW
  • TABLE 190 SEIKO EPSON CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 191 SEIKO EPSON CORPORATION: PRODUCT LAUNCHES/DEVELOPMENT
  • TABLE 192 SEIKO EPSON CORPORATION: DEALS
  • TABLE 193 BOE TECHNOLOGY GROUP CO., LTD.: COMPANY OVERVIEW
  • TABLE 194 BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT /SOLUTIONS/SERVICES OFFERED
  • TABLE 195 BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 196 SEEYA TECHNOLOGY: COMPANY OVERVIEW
  • TABLE 197 SEEYA TECHNOLOGY: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 198 SEEYA TECHNOLOGY: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 199 EMAGIN: COMPANY OVERVIEW
  • TABLE 200 EMAGIN: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 201 EMAGIN: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 202 EMAGIN: DEALS
  • TABLE 203 EMAGIN: OTHER DEVELOPMENTS
  • TABLE 204 KOPIN CORPORATION: COMPANY OVERVIEW
  • TABLE 205 KOPIN CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 206 KOPIN CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS
  • TABLE 207 KOPIN CORPORATION: DEALS
  • TABLE 208 KOPIN CORPORATION: OTHER DEVELOPMENTS
  • TABLE 209 MICROOLED: COMPANY OVERVIEW
  • TABLE 210 MICROOLED: PRODUCT/SOLUTIONS/SERVICES OFFERED
  • TABLE 211 HIMAX TECHNOLOGIES, INC.: COMPANY OVERVIEW
  • TABLE 212 HIMAX TECHNOLOGIES, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 213 HIMAX TECHNOLOGIES, INC.: PRODUCT LAUNCHES /DEVELOPMENTS
  • TABLE 214 HIMAX TECHNOLOGIES, INC.: DEALS
  • TABLE 215 HOLOEYE PHOTONICS AG: COMPANY OVERVIEW
  • TABLE 216 HOLOEYE PHOTONICS AG: PRODUCTS/SOLUTIONS/SERVICES OFFERED
  • TABLE 217 HOLOEYE PHOTONICS AG: DEALS
  • TABLE 218 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.: COMPANY OVERVIEW
  • TABLE 219 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED

List of Figures

  • FIGURE 1 NEAR-EYE DISPLAY MARKET SEGMENTATION AND REGIONAL SCOPE
  • FIGURE 2 NEAR-EYE DISPLAY MARKET: RESEARCH DESIGN
  • FIGURE 3 NEAR-EYE DISPLAY MARKET: BOTTOM-UP APPROACH
  • FIGURE 4 DEMAND-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET
  • FIGURE 5 NEAR-EYE DISPLAY MARKET: TOP-DOWN APPROACH
  • FIGURE 6 SUPPLY-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET
  • FIGURE 7 DATA TRIANGULATION
  • FIGURE 8 NEAR-EYE DISPLAY MARKET, 2021-2030
  • FIGURE 9 AR SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 10 CONSUMER SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030
  • FIGURE 11 OLEDOS SEGMENT TO HOLD LARGEST MARKET SHARE IN 2030
  • FIGURE 12 HD SEGMENT TO DOMINATE MARKET IN 2030
  • FIGURE 13 ASIA PACIFIC HELD LARGEST SHARE OF NEAR-EYE DISPLAY MARKET IN 2024
  • FIGURE 14 INCREASING INVESTMENTS IN AR/VR TECHNOLOGIES TO OFFER LUCRATIVE GROWTH OPPORTUNITIES
  • FIGURE 15 VR & MR SEGMENT TO DOMINATE NEAR-EYE DISPLAY MARKET IN 2030
  • FIGURE 16 OLEDOS AND CONSUMER SEGMENTS HELD LARGEST SHARES OF NEAR-EYE DISPLAY MARKET IN 2024
  • FIGURE 17 HD SEGMENT TO HOLD LARGEST MARKET SHARE IN 2025
  • FIGURE 18 ASIA PACIFIC TO RECORD HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 19 NEAR-EYE DISPLAY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  • FIGURE 20 IMPACT ANALYSIS OF DRIVERS ON NEAR-EYE DISPLAY MARKET
  • FIGURE 21 RESTRAINTS AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET
  • FIGURE 22 OPPORTUNITIES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET
  • FIGURE 23 CHALLENGES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET
  • FIGURE 24 NEAR-EYE DISPLAY MARKET: SUPPLY CHAIN
  • FIGURE 25 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • FIGURE 26 NEAR-EYE DISPLAY MARKET ECOSYSTEM
  • FIGURE 27 INVESTMENT AND FUNDING SCENARIO
  • FIGURE 28 PORTER'S FIVE FORCES ANALYSIS
  • FIGURE 29 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP THREE VERTICALS
  • FIGURE 30 KEY BUYING CRITERIA FOR TOP THREE VERTICALS
  • FIGURE 31 IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020-2024 (USD MILLION)
  • FIGURE 32 EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY, 2020-2024 (USD MILLION)
  • FIGURE 33 NUMBER OF PATENTS GRANTED, 2015-2024
  • FIGURE 34 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS OFFERED BY KEY PLAYERS, BY TECHNOLOGY, 2024
  • FIGURE 35 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY, BY REGION, 2020-2024
  • FIGURE 36 IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET
  • FIGURE 37 COMPONENTS OF NEAR-EYE DISPLAY
  • FIGURE 38 OLEDOS TECHNOLOGY TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030
  • FIGURE 39 VR & MR SEGMENT TO DOMINATE MARKET IN 2030
  • FIGURE 40 HD SEGMENT TO LEAD MARKET THROUGH FORECAST PERIOD
  • FIGURE 41 CONSUMER SEGMENT TO LEAD MARKET IN 2030
  • FIGURE 42 NEAR-EYE DISPLAY MARKET, BY REGION
  • FIGURE 43 ASIA PACIFIC TO EXHIBIT HIGHEST CAGR IN NEAR-EYE DISPLAY MARKET DURING FORECAST PERIOD
  • FIGURE 44 NORTH AMERICA: NEAR-EYE DISPLAY MARKET SNAPSHOT
  • FIGURE 45 EUROPE: NEAR-EYE DISPLAY MARKET SNAPSHOT
  • FIGURE 46 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET SNAPSHOT
  • FIGURE 47 REVENUE ANALYSIS OF MAJOR COMPANIES IN NEAR-EYE DSIPLAY MARKET, 2022-2024 (USD MILLION)
  • FIGURE 48 COMPANY VALUATION (USD BILLION)
  • FIGURE 49 FINANCIAL METRICS (EV/EBITDA)
  • FIGURE 50 BRAND/PRODUCT COMPARISON
  • FIGURE 51 NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX (KEY PLAYERS), 2024
  • FIGURE 52 NEAR-EYE DISPLAY MARKET: COMPANY FOOTPRINT
  • FIGURE 53 NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2024
  • FIGURE 54 SONY GROUP CORPORATION: COMPANY SNAPSHOT
  • FIGURE 55 SEIKO EPSON CORPORATION: COMPANY SNAPSHOT
  • FIGURE 56 BOE TECHNOLOGY GROUP CO., LTD.: COMPANY SNAPSHOT
  • FIGURE 57 KOPIN CORPORATION: COMPANY SNAPSHOT
  • FIGURE 58 HIMAX TECHNOLOGIES, INC.: COMPANY SNAPSHOT