2026-2030年全球拉霸機市場
市場調查報告書
商品編碼
1915293

2026-2030年全球拉霸機市場

Global Slot Machine Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 294 Pages | 訂單完成後即時交付

價格
簡介目錄

全球拉霸機市場預計在2025年至2030年間成長65.159億美元,預測期內複合年成長率(CAGR)為14.5%。本報告對全球拉霸機市場進行了全面分析,包括市場規模和預測、趨勢、成長要素和挑戰,以及對約25家公司的供應商分析。

本報告對當前市場狀況、最新趨勢和促進因素以及整體市場環境進行了最新分析。市場成長的促進因素包括:實現全通路遊戲體驗的平台融合、身臨其境型硬體和機櫃設計的演進,以及向新興國際市場的策略擴張。

本研究採用客觀的方法,結合一手和二手訊息,包括來自主要行業相關人員的意見。報告包含全面的市場規模數據、區域細分分析、供應商格局以及對主要企業的分析。報告提供歷史數據和預測數據。

市場覆蓋範圍
基準年 2026
年末 2030
預測期 2026-2030
成長勢頭 加速度
2026 年與前一年相比 13%
複合年成長率 14.5%
增量 65.159億美元

研究指出,人工智慧 (AI) 和機器學習的整合是未來幾年推動全球拉霸機市場成長的主要因素之一,而無現金和非接觸式支付技術的普及,以及基於技巧的遊戲和混合機制的成長,預計將在市場上產生巨大的需求。

目錄

第1章執行摘要

第2章 Technavio 分析

  • 價格、生命週期、顧客購買籃、採用率和購買標準分析
  • 投入與差異化因素的重要性
  • 混淆來源
  • 促進因素和挑戰的影響

第3章 市場情勢

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第4章 市場規模

  • 市場定義
  • 市場區隔分析
  • 2025年市場規模
  • 2025-2030年市場展望

第5章 市場規模表現

  • 2020-2024年全球拉霸機市場
  • 應用細分市場分析 2020-2024
  • 2020-2024年產品細分市場分析
  • 類型細分市場分析 2020-2024
  • 2020-2024年區域市場分析
  • 2020-2024年國家細分市場分析

第6章 定性分析

  • 人工智慧對全球拉霸機市場的影響

第7章五力分析

  • 五力分析概述
  • 買方的議價能力
  • 供應商的議價能力
  • 新進入者的威脅
  • 替代品的威脅
  • 競爭威脅
  • 市場狀況

第8章 按應用進行市場細分

  • 比較:按應用
  • 賭場
  • 遊戲中心
  • 其他
  • 按應用分類的市場機會

第9章 按產品進行市場細分

  • 比較:按產品
  • 數位的
  • 機械的
  • 按產品分類的市場機會

第10章 按類型分類的市場細分

  • 比較:按類型
  • 視訊拉霸機
  • 捲軸拉霸機
  • 多面額拉霸機
  • 漸進式拉霸機
  • 按類型分類的市場機會

第11章 客戶情況

第12章 區域情勢

  • 區域細分
  • 區域比較
  • 歐洲
    • 義大利
    • 德國
    • 英國
    • 西班牙
    • 法國
    • 荷蘭
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 亞太地區
    • 中國
    • 澳洲
    • 日本
    • 韓國
    • 新加坡
    • 印度
  • 南美洲
    • 巴西
    • 阿根廷
    • 智利
  • 中東和非洲
    • 南非
    • 阿拉伯聯合大公國
    • 埃及
    • 土耳其
    • 沙烏地阿拉伯
  • 各區域的市場機遇

第13章:促進因素、挑戰與機遇

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機遇

第14章 競爭格局

  • 概述
  • 競爭格局
  • 令人困惑的局面
  • 產業風險

第15章 競爭分析

  • 公司簡介
  • 企業排名指數
  • 公司市場定位
  • Accel Entertainment Inc.
  • AMATIC Industries GmbH
  • Aristocrat Leisure Ltd.
  • Aruze Gaming Global
  • Ballys Corp.
  • Eclipse Gaming Systems
  • Everi Holdings Inc.
  • Interblock Gaming
  • International Game Technology
  • JPM Interactive Ltd.
  • Konami Group Corp.
  • NOVOMATIC AG
  • PlayAGS Inc.
  • Recreativos Franco SA
  • Scientific Games LLC

第16章附錄

簡介目錄
Product Code: IRTNTR40412

The global slot machine market is forecasted to grow by USD 6515.9 mn during 2025-2030, accelerating at a CAGR of 14.5% during the forecast period. The report on the global slot machine market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by platform convergence enabling omnichannel gaming experiences, evolution of immersive hardware and cabinet aesthetics, strategic expansion into emerging international jurisdictions.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2026
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202613%
CAGR14.5%
Incremental Value$6515.9 mn

Technavio's global slot machine market is segmented as below:

By Application

  • Casino
  • Game centres
  • Others

By Product

  • Digital
  • Mechanical

By Type

  • Video slot machines
  • Reel slot machines
  • Multi-denomination slot machines
  • Progressive slot machines

Geography

  • Europe
    • Italy
    • Germany
    • UK
    • Spain
    • France
    • The Netherlands
  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Australia
    • Japan
    • South Korea
    • Singapore
    • India
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • South Africa
    • UAE
    • Egypt
    • Turkey
  • Rest of World (ROW)

This study identifies the integration of artificial intelligence and machine learning as one of the prime reasons driving the global slot machine market growth during the next few years. Also, adoption of cashless and contactless payment technologies and growth of skill-based gaming and hybrid mechanics will lead to sizable demand in the market.

The report on the global slot machine market covers the following areas:

  • Global slot machine market sizing
  • Global slot machine market forecast
  • Global slot machine market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global slot machine market vendors that include Accel Entertainment Inc., AMATIC Industries GmbH, APEX pro gaming s.r.o, APOLLO SOFT s.r.o., Aries Technology LLC, Aristocrat Leisure Ltd., Aruze Gaming Global, Ballys Corp., Eclipse Gaming Systems, Everi Holdings Inc., Incredible Technologies Inc., Inspired Entertainment Inc., Interblock Gaming, International Game Technology, JPM Interactive Ltd., Konami Group Corp., NOVOMATIC AG, PlayAGS Inc., Recreativos Franco S.A, Scientific Games LLC. Also, the global slot machine market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Market Segmentation by Product
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Slot Machine Market 2020 - 2024
    • Historic Market Size - Data Table on Global Slot Machine Market 2020 - 2024 ($ million)
  • 5.2 Application segment analysis 2020 - 2024
    • Historic Market Size - Application Segment 2020 - 2024 ($ million)
  • 5.3 Product segment analysis 2020 - 2024
    • Historic Market Size - Product Segment 2020 - 2024 ($ million)
  • 5.4 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on Global Slot Machine Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Application

  • 8.1 Market segments
  • 8.2 Comparison by Application
  • 8.3 Casino - Market size and forecast 2025-2030
  • 8.4 Game centres - Market size and forecast 2025-2030
  • 8.5 Others - Market size and forecast 2025-2030
  • 8.6 Market opportunity by Application
    • Market opportunity by Application ($ million)

9 Market Segmentation by Product

  • 9.1 Market segments
  • 9.2 Comparison by Product
  • 9.3 Digital - Market size and forecast 2025-2030
  • 9.4 Mechanical - Market size and forecast 2025-2030
  • 9.5 Market opportunity by Product
    • Market opportunity by Product ($ million)

10 Market Segmentation by Type

  • 10.1 Market segments
  • 10.2 Comparison by Type
  • 10.3 Video slot machines - Market size and forecast 2025-2030
  • 10.4 Reel slot machines - Market size and forecast 2025-2030
  • 10.5 Multi-denomination slot machines - Market size and forecast 2025-2030
  • 10.6 Progressive slot machines - Market size and forecast 2025-2030
  • 10.7 Market opportunity by Type
    • Market opportunity by Type ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 Europe - Market size and forecast 2025-2030
    • 12.3.1 Italy - Market size and forecast 2025-2030
    • 12.3.2 Germany - Market size and forecast 2025-2030
    • 12.3.3 UK - Market size and forecast 2025-2030
    • 12.3.4 Spain - Market size and forecast 2025-2030
    • 12.3.5 France - Market size and forecast 2025-2030
    • 12.3.6 The Netherlands - Market size and forecast 2025-2030
  • 12.4 North America - Market size and forecast 2025-2030
    • 12.4.1 US - Market size and forecast 2025-2030
    • 12.4.2 Canada - Market size and forecast 2025-2030
    • 12.4.3 Mexico - Market size and forecast 2025-2030
  • 12.5 APAC - Market size and forecast 2025-2030
    • 12.5.1 China - Market size and forecast 2025-2030
    • 12.5.2 Australia - Market size and forecast 2025-2030
    • 12.5.3 Japan - Market size and forecast 2025-2030
    • 12.5.4 South Korea - Market size and forecast 2025-2030
    • 12.5.5 Singapore - Market size and forecast 2025-2030
    • 12.5.6 India - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 South Africa - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 Egypt - Market size and forecast 2025-2030
    • 12.7.4 Turkey - Market size and forecast 2025-2030
    • 12.7.5 Saudi Arabia - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Platform convergence enabling omnichannel gaming experiences
    • Evolution of immersive hardware and cabinet aesthetics
    • Strategic expansion into emerging international jurisdictions
  • 13.2 Market challenges
    • Regulatory compliance and legislative barriers
    • Cybersecurity threats associated with slot machines
    • Economic fluctuations and shifting consumer behavior
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Integration of artificial intelligence and machine learning
    • Adoption of cashless and contactless payment technologies
    • Growth of skill-based gaming and hybrid mechanics

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Accel Entertainment Inc.
    • Accel Entertainment Inc. - Overview
    • Accel Entertainment Inc. - Product / Service
    • Accel Entertainment Inc. - Key offerings
    • SWOT
  • 15.5 AMATIC Industries GmbH
    • AMATIC Industries GmbH - Overview
    • AMATIC Industries GmbH - Product / Service
    • AMATIC Industries GmbH - Key offerings
    • SWOT
  • 15.6 Aristocrat Leisure Ltd.
    • Aristocrat Leisure Ltd. - Overview
    • Aristocrat Leisure Ltd. - Business segments
    • Aristocrat Leisure Ltd. - Key offerings
    • Aristocrat Leisure Ltd. - Segment focus
    • SWOT
  • 15.7 Aruze Gaming Global
    • Aruze Gaming Global - Overview
    • Aruze Gaming Global - Product / Service
    • Aruze Gaming Global - Key offerings
    • SWOT
  • 15.8 Ballys Corp.
    • Ballys Corp. - Overview
    • Ballys Corp. - Business segments
    • Ballys Corp. - Key offerings
    • Ballys Corp. - Segment focus
    • SWOT
  • 15.9 Eclipse Gaming Systems
    • Eclipse Gaming Systems - Overview
    • Eclipse Gaming Systems - Product / Service
    • Eclipse Gaming Systems - Key offerings
    • SWOT
  • 15.10 Everi Holdings Inc.
    • Everi Holdings Inc. - Overview
    • Everi Holdings Inc. - Business segments
    • Everi Holdings Inc. - Key offerings
    • Everi Holdings Inc. - Segment focus
    • SWOT
  • 15.11 Interblock Gaming
    • Interblock Gaming - Overview
    • Interblock Gaming - Product / Service
    • Interblock Gaming - Key offerings
    • SWOT
  • 15.12 International Game Technology
    • International Game Technology - Overview
    • International Game Technology - Business segments
    • International Game Technology - Key offerings
    • International Game Technology - Segment focus
    • SWOT
  • 15.13 JPM Interactive Ltd.
    • JPM Interactive Ltd. - Overview
    • JPM Interactive Ltd. - Product / Service
    • JPM Interactive Ltd. - Key offerings
    • SWOT
  • 15.14 Konami Group Corp.
    • Konami Group Corp. - Overview
    • Konami Group Corp. - Business segments
    • Konami Group Corp. - Key offerings
    • Konami Group Corp. - Segment focus
    • SWOT
  • 15.15 NOVOMATIC AG
    • NOVOMATIC AG - Overview
    • NOVOMATIC AG - Product / Service
    • NOVOMATIC AG - Key offerings
    • SWOT
  • 15.16 PlayAGS Inc.
    • PlayAGS Inc. - Overview
    • PlayAGS Inc. - Business segments
    • PlayAGS Inc. - Key offerings
    • PlayAGS Inc. - Segment focus
    • SWOT
  • 15.17 Recreativos Franco S.A
    • Recreativos Franco S.A - Overview
    • Recreativos Franco S.A - Product / Service
    • Recreativos Franco S.A - Key offerings
    • SWOT
  • 15.18 Scientific Games LLC
    • Scientific Games LLC - Overview
    • Scientific Games LLC - Product / Service
    • Scientific Games LLC - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations