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市場調查報告書
商品編碼
1747759

全球圖形附加板市場

Graphic Add-in-Boards

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 292 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年全球圖形附加板市場規模將達到 408 億美元

全球圖形附加板市場規模預計在2024年為176億美元,到2030年將達到408億美元,2024年至2030年的複合年成長率為15.0%。遊戲應用是本報告分析的細分市場之一,預計其複合年成長率為16.7%,到分析期結束時規模將達到149億美元。設計與視覺化應用細分市場在分析期間的複合年成長率預計為14.5%。

美國市場規模估計為 48 億美元,中國市場預期複合年成長率為 20.2%

美國圖形附加板市場規模預計2024年達到48億美元。作為世界第二大經濟體,中國市場規模預計到2030年將達到89億美元,在2024-2030年的分析期間內,複合年成長率為20.2%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為10.9%和13.6%。在歐洲,預計德國市場的複合年成長率為12.0%。

全球圖形附加板市場-主要趨勢與促進因素摘要

為什麼圖形附加卡是高效能運算和視覺化的核心?

圖形附加卡 (AIB),通常稱為獨立顯示卡,是高效能運算、進階遊戲和內容創作生態系統中的關鍵元件。與 CPU 內建的整合式圖形處理器不同,AIB 提供專用的 GPU(圖形處理單元)資源,可實現卓越的渲染、平行處理和複雜的模擬功能。這些顯示卡是運行最新 AAA 遊戲、專業視覺設計應用程式、機器學習演算法和即時視訊處理工作流程的基礎。隨著資料密集型工作負載在遊戲開發、AI 模型訓練等領域的激增,對高頻寬、GPU 加速解決方案的需求持續飆升。

這種激增並不局限於傳統遊戲市場。離散AIB在AI研究實驗室、媒體製作公司、科學視覺化中心,甚至金融分析環境中都日益重要。它們支援高影格速率、射線追蹤、深度學習加速和多顯示器設定的能力,使其成為現代數位經濟中不可或缺的工具。此外,向虛擬實境 (VR)、擴增實境(AR) 和即時3D建模的廣泛轉變,正在擴展高階AIB的使用案例,強化其作為身臨其境型運算密集型應用核心技術的作用。

技術進步如何重新定義 AIB 市場的性能和效率?

由於 GPU 架構、製造流程和記憶體技術的突破性進展,AIB 市場正在快速發展。 NVIDIA 和 AMD 等領先供應商正在推出基於先進節點(例如 5nm 和 4nm)的新一代 GPU,這些 GPU 可以整合更多電晶體,提高每瓦效能,並支援射線追蹤、深度學習超級取樣 (DLSS) 和 AI 增強渲染等尖端功能。這些技術創新使 AIB 能夠提供前所未有的效能,同時提高熱效率,而熱效率是桌面、工作站和資料中心環境中不可或缺的組成部分。

另一個重大進步是高頻寬記憶體 (HBM) 與 GDDR6X 記憶體的整合,顯著提升了 4K/8K 遊戲、即時渲染和模擬工作負載的資料吞吐量。此外,多 GPU 配置和模組化 GPU 擴充的興起,使得創建靈活的 GPU 密集型運算叢整合為可能,尤其是在 AI 訓練和工程模擬領域。此外,電源管理技術、無風扇散熱解決方案和雙 BIOS 選項也正在引入,以實現更好的熱控制和超頻安全性。這些硬體創新得到了不斷發展的軟體生態系統的支持,包括驅動程式更新、開發者套件和 GPU 運算庫,使 AIB 能夠在各種應用程式中充分發揮其效能潛力。

哪些市場趨勢正在影響消費者和企業領域對 AIB 的採用?

AIB 市場受到多種宏觀趨勢的影響,包括遊戲、人工智慧、加密貨幣挖礦和專業內容創作。遊戲仍然是最大且最明顯的驅動力,對高保真視覺效果、光線追蹤圖形和流暢遊戲體驗的需求推動消費者轉向中高階 AIB。競技電子競技、雲端遊戲和遊戲直播平台(例如 Twitch、YouTube Gaming)的成長進一步推動了配備獨立 GPU 的遊戲電腦的普及。同時,內容創作者和影片編輯、3D 動畫和 CAD/CAM 環境中的專業人士正在投資 AIB,以獲得更快的渲染速度、更流暢的時間軸播放和即時預覽功能。

企業應用也不斷擴大,GPU 加速顯著提高了運算效率,尤其是在機器學習、數位雙胞胎、科學計算和視訊分析領域。人工智慧工作負載從以 CPU 為中心轉向基於 GPU 的系統轉變,這有助於企業 AIB 的銷售。同時,加密貨幣挖礦熱潮雖然具有週期性和波動性,但由於其卓越的哈希率效率,對高性能 AIB 的需求歷來激增。受中國、韓國和台灣蓬勃發展的遊戲文化以及工業 GPU 使用率上升的推動,亞太地區在 AIB 消費方面處於領先地位。 GPU 剝頭皮和售後交易等零售趨勢也反映出對頂級主機板的強勁需求和供應限制。

當今推動全球圖形附加板市場成長的因素是什麼?

圖形附加板市場的成長受到多個相互關聯的因素驅動,這些因素根植於硬體創新、應用多樣化和用戶需求。遊戲中對視覺真實感和高影格速率的不懈追求是主要催化劑,而快速刷新顯示器的採用和 4K/8K 顯示器的廣泛普及更是推動了這一成長。同樣重要的是 GPU 在人工智慧、機器學習和高效能運算領域的作用日益增強,而 AIB 則作為經濟實惠且靈活的加速器,可用於神經網路訓練、影像處理和即時分析。

此外,從YouTube主播到數位藝術家,全球內容創作者的崛起,催生了對效能最佳化、支援同步渲染、串流媒體和編碼的AIB的強勁需求。同時,先進圖形技術在AR/VR、基於模擬的工程和數位原型製作領域的部署,正在解鎖新的企業細分市場。 NVIDIA的RTX和AMD的RDNA架構等供應商的創新週期,持續挑戰性能上限,引發了頻繁的升級週期。最後,混合辦公和數位協作的常態化,促使專業人士升級到支援GPU的桌上型電腦和工作站,進一步推動了消費和商業領域的市場成長。

部分

應用程式(遊戲、設計與視覺化、高效能運算、資料中心、其他)、最終用途(桌上型電腦、筆記型電腦、平板電腦、工作站、其他最終用途)

受訪公司範例(43家值得關注的公司)

  • Advanced Micro Devices, Inc.(AMD)
  • ASRock Inc.
  • ASUS(ASUSTeK Computer Inc.)
  • Biostar Microtech International Corp.
  • Club 3D BV
  • Colorful Technology Company Limited
  • EVGA Corporation
  • GALAX(Galaxy Microsystems Ltd.)
  • GIGABYTE Technology Co., Ltd.
  • HIS(Hightech Information System Ltd.)
  • InnoVISION Multimedia Ltd.(Inno3D)
  • Intel Corporation
  • Micro-Star International Co., Ltd.(MSI)
  • NVIDIA Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies, Inc.
  • PowerColor(TUL Corporation)
  • Sapphire Technology Limited
  • XFX(Pine Technology Holdings Limited)
  • ZOTAC(PC Partner Limited)

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口(成品和原始OEM)預測公司競爭地位的變化,我們的新報告也納入了關稅對地域市場的影響。這種複雜且多方面的市場動態預計將以人為提高銷貨成本成本、降低盈利、重組供應鏈等形式對競爭對手產生影響,並帶來其他微觀和宏觀市場動態。

全球產業分析師密切關注來自全球頂尖首席經濟學家(14,949位)、智庫(62家)以及貿易和產業協會(171家)的專家的意見,以評估其對生態系統的影響並應對新的市場現實。我們追蹤了來自每個主要國家的專家和經濟學家對關稅及其對本國影響的看法。

全球產業分析師預計,這場動盪將在未來2-3個月內逐漸平息,新的世界秩序將更加清晰地建立。全球產業分析師正在即時追蹤這些事態發展。

2025年4月:談判階段

在4月的報告中,我們將探討關稅對全球整體市場的影響,並提供區域市場調整。我們的預測是基於歷史數據和不斷變化的市場影響因素。

2025年7月:最終關稅調整

在各國宣布最終重置後,客戶也將在 7 月收到免費更新,最終更新將包含明確的關稅影響分析。

相互和雙邊貿易及關稅影響分析:

美國<>中國<>墨西哥<>加拿大<>歐盟<>日本<>印度<>其他176個國家

領先的產業經濟學家:全球產業分析師知識庫追蹤了 14,949 位經濟學家,其中包括來自民族國家、智庫、貿易和產業協會、大型企業以及各領域專家的最具影響力的首席經濟學家,他們共用了這場前所未有的全球經濟狀況模式轉移的影響。我們超過 16,491 份報告大多遵循基於里程碑的兩階段發布計劃。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP35138

Global Graphic Add-in-Boards Market to Reach US$40.8 Billion by 2030

The global market for Graphic Add-in-Boards estimated at US$17.6 Billion in the year 2024, is expected to reach US$40.8 Billion by 2030, growing at a CAGR of 15.0% over the analysis period 2024-2030. Gaming Application, one of the segments analyzed in the report, is expected to record a 16.7% CAGR and reach US$14.9 Billion by the end of the analysis period. Growth in the Design & Visualization Application segment is estimated at 14.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$4.8 Billion While China is Forecast to Grow at 20.2% CAGR

The Graphic Add-in-Boards market in the U.S. is estimated at US$4.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$8.9 Billion by the year 2030 trailing a CAGR of 20.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 10.9% and 13.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.0% CAGR.

Global Graphic Add-In Boards Market - Key Trends & Drivers Summarized

Why Are Graphic Add-In Boards Central to High-Performance Computing and Visualization?

Graphic Add-In Boards (AIBs), commonly referred to as discrete graphics cards, are critical components in high-performance computing, advanced gaming, and content creation ecosystems. Unlike integrated graphics processors embedded within CPUs, AIBs provide dedicated GPU (Graphics Processing Unit) resources that enable superior rendering, parallel processing, and complex simulation capabilities. These boards are fundamental to running modern AAA games, professional visual design applications, machine learning algorithms, and real-time video processing workflows. As data-intensive workloads proliferate across sectors-ranging from game development to AI model training-the demand for high-bandwidth, GPU-accelerated solutions continues to surge.

This surge is not just limited to traditional gaming markets. Discrete AIBs are increasingly essential in AI research labs, media production houses, scientific visualization centers, and even financial analytics environments. Their ability to support high frame rates, ray tracing, deep learning acceleration, and multi-display setups makes them indispensable tools in the modern digital economy. Moreover, the widespread shift toward virtual reality (VR), augmented reality (AR), and real-time 3D modeling is expanding the use case landscape for high-end AIBs, reinforcing their role as a backbone technology for immersive and computationally demanding applications.

How Are Technological Advancements Redefining Performance and Efficiency in the AIB Market?

The AIB market is evolving rapidly, driven by breakthroughs in GPU architectures, fabrication processes, and memory technologies. Leading vendors like NVIDIA and AMD are deploying next-generation GPUs built on advanced nodes (e.g., 5nm, 4nm) that pack more transistors, deliver greater performance-per-watt, and support cutting-edge features such as ray tracing, DLSS (Deep Learning Super Sampling), and AI-enhanced rendering. These innovations are enabling AIBs to deliver unprecedented performance while improving thermal efficiency-an essential factor in desktop, workstation, and data center environments.

Another major advancement is the integration of high-bandwidth memory (HBM) and GDDR6X memory, which significantly enhances data throughput for 4K/8K gaming, real-time rendering, and simulation workloads. Additionally, the rise of multi-GPU setups and modular GPU scaling is allowing users-particularly in AI training and engineering simulations-to build flexible, GPU-intensive compute clusters. Power management technologies, fanless cooling solutions, and dual BIOS options are also being introduced to enhance thermal regulation and overclocking safety. These hardware innovations are matched by growing software ecosystems-driver updates, developer toolkits, and GPU compute libraries-that ensure AIBs can maximize their performance potential across diverse applications.

What Market Trends Are Shaping AIB Adoption Across Consumer and Enterprise Segments?

The AIB market is influenced by several macro trends spanning gaming, AI, cryptocurrency mining, and professional content creation. Gaming remains the largest and most visible driver, with demand for high-fidelity visuals, ray-traced graphics, and smooth gameplay pushing consumers toward mid- to high-end AIBs. The growth of competitive eSports, cloud gaming, and game streaming platforms (e.g., Twitch, YouTube Gaming) is further supporting the expansion of gaming PC builds equipped with discrete GPUs. Meanwhile, content creators and professionals in video editing, 3D animation, and CAD/CAM environments are investing in AIBs for faster rