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1873297

全球圖形處理器(GPU)市場

Graphic Processing Unit (GPU)

出版日期: | 出版商: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 英文 219 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

全球圖形處理器(GPU)市場預計到2030年將達到7,437億美元

全球圖形處理器 (GPU) 市場規模預計在 2024 年達到 1,537 億美元,到 2030 年將達到 7,437 億美元,在分析期(2024-2030 年)內複合年成長率 (CAGR) 為 30.1%。本報告分析的細分市場之一—混合 GPU,預計將以 31.3% 的複合年成長率成長,並在分析期結束時達到 5,118 億美元。整合 GPU 細分市場預計在分析期內將以 28.4% 的複合年成長率成長。

美國市場規模估計為460億美元,而中國市場預計將以28.9%的複合年成長率成長。

預計到2024年,美國圖形處理器(GPU)市場規模將達到460億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到1,100億美元,2024年至2030年的複合年成長率(CAGR)為28.9%。其他值得關注的區域市場分析包括日本和加拿大,預計在分析期間內,這兩個國家的複合年成長率將分別達到26.8%和25.2%。在歐洲,德國預計將以約20.5%的複合年成長率成長。

全球圖形處理器(GPU)市場-主要市場趨勢與促進因素概述

為什麼圖形處理器 (GPU) 對於高效能運算和進階圖形應用至關重要?

圖形處理器 (GPU) 已從最初主要用於電動遊戲中圖像和圖形渲染的專用硬體,發展成為高效能運算 (HPC) 和各種高級圖形應用的關鍵組件。那麼,GPU 如今為何如此重要? GPU 是一種專用處理器,旨在透過並行處理加速大量數據,使其成為運算密集型應用的理想選擇。與按順序處理少量任務的傳統 CPU 不同,GPU 經過最佳化,可以同時處理數千個任務,因此非常適合渲染複雜圖形、驅動人工智慧 (AI) 演算法以及在科學研究中運行模擬。

如今,GPU在眾多產業中都扮演著至關重要的角色,包括遊戲、電影製作、虛擬實境(VR)和擴增實境(AR),以及汽車產業(例如自動駕駛汽車)。除了圖形處理之外,GPU還廣泛應用於深度學習、資料分析和加密貨幣挖礦,其並行處理大量資料集的能力顯著縮短了計算時間。隨著人工智慧和機器學習的興起,GPU已成為訓練深度神經網路的關鍵,使研究人員和開發人員能夠快速訓練更複雜的模型。隨著各產業不斷突破運算能力的極限,GPU正成為高效能運算的基石,推動從科學模擬到即時圖形渲染等各領域的突破性進展。

技術進步如何提升GPU的效能與效率?

技術創新顯著提升了GPU的效能和效率,使其功能更強大、用途更廣泛,並能勝任各種應用。其中一項最重要的進展是開發出擁有更多核心和更高記憶體頻寬的GPU,使其能夠處理更大的資料集並執行並發任務。基於NVIDIA Ampere和AMD RDNA架構的最新GPU擁有數千個核心,能夠即時處理高度複雜的運算任務。核心數量的增加對於那些以大規模並行處理為性能關鍵的應用至關重要,例如圖形中的即時射線追蹤、AI模型訓練和大規模模擬。

另一項重大進展是引入了張量核心(Tensor Core),這是一種專門用於加速矩陣運算的處理單元,而矩陣運算是機器學習和人工智慧工作負載的基礎。張量核心使GPU能夠更快地執行深度學習操作,進而提高影像識別、自然語言處理和建議系統等任務的效率。這些專用核心使GPU成為人工智慧研究人員和開發人員的首選硬體,他們需要快速且有效率地處理大量數據。張量核心的整合促進了更高級人工智慧模型的開發,推動了醫療保健、金融和機器人等行業的創新。

提高能源效率對於提升GPU的可用性至關重要,尤其是在資料中心和高效能運算叢集等對能耗要求極高的場所。新一代GPU採用節能設計,提高了每瓦效能,進而降低了運算任務的整體功耗。這對於大規模部署GPU的雲端服務供應商和大型人工智慧研究機構尤其重要。最佳化的功耗使GPU在大規模應用中更具永續性,幫助企業在維持高效能的同時降低成本。

多GPU配置和GPU虛擬化技術的進步進一步拓展了這些處理器的功能。多GPU配置允許使用者在單一系統中組合多個GPU的處理能力,從而顯著提升運算效能。這在電影製作等行業尤其重要,因為複雜的渲染任務可以分配到多個GPU上,加速工作流程。同樣,GPU虛擬化允許多個使用者和應用程式共用單一GPU的處理能力,使其成為需要按需高效能運算的組織更容易取得且更具成本效益的解決方案。虛擬化GPU正擴大應用於雲端遊戲、人工智慧和渲染應用程式,為需要大量運算能力的產業提供可擴展的解決方案。

記憶體技術的進步,例如高頻寬記憶體(HBM)和GDDR6的採用,也正在提升GPU的效能。這些記憶體技術能夠實現更快的數據傳輸速率,使GPU能夠更快地存取和處理數據,這對於即時3D渲染、影片編輯和科學模擬等任務至關重要。高頻寬記憶體尤其適用於人工智慧工作負載和資料分析,因為在這些應用中,必須快速處理大型資料集才能獲得洞見。 GPU記憶體的這些進步正在拓展資料密集型領域的能力邊界。

為什麼 GPU 對於加速人工智慧、科學研究和圖形密集型應用至關重要?

GPU憑藉其獨特的架構,能夠處理大量資料並高速執行並行處理,因此對於加速人工智慧、科學研究和圖形密集型應用至關重要。在人工智慧和機器學習領域,GPU在訓練和推理過程中扮演著核心角色,因為它們可以快速執行矩陣乘法以及建構神經網路所需的其他複雜計算。雖然傳統CPU功能強大,但它們並未針對人工智慧所需的平行處理任務進行最佳化。 GPU擁有數千個核心,可以在CPU所需時間的幾分之一內完成深度學習模型的訓練,這使得它們對於自動駕駛、醫療診斷和自然語言處理等人工智慧主導領域的突破性進展至關重要。

在科學研究中,GPU 加速了物理、化學、基因組學、氣候建模等領域的模擬和計算。研究人員利用 GPU 運行的模擬,在傳統的基於 CPU 的系統上可能需要數月甚至數年才能完成。例如,在藥物研發中,可以即時模擬分子和蛋白質相互作用,從而快速識別新的候選治療方法。同樣,在氣候科學領域,可以模擬複雜的天氣模式來預測長期氣候變化,為研究人員提供更快、更準確的資訊。 GPU 的高速運算能力使科學家能夠應對世界上一些最複雜的挑戰。

GPU對於在視訊遊戲、3D渲染和虛擬實境等圖形密集型應用中提供高品質視覺效果和流暢效能至關重要。 GPU支援即時射線追蹤,最尖端科技能夠模擬光線與物件互動的方式,從而在視訊遊戲和模擬環境中創建超逼真的光照和反射效果。它徹底革新了遊戲和電影產業,實現了前所未有的即時逼真畫面。對於動畫、視覺特效和影像製作等領域的創新專業人士而言,GPU能夠顯著加速渲染過程,從而縮短製作週期並提升創造性靈活性。

GPU對於虛擬實境(VR)和擴增實境(AR)等身臨其境型技術也至關重要,因為高影格速率和低延遲對於流暢的使用者體驗至關重要。例如,在VR應用程式中,GPU能夠讓視覺環境對使用者的動作做出即時回應,從而避免使用者感到不適,並提供更逼真的體驗。這在醫療領域(利用VR模擬手術)和教育領域(AR正在改變我們與學習材料互動的方式)尤其重要。 GPU即時渲染複雜3D環境的能力是未來身臨其境型媒體發展的基石。

此外,GPU在加密貨幣挖礦和區塊鏈技術等領域至關重要,這些領域利用GPU的平行處理能力來解決複雜的數學問題。在加密貨幣挖礦中,GPU用於檢驗交易和保護區塊鏈網路安全,使其成為比特幣和以太坊等去中心化系統運作不可或缺的一部分。隨著加密貨幣和區塊鏈應用的持續成長,這些領域對高效能GPU的需求將保持強勁。

哪些因素正在推動GPU市場的成長?

推動GPU市場快速成長的關鍵因素包括人工智慧和機器學習的興起、遊戲和娛樂領域對高品質圖形日益成長的需求、雲端運算的擴張以及科學研究和企業應用領域對高效能運算(HPC)需求的不斷成長。首先,人工智慧和機器學習的興起是GPU市場的主要驅動力之一。 GPU被廣泛認為是訓練深度學習模式最高效的硬體,隨著人工智慧滲透到醫療保健、金融和自動駕駛系統等行業,對GPU的需求預計將進一步擴大。投資人工智慧技術的機構依賴GPU來處理大量資料集並快速訓練複雜模型,使其成為人工智慧革命的關鍵工具。

遊戲和娛樂領域對高品質圖形的需求不斷成長,也是推動GPU市場發展的主要因素。隨著4K、8K和VR內容的普及,以及電子競技和遊戲的日益流行,消費者和開發者都在尋找能夠處理這些高負載的GPU。即時射線追蹤、3D渲染和高影格速率如今已成為遊戲主機和PC的標配,這也推動了對高效能GPU的需求,以滿足這些需求。尤其值得一提的是,遊戲產業一直是GPU製造商的關鍵成長領域,因為遊戲設計和視覺特效的進步不斷挑戰硬體的極限。

雲端運算的擴張也推動了GPU市場的成長。亞馬遜雲端服務(AWS)、微軟Azure和Google雲端等雲端服務供應商正擴大提供基於GPU的實例,用於人工智慧、資料分析和渲染應用程式。這些雲端基礎GPU使企業能夠按需存取強大的運算資源,而無需投資昂貴的硬體。這為各種規模的企業創造了新的機遇,使它們能夠利用GPU執行複雜的任務,例如訓練機器學習模型、影片渲染和科學模擬,而無需專用的本地基礎設施。

科學研究和企業應用領域對高效能運算 (HPC) 日益成長的需求也是 GPU 市場發展的關鍵驅動力。製藥、能源、金融和汽車等產業越來越依賴 GPU 驅動的 HPC 系統來加速研發進程。例如,在藥物研發領域,GPU 被用於模擬分子層面的相互作用,從而顯著加速新候選治療方法的發現過程。在金融領域,GPU 被應用於高頻交易演算法和風險建模,在這些應用中,速度和精確度至關重要。

此外,GPU技術本身的進步,例如更強大的架構、節能設計以及AI加速功能的整合,也推動了GPU市場的成長。隨著NVIDIA和AMD等GPU製造商不斷創新並發布新一代GPU,企業和消費者都在升級換代,以利用更高的效能和新的功能。隨著各行各業擴大採用需要高效能運算來實現AI、VR和5G等功能的技術,對更強大、更有效率的GPU的需求將持續成長。

總之,GPU市場的成長主要受人工智慧和機器學習的興起、遊戲和娛樂領域對高品質圖形日益成長的需求、雲端運算的擴張以及科學研究和企業應用領域對高效能運算(HPC)需求的不斷成長所驅動。隨著各產業對運算能力的需求持續成長,GPU將持續引領技術創新,並為人工智慧、圖形和高效能運算領域的下一代突破提供動力。

部分:

按類型(混合型、整合型、專用型)、按設備(智慧型手機、平板電腦、電腦、遊戲機、電視、其他設備)、按應用(電子、IT/通訊、媒體/娛樂、國防/資訊、其他應用)

受訪公司範例

  • Advanced Micro Devices, Inc.
  • Apple, Inc.
  • ARM Ltd.
  • Broadcom Ltd.
  • Fujitsu Ltd.
  • IBM Corporation
  • Imagination Technologies Ltd.
  • Intel Corporation
  • NVIDIA Corporation
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
  • Silicon Integrated Systems Corporation
  • Sony Corporation
  • Taiwan Semiconductor Manufacturing Co., Ltd.

人工智慧整合

我們正在利用檢驗的專家內容和人工智慧工具,改變您分析市場和競爭情報的方式。

Global Industry Analysts 並沒有依賴通用的 LLM 或查詢產業專用的SLM,而是建立了一個由世界各地領域專家精心整理的內容庫,包括視訊轉錄、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

我們最新發布的報告納入了關稅對地理市場的影響,全球產業分析師預測,企業競爭地位將根據其總部所在地、製造地以及進出口(成品和OEM產品)而變化。這種複雜多變的市場現實將透過微觀和宏觀市場動態影響競爭對手,包括銷貨成本增加、盈利下降以及供應鏈重組。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章 市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲
  • 亞太地區
  • 世界其他地區

第4章 競賽

簡介目錄
Product Code: MCP12215

Global Graphic Processing Unit (GPU) Market to Reach US$743.7 Billion by 2030

The global market for Graphic Processing Unit (GPU) estimated at US$153.7 Billion in the year 2024, is expected to reach US$743.7 Billion by 2030, growing at a CAGR of 30.1% over the analysis period 2024-2030. Hybrid GPU, one of the segments analyzed in the report, is expected to record a 31.3% CAGR and reach US$511.8 Billion by the end of the analysis period. Growth in the Integrated GPU segment is estimated at 28.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$46.0 Billion While China is Forecast to Grow at 28.9% CAGR

The Graphic Processing Unit (GPU) market in the U.S. is estimated at US$46.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$110.0 Billion by the year 2030 trailing a CAGR of 28.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 26.8% and 25.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 20.5% CAGR.

Global Graphic Processing Unit (GPU) Market - Key Trends and Drivers Summarized

Why Are Graphics Processing Units (GPUs) Becoming Essential for High-Performance Computing and Advanced Graphics Applications?

Graphics Processing Units (GPUs) have evolved from specialized hardware used primarily for rendering images and graphics in video games to a critical component in high-performance computing (HPC) and various advanced graphics applications. But why are GPUs so essential today? GPUs are specialized processors designed to accelerate the processing of large amounts of data in parallel, making them ideal for applications that require intense computation. Unlike traditional CPUs, which handle a few tasks sequentially, GPUs are optimized for handling thousands of tasks simultaneously, making them perfect for tasks like rendering complex graphics, powering artificial intelligence (AI) algorithms, and running simulations in scientific research.

GPUs are now integral to a wide range of industries, including gaming, film production, virtual and augmented reality (VR/AR), and automotive industries (for powering autonomous vehicles). Beyond graphics, they are heavily used in deep learning, data analytics, and cryptocurrency mining, where their ability to process vast datasets in parallel significantly accelerates computation times. With the rise of AI and machine learning, GPUs have become indispensable for training deep neural networks, allowing researchers and developers to train more complex models faster. As industries continue to push the boundaries of computational power, GPUs are becoming the backbone of high-performance computing, enabling breakthroughs in fields ranging from scientific simulations to real-time graphics rendering.

How Are Technological Advancements Improving the Capabilities and Efficiency of GPUs?

Technological advancements are significantly improving the capabilities and efficiency of GPUs, making them more powerful and versatile across various applications. One of the most important advancements is the development of GPUs with more cores and higher memory bandwidth, enabling them to process even larger datasets and execute more parallel tasks simultaneously. Modern GPUs, such as those based on NVIDIA's Ampere or AMD's RDNA architectures, come with thousands of cores, allowing them to handle highly complex computational tasks in real time. This increased core count is essential for applications such as real-time ray tracing in graphics, AI model training, and large-scale simulations, where massive parallelism is key to performance.

Another major advancement is the incorporation of tensor cores, which are specialized processing units designed to accelerate matrix calculations-the backbone of machine learning and AI workloads. Tensor cores enable GPUs to perform faster deep learning operations, improving the efficiency of tasks like image recognition, natural language processing, and recommendation systems. These specialized cores have made GPUs the hardware of choice for AI researchers and developers, who need to process massive amounts of data quickly and efficiently. The integration of tensor cores has also facilitated the development of more advanced AI models, driving innovation in industries like healthcare, finance, and robotics.

Power efficiency improvements are also playing a crucial role in enhancing the usability of GPUs, particularly for data centers and high-performance computing clusters, where energy consumption is a significant concern. Newer generations of GPUs are being designed with more energy-efficient architectures that deliver higher performance per watt, reducing the overall power requirements for computing tasks. This is particularly important for cloud providers and large-scale AI research labs, where GPUs are deployed at scale. By optimizing energy consumption, GPUs are becoming more sustainable for large-scale operations, enabling organizations to reduce costs while maintaining high performance.

Advances in multi-GPU setups and GPU virtualization are further expanding the capabilities of these processors. Multi-GPU configurations allow users to combine the power of several GPUs in a single system, greatly enhancing computational performance. This is particularly useful in industries such as film production, where complex rendering tasks can be split across multiple GPUs to speed up the workflow. Similarly, GPU virtualization enables multiple users or applications to share the processing power of a single GPU, making it more accessible and cost-effective for organizations that require high-performance computing on demand. Virtualized GPUs are increasingly used in cloud gaming, AI, and rendering applications, providing scalable solutions for industries that rely on heavy computational power.

Memory advancements, such as the adoption of high-bandwidth memory (HBM) and GDDR6, have also enhanced the capabilities of GPUs. These memory technologies provide faster data transfer rates, allowing GPUs to access and process data more quickly, which is essential for tasks like real-time 3D rendering, video editing, and scientific simulations. High-bandwidth memory is particularly useful for AI workloads and data analytics, where large datasets need to be processed rapidly to generate insights. These advancements in GPU memory are pushing the boundaries of what is possible in data-intensive fields.

Why Are GPUs Critical for Accelerating AI, Scientific Research, and Graphics-Intensive Applications?

GPUs are critical for accelerating AI, scientific research, and graphics-intensive applications because of their unique architecture, which allows them to handle massive amounts of data and perform parallel processing at high speeds. In AI and machine learning, GPUs play a central role in training and inference processes, where they can rapidly execute matrix multiplications and other complex calculations required for building neural networks. Traditional CPUs, while powerful, are not optimized for the parallel processing tasks needed in AI. GPUs, with their thousands of cores, can train deep learning models in a fraction of the time it would take using CPUs, making them essential for breakthroughs in AI-driven fields such as autonomous driving, healthcare diagnostics, and natural language processing.

In scientific research, GPUs are accelerating simulations and computations in fields such as physics, chemistry, genomics, and climate modeling. Researchers use GPUs to run simulations that would otherwise take months or years on traditional CPU-based systems. For example, in drug discovery, GPUs can model the interactions between molecules and proteins in real-time, speeding up the identification of potential new therapies. Similarly, in climate science, GPUs are used to model complex weather patterns and predict long-term climate changes, providing researchers with faster and more accurate insights. By enabling faster computations, GPUs are empowering scientists to tackle some of the world’s most complex problems.

In graphics-intensive applications, such as video games, 3D rendering, and virtual reality, GPUs are indispensable for delivering high-quality visuals and smooth performance. GPUs power real-time ray tracing, a cutting-edge technique that simulates how light interacts with objects, creating highly realistic lighting and reflections in video games and simulations. This has revolutionized the gaming and film industries by delivering stunning, lifelike graphics that were previously impossible to achieve in real-time. For creative professionals in fields like animation, visual effects, and video production, GPUs dramatically speed up the rendering process, allowing for faster turnaround times and more creative flexibility.

GPUs are also essential for immersive technologies such as virtual reality (VR) and augmented reality (AR), where high frame rates and low latency are crucial for a seamless user experience. In VR applications, for example, GPUs ensure that the visual environment responds instantly to the user’s movements, preventing motion sickness and providing a more realistic experience. This is particularly important in industries like healthcare, where VR is used for surgical simulations, and in education, where AR is transforming the way students interact with learning materials. The ability of GPUs to render complex 3D environments in real-time makes them the foundation for the future of immersive media.

Furthermore, GPUs are critical in fields such as cryptocurrency mining and blockchain technology, where their parallel processing power is leveraged to solve complex mathematical problems. In cryptocurrency mining, GPUs are used to verify transactions and secure the blockchain network, making them essential for the functioning of decentralized systems like Bitcoin and Ethereum. As cryptocurrencies and blockchain applications continue to grow, the demand for high-performance GPUs in this sector remains strong.

What Factors Are Driving the Growth of the GPU Market?

Several key factors are driving the rapid growth of the GPU market, including the rise of AI and machine learning, the increasing demand for high-quality graphics in gaming and entertainment, the expansion of cloud computing, and the growing need for high-performance computing (HPC) in scientific research and enterprise applications. First, the rise of AI and machine learning is one of the primary drivers of the GPU market. GPUs are widely recognized as the most efficient hardware for training deep learning models, and as AI continues to penetrate industries such as healthcare, finance, and autonomous systems, the demand for GPUs will only grow. Organizations investing in AI technologies rely on GPUs to process massive datasets and train complex models quickly, making them a critical tool in the AI revolution.

The increasing demand for high-quality graphics in gaming and entertainment is another major factor driving the GPU market. With the proliferation of 4K, 8K, and VR content, as well as the growing popularity of esports and gaming, consumers and developers alike are seeking GPUs that can handle these demanding workloads. Real-time ray tracing, 3D rendering, and high frame rates are now expected features in gaming consoles and PCs, fueling demand for powerful GPUs that can deliver these experiences. The gaming industry, in particular, continues to be a significant growth area for GPU manufacturers, as advancements in game design and visual effects push the limits of hardware capabilities.

The expansion of cloud computing is also driving the growth of the GPU market. Cloud providers, such as Amazon Web Services (AWS), Microsoft Azure, and Google Cloud, are increasingly offering GPU-based instances for AI, data analytics, and rendering applications. These cloud-based GPUs enable organizations to access powerful computing resources on demand, without the need to invest in expensive hardware. This has opened up new opportunities for businesses of all sizes to leverage GPUs for complex tasks, such as machine learning model training, video rendering, and scientific simulations, without the need for dedicated on-premises infrastructure.

The growing need for high-performance computing (HPC) in scientific research and enterprise applications is another significant driver of the GPU market. Industries such as pharmaceuticals, energy, finance, and automotive are increasingly relying on HPC systems powered by GPUs to accelerate research and development. In drug discovery, for example, GPUs are used to simulate the interactions of molecules at a molecular level, dramatically speeding up the process of identifying potential new treatments. In the financial sector, GPUs are employed in high-frequency trading algorithms and risk modeling, where speed and accuracy are critical.

Additionally, advancements in GPU technology itself, such as the introduction of more powerful architectures, energy-efficient designs, and the integration of AI-accelerating features, are contributing to the growth of the GPU market. As GPU manufacturers like NVIDIA and AMD continue to innovate and release new generations of GPUs, businesses and consumers alike are upgrading to take advantage of improved performance and new capabilities. The demand for more powerful and efficient GPUs will continue to rise as industries increasingly adopt technologies such as AI, VR, and 5G, which rely on high-performance computing for their functionality.

In conclusion, the growth of the GPU market is driven by the rise of AI and machine learning, the increasing demand for high-quality graphics in gaming and entertainment, the expansion of cloud computing, and the growing need for HPC in scientific research and enterprise applications. As the demand for computational power continues to rise across industries, GPUs will remain at the forefront of technological innovation, powering the next generation of breakthroughs in AI, graphics, and high-performance computing.

SCOPE OF STUDY:

The report analyzes the Graphic Processing Unit (GPU) market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Hybrid, Integrated, Dedicated); Device (Smartphone, Tablet, Computer, Gaming Console, Television, Other Devices); End-Use (Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 33 Featured) -

  • Advanced Micro Devices, Inc.
  • Apple, Inc.
  • ARM Ltd.
  • Broadcom Ltd.
  • Fujitsu Ltd.
  • IBM Corporation
  • Imagination Technologies Ltd.
  • Intel Corporation
  • NVIDIA Corporation
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
  • Silicon Integrated Systems Corporation
  • Sony Corporation
  • Taiwan Semiconductor Manufacturing Co., Ltd.

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TARIFF IMPACT FACTOR

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TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Trade Shocks, Uncertainty, and the Structural Rewiring of the Global Economy
    • Global Economic Update
    • Graphic Processing Unit (GPU) - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for High-performance Computing Fuels GPU Market Growth
    • Expansion of Cloud Gaming and Streaming Platforms Drives GPU Adoption
    • Increasing Role of GPUs in Artificial Intelligence and Machine Learning Applications
    • Future Directions: Development of Quantum GPUs for Next-generation Computing
    • Technological Integration of GPUs in Autonomous Vehicles for Real-time Data Processing
    • Consumer Demand for Immersive VR and AR Experiences Driving GPU Innovation
    • Advances in Multi-GPU Configurations for Improved Performance in Data Centers
    • Growth in Artificial Intelligence Accelerators Expanding GPU Applications
    • Market Dynamics Driven by the Proliferation of 5G and Edge Computing
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Graphic Processing Unit (GPU) Market Analysis of Annual Sales in $ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Graphic Processing Unit (GPU) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Graphic Processing Unit (GPU) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Hybrid by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Hybrid by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Hybrid by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Integrated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Integrated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Integrated by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Dedicated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Dedicated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Dedicated by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Smartphone by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Tablet by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Computer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Computer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Computer by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Television by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Television by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Television by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Electronics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for IT & Telecom by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for IT & Telecom by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for IT & Telecom by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Defense & Intelligence by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Defense & Intelligence by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: World 15-Year Perspective for Defense & Intelligence by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 44: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 45: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 47: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: USA 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: USA 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 53: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: USA Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: USA 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Canada 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Canada 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Canada 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • JAPAN
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 65: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Japan Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Japan 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 68: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Japan Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Japan 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 71: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Japan Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Japan 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • CHINA
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 74: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: China 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 77: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: China Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: China 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 80: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: China Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: China 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • EUROPE
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 83: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in $ Million for Years 2024 through 2030 and % CAGR
    • TABLE 84: Europe Historic Review for Graphic Processing Unit (GPU) by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 86: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Europe Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 89: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Europe Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 92: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Europe Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Europe 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • FRANCE
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 95: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: France Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: France 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 98: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: France Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: France 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 101: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: France Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: France 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • GERMANY
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 104: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Germany Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Germany 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 107: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Germany Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Germany 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 110: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Germany Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Germany 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 113: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Italy Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Italy 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 116: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Italy Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Italy 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 119: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Italy Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Italy 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 122: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: UK Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: UK 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 125: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: UK Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: UK 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 128: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: UK Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: UK 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 131: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Rest of Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Rest of Europe 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Europe 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 140: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Asia-Pacific 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Asia-Pacific 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Asia-Pacific 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF WORLD
    • TABLE 149: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Rest of World Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Rest of World 15-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2015, 2025 & 2030
    • TABLE 152: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Rest of World Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Rest of World 15-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2015, 2025 & 2030
    • TABLE 155: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Rest of World Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Rest of World 15-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2015, 2025 & 2030

IV. COMPETITION