封面
市場調查報告書
商品編碼
1792632

2025 年至 2033 年虛擬實境遊戲市場規模、佔有率、趨勢及預測(按細分市場、設備、年齡層、遊戲類型和地區)

Virtual Reality Gaming Market Size, Share, Trends and Forecast by Segment, Device, Age Group, Type of Games, and Region, 2025-2033

出版日期: | 出版商: IMARC | 英文 138 Pages | 商品交期: 2-3個工作天內

價格

2024年,全球虛擬實境遊戲市場規模達471億美元。展望未來, IMARC Group預測,到2033年,該市場規模將達到3,460億美元,2025年至2033年的複合年成長率為24.8%。北美目前佔據市場主導地位,2024年的市佔率將達到32.8%。北美地區的成長得益於先進的遊戲基礎設施、用戶對VR技術的廣泛採用、強大的開發者團隊以及對沉浸式娛樂的大量投資。

虛擬實境 (VR) 頭戴式裝置及其配套硬體的不斷發展,使遊戲體驗更加沉浸感十足,引人入勝。高清螢幕、更強大的運動檢測和無線連接極大地提升了遊戲的真實感和方便用戶使用度,吸引了許多休閒玩家和重度玩家。此外,人工智慧 (AI)、5G 和雲端運算在 VR 遊戲中的融合,也促進了更先進的互動和更流暢的遊戲體驗。這些技術正在最大限度地降低延遲,提升多人遊戲體驗,從而提升 VR 遊戲的吸引力。此外,隨著智慧型手機使用率的提高和網路存取的改善,國際遊戲社群的不斷壯大,也為 VR 遊戲帶來了更廣泛的受眾。競技遊戲和電競正日益激勵玩家將 VR 作為沉浸式互動媒介。此外,VR 頭戴式裝置和遊戲主機價格的下降,也使這項技術惠及更廣泛的人群。價格實惠的選擇使更多人能夠輕鬆享受 VR 遊戲,而無需承受巨大的財務壓力。

美國在市場中扮演著至關重要的角色,這得益於配備先進 VR 技術的大型遊戲場所的興起。這些區域提供社交性和引人入勝的遊戲體驗,吸引了休閒遊戲玩家和狂熱玩家。透過整合尖端視覺效果、集體參與和額外設施,這些場所提高了可及性和互動性,促進了市場擴張。 Mirra 於 2024 年宣布將在貝爾維尤推出首個美國場館,展示一個配備 VR 技術和 8K LED 顯示器的 10,708 平方英尺的沉浸式遊戲空間。該場館計劃於 8 月在貝爾維尤系列酒店開業,最多可容納 32 名玩家進行社交遊戲,並提供餐飲服務。除此之外,多人 VR 遊戲的日益普及(玩家可以在虛擬環境中與朋友和社群互動)也推動了市場的成長。社群 VR 平台正在創造一種共享體驗,使 VR 遊戲更具吸引力,並吸引更廣泛的受眾。

虛擬實境遊戲市場趨勢:

先進圖形技術的不斷融合

新興的逼真度趨勢顯著提升了VR遊戲中先進硬體和圖形技術的普及度。這種對逼真體驗的專注,正推動著諸如蘋果Vision Pro頭顯等尖端設備的上市,該頭顯將於2024年2月推出,它採用先進的3D視覺技術,增強用戶在虛擬世界中的臨場感。此外,PlayStation VR2和Oculus Quest 2等高解析度頭戴裝置也帶來了卓越的視覺效果和更流暢的遊戲體驗,進一步提升了玩家的沉浸式體驗。為了支持這一趨勢,NVIDIA GeForce RTX 30系列和AMD Radeon RX 6000系列等強大的GPU正在將圖形保真度提升到前所未有的水平,從而實現高度精細的環境和逼真的角色動畫。此外,觸覺回饋和空間音訊技術的進步與視覺技術的進步相輔相成,確保了更全面的感官體驗。這些創新共同支撐了日益成長的VR遊戲需求,吸引了許多休閒玩家和發燒友。

多人遊戲擴充

對多人遊戲和社交體驗的日益重視,正在將VR轉變為動態社交互動平台,顯著促進市場成長。像「Rec Room」和「VRChat」這樣的遊戲廣受歡迎,讓玩家在沉浸式虛擬空間中互動、協作和聯繫,從而增強參與度。除了遊戲之外,Facebook的Horizon Worlds等平台還允許用戶共同創造、探索和分享世界,從而培養社區意識,進一步推動市場收入。 VR融入主流活動是另一個重要趨勢,例如英超聯賽於2024年3月與運動科技公司Rezzil的合作。此次合作旨在開發一款官方VR電子遊戲,重現標誌性進球和歷史性時刻,為足球愛好者提供無與倫比的沉浸式體驗。此外,基於VR的電競錦標賽和協作遊戲環境日益受到關注,將VR遊戲定位為娛樂、互動和創造力的多功能工具,推動市場成長。

越來越重視健身

隨著VR遊戲的設計旨在促進身體活動,虛擬實境與醫療保健產業的融合正成為一股重要趨勢。 《邪惡力量》和《節奏光劍》等遊戲將運動與遊戲融為一體,提供了一種令人愉悅的健身方式。為了提升健身體驗,各大公司推出了Virtuix VR跑步機和Teslasuit觸覺套裝等VR配件。這一趨勢吸引了注重健康的遊戲玩家,提供了一種有趣且互動的鍛鍊方式,並對虛擬實境遊戲市場前景產生了積極影響。例如,Virtuix於2024年3月開發了「Omni One」全身虛擬實境(VR)跑步機和遊戲系統。此外,它還配備了專有的360度跑步機,使玩家能夠在虛擬實境遊戲中進行實體奔跑,同時保持原位不動。

目錄

第1章:前言

第2章:範圍與方法

  • 研究目標
  • 利害關係人
  • 資料來源
    • 主要來源
    • 次要來源
  • 市場評估
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第3章:執行摘要

第4章:簡介

  • 概述
  • 主要行業趨勢

第5章:全球虛擬實境遊戲市場

  • 市場概覽
  • 市場表現
  • COVID-19的影響
  • 市場區隔:按細分市場
  • 市場區隔:按設備
  • 市場區隔:依年齡段
  • 市場區隔:按遊戲類型
  • 市場區隔:按地區
  • 市場預測
  • SWOT分析
  • 價值鏈分析
  • 波特五力分析
  • 價格分析

第6章:市場區隔:按細分市場

  • 軟體
  • 硬體

第7章:市場區隔:依設備

  • 個人電腦
  • 遊戲機
  • 行動裝置

第8章:市場區隔:依年齡段

  • 成年人
  • 孩子們

第9章:市場區隔:依遊戲類型

  • 賽車
  • 冒險
  • 鬥爭
  • 射擊
  • 懸疑驚悚片
  • 科幻小說
  • 其他

第10章:市場細分:按地區

  • 北美洲
  • 歐洲
  • 亞太地區
  • 中東和非洲
  • 拉丁美洲

第 11 章:競爭格局

  • 競爭結構
  • 關鍵參與者
  • 關鍵參與者簡介
    • Fove
    • Google
    • HTC
    • Facebook
    • Razer
    • Samsung
    • Sony
    • Zeiss International
    • AMD
    • GoPro
    • Largan Precision
    • Nvidia
    • Qualcomm
Product Code: SR112025A1034

The global virtual reality gaming market size was valued at USD 47.1 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 346.0 Billion by 2033, exhibiting a CAGR of 24.8% from 2025-2033. North America currently dominates the market, holding a market share of 32.8% in 2024. The growth of the North American region is driven by advanced gaming infrastructure, high user adoption of VR technology, strong developer presence, and considerable investments in immersive entertainment.

The continuous development of virtual reality (VR) headsets and supporting hardware is making the gaming experience more immersive and appealing. High-definition screens, better motion detection, and wireless connections are greatly boosting the realism and user-friendliness for players, drawing in both casual and serious gamers. Moreover, the integration of artificial intelligence (AI), 5G, and cloud computing in VR gaming is facilitating more advanced interactions and smoother gameplay. These technologies are minimizing latency and improving the multiplayer experience, increasing the attractiveness of VR gaming. Additionally, the expanding international gaming community, driven by rising smartphone usage and improved internet access, is generating a broader audience for VR gaming. Competitive gaming and esports are increasingly motivating players to embrace VR as an immersive and interactive medium. Besides this, the decreasing prices of VR headsets and gaming consoles are making the technology available to a wider range of people. Affordable choices are enabling a greater number of individuals to enjoy VR gaming without substantial monetary obstacles.

The United States plays a crucial role in the market, driven by the rise of large-scale gaming venues equipped with advanced VR technology. These areas offer social and engaging gameplay experiences, appealing to both casual gamers and enthusiasts. By integrating cutting-edge visuals, collective involvement, and extra facilities, these locations improve accessibility and interaction, fostering market expansion. In 2024, Mirra revealed the launch of its initial US site in Bellevue, showcasing a 10,708-square-foot immersive gaming space equipped with VR technology and 8K LED displays. The venue, scheduled to open in August at the Bellevue Collection, features social gaming for as many as 32 players, along with food and beverages. Apart from this, the increasing popularity of multiplayer VR games, where players can interact with friends and communities in virtual environments, is bolstering the market growth. Social VR platforms are creating a shared experience, making VR gaming more engaging and appealing to a wider audience.

Virtual Reality Gaming Market Trends:

Rising Incorporation of Advanced Graphics

The emerging trend of realism is significantly boosting the popularity of advanced hardware and graphics in VR gaming. This focus on creating lifelike experiences is leading to the launch of cutting-edge devices like Apple's Vision Pro headsets in February 2024, which feature advanced 3D vision technology to enhance users' sense of presence in virtual worlds. Additionally, high-resolution headsets such as the PlayStation VR2 and Oculus Quest 2 are delivering superior visuals and smoother gameplay, further elevating the immersive experience for gamers. Supporting this trend, powerful GPUs like the NVIDIA GeForce RTX 30 series and AMD Radeon RX 6000 series are driving graphical fidelity to unprecedented levels, enabling highly detailed environments and realistic character animations. Moreover, developments in haptic feedback and spatial audio technology are complementing visual advancements, ensuring a more comprehensive sensory experience. These innovations collectively support the growing demand for VR gaming, attracting both casual players and enthusiasts.

Expansion of Multiplayer Games

The rising emphasis on multiplayer and social experiences is transforming VR into a platform for dynamic social interaction, significantly contributing to the market growth. Games like "Rec Room" and "VRChat" have achieved widespread popularity, allowing players to interact, collaborate, and connect within immersive virtual spaces, enhancing engagement. Beyond gaming, platforms such as Facebook's Horizon Worlds enable users to create, explore, and share worlds together, fostering a sense of community and further driving market revenue. The integration of VR into mainstream activities is another major trend, exemplified by the Premier League's partnership with sports technology firm Rezzil in March 2024. This collaboration aims to develop an official VR video game recreating iconic goals and historic moments, providing an unparalleled immersive experience for football enthusiasts. Additionally, VR-based eSports tournaments and collaborative gaming environments are gaining traction, positioning VR gaming as a versatile tool for entertainment, interaction, and creativity, propelling the market growth.

Increasing Emphasis on Fitness

The integration of virtual reality in the healthcare industry is becoming a significant trend, as VR games are being designed to promote physical activity. Games such as "Supernatural" and "Beat Saber" blend exercise with gaming, providing an enjoyable method to stay in shape. To enhance the fitness experience, companies are introducing VR accessories such as the Virtuix VR treadmill and the Teslasuit haptic suit. This trend is appealing to health-conscious gamers, offering a fun and interactive way to exercise, which is positively influencing the virtual reality gaming market outlook. For instance, in March 2024, Virtuix developed the "Omni One" full-body virtual reality (VR) treadmill and gaming system. In addition, it features a proprietary 360-degree treadmill that generally enables players to physically run around inside virtual reality games while remaining in the same spot in their place space.

Virtual Reality Gaming Industry Segmentation:

Analysis by Segment:

  • Software
  • Hardware

Software represents the largest segment, accounting 63.2% in 2024. Software holds the biggest market share, serving as the cornerstone of user engagement and experience. The continuous development of innovative, high-quality games and applications is crucial in attracting and retaining a growing user base. Titles like "Half-Life: Alyx" by Valve have set benchmarks in immersive gameplay and narrative depth, highlighting the transformative potential of VR technology. In addition to entertainment, advancements in VR gaming software also extend to applications in education, training, and simulation, enhancing its attractiveness. Developers are utilizing sophisticated tools like artificial intelligence, authentic physics engines, and interactive narratives to produce content that engages players. Moreover, the growth of subscription models and cross-platform compatibility is improving accessibility, enabling users to access vast collections of VR experiences. The integration of social features and multiplayer functionalities also boosts engagement, making software a critical segment in the market.

Analysis by Device:

  • Personal Computers
  • Gaming Consoles
  • Mobile Devices

Personal computers stand as the largest component in 2024, holding 58.0% of the market share. Personal computers represent the largest segment attributed to their superior processing power, extensive customization options, and vast game libraries. PCs excel at handling the demanding requirements of high-end VR experiences, offering enhanced graphics, smoother frame rates, and the ability to support complex, resource-intensive games. The introduction of advanced GPUs, such as NVIDIA's GeForce RTX 30 series and AMD Radeon RX 6000 series, are further elevating the VR experience by delivering realistic visuals, ray tracing capabilities, and faster rendering times. Additionally, PCs offer unparalleled flexibility with hardware upgrades, allowing users to optimize their systems for evolving VR technologies. The availability of popular VR platforms like SteamVR and access to a broader range of games and mods make PCs the go-to choice for enthusiasts and hardcore gamers. Their compatibility with cutting-edge peripherals and integration with high-end VR headsets solidify PCs as a dominant segment in the market.

Analysis by Age Group:

  • Adults
  • Children

Adults exhibit a clear dominance in the market owing to the release of sophisticated and immersive VR titles that align with mature preferences and interests. Games such as Valve's "Half-Life: Alyx" captivate adult audiences with their intricate storylines, high-quality visuals, and deeply interactive gameplay, setting a new standard for immersive experiences. Similarly, titles like "The Walking Dead: Saints & Sinners" appeal to fans of the horror genre with intense combat mechanics, strategic survival elements, and emotionally gripping narratives. These games offer a level of depth and complexity that resonates with adults seeking more than casual entertainment. Additionally, advancements in VR technology, such as realistic graphics, enhanced physics, and intuitive controls, further enhance the appeal of VR gaming for this age group. The growing inclusion of multiplayer features and social interactions within these titles adds another layer of engagement, reinforcing the dominance of the segment.

Analysis by Type of Games:

  • Racing
  • Adventure
  • Fighting
  • Shooting
  • Mystery Thriller
  • Puzzle
  • Science Fiction
  • Others

Shooting dominated the market, driven by the release of highly immersive and action-packed titles that captivate players with their realism and interactivity. Games like "Pavlov VR" have set benchmarks in the VR shooting genre by offering realistic gun mechanics, diverse multiplayer modes, and engaging combat scenarios, making them staples for VR enthusiasts. Similarly, "Boneworks" has pushed boundaries with its advanced physics-based mechanics, allowing players to interact with the virtual environment in deeply authentic ways, enhancing the overall gameplay experience. The popularity of shooting games is also fueled by their seamless integration with VR hardware, such as motion controllers and haptic feedback systems, which add layers of realism. Furthermore, continuous updates, additional content, and new gameplay features keep these titles relevant and engaging. As VR technology advances, developers are creating increasingly lifelike visuals, dynamic environments, and compelling narratives, solidifying shooting games as a cornerstone of the market.

Regional Analysis:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

In 2024, North America accounted for the largest market share at 32.8%. North America leads the market, driven by advanced technological infrastructure, strong user demand, and notable investments in VR innovation. The presence of major tech companies such as Meta (Facebook) and Valve, which are leaders in VR hardware and software development, is also bolstering the regional growth. Meta's Oculus Quest 2, an extremely popular standalone VR headset, provides seamless and immersive gaming experiences, enhancing adoption rates. The area enjoys a developed gaming environment and extensive internet access, enabling multiplayer and cloud-oriented VR gaming. Additionally, the successful releases of highly praised VR games such as "Beat Saber" and "Half-Life: Alyx" are bolstering North America's leadership in the sector, as these titles draw significant player numbers and establish standards for immersive gaming. Furthermore, partnerships between VR developers and industries such as entertainment and sports are propelling market growth, guaranteeing that North America stays at the leading edge of VR gaming innovations. In 2024, Apple introduced the Vision Pro in the US, its initial "spatial computer" that merges virtual reality with real-world elements. Incorporating cutting-edge 3D visuals, gaze detection, and spatial computing, it offers engaging experiences for gaming, work, and leisure.

Key Regional Takeaways:

United States Virtual Reality Gaming Market Analysis

In North America, the market share for the United States was 88.90% of the total. Strong infrastructure and high user acceptance rates of cutting-edge gaming technologies are driving the virtual reality (VR) gaming business in the US. In 2023, the U.S. game business brought in over USD 46 Billion, as per industry reports. Accessibility has increased due to the release of high-end VR headsets like Meta Quest and PlayStation VR 2, as well as falling hardware prices. An expanding collection of immersive games, such as "Beat Sabre" and "Half-Life: Alyx," is helping individuals spend more money on VR content. As per industry reports, approximately 77.0 million Americans are expected to use virtual reality by 2024. This indicates a 5% anticipated yearly growth rate. Moreover, there were 73.3 million VR users in the United States in 2023, an 8% growth. Technological innovations in the form of haptic feedback and 6DoF (six degrees of freedom) tracking are enhancing user experience. VR is massively being integrated into the realms of online multiplayer and esports; every year, millions of people watch VR esports tournaments. Moreover, collaborations of VR device manufacturers with studios are expanding the scope of material available. A key driver of the acceptance of VR is seamless connectivity, which is facilitated by high internet penetration of over 90%, as per industry report.

Europe Virtual Reality Gaming Market Analysis

Corporate and state investments in gaming and new digital technologies are driving the business of VR gaming in Europe. Together, countries like France, Germany, and the UK make up more than half of the regional market. According to the European Commission's "VR/AR Industrial Coalition Strategic Paper", the value of the European VR/AR market will rise to more than Euro 7.1 Billion (USD 7.35 Billion) in 2021 with a year-over-year increase of 26%. The European market is expected to grow at a compound annual growth rate (CAGR) of 37% by 2026, with a projected total value of between Euro 35 and Euro 65 Billion (USD 36.2 and 67.4 Billion) and direct employment. VR gaming is increasingly popular among users due to rising disposable incomes and strong internet penetration over 90% in Western Europe. It has gained much popularity so that many use VR gaming lounges and are getting popularity especially in the cities. In fact, European efforts in sponsoring digital transformation projects for game entrepreneurs opened the floodgate for possibilities in making games through VR integration. One of the aspects reaching greater VR gaming coverage involves the localizing content to different European languages.

Asia Pacific Virtual Reality Gaming Market Analysis

Strong demand in countries such as China, Japan, and South Korea drives the Asia-Pacific region to dominate the global market for VR gaming. In fact, thanks largely to reasonably priced VR headsets from regional manufacturers, the region accounted for more than 40% of the world's VR gaming revenue in 2023, according to Worldwide Information Company. E-sports integration, as well as cooperation between VR technology vendors and game creators, has accelerated growth. In China, for example, there are already more than 300 million gamers who use online gaming experiences. Mobile VR is popular due to 5G network expansion. Another motive is inventiveness in creating VR material for role-playing games and anime in Japan.

Latin America Virtual Reality Gaming Market Analysis

Penetration of smartphones in cities exceeds 70% and access to affordable VR peripherals is a growth driver for the Latin American VR gaming market. According to reports, the Latin American gaming market has grown from USD 2.23 Billion in 2018 to USD 3.6 Billion dollars as of 2023. Brazil is the second largest gaming market in the area after Mexico. The sector that is growing most quickly is mobile gaming; in Latin America, it is predicted that the mobile gaming market would reach USD 4.31 Billion by 2028, up from USD 2.67 Billion in 2023. Growth is being supported by partnerships between VR creators and gaming studios as well as increasing demand in localized VR content. Even though the industry is still in its nascent stage compared to developed regions, the ecosystem is slowly developing with better internet infrastructure and government support for software entrepreneurs.

Middle East and Africa Virtual Reality Gaming Market Analysis

Youthful, tech-savvy people are driving the VR gaming business in the Middle East and Africa. With a high level of disposable cash and government-sponsored gaming events, the adoption is led by nations like the United Arab Emirates and Saudi Arabia. The gaming business in the Middle East is reportedly booming, and Saudi Arabia is preparing to host the first Olympic Esports Games in 2025. According to an industrial report, the region is home to approximately 377 million gamers, and the UAE, Saudi Arabia, and Egypt are driving growth in the industry. Additionally, 77% of people in the United Arab Emirates are gamers. The growth of internet connectivity and the popularity of VR arcades are making immersion gaming experiences more widely available. Beyond gaming, interest in other applications of VR, such as training and education, indirectly boosts the business.

Top Leading Virtual Reality Gaming Companies:

Leading participants in the market are concentrating on technological progress, product development, and strategic partnerships to enhance their market standings. Marketing initiatives aimed at younger audiences and partnerships with the sports and entertainment industries are also propelling the market growth. Moreover, companies are investing in research operations to enhance VR hardware and software capabilities, offering more immersive and realistic gaming experiences. Companies are expanding their product portfolios by introducing advanced headsets, controllers, and gaming content tailored to diverse user preferences. Strategic partnerships with content creators, developers, and tech firms are being pursued to integrate cutting-edge features and expand market reach. In 2024, Sandbox VR launched Deadwood PHOBIA, a psychological horror VR experience and sequel to Deadwood Valley, at its global locations. Players face fears in a derelict medical facility through immersive storytelling and interactive gameplay. The game features various endings, increasing its replay value.

The report provides a comprehensive analysis of the competitive landscape in the virtual reality gaming market with detailed profiles of all major companies, including:

  • Fove
  • Google
  • HTC
  • Facebook
  • Razer
  • Samsung
  • Sony
  • Zeiss International
  • AMD
  • GoPro
  • Largan Precision
  • Nvidia
  • Qualcomm

Key Questions Answered in This Report

  • 1.How big is the virtual reality gaming market?
  • 2.What is the future outlook of virtual reality gaming market?
  • 3.What are the key factors driving the virtual reality gaming market?
  • 4.Which region accounts for the largest virtual reality gaming market share?
  • 5.Which are the leading companies in the global virtual reality gaming market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Virtual Reality Gaming Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Segment
  • 5.5 Market Breakup by Device
  • 5.6 Market Breakup by Age Group
  • 5.7 Market Breakup by Type of Games
  • 5.8 Market Breakup by Region
  • 5.9 Market Forecast
  • 5.10 SWOT Analysis
    • 5.10.1 Overview
    • 5.10.2 Strengths
    • 5.10.3 Weaknesses
    • 5.10.4 Opportunities
    • 5.10.5 Threats
  • 5.11 Value Chain Analysis
    • 5.11.1 Overview
    • 5.11.2 Research and Development
    • 5.11.3 Inputs
    • 5.11.4 Products and Services
    • 5.11.5 Marketing and Distribution
    • 5.11.6 End-Users
    • 5.11.7 Post Sales Service
  • 5.12 Porter's Five Forces Analysis
    • 5.12.1 Overview
    • 5.12.2 Bargaining Power of Buyers
    • 5.12.3 Bargaining Power of Suppliers
    • 5.12.4 Degree of Competition
    • 5.12.5 Threat of New Entrants
    • 5.12.6 Threat of Substitutes
  • 5.13 Price Analysis

6 Market Breakup by Segment

  • 6.1 Software
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Hardware
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast

7 Market Breakup by Device

  • 7.1 Personal Computers
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Consoles
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Mobile Devices
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast

8 Market Breakup by Age Group

  • 8.1 Adults
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Children
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Type of Games

  • 9.1 Racing
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Adventure
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Fighting
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Shooting
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Mystery Thriller
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast
  • 9.6 Puzzle
    • 9.6.1 Market Trends
    • 9.6.2 Market Forecast
  • 9.7 Science Fiction
    • 9.7.1 Market Trends
    • 9.7.2 Market Forecast
  • 9.8 Others
    • 9.8.1 Market Trends
    • 9.8.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Europe
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Asia Pacific
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Middle East and Africa
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Latin America
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast

11 Competitive Landscape

  • 11.1 Competitive Structure
  • 11.2 Key Players
  • 11.3 Profiles of Key Players
    • 11.3.1 Fove
    • 11.3.2 Google
    • 11.3.3 HTC
    • 11.3.4 Facebook
    • 11.3.5 Razer
    • 11.3.6 Samsung
    • 11.3.7 Sony
    • 11.3.8 Zeiss International
    • 11.3.9 AMD
    • 11.3.10 GoPro
    • 11.3.11 Largan Precision
    • 11.3.12 Nvidia
    • 11.3.13 Qualcomm

List of Figures

  • Figure 1: Global: Virtual Reality Gaming Market: Major Drivers and Challenges
  • Figure 2: Global: Virtual Reality Gaming Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: Virtual Reality Gaming Market: Breakup by Segment (in %), 2024
  • Figure 4: Global: Virtual Reality Gaming Market: Breakup by Device (in %), 2024
  • Figure 5: Global: Virtual Reality Gaming Market: Breakup by Age Group (in %), 2024
  • Figure 6: Global: Virtual Reality Gaming Market: Breakup by Type of Games (in %), 2024
  • Figure 7: Global: Virtual Reality Gaming Market: Breakup by Region (in %), 2024
  • Figure 8: Global: Virtual Reality Gaming Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 9: Global: Virtual Reality Gaming Industry: SWOT Analysis
  • Figure 10: Global: Virtual Reality Gaming Industry: Value Chain Analysis
  • Figure 11: Global: Virtual Reality Gaming Industry: Porter's Five Forces Analysis
  • Figure 12: Global: Virtual Reality Gaming Market (Software): Sales Value (in Million USD), 2019 & 2024
  • Figure 13: Global: Virtual Reality Gaming Market Forecast (Software): Sales Value (in Million USD), 2025-2033
  • Figure 14: Global: Virtual Reality Gaming Market (Hardware): Sales Value (in Million USD), 2019 & 2024
  • Figure 15: Global: Virtual Reality Gaming Market Forecast (Hardware): Sales Value (in Million USD), 2025-2033
  • Figure 16: Global: Virtual Reality Gaming Market (Personal Computers): Sales Value (in Million USD), 2019 & 2024
  • Figure 17: Global: Virtual Reality Gaming Market Forecast (Personal Computers): Sales Value (in Million USD), 2025-2033
  • Figure 18: Global: Virtual Reality Gaming Market (Gaming Consoles): Sales Value (in Million USD), 2019 & 2024
  • Figure 19: Global: Virtual Reality Gaming Market Forecast (Gaming Consoles): Sales Value (in Million USD), 2025-2033
  • Figure 20: Global: Virtual Reality Gaming Market (Mobile Devices): Sales Value (in Million USD), 2019 & 2024
  • Figure 21: Global: Virtual Reality Gaming Market Forecast (Mobile Devices): Sales Value (in Million USD), 2025-2033
  • Figure 22: Global: Virtual Reality Gaming Market (Adults): Sales Value (in Million USD), 2019 & 2024
  • Figure 23: Global: Virtual Reality Gaming Market Forecast (Adults): Sales Value (in Million USD), 2025-2033
  • Figure 24: Global: Virtual Reality Gaming Market (Children): Sales Value (in Million USD), 2019 & 2024
  • Figure 25: Global: Virtual Reality Gaming Market Forecast (Children): Sales Value (in Million USD), 2025-2033
  • Figure 26: Global: Virtual Reality Gaming Market (Racing): Sales Value (in Million USD), 2019 & 2024
  • Figure 27: Global: Virtual Reality Gaming Market Forecast (Racing): Sales Value (in Million USD), 2025-2033
  • Figure 28: Global: Virtual Reality Gaming Market (Adventure): Sales Value (in Million USD), 2019 & 2024
  • Figure 29: Global: Virtual Reality Gaming Market Forecast (Adventure): Sales Value (in Million USD), 2025-2033
  • Figure 30: Global: Virtual Reality Gaming Market (Fighting): Sales Value (in Million USD), 2019 & 2024
  • Figure 31: Global: Virtual Reality Gaming Market Forecast (Fighting): Sales Value (in Million USD), 2025-2033
  • Figure 32: Global: Virtual Reality Gaming Market (Shooting): Sales Value (in Million USD), 2019 & 2024
  • Figure 33: Global: Virtual Reality Gaming Market Forecast (Shooting): Sales Value (in Million USD), 2025-2033
  • Figure 34: Global: Virtual Reality Gaming Market (Mystery Thriller): Sales Value (in Million USD), 2019 & 2024
  • Figure 35: Global: Virtual Reality Gaming Market Forecast (Mystery Thriller): Sales Value (in Million USD), 2025-2033
  • Figure 36: Global: Virtual Reality Gaming Market (Puzzle): Sales Value (in Million USD), 2019 & 2024
  • Figure 37: Global: Virtual Reality Gaming Market Forecast (Puzzle): Sales Value (in Million USD), 2025-2033
  • Figure 38: Global: Virtual Reality Gaming Market (Science Fiction): Sales Value (in Million USD), 2019 & 2024
  • Figure 39: Global: Virtual Reality Gaming Market Forecast (Science Fiction): Sales Value (in Million USD), 2025-2033
  • Figure 40: Global: Virtual Reality Gaming Market (Others): Sales Value (in Million USD), 2019 & 2024
  • Figure 41: Global: Virtual Reality Gaming Market Forecast (Others): Sales Value (in Million USD), 2025-2033
  • Figure 42: North America: Virtual Reality Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 43: North America: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 44: Asia Pacific: Virtual Reality Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 45: Asia Pacific: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 46: Europe: Virtual Reality Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 47: Europe: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 48: Latin America: Virtual Reality Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 49: Latin America: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 50: Middle East and Africa: Virtual Reality Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 51: Middle East and Africa: Virtual Reality Gaming Market Forecast: Sales Value (in Million USD), 2025-2033

List of Tables

  • Table 1: Global: Virtual Reality Gaming Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: Virtual Reality Gaming Market Forecast: Breakup by Segment (in Million USD), 2025-2033
  • Table 3: Global: Virtual Reality Gaming Market Forecast: Breakup by Device (in Million USD), 2025-2033
  • Table 4: Global: Virtual Reality Gaming Market Forecast: Breakup by Age Group (in Million USD), 2025-2033
  • Table 5: Global: Virtual Reality Gaming Market Forecast: Breakup by Type of Games (in Million USD), 2025-2033
  • Table 6: Global: Virtual Reality Gaming Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 7: Global: Virtual Reality Gaming Market: Competitive Structure
  • Table 8: Global: Virtual Reality Gaming Market: Key Players