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市場調查報告書
商品編碼
1370579

桌遊市場:2023-2028 年全球產業趨勢、佔有率、規模、成長、機會與預測

Board Games Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

出版日期: | 出版商: IMARC | 英文 147 Pages | 商品交期: 2-3個工作天內

價格

概要

市場概況:

2022年全球桌遊市場規模達151億美元。展望未來,IMARC Group預計到2028年市場規模將達到297億美元,2023-2028年年複合成長率(CAGR)為11.2%。各種分銷管道的廣泛可用性、精神疾病的增加以及治療方法的使用不斷增加是推動市場的一些關鍵因素。

棋盤遊戲包括桌上遊戲、紙牌和骰子遊戲、收藏遊戲、微型遊戲和角色扮演遊戲 (RPG)。它們方便、便宜,並且有不同尺寸、形狀和顏色可供選擇,它們鼓勵兒童之間的健康競爭和體育精神。他們形成強烈的個性意識並提高創造力、自信或自尊。它們透過刺激負責記憶形成和複雜思考過程的大腦區域來增強大腦功能。它們還可以增強各種認知技能,例如決策、解決問題、邏輯和推理、批判性思考、溝通和情緒智商 (EI)。它們有助於建立個人之間的合作、加強關係和參與團隊合作。它們有助於減輕壓力和焦慮,並改善有意識和無意識的思考功能。除此之外,它們還可以擴大詞彙量,提高語言技能,並增強孩子的注意力和專注力。它們還可以減少螢幕時間,增加與家人和朋友的互動,並增強記憶力。由於棋盤遊戲有助於降低血壓和提高耐心水平,因此世界各地對棋盤遊戲的需求正在上升。

桌遊市場趨勢:

目前,全球棋盤遊戲咖啡館數量的增加是推動市場成長的關鍵因素之一。除此之外,室內娛樂活動在全球日益普及,對市場產生了正面影響。此外,棋盤遊戲透過各種分銷管道廣泛提供,例如世界各地的大賣場、超市以及專賣店和線上商店。再加上父母越來越關注孩子的大腦發育,正在推動市場的成長。除此之外,棋盤遊戲的需求不斷成長,因為它們可以降低失智症和阿茲海默症等各種精神疾病的風險,正在推動市場的成長。此外,棋盤遊戲作為運動技能下降的兒童、精神或身體殘疾患者以及從事故中恢復的人的治療方法的需求不斷成長,這為行業投資者提供了利潤豐厚的成長機會。此外,大眾對改善肌肉、神經和免疫系統的日益關注正在支持市場的成長。此外,主要參與者正在棋盤遊戲中引入3D(3D)印刷設計,這正在加強市場成長。

本報告回答的關鍵問題

  • 2022年全球桌遊市場規模有多大?
  • 2023-2028年全球桌遊市場的預期成長率是多少?
  • 推動全球棋盤遊戲市場的關鍵因素是什麼?
  • COVID-19 對全球棋盤遊戲市場有何影響?
  • 全球棋盤遊戲市場依年齡層分類是怎樣的?
  • 全球棋盤遊戲市場按配銷通路分類是怎樣的?
  • 全球桌遊市場的重點區域有哪些?
  • 誰是全球棋盤遊戲市場的主要參與者/公司?

目錄

第 1 章:前言

第 2 章:範圍與方法

  • 研究目的
  • 利害關係人
  • 資料來源
    • 主要資源
    • 二手資料
  • 市場預測
    • 自下而上的方法
    • 自上而下的方法
  • 預測方法

第 3 章:執行摘要

第 4 章:簡介

  • 概述
  • 主要行業趨勢

第 5 章:全球桌遊市場

  • 市場概況
  • 市場業績
  • COVID-19 的影響
  • 市場預測

第 6 章:依產品類型分類的市場區隔

  • 桌上遊戲
    • 市場走向
    • 市場預測
  • 紙牌和骰子遊戲
    • 市場走向
    • 市場預測
  • 集換式卡牌遊戲
    • 市場走向
    • 市場預測
  • 微型遊戲
    • 市場走向
    • 市場預測
  • 角色扮演遊戲
    • 市場走向
    • 市場預測

第 7 章:按遊戲類型分類的市場區隔

  • 策略與戰爭遊戲
    • 市場走向
    • 市場預測
  • 教育遊戲
    • 市場走向
    • 市場預測
  • 奇幻遊戲
    • 市場走向
    • 市場預測
  • 體育比賽
    • 市場走向
    • 市場預測
  • 其他
    • 市場走向
    • 市場預測

第 8 章:按年齡層別分類的市場區隔

  • 0-2歲
    • 市場走向
    • 市場預測
  • 2-5年
    • 市場走向
    • 市場預測
  • 5-12歲
    • 市場走向
    • 市場預測
  • 12歲以上
    • 市場走向
    • 市場預測

第 9 章:按配銷通路分類的市場區隔

  • 超級市場和大賣場
    • 市場走向
    • 市場預測
  • 專賣店
    • 市場走向
    • 市場預測
  • 網路商店
    • 市場走向
    • 市場預測
  • 其他
    • 市場走向
    • 市場預測

第 10 章:按地區分類的市場細分

  • 北美洲
    • 美國
      • 市場走向
      • 市場預測
    • 加拿大
      • 市場走向
      • 市場預測
  • 亞太
    • 中國
      • 市場走向
      • 市場預測
    • 日本
      • 市場走向
      • 市場預測
    • 印度
      • 市場走向
      • 市場預測
    • 韓國
      • 市場走向
      • 市場預測
    • 澳洲
      • 市場走向
      • 市場預測
    • 印尼
      • 市場走向
      • 市場預測
    • 其他
      • 市場走向
      • 市場預測
  • 歐洲
    • 德國
      • 市場走向
      • 市場預測
    • 法國
      • 市場走向
      • 市場預測
    • 英國
      • 市場走向
      • 市場預測
    • 義大利
      • 市場走向
      • 市場預測
    • 西班牙
      • 市場走向
      • 市場預測
    • 俄羅斯
      • 市場走向
      • 市場預測
    • 其他
      • 市場走向
      • 市場預測
  • 拉丁美洲
    • 巴西
      • 市場走向
      • 市場預測
    • 墨西哥
      • 市場走向
      • 市場預測
    • 其他
      • 市場走向
      • 市場預測
  • 中東和非洲
    • 市場走向
    • 按國家/地區分類的市場細分
    • 市場預測

第 11 章:SWOT 分析

  • 概述
  • 優勢
  • 弱點
  • 機會
  • 威脅

第 12 章:價值鏈分析

第 13 章:波特五力分析

  • 概述
  • 買家的議價能力
  • 供應商的議價能力
  • 競爭程度
  • 新進入者的威脅
  • 替代品的威脅

第 14 章:價格分析

第15章:競爭格局

  • 市場結構
  • 關鍵參與者
  • 關鍵參與者簡介
    • Buffalo Games
    • Cartamundi Asia Pacific
    • Clementoni Spa
    • CMON Limited
    • Franckh-Kosmos Verlags-GmbH and Co. KG
    • Fremont Die Consumer Products Inc.
    • Gibsons Games Ltd.
    • Goliath Games
    • Hasbro Inc.
    • Mattel Inc.
    • Mindware Inc.
    • PD Verlag GmbH and Co. KG
    • The Walt Disney Co.
Product Code: SR112023A6560

Abstract

Market Overview:

The global board games market size reached US$ 15.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 29.7 Billion by 2028, exhibiting a growth rate (CAGR) of 11.2% during 2023-2028. The wide availability through various distribution channels, increasing mental diseases, and rising usage for therapy treatment represent some of the key factors driving the market.

Board games comprise tabletop, card and dice, collectible, miniature, and role-playing games (RPG). They are convenient, inexpensive, and widely available in different sizes, shapes, and colors, and they encourage healthy competition and sportsmanship among children. They develop a strong sense of individuality and improve creativity, self-confidence, or self-esteem. They increase brain functioning by stimulating brain areas that are responsible for memory formation and complex thought processes. They also enhance various cognitive skills, such as decision-making, problem-solving, logic and reasoning, critical thinking, communication, and emotional intelligence (EI). They assist in building cooperation among individuals, strengthening relationships, and engaging teamwork. They aid in reducing stress and anxiety and improving conscious and unconscious mind functions. Besides this, they expand vocabulary, boost language skills, and enhance the focus and concentration power of children. They also decrease screen time, increase engagement with family and friends, and enhance memory. As they benefit in lowering blood pressure and increasing patience levels, the demand for board games is rising around the world.

Board Games Market Trends:

At present, the increasing number of board game cafes across the globe represents one of the key factors contributing to the growth of the market. Apart from this, the growing popularity of indoor recreational activities among the masses worldwide is positively influencing the market. Additionally, there is a wide availability of board games through various distribution channels, such as hypermarkets, supermarkets, and specialty and online stores around the world. This, coupled with the increasing focus of parents on the brain development of their children, is bolstering the growth of the market. Besides this, the rising demand for board games, as they reduce the risks of various mental diseases, such as dementia and Alzheimer's disease, is impelling the growth of the market. In addition, the increasing demand for board games as a therapy treatment for children with decreased motor skills, patients with mental or physical disabilities, and people recovering from accidents is offering lucrative growth opportunities to industry investors. Moreover, the rising focus on improving muscle, nerve, and immune systems among the masses is supporting the growth of the market. Furthermore, key players are introducing three-dimensional (3D) printed designs in board games, which is strengthening the market growth.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global board games market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on product type, game type, age group and distribution channel.

Product Type Insights:

Tabletop Games

Card and Dice Games

Collectible Card Games

Miniature Games

RPG Games

The report has provided a detailed breakup and analysis of the board games market based on the product type. This includes tabletop games, card and dice games, collectible card games, miniature games, and RPG games.

Game Type Insights:

Strategy and War Games

Educational Games

Fantasy Games

Sport Games

Others

A detailed breakup and analysis of the board games market based on the game type has also been provided in the report. This includes strategy and war games, educational games, fantasy games, sport games, and others.

Age Group Insights:

0-2 Years

2-5 Years

5-12 Years

Above 12 Years

A detailed breakup and analysis of the board games market based on the age group has also been provided in the report. This includes 0-2 years, 2-5 years, 5-12 years, and above 12 years. According to the report, 5-12 years accounted for the largest market share.

Distribution Channel Insights:

Supermarkets and Hypermarkets

Specialty Stores

Online Stores

Others

A detailed breakup and analysis of the board games market based on the distribution channel has also been provided in the report. This includes supermarkets and hypermarkets, specialty stores, online stores, and others. According to the report, specialty stores accounted for the largest market share.

Regional Insights:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, North America (the United States and Canada) was the largest market for board games. Some of the factors driving the North America board games market included the presence of a large number of board gamers, rising popularity in bars and cafes, increasing demand for indoor recreational activities, etc.

Competitive Landscape:

The report has also provided a comprehensive analysis of the competitive landscape in the global board games market. Competitive analysis such as market structure, market share by key players, player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided. Some of the companies covered include Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG, The Walt Disney Co., etc. Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

Key Questions Answered in This Report

  • 1. What was the size of the global board games market in 2022?
  • 2. What is the expected growth rate of the global board games market during 2023-2028?
  • 3. What are the key factors driving the global board games market?
  • 4. What has been the impact of COVID-19 on the global board games market?
  • 5. What is the breakup of the global board games market based on the age group?
  • 6. What is the breakup of the global board games market based on distribution channel?
  • 7. What are the key regions in the global board games market?
  • 8. Who are the key players/companies in the global board games market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Board Games Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Product Type

  • 6.1 Tabletop Games
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Card and Dice Games
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Collectible Card Games
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Miniature Games
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 RPG Games
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Game Type

  • 7.1 Strategy and War Games
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Educational Games
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Fantasy Games
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Sport Games
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Others
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by Age Group

  • 8.1 0-2 Years
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 2-5 Years
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 5-12 Years
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Above 12 Years
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast

9 Market Breakup by Distribution Channel

  • 9.1 Supermarkets and Hypermarkets
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Specialty Stores
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Online Stores
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Others
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Buffalo Games
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
    • 15.3.2 Cartamundi Asia Pacific
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
    • 15.3.3 Clementoni Spa
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
    • 15.3.4 CMON Limited
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
    • 15.3.5 Franckh-Kosmos Verlags-GmbH and Co. KG
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
    • 15.3.6 Fremont Die Consumer Products Inc.
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
    • 15.3.7 Gibsons Games Ltd.
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
    • 15.3.8 Goliath Games
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
    • 15.3.9 Hasbro Inc.
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
      • 15.3.9.3 Financials
      • 15.3.9.4 SWOT Analysis
    • 15.3.10 Mattel Inc.
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
      • 15.3.10.4 SWOT Analysis
    • 15.3.11 Mindware Inc.
      • 15.3.11.1 Company Overview
      • 15.3.11.2 Product Portfolio
    • 15.3.12 PD Verlag GmbH and Co. KG
      • 15.3.12.1 Company Overview
      • 15.3.12.2 Product Portfolio
    • 15.3.13 The Walt Disney Co.
      • 15.3.13.1 Company Overview
      • 15.3.13.2 Product Portfolio
      • 15.3.13.3 Financials
      • 15.3.13.4 SWOT Analysis

List of Figures

  • Figure 1: Global: Board Games Market: Major Drivers and Challenges
  • Figure 2: Global: Board Games Market: Sales Value (in Billion US$), 2017-2022
  • Figure 3: Global: Board Games Market Forecast: Sales Value (in Billion US$), 2023-2028
  • Figure 4: Global: Board Games Market: Breakup by Product Type (in %), 2022
  • Figure 5: Global: Board Games Market: Breakup by Game Type (in %), 2022
  • Figure 6: Global: Board Games Market: Breakup by Age Group (in %), 2022
  • Figure 7: Global: Board Games Market: Breakup by Distribution Channel (in %), 2022
  • Figure 8: Global: Board Games Market: Breakup by Region (in %), 2022
  • Figure 9: Global: Board Games (Tabletop Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 10: Global: Board Games (Tabletop Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 11: Global: Board Games (Card and Dice Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 12: Global: Board Games (Card and Dice Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 13: Global: Board Games (Collectible Card Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 14: Global: Board Games (Collectible Card Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 15: Global: Board Games (Miniature Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 16: Global: Board Games (Miniature Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 17: Global: Board Games (RPG Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 18: Global: Board Games (RPG Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 19: Global: Board Games (Strategy and War Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 20: Global: Board Games (Strategy and War Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 21: Global: Board Games (Educational Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 22: Global: Board Games (Educational Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 23: Global: Board Games (Fantasy Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 24: Global: Board Games (Fantasy Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 25: Global: Board Games (Sport Games) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 26: Global: Board Games (Sport Games) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 27: Global: Board Games (Other Game Types) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 28: Global: Board Games (Other Game Types) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 29: Global: Board Games (0-2 Years) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 30: Global: Board Games (0-2 Years) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 31: Global: Board Games (2-5 Years) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 32: Global: Board Games (2-5 Years) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 33: Global: Board Games (5-12 Years) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 34: Global: Board Games (5-12 Years) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 35: Global: Board Games (Above 12 Years) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 36: Global: Board Games (Above 12 Years) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 37: Global: Board Games (Supermarkets and Hypermarkets) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 38: Global: Board Games (Supermarkets and Hypermarkets) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 39: Global: Board Games (Specialty Stores) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 40: Global: Board Games (Specialty Stores) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 41: Global: Board Games (Online Stores) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 42: Global: Board Games (Online Stores) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 43: Global: Board Games (Other Distribution Channels) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 44: Global: Board Games (Other Distribution Channels) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 45: North America: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 46: North America: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 47: United States: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 48: United States: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 49: Canada: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 50: Canada: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 51: Asia-Pacific: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 52: Asia-Pacific: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 53: China: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 54: China: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 55: Japan: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 56: Japan: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 57: India: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 58: India: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 59: South Korea: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 60: South Korea: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 61: Australia: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 62: Australia: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 63: Indonesia: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 64: Indonesia: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 65: Others: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 66: Others: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 67: Europe: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 68: Europe: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 69: Germany: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 70: Germany: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 71: France: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 72: France: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 73: United Kingdom: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 74: United Kingdom: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 75: Italy: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 76: Italy: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 77: Spain: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 78: Spain: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 79: Russia: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 80: Russia: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 81: Others: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 82: Others: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 83: Latin America: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 84: Latin America: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 85: Brazil: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 86: Brazil: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 87: Mexico: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 88: Mexico: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 89: Others: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 90: Others: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 91: Middle East and Africa: Board Games Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 92: Middle East and Africa: Board Games Market: Breakup by Country (in %), 2022
  • Figure 93: Middle East and Africa: Board Games Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 94: Global: Board Games Industry: SWOT Analysis
  • Figure 95: Global: Board Games Industry: Value Chain Analysis
  • Figure 96: Global: Board Games Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Board Games Market: Key Industry Highlights, 2022 and 2028
  • Table 2: Global: Board Games Market Forecast: Breakup by Product Type (in Million US$), 2023-2028
  • Table 3: Global: Board Games Market Forecast: Breakup by Game Type (in Million US$), 2023-2028
  • Table 4: Global: Board Games Market Forecast: Breakup by Age Group (in Million US$), 2023-2028
  • Table 5: Global: Board Games Market Forecast: Breakup by Distribution Channel (in Million US$), 2023-2028
  • Table 6: Global: Board Games Market Forecast: Breakup by Region (in Million US$), 2023-2028
  • Table 7: Global: Board Games Market: Competitive Structure
  • Table 8: Global: Board Games Market: Key Players