2026-2030年全球漫畫市場
市場調查報告書
商品編碼
2005614

2026-2030年全球漫畫市場

Global Comic Book Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 294 Pages | 訂單完成後即時交付

價格
簡介目錄

預計 2025 年至 2030 年間,全球漫畫市場規模將成長至 35.224 億美元,預測期內複合年成長率為 4.6%。

本報告對全球漫畫市場進行了全面分析,包括市場規模和預測、趨勢、成長要素、挑戰以及涵蓋約 25 家供應商的供應商分析。

本報告對當前市場狀況、最新趨勢和促進因素以及整體市場環境進行了最新分析。推動該市場發展的因素包括:多媒體平台上影像改編作品數量的增加、數位發行和消費模式的擴展以及內容和表達方式的多樣化。

本研究客觀地結合一手和二手訊息,包括主要行業相關人員的意見,進行了這項研究。報告內容包括對主要企業的分析、全面的市場規模數據、區域細分分析以及供應商格局。報告還包含了歷史數據和預測數據。

市場範圍
基準年 2026
年末 2030
調查期 2026-2030
成長勢頭 加速度
與 2026 年相比 4.4%
複合年成長率 4.6%
增量 35.224億美元

本研究指出,創作者自主模式和獨立出版的興起是未來幾年全球漫畫市場成長的關鍵驅動力。此外,數位漫畫和紙本漫畫形式的融合,以及漫畫和網路漫畫日益成長的影響力,也將產生巨大的市場需求。

目錄

第1章執行摘要

第2章 Technavio 分析

  • 分析定價、生命週期、顧客購買籃子、採用率和購買標準。
  • 輸入的重要性及差異化因素
  • 混淆因素
  • 促進因素和挑戰的影響

第3章 市場狀況

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第4章 市場規模

  • 市場的定義
  • 市場區隔分析
  • 2025年市場規模
  • 2025-2030年市場展望

第5章 市場規模與表現

  • 2020-2024年全球漫畫市場
  • 類型細分市場分析 2020-2024
  • 2020-2024年產品類型細分市場分析
  • 2020-2024年通路細分分析
  • 2020-2024年區域市場分析
  • 2020-2024年各國細分市場分析

第6章 定性分析

  • 人工智慧的影響:全球漫畫市場
  • 地緣政治衝突影響全球漫畫市場

第7章:五力分析

  • 五力模型概述
  • 買方的議價能力
  • 供應商的議價能力
  • 新進入者的威脅
  • 替代品的威脅
  • 競爭威脅
  • 市場狀況

第8章 市場區隔:依類型

  • 比較:按類型
  • 非數位化
  • 數位的
  • 市場機會:按類型分類

第9章 市場區隔:依產品類型

  • 比較:依產品類型
  • 紙媒
  • 電子書
  • 有聲書
  • 市場機會:依產品類型分類

第10章 市場區隔:按分銷管道

  • 比較:按分銷管道
  • 線上
  • 離線
  • 市場機會:依分銷管道分類

第11章 客戶情況

第12章 區域情勢

  • 區域細分
  • 區域比較
  • 亞太地區
    • 日本
    • 韓國
    • 中國
    • 印度
    • 澳洲
    • 印尼
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 法國
    • 英國
    • 德國
    • 義大利
    • 西班牙
    • 荷蘭
  • 南美洲
    • 巴西
    • 阿根廷
    • 哥倫比亞
  • 中東和非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 南非
    • 以色列
    • 土耳其
  • 市場機會:按地區分類

第13章 促進因素、挑戰與機遇

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機遇

第14章 競爭格局

  • 概述
  • 競爭格局
  • 混亂局面
  • 產業風險

第15章 競爭分析

  • 公司簡介
  • 公司排名指標
  • 企業市場定位
  • AfterShock Media
  • Archie Comics Publications Inc.
  • Boom Entertainment Inc.
  • DMG Entertainment Inc.
  • Dynamic Forces Inc.
  • Embracer Group AB
  • Fantagraphics
  • Humanoids Inc.
  • Idea and Design Works LLC
  • Image Comics Inc.
  • Lion Forge Animation
  • Rebellion Group Holdings Ltd.
  • The Walt Disney Co.
  • Warner Bros Discovery Inc.
  • Zenescope Entertainment Inc.

第16章附錄

簡介目錄
Product Code: IRTNTR75602

The global comic book market is forecasted to grow by USD 3522.4 mn during 2025-2030, accelerating at a CAGR of 4.6% during the forecast period. The report on the global comic book market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by proliferation of comic book adaptations across multimedia platforms, expansion of digital distribution and consumption formats, increasing diversity of content and representation.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2026
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 20264.4%
CAGR4.6%
Incremental Value$3522.4 mn

Technavio's global comic book market is segmented as below:

By Type

  • Non-digital
  • Digital

By Product Type

  • Hard copy
  • E-book
  • Audiobooks

By Distribution Channel

  • Online
  • Offline

Geography

  • APAC
    • Japan
    • South Korea
    • China
    • India
    • Australia
    • Indonesia
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • France
    • UK
    • Germany
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the ascendancy of creator-owned models and independent publishing as one of the prime reasons driving the global comic book market growth during the next few years. Also, convergence of digital and physical comic formats and global influence of manga and webtoon formats will lead to sizable demand in the market.

The report on the global comic book market covers the following areas:

  • Global comic book market sizing
  • Global comic book market forecast
  • Global comic book market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global comic book market vendors that include AfterShock Media, Ahoy Comics LLC, Archie Comics Publications Inc., Aspen MLT Inc., Black Mask Studios, Boom Entertainment Inc., Creative Mind Energy LLC, DMG Entertainment Inc., Dynamic Forces Inc., Embracer Group AB, Fantagraphics, Humanoids Inc., Idea and Design Works LLC, Image Comics Inc., Lion Forge Animation, Rebellion Group Holdings Ltd., Scout Comics and Entertainment Holdings Inc., The Walt Disney Co., Warner Bros Discovery Inc., Zenescope Entertainment Inc.. Also, the global comic book market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Product Type
    • Executive Summary - Chart on Market Segmentation by Distribution Channel
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Comic Book Market 2020 - 2024
    • Historic Market Size - Data Table on Global Comic Book Market 2020 - 2024 ($ million)
  • 5.2 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.3 Product Type segment analysis 2020 - 2024
    • Historic Market Size - Product Type Segment 2020 - 2024 ($ million)
  • 5.4 Distribution Channel segment analysis 2020 - 2024
    • Historic Market Size - Distribution Channel Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on global comic book market
  • 6.2 Impact of geopolitical conflicts on global comic book market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Type

  • 8.1 Market segments
  • 8.2 Comparison by Type
  • 8.3 Non-digital - Market size and forecast 2025-2030
  • 8.4 Digital - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Type
    • Market opportunity by Type ($ million)

9 Market Segmentation by Product Type

  • 9.1 Market segments
  • 9.2 Comparison by Product Type
  • 9.3 Hard copy - Market size and forecast 2025-2030
  • 9.4 E-book - Market size and forecast 2025-2030
  • 9.5 Audiobooks - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Product Type
    • Market opportunity by Product Type ($ million)

10 Market Segmentation by Distribution Channel

  • 10.1 Market segments
  • 10.2 Comparison by Distribution Channel
  • 10.3 Online - Market size and forecast 2025-2030
  • 10.4 Offline - Market size and forecast 2025-2030
  • 10.5 Market opportunity by Distribution Channel
    • Market opportunity by Distribution Channel ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 APAC - Market size and forecast 2025-2030
    • 12.3.1 Japan - Market size and forecast 2025-2030
    • 12.3.2 South Korea - Market size and forecast 2025-2030
    • 12.3.3 China - Market size and forecast 2025-2030
    • 12.3.4 India - Market size and forecast 2025-2030
    • 12.3.5 Australia - Market size and forecast 2025-2030
    • 12.3.6 Indonesia - Market size and forecast 2025-2030
  • 12.4 North America - Market size and forecast 2025-2030
    • 12.4.1 US - Market size and forecast 2025-2030
    • 12.4.2 Canada - Market size and forecast 2025-2030
    • 12.4.3 Mexico - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 France - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 Germany - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Colombia - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Turkey - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Proliferation of comic book adaptations across multimedia platforms
    • Expansion of digital distribution and consumption formats
    • Increasing diversity of content and representation
  • 13.2 Market challenges
    • Safeguarding intellectual property and managing complex rights in transmedia landscape
    • Addressing audience fragmentation and heightened competition from alternative entertainment media
    • Overcoming supply chain inefficiencies and navigating consolidated distribution landscape
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Ascendancy of creator-owned models and independent publishing
    • Convergence of digital and physical comic formats
    • Global influence of manga and webtoon formats

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 AfterShock Media
    • AfterShock Media - Overview
    • AfterShock Media - Product / Service
    • AfterShock Media - Key offerings
    • SWOT
  • 15.5 Archie Comics Publications Inc.
    • Archie Comics Publications Inc. - Overview
    • Archie Comics Publications Inc. - Product / Service
    • Archie Comics Publications Inc. - Key offerings
    • SWOT
  • 15.6 Boom Entertainment Inc.
    • Boom Entertainment Inc. - Overview
    • Boom Entertainment Inc. - Product / Service
    • Boom Entertainment Inc. - Key offerings
    • SWOT
  • 15.7 DMG Entertainment Inc.
    • DMG Entertainment Inc. - Overview
    • DMG Entertainment Inc. - Product / Service
    • DMG Entertainment Inc. - Key offerings
    • SWOT
  • 15.8 Dynamic Forces Inc.
    • Dynamic Forces Inc. - Overview
    • Dynamic Forces Inc. - Product / Service
    • Dynamic Forces Inc. - Key offerings
    • SWOT
  • 15.9 Embracer Group AB
    • Embracer Group AB - Overview
    • Embracer Group AB - Business segments
    • Embracer Group AB - Key offerings
    • Embracer Group AB - Segment focus
    • SWOT
  • 15.10 Fantagraphics
    • Fantagraphics - Overview
    • Fantagraphics - Product / Service
    • Fantagraphics - Key offerings
    • SWOT
  • 15.11 Humanoids Inc.
    • Humanoids Inc. - Overview
    • Humanoids Inc. - Product / Service
    • Humanoids Inc. - Key offerings
    • SWOT
  • 15.12 Idea and Design Works LLC
    • Idea and Design Works LLC - Overview
    • Idea and Design Works LLC - Product / Service
    • Idea and Design Works LLC - Key offerings
    • SWOT
  • 15.13 Image Comics Inc.
    • Image Comics Inc. - Overview
    • Image Comics Inc. - Product / Service
    • Image Comics Inc. - Key offerings
    • SWOT
  • 15.14 Lion Forge Animation
    • Lion Forge Animation - Overview
    • Lion Forge Animation - Product / Service
    • Lion Forge Animation - Key offerings
    • SWOT
  • 15.15 Rebellion Group Holdings Ltd.
    • Rebellion Group Holdings Ltd. - Overview
    • Rebellion Group Holdings Ltd. - Product / Service
    • Rebellion Group Holdings Ltd. - Key offerings
    • SWOT
  • 15.16 The Walt Disney Co.
    • The Walt Disney Co. - Overview
    • The Walt Disney Co. - Business segments
    • The Walt Disney Co. - Key offerings
    • The Walt Disney Co. - Segment focus
    • SWOT
  • 15.17 Warner Bros Discovery Inc.
    • Warner Bros Discovery Inc. - Overview
    • Warner Bros Discovery Inc. - Business segments
    • Warner Bros Discovery Inc. - Key news
    • Warner Bros Discovery Inc. - Key offerings
    • Warner Bros Discovery Inc. - Segment focus
    • SWOT
  • 15.18 Zenescope Entertainment Inc.
    • Zenescope Entertainment Inc. - Overview
    • Zenescope Entertainment Inc. - Product / Service
    • Zenescope Entertainment Inc. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations