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市場調查報告書
商品編碼
1882270

全球情感運算市場

Affective Computing

出版日期: | 出版商: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 英文 602 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

全球情感運算市場預計到2030年將達到3,447億美元

全球情緒運算市場預計在2024年達到837億美元,到2030年將達到3,447億美元,在分析期間(2024-2030年)內複合年成長率(CAGR)為26.6%。情緒計算軟體是本報告分析的細分市場之一,預計其複合年成長率將達到28.5%,到分析期結束時達到2322億美元。情緒計算硬體細分市場預計在分析期間內複合年成長率將達到23.3%。

美國市場規模估計為308億美元,而中國市場預計將以33.6%的複合年成長率成長。

預計到2024年,美國情感運算市場規模將達到308億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到426億美元,在2024年至2030年的分析期間內,複合年成長率(CAGR)將達到33.6%。其他值得關注的區域市場包括日本和加拿大,預計在分析期內,它們的複合年成長率將分別達到22.0%和21.0%。在歐洲,德國預計將以約25.0%的複合年成長率成長。

全球情感識別計算市場—主要市場趨勢與促進因素概述

軟體和硬體組件如何推動情緒智商革命?

情感運算市場由一個協同運作的軟硬體生態系統支撐,該生態系統使機器能夠檢測、解讀和回應人類情感。情緒運算軟體,包括情緒辨識演算法、臉部表情分析引擎、語音情緒解讀和自然語言處理 (NLP) 模型,在應用數量和範圍上主導。這些軟體解決方案採用深度學習和多模態資料融合技術,使系統能夠高精度地將語音變化、微表情和上下文語言等生理徵兆映射到情緒狀態。領先的科技公司正在將情緒分析功能嵌入到 API 和 SDK 中,以便輕鬆整合到 Web、行動和邊緣應用程式中,從而創建模組化和擴充性的應用程式場景。

在硬體方面,情緒辨識硬體包括生物感測器、穿戴式裝置、觸覺設備以及先進的影像設備,例如3D攝影機、眼動追蹤設備和熱感測器。這些設備構成了情緒辨識系統的感測基礎設施,能夠即時捕捉心率變異性、皮膚電反應和臉部肌肉活動等生物訊號。新型外形規格的出現,例如內建皮膚電感測器的智慧型手錶和配備臉部肌電圖的VR頭戴裝置,使得在消費性電子、汽車和醫療應用領域實現無縫的情緒追蹤成為可能。同時,邊緣運算正日益融入情緒辨識硬體,最大限度地降低延遲,並提升資料密集型應用的裝置端處理能力。硬體小型化和感測器校準技術的進步正在模糊被動情緒感知和主動行為回饋之間的界限,開啟了感知情緒機器的新時代。

觸控和非觸控技術如何影響情感感知介面的發展?

情感運算的技術基礎分為兩大核心範式:觸覺式和非觸覺式,分別針對特定的應用場景和使用者環境。觸覺式技術,包括觸覺回饋系統、壓力感測器和觸覺介面,廣泛應用於穿戴式裝置、車上資訊娛樂系統和醫療復健系統。這些介面利用使用者直接互動來偵測細微的徵兆,例如握力、反應時間和手勢動態,從而提供用於情緒推論的詳細輸入資訊。觸覺式情緒計算廣泛應用於駕駛員疲勞監測、透過方向盤壓力和握持動態測量壓力和喚醒水平等應用。

同時,由於對衛生、無摩擦且擴充性的情感檢測解決方案的需求日益成長,非接觸式技術正迅速普及。這些技術包括利用攝影機影像進行面部表情識別、使用自然語言處理引擎進行語音情緒分析、眼動追蹤,甚至利用LiDAR和雷達感測器進行手勢姿態辨識。新冠疫情標誌著非接觸式情緒技術發展的關鍵轉捩點,尤其是在醫療保健、零售和公共交通等領域,減少接觸已成為設計上的必然要求。人工智慧驅動的影像分析和即時語音情緒辨識技術現已整合到智慧自助服務終端、數位學習平台和客服機器人。非接觸式情緒運算在為言語和運動障礙人士提供的輔助溝通工具中也發揮關鍵作用,它利用目光和臉部動作作為情緒輸入。深度神經網路和低功耗嵌入式處理器的結合,使得這些解決方案更加精準、注重隱私,並在全球範圍內得到應用。

情感運算在哪些特定應用領域產生了有意義的影響?

情感運算正日益普及於各行各業,運用其情感感知能力實現個人化互動、最佳化結果並提升安全性。在醫療保健和生命科學領域,情感運算正在變革心理健康診斷、治療性介入和病患監測。人工智慧驅動的情緒檢測工具正被應用於遠距精神科平台,以輔助臨床醫生透過非語言線索診斷焦慮和憂鬱。醫院正在重症監護室(ICU)環境中整合臉部辨識技術和語音語調分析,以監測無法說話的患者的疼痛、痛苦和鎮靜程度。製藥公司也已開始在臨床試驗中試用情感辨識穿戴設備,以更準確地將情緒反應與藥物療效關聯起來。

在汽車領域,情緒運算正被應用於進階駕駛輔助系統 (ADAS)、車內監控和資訊娛樂個人化。情緒感應儀錶板可以提醒疲勞駕駛員,並自動調節音樂、溫度和照明,從而提升舒適度。在資訊科技和通訊領域,情感分析正被用於增強虛擬助理介面、改善應用程式使用者體驗 (UX) 以及提升客服中心分析能力。在金融、保險和證券 (BFSI) 領域,情緒分析正被應用於詐欺偵測、數位互動中的客戶情緒分析,甚至個人化金融諮詢系統。在媒體和娛樂領域,即時情感回饋正被用於內容策劃、調整遊戲難度以及在虛擬實境體驗中動態生成身臨其境型故事。在教育平台,情感識別技術可以檢測虛擬課堂中的分心和壓力水平,使教師能夠透過自適應內容進行干預。零售和電商公司正將情緒分析融入網路商店,以最佳化產品陳列、分析消費者的不滿並即時調整數位行銷策略。這些多樣化的應用案例表明,情感運算已策略性地融入消費者領域和關鍵任務型企業領域。

情感運算市場下一階段的成長動力將來自哪些因素?

全球情感運算市場的成長受到多種因素的驅動,包括技術進步、產業數位化以及行為規範的轉變。人工智慧技術的成熟,尤其是電腦視覺和語音辨識技術的進步,顯著提高了情緒檢測系統的準確性和即時回應能力。多模態情緒分析技術融合了語音、臉部資料、文字情緒和生理指標,其應用範圍正在不斷擴大,涵蓋心理健康、幼兒教育和自動駕駛等多個敏感領域。邊緣人工智慧和隱私保護運算技術的進步使得即使在資料敏感環境下也能進行即時情感分析,從而促進了其在醫療保健和金融等合規性至關重要的領域的應用。

在終端用戶方面,對高度個人化用戶體驗日益成長的需求正迫使各行業超越傳統的互動指標。消費者現在期望數位介面不僅能回應指令,還能感知情緒,這推動了具備情感感知能力的聊天機器人、學習平台和娛樂系統的普及。在汽車領域,向自動駕駛和半自動駕駛汽車的轉變推動了對車載情感感知技術的需求,以提升乘客的安全性和舒適度。在教育和電子商務領域,情感分析技術正被用於根據使用者的情緒和行為模式即時客製化內容和介面。此外,人們對心理健康的日益關注以及全球範圍內對包容性技術設計的推動,正促使機構和政策制定者將情感識別技術納入其數位無障礙計劃。這些促進因素共同作用,有望將情感識別技術從一種新奇事物轉變為一種必需品,成為跨產業下一代人機互動的基礎。

部分:

細分市場:按組件(情緒識別軟體、情緒識別硬體);按技術(觸控技術​​、非接觸式技術);按應用領域(醫療保健與生命科學、汽車、IT與通訊、金融服務、媒體與娛樂、教育、零售與電子商務、其他)

受訪公司範例

  • IBM Corporation
  • Microsoft Corporation
  • Intel Corporation
  • Apple, Inc.
  • Google LLC
  • Cognitec Systems GmbH
  • eyeSight Technologies
  • Elliptic Laboratories AS
  • HumanZyme, Inc.
  • Affectiva
  • Noldus Information Technology
  • Kairos AR, Inc.
  • AdMobilize LLC
  • Emoshape Inc.
  • Logic Pursuits, LLC(captemoa")

人工智慧整合

我們正在利用檢驗的專家內容和人工智慧工具來變革市場和競爭情報。

Market Glass, Inc. 並沒有採用典型的 LLM 或產業專用的SLM 方法,而是建立了一個由世界各地領域專家精心策劃的內容庫,其中包括影片轉錄、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

在最新發布的報告中,Market Glass, Inc. 將關稅對地理市場的影響納入考量,並根據公司總部所在國、製造地以及進出口(成品和OEM產品)情況,預測企業競爭格局的變化。這種複雜多變的市場現實將對競爭對手產生多方面的影響,包括銷貨成本增加、盈利下降和供應鏈重組,同時也會影響微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章 市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲
  • 亞太地區
  • 世界其他地區

第4章 競賽

簡介目錄
Product Code: MCP10116

Global Affective Computing Market to Reach US$344.7 Billion by 2030

The global market for Affective Computing estimated at US$83.7 Billion in the year 2024, is expected to reach US$344.7 Billion by 2030, growing at a CAGR of 26.6% over the analysis period 2024-2030. Affective Computing Software, one of the segments analyzed in the report, is expected to record a 28.5% CAGR and reach US$232.2 Billion by the end of the analysis period. Growth in the Affective Computing Hardware segment is estimated at 23.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$30.8 Billion While China is Forecast to Grow at 33.6% CAGR

The Affective Computing market in the U.S. is estimated at US$30.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$42.6 Billion by the year 2030 trailing a CAGR of 33.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 22.0% and 21.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 25.0% CAGR.

Global Affective Computing Market - Key Trends & Drivers Summarized

How Are Software and Hardware Components Powering the Emotional Intelligence Revolution?

The affective computing market is anchored by a synergistic ecosystem of software and hardware components that collectively enable machines to detect, interpret, and respond to human emotions. Affective computing software dominates in terms of volume and application reach, encompassing emotion recognition algorithms, facial expression analysis engines, speech sentiment interpretation, and natural language processing (NLP) models. These software solutions are increasingly powered by deep learning and multimodal data fusion, allowing systems to map physiological cues-such as voice modulation, micro-expressions, and contextual language-onto emotional states with growing precision. Leading tech firms are embedding emotion analytics into APIs and SDKs for easy integration across web, mobile, and edge-based applications, creating modular and scalable use cases.

On the hardware side, affective computing hardware includes biosensors, wearables, haptic devices, and advanced imaging equipment such as 3D cameras, eye trackers, and thermal sensors. These devices form the sensory infrastructure of affective systems, capturing real-time biometric signals such as heart rate variability, galvanic skin response, and facial muscle activity. Emerging form factors-such as smartwatches with embedded electrodermal sensors, or VR headsets with facial electromyography-are enabling seamless emotion tracking in consumer, automotive, and healthcare domains. In parallel, edge computing integration in affective hardware is minimizing latency and enhancing on-device processing for data-sensitive applications. As hardware miniaturization and sensor calibration continue to advance, the line between passive emotion sensing and active behavioral feedback is blurring, ushering in a new era of emotionally-aware machines.

How Are Touch-Based and Touchless Technologies Shaping the Evolution of Affective Interfaces?

The technology backbone of affective computing is split into two core paradigms: touch-based and touchless modalities, each catering to specific use cases and user environments. Touch-based technologies, including haptic feedback systems, pressure sensors, and tactile interfaces, are commonly deployed in wearables, automotive infotainment, and healthcare rehabilitation systems. These interfaces leverage direct user interaction to detect subtle cues in grip pressure, response time, or gesture dynamics-providing granular inputs for emotion inference. Touch-based affective computing has found widespread adoption in applications such as driver fatigue monitoring, where steering wheel pressure and grip dynamics are interpreted to gauge stress or alertness levels.

In contrast, touchless technologies are rapidly gaining ground as the demand for hygienic, frictionless, and scalable emotion-sensing solutions accelerates. These include facial expression recognition via camera feeds, voice sentiment analysis using NLP engines, eye movement tracking, and even gesture recognition through LiDAR and radar-based sensors. COVID-19 has been a pivotal inflection point for touchless affective tech, especially in environments such as healthcare, retail, and public transportation, where minimizing contact became a design imperative. AI-powered video analytics and real-time emotion recognition from voice are now integrated into smart kiosks, e-learning platforms, and customer service bots. Touchless affective computing also plays a critical role in augmentative communication tools for people with speech or motor impairments, using gaze or facial motion as emotional inputs. The convergence of deep neural networks with low-power embedded processors is making these solutions more accurate, privacy-compliant, and accessible across geographies.

Where Are Sector-Specific Deployments Creating Meaningful Impact for Affective Computing?

The penetration of affective computing is expanding across a wide array of industries, each exploiting its emotion-sensing capabilities to personalize engagement, optimize outcomes, or enhance safety. In the healthcare and life sciences sector, affective computing is transforming mental health diagnostics, therapeutic interventions, and patient monitoring. AI-powered emotion detection tools are being deployed in telepsychiatry platforms to assist clinicians in diagnosing anxiety or depression through nonverbal cues. Hospitals are integrating facial recognition and speech tone analysis in ICU settings to monitor pain, distress, or sedation levels in non-verbal patients. Pharmaceutical firms are also piloting affective wearables in clinical trials to better correlate emotional response with drug efficacy.

In automotive, affective computing is embedded in advanced driver-assistance systems (ADAS), cabin monitoring, and infotainment personalization. Emotion-sensing dashboards can alert drowsy drivers or auto-adjust music, temperature, or lighting to improve comfort. IT & Telecom sectors are using emotion analysis to enrich virtual assistant interfaces, enhance user experience (UX) in applications, and improve call center analytics. In BFSI, affective computing is being applied to fraud detection, customer sentiment analysis during digital interactions, and even in personalized financial advice systems. Media & entertainment is leveraging real-time emotion feedback to curate content, adjust gaming difficulty, or dynamically generate immersive narratives in VR experiences. Education platforms are incorporating emotion recognition to identify disengagement or stress in virtual classrooms, thereby allowing instructors to intervene with adaptive content. Retail and e-commerce players are deploying affective analytics in online stores to optimize product placement, analyze shopper frustration, and fine-tune digital marketing in real time. The diversity of use cases underscores the strategic integration of affective computing across both consumer-facing and mission-critical enterprise domains.

What Is Fueling the Next Phase of Growth in the Affective Computing Market?

The growth in the global affective computing market is driven by several factors related to technology evolution, sectoral digitization, and shifting behavioral expectations. Technological maturity in AI, especially in computer vision and speech recognition, has significantly improved the accuracy and real-time responsiveness of emotion detection systems. The adoption of multi-modal affective analytics-where voice, facial data, text sentiment, and physiological metrics are integrated-has broadened the applicability across diverse and sensitive domains like mental health, early childhood education, and autonomous mobility. Improvements in edge AI and privacy-preserving computing are enabling real-time affective computing in data-sensitive environments, driving adoption in sectors like healthcare and banking where compliance is paramount.

On the end-use front, rising demand for hyper-personalized user experiences is compelling industries to move beyond conventional engagement metrics. Consumers now expect digital interfaces to be responsive not just to commands, but to emotions-propelling deployment of emotion-aware chatbots, learning platforms, and entertainment systems. In automotive, the transition toward autonomous and semi-autonomous vehicles is fueling demand for in-cabin emotion sensing that enhances occupant safety and comfort. In education and e-commerce, emotion analytics is being used to tailor content and interfaces to mood and behavioral patterns in real time. Additionally, growing mental health awareness and the global push for inclusive tech design are prompting institutions and policymakers to endorse emotion-aware technologies as part of digital accessibility initiatives. Collectively, these drivers are catalyzing a shift from novelty to necessity, ensuring that affective computing becomes a foundational pillar in next-generation human-machine interaction across industries.

SCOPE OF STUDY:

The report analyzes the Affective Computing market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

TComponent (Affective Computing Software, Affective Computing Hardware); Technology (Touch-based Technology, Touchless Technology); End-Use (Healthcare & Life Sciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 78 Featured) -

  • IBM Corporation
  • Microsoft Corporation
  • Intel Corporation
  • Apple, Inc.
  • Google LLC
  • Cognitec Systems GmbH
  • eyeSight Technologies
  • Elliptic Laboratories AS
  • HumanZyme, Inc.
  • Affectiva
  • Noldus Information Technology
  • Kairos AR, Inc.
  • AdMobilize LLC
  • Emoshape Inc.
  • Logic Pursuits, LLC (captemoa"¢)

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Affective Computing: Entering an Era of Emotional Devices
    • Global Market Prospects & Outlook
    • Key Market Trends, Drivers and Challenges
    • Analysis by Component
    • Analysis by Technology
    • Analysis by End-Use Applications
    • Regional Analysis
    • Trade Shocks, Uncertainty, and the Structural Rewiring of Globalization Bring Global Economy Under Siege
    • Trade Wars, Policy Volatility & Geopolitical Upheaval Compound Pressures on Global Economic Growth: World Economic Growth Projections (Real Gross Domestic Product (GDP), Annual % Change) for the Years 2024 Through 2026
    • All Eyes on Global Inflation as Tariff Volatility Reignites Price Pressures and Emerges as a Flashpoint Risk Across Global Markets: Global Headline Inflation Rates (In %) for the Years 2019 through 2026
    • Oil Prices Take Center Stage as the Ultimate Barometer of Global Economic Health-Signaling Boom or Heralding Recession: Global Average Annual Brent Crude Oil Price (In US$ Per Barrel) for Years 2019 through 2026
    • Tariff Shockwaves Redefine the Global Affective Computing Market
    • Competitive Scenario
    • Affective Computing - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
    • Affective Computing: An Overview
    • Addressing the Challenges in Affective Computing
    • Recent Market Activity
    • Domain Expert Insights
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Affective Computing: Emotion-Aware Technology in Human-Centered Design
    • Affective Computing (Emotion AI) Use Cases Across Industries
    • Harnessing Emotion in Technology: Affective Computing and the Future of Human-Machine Interaction
    • Building Trust in Technology with Affective Computing
    • Affective Computing: Bridging Human Emotions with Artificial Intelligence
    • Global Market for Artificial Intelligence (AI) (In US$ Billion) for Years 2023, 2025 & 2027F
    • Advanced Emotional Intelligence in Computational Devices: The Future of Affective Computing
    • Machine Learning and Deep Learning: Transforming the Affective Computing Landscape
    • The Rise of Emotionally Intelligent Technology in Business
    • The Future of Digital Marketing with Affective Computing and Neuromarketing
    • Transforming E-Commerce with Affective Computing: Challenges and Opportunities
    • Burgeoning e-Commerce Sales Drive Affective Computing Market: Global E-commerce Sales in $ Trillion for the Years 2022, 2024, 2026, 2028 and 2030
    • Global e-Commerce Sales as Percentage of Total Retail Sales (2015-2024E)
    • Leveraging Affective Computing in Media & Entertainment for Innovative Promotion Strategies
    • Opportunities in the Automotive Industry: The Rise of Emotion AI
    • Transforming Personal Devices with Emotion AI: A New Era of Context-Aware Technology
    • The Rise of Mobile Affective Computing: Transforming User Experiences
    • The Rise of Smartphones Fuels Affective Computing Innovation
    • Smartphones Sales Growth Bodes Well for Affective Computing Market
    • Rise in Smartphone Ownership Offers New Avenues for Growth: Global Smartphones Users (In Million) for Years 2024, 2026, 2028 and 2030
    • Worldwide Smartphone Sales (in % Share) by Geographic Region/Country for the Year 2023E
    • Surging Smartphone Penetration: Smartphone Users as % of Global Population for the Period 2018-2023E
    • Pioneering Advances in Affective Computing for Enhanced Human-Robot Interaction
    • Transforming e-Learning: Affective Computing Brings Emotional Intelligence to Online Education
    • Global e-Learning Market (in US$ Billion) by Region: 2022-2030F
    • Affective Computing: Revolutionizing Healthcare Through Emotionally Intelligent AI
    • As Healthcare Services Worldwide Expand So Does the Addressable Market Opportunity for Affective Computing: Global Market for Healthcare Services (In US$ Trillion) for Years 2024, 2026, 2028, 2030 and 2032
    • Healthcare Spending as % of GDP by Select Countries: 2019 vs. 2030
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Affective Computing Market Analysis of Annual Sales in US$ Million for Years 2018 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Affective Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 4: World 12-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2018, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Affective Computing Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Affective Computing Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 7: World 12-Year Perspective for Affective Computing Software by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Affective Computing Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Affective Computing Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 10: World 12-Year Perspective for Affective Computing Hardware by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Touch-based Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Touch-based Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 13: World 12-Year Perspective for Touch-based Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Touchless Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Touchless Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 16: World 12-Year Perspective for Touchless Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Healthcare & Lifesciences End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Healthcare & Lifesciences End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 19: World 12-Year Perspective for Healthcare & Lifesciences End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 22: World 12-Year Perspective for Automotive End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for IT & Telecom End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for IT & Telecom End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 25: World 12-Year Perspective for IT & Telecom End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for BFSI End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for BFSI End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 28: World 12-Year Perspective for BFSI End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 31: World 12-Year Perspective for Media & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Education End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Education End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 34: World 12-Year Perspective for Education End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Retail & E-commerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Retail & E-commerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 37: World 12-Year Perspective for Retail & E-commerce End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 40: World 12-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 41: USA Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: USA Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 43: USA 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 44: USA Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 46: USA 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 47: USA Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 49: USA 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • CANADA
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Canada for 2025 (E)
    • TABLE 50: Canada Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Canada Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 52: Canada 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 53: Canada Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Canada Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 55: Canada 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 58: Canada 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • JAPAN
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 59: Japan Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Japan Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 61: Japan 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 62: Japan Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Japan Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 64: Japan 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 65: Japan Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Japan Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 67: Japan 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • CHINA
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 68: China Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: China Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 70: China 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 71: China Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: China Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 73: China 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 74: China Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 76: China 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • EUROPE
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Affective Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 79: Europe 12-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK and Rest of Europe Markets for Years 2018, 2025 & 2030
    • TABLE 80: Europe Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 82: Europe 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 83: Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Europe Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 85: Europe 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 86: Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Europe Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 88: Europe 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • FRANCE
    • TABLE 89: France Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: France Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 91: France 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 92: France Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: France Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 94: France 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 95: France Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: France Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 97: France 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • GERMANY
    • TABLE 98: Germany Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Germany Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 100: Germany 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 101: Germany Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Germany Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 103: Germany 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 104: Germany Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Germany Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 106: Germany 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • ITALY
    • TABLE 107: Italy Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Italy Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 109: Italy 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 110: Italy Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Italy Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 112: Italy 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 113: Italy Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Italy Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 115: Italy 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • UNITED KINGDOM
    • TABLE 116: UK Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: UK Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 118: UK 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 119: UK Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: UK Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 121: UK 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 122: UK Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: UK Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 124: UK 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • REST OF EUROPE
    • TABLE 125: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Rest of Europe Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 127: Rest of Europe 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 128: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Rest of Europe Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 130: Rest of Europe 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 131: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Rest of Europe Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 133: Rest of Europe 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • ASIA-PACIFIC
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 134: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Asia-Pacific Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 136: Asia-Pacific 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 137: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Asia-Pacific Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 139: Asia-Pacific 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 140: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Asia-Pacific Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 142: Asia-Pacific 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
  • REST OF WORLD
    • Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Rest of World for 2025 (E)
    • TABLE 143: Rest of World Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Rest of World Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 145: Rest of World 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
    • TABLE 146: Rest of World Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Rest of World Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 148: Rest of World 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
    • TABLE 149: Rest of World Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Rest of World Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
    • TABLE 151: Rest of World 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030

IV. COMPETITION