體育視頻遊戲市場:趨勢、機遇、競爭分析 [2023-2028]
市場調查報告書
商品編碼
1277666

體育視頻遊戲市場:趨勢、機遇、競爭分析 [2023-2028]

Sports Video Game Market: Trends, Opportunities and Competitive Analysis [2023-2028]

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

體育視頻遊戲市場趨勢和預測

到 2028 年,全球體育視頻遊戲市場預計將達到 195 億美元,2023 年至 2028 年的複合年增長率為 7.8%。 該市場的主要驅動力是人們對重現體育運動體驗的視頻遊戲的興趣日益增長,以及體育遊戲比賽數量的不斷增加和消費者在視頻內容上的支出。 體育視頻遊戲市場的前景看好,線上線下市場都有商機。

體育視頻遊戲公司列表

市場進入者根據其提供的產品質量進行競爭。 該市場的主要參與者專注於擴大製造設施、投資研發、升級基礎設施以及利用整個價值鏈的整合機會。 這些策略使體育視頻遊戲公司能夠滿足不斷增長的需求,確保競爭效率,開發創新產品和技術,降低生產成本並擴大客戶群。

體育視頻遊戲市場洞察

  • Lucintel 表示,主機遊戲機將在預測期內呈現最高增長,因為它們憑藉高端顯示屏和音響系統而被廣泛用於玩體育主題的視頻遊戲。我預測。
  • 由於雲遊戲的趨勢以及各種玩家對在線體育視頻遊戲的需求不斷增長,預計在線遊戲將在預測期內實現最高增長。
  • 由於寬帶互聯網連接的增加和在線視頻遊戲的日益普及,預計亞太地區將繼續成為最大的地區。

本報告回答了 11 個關鍵問題:

  • Q.1.您的細分市場中最有前途和高增長的機會是什麼?
  • Q.2.您認為哪些領域會以更快的速度增長?為什麼?
  • Q.3.您認為哪些地區的增長速度會更快?為什麼?
  • Q.4.影響市場動態的關鍵因素有哪些? 這個市場的主要挑戰和商業風險是什麼?
  • Q.5.這個市場的業務風險和競爭威脅是什麼?
  • Q.6.這個市場有哪些新趨勢?為什麼?
  • Q.7.這個市場中的客戶需求有哪些變化?
  • Q.8.市場有哪些新發展? 哪些公司正在引領這些發展?
  • Q.9.這個市場的主要參與者是誰? 主要參與者採取哪些戰略舉措來發展業務?
  • Q.10.這個市場上的競爭產品有哪些?因材料或產品替代而失去市場份額的威脅是什麼?
  • Q.11.過去五年發生了哪些類型的併購,對行業產生了哪些影響?

內容

第 1 章執行摘要

第二章全球體育視頻遊戲市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 行業驅動因素和挑戰

第三章2017-2028年市場趨勢及預測分析

  • 宏觀經濟趨勢(2017-2022 年)和預測(2023-2028 年)
  • 全球體育視頻遊戲市場趨勢(2017-2022)和預測(2023-2028)
  • 全球體育視頻遊戲市場(按設備類型)
    • 智能手機
    • 平板電腦
    • 電腦
    • 家用遊戲機
    • 其他
  • 全球體育視頻遊戲市場(按平台類型)
    • 在線
    • 離線
  • 全球體育視頻遊戲市場:按年齡段劃分
    • 10-20歲
    • 年齡 21-35 歲
    • 36-50歲
    • 51-65歲

第四章2017-2028年區域市場趨勢及預測分析

  • 全球體育視頻遊戲市場:按地區
  • 北美體育視頻遊戲市場
  • 歐洲體育視頻遊戲市場
  • 亞太體育視頻遊戲市場
  • 體育視頻遊戲市場的其餘部分

第五章競爭分析

  • 產品組合分析
  • 業務整合
  • 波特五力分析

第 6 章增長機會和戰略分析

  • 增長機會分析
    • 按設備類型劃分的全球體育視頻遊戲市場增長機會
    • 按平台類型劃分的全球體育視頻遊戲市場增長機會
    • 按年齡段劃分的體育視頻遊戲的全球市場增長機會
    • 全球體育視頻遊戲市場增長機會:按地區
  • 全球體育視頻遊戲市場新趨勢
  • 戰略分析
    • 新產品開發
    • 擴大全球體育視頻遊戲市場的產能
    • 全球體育視頻遊戲市場的併購和合資企業
    • 身份驗證和許可

第 7 章主要公司簡介

  • Sony
  • Tencent
  • Microsoft
  • Netease
  • Activation Blizzard
簡介目錄

Sports Video Game Market Trends and Forecast

The future of the sports video game market looks promising with opportunities in the online and offline markets. The global sports video game market is expected to reach an estimated $19.5 billion by 2028 with a CAGR of 7.8% from 2023 to 2028. The major drivers for this market are increasing interest in video games, which recreates the physical sports experience along with growing number of sports game tournament and rising customer spending on video content.

A more than 150-page report is developed to help in your business decisions.

Sports Video Game Market by Segment

The study includes a forecast for the global sports video game market by device type, platform type, age group, and region, as follows.

Sports Video Game Market by Device Type [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Smartphones
  • Tablets
  • PC
  • Consoles
  • Others

Sports Video Game Market by Platform Type [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Online
  • Offline

Sports Video Game Market by Age Group [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Age 10-20
  • Age 21-35
  • Age 36-50
  • Age 51-60

Sports Video Game Market by Region [Value ($B) Shipment Analysis from 2017 to 2028]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Sports Video Game Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies sports video game companies cater to increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the sports video game companies profiled in this report include.

  • Sony
  • Tencent
  • Microsoft
  • Netease
  • Activation Blizzard

Sports Video Game Market Insights

  • Lucintel forecasts that console is expected to witness highest growth over the forecast period due to the extensive use of console gaming devices for playing sports themed video games owing to its high-end displays and sound systems.
  • Online is expected to witness highest growth over the forecast period due to the increasing trend of cloud gaming and huge demand for online based sports video game among various players.
  • APAC will remain the largest region due to the presence of enhanced broadband internet connectivity and rising popularity of online video games among individuals in the region.

Features of the Sports Video Game Market

  • Market Size Estimates: Sports video game market size estimation in terms of value ($B)
  • Trend And Forecast Analysis: Market trends (2017-2022) and forecast (2023-2028) by various segments and regions.
  • Segmentation Analysis: Sports video game market size by various segments, such as by device type, platform type, age group, and region
  • Regional Analysis: Sports video game market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different by device type, platform type, age group, and regions for the sports video game market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the sports video game market.
  • Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q1. What is the sports video game market size?

Answer: The global sports video game market is expected to reach an estimated $19.5 billion by 2028.

Q2. What is the growth forecast for sports video game market?

Answer: The global sports video game market is expected to grow with a CAGR of 7.8% from 2023 to 2028.

Q3. What are the major drivers influencing the growth of the sports video game market?

Answer: The major drivers for this market are increasing interest in video games, which recreates the physical sports experience along with growing number of sports game tournament and rising customer spending on video content.

Q4. What are the major segments for sports video game market?

Answer: The future of the sports video game market looks promising with opportunities in the online and offline markets.

Q5. Who are the key sports video game companies?

Answer: Some of the key sports video game companies are as follows.

  • Sony
  • Tencent
  • Microsoft
  • Netease
  • Activation Blizzard

Q6. Which sports video game segment will be the largest in future?

Answer: Lucintel forecasts that console is expected to witness highest growth over the forecast period due to the extensive use of console gaming devices for playing sports themed video games owing to its high-end displays and sound systems.

Q7. In sports video game market, which region is expected to be the largest in next 5 years?

Answer: APAC will remain the largest region due to the presence of enhanced broadband internet connectivity and rising popularity of online video games among individuals in the region.

Q8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the sports video game market by device type (smartphone, tablet, PC, console, and others), platform type (online and offline), age group (age 10-20, age 21-35, age 36-50, and age 51-65), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Sports Video Game Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2017 to 2028

  • 3.1: Macroeconomic Trends (2017-2022) and Forecast (2023-2028)
  • 3.2: Global Sports Video Game Market Trends (2017-2022) and Forecast (2023-2028)
  • 3.3: Global Sports Video Game Market by Device Type
    • 3.3.1: Smartphone
    • 3.3.2: Tablet
    • 3.3.3: PC
    • 3.3.4: Console
    • 3.3.5: Others
  • 3.4: Global Sports Video Game Market by Platform Type
    • 3.4.1: Online
    • 3.4.2: Offline
  • 3.5: Global Sports Video Game Market by Age Group
    • 3.5.1: Age 10-20
    • 3.5.2: Age 21-35
    • 3.5.3: Age 36-50
    • 3.5.4: Age 51-65

4. Market Trends and Forecast Analysis by Region from 2017 to 2028

  • 4.1: Global Sports Video Game Market by Region
  • 4.2: North American Sports Video Game Market
    • 4.2.1: North American Sports Video Game Market by Device Type: Smartphone, Tablet, PC, Console, and Others
    • 4.2.2: North American Sports Video Game Market by Platform Type: Online and Offline
  • 4.3: European Sports Video Game Market
    • 4.3.1: European Sports Video Game Market by Device Type: Smartphone, Tablet, PC, Console, and Others
    • 4.3.2: European Sports Video Game Market by Platform Type: Online and Offline
  • 4.4: APAC Sports Video Game Market
    • 4.4.1: APAC Sports Video Game Market by Device Type: Smartphone, Tablet, PC, Console, and Others
    • 4.4.2: APAC Sports Video Game Market by Platform Type: Online and Offline
  • 4.5: ROW Sports Video Game Market
    • 4.5.1: ROW Sports Video Game Market by Device Type: Smartphone, Tablet, PC, Console, and Others
    • 4.5.2: ROW Sports Video Game Market by Platform Type: Online and Offline

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Sports Video Game Market by Device Type
    • 6.1.2: Growth Opportunities for the Global Sports Video Game Market by Platform Type
    • 6.1.3: Growth Opportunities for the Global Sports Video Game Market by Age Group
    • 6.1.4: Growth Opportunities for the Global Sports Video Game Market by Region
  • 6.2: Emerging Trends in the Global Sports Video Game Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Sports Video Game Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Sports Video Game Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Sony
  • 7.2: Tencent
  • 7.3: Microsoft
  • 7.4: Netease

7:5: Activation Blizzard