2026-2030年全球以角色為基礎的AI代理市場
市場調查報告書
商品編碼
2074759

2026-2030年全球以角色為基礎的AI代理市場

Global Character-Based AI Agents Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 301 Pages | 訂單完成後即時交付

價格
簡介目錄

全球基於角色的 AI 代理市場預計將從 2025 年到 2030 年成長至 128.08 億美元,預測期內複合年成長率為 31.8%。

本報告對全球基於角色的 AI 代理市場進行了全面分析,包括市場規模和預測、趨勢、成長要素、挑戰以及涵蓋約 25 家供應商的供應商分析。

本報告對當前市場狀況、最新趨勢和促進因素以及整體市場環境進行了最新分析。推動該市場成長的因素包括:情感運算和情感共鳴技術的進步、遊戲和娛樂產業敘事體驗的變革,以及電子商務和企業營運中品牌擬人化的策略轉變。

本研究客觀地結合了一手和二手訊息,包括來自主要行業相關人員的信息。報告內容涵蓋主要公司分析、全面的市場規模數據、區域細分分析以及供應商格局。報告包含歷史數據和預測數據。

市場範圍
基準年 2025
年末 2030
調查期 2026-2030
成長勢頭 加速度
與 2026 年相比 30.8%
複合年成長率 31.8%
增量 12.808億美元

本研究指出,高保真多模態互動和情感合成技術的興起將是未來幾年全球基於角色的AI代理市場成長的關鍵促進因素。此外,遊戲和虛擬模擬生態系統中生成式人格的普及,以及零售和客戶體驗領域專業數位大使的湧現,預計也將帶來顯著的市場需求。

目錄

第1章執行摘要

第2章 Technavio 分析

  • 分析定價、生命週期、顧客購買籃子、採用率和購買標準。
  • 輸入的重要性及差異化因素
  • 干擾因素
  • 促進因素和挑戰的影響

第3章 市場狀況

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第4章 市場規模

  • 市場的定義
  • 市場區隔分析
  • 2025年市場規模
  • 市場展望,2025-2030年

第5章 市場規模與表現

  • 2020-2024年全球以角色為基礎的AI代理市場
  • 基於組件的細分市場分析,2020-2024 年
  • 按部署方式分類的細分市場分析,2020-2024 年
  • 按類型分類的細分市場分析,2020-2024 年
  • 區域區隔市場分析,2020-2024 年
  • 2020-2024年各國細分市場分析

第6章 定性分析

  • 地緣政治衝突的影響:全球以角色為基礎的AI代理市場

第7章:五力分析

第8章 市場區隔:按組件

  • 比較:按組件
  • 軟體
  • 服務
  • 市場機會:按組件分類

第9章 市場區隔:依部署方式

  • 比較:依部署方式
  • 基於雲端的
  • 混合
  • 現場
  • 市場機會:依發展階段分類

第10章 市場區隔:依類型

  • 比較:按類型
  • 情感代理人
  • 遊戲代理
  • 家教代理
  • 吉祥物代理人
  • 其他
  • 市場機會:按類型分類

第11章 客戶情況

第12章 區域情勢

  • 區域細分
  • 區域比較
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 亞太地區
    • 中國
    • 日本
    • 韓國
    • 印度
    • 澳洲
    • 新加坡
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 荷蘭
  • 南美洲
    • 巴西
    • 阿根廷
    • 智利
  • 中東和非洲
    • 沙烏地阿拉伯
    • UAE
    • 南非
    • 以色列
    • 土耳其
  • 市場機會:按地區分類

第13章 促進因素、挑戰與機遇

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機遇

第14章 競爭格局

  • 概述
  • 競爭格局
  • 混亂局面
  • 產業風險

第15章 競爭分析

  • 公司簡介
  • 公司排名指標
  • 企業市場定位
  • Altera AI
  • Anthropic PBC
  • Baidu Inc.
  • Charisma Entertainment Ltd.
  • Convai Inc.
  • De-Identification Ltd.
  • Delphi
  • Didimo
  • HeyGen
  • Inworld AI
  • Meta Platforms Inc.
  • OpenAI
  • Replica Studios
  • Tencent Holdings Ltd.
  • UneeQ Inc.

第16章附錄

簡介目錄
Product Code: IRTNTR81535

The global character-based ai agents market is forecasted to grow by USD 1280.8 mn during 2025-2030, accelerating at a CAGR of 31.8% during the forecast period. The report on the global character-based ai agents market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by advancements in affective computing and emotional resonance, transformation of narrative experiences in gaming and entertainment industry, strategic shift toward brand personification in e-commerce and corporate operations.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202630.8%
CAGR31.8%
Incremental Value$1280.8 mn

Technavio's global character-based ai agents market is segmented as below:

By Component

  • Software
  • Services

By Deployment

  • Cloud-based
  • Hybrid
  • On-premises

By Type

  • Emotional agents
  • Gaming agents
  • Tutor agents
  • Mascot agents
  • Others

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Singapore
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the emergence of high-fidelity multimodal interaction and emotional synthesis as one of the prime reasons driving the global character-based ai agents market growth during the next few years. Also, proliferation of generative personalities within gaming and virtual simulation ecosystems and rise of specialized digital ambassadors in retail and customer experience sector will lead to sizable demand in the market.

The report on the global character-based ai agents market covers the following areas:

  • Global character-based ai agents market sizing
  • Global character-based ai agents market forecast
  • Global character-based ai agents market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global character-based ai agents market vendors that include Altera AI, Anthropic PBC, Baidu Inc., Charisma Entertainment Ltd., Convai Inc., De-Identification Ltd., Delphi, Didimo, HeyGen, Inworld AI, Luka Inc., Meta Platforms Inc., Neosapience Inc., OpenAI, Replica Studios, Simulation Inc., Soul Machines, Synthesia Ltd., Tencent Holdings Ltd., UneeQ Inc.. Also, the global character-based ai agents market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Component
    • Executive Summary - Chart on Market Segmentation by Deployment
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Character-Based AI Agents Market 2020 - 2024
    • Historic Market Size - Data Table on Global Character-Based AI Agents Market 2020 - 2024 ($ million)
  • 5.2 Component segment analysis 2020 - 2024
    • Historic Market Size - Component Segment 2020 - 2024 ($ million)
  • 5.3 Deployment segment analysis 2020 - 2024
    • Historic Market Size - Deployment Segment 2020 - 2024 ($ million)
  • 5.4 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of geopolitical conflicts on Global Character-Based AI Agents Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Component

  • 8.1 Market segments
  • 8.2 Comparison by Component
  • 8.3 Software - Market size and forecast 2025-2030
  • 8.4 Services - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Component
    • Market opportunity by Component ($ million)

9 Market Segmentation by Deployment

  • 9.1 Market segments
  • 9.2 Comparison by Deployment
  • 9.3 Cloud-based - Market size and forecast 2025-2030
  • 9.4 Hybrid - Market size and forecast 2025-2030
  • 9.5 On-premises - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Deployment
    • Market opportunity by Deployment ($ million)

10 Market Segmentation by Type

  • 10.1 Market segments
  • 10.2 Comparison by Type
  • 10.3 Emotional agents - Market size and forecast 2025-2030
  • 10.4 Gaming agents - Market size and forecast 2025-2030
  • 10.5 Tutor agents - Market size and forecast 2025-2030
  • 10.6 Mascot agents - Market size and forecast 2025-2030
  • 10.7 Others - Market size and forecast 2025-2030
  • 10.8 Market opportunity by Type
    • Market opportunity by Type ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 APAC - Market size and forecast 2025-2030
    • 12.4.1 China - Market size and forecast 2025-2030
    • 12.4.2 Japan - Market size and forecast 2025-2030
    • 12.4.3 South Korea - Market size and forecast 2025-2030
    • 12.4.4 India - Market size and forecast 2025-2030
    • 12.4.5 Australia - Market size and forecast 2025-2030
    • 12.4.6 Singapore - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 UK - Market size and forecast 2025-2030
    • 12.5.2 Germany - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Turkey - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Advancements in affective computing and emotional resonance
    • Transformation of narrative experiences in gaming and entertainment industry
    • Strategic shift toward brand personification in e-commerce and corporate operations
  • 13.2 Market challenges
    • Ethical frameworks and risk of psychological manipulation
    • Data sovereignty and proliferation of synthetic identity fraud
    • Computational intensity and economic barriers to real-time interaction
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Emergence of high-fidelity multimodal interaction and emotional synthesis
    • Proliferation of generative personalities within gaming and virtual simulation ecosystems
    • Rise of specialized digital ambassadors in retail and customer experience sector

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Altera AI
    • Altera AI - Overview
    • Altera AI - Product / Service
    • Altera AI - Key offerings
    • SWOT
  • 15.5 Anthropic PBC
    • Anthropic PBC - Overview
    • Anthropic PBC - Product / Service
    • Anthropic PBC - Key offerings
    • SWOT
  • 15.6 Baidu Inc.
    • Baidu Inc. - Overview
    • Baidu Inc. - Business segments
    • Baidu Inc. - Key news
    • Baidu Inc. - Key offerings
    • Baidu Inc. - Segment focus
    • SWOT
  • 15.7 Charisma Entertainment Ltd.
    • Charisma Entertainment Ltd. - Overview
    • Charisma Entertainment Ltd. - Product / Service
    • Charisma Entertainment Ltd. - Key offerings
    • SWOT
  • 15.8 Convai Inc.
    • Convai Inc. - Overview
    • Convai Inc. - Product / Service
    • Convai Inc. - Key offerings
    • SWOT
  • 15.9 De-Identification Ltd.
    • De-Identification Ltd. - Overview
    • De-Identification Ltd. - Product / Service
    • De-Identification Ltd. - Key offerings
    • SWOT
  • 15.10 Delphi
    • Delphi - Overview
    • Delphi - Product / Service
    • Delphi - Key offerings
    • SWOT
  • 15.11 Didimo
    • Didimo - Overview
    • Didimo - Product / Service
    • Didimo - Key offerings
    • SWOT
  • 15.12 HeyGen
    • HeyGen - Overview
    • HeyGen - Product / Service
    • HeyGen - Key offerings
    • SWOT
  • 15.13 Inworld AI
    • Inworld AI - Overview
    • Inworld AI - Product / Service
    • Inworld AI - Key offerings
    • SWOT
  • 15.14 Meta Platforms Inc.
    • Meta Platforms Inc. - Overview
    • Meta Platforms Inc. - Business segments
    • Meta Platforms Inc. - Key offerings
    • Meta Platforms Inc. - Segment focus
    • SWOT
  • 15.15 OpenAI
    • OpenAI - Overview
    • OpenAI - Product / Service
    • OpenAI - Key offerings
    • SWOT
  • 15.16 Replica Studios
    • Replica Studios - Overview
    • Replica Studios - Product / Service
    • Replica Studios - Key offerings
    • SWOT
  • 15.17 Tencent Holdings Ltd.
    • Tencent Holdings Ltd. - Overview
    • Tencent Holdings Ltd. - Business segments
    • Tencent Holdings Ltd. - Key offerings
    • Tencent Holdings Ltd. - Segment focus
    • SWOT
  • 15.18 UneeQ Inc.
    • UneeQ Inc. - Overview
    • UneeQ Inc. - Product / Service
    • UneeQ Inc. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations