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擴增實境(AR)遊戲市場:2025-2032年全球預測(按裝置、遊戲類型、收入模式和最終用戶分類)

Augmented Reality Gaming Market by Device Type, Game Type, Revenue Model, End User - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 188 Pages | 商品交期: 最快1-2個工作天內

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預計到 2032 年,擴增實境(AR) 遊戲市場將成長至 630.1 億美元,複合年成長率為 22.12%。

主要市場統計數據
基準年 2024 127.3億美元
預計年份:2025年 155.2億美元
預測年份:2032年 630.1億美元
複合年成長率 (%) 22.12%

本文從策略角度概述了技術進步、不斷演變的跨裝置環境以及消費行為的變化如何重塑擴增實境遊戲領域的機會。

擴增實境遊戲已進入技術快速發展和商業性實驗的階段,空間運算、感測器融合和雲端原生服務融合,拓展了遊戲模式和分發管道。過去幾年,顯示光學、電池效率和邊緣運算延遲的提升降低了身臨其境型體驗的門檻,而智慧型手機的普及也為休閒/混合型參與企業提供了大規模的潛在市場。因此,開發者和發行商正在建立一個多設備環境,涵蓋專用頭戴設備、行動裝置、平板電腦和下一代穿戴式設備,每種設備都有不同的互動模式、內容限制和獲利模式。

說明技術與業務轉型的融合,包括硬體模組化、降低網路延遲以及人工智慧驅動的內容工作流程,這些都將重塑遊戲體驗。

擴增實境(AR)遊戲領域正經歷變革,這主要得益於硬體模組化、網路功能和人工智慧增強內容創作的進步。獨立式AR頭顯擺脫了以往線纜的束縛,實現了更豐富的3D互動。同時,有線配置依然能夠提供高清體驗,而強大的運算能力仍然至關重要。隨著頭戴裝置技術的演進,智慧型手機和平板電腦透過改進感測器、深度相機和平台級AR運作時,提供日益精細的AR體驗,從而保持了其在大眾市場的普及性。智慧眼鏡和智慧型手錶等穿戴式裝置正逐漸成為補充性的接點,將遊戲機制延伸到日常生活中,實現微互動和環境通知,從而在遊戲時間之外也能持續吸引參與企業的注意。

分析2025年美國關稅如何影響AR遊戲產業的供應鏈韌性、籌資策略和產品藍圖優先順序。

美國在2025年實施的新關稅政策,為擴增實境的相關人員供應鏈和成本結構帶來了直接挑戰。依賴跨境採購光學元件、感測器、印刷基板組件和專用半導體等組件的硬體製造商,面臨著組件採購成本上漲的壓力,迫使他們進行短期設計調整併重新選擇供應商。為此,一些設備製造商加快了製造地多元化的步伐,以降低對受關稅影響的採購路線的依賴;而另一些製造商則考慮本地組裝和戰略性庫存緩衝,以確保產品按時發布。

提供全面的細分洞察,將設備類型、遊戲架構、獲利模式和人口統計群體與策略要務聯繫起來。

我們採用細分方法,從設備、遊戲、收入和觀點等不同角度揭示了差異化的機會和關鍵的執行挑戰。按裝置類型分類,決策者必須在AR頭戴裝置、智慧型手機、平板電腦和穿戴式裝置之間權衡取捨。 AR頭顯分為兩類:一類是優先考慮自主型計算和電池續航時間的獨立式產品,另一類是犧牲移動性以換取高圖形保真度和豐富模擬效果的有線設備。這些選擇決定了對內容複雜性、配件生態系統和服務層級的預期。智慧型手機在功能上分為Android和iOS平台,每個平台都有不同的執行時間限制、分發管道和開發工具。平板電腦也遵循類似的Android/iOS分類,但通常支援更大的互動介面和更長的使用。穿戴式裝置包括智慧型手錶(可實現始終在線體驗)和智慧手錶(方便短期互動、快速瀏覽和第二螢幕整合)。

概述全球和區域策略差異,這些差異體現在基礎設施、監管和消費行為如何影響產品適用性和打入市場策略。

區域趨勢正在影響不同經濟和法規環境下的投資重點和參與模式。在美洲,基礎設施的成熟度和消費者的接受模式有利於以行動端為先的擴增實境(AR)遊戲,這些遊戲能夠提供身臨其境型、基於位置的體驗,並利用密集的城市環境實現持久的遊戲體驗。北美的內容生態系統強調品牌共同推廣、廣告整合和體驗式零售合作,而拉丁美洲則對社群遊戲功能和社群主導的發現模式有著強勁的需求。放眼東方,歐洲、中東和非洲呈現出法規結構和文化偏好各異的局面,促使開發者採用以隱私為先的設計和多語言內容策略。公共部門合作與文化遺產保護計畫是推動AR應用普及的關鍵管道,而獲利模式則傾向採用訂閱和微交易結合的混合模式,以滿足不同消費者的購買力需求。

強調硬體創新者、平台所有者、中間件供應商和內容創作者之間競爭與夥伴關係對於塑造擴增實境遊戲市場的重要性。

擴增實境(AR)遊戲領域的主要競爭格局體現在硬體創新者、平台供應商、中介軟體供應商、內容工作室和分銷合作夥伴之間的互動。硬體創新者正致力於投資光學技術、感測器融合和人體工學設計,以提升舒適度和延長遊戲時長。同時,平台提供者則專注於開發者工具鏈、運行時效能和跨裝置識別,以降低整合成本並加速內容交付。提供地圖、物件辨識和實體引擎的中間件供應商,正幫助小規模工作室打造高品質體驗,同時減輕其工程負擔。此外,從獨立團隊到大型娛樂公司,各種內容工作室都在嘗試拓展系列作品和跨媒體敘事,以加深用戶參與。

針對最佳化產品模組化、供應鏈韌性、跨平台開發、區域夥伴關係和獲利模式執行等方面的實用策略建議

產業領導者應制定切實可行的藍圖,在短期商業性前景和長期平台投資之間取得平衡。首先,優先考慮模組化產品架構,允許對光學元件和感測器進行逐步升級,而不是要求更換整個設備,從而維護消費者信任並延長產品生命週期。其次,將關稅和供應鏈情境規劃納入採購和定價策略,以避免產品發布中斷並維持利潤空間的彈性。第三,投資於跨平台開發框架和強大的遙測系統,以支援在獨立頭戴式裝置、有線系統、智慧型手機、平板電腦和穿戴式裝置等不同平台上進行快速實驗,同時確保參與企業身分驗證和進展一致性。

解釋一種結合專家訪談、技術分析和情境測試的實證混合方法研究途徑,以檢驗策略結論。

本分析的調查方法結合了結構化的初步研究、有針對性的二手資訊綜合分析以及嚴謹的三角驗證,以確保獲得切實可行的洞見。初步研究包括對硬體工程師、工作室創新總監、分銷合作夥伴和網路營運商進行專家訪談,以揭示技術限制、市場推廣優勢和夥伴關係結構。此外,還輔以產品拆解分析和公開文檔,以闡明組件採購模式和設備設計權衡。二手資訊分析則包括仔細審查行業技術出版物、開發者文件、平台SDK更新以及區域監管指南,以確定功能範圍和合規性邊界。

本文概述了決定企業能否在擴增實境遊戲領域實現主流化的策略要務和執行重點。

摘要,擴增實境遊戲正從實驗階段邁向策略性商業化,其特點是多設備環境的複雜性、自適應獲利模式以及供應鏈管理的改進。硬體改進、分散式運算和機器學習的融合,帶來了更豐富、更持久的體驗,同時也提高了跨裝置類型和地理市場客製化產品的門檻。那些積極應對關稅等採購風險、投資模組化和跨平台架構、並建立加速本地化和網路化遊戲體驗的夥伴關係關係的公司,將更有可能獲得持續的競爭優勢。

目錄

第1章:序言

第2章調查方法

第3章執行摘要

第4章 市場概覽

第5章 市場洞察

  • 雲端基礎的渲染技術的發展,使得無縫的AR遊戲串流體驗成為可能。
  • 穿戴式擴增實境裝置的興起,增強了多種類型遊戲的免手持身臨其境型體驗。
  • 將人工智慧驅動的角色互動融入AR遊戲環境,實現動態敘事
  • 在AR遊戲中開發社交電商功能,以提升應用程式內購買參與度
  • 5G網路降低即時多人擴增實境體驗的延遲
  • 利用持久化世界地圖實現AR遊戲跨會話的連續性,並提高使用者留存率
  • 企業合作關係的興起,以及品牌內容在消費者擴增實境遊戲應用中的應用。
  • 擴增實境遊戲越來越重視無障礙功能,以方便身心參與企業參與。

第6章美國關稅的累積影響,2025年

第7章:人工智慧的累積影響,2025年

第8章 按設備類型擴增實境(AR)遊戲市場

  • AR頭顯
    • 獨立型
    • 繫繩類型
  • 智慧型手機
    • Android
    • iOS
  • 平板電腦
    • Android
    • iOS
  • 穿戴式裝置
    • 智慧眼鏡
    • 智慧型手錶

第9章擴增實境(AR)遊戲市場(按遊戲類型分類)

  • 基於位置
    • 基於GPS的
    • 基於Wi-Fi
  • 標記底座
    • 影像識別
    • QR碼
  • 輪廓底座
  • 投影基座
  • 疊加方法

第10章擴增實境(AR)遊戲市場依收入模式分類

  • 廣告
  • 應用程式內收費
  • 付費下載
  • 訂閱
    • 每月
    • 年度的

第11章擴增實境(AR)遊戲市場(按最終用戶分類)

  • 成人
    • 18至34歲
    • 35至50歲
    • 50歲或以上
  • 嬰兒
    • 13至17歲
    • 5至12歲
  • 老年人
  • 青年

第12章 各地區擴增實境(AR)遊戲市場

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 歐洲、中東和非洲
    • 歐洲
    • 中東
    • 非洲
  • 亞太地區

第13章擴增實境(AR)遊戲市場:按類別分類

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第14章 各國擴增實境(AR)遊戲市場

  • 美國
  • 加拿大
  • 墨西哥
  • 巴西
  • 英國
  • 德國
  • 法國
  • 俄羅斯
  • 義大利
  • 西班牙
  • 中國
  • 印度
  • 日本
  • 澳洲
  • 韓國

第15章 競爭格局

  • 2024年市佔率分析
  • FPNV定位矩陣,2024
  • 競爭分析
    • Niantic, Inc.
    • Jam City, Inc.
    • Scopely, Inc.
    • Next Games Oyj
    • Rovio Entertainment Oyj
    • Magic Leap, Inc.
Product Code: MRR-1A1A064C0550

The Augmented Reality Gaming Market is projected to grow by USD 63.01 billion at a CAGR of 22.12% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 12.73 billion
Estimated Year [2025] USD 15.52 billion
Forecast Year [2032] USD 63.01 billion
CAGR (%) 22.12%

Introducing a strategic overview of how technological refinement, cross-device dynamics, and evolving consumer behaviors are reshaping augmented reality gaming opportunities

Augmented reality gaming has entered a phase of accelerated technical refinement and commercial experimentation where spatial computing, sensor fusion, and cloud-native services converge to expand play modalities and distribution channels. Over the past several years, improvements in display optics, battery efficiency, and edge computing latency have reduced friction for immersive experiences, while smartphone ubiquity has preserved a large addressable base for casual and hybrid players. As a result, developers and publishers are navigating a multi-device ecosystem that spans dedicated headsets, mobile handsets, tablets, and a new generation of wearables, each presenting distinct interaction models, content constraints, and monetization levers.

Consequently, stakeholders across hardware, software, telco, and location-based entertainment are recalibrating product roadmaps to leverage persistent AR layers, cross-platform user identity, and real-world mapping. Investment is shifting toward infrastructural capabilities such as real-time environmental understanding, robust anti-cheat and privacy controls, and composable content pipelines that accelerate iterative releases. At the same time, creative teams are experimenting with hybrid game mechanics that blur the line between social utility and play, embedding branded experiences in public spaces and integrating contextualized rewards that drive repeat engagement. Taken together, these dynamics underpin a strategic moment: organizations that align hardware design, content differentiation, and adaptable monetization will be best positioned to capture sustained consumer interest as AR hardware and software mature in parallel.

Explaining the converging technological and business shifts including hardware modularity, network latency reduction, and AI-driven content workflows reshaping gameplay

The landscape of augmented reality gaming is experiencing transformative shifts driven by advances in hardware modularity, network capability, and AI-enhanced content creation. Standalone AR headsets are enabling richer three-dimensional interactions without the tethering constraints of earlier generations, while tethered configurations continue to serve high-fidelity experiences where compute density remains paramount. Parallel to headset evolution, smartphones and tablets are preserving mass-market accessibility by delivering increasingly sophisticated AR through improved sensors, depth cameras, and platform-level AR runtimes. Wearables such as smart glasses and smart watches are emerging as complementary touchpoints that extend game mechanics into everyday contexts, facilitating micro-interactions and ambient notifications that maintain player attention beyond dedicated play sessions.

At the systems level, low-latency 5G and edge compute nodes are transforming multiplayer and location-based gameplay by reducing perceived lag and enabling synchronized shared experiences across distributed players. Meanwhile, advances in machine learning are streamlining content generation, automating tasks like environment segmentation and object recognition to shorten development cycles. Business models are also shifting: hybrid monetization strategies that combine advertising, in-app purchases, and subscription tiers are becoming common, supported by sophisticated telemetry and personalization engines. As these shifts mature, regulatory and privacy considerations will demand that companies demonstrate transparent data practices and interoperable standards to sustain user trust and ensure long-term engagement.

Analyzing how the 2025 United States tariff measures have reshaped supply chain resilience, sourcing strategies, and product roadmap prioritization for AR gaming

The implementation of new tariff measures introduced by the United States in 2025 has introduced immediate supply-chain and cost structure considerations for participants in the augmented reality gaming ecosystem. Hardware producers that rely on cross-border sourcing of optics, sensors, printed circuit assemblies, and specialty semiconductors experienced upward pressure on component procurement, prompting short-term redesigns and supplier requalification efforts. In turn, some device manufacturers accelerated diversification of their manufacturing footprint to reduce exposure to tariff-exposed routes, while others evaluated localized assembly and strategic inventory buffering to preserve launch timelines.

These adjustments have had ripple effects across product roadmaps and commercial planning. Some publishers and platform holders moderated pricing aspirations and synchronized software rollouts with hardware availability to avoid fragmented user experiences. Distribution partners and retail channels reassessed promotional programs and bundling strategies to maintain consumer uptake in a higher-cost environment. At the same time, the tariff environment catalyzed renewed interest in alternative sourcing strategies, including greater collaboration with component suppliers in Asia-Pacific and nearshoring initiatives in the Americas. Importantly, the cumulative impact extended beyond unit economics to influence partner negotiations, minimum order quantities, and the prioritization of modular designs that enable field-replaceable components and longer device lifecycles. Moving forward, companies that integrate tariff scenario planning into product development, supplier contracting, and pricing models will reduce execution risk and preserve strategic flexibility.

Delivering comprehensive segmentation insights that connect device classes, gameplay architectures, monetization approaches, and demographic cohorts to strategic imperatives

A granular approach to segmentation reveals differentiated opportunities and execution imperatives across device, game, revenue, and end-user lenses. By device type, decision-makers must reconcile the trade-offs between AR headsets, smartphones, tablets, and wearables. The AR headset category bifurcates into standalone products that prioritize self-contained compute and battery life, and tethered units that trade mobility for higher graphical fidelity and richer simulation; these choices dictate content complexity, accessory ecosystems, and service-layer expectations. Smartphones are functionally split across Android and iOS platforms, each with distinct runtime constraints, distribution channels, and developer tooling, while tablets follow a similar Android and iOS divide but typically support larger interaction surfaces and extended session lengths. Wearables encompass smart glasses that enable persistent heads-up experiences, and smart watches that facilitate short-form, glanceable mechanics and second-screen interactions.

When evaluating game type, practitioners should consider location-based formats that differentiate between GPS-driven outdoor experiences and Wi-Fi anchored indoor activations, as well as marker-based approaches that rely on image recognition or QR codes to seed interactions. Other gameplay architectures include outline-based mechanics that use environmental contours, projection-based installations that transform physical surfaces, and superimposition strategies that layer digital assets onto camera views. Each game type implies distinct technical dependencies, content production workflows, and site-deployment considerations. From a revenue model perspective, developers and publishers must weigh advertising, in-app purchase systems, paid downloads, and subscription offerings, with subscription models further segmented into monthly and yearly options that influence churn dynamics and lifetime engagement strategies. Finally, end-user segmentation highlights diverse behavioral cohorts: adults segmented by age bands spanning 18-34, 35-50, and 50+ reveal varying receptivity to complex mechanics and monetization willingness, while kids split into 13-17 and 5-12 brackets require tailored safety, parental controls, and content moderation. Teens and seniors constitute additional profiles with unique accessibility and social engagement requirements. Each segmentation axis carries implications for user acquisition cost, retention engineering, content rating frameworks, and compliance obligations, so cross-sectional strategies that map device capabilities to gameplay archetypes and revenue levers will generate the strongest alignment between product design and commercial returns.

Outlining regional strategic differentials where infrastructure, regulation, and consumer behaviors influence product fit and go-to-market choices across global geographies

Regional dynamics are shaping investment focus and engagement models across distinct economic and regulatory ecosystems. In the Americas, infrastructure maturity and consumer adoption patterns favor immersive location-based experiences and mobile-first AR titles that leverage dense urban geographies for persistent play. North American content ecosystems emphasize brand partnerships, advertising integrations, and experiential retail tie-ins, while Latin American audiences show strong appetite for social gameplay features and community-driven discovery. Moving eastward, Europe, Middle East & Africa presents a mosaic of regulatory frameworks and cultural preferences that encourage privacy-centric designs and multilingual content strategies; public-sector partnerships and cultural heritage activations are popular pathways for adoption, and monetization often leans on hybrid subscription and microtransaction models adapted to diverse purchasing power.

Asia-Pacific remains a strategic imperative due to its robust hardware manufacturing capacity, rapid platform adoption, and large, engaged player bases that are receptive to innovative monetization constructs. The region's ecosystem supports intense competition among platform integrators and content studios, with telco partnerships and payment integrations playing pivotal roles in distribution. Throughout these geographies, localized content, adaptive pricing, and compliance with data protection regimes influence rollout sequencing and partner choices. Consequently, companies expanding internationally should prioritize region-specific product-market fit exercises, strategic alliances with local distribution and telco partners, and flexible monetization blueprints that accommodate regulatory nuances and consumer payment preferences.

Highlighting competitive dynamics and partnership imperatives among hardware innovators, platform owners, middleware providers, and content creators shaping AR gaming

Key competitive dynamics in augmented reality gaming are defined by the interplay between hardware innovators, platform providers, middleware vendors, content studios, and distribution partners. Hardware innovators are investing in optics, sensor fusion, and ergonomic design to differentiate on comfort and session duration, while platform providers focus on developer toolchains, runtime performance, and cross-device identity to lower integration costs and accelerate content availability. Middleware suppliers that offer mapping, object recognition, and physics rigs are enabling smaller studios to produce higher-quality experiences with reduced engineering overhead, and content studios ranging from indie teams to larger entertainment groups are experimenting with franchise extensions and transmedia storytelling to deepen user engagement.

Distribution and monetization partners, including ad networks and payment platforms, are refining targeting and conversion metrics tailored to spatial experiences, and telcos are positioning private networks and edge compute services as differentiators for multiplayer and location-based offerings. Strategic partnerships are increasingly common, with companies forming alliances that combine hardware access, localization capabilities, and branded content to reduce time to market. For organizations seeking to win, the strategic axis is clear: prioritize interoperability, secure high-quality content pipelines, and create business models that align incentives across hardware makers, platform operators, and content creators. Firms that can simultaneously excel at optimizing for technical performance and delivering culturally resonant narratives will be best placed to capture attention in this fragmented but rapidly evolving sector.

Actionable strategic recommendations for leaders to optimize product modularity, supply resilience, cross-platform development, regional partnerships, and monetization execution

Industry leaders should adopt a pragmatic roadmap that balances near-term commercial clarity with long-term platform investments. First, prioritize modular product architectures that enable iterative upgrades to optics and sensors without requiring wholesale device replacements, thereby preserving consumer goodwill and extending product lifecycles. Second, integrate tariff and supply-chain scenario planning into procurement and pricing strategies to avoid disruptive launches and to preserve margin flexibility. Third, invest in cross-platform development frameworks and robust telemetry systems to support rapid experimentation across standalone headsets, tethered systems, smartphones, tablets, and wearables while maintaining consistent identity and progression for players.

Further, cultivate strategic alliances with local partners across key regions to accelerate localization and compliance, and pursue telco collaborations where low-latency edge compute and network-slicing can materially enhance multiplayer and location-based offerings. From a monetization perspective, test hybrid models that combine free access with optional paid enhancements, and design subscription tiers with clear experiential differentiation to ensure sustainable retention. Finally, prioritize privacy-by-design and transparent data practices as competitive assets that build trust and support regulatory alignment. By sequencing these actions-modularization, supply resilience, cross-platform tooling, regional partnerships, hybrid monetization, and data governance-executives can reduce execution risk while positioning their organizations to capitalize on the next wave of mainstream AR gaming adoption.

Describing an evidence-based mixed-methods research approach combining expert interviews, technical analysis, and scenario testing to validate strategic conclusions

The research methodology underpinning this analysis combines structured primary engagements, targeted secondary synthesis, and rigorous triangulation to ensure robust and actionable insights. Primary inputs included expert interviews with hardware engineers, studio creative leads, distribution partners, and network operators to surface technical constraints, go-to-market levers, and partnership architectures. These conversations were supplemented by product teardown analyses and public filings that elucidated component sourcing patterns and device design tradeoffs. Secondary synthesis involved reviewing industry technical papers, developer documentation, platform SDK updates, and regional regulatory guidance to map capabilities and compliance boundaries.

Analytical techniques included thematic coding of qualitative interviews, supply-chain mapping to identify single points of failure and tariff exposure, and scenario analysis to assess the implications of alternative policy and technology trajectories. Segmentation logic was validated by cross-referencing developer tooling constraints with typical session lengths and monetization preferences observed across consumer cohorts. Throughout, findings were stress-tested against counterfactuals to ensure recommendations remain actionable under varied demand and policy conditions. Limitations of the approach included potential rapid shifts in component availability and emergent platform policy changes, which were managed by emphasizing adaptable strategies and contingency planning rather than fixed forecasts.

Concluding synthesis on the strategic imperatives and execution priorities that will determine which organizations capture mainstream adoption in AR gaming

In synthesis, augmented reality gaming is transitioning from experimental phases to strategically managed commercialization, characterized by multi-device complexity, adaptive monetization, and heightened supply-chain considerations. The confluence of improved hardware, distributed compute, and machine learning is enabling richer, more persistent experiences, yet it also raises the bar for product coordination across device types and geographic markets. Companies that proactively address tariff-driven sourcing risks, invest in modular and cross-platform architectures, and build partnerships that accelerate localization and network-enabled play will enjoy durable advantages.

Looking ahead, success will favor organizations that combine technical excellence with disciplined go-to-market execution: those that can reliably deliver polished experiences on the right devices, monetize in ways that respect user preferences and regulatory constraints, and iterate rapidly based on high-quality telemetry will shape the next phase of mainstream AR gaming adoption. The strategic choices made now-about supply resilience, platform openness, and content differentiation-will determine who captures user attention and spending as the ecosystem matures.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Growth of cloud-based rendering technology enabling seamless AR game streaming experiences
  • 5.2. Expansion of wearable AR devices enhancing hands-free immersive gameplay across multiple genres
  • 5.3. Integration of AI-driven character interactions for dynamic storytelling in AR gaming environments
  • 5.4. Development of social commerce features within AR games driving in-app purchase engagement
  • 5.5. Adoption of 5G networks reducing latency for real-time multiplayer augmented reality experiences
  • 5.6. Use of persistent world mapping for cross-session AR game continuity and user retention
  • 5.7. Emergence of enterprise partnerships leveraging branded content in consumer AR gaming applications
  • 5.8. Rising focus on accessibility features in AR games to accommodate players with disabilities

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Augmented Reality Gaming Market, by Device Type

  • 8.1. Ar Headsets
    • 8.1.1. Standalone
    • 8.1.2. Tethered
  • 8.2. Smartphones
    • 8.2.1. Android
    • 8.2.2. Ios
  • 8.3. Tablets
    • 8.3.1. Android
    • 8.3.2. Ios
  • 8.4. Wearables
    • 8.4.1. Smart Glasses
    • 8.4.2. Smart Watches

9. Augmented Reality Gaming Market, by Game Type

  • 9.1. Location Based
    • 9.1.1. Gps Based
    • 9.1.2. Wifi Based
  • 9.2. Marker Based
    • 9.2.1. Image Recognition
    • 9.2.2. Qr Code
  • 9.3. Outline Based
  • 9.4. Projection Based
  • 9.5. Superimposition Based

10. Augmented Reality Gaming Market, by Revenue Model

  • 10.1. Advertising
  • 10.2. In App Purchase
  • 10.3. Paid Download
  • 10.4. Subscription
    • 10.4.1. Monthly
    • 10.4.2. Yearly

11. Augmented Reality Gaming Market, by End User

  • 11.1. Adults
    • 11.1.1. Age 18-34
    • 11.1.2. Age 35-50
    • 11.1.3. Age 50+
  • 11.2. Kids
    • 11.2.1. Age 13-17
    • 11.2.2. Age 5-12
  • 11.3. Seniors
  • 11.4. Teens

12. Augmented Reality Gaming Market, by Region

  • 12.1. Americas
    • 12.1.1. North America
    • 12.1.2. Latin America
  • 12.2. Europe, Middle East & Africa
    • 12.2.1. Europe
    • 12.2.2. Middle East
    • 12.2.3. Africa
  • 12.3. Asia-Pacific

13. Augmented Reality Gaming Market, by Group

  • 13.1. ASEAN
  • 13.2. GCC
  • 13.3. European Union
  • 13.4. BRICS
  • 13.5. G7
  • 13.6. NATO

14. Augmented Reality Gaming Market, by Country

  • 14.1. United States
  • 14.2. Canada
  • 14.3. Mexico
  • 14.4. Brazil
  • 14.5. United Kingdom
  • 14.6. Germany
  • 14.7. France
  • 14.8. Russia
  • 14.9. Italy
  • 14.10. Spain
  • 14.11. China
  • 14.12. India
  • 14.13. Japan
  • 14.14. Australia
  • 14.15. South Korea

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Niantic, Inc.
    • 15.3.2. Jam City, Inc.
    • 15.3.3. Scopely, Inc.
    • 15.3.4. Next Games Oyj
    • 15.3.5. Rovio Entertainment Oyj
    • 15.3.6. Magic Leap, Inc.

LIST OF FIGURES

  • FIGURE 1. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 11. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. AUGMENTED REALITY GAMING MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 28. AUGMENTED REALITY GAMING MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 223. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 224. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 225. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 226. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 227. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 228. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 229. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 230. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 231. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 232. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 233. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 234. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 235. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 236. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 237. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 238. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 239. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 240. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 241. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 242. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 243. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 244. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 245. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 246. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 247. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 248. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 249. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 250. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 251. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 252. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 253. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2024 (USD MILLION)
  • TABLE 254. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2025-2032 (USD MILLION)
  • TABLE 255. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
  • TABLE 256. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2025-2032 (USD MILLION)
  • TABLE 257. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
  • TABLE 258. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2025-2032 (USD MILLION)
  • TABLE 259. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2024 (USD MILLION)
  • TABLE 260. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2025-2032 (USD MILLION)
  • TABLE 261. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 262. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 263. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2024 (USD MILLION)
  • TABLE 264. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2025-2032 (USD MILLION)
  • TABLE 265. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
  • TABLE 266. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2025-2032 (USD MILLION)
  • TABLE 267. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 268. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 269. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 270. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 271. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 272. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 273. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2024 (USD MILLION)
  • TABLE 274. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2025-2032 (USD MILLION)
  • TABLE 275. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2024 (USD MILLION)
  • TABLE 276. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2025-2032 (USD MILLION)
  • TABLE 277. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 278. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 279. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 280. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 281. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2024 (USD MILLION)
  • TABLE 282. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2025-2032 (USD MILLION)
  • TABLE 283. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
  • TABLE 284. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2025-2032 (USD MILLION)
  • TABLE 285. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
  • TABLE 286. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2025-2032 (USD MILLION)
  • TABLE 287. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2024 (USD MILLION)
  • TABLE 288. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2025-2032 (USD MILLION)
  • TABLE 289. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 290. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 291. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2024 (USD MILLION)
  • TABLE 292. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2025-2032 (USD MILLION)
  • TABLE 293. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
  • TABLE 294. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2025-2032 (USD MILLION)
  • TABLE 295. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 296. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 297. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 298. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 299. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 300. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 301. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2024 (USD MILLION)
  • TABLE 302. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2025-2032 (USD MILLION)
  • TABLE 303. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2024 (USD MILLION)
  • TABLE 304. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2025-2032 (USD MILLION)
  • TABLE 305. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 306. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 307. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 308. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 309. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2024 (USD MILLION)
  • TABLE 310. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2025-2032 (USD MILLION)
  • TABLE 311. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
  • TABLE 312. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2025-2032 (USD MILLION)
  • TABLE 313. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
  • TABLE 314. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2025-2032 (USD MILLION)
  • TABLE 315. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2024 (USD MILLION)
  • TABLE 316. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2025-2032 (USD MILLION)
  • TABLE 317. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 318. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 319. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2024 (USD MILLION)
  • TABLE 320. LATIN AMERICA AUGMENTED RE