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市場調查報告書
商品編碼
1716696

老虎機市場機會、成長動力、產業趨勢分析及 2025 - 2034 年預測

Slot Machine Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025 - 2034

出版日期: | 出版商: Global Market Insights Inc. | 英文 190 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2024 年全球老虎機市場價值為 168 億美元,預計 2025 年至 2034 年的複合年成長率為 5.6%。賭場遊戲的吸引力日益增強,加上老虎機技術的進步,推動了這一成長。現代老虎機現在提供的不僅僅是旋轉捲軸——它們結合了數位支付系統、觸控螢幕介面和人工智慧遊戲功能以及高清圖形,以增強玩家體驗。隨著線上賭場和行動賭場的快速成長,實體賭場面臨升級機器以吸引和留住顧客的壓力。透過多種遊戲選項增強玩家參與度,並且無需轉到另一台機器即可在各種遊戲之間切換的能力進一步增加了老虎機的日益普及。這種適應性吸引了從休閒遊戲玩家到高風險賭徒的廣泛玩家,為博彩營運商帶來了更高的收入。

老虎機市場 - IMG1

2024 年,多幣種/多支付線老虎機的收入將達到 50 億美元,預計在預測期內的複合年成長率為 5.6%。這些機器允許玩家同時在多條線上投注,增加了刺激性和潛在的支出,從而鼓勵更長的遊戲時間並增加收入。多遊戲老虎機也正成為人們的首選,因為它們能夠在一台機器上提供多樣化的主題、遊戲風格和投注選項。

市場範圍
起始年份 2024
預測年份 2025-2034
起始值 168億美元
預測值 283億美元
複合年成長率 5.6%

2024 年,紙幣部分佔據了超過 47.9% 的市場佔有率,預計到 2034 年將以 5.8% 的速度成長。紙幣被廣泛接受,並成為高價值交易的首選,使玩家能夠快速有效地進行更大的投注。這種便利性增加了投注金額並延長了遊戲時間,從而為賭場帶來了更高的收入。

賭場仍然是最大的應用領域,2024 年佔據 44.8% 的市場。賭場對老虎機的需求不斷成長,加上對博彩設施的持續投資,正在推動市場成長。遊戲營運商正致力於透過先進的功能升級他們的老虎機,為休閒玩家和資深玩家提供引人入勝的體驗。因此,預計該領域在未來幾年仍將保持主導地位。

2024 年,北美引領全球老虎機市場,佔據 34.9% 的收入佔有率,創造 58 億美元的收入。紐約、佛羅裡達和德克薩斯等州賭博合法化的擴張大大增加了對老虎機的需求。遊戲技術的進步,包括無現金系統、人工智慧驅動功能和多遊戲設備,增強了整體玩家體驗,吸引了越來越多的客戶群。此外,部落賭場的興起和遊戲中心遊客數量的增加進一步促進了該地區老虎機的強勁成長。

目錄

第1章:方法論與範圍

第2章:執行摘要

第3章:行業洞察

  • 產業生態系統分析
  • 供應商格局
  • 定價分析
  • 技術與創新格局
  • 重要新聞和舉措
  • 監管格局
  • 製造商
  • 經銷商
  • 對部隊的影響
    • 成長動力
      • 區塊鏈和虛擬實境等持續的技術進步
      • 賭場遊戲日益流行
    • 產業陷阱與挑戰
      • 遊戲產業的政府和監管政策
      • 競爭加劇
  • 成長潛力分析
  • 消費者購買行為
  • 波特的分析
  • PESTEL分析

第4章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第5章:市場估計與預測:按機器類型,2021 - 2034 年(十億美元)

  • 主要趨勢
  • 單幣老虎機
  • 多幣種/多支付線老虎機
  • 購買付費老虎機
  • 累積獎金老虎機
  • 多遊戲老虎機
  • 視訊/觸控螢幕老虎機
  • 其他老虎機

第6章:市場估計與預測:按產品類型,2021 - 2034 年(十億美元)

  • 主要趨勢
  • 數位的
  • 機械的

第7章:市場估計與預測:按貨幣,2021 - 2034 年(十億美元)

  • 主要趨勢
  • 硬幣
  • 鈔票
  • 代金券
  • 代幣

第8章:市場估計與預測:按應用,2021 - 2034 年(十億美元)

  • 主要趨勢
  • 賭場
  • 遊戲中心
  • 其他(酒吧和俱樂部、遊輪、酒店和度假村)

第9章:市場估計與預測:按地區,2021 - 2034 年(十億美元)

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 俄羅斯
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 阿根廷
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯

第10章:公司簡介

  • Ainsworth Game Technology
  • Amatic Industries
  • Apollo Games
  • Aries Technology
  • Aristocrat
  • Aruze Gaming
  • Eclipse Game
  • Everi Holdings
  • IGT
  • Incredible Technologies
  • Inspired Entertainment
  • Interblock Luxury Products
  • Konami Gaming
  • Novomatics
  • Recreativos Franco
簡介目錄
Product Code: 10394

The Global Slot Machine Market was valued at USD 16.8 billion in 2024 and is projected to grow at a CAGR of 5.6% from 2025 to 2034. The rising appeal of casino games, coupled with advancements in slot machine technology, is driving this growth. Modern slot machines now offer more than just spinning reels-they incorporate digital payment systems, touchscreen interfaces, and AI-powered gaming features with high-definition graphics to enhance the player experience. With the rapid growth of online and mobile casinos, land-based casinos are under pressure to upgrade their machines to attract and retain customers. Enhanced player engagement through multi-game options and the ability to switch between various games without moving to another machine further adds to the growing popularity of slot machines. This adaptability has drawn a wide range of players, from casual gamers to high-stakes gamblers, contributing to higher revenues for gaming operators.

Slot Machine Market - IMG1

In 2024, multiple-coin/multiple-payline slot machines accounted for USD 5 billion in revenue and are expected to grow at a CAGR of 5.6% during the forecast period. These machines allow players to bet on multiple lines simultaneously, increasing excitement and potential payouts, which encourages longer playtimes and boosts revenue. Multi-game slot machines are also becoming a preferred choice due to their ability to offer diverse themes, gaming styles, and betting options within a single machine.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$16.8 Billion
Forecast Value$28.3 Billion
CAGR5.6%

The banknote segment accounted for over 47.9% of the market share in 2024 and is expected to grow at a rate of 5.8% until 2034. Banknotes are widely accepted and preferred for high-value transactions, allowing players to place larger bets quickly and efficiently. This convenience increases betting amounts and extends playing time, leading to higher revenue generation for casinos.

Casinos remained the largest application segment, holding a 44.8% market share in 2024. The growing demand for slot machines in casinos, along with continued investments in gaming facilities, is fueling market growth. Gaming operators are focusing on upgrading their slot machines with advanced features to provide an engaging experience for casual and veteran players alike. As a result, the segment is expected to maintain its dominance in the coming years.

North America led the global slot machine market in 2024, accounting for 34.9% of the revenue share and generating USD 5.8 billion. The expansion of legalized gambling in states like New York, Florida, and Texas has significantly boosted demand for slot machines. Advancements in gaming technology, including cashless systems, AI-driven features, and multi-game devices, have enhanced the overall player experience, attracting a growing customer base. Additionally, the rise of tribal casinos and increasing tourist inflow into gaming centers have further contributed to the strong growth of slot machines in the region.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Research design
    • 1.1.1 Research approach
    • 1.1.2 Data collection methods
  • 1.2 Base estimates and calculations
    • 1.2.1 Base year calculation
    • 1.2.2 Key trends for market estimates
  • 1.3 Forecast model
  • 1.4 Primary research & validation
    • 1.4.1 Primary sources
    • 1.4.2 Data mining sources
  • 1.5 Market definitions

Chapter 2 Executive Summary

  • 2.1 Industry synopsis, 2021 - 2034

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Supplier landscape
  • 3.3 Pricing analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Key news & initiatives
  • 3.6 Regulatory landscape
  • 3.7 Manufacturers
  • 3.8 Distributors
  • 3.9 Impact on forces
    • 3.9.1 Growth drivers
      • 3.9.1.1 Ongoing technological advancements such as blockchain and virtual reality
      • 3.9.1.2 The growing popularity of casino games
    • 3.9.2 Industry pitfalls & challenges
      • 3.9.2.1 Government and regulatory policies in the gaming industry
      • 3.9.2.2 Increase in competition
  • 3.10 Growth potential analysis
  • 3.11 Consumer buying behavior
  • 3.12 Porter's analysis
  • 3.13 PESTEL analysis

Chapter 4 Competitive Landscape, 2024

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Machine Type, 2021 - 2034 ($Bn) (Thousand Units)

  • 5.1 Key trends
  • 5.2 Single-coin slot machines
  • 5.3 Multiple coin/multiple payline slot machines
  • 5.4 Buy-your-pay slot machines
  • 5.5 Progressive slot machines
  • 5.6 Multi-game slot machines
  • 5.7 Video/touch-screen slot machines
  • 5.8 Other slot machines

Chapter 6 Market Estimates & Forecast, By Product Type, 2021 - 2034 ($Bn) (Thousand Units)

  • 6.1 Key trends
  • 6.2 Digital
  • 6.3 Mechanical

Chapter 7 Market Estimates & Forecast, By Currency, 2021 - 2034 ($Bn) (Thousand Units)

  • 7.1 Key trends
  • 7.2 Coin
  • 7.3 Banknote
  • 7.4 Voucher
  • 7.5 Token

Chapter 8 Market Estimates & Forecast, By Application, 2021 - 2034 ($Bn) (Thousand Units)

  • 8.1 Key trends
  • 8.2 Casino
  • 8.3 Game centers
  • 8.4 Others (bars & clubs, Cruise Ships, Hotels and Resorts)

Chapter 9 Market Estimates & Forecast, By Region, 2021 - 2034 ($Bn) (Thousand Units)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Russia
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 Australia
    • 9.4.5 South Korea
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Argentina
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 South Africa
    • 9.6.3 Saudi Arabia

Chapter 10 Company Profiles

  • 10.1 Ainsworth Game Technology
  • 10.2 Amatic Industries
  • 10.3 Apollo Games
  • 10.4 Aries Technology
  • 10.5 Aristocrat
  • 10.6 Aruze Gaming
  • 10.7 Eclipse Game
  • 10.8 Everi Holdings
  • 10.9 IGT
  • 10.10 Incredible Technologies
  • 10.11 Inspired Entertainment
  • 10.12 Interblock Luxury Products
  • 10.13 Konami Gaming
  • 10.14 Novomatics
  • 10.15 Recreativos Franco