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市場調查報告書
商品編碼
1468377

按設備類型(遊戲機、媒體串流、智慧電視)、應用程式(電子學習、網路瀏覽、遊戲、即時娛樂、社交網路)、最終用途(商業、住宅)和地區 2024-2032

Streaming Media Devices Market Report by Device Type (Game Consoles, Media Streamers, Smart TVs), Application (E-Learning, Web-Browsing, Gaming, Real-Time Entertainment, Social Networking), End-Use (Commercial, Residential), and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 136 Pages | 商品交期: 2-3個工作天內

價格

IMARC Group年全球串流媒體設備市場規模達139億美元。

串流媒體設備有助於瀏覽和查看 Hulu、Netflix、YouTube 和 Prime Video 等影片共享入口網站上的內容。它們允許透過通訊通道按需或即時呈現和傳播音訊、視訊和多媒體內容。此外,這些設備為用戶提供了在流中暫停、倒回或前進的完全控制,而無需下載整個文件。隨著很大一部分人出於娛樂目的從有線電視 (TV) 轉向串流媒體服務,全球對串流媒體設備的需求正在增加。

推動串流媒體設備市場成長的重要因素之一是全球範圍內對線上串流媒體服務的日益偏好。這可以歸因於網際網路普及率的提高和高速通訊基礎設施的發展,特別是在新興經濟體。此外,不斷成長的線上串流媒體服務庫,以及有線和衛星付費電視費率的上漲,正在增加全球對串流媒體設備的需求。除此之外,由於全球的小型和大型公司都在使用線上會議服務,這進一步支持了這些設備的銷售。這些服務有助於創造一個具有成本效益且靈活的工作環境,從而最大限度地減少整體資本支出以及進行面對面會議所涉及的差旅費用。此外,製造商正在資助研發活動,以推出具有更高解析度(如 8K)的升級串流媒體設備。

本報告回答的關鍵問題:

  • 迄今為止,全球串流媒體設備市場表現如何,未來幾年又將如何表現?
  • 全球串流媒體設備產業的主要區域市場有哪些?
  • COVID-19 對全球串流媒體設備市場有何影響?
  • 根據設備類型分類的市場是怎麼樣的?
  • 基於應用程式的市場區隔是什麼?
  • 根據最終用途分類的市場是怎樣的?
  • 全球串流媒體設備產業價值鏈的各個階段是什麼?
  • 全球串流媒體設備產業的關鍵促進因素和挑戰是什麼?
  • 全球串流媒體設備產業結構如何?
  • 全球串流媒體設備產業競爭程度如何?
  • 全球串流媒體設備產業的利潤率是多少?

目錄

第1章:前言

第 2 章:範圍與方法

  • 研究目的
  • 利害關係人
  • 資料來源
    • 主要資源
    • 二手資料
  • 市場預測
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第 3 章:執行摘要

第 4 章:簡介

  • 概述
  • 主要行業趨勢

第 5 章:全球串流媒體設備市場

  • 市場概況
  • 市場業績
  • COVID-19 的影響
  • 市場區隔:依設備類型
  • 市場區隔:按應用
  • 市場區隔:最終用途別
  • 市場區隔:按地區
  • 市場預測

第 6 章:市場區隔:依設備類型

  • 遊戲主機
    • 市場走向
    • 市場預測
  • 媒體串流
    • 市場走向
    • 市場預測
  • 智慧電視
    • 市場走向
    • 市場預測

第 7 章:市場區隔:按應用

  • 電子學習
    • 市場走向
    • 市場預測
  • 網頁瀏覽
    • 市場走向
    • 市場預測
  • 賭博
    • 市場走向
    • 市場預測
  • 即時娛樂
    • 市場走向
    • 市場預測
  • 社群網路
    • 市場走向
    • 市場預測

第 8 章:市場區隔:最終用途別

  • 商業的
    • 市場走向
    • 市場預測
  • 住宅
    • 市場走向
    • 市場預測

第 9 章:市場區隔:按地區

  • 北美洲
    • 市場走向
    • 市場預測
  • 歐洲
    • 市場走向
    • 市場預測
  • 亞太地區
    • 市場走向
    • 市場預測
  • 中東和非洲
    • 市場走向
    • 市場預測
  • 拉丁美洲
    • 市場走向
    • 市場預測

第 10 章:SWOT 分析

  • 概述
  • 優勢
  • 弱點
  • 機會
  • 威脅

第 11 章:價值鏈分析

第 12 章:波特五力分析

  • 概述
  • 買家的議價能力
  • 供應商的議價能力
  • 競爭程度
  • 新進入者的威脅
  • 替代品的威脅

第 13 章:價格分析

第14章:競爭格局

  • 市場結構
  • 關鍵參與者
  • 關鍵參與者簡介
    • Google LLC
    • Microsoft Corporation
    • Sony Corporation
    • Roku, Inc.
    • Samsung Electronics Co., Ltd.
    • AsusTek Computer Inc.
    • LG Electronics Inc.
    • Apple, Inc.
    • Koninklijke Philips NV
    • Amazon.com, Inc.
    • Huawei Technologies Co., Ltd.
    • HiMedia Technology Limited
    • ARRIS International Limited
    • D-Link Corporation
Product Code: SR112024A1427

The global streaming media devices market size reached US$ 13.9 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 42.2 Billion by 2032, exhibiting a growth rate (CAGR) of 12.7% during 2024-2032.

Streaming media devices help in browsing and viewing content on video-sharing portals such as Hulu, Netflix, YouTube and Prime Video. They allow on-demand or real-time presentation and dispersal of audio, video and multimedia content over a communication channel. Moreover, these devices offer users complete control to pause, rewind, or move forward in the stream without downloading the entire file. As a significant part of the population is shifting from cable television (TV) toward streaming services for entertainment purposes, the demand for streaming media devices is increasing around the world.

One of the significant factors which are strengthening the streaming media devices market growth is the growing preference for online streaming services across the globe. This can be accredited to increasing internet penetration and the development of high-speed communication infrastructure, particularly in emerging economies. Additionally, the growing library of online streaming services, along with the inflating rates of cable and satellite pay TV, is escalating the demand for streaming media devices worldwide. Apart from this, as both small and large companies across the globe are utilizing online meeting services, it is further supporting the sales of these devices. These services help in creating a cost-effective and flexible working environment, thereby minimizing the overall capital expenditure as well as travel expenses involved in conducting face-to-face meetings. Further, manufacturers are financing research and development activities to introduce upgraded streaming devices with higher resolutions like 8K.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global streaming media devices market report, along with forecasts at the global and regional level from 2024-2032. Our report has categorized the market based on device type, application and end-use.

Breakup by Device Type:

Game Consoles

Media Streamers

Smart TVs

Breakup by Application:

E-Learning

Web-Browsing

Gaming

Real-Time Entertainment

Social Networking

Breakup by End-Use:

Commercial

Residential

Breakup by Region:

North America

Europe

Asia Pacific

Middle East and Africa

Latin America

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Google LLC, Microsoft Corporation, Sony Corporation, Roku, Inc., Samsung Electronics Co. Ltd., AsusTek Computer Inc., LG Electronics Inc., Apple, Inc., Koninklijke Philips N.V., Amazon.com, Inc., Huawei Technologies Co., Ltd., HiMedia Technology Limited, ARRIS International Limited and D-Link Corporation.

Key Questions Answered in This Report:

  • How has the global streaming media devices market performed so far and how will it perform in the coming years?
  • What are the key regional markets in the global streaming media devices industry?
  • What has been the impact of COVID-19 on the global streaming media devices market?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the application?
  • What is the breakup of the market based on the end-use?
  • What are the various stages in the value chain of the global streaming media devices industry?
  • What are the key driving factors and challenges in the global streaming media devices industry?
  • What is the structure of the global streaming media devices industry and who are the key players?
  • What is the degree of competition in the global streaming media devices industry?
  • What are the profit margins in the global streaming media devices industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Streaming Media Devices Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Device Type
  • 5.5 Market Breakup by Application
  • 5.6 Market Breakup by End-Use
  • 5.7 Market Breakup by Region
  • 5.8 Market Forecast

