市場調查報告書
商品編碼
1423229
2024-2032 年按產品類型(數位課堂硬體、數位課堂內容、數位課堂軟體)、應用(K-12、高等教育)和地區分類的數位課堂市場報告Digital Classroom Market Report by Product Type (Digital Classroom Hardware, Digital Classroom Content, Digital Classroom Software), Application (K-12, Higher Education), and Region 2024-2032 |
2023年全球數位教室市場規模達1,391億美元。展望未來, IMARC Group預計到2032年市場規模將達到3,440億美元,2024-2032年複合年成長率(CAGR)為10.3%。學校數量的增加、智慧型設備銷售的增加以及教育應用程式數量的增加是推動市場發展的一些關鍵因素。
數位教室是教師和學生使用科技來增強教學體驗的學習環境。它依賴多媒體資源,例如用於支援學習的影片、播客、互動式模擬和電子書。它允許教師創建和管理線上課程、作業、測驗和成績冊。它為學生提供了協作小組專案、分享筆記以及與同學和老師交流的工具。它還提供了更具互動性和吸引力的學習體驗,幫助學生保持積極性和專注力。與傳統教室相比,它需要更少的教科書、紙張和文具等資源。如今,數位教室為有特殊需求的學生提供輔助工具,例如螢幕閱讀器、放大工具和隱藏式字幕。
學校數量的增加和申請者的增加正在刺激世界各地學校對數位教室的需求。再加上快速的數位化、智慧型手機、平板電腦和筆記型電腦等智慧型設備銷量的增加以及高速網際網路連接,是推動全球市場成長的主要因素之一。此外,越來越多的為學生提供互動式線上講座和學習材料的教育應用程式正在對市場產生積極影響。此外,許多國家的管理機構正在採取措施開設新學校並提高人們對教育重要性的認知。他們正在投資在教室引進投影機和互動式白板,以增強孩子們的體驗。此外,主要參與者正在為數位教室推出智慧課桌,這些課桌融合了生物辨識感測器、觸控螢幕和物聯網 (IoT) 解決方案等先進技術。它們用於實驗室、圖書館和教室,為學生提供便利的環境。再加上數位教室中擴大採用智慧課堂,配備電腦螢幕和投影機以方便學校學習,有利於市場的成長。除此之外,虛擬實境(VR)、擴增實境(AR)、人工智慧(AI)、機器學習(ML)、資料分析和雲端運算在數位教室中的整合,可以幫助教師自動化管理任務並提供個性化的教學。學習正在為市場創造積極的前景。
The global digital classroom market size reached US$ 139.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 344.0 Billion by 2032, exhibiting a growth rate (CAGR) of 10.3% during 2024-2032. The increasing number of schools, rising sales of smart devices, and the growing number of educational apps represent some of the key factors driving the market.
A digital classroom is a learning environment wherein teachers and students use technology to enhance the teaching and learning experience. It relies on multimedia resources, such as videos, podcasts, interactive simulations, and e-books that are used to support learning. It allows teachers to create and manage online courses, assignments, quizzes, and grade books. It offers tools for students to collaborate on group projects, share notes, and communicate with their peers and teachers. It also provides a more interactive and engaging learning experience, which helps students to stay motivated and focused. It requires fewer resources like textbooks, paper, and stationery as compared to traditional classrooms. Nowadays, digital classrooms are offering accessibility tools for students with special needs, such as screen readers, magnification tools, and closed captioning.
The increasing number of schools and rising applicants is catalyzing the demand for digital classrooms in schools around the world. This, coupled with rapid digitization, increasing sales of smart devices like smartphones, tablets, and laptops, and the high speed internet connectivity, represents one of the major factors strengthening the market growth across the globe. Furthermore, the growing number of educational apps that provide students with interactive online lectures and study materials is influencing the market positively. Moreover, governing agencies of numerous countries are undertaking initiatives to open new schools and promote awareness about the importance of education. They are investing in introducing projectors and interactive whiteboards for classrooms to enhance the experience of children. In addition, key players are introducing smart desks for digital classrooms that are incorporated with advanced technologies, including biometrics sensors, touchscreen, and the internet of things (IoT) solutions. They are used in laboratories, libraries, and classrooms to offer a convenient environment to students. This, along with the rising adoption of smart classes in digital classrooms with computer screens and projectors to ease learning in schools, is favoring the growth of the market. Apart from this, the integration of virtual reality (VR), augmented reality (AR), artificial intelligence (AI), machine learning (ML), data analytics, and cloud computing in digital classrooms that helps teachers to automate administrative tasks and offer personalized learning is creating a positive outlook for the market.
IMARC Group provides an analysis of the key trends in each sub-segment of the global digital classroom market report, along with forecasts at the global and regional level from 2024-2032. Our report has categorized the market based on product type and application.
Digital Classroom Hardware
Digital Classroom Content
Digital Classroom Software
The report has provided a detailed breakup and analysis of the digital classroom market based on the product type. This includes digital classroom hardware, digital classroom content, and digital classroom software. According to the report, digital classroom hardware represented the largest segment.
K-12
Higher Education
A detailed breakup and analysis of the digital classroom market based on the application has also been provided in the report. This includes K-12 and higher education. According to the report, higher education accounted for the largest market share.
North America
Europe
Asia Pacific
Middle East and Africa
Latin America
The report has also provided a comprehensive analysis of all the major regional markets, which include North America; Europe; Asia Pacific; the Middle East and Africa; and Latin America. According to the report, North America was the largest market for digital classroom. Some of the factors driving the North America digital classroom market included a high number of schools, integration of advanced technologies, rising marketing strategies, etc.
The report has also provided a comprehensive analysis of the competitive landscape in the global digital classroom market. Competitive analysis such as market structure, market share by key players, player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided. Some of the companies covered include Dell Inc., Jenzabar, Inc., Blackboard Inc., Discovery Education, Inc., Pearson Education, Inc., Promethean Limited, Oracle Corporation, Educomp Solutions Ltd., Ellucian Company L.P., Echo360, Inc., D2L Corporation, Unit4, APG & Co, SMART Technologies ULC, Dreambox Learning, Inc., McGraw Hill, etc.