封面
市場調查報告書
商品編碼
1889027

日本基於IP的產品和內容市場規模、佔有率和趨勢分析報告:按類型、年齡層、性別、分銷管道、地區和細分市場預測(2025-2030年)

Japanese IP-driven Merchandise And Content Market Size, Share & Trends Analysis Report By Type (Merchandise, Content), By Age Group, By Gender, By Distribution Channel, By Region, And Segment Forecasts, 2025 - 2030

出版日期: | 出版商: Grand View Research | 英文 140 Pages | 商品交期: 2-10個工作天內

價格

利用日本智慧財產權的產品和內容市場摘要

2024 年,利用日本智慧財產權的產品和內容的全球市場規模估計為 191.701 億美元,預計到 2030 年將達到 372.47 億美元。

預計從 2025 年到 2030 年,該市場將以 11.7% 的複合年成長率成長。市場成長的促進因素包括動畫世界的流行、電子商務和串流媒體平台的普及、禦宅族和粉絲文化的擴張、頻繁的國際和跨行業合作、限量版收藏品的推出,以及將人工智慧驅動的個人化、擴增實境和 NFT 等先進技術融入產品體驗。

內容創作與周邊產品銷售之間的緊密聯繫是推動日本IP衍生性商品及內容產業發展的主要動力。日本動畫、漫畫等內容在國內外的日益流行,顯著提升了相關實體產品的需求。這些產品包括手辦、服裝、鑰匙圈、配件和收藏品,讓粉絲與他們喜愛的角色和故事建立切實的聯繫。完善的授權制度為這個周邊產品市場提供了支持,該制度授權合法使用IP元素,確保了產品的真實性和品質。

在日本,行銷和分銷管道在拓展IP產品市場方面發揮著至關重要的作用。電子商務平台和國際授權協議顯著提升了產品的可及性,使世界各地的粉絲都能購買到種類繁多的產品。數位媒體和社群媒體的蓬勃發展進一步增強了行銷效果,使粉絲能夠直接與品牌互動,並發布限量版產品資訊。此外,與時尚和科技品牌合作推出的限量版產品也有助於持續提升消費者興趣和銷售量,從而進一步推動日本IP產品和內容產業的發展。

此外,日本基於智慧財產權的產品和內容市場的特點是智慧財產權(IP)跨越多種媒體和產品形式,從而推動了全球需求的成長。日本企業正在採用「媒體組合」策略,將源自漫畫和動畫的熱門IP開發成電影、電子遊戲、周邊產品和主題樂園景點等各種形式。一個顯著的例子是《鬼滅之刃》系列,它成功地從漫畫過渡到動畫、票房大片、遊戲和周邊產品,創造了一個吸引全球觀眾的協同生態系統。

此外,在日本,內容創作過程本身就與周邊產品的開發緊密相連,從一開始就貫穿始終。這種被稱為「媒體組合模式」的策略,一方面將單一智慧財產權(IP)拓展到包括漫畫、輕小說、動畫和電子遊戲在內的多種媒體形式,另一方面也開發一系列相關的衍生產品。這種模式使得內容和產品能夠相互補充、相輔相成,從而形成媒體曝光、粉絲互動和產生收入的良性循環。在日本,商品行銷是內容生命週期中不可或缺的一部分,並被有意地融入創造性和商業策略之中。

目錄

第1章調查方法和範圍

第2章執行摘要

第3章:日本基於IP的產品和內容市場的變數、趨勢和範圍

  • 市場譜系展望
  • 市場動態
  • 基於日本智慧財產權的產品與內容市場分析工具
    • 產業分析:波特五力模型
    • PESTEL 分析

第4章:日本基於IP的產品和內容市場:按類型分類的估算和趨勢分析

  • 日本基於智慧財產權的產品和內容市場:按類型分類的變化分析(2024 年和 2030 年)
  • 商品
    • 數據
    • 衣服
    • 圖書
    • 海報
    • 錫徽章
    • 別針
    • 鑰匙圈
    • 絨毛玩具
    • 其他
  • 內容

第5章:日本基於IP的產品和內容市場:按年齡層別分類的估算和趨勢分析

  • 日本基於IP的產品和內容市場:按年齡層別分類的趨勢分析(2024年和2030年)
  • 10至16歲
  • 16歲或以上

第6章:日本基於IP的產品和內容市場:性別估算和趨勢分析

  • 日本基於IP的產品和內容市場:性別變化分析(2024年和2030年)
  • 男性
  • 女士

第7章:日本基於IP的產品和內容市場:分銷管道估算和趨勢分析

  • 日本基於IP的產品和內容市場:分銷管道變化分析(2024年和2030年)
  • 線上
  • 離線

第8章:利用日本智慧財產權進行產品和內容的區域估算和趨勢分析

  • 日本基於IP的產品和內容市場按地區分類,2024年和2030年
  • 北美洲
    • 2018-2030年北美使用日本智慧財產權的產品與內容市場估算與預測
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 2018-2030年歐洲使用日本智慧財產權的產品與內容市場估算與預測
    • 英國
    • 德國
    • 法國
  • 亞太地區
    • 2018-2030年亞太地區日本智慧財產權商品及內容市場估算與預測
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
  • 拉丁美洲
    • 利用日本知識產權的拉丁美洲產品和內容市場估算與預測(2018-2030 年)
    • 巴西
  • 中東和非洲
    • 2018-2030年中東和非洲地區採用日本智慧財產權的產品和內容市場估算和預測
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • 南非

第9章 競爭情勢

  • 公司分類
  • 公司市場定位
  • 公司熱力圖分析
  • 公司簡介/列表
    • Akita Publishing Co., Ltd.
    • Alter Co., Ltd.
    • Aniplex Inc.(Sony Pictures Entertainment Inc.)
    • Bioworld Merchandising, Inc.
    • Bones, Inc.
    • Crunchyroll(Sony Pictures Entertainment Inc.)
    • Good Smile Company Inc.
    • Kadokawa Corporation
    • Kodansha Ltd.
    • Kyoto Animation Co., Ltd.
    • MADHOUSE, Inc.
    • MAX FACTORY, Inc.
    • Medicom Toy Co., Ltd.
    • MegaHouse Corporation(Bandai Namco Filmworks Inc.)
    • Pierrot Co., Ltd.
    • Production IG, Inc.
    • Sentai Holdings, LLC(AMC Networks)
    • Shogakukan Inc.
    • Shueisha Inc.
    • Studio Ghibli, Inc.
    • Sunrise, Inc.
    • Toei Animation Co., Ltd.
    • Ufotable Co., Ltd.
    • VIZ Media, LLC
    • Yen Press LLC
Product Code: GVR-4-68040-816-0

Japanese IP-driven Merchandise & Content Market Summary

The global Japanese IP-driven merchandise and content market size was estimated at USD 19,170.1 million in 2024 and is expected to reach USD 37,247.0 million by 2030, growing at a CAGR of 11.7% from 2025 to 2030. The global popularity of anime drives the market growth, the widespread adoption of e-commerce and streaming platforms, the expanding otaku and fandom culture, frequent international and cross-industry collaborations, the rollout of limited-edition collectibles, and the integration of advanced technologies, such as AI-powered personalization, AR, and NFTs, into merchandise experiences.

The close relationship between content creation and merchandise sales significantly drives the growth of Japan's IP-driven merchandise and content industry. The rising popularity of Japanese content, including anime and manga, both domestically and globally, significantly boosts demand for associated physical products. These products include figurines, apparel, keychains, accessories, and collectibles, which allow fans to have a tangible connection to their favorite characters and stories. This merchandise market is supported by well-established licensing programs that authorize the legal use of IP elements, ensuring authenticity and quality.

Marketing and distribution channels play a crucial role in expanding the market reach for Japanese IP-driven merchandise. E-commerce platforms and international licensing agreements have significantly increased accessibility, allowing fans worldwide to purchase a diverse range of merchandise. The growth of digital and social media further amplifies marketing efforts by connecting fans directly with brands and exclusive product launches. Additionally, limited-edition and collaboration products with fashion and tech brands contribute to sustained consumer interest and sales growth, thereby boosting the growth of the Japanese IP-driven merchandise and content industry.

Furthermore, the Japanese IP-driven merchandise and content market is witnessing strong global demand for Japanese IP-driven merchandise and content, characterized by the proliferation of its intellectual properties (IPs) across multiple media and product formats. Japanese companies employ a "media mix" strategy, expanding popular IPs created as manga or anime into various formats, including films, video games, merchandise, and themed attractions. A notable example is the Demon Slayer franchise, which successfully transitioned from manga to anime, blockbuster films, gaming, and merchandise, creating a synergistic ecosystem that appeals to a worldwide audience.

Moreover, in Japan, the process of content creation is closely intertwined with the development of merchandising opportunities from the very beginning. This strategy, known as the media mix model, involves expanding a single intellectual property (IP) simultaneously across various media formats such as manga, light novels, anime, and video games, alongside a wide range of related merchandise. This model ensures that content and products support and amplify each other, creating a cycle of media exposure, fan engagement, and revenue generation. In Japan, merchandising is an integral part of the content's lifecycle and is deliberately embedded within the creative and commercial strategy.

Global Japanese IP-driven Merchandise And Content Market Report Segmentation

This report forecasts revenue growth at the global, regional, and country levels and provides an analysis of the latest technological trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the Japanese IP-driven merchandise and content market report based on type, age group, gender, distribution channel, and region:

  • Type Outlook (Revenue, USD Million, 2018 - 2030)
  • Merchandise
    • Figurine
    • Clothing
    • T-Shirts
    • Jackets
    • Others
    • Books
    • Comic Books
    • Light Novels
    • Others
    • Posters
    • Tin Badges
    • Pins
    • Keychains
    • Plush Toys
    • Others
  • Content
  • Age Group Outlook (Revenue, USD Million, 2018 - 2030)
  • Aged between 10 and 16 years
  • Aged above 16 years
  • Gender Outlook (Revenue, USD Million, 2018 - 2030)
  • Male
  • Female
  • Distribution Channel Outlook (Revenue, USD Million, 2018 - 2030)
  • Online
  • Offline
  • Regional Outlook (Revenue, USD Million, 2018 - 2030)
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
  • Latin America
    • Brazil
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • South Africa

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Market Definitions
    • 1.2.1. Information analysis
    • 1.2.2. Market formulation & data visualization
    • 1.2.3. Data validation & publishing
  • 1.3. Research Scope and Assumptions
    • 1.3.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. Japanese IP-driven Merchandise and Content Market Variables, Trends, & Scope

  • 3.1. Market Lineage Outlook
  • 3.2. Market Dynamics
    • 3.2.1. Market Driver Analysis
    • 3.2.2. Market Restraint Analysis
    • 3.2.3. Industry Challenge
  • 3.3. Japanese IP-driven Merchandise and Content Market Analysis Tools
    • 3.3.1. Industry Analysis - Porter's
      • 3.3.1.1. Bargaining power of the suppliers
      • 3.3.1.2. Bargaining power of the buyers
      • 3.3.1.3. Threats of substitution
      • 3.3.1.4. Threats from new entrants
      • 3.3.1.5. Competitive rivalry
    • 3.3.2. PESTEL Analysis
      • 3.3.2.1. Political landscape
      • 3.3.2.2. Economic landscape
      • 3.3.2.3. Social landscape
      • 3.3.2.4. Technological landscape
      • 3.3.2.5. Environmental landscape
      • 3.3.2.6. Legal landscape

Chapter 4. Japanese IP-driven Merchandise and Content Market: Type Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Japanese IP-driven Merchandise and Content Market: Type Movement Analysis, 2024 & 2030 (USD Million)
  • 4.3. Merchandise
    • 4.3.1. Merchandise Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.2. Figurine
      • 4.3.2.1. Figurine Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.3. Clothing
      • 4.3.3.1. Clothing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.2. T-Shirts
        • 4.3.3.2.1. T-Shirts Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.3. Jackets
        • 4.3.3.3.1. Jackets Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.4. Others
        • 4.3.3.4.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.4. Books
      • 4.3.4.1. Books Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.4.2. Comic Books
        • 4.3.4.2.1. Comic Books Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.4.3. Light Novels
        • 4.3.4.3.1. Light Novels Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 4.3.4.4. Others
        • 4.3.4.4.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.5. Posters
      • 4.3.5.1. Posters Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.6. Tin Badges
      • 4.3.6.1. Tin Badges Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.7. Pins
      • 4.3.7.1. Pins Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.8. Keychains
      • 4.3.8.1. Keychains Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.9. Plush Toys
      • 4.3.9.1. Plush Toys Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 4.3.10. Others
      • 4.3.10.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.4. Content
    • 4.4.1. Content Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 5. Japanese IP-driven Merchandise and Content Market: Age Group Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Japanese IP-driven Merchandise and Content Market: Age Group Movement Analysis, 2024 & 2030 (USD Million)
  • 5.3. Aged between 10 and 16 years
    • 5.3.1. Aged between 10 and 16 years Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.4. Aged above 16 years
    • 5.4.1. Aged above 16 years Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 6. Japanese IP-driven Merchandise and Content Market: Gender Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. Japanese IP-driven Merchandise and Content Market: Gender Movement Analysis, 2024 & 2030 (USD Million)
  • 6.3. Male
    • 6.3.1. Male Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.4. Female
    • 6.4.1. Female Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 7. Japanese IP-driven Merchandise and Content Market: Distribution Channel Estimates & Trend Analysis

  • 7.1. Segment Dashboard
  • 7.2. Japanese IP-driven Merchandise and Content Market: Distribution Channel Movement Analysis, 2024 & 2030 (USD Million)
  • 7.3. Online
    • 7.3.1. Online Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 7.4. Offline
    • 7.4.1. Offline Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 8. Japanese IP-driven Merchandise and Content Regional Estimates & Trend Analysis

  • 8.1. Japanese IP-driven Merchandise and Content Market by Region, 2024 & 2030
  • 8.2. North America
    • 8.2.1. North America Japanese IP-driven Merchandise and Content market estimates & forecasts, 2018 - 2030 (USD Million)
    • 8.2.2. U.S.
      • 8.2.2.1. Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.2.3. Canada
      • 8.2.3.1. Canada Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.2.4. Mexico
      • 8.2.4.1. Mexico Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 8.3. Europe
    • 8.3.1. Europe Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.3.2. UK
      • 8.3.2.1. UK Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.3.3. Germany
      • 8.3.3.1. Germany Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.3.4. France
      • 8.3.4.1. France Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 8.4. Asia Pacific
    • 8.4.1. Asia Pacific Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.4.2. China
      • 8.4.2.1. China Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.4.3. Japan
      • 8.4.3.1. Japan Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.4.4. India
      • 8.4.4.1. India Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.4.5. South Korea
      • 8.4.5.1. South Korea Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.4.6. Australia
      • 8.4.6.1. Australia Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 8.5. Latin America
    • 8.5.1. Latin America Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.5.2. Brazil
      • 8.5.2.1. Brazil Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 8.6. Middle East and Africa
    • 8.6.1. Middle East and Africa Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.6.2. UAE
      • 8.6.2.1. UAE Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.6.3. Saudi Arabia
      • 8.6.3.1. Saudi Arabia Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 8.6.4. South Africa
      • 8.6.4.1. South Africa Japanese IP-driven Merchandise and Content Market Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 9. Competitive Landscape

  • 9.1. Company Categorization
  • 9.2. Company Market Positioning
  • 9.3. Company Heat Map Analysis
  • 9.4. Company Profiles/Listing
    • 9.4.1. Akita Publishing Co., Ltd.
      • 9.4.1.1. Participant's Overview
      • 9.4.1.2. Financial Performance
      • 9.4.1.3. Service Benchmarking
      • 9.4.1.4. Strategic Initiatives
    • 9.4.2. Alter Co., Ltd.
      • 9.4.2.1. Participant's Overview
      • 9.4.2.2. Financial Performance
      • 9.4.2.3. Service Benchmarking
      • 9.4.2.4. Strategic Initiatives
    • 9.4.3. Aniplex Inc. (Sony Pictures Entertainment Inc.)
      • 9.4.3.1. Participant's Overview
      • 9.4.3.2. Financial Performance
      • 9.4.3.3. Service Benchmarking
      • 9.4.3.4. Strategic Initiatives
    • 9.4.4. Bioworld Merchandising, Inc.
      • 9.4.4.1. Participant's Overview
      • 9.4.4.2. Financial Performance
      • 9.4.4.3. Service Benchmarking
      • 9.4.4.4. Strategic Initiatives
    • 9.4.5. Bones, Inc.
      • 9.4.5.1. Participant's Overview
      • 9.4.5.2. Financial Performance
      • 9.4.5.3. Service Benchmarking
      • 9.4.5.4. Strategic Initiatives
    • 9.4.6. Crunchyroll (Sony Pictures Entertainment Inc.)
      • 9.4.6.1. Participant's Overview
      • 9.4.6.2. Financial Performance
      • 9.4.6.3. Service Benchmarking
      • 9.4.6.4. Strategic Initiatives
    • 9.4.7. Good Smile Company Inc.
      • 9.4.7.1. Participant's Overview
      • 9.4.7.2. Financial Performance
      • 9.4.7.3. Service Benchmarking
      • 9.4.7.4. Strategic Initiatives
    • 9.4.8. Kadokawa Corporation
      • 9.4.8.1. Participant's Overview
      • 9.4.8.2. Financial Performance
      • 9.4.8.3. Service Benchmarking
      • 9.4.8.4. Strategic Initiatives
    • 9.4.9. Kodansha Ltd.
      • 9.4.9.1. Participant's Overview
      • 9.4.9.2. Financial Performance
      • 9.4.9.3. Service Benchmarking
      • 9.4.9.4. Strategic Initiatives
    • 9.4.10. Kyoto Animation Co., Ltd.
      • 9.4.10.1. Participant's Overview
      • 9.4.10.2. Financial Performance
      • 9.4.10.3. Service Benchmarking
      • 9.4.10.4. Strategic Initiatives
    • 9.4.11. MADHOUSE, Inc.
      • 9.4.11.1. Participant's Overview
      • 9.4.11.2. Financial Performance
      • 9.4.11.3. Service Benchmarking
      • 9.4.11.4. Strategic Initiatives
    • 9.4.12. MAX FACTORY, Inc.
      • 9.4.12.1. Participant's Overview
      • 9.4.12.2. Financial Performance
      • 9.4.12.3. Service Benchmarking
      • 9.4.12.4. Strategic Initiatives
    • 9.4.13. Medicom Toy Co., Ltd.
      • 9.4.13.1. Participant's Overview
      • 9.4.13.2. Financial Performance
      • 9.4.13.3. Service Benchmarking
      • 9.4.13.4. Strategic Initiatives
    • 9.4.14. MegaHouse Corporation (Bandai Namco Filmworks Inc.)
      • 9.4.14.1. Participant's Overview
      • 9.4.14.2. Financial Performance
      • 9.4.14.3. Service Benchmarking
      • 9.4.14.4. Strategic Initiatives
    • 9.4.15. Pierrot Co., Ltd.
      • 9.4.15.1. Participant's Overview
      • 9.4.15.2. Financial Performance
      • 9.4.15.3. Service Benchmarking
      • 9.4.15.4. Strategic Initiatives
    • 9.4.16. Production I.G, Inc.
      • 9.4.16.1. Participant's Overview
      • 9.4.16.2. Financial Performance
      • 9.4.16.3. Service Benchmarking
      • 9.4.16.4. Strategic Initiatives
    • 9.4.17. Sentai Holdings, LLC (AMC Networks)
      • 9.4.17.1. Participant's Overview
      • 9.4.17.2. Financial Performance
      • 9.4.17.3. Service Benchmarking
      • 9.4.17.4. Strategic Initiatives
    • 9.4.18. Shogakukan Inc.
      • 9.4.18.1. Participant's Overview
      • 9.4.18.2. Financial Performance
      • 9.4.18.3. Service Benchmarking
      • 9.4.18.4. Strategic Initiatives
    • 9.4.19. Shueisha Inc.
      • 9.4.19.1. Participant's Overview
      • 9.4.19.2. Financial Performance
      • 9.4.19.3. Service Benchmarking
      • 9.4.19.4. Strategic Initiatives
    • 9.4.20. Studio Ghibli, Inc.
      • 9.4.20.1. Participant's Overview
      • 9.4.20.2. Financial Performance
      • 9.4.20.3. Service Benchmarking
      • 9.4.20.4. Strategic Initiatives
    • 9.4.21. Sunrise, Inc.
      • 9.4.21.1. Participant's Overview
      • 9.4.21.2. Financial Performance
      • 9.4.21.3. Service Benchmarking
      • 9.4.21.4. Strategic Initiatives
    • 9.4.22. Toei Animation Co., Ltd.
      • 9.4.22.1. Participant's Overview
      • 9.4.22.2. Financial Performance
      • 9.4.22.3. Service Benchmarking
      • 9.4.22.4. Strategic Initiatives
    • 9.4.23. Ufotable Co., Ltd.
      • 9.4.23.1. Participant's Overview
      • 9.4.23.2. Financial Performance
      • 9.4.23.3. Service Benchmarking
      • 9.4.23.4. Strategic Initiatives
    • 9.4.24. VIZ Media, LLC
      • 9.4.24.1. Participant's Overview
      • 9.4.24.2. Financial Performance
      • 9.4.24.3. Service Benchmarking
      • 9.4.24.4. Strategic Initiatives
    • 9.4.25. Yen Press LLC
      • 9.4.25.1. Participant's Overview
      • 9.4.25.2. Financial Performance
      • 9.4.25.3. Service Benchmarking
      • 9.4.25.4. Strategic Initiatives

List of Tables

  • Table 1 Japanese IP-driven Merchandise and Content Market Size Estimates & Forecasts 2018 - 2030 (USD Million)
  • Table 2 Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 3 Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 4 Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 5 Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 6 Merchandise market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 7 Figurine market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 8 Clothing market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 9 T-Shirts market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 10 Jackets market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 11 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 12 Books market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 13 Comic Books market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 14 Light Novels market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 15 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 16 Posters market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 17 Tin Badges market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 18 Pins market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 19 Keychains market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 20 Plush Toys market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 21 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 22 Content market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 23 Aged between 10 and 16 years market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 24 Aged above 16 years market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 25 Male market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 26 Female market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 27 Online Owned market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 28 Offline Owned market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 29 Service Provider market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 30 North America Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 31 North America Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 32 North America Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 33 North America Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 34 U.S. Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 35 U.S. Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 36 U.S. Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 37 U.S. Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 38 Canada Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 39 Canada Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 40 Canada Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 41 Canada Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 42 Mexico Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 43 Mexico Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 44 Canada Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 45 Mexico Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 46 Europe Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 47 Europe Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 48 Europe Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 49 Europe Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 50 UK Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 51 U.K Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 52 UK Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 53 UK Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 54 Germany Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 55 Germany Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 56 Garmany Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 57 Germany Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 58 France Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 59 France Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 60 France Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 61 France Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 62 Asia Pacific Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 63 Asia Pacific Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 64 Asia Pacific Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 65 Asia Pacific Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 66 China Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 67 China Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 68 China Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 69 China Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 70 Japan Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 71 Japan Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 72 Japan Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 73 Japan Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 74 India Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 75 India Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 76 India Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 77 India Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 78 South Korea Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 79 South Korea Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 80 South Korea Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 81 South Korea Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 82 Australia Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 83 Australia Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 84 Australia Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 85 Australia Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 86 Latin America Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 87 Latin America Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 88 Latin America Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 89 Latin America Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 90 Brazil Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 91 Brazil Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 92 Brazil Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 93 Brazil Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 94 Middle East & Africa Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 95 Middle East & Africa Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 96 Middle East & Africa Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 97 Middle East & Africa Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 98 Saudi Arabia Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 99 Saudi Arabia Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 100 Saudi Arabia Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 101 Saudi Arabia Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 102 UAE Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 103 UAE Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 104 UAE Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 105 UAE Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)
  • Table 106 South Africa Japanese IP-driven Merchandise and Content Market, By Type 2018 - 2030 (USD Million)
  • Table 107 South Africa Japanese IP-driven Merchandise and Content Market, By Age Group 2018 - 2030 (USD Million)
  • Table 108 South Africa Japanese IP-driven Merchandise and Content Market, By Gender 2018 - 2030 (USD Million)
  • Table 109 South Africa Japanese IP-driven Merchandise and Content Market, By Distribution Channel 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Japanese IP-driven merchandise and content market segmentation
  • Fig. 2 Information procurement
  • Fig. 3 Data analysis models
  • Fig. 4 Market formulation and validation
  • Fig. 5 Data validating & publishing
  • Fig. 6 Japanese IP-driven merchandise and content market snapshot
  • Fig. 7 Japanese IP-driven merchandise and content market segment snapshot
  • Fig. 8 Japanese IP-driven merchandise and content market competitive landscape snapshot
  • Fig. 9 Market research process
  • Fig. 10 Market driver relevance analysis (current & future impact)
  • Fig. 11 Market restraint relevance analysis (current & future impact)
  • Fig. 12 Japanese IP-driven merchandise and content market, by type, key takeaways
  • Fig. 13 Japanese IP-driven merchandise and content market, by type, market share, 2024 & 2030
  • Fig. 14 Merchandise market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 15 Figurine market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 16 Clothing market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 17 T-Shirts market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 Jackets market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 19 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 20 Books market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 21 Comic Books market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 22 Light Novels market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 23 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 24 Posters market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Tin Badges market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 26 Pins market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 27 Keychains market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Plush Toys market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 30 Content market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 31 Japanese IP-driven merchandise and content market, by age group, key takeaways
  • Fig. 32 Japanese IP-driven merchandise and content market, by age group, market share, 2024 & 2030
  • Fig. 33 Japanese IP-driven merchandise and content market, by gender, key takeaways
  • Fig. 34 Japanese IP-driven merchandise and content market, by gender, market share, 2024 & 2030
  • Fig. 35 Aged between 10 & 16 years market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 36 Aged above 16 years market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 37 Male market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 38 Female market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 39 Japanese IP-driven merchandise and content market, by distribution channel, key takeaways
  • Fig. 40 Japanese IP-driven merchandise and content market, by distribution channel, market share, 2024 & 2030
  • Fig. 41 Online market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 42 Offline market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 43 Regional marketplace: key takeaways
  • Fig. 44 North America Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 45 U.S. Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 46 Canada Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 47 Mexico Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 48 Europe Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 49 UK Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 50 Germany Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 51 France Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 52 Asia Pacific Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 53 China Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 54 Japan Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 55 India Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 56 South Korea Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 57 Australia Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 58 Latin America Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 59 Brazil Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 60 Middle East & Africa Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 61 Saudi Arabia Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 62 UAE Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 63 South Africa Japanese IP-driven merchandise and content market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 64 Key company categorization
  • Fig. 65 Strategy framework