6 Market Breakup by Device Type

  • 6.1 Game Consoles
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Media Streamers
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Smart TVs
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Application

  • 7.1 E-Learning
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Web-Browsing
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Gaming
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Real-Time Entertainment
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Social Networking
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by End-Use

  • 8.1 Commercial
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Residential
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Europe
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Asia Pacific
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Middle East and Africa
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Latin America
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Google LLC
    • 14.3.2 Microsoft Corporation
    • 14.3.3 Sony Corporation
    • 14.3.4 Roku, Inc.
    • 14.3.5 Samsung Electronics Co., Ltd.
    • 14.3.6 AsusTek Computer Inc.
    • 14.3.7 LG Electronics Inc.
    • 14.3.8 Apple, Inc.
    • 14.3.9 Koninklijke Philips N.V.
    • 14.3.10 Amazon.com, Inc.
    • 14.3.11 Huawei Technologies Co., Ltd.
    • 14.3.12 HiMedia Technology Limited
    • 14.3.13 ARRIS International Limited
    • 14.3.14 D-Link Corporation

List of Figures

  • Figure 1: Global: Streaming Media Device Market: Major Drivers and Challenges
  • Figure 2: Global: Streaming Media Device Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Streaming Media Device Market: Breakup by Device Type (in %), 2023
  • Figure 4: Global: Streaming Media Device Market: Breakup by Application (in %), 2023
  • Figure 5: Global: Streaming Media Device Market: Breakup by End-Use (in %), 2023
  • Figure 6: Global: Streaming Media Device Market: Breakup by Region (in %), 2023
  • Figure 7: Global: Streaming Media Device Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 8: Global: Streaming Media Device Industry: SWOT Analysis
  • Figure 9: Global: Streaming Media Device Industry: Value Chain Analysis
  • Figure 10: Global: Streaming Media Device Industry: Porter's Five Forces Analysis
  • Figure 11: Global: Streaming Media Device (Game Consoles) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 12: Global: Streaming Media Device (Game Consoles) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 13: Global: Streaming Media Device (Media Streamers) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 14: Global: Streaming Media Device (Media Streamers) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 15: Global: Streaming Media Device (Smart TVs) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 16: Global: Streaming Media Device (Smart TVs) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 17: Global: Streaming Media Device (E-Learning) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 18: Global: Streaming Media Device (E-Learning) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 19: Global: Streaming Media Device (Web-Browsing) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 20: Global: Streaming Media Device (Web-Browsing) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 21: Global: Streaming Media Device (Gaming) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 22: Global: Streaming Media Device (Gaming) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 23: Global: Streaming Media Device (Real-Time Entertainment) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 24: Global: Streaming Media Device (Real-Time Entertainment) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 25: Global: Streaming Media Device (Social Networking) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 26: Global: Streaming Media Device (Social Networking) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 27: Global: Streaming Media Device (Commercial) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 28: Global: Streaming Media Device (Commercial) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 29: Global: Streaming Media Device (Residential) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 30: Global: Streaming Media Device (Residential) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 31: North America: Streaming Media Device Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 32: North America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 33: Europe: Streaming Media Device Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 34: Europe: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 35: Asia Pacific: Streaming Media Device Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 36: Asia Pacific: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 37: Middle East and Africa: Streaming Media Device Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 38: Middle East and Africa: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 39: Latin America: Streaming Media Device Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 40: Latin America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2024-2032

List of Tables

  • Table 1: Global: Streaming Media Device Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: Streaming Media Device Market Forecast: Breakup by Device Type (in Million US$), 2024-2032
  • Table 3: Global: Streaming Media Device Market Forecast: Breakup by Application (in Million US$), 2024-2032
  • Table 4: Global: Streaming Media Device Market Forecast: Breakup by End-Use (in Million US$), 2024-2032
  • Table 5: Global: Streaming Media Device Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 6: Global: Streaming Media Device Market Structure
  • Table 7: Global: Streaming Media Device Market: Key Players