市場調查報告書
商品編碼
1370380
圖形附加板 (AIB) 市場:2023-2028 年全球產業趨勢、佔有率、規模、成長、機會與預測Graphics Add-in Board (AIB) Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 |
2022 年,全球圖形附加板 (AIB) 市場規模達到 159 億美元。展望未來,IMARC 集團預計到 2028 年,市場規模將達到 446 億美元,2023 年年複合成長率 (CAGR) 為 18.9%。2028 年。
圖形附加板 (AIB) 是指電腦系統中用於增強圖形、記憶體和視覺通訊功能的電子組件。它是一種單晶片處理器,可提高視訊和圖形的效能並最大限度地減少中央處理單元(CPU)的負載。整合式和離散式是電腦系統中最常用的兩種圖形 AIB 變體。整合板內建於電腦主機板中,無需額外的卡片。另一方面,獨立卡額外安裝在主機板上,可依需求進行升級。這些 AIB 通常嵌入桌上型電腦、筆記型電腦、控制台、工作站和智慧型手機中,以產生高畫質 (HD) 影像。
遊戲產業的顯著成長是對市場產生正面影響的關鍵因素之一。此外,基於觸控螢幕的消費性電子產品的利用率不斷提高也推動了市場的成長。圖形 AIB 廣泛應用於遠端工作站、超級電腦和模擬器。這些設備主要用於航空航太和國防工業的科學和技術應用。此外,各種技術進步,例如利用機器學習(ML)、人工智慧(AI)和虛擬實境(VR)系統來創建具有高圖形要求的遊戲,也是其他成長誘導因素。遊戲軟體開發人員正在使用 AIB 以及地理資訊系統 (GIS),透過即時空間輸入向使用者提供身臨其境的多媒體體驗。平板電腦、手機、遊戲機和個人電腦等遊戲機也嵌入了 AIB 和 Advanced Micro Devices (AMD),以增強效能。加上廣泛的研究和開發(R&D),預計將進一步推動市場發展。
The global graphics add-in board (AIB) market size reached US$ 15.9 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 44.6 Billion by 2028, exhibiting a growth rate (CAGR) of 18.9% during 2023-2028.
Graphics add-in board (AIB) refers to an electronic component used in computer systems to augment graphics, memory and visual communication capabilities. It is a single-chip processor that improves the performance of videos and graphics and minimizes the load on the central processing unit (CPU). Integrated and discrete are the two most commonly used variants of graphics AIB used in computer systems. The integrated boards are built into the motherboard of the computer to eliminate the need for additional cards. On the other hand, discrete cards are additionally installed into the motherboard and can be upgraded as per requirement. These AIBs are commonly embedded in desktop computers, laptops, consoles, workstations and smartphones to generate high-definition (HD) images.
Significant growth in the gaming industry is one of the key factors creating a positive impact on the market. Furthermore, increasing utilization of touchscreen-based consumer electronics is also driving the market growth. Graphic AIBs are widely being used in remote workstations, supercomputers and simulators. These devices are primarily utilized for scientific and technical applications in the aerospace and defense industries. Additionally, various technological advancements, such as the utilization of machine learning (ML), artificial intelligence (AI) and virtual reality (VR) systems to create games with high graphic requirements, are acting as other growth-inducing factors. Gaming software developers are using AIBs, along with geographic information systems (GIS), to offer an immersive multimedia experience with real-time spatial input to the user. Gaming machines, such as tablets, phones, consoles and personal computers, are also being embedded with AIBs and Advanced Micro Devices (AMDs) for enhanced performance capabilities. This, along with extensive research and development (R&D), is expected to drive the market further.
IMARC Group provides an analysis of the key trends in each sub-segment of the global graphics add-in board (AIB) market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on type, application and end use.
Discrete
Integrated
Gaming
Design and Visualization
High-performance Computing
Data Center
Others
Desktops
Notebooks and Tablets
Workstations
Others
North America
United States
Canada
Asia Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
The report has also analysed the competitive landscape of the market with some of the key players being Advanced Micro Devices Inc., AsusTek Computer Inc., EVGA Corporation, Gigabyte Technology Co. Ltd., Intel Corporation, Matrox, Micro-Star International Co., Nvidia Corporation, Sapphire Technology and ZOTAC (PC Partner Limited).