2026-2030年全球背景音樂市場
市場調查報告書
商品編碼
1915317

2026-2030年全球背景音樂市場

Global Background Music Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 299 Pages | 訂單完成後即時交付

價格
簡介目錄

全球背景音樂市場預計從 2025 年到 2030 年將成長 6.803 億美元,預測期內複合年成長率為 9.5%。

本報告對全球背景音樂市場進行了全面分析,包括市場規模和預測、趨勢、成長要素和挑戰,以及對約 25 家公司的供應商分析。

該報告對當前市場狀況、最新市場趨勢和促進因素以及整體市場環境進行了最新分析。市場成長的促進因素包括顧客體驗的策略改善、統一直覺的品牌形象和物聯網生態系統的整合,以及授權B2B串流服務的日益普及。

本研究採用客觀的方法,結合一手和二手訊息,包括來自主要行業相關人員的意見。報告包含全面的市場規模數據、區域細分分析、供應商格局以及對主要企業的分析。報告提供歷史數據和預測數據。

市場覆蓋範圍
基準年 2026
年末 2030
預測期 2026-2030
成長勢頭 加速度
2026 年與前一年相比 8.7%
複合年成長率 9.5%
增量 6.803億美元

該研究指出,人工智慧 (AI) 在動態音景方面的應用是未來幾年推動全球背景音樂市場成長的關鍵因素之一,同時,透過區塊鏈技術加強許可合規性和版權管理,以及體驗式零售和酒店業氛圍營造的複興,預計將在市場上產生巨大的需求。

目錄

第1章執行摘要

第2章 Technavio 分析

  • 價格、生命週期、顧客購買籃、採用率和購買標準分析
  • 投入與差異化因素的重要性
  • 混淆來源
  • 促進因素和挑戰的影響

第3章 市場情勢

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第4章 市場規模

  • 市場定義
  • 市場區隔分析
  • 2025年市場規模
  • 2025-2030年市場展望

第5章 市場規模表現

  • 2020-2024年全球背景音樂市場
  • 2020-2024年按產品類型分類的細分市場分析
  • 2020-2024年最終用戶細分市場分析
  • 類型細分分析,2020-2024 年
  • 區域區隔市場分析,2020-2024 年
  • 國家細分市場分析,2020-2024 年

第6章 定性分析

  • 人工智慧的影響:全球背景音樂市場

第7章五力分析

  • 五力分析概述
  • 買方的議價能力
  • 供應商的議價能力
  • 新進入者的威脅
  • 替代品的威脅
  • 競爭威脅
  • 市場狀況

8. 依產品類型進行市場區隔

  • 比較:依產品類型
  • 音樂串流媒體
  • AV系統
  • 按產品類型分類的市場機會

9. 按最終用戶分類的市場細分

  • 比較:按最終用戶
  • 飯店業
  • 零售
  • 商業建築
  • 公共基礎設施
  • 其他
  • 按最終用戶分類的市場機會

第10章 按類型分類的市場細分

  • 比較:按類型
  • 環境音樂
  • 歡快又充滿活力的音樂
  • 古典與器樂
  • 其他
  • 市場機會:按類型分類

第11章 客戶情況

第12章 區域情勢

  • 區域細分
  • 區域比較
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 荷蘭
    • 西班牙
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 印尼
  • 中東和非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 南非
    • 土耳其
    • 以色列
  • 南美洲
    • 巴西
    • 阿根廷
    • 哥倫比亞
  • 各區域的市場機遇

第13章:促進因素、挑戰與機遇

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機遇

第14章 競爭格局

  • 概述
  • 競爭格局
  • 令人困惑的局面
  • 產業風險

第15章 競爭分析

  • 公司簡介
  • 企業排名指數
  • 公司市場定位
  • Brandtrack Inc.
  • Epidemic Sound AB
  • Imagesound Group
  • Loudly
  • Mood Media Corp.
  • Rightsify
  • Rockbot Inc.
  • Sirius XM Holdings Inc.
  • Songtradr
  • SOUNDMACHINE
  • Soundsuit
  • Soundtrack
  • Startle
  • Stingray Media Group.
  • TouchTunes Music Corp.

第16章附錄

簡介目錄
Product Code: IRTNTR40481

The global background music market is forecasted to grow by USD 680.3 mn during 2025-2030, accelerating at a CAGR of 9.5% during the forecast period. The report on the global background music market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by strategic enhancement of customer experience, unified sensory branding and IoT ecosystem integration, rise in adoption of licensed b2b streaming services.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2026
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 20268.7%
CAGR9.5%
Incremental Value$680.3 mn

Technavio's global background music market is segmented as below:

By Product Type

  • Music streaming
  • AV system

By End-User

  • Hospitality
  • Retail
  • Commercial buildings
  • Public infrastructure
  • Others

By Genre

  • Ambient music
  • Upbeat and energetic
  • Classical and instrumental
  • Others

Geography

  • Europe
    • Germany
    • UK
    • France
    • Italy
    • The Netherlands
    • Spain
  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Rest of World (ROW)

This study identifies the integration of artificial intelligence for dynamic soundscaping as one of the prime reasons driving the global background music market growth during the next few years. Also, enhanced licensing compliance and rights management via blockchain and resurgence of experiential retail and hospitality atmospherics will lead to sizable demand in the market.

The report on the global background music market covers the following areas:

  • Global background music market sizing
  • Global background music market forecast
  • Global background music market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global background music market vendors that include Auracle Sound Ltd., Brandtrack Inc., Chosic, Epidemic Sound AB, Imagesound Group, Loudly, Mood Media Corp., Mubert, Pixabay GmbH, Rightsify, Rockbot Inc., Sirius XM Holdings Inc., Songtradr, SOUNDMACHINE, Soundsuit, Soundtrack, Startle, Stingray Media Group., TouchTunes Music Corp.. Also, the global background music market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Product Type
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Market Segmentation by Genre
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Background Music Market 2020 - 2024
    • Historic Market Size - Data Table on Global Background Music Market 2020 - 2024 ($ million)
  • 5.2 Product Type segment analysis 2020 - 2024
    • Historic Market Size - Product Type Segment 2020 - 2024 ($ million)
  • 5.3 End-user segment analysis 2020 - 2024
    • Historic Market Size - End-user Segment 2020 - 2024 ($ million)
  • 5.4 Genre segment analysis 2020 - 2024
    • Historic Market Size - Genre Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 The AI impact on the Global Background Music Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Product Type

  • 8.1 Market segments
  • 8.2 Comparison by Product Type
  • 8.3 Music streaming - Market size and forecast 2025-2030
  • 8.4 AV system - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Product Type
    • Market opportunity by Product Type ($ million)

9 Market Segmentation by End-user

  • 9.1 Market segments
  • 9.2 Comparison by End-user
  • 9.3 Hospitality - Market size and forecast 2025-2030
  • 9.4 Retail - Market size and forecast 2025-2030
  • 9.5 Commercial buildings - Market size and forecast 2025-2030
  • 9.6 Public infrastructure - Market size and forecast 2025-2030
  • 9.7 Others - Market size and forecast 2025-2030
  • 9.8 Market opportunity by End-user
    • Market opportunity by End-user ($ million)

10 Market Segmentation by Genre

  • 10.1 Market segments
  • 10.2 Comparison by Genre
  • 10.3 Ambient music - Market size and forecast 2025-2030
  • 10.4 Upbeat and energetic - Market size and forecast 2025-2030
  • 10.5 Classical and instrumental - Market size and forecast 2025-2030
  • 10.6 Others - Market size and forecast 2025-2030
  • 10.7 Market opportunity by Genre
    • Market opportunity by Genre ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 Europe - Market size and forecast 2025-2030
    • 12.3.1 Germany - Market size and forecast 2025-2030
    • 12.3.2 UK - Market size and forecast 2025-2030
    • 12.3.3 France - Market size and forecast 2025-2030
    • 12.3.4 Italy - Market size and forecast 2025-2030
    • 12.3.5 The Netherlands - Market size and forecast 2025-2030
    • 12.3.6 Spain - Market size and forecast 2025-2030
  • 12.4 North America - Market size and forecast 2025-2030
    • 12.4.1 US - Market size and forecast 2025-2030
    • 12.4.2 Canada - Market size and forecast 2025-2030
    • 12.4.3 Mexico - Market size and forecast 2025-2030
  • 12.5 APAC - Market size and forecast 2025-2030
    • 12.5.1 China - Market size and forecast 2025-2030
    • 12.5.2 Japan - Market size and forecast 2025-2030
    • 12.5.3 India - Market size and forecast 2025-2030
    • 12.5.4 South Korea - Market size and forecast 2025-2030
    • 12.5.5 Australia - Market size and forecast 2025-2030
    • 12.5.6 Indonesia - Market size and forecast 2025-2030
  • 12.6 Middle East and Africa - Market size and forecast 2025-2030
    • 12.6.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.6.2 UAE - Market size and forecast 2025-2030
    • 12.6.3 South Africa - Market size and forecast 2025-2030
    • 12.6.4 Turkey - Market size and forecast 2025-2030
    • 12.6.5 Israel - Market size and forecast 2025-2030
  • 12.7 South America - Market size and forecast 2025-2030
    • 12.7.1 Brazil - Market size and forecast 2025-2030
    • 12.7.2 Argentina - Market size and forecast 2025-2030
    • 12.7.3 Colombia - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Strategic enhancement of customer experience
    • Unified sensory branding and IoT ecosystem integration
    • Rise in adoption of licensed B2B streaming services
  • 13.2 Market challenges
    • Cross-border copyright regulations
    • Competition from consumer streaming platforms and piracy
    • Regional divergence in musical preferences and cultural nuances
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Integration of artificial intelligence for dynamic soundscaping
    • Enhanced licensing compliance and rights management via blockchain
    • Resurgence of experiential retail and hospitality atmospherics

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Brandtrack Inc.
    • Brandtrack Inc. - Overview
    • Brandtrack Inc. - Product / Service
    • Brandtrack Inc. - Key offerings
    • SWOT
  • 15.5 Epidemic Sound AB
    • Epidemic Sound AB - Overview
    • Epidemic Sound AB - Product / Service
    • Epidemic Sound AB - Key offerings
    • SWOT
  • 15.6 Imagesound Group
    • Imagesound Group - Overview
    • Imagesound Group - Product / Service
    • Imagesound Group - Key offerings
    • SWOT
  • 15.7 Loudly
    • Loudly - Overview
    • Loudly - Product / Service
    • Loudly - Key offerings
    • SWOT
  • 15.8 Mood Media Corp.
    • Mood Media Corp. - Overview
    • Mood Media Corp. - Product / Service
    • Mood Media Corp. - Key offerings
    • SWOT
  • 15.9 Rightsify
    • Rightsify - Overview
    • Rightsify - Product / Service
    • Rightsify - Key offerings
    • SWOT
  • 15.10 Rockbot Inc.
    • Rockbot Inc. - Overview
    • Rockbot Inc. - Product / Service
    • Rockbot Inc. - Key offerings
    • SWOT
  • 15.11 Sirius XM Holdings Inc.
    • Sirius XM Holdings Inc. - Overview
    • Sirius XM Holdings Inc. - Business segments
    • Sirius XM Holdings Inc. - Key offerings
    • Sirius XM Holdings Inc. - Segment focus
    • SWOT
  • 15.12 Songtradr
    • Songtradr - Overview
    • Songtradr - Product / Service
    • Songtradr - Key offerings
    • SWOT
  • 15.13 SOUNDMACHINE
    • SOUNDMACHINE - Overview
    • SOUNDMACHINE - Product / Service
    • SOUNDMACHINE - Key offerings
    • SWOT
  • 15.14 Soundsuit
    • Soundsuit - Overview
    • Soundsuit - Product / Service
    • Soundsuit - Key offerings
    • SWOT
  • 15.15 Soundtrack
    • Soundtrack - Overview
    • Soundtrack - Product / Service
    • Soundtrack - Key offerings
    • SWOT
  • 15.16 Startle
    • Startle - Overview
    • Startle - Product / Service
    • Startle - Key offerings
    • SWOT
  • 15.17 Stingray Media Group.
    • Stingray Media Group. - Overview
    • Stingray Media Group. - Product / Service
    • Stingray Media Group. - Key offerings
    • SWOT
  • 15.18 TouchTunes Music Corp.
    • TouchTunes Music Corp. - Overview
    • TouchTunes Music Corp. - Product / Service
    • TouchTunes Music Corp. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations