封面
市場調查報告書
商品編碼
1855510

按類型、材質、年齡層、分銷管道和最終用戶圖板遊戲市場—2025-2032年全球預測

Board Games Market by Type, Material Type, Age Group, Distribution Channel, End-User - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 196 Pages | 商品交期: 最快1-2個工作天內

價格

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

預計到 2032 年,圖板遊戲市場將成長至 262 億美元,複合年成長率為 7.71%。

關鍵市場統計數據
基準年 2024 144.6億美元
預計年份:2025年 155.1億美元
預測年份 2032 262億美元
複合年成長率 (%) 7.71%

本文對現代桌上遊戲的發展動態、消費者促進因素、零售業變革以及影響戰略決策的製造重點進行了全面的介紹。

當代桌上遊戲市場已從小眾愛好發展成為一個多元化的文化和商業性生態系統,其中懷舊情懷、社交聯繫和精心設計巧妙融合。近年來,創新出版、零售創新和玩家主導的社群共同塑造了市場需求模式和產品生命週期。本文將帶領讀者了解這個市場環境,其特點是產品快速迭代、跨世代參與,以及對體驗品質和主題創新日益成長的追求。

在此環境下,相關人員必須考慮多種相互作用的因素:消費者對遊戲可玩性和敘事深度的偏好不斷變化;零售商如何在貨架陳列的經濟效益與活動主導的行銷策略之間取得平衡;以及製造商如何應對材料、永續性和成本方面的壓力。由此形成了一個動態的價值鏈,產品設計、生產選擇和分銷策略直接影響商業性成果。本簡報分析了出版商、經銷商、製造商和零售商在推動用戶持續參與和利潤成長方面所面臨的短期和長期挑戰。

本文重點分析了桌上遊戲生態系統中正在重塑產品設計、分銷模式和消費者預期的結構和技術變革。

圖板遊戲產業經歷了翻天覆地的變化,不僅體現在產品多樣性上,也體現在遊戲的開發、行銷和消費方式上。數位化擴張和混合設計方法提高了玩家對整合體驗的期望,並促使發行商將配套應用、擴增實境元素和可擴展內容模型融入傳統的類比產品中。同時,創作者經濟和群眾集資平台的興起降低了獨立設計師的門檻,使概念能夠快速檢驗,但也加劇了市場噪音和競爭。

隨著全通路零售商不斷完善體驗式商品行銷和直銷通路的擴張,分銷模式也正在改變。日益成長的永續性期望推動了材料創新和透明採購,而物流最佳化和快速履約正成為關鍵的差異化因素。這些轉變正在從根本上改變圍繞產品生命週期、價格彈性、授權和品牌夥伴關係的策略考量。因此,成功越來越依賴一種協調一致的方法,將產品設計與分銷能力、成本結構和不斷變化的消費者習慣相結合。

從策略角度檢驗關稅調整和貿易政策轉變如何改變了桌面出版和製造商的採購、供應鏈韌性和定價策略。

2024年和2025年,美國及其他地區不斷變化的貿易政策為出版商和零件製造商帶來了新的商業考量。關稅調整和貿易執法行動凸顯了供應鏈韌性的重要性,促使企業重新評估採購管道、生產區域和庫存緩衝。對於零件組合複雜的商品,例如包含印刷電路基板、模塑塑膠、金屬代幣和紡織元件的多組件圖板遊戲,不斷上漲的關稅成本可能會降低利潤率,並改變零售合作夥伴的定價策略。

這項政策轉變引發了多項顯著的因應措施。製造商加快了對關稅優惠地區替代供應商的資格認證,並評估了部分近岸外包或在地化生產的可行性,以減輕跨境關稅的影響。進口商和經銷商改進了成本服務模型,以了解關稅對零售價格和促銷活動的影響。在零售層面,採購人員開始選擇高成本較高的SKU,並在製定季節性促銷計畫時更加關注到岸成本的波動。策略參與者也投資於關稅分類專業知識和供應鏈視覺化工具,以最佳化國際貿易術語解釋通則(Incoterms),並在適用的情況下利用現有的豁免和優惠貿易計畫。儘管政策帶來的成本壓力仍然是一項重大風險,但那些積極重組採購、加強供應商關係並提高海關合規性的公司,正在提升其保持競爭力並維持既定產品系列的能力。

確定產品類型、材料、人口統計特徵、分銷管道和最終用戶等方面的差異如何影響您的產品策略和市場細分的執行。

深入的細分分析揭示了不同產品類型、材料選擇、年齡層、分銷管道和終端用戶使用情境下清晰的需求促進因素和業務要務。卡片式和骰子遊戲不僅在實體組件配置上有所不同,而且在體驗預期上也存在差異。卡片式遊戲通常優先考慮快速設定、便攜性和高重玩性,而骰子遊戲則更注重觸覺互動和可變隨機性,這會影響產品設計和規則架構。

紙板材質便於高品質印刷且成本效益高;塑膠材質能夠展現精細的模塑細節並保證耐用性,但其可回收性令人擔憂;木材材質則帶來高階的觸感體驗,但其供應和表面處理工程有所不同。針對成人(18歲以上)、兒童(12歲以下)以及青少年和家庭(13-18歲)市場,需要根據規則的複雜性、包裝安全標準、購買動機和遊戲場景,制定量身定做的行銷策略。線上和線下分銷動態存在差異。線下通路,如超級市場、大賣場以及玩具和遊戲專賣店,各有不同的商品行銷要求和促銷節奏;而線上通路則需要最佳化的產品資訊、可靠的履約以及基於用戶評價的發現機制。終端用戶細分可以區分:注重社交娛樂的休閒玩家/家庭用戶、重視遊戲輔助性和可重複遊玩性的企業和團隊建設用戶,以及尋求課程契合度和耐用性的教育機構。整合這些細分視角,可以發展出更準確的產品藍圖、通路策略和市場推廣方法,以便更好地契合消費行為和商業現實。

提供美洲、歐洲、中東和非洲以及亞太市場需求促進因素、製造優勢和分銷複雜性的區域差異化視角

區域性因素影響著出版商如何優先考慮其國際擴張和在地化投資,從而帶來成長機會和營運壓力。在美洲,消費者對興趣社群、零售展會和專賣店的熱情推動了對高階和小眾產品的需求。該地區發行週期短,且零售活動主導,這有利於那些擁有穩定復購率的產品。歐洲、中東和非洲的監管和零售環境較為分散,在地化、多語言包裝和文化適應至關重要,而且從獨立興趣商店到量販店,各種零售形式都需要量身定做的商品行銷和夥伴關係模式。

亞太地區展現出強大的製造業實力和日益成熟的國內市場。儘管生產能力在全球供應鏈中仍然至關重要,但該地區的消費群體正在快速變化,並且對協作式、策略主導的體驗表現出濃厚的興趣。在所有地區,數位社群建設、本地授權夥伴關係以及區域行銷在推動產品普及方面都發揮著關鍵作用。因此,了解區域物流網路、關稅制度和文化偏好對於最佳化產品系列以及使分銷投資與實際商業時間表保持一致至關重要。

對該領域成功企業的特徵進行深入評估,包括競爭定位、產品創新、製造能力和夥伴關係模式。

圖板遊戲市場競爭格局多元,既有傳統發行商,也有精明的獨立發行商、平台仲介業者和專業製造商,各方都發揮各自的優勢來吸引玩家。老牌廠商憑藉其知名的智慧財產權、經銷夥伴和成熟的生產流程保持優勢,而小型工作室和群眾集資計劃則往往憑藉概念實驗和社群主導的行銷策略超越現有廠商。組件供應商和契約製造則透過快速原型製作、永續材料和小批量生產能力來脫穎而出,從而支持主流產品的上市和限量生產。

諸如授權夥伴關係、聯合出版協議以及與娛樂IP的跨產業聯盟等合作模式已成為在降低風險的同時實現規模化發展的可行途徑。同時,對於那些希望減少對實體店依賴的公司而言,成熟的數位行銷、履約以及社群管理已成為必不可少的能力。優先考慮模組化設計以實現擴張、投資在地化以及建立健全供應鏈風險管理的公司,將更有能力應對市場波動,並在多元化的消費群體中獲得長期的忠誠度。

為出版商和製造商提供切實可行的、優先排序的建議,以協調產品創新、供應鏈韌性、全通路執行和永續性,從而獲得競爭優勢。

產業領導者應採取平衡策略,將設計創新與穩健營運和專注的商業性執行相結合。首先,在產品架構中融入模組化設計,以實現擴展、配件更換和數位化升級,從而延長產品生命週期價值,並支持多元化的盈利模式,而無需大量的前期投資。其次,投資供應鏈多元化,在享受關稅優惠的國家和地區篩選多家供應商,最佳化區域和海外生產基地之間的生產組合,並製定應急庫存策略,以降低前置作業時間風險,同時保障利潤率。

第三,我們將優先發展全通路銷售,以強大的線上商店和社區平台補充線下零售體驗。我們將投資於適用於超級市場、大賣場和專賣店的零售包裝和展示材料,同時加強面向線上消費者的直接履約和顧客關懷。第四,我們將把永續性融入材料選擇和通訊,以滿足監管要求和不斷變化的消費者偏好。用可回收或負責任採購的替代品取代不可回收塑膠,可以保護品牌股權並促進自然銷售成長。最後,我們將透過增強銷售點分析、客戶細分建模和情境規劃來提升數據主導的決策能力,從而共同支援自適應定價、促銷最佳化和更快的產品迭代週期。

採用透明的混合方法研究途徑,結合相關人員訪談、二手檢驗和資料三角測量,以產生可靠且可操作的見解。

本分析所依據的研究採用了混合方法,結合了定性相關利益者訪談、對製造商、零售商和終端用戶的初步研究以及嚴謹的二手資料檢驗。初步研究主要針對供應鏈經理、品類採購員、創新負責人和物流合作夥伴,以深入了解採購決策、生產限制和通路動態。二手資料調查則參考了行業標準、貿易文件和政策簡報,以考察關稅變化、材料趨勢和零售趨勢。

資料三角驗證法檢驗了多資訊來源資料的有效性,特別關注製造商前置作業時間報告與零售商庫存模式和消費者回饋循環的一致性。在適當情況下,我們運用情境分析來測試政策變化、材料成本變動和分銷中斷對結果的敏感度。該方法認知到快速變化的貿易和消費環境固有的局限性,因此強調假設的透明度以及隨著新數據的出現而定期更新的重要性。

簡潔扼要的結論強調了創造性創新、營運紀律和通路協調的交匯點是持續競爭成功的基礎。

總之,圖板遊戲產業正處於曲折點,創造性創新、供應鏈策略和通路協調將共同決定其商業性成敗。那些能夠將引人入勝的設計與嚴謹的營運相結合——例如供應商多元化、材料選擇最佳化和分銷策略調整——的出版商和製造商,將更有利於在不同人群和地理市場中獲得持續的關注。應對關稅壓力和複雜的區域物流需要積極主動的貿易管理和靈活的採購決策,同時將永續性和數位擴張納入產品藍圖將有助於增強品牌的長期影響力。

展望未來,決策者應優先考慮迭代式產品開發、與零售合作夥伴的緊密協作以及對社區建設的投入,從而將最初的消費者興趣轉化為重複購買,並構建起完整的配件生態系統。將這些優先事項融入連貫策略規劃的公司,將能夠超越競爭對手,在滿足不斷變化的消費者期望和監管要求的同時,保持價格紀律。這些發現旨在引導企業採取切實可行的後續步驟,將創造性願景與可行的商業策略結合。

目錄

第1章:序言

第2章調查方法

第3章執行摘要

第4章 市場概覽

第5章 市場洞察

  • 消費者對分支敘事合作傳承類圖板遊戲的興趣日益濃厚
  • 融合智慧型手機應用程式和數位元素的混合型圖板遊戲正在迅速發展
  • 對永續和環保遊戲組件及包裝設計的需求日益成長
  • 擴展的單人模式,以圖板遊戲為中心,針對單人遊戲體驗進行了最佳化。
  • 授權特許經營卡牌構築遊戲及其收藏擴充包的崛起
  • 投資人對小眾桌遊開發群眾集資宣傳活動的興趣日益濃厚
  • 融合物理世界和虛擬世界並利用擴增實境的桌上遊戲體驗的出現
  • 加快發布雙語和多語種版本,以接觸多元化的全球受眾。
  • 推廣以STEM學習和社交技能發展為重點的教育圖板遊戲
  • 社群主導的擴張和模組化的遊戲系統是長期留住玩家的關鍵因素。

第6章:美國關稅的累積影響,2025年

第7章:人工智慧的累積影響,2025年

第8章圖板遊戲市場類型

  • 紙牌遊戲
  • 骰子遊戲

第9章 依材質分類的圖板遊戲市場

  • 紙板
  • 塑膠
  • 木頭

第10章 依年齡分類的圖板遊戲市場

  • 成年人(18歲以上)
  • 兒童(12歲以下)
  • 青少年及家庭(13-18歲)

第11章 按分銷管道分類的圖板遊戲市場

  • 離線
    • 超級市場和大賣場
    • 玩具和遊戲商店
  • 線上

第12章圖板遊戲市場:依最終用戶分類

  • 休閒玩家/主
  • 公司/團隊
  • 教育機構

第13章 各地區的圖板遊戲市場

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 歐洲、中東和非洲
    • 歐洲
    • 中東
    • 非洲
  • 亞太地區

第14章圖板遊戲市集:依類別分類

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第15章 各國圖板遊戲市場

  • 美國
  • 加拿大
  • 墨西哥
  • 巴西
  • 英國
  • 德國
  • 法國
  • 俄羅斯
  • 義大利
  • 西班牙
  • 中國
  • 印度
  • 日本
  • 澳洲
  • 韓國

第16章 競爭格局

  • 2024年市佔率分析
  • FPNV定位矩陣,2024
  • 競爭分析
    • Alderac Entertainment Group(AEG)
    • AMIGO Games Inc.
    • Arcane Wonders
    • Asmodee Group by Embracer Group
    • Atlas Games
    • Bezier Games Inc.
    • Blue Orange Sarl
    • Buffalo Game LLC
    • Facade Games LLC
    • Gamelyn Games
    • Games Workshop Group PLC
    • Grey Gnome Games
    • HABA USA
    • Hasbro Inc.
    • Mattel Inc.
    • Mindware Inc.
    • Noris Spiele by Simba Dickie Group
    • Paizo Inc.
    • R & R Games Inc.
    • Ravensburger North America, Inc.
    • Rio Grande Games
    • Schmidt Spiele GmbH
    • Spin Master Ltd
    • Steamforged Games Ltd.
    • Thames & Kosmos.
    • ThinkFun, Inc.
    • Wiener Spielkartenfabrik Ferd. Piatnik & Sohne
Product Code: MRR-D27C4B4F123B

The Board Games Market is projected to grow by USD 26.20 billion at a CAGR of 7.71% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 14.46 billion
Estimated Year [2025] USD 15.51 billion
Forecast Year [2032] USD 26.20 billion
CAGR (%) 7.71%

An expansive introduction framing contemporary tabletop game dynamics, consumer drivers, retail shifts, and manufacturing priorities that shape strategic decision-making

The contemporary landscape for tabletop gaming has matured from niche hobbyist circles into a diversified cultural and commercial ecosystem that blends nostalgia, social connection, and intentional design. Recent years have seen a convergence of creative publishing, retail innovation, and player-driven communities that together shape demand patterns and product life cycles. This introduction situates readers within a market environment characterized by rapid product iteration, cross-generational engagement, and an increased premium placed on experiential quality and thematic innovation.

Operating within this environment, stakeholders must account for multiple interacting forces: evolving consumer preferences favoring replayability and narrative depth, retailer strategies that balance shelf-space economics with event-driven selling, and manufacturers adapting to material, sustainability, and cost pressures. The result is a dynamic value chain where product design, production choices, and distribution strategy directly influence commercial outcomes. Positioned upfront, this overview frames the subsequent analysis by clarifying the immediate challenges and long-term imperatives facing publishers, distributors, manufacturers, and retail partners seeking to capture sustained engagement and margin expansion.

A focused analysis of structural and technological shifts reshaping product design, distribution models, and consumer expectations within the tabletop gaming ecosystem

The board game sector has experienced transformative shifts that extend beyond product variety into how games are developed, marketed, and consumed. Digital augmentation and hybrid design approaches have elevated player expectations for integrated experiences, prompting publishers to embed companion apps, AR elements, and scalable content models into traditionally analog products. Concurrently, the rise of creator economies and crowdfunding platforms has lowered barriers for independent designers, enabling rapid concept validation while increasing market noise and competitive intensity.

Distribution has also transformed as omnichannel retailers refine experiential merchandising and direct-to-consumer channels expand. Emerging sustainability expectations are compelling material innovation and transparent sourcing, while logistics optimization and fulfillment speed have become critical differentiators. These shifts collectively alter product lifespans, pricing elasticity, and the strategic calculus around licensing and brand partnerships. As a result, success increasingly depends on an orchestrated approach that aligns product design with distribution capabilities, cost structures, and evolving consumer rituals.

A strategic examination of how tariff adjustments and trade policy shifts have altered sourcing, supply chain resilience, and pricing strategies for tabletop publishers and manufacturers

Evolving trade policy in and around the United States through 2024 and into 2025 has created a new layer of operational consideration for publishers and component manufacturers. Tariff adjustments and trade enforcement actions have amplified the salience of supply chain resilience, prompting companies to reassess sourcing, production geography, and inventory buffers. For products with complex component mixes, such as multi-component board games that combine printed boards, molded plastics, metal tokens, and textile elements, incremental tariff costs can erode margin and alter pricing strategies for retail partners.

These policy shifts have driven several observable responses. Manufacturers have accelerated qualification of alternative suppliers in tariff-favored jurisdictions and evaluated partial nearshoring or regionalization of production to mitigate cross-border duty exposure. Importers and distributors have refined cost-to-serve models to understand the pass-through effects of duties on retail pricing and promotional cadence. At the retail level, buyers have become more selective in assorting higher-cost SKUs and more attentive to landed cost variability when planning seasonal promotions. Strategic actors have also invested in tariff classification expertise and supply chain visibility tools to optimize Incoterms and exploit available exemptions or preferential trade programs where applicable. While policy-driven cost pressure is a headline risk, firms that proactively reconfigure sourcing, strengthen supplier relationships, and enhance customs compliance have improved their ability to preserve competitiveness and maintain planned product portfolios.

A nuanced segmentation synthesis revealing how type, material, age cohort, distribution channel, and end-user differences drive product strategies and go-to-market execution

Insightful segmentation analysis reveals distinct demand drivers and operational imperatives across product types, material choices, age cohorts, distribution channels, and end-user use cases. Card-based games and dice-based games differ not only in physical component composition but in experiential expectations; card games often prioritize rapid setup, portability, and high replayability, while dice-based titles frequently emphasize tactile interaction and variable randomness, which influences product design and rule architecture.

Material selection shapes manufacturing complexity and sustainability messaging: cardboard enables high-quality printing and cost efficiency, plastic supports molded detail and durability but raises recyclability questions, and wood conveys premium tactile appeal while imposing different supply constraints and finishing processes. Age group targeting-adults (18+ years), children (up to 12 years), and teens & families (13-18 years)-requires tailored rules complexity, packaging safety standards, and marketing narratives that align with purchase drivers and play contexts. Distribution dynamics vary between offline and online channels; offline remains anchored in supermarkets & hypermarkets and specialized toy & game shops, each with distinct merchandising requirements and promotional rhythms, while online channels demand optimized listing content, fulfillment reliability, and review-driven discovery. End-user segmentation differentiates casual players/households focused on social entertainment, corporate & team-building customers emphasizing facilitation and repeatability, and educational institutions seeking curricular alignment and durability. Integrating these segmentation lenses enables more precise product roadmaps, channel strategies, and go-to-market approaches that respond to both consumer behavior and operational realities.

A regionally differentiated view of demand drivers, manufacturing advantages, and distribution complexities across the Americas, EMEA, and Asia-Pacific markets

Regional dynamics are shaping where growth opportunities and operational pressures emerge, as well as how publishers prioritize international expansion and localization investments. In the Americas, consumer enthusiasm for hobbyist communities, retail conventions, and specialty stores fuels demand for premium and niche titles; this region also emphasizes fast distribution cycles and strong event-driven retailing that benefit titles with demonstrable repeat engagement. Europe, Middle East & Africa present a fragmented regulatory and retail landscape where localization, multilingual packaging, and cultural adaptation are essential, and where diverse retail formats-from independent hobby shops to mass retailers-require tailored merchandising and partnership models.

Asia-Pacific demonstrates both manufacturing strength and increasingly sophisticated domestic markets; production capabilities remain central to global supply chains, yet regional consumer segments are rapidly evolving with high interest in cooperative and strategy-led experiences. Across all regions, digital community-building, local licensing partnerships, and region-specific marketing play significant roles in driving adoption. Understanding regional logistics networks, tariff regimes, and cultural preferences is therefore critical to optimizing product portfolios and aligning distribution investments with realistic commercial timelines.

An incisive assessment of competitive positioning, product innovation, manufacturing capabilities, and partnership models that define successful companies in the sector

Competitive dynamics in the board game sector reflect a mix of legacy publishers, nimble independents, platform intermediaries, and specialized manufacturers, each leveraging different strengths to capture player engagement. Established brands retain advantages through recognized IP, distribution partnerships, and proven production pipelines, while smaller studios and crowdfunded projects often outpace incumbents in concept experimentation and community-led marketing. Component suppliers and contract manufacturers are likewise differentiating through capabilities in rapid prototyping, sustainable materials, and small-batch production that support both mainstream launches and limited-edition runs.

Collaborative models-licensing partnerships, co-publishing arrangements, and cross-sector tie-ins with entertainment IP-have emerged as viable routes to scale with controlled risk. Meanwhile, digital marketing sophistication, direct-to-consumer fulfillment, and community management have become essential competencies for companies aiming to reduce dependency on brick-and-mortar placement. Companies prioritizing modular design for expansions, investment in localization, and robust supply chain risk management are better positioned to navigate volatility and capture prolonged engagement across diverse consumer segments.

Practical and prioritized recommendations for publishers and manufacturers to align product innovation, supply resilience, omnichannel execution, and sustainability for competitive advantage

Industry leaders should pursue a balanced strategy that aligns design innovation with resilient operations and targeted commercial execution. First, embedding modularity into product architecture-enabling expansions, accessory swaps, and digital augmentations-extends lifecycle value and supports diversified monetization without repeatedly incurring large upfront marketing investments. Second, invest in supply chain diversification by qualifying multiple suppliers across tariff-favorable jurisdictions, optimizing production mixes between regional and offshore sites, and developing contingency inventory policies that reduce lead-time risk while protecting margin integrity.

Third, prioritize omnichannel commercialization where offline retail experiences are complemented by strong online storefronts and community platforms; invest in retail-ready packaging and demonstration materials for supermarkets & hypermarkets and specialized retailers, while tightening direct-to-consumer fulfillment and customer care for online buyers. Fourth, integrate sustainability into material selection and messaging to satisfy both regulatory expectations and rising consumer preferences; replacing non-recyclable plastics with recyclable or responsibly sourced alternatives can protect brand equity and open institutional sales. Finally, strengthen data-driven decision making through enhanced point-of-sale analytics, customer segmentation modeling, and scenario planning that collectively support adaptive pricing, promotional optimization, and faster product iteration cycles.

A transparent mixed-method research approach combining primary stakeholder interviews, secondary validation, and data triangulation to ensure robust actionable insights

The research underpinning this analysis employed a mixed-method approach that combined qualitative stakeholder interviews, targeted primary research with manufacturers, retailers, and end-users, and rigorous secondary-source validation. Primary engagements focused on supply chain managers, category buyers, creative leads, and logistics partners to gather insights on procurement decisions, production constraints, and channel dynamics. Secondary research involved cross-referencing industry standards, trade publications, and policy briefings to contextualize observed shifts in tariffs, material trends, and retail behavior.

Data triangulation ensured that insights were validated across multiple sources, with particular attention to reconciling manufacturer lead-time reports with retailer stocking patterns and consumer feedback loops. Where appropriate, scenario analysis was used to test sensitivity to policy shifts, material cost changes, and distribution disruptions. The methodology acknowledges limitations inherent in rapidly evolving trade and consumer environments and therefore emphasizes transparency of assumptions and the need for regular updates as new data becomes available.

A concise conclusion emphasizing the intersection of creative innovation, operational discipline, and channel alignment as the foundation for sustained competitive success

In conclusion, the board game sector sits at an inflection point where creative innovation, supply chain strategy, and channel orchestration together determine commercial success. Publishers and manufacturers that couple compelling design with operational rigor-diversifying suppliers, optimizing material choices, and aligning distribution strategies-will be best placed to capture sustained engagement across varied demographic cohorts and regional markets. Adapting to tariff pressures and regional logistics complexities requires proactive trade management and nimble sourcing decisions, while embedding sustainability and digital augmentation into product roadmaps strengthens long-term brand relevance.

Moving forward, decision-makers should emphasize iterative product development, close collaboration with retail partners, and investments in community-building to convert initial interest into repeat play and accessory ecosystems. Those who integrate these priorities into coherent strategic plans will be positioned to outpace competitors and retain pricing discipline, while also meeting evolving consumer expectations and regulatory demands. The findings here are intended to guide practical next steps that align creative ambitions with executable commercial strategies.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Surging consumer interest in cooperative legacy board games with branching narratives
  • 5.2. Rapid growth of hybrid board games integrating smartphone apps and digital elements
  • 5.3. Increasing demand for sustainable and eco friendly game components and packaging designs
  • 5.4. Expansion of solo mode focused board games optimized for single player experiences
  • 5.5. Rising popularity of licensed franchise deck building games with collectible expansions
  • 5.6. Growing investor interest in crowdfunding campaigns for niche tabletop game development
  • 5.7. Emergence of augmented reality enhanced tabletop experiences blending physical and virtual
  • 5.8. Accelerated release of bilingual and multilingual editions to reach diverse global audiences
  • 5.9. Proliferation of educational board games emphasizing STEM learning and social skills development
  • 5.10. Community driven expansions and modular game systems fostering long term player retention

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Board Games Market, by Type

  • 8.1. Card-Based Games
  • 8.2. Dice-Based Games

9. Board Games Market, by Material Type

  • 9.1. Cardboard
  • 9.2. Plastic
  • 9.3. Wood

10. Board Games Market, by Age Group

  • 10.1. Adults (18+ years)
  • 10.2. Children (Up to 12 years)
  • 10.3. Teens & Families (13-18 years)

11. Board Games Market, by Distribution Channel

  • 11.1. Offline
    • 11.1.1. Supermarkets & Hypermarkets
    • 11.1.2. Toy & Game Shops
  • 11.2. Online

12. Board Games Market, by End-User

  • 12.1. Casual Players/Households
  • 12.2. Corporate & Team-Building
  • 12.3. Educational Institutions

13. Board Games Market, by Region

  • 13.1. Americas
    • 13.1.1. North America
    • 13.1.2. Latin America
  • 13.2. Europe, Middle East & Africa
    • 13.2.1. Europe
    • 13.2.2. Middle East
    • 13.2.3. Africa
  • 13.3. Asia-Pacific

14. Board Games Market, by Group

  • 14.1. ASEAN
  • 14.2. GCC
  • 14.3. European Union
  • 14.4. BRICS
  • 14.5. G7
  • 14.6. NATO

15. Board Games Market, by Country

  • 15.1. United States
  • 15.2. Canada
  • 15.3. Mexico
  • 15.4. Brazil
  • 15.5. United Kingdom
  • 15.6. Germany
  • 15.7. France
  • 15.8. Russia
  • 15.9. Italy
  • 15.10. Spain
  • 15.11. China
  • 15.12. India
  • 15.13. Japan
  • 15.14. Australia
  • 15.15. South Korea

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2024
  • 16.2. FPNV Positioning Matrix, 2024
  • 16.3. Competitive Analysis
    • 16.3.1. Alderac Entertainment Group (AEG)
    • 16.3.2. AMIGO Games Inc.
    • 16.3.3. Arcane Wonders
    • 16.3.4. Asmodee Group by Embracer Group
    • 16.3.5. Atlas Games
    • 16.3.6. Bezier Games Inc.
    • 16.3.7. Blue Orange Sarl
    • 16.3.8. Buffalo Game LLC
    • 16.3.9. Facade Games LLC
    • 16.3.10. Gamelyn Games
    • 16.3.11. Games Workshop Group PLC
    • 16.3.12. Grey Gnome Games
    • 16.3.13. HABA USA
    • 16.3.14. Hasbro Inc.
    • 16.3.15. Mattel Inc.
    • 16.3.16. Mindware Inc.
    • 16.3.17. Noris Spiele by Simba Dickie Group
    • 16.3.18. Paizo Inc.
    • 16.3.19. R & R Games Inc.
    • 16.3.20. Ravensburger North America, Inc.
    • 16.3.21. Rio Grande Games
    • 16.3.22. Schmidt Spiele GmbH
    • 16.3.23. Spin Master Ltd
    • 16.3.24. Steamforged Games Ltd.
    • 16.3.25. Thames & Kosmos.
    • 16.3.26. ThinkFun, Inc.
    • 16.3.27. Wiener Spielkartenfabrik Ferd. Piatnik & Sohne

LIST OF FIGURES

  • FIGURE 1. GLOBAL BOARD GAMES MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL BOARD GAMES MARKET SIZE, BY TYPE, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL BOARD GAMES MARKET SIZE, BY TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL BOARD GAMES MARKET SIZE, BY END-USER, 2024 VS 2032 (%)
  • FIGURE 11. GLOBAL BOARD GAMES MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. AMERICAS BOARD GAMES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. NORTH AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. LATIN AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. EUROPE BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. MIDDLE EAST BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GLOBAL BOARD GAMES MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. ASEAN BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. GCC BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. BRICS BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. G7 BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. NATO BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 28. GLOBAL BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 29. BOARD GAMES MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 30. BOARD GAMES MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. BOARD GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL BOARD GAMES MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL BOARD GAMES MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY REGION, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY REGION, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 109. AMERICAS BOARD GAMES MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 110. AMERICAS BOARD GAMES MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 111. AMERICAS BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 112. AMERICAS BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 113. AMERICAS BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 114. AMERICAS BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 115. AMERICAS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 116. AMERICAS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 117. AMERICAS BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 118. AMERICAS BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 119. AMERICAS BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 120. AMERICAS BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 121. AMERICAS BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 122. AMERICAS BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 123. NORTH AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 124. NORTH AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 125. NORTH AMERICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 126. NORTH AMERICA BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 127. NORTH AMERICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 128. NORTH AMERICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 129. NORTH AMERICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 130. NORTH AMERICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 131. NORTH AMERICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 132. NORTH AMERICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 133. NORTH AMERICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 134. NORTH AMERICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 135. NORTH AMERICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 136. NORTH AMERICA BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 137. LATIN AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 138. LATIN AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 139. LATIN AMERICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 140. LATIN AMERICA BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 141. LATIN AMERICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 142. LATIN AMERICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 143. LATIN AMERICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 144. LATIN AMERICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 145. LATIN AMERICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 146. LATIN AMERICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 147. LATIN AMERICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 148. LATIN AMERICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 149. LATIN AMERICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 150. LATIN AMERICA BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 151. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 152. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 153. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 154. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 155. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 156. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 157. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 158. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 159. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 160. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 161. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 162. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 163. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 164. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 165. EUROPE BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 166. EUROPE BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 167. EUROPE BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 168. EUROPE BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 169. EUROPE BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 170. EUROPE BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 171. EUROPE BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 172. EUROPE BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 173. EUROPE BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 174. EUROPE BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 175. EUROPE BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 176. EUROPE BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 177. EUROPE BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 178. EUROPE BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 179. MIDDLE EAST BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 180. MIDDLE EAST BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 181. MIDDLE EAST BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 182. MIDDLE EAST BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 183. MIDDLE EAST BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 184. MIDDLE EAST BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 185. MIDDLE EAST BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 186. MIDDLE EAST BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 187. MIDDLE EAST BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 188. MIDDLE EAST BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 189. MIDDLE EAST BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 190. MIDDLE EAST BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 191. MIDDLE EAST BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 192. MIDDLE EAST BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 193. AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 194. AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 195. AFRICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 196. AFRICA BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 197. AFRICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 198. AFRICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 199. AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 200. AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 201. AFRICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 202. AFRICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 203. AFRICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 204. AFRICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 205. AFRICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 206. AFRICA BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 207. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 208. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 209. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 210. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 211. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 212. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 213. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 214. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 215. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 216. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 217. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 218. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 219. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 220. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL BOARD GAMES MARKET SIZE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL BOARD GAMES MARKET SIZE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 223. ASEAN BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 224. ASEAN BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 225. ASEAN BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 226. ASEAN BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 227. ASEAN BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 228. ASEAN BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 229. ASEAN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 230. ASEAN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 231. ASEAN BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 232. ASEAN BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 233. ASEAN BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 234. ASEAN BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 235. ASEAN BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 236. ASEAN BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 237. GCC BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 238. GCC BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 239. GCC BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 240. GCC BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 241. GCC BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 242. GCC BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 243. GCC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 244. GCC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 245. GCC BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 246. GCC BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 247. GCC BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 248. GCC BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 249. GCC BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 250. GCC BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 251. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 252. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 253. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 254. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 255. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 256. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 257. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 258. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 259. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 260. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 261. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 262. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 263. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 264. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 265. BRICS BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 266. BRICS BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 267. BRICS BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 268. BRICS BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 269. BRICS BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 270. BRICS BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 271. BRICS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 272. BRICS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 273. BRICS BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 274. BRICS BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 275. BRICS BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 276. BRICS BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 277. BRICS BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 278. BRICS BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 279. G7 BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 280. G7 BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 281. G7 BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 282. G7 BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 283. G7 BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 284. G7 BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 285. G7 BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 286. G7 BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 287. G7 BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 288. G7 BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 289. G7 BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 290. G7 BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 291. G7 BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 292. G7 BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 293. NATO BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 294. NATO BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 295. NATO BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 296. NATO BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 297. NATO BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 298. NATO BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 299. NATO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 300. NATO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 301. NATO BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 302. NATO BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 303. NATO BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 304. NATO BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 305. NATO BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 306. NATO BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 307. GLOBAL BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 308. GLOBAL BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 309. UNITED STATES BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 310. UNITED STATES BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 311. UNITED STATES BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 312. UNITED STATES BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 313. UNITED STATES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 314. UNITED STATES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 315. UNITED STATES BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 316. UNITED STATES BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 317. UNITED STATES BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 318. UNITED STATES BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 319. UNITED STATES BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 320. UNITED STATES BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 321. CANADA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 322. CANADA BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 323. CANADA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 324. CANADA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 325. CANADA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 326. CANADA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 327. CANADA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 328. CANADA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 329. CANADA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 330. CANADA BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 331. CANADA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 332. CANADA BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 333. MEXICO BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 334. MEXICO BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 335. MEXICO BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 336. MEXICO BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 337. MEXICO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 338. MEXICO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 339. MEXICO BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 340. MEXICO BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 341. MEXICO BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 342. MEXICO BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 343. MEXICO BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 344. MEXICO BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 345. BRAZIL BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 346. BRAZIL BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 347. BRAZIL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 348. BRAZIL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 349. BRAZIL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 350. BRAZIL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 351. BRAZIL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 352. BRAZIL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 353. BRAZIL BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 354. BRAZIL BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 355. BRAZIL BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 356. BRAZIL BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 357. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 358. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 359. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 360. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 361. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 362. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 363. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 364. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 365. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 366. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 367. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 368. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 369. GERMANY BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 370. GERMANY BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 371. GERMANY BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 372. GERMANY BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 373. GERMANY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (U