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市場調查報告書
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1844006

2025年情感運算全球市場報告

Affective Computing Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

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簡介目錄

近年來,情緒運算市場呈指數級成長,從2024年的804.1億美元成長到2025年的1027.4億美元,複合年成長率達27.8%。這段時期的成長可歸因於電子設備的普及、支援手勢控制的物聯網設備在智慧家庭自動化領域的激增、對聲控工作站和導航系統的需求不斷成長、車載資訊娛樂系統的整合以及先進電子設備的普及。

預計未來幾年,情緒運算市場規模將呈指數級成長,到2029年將達到2,764.7億美元,複合年成長率為28.1%。預測期內的成長歸因於網路普及率的提高、智慧穿戴裝置的普及、手勢控制物聯網設備在智慧家庭自動化中的應用、穿戴式科技的日益普及以及雲端基礎服務的大規模應用。預測期內的主要趨勢包括新產品和新技術的推出、滿足消費者需求的技術創新、情感運算研究的需求以及應對溝通和情緒調節方面的挑戰。

情感運算是指研究和開發能夠識別、解釋和回應人類情感的系統和設備。情緒運算的主要目標是創造能夠理解個人情緒狀態並做出適當反應的機器。

情感運算的關鍵技術包括觸覺和非觸覺方法。觸覺技術使用觸控螢幕和其他觸覺介面來分析和解讀人類的情緒和情緒狀態。該技術涉及各種組件,包括硬體、分析軟體、攝影機和其他相關組件。情感運算可應用於眾多領域,包括媒體和娛樂、醫療保健和生命科學、政府和國防以及銀行、金融服務和保險 (BFSI)。

2025年春季美國突然提高關稅以及由此引發的貿易摩擦對資訊科技產業產生了重大影響,尤其是硬體製造、資料基礎設施和軟體部署。對進口半導體、電路基板和網路設備徵收更高的關稅,並推高了高科技公司、雲端服務供應商和資料中心的生產和營運成本。在全球範圍內採購筆記型電腦、伺服器和消費電子產品零件的公司面臨更長的前置作業時間和價格壓力。同時,對專業軟體徵收的關稅以及主要國際市場的報復性措施擾亂了全球IT供應鏈,減少了海外對美國製造技術的需求。作為應對措施,該行業正在增加對國內晶片生產的投資,擴大供應商網路,並利用人工智慧驅動的自動化來提高彈性並更有效地管理成本。

本研究報告是商業研究公司(The Business Research Company)新報告系列的一部分,該系列提供情感運算市場統計數據,例如全球情感運算行業市場規模、各地區佔有率、情感運算市場佔有率的競爭對手、詳細的情感運算市場細分、市場趨勢和商業機會,為您提供在情感運算行業取得成功所需的數據。這份情感運算市場研究報告對該行業的現狀和未來情況進行了詳細分析,為您提供全面觀點所需的一切。

未來五年28.1%的成長預測比我們先前的預測略有下降,下降了0.2%。這一下降主要源自於美國與其他國家之間關稅的影響。專用生物識別感測器主要在中國和以色列生產,這可能會減緩人工智慧情緒辨識的進展,並直接影響美國。此外,由於互惠關稅以及貿易緊張局勢和限制措施升級對全球經濟和貿易的負面影響,這種影響也將更加廣泛地顯現。

物聯網 (IoT) 設備的日益普及有望在短期內推動情感運算市場的成長。物聯網設備是一種非標準運算硬體,能夠無線連接到網路並傳輸資料。它們透過使技術能夠理解和處理人類情感,在情感運算中發揮關鍵作用。根據塞爾維亞共和國網路安全資訊公司 DataProt 的數據,物聯網設備的使用預計將大幅成長,到 2030 年將達到 254 億台。此外,到 2025 年,連接到網際網路的物聯網設備數量預計將達到每分鐘 152,200 台。物聯網設備的強勁普及是情感運算市場擴張的主要驅動力。

為了保持競爭力,情感運算市場的主要企業正在積極創新解決方案,包括先進的AI臉部辨識和情緒檢測技術。 AI臉部辨識和情緒偵測解決方案結合人工智慧(AI)和電腦視覺來分析臉部表情並識別個人所展現的情緒。例如,2022年8月,美國軟體開發公司Intetics推出了一款全新的AI臉部辨識和情緒偵測解決方案。該解決方案利用機器學習和人工智慧,透過分析面部表情、肢體語言和其他非語言線索來自動評估情緒和情緒。情緒偵測解決方案超越了臉部辨識,涵蓋範圍更廣,包括分析肢體語言、語音模式和其他非語言訊號,從而全面了解個人的情緒狀態。情感運算解決方案的這項創新符合產業不斷變化的需求和技術進步。

2022年4月,總部位於美國的跨國企業集團Alphabet收購了Vicarious,收購金額未揭露。此次收購旨在增強Alphabet的機器人技術實力,並加速各領域的智慧自動化解決方案創新。 Vicarious是一家總部位於美國的人工智慧公司,專注於開發能夠自動執行傳統自動化方法無法完成的複雜任務的軟體。

情感運算市場報告中介紹的主要公司包括亞馬遜公司、蘋果公司、Alphabet 公司、微軟公司、SONY集團公司、Panasonic Corporation公司、英特爾公司、國際商業機器公司、高通技術公司、日本電氣公司、Tobii Technology AB、Gorilla Technology Group、Noldus Information Technology、Entropic Technologies、Affect Inc.、Bffect 儀表GmbH、Gesturetek Inc.、NuraLogix Corporation、NVISO Inc.、Numenta Inc.、Kairos AR Inc. 和 Cipia Vision Ltd.。

2024年,北美是情感運算市場最大的地區。預計亞太地區將成為預測期內成長最快的地區。情緒運算市場報告涵蓋亞太地區、西歐、中歐和東歐、北美、南美以及中東和非洲。

情緒計算市場報告涵蓋的國家有澳洲、巴西、中國、法國、德國、印度、印尼、日本、俄羅斯、韓國、美國、英國、加拿大、義大利和西班牙。

情感運算市場由營業單位透過客製化解決方案、分析服務和諮詢服務所產生的收益所構成。市場價值包括服務供應商銷售或包含在其服務產品中的相關商品的價值。情感運算市場還包括用於提供服務的情緒感知攝影機、穿戴式裝置和情緒監測系統的銷售。該市場的價值是指“出廠價”,即商品製造商或生產商銷售給其他營業單位(包括下游製造商、批發商、經銷商和零售商)或直接銷售給最終客戶的商品價值。該市場中的商品價值還包括商品製造商銷售的任何相關服務。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、貿易戰和關稅,以及新冠疫情和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球情感運算:PESTEL分析(政治、社會、技術、環境、法律因素、促進因素與限制因素)
  • 最終用途產業分析
  • 全球情感運算市場:成長率分析
  • 全球情感運算市場表現:規模與成長,2019-2024
  • 全球情緒運算市場預測:規模與成長,2024-2029 年,2034 年預測
  • 全球情感運算:總潛在市場(TAM)

第6章 市場細分

  • 全球情緒運算市場:依技術、效能與預測,2019-2024 年、2024-2029 年、2034 年
  • 接觸基地
  • 非接觸式
  • 全球情緒運算市場:按組件、實際結果和預測,2019-2024 年、2024-2029 年、2034 年
  • 硬體
  • 分析軟體
  • 相機
  • 其他組件
  • 全球情緒運算市場:依產業、績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 媒體和娛樂
  • 醫療保健和生命科學
  • 政府和國防
  • 銀行、金融服務和保險(BFSI)
  • 其他行業
  • 全球情緒運算市場:按觸控方式、類型、效能和預測的細分,2019-2024 年、2024-2029 年、2034 年
  • 手勢姿態辨識
  • 臉部辨識
  • 生物識別感測器
  • 全球情緒運算市場:按非接觸式、類型、效能和預測的細分,2019-2024 年、2024-2029 年、2034 年
  • 語音辨識
  • 透過影片分析檢測情緒
  • 環境感測器

第7章 區域和國家分析

  • 全球情緒運算市場:區域表現與預測(2019-2024 年、2024-2029 年預測、2034 年預測)
  • 全球情緒運算市場:國家、績效及預測(2019-2024 年、2024-2029 年及 2034 年)

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章:西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章:俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 情感運算市場:競爭格局
  • 情感運算市場:公司簡介
    • Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Panasonic Corporation
  • Intel Corporation
  • International Business Machines Corporation
  • Qualcomm Technologies Inc.
  • NEC Corporation
  • Tobii Technology AB
  • Gorilla Technology Group
  • Noldus Information Technology
  • Entropic Technologies
  • Affectiva Inc.
  • Beyond Verbal Communication Ltd.
  • iMotions A/S
  • Sentiance NV
  • audEERING GmbH
  • Gesturetek Inc.

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章:高潛力市場國家、細分市場與策略

  • 2029年情緒運算市場:提供新機會的國家
  • 2029年情感運算市場:細分領域帶來新機會
  • 2029年情感運算市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章 附錄

簡介目錄
Product Code: r27261u

Affective computing refers to the field of study and development of systems and devices capable of recognizing, interpreting, and responding to human emotions. The primary objective of affective computing is to create machines with the ability to understand and appropriately respond to the emotional states of individuals.

The key technologies in affective computing include touch-based and touchless approaches. Touch-based technology involves the use of touchscreens and other tactile interfaces to analyze and interpret human emotions and affective states. Various components are involved in this technology, including hardware, analytics software, cameras, and other relevant components. Affective computing finds applications across different sectors, including media and entertainment, healthcare and life sciences, government and defense, banking, financial services and insurance (BFSI), and others.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The affective computing market research report is one of a series of new reports from The Business Research Company that provides affective computing market statistics, including affective computing industry global market size, regional shares, competitors with affective computing market share, detailed affective computing market segments, market trends, and opportunities, and any further data you may need to thrive in the affective computing industry. This affective computing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The affective computing market size has grown exponentially in recent years. It will grow from $80.41 billion in 2024 to $102.74 billion in 2025 at a compound annual growth rate (CAGR) of 27.8%. The growth in the historic period can be attributed to growing adoption of electronic devices, proliferation of gesture-enabled IoT devices in smart home automation, growing demand for voice-driven workstations and navigation systems, integration of in-car infotainment systems, rising adoption of advanced electronic devices.

The affective computing market size is expected to see exponential growth in the next few years. It will grow to $276.47 billion in 2029 at a compound annual growth rate (CAGR) of 28.1%. The growth in the forecast period can be attributed to rising internet penetration, adaption of smart wearable device, adoption of gesture enabled IoT devices for smart home automation, increasing use of wearable technology, huge adoption of the cloud based services. Major trends in the forecast period include introduction of new products and technologies, innovation to fulfill consumer demand, need for affective computing research, address communication and emotion regulation challenges.

The forecast of 28.1% growth over the next five years reflects a slight reduction of 0.2% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. This is likely to directly affect the US by slowing AI emotion recognition advancements, as specialized biometric sensors are primarily manufactured in China and Israel. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The increasing adoption of Internet of Things (IoT) devices is poised to propel the growth of the affective computing market in the foreseeable future. IoT devices, which are nonstandard computing hardware connecting wirelessly to networks and transmitting data, play a crucial role in affective computing by enabling the understanding and processing of human emotions through technology. Data from DataProt, a Republic of Serbia-based cybersecurity information company, projects a substantial growth in the use of IoT devices, with an anticipated 25.4 billion devices in use by 2030. Furthermore, the rate of IoT devices connecting to the internet is expected to reach 152,200 per minute by 2025. This robust adoption of IoT devices serves as a key driver behind the expansion of the affective computing market.

Prominent companies in the affective computing market are actively innovating solutions, including advanced AI facial recognition and emotion detection technologies, to maintain their competitive positions. AI facial recognition and emotion detection solutions leverage a combination of artificial intelligence (AI) and computer vision to analyze facial expressions and identify emotions exhibited by individuals. For example, in August 2022, Intetics Inc., a US-based software development company, introduced a new AI facial recognition and emotion detection solution. This solution harnesses machine learning and AI to automatically evaluate sentiment and emotions by analyzing facial expressions, body language, and other non-verbal cues. Beyond facial recognition, emotion detection solutions encompass a broader scope, including the analysis of body language, voice patterns, and additional non-verbal signals, providing a comprehensive insight into an individual's emotional state. This innovation in affective computing solutions aligns with the industry's evolving demands and technological advancements.

In April 2022, Alphabet Inc., a US-based multinational conglomerate, acquired Vicarious for an undisclosed sum. This acquisition is intended to strengthen Alphabet Inc.'s robotics capabilities and expedite innovation in intelligent automation solutions across various sectors. Vicarious is a US-based artificial intelligence firm that specializes in software designed to automate tasks that are too complex for conventional automation methods.

Major companies operating in the affective computing market report are Amazon.com Inc., Apple Inc., Alphabet Inc., Microsoft Corporation, Sony Group Corporation, Panasonic Corporation, Intel Corporation, International Business Machines Corporation, Qualcomm Technologies Inc., NEC Corporation, Tobii Technology AB, Gorilla Technology Group, Noldus Information Technology, Entropic Technologies, Affectiva Inc., Beyond Verbal Communication Ltd., iMotions A/S, Sentiance NV, audEERING GmbH, Gesturetek Inc., NuraLogix Corporation, NVISO Inc., Numenta Inc., Kairos AR Inc., Cipia Vision Ltd.

North America was the largest region in the affective computing market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the affective computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the affective computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The affective computing market consists of revenues earned by entities by customized solutions, analytics services, and consulting services. The market value includes the value of related goods sold by the service provider or included within the service offering. The affective computing market also includes sales of emotion-sensing cameras, wearables and system of emotion monitoring which are used in providing services. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Affective Computing Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on affective computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for affective computing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The affective computing market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Technology: Touch-Based; Touchless
  • 2) By Component: Hardware; Analytics Software; Cameras; Other Components;
  • 3) By Vertical: Media And Entertainment; Healthcare And Life Sciences; Government And Defense; Banking, Financial Services And Insurance (BFSI); Other Verticals
  • Subsegments:
  • 1) By Touch-Based: Gesture Recognition; Facial Recognition; Biometric Sensors
  • 2) By Touchless: Voice Recognition; Emotion Detection via Video Analysis; Environmental Sensors
  • Companies Mentioned: Amazon.com Inc.; Apple Inc.; Alphabet Inc.; Microsoft Corporation; Sony Group Corporation; Panasonic Corporation; Intel Corporation ; International Business Machines Corporation; Qualcomm Technologies Inc.; NEC Corporation; Tobii Technology AB; Gorilla Technology Group; Noldus Information Technology; Entropic Technologies; Affectiva Inc.; Beyond Verbal Communication Ltd.; iMotions A/S; Sentiance NV; audEERING GmbH; Gesturetek Inc.; NuraLogix Corporation; NVISO Inc.; Numenta Inc.; Kairos AR Inc.; Cipia Vision Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Affective Computing Market Characteristics

3. Affective Computing Market Trends And Strategies

4. Affective Computing Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Affective Computing Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Affective Computing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Affective Computing Market Growth Rate Analysis
  • 5.4. Global Affective Computing Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Affective Computing Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Affective Computing Total Addressable Market (TAM)

6. Affective Computing Market Segmentation

  • 6.1. Global Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Touch-Based
  • Touchless
  • 6.2. Global Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Analytics Software
  • Cameras
  • Other Components
  • 6.3. Global Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Media And Entertainment
  • Healthcare And Life Sciences
  • Government And Defense
  • Banking, Financial Services And Insurance (BFSI)
  • Other Verticals
  • 6.4. Global Affective Computing Market, Sub-Segmentation Of Touch-Based, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gesture Recognition
  • Facial Recognition
  • Biometric Sensors
  • 6.5. Global Affective Computing Market, Sub-Segmentation Of Touchless, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Voice Recognition
  • Emotion Detection via Video Analysis
  • Environmental Sensors

7. Affective Computing Market Regional And Country Analysis

  • 7.1. Global Affective Computing Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Affective Computing Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Affective Computing Market

  • 8.1. Asia-Pacific Affective Computing Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Affective Computing Market

  • 9.1. China Affective Computing Market Overview
  • 9.2. China Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Affective Computing Market

  • 10.1. India Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Affective Computing Market

  • 11.1. Japan Affective Computing Market Overview
  • 11.2. Japan Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Affective Computing Market

  • 12.1. Australia Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Affective Computing Market

  • 13.1. Indonesia Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Affective Computing Market

  • 14.1. South Korea Affective Computing Market Overview
  • 14.2. South Korea Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Affective Computing Market

  • 15.1. Western Europe Affective Computing Market Overview
  • 15.2. Western Europe Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Affective Computing Market

  • 16.1. UK Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Affective Computing Market

  • 17.1. Germany Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Affective Computing Market

  • 18.1. France Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Affective Computing Market

  • 19.1. Italy Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Affective Computing Market

  • 20.1. Spain Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Affective Computing Market

  • 21.1. Eastern Europe Affective Computing Market Overview
  • 21.2. Eastern Europe Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Affective Computing Market

  • 22.1. Russia Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Affective Computing Market

  • 23.1. North America Affective Computing Market Overview
  • 23.2. North America Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Affective Computing Market

  • 24.1. USA Affective Computing Market Overview
  • 24.2. USA Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Affective Computing Market

  • 25.1. Canada Affective Computing Market Overview
  • 25.2. Canada Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Affective Computing Market

  • 26.1. South America Affective Computing Market Overview
  • 26.2. South America Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Affective Computing Market

  • 27.1. Brazil Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Affective Computing Market

  • 28.1. Middle East Affective Computing Market Overview
  • 28.2. Middle East Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Affective Computing Market

  • 29.1. Africa Affective Computing Market Overview
  • 29.2. Africa Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Affective Computing Market Competitive Landscape And Company Profiles

  • 30.1. Affective Computing Market Competitive Landscape
  • 30.2. Affective Computing Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Affective Computing Market Other Major And Innovative Companies

  • 31.1. Panasonic Corporation
  • 31.2. Intel Corporation
  • 31.3. International Business Machines Corporation
  • 31.4. Qualcomm Technologies Inc.
  • 31.5. NEC Corporation
  • 31.6. Tobii Technology AB
  • 31.7. Gorilla Technology Group
  • 31.8. Noldus Information Technology
  • 31.9. Entropic Technologies
  • 31.10. Affectiva Inc.
  • 31.11. Beyond Verbal Communication Ltd.
  • 31.12. iMotions A/S
  • 31.13. Sentiance NV
  • 31.14. audEERING GmbH
  • 31.15. Gesturetek Inc.

32. Global Affective Computing Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Affective Computing Market

34. Recent Developments In The Affective Computing Market

35. Affective Computing Market High Potential Countries, Segments and Strategies

  • 35.1 Affective Computing Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Affective Computing Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Affective Computing Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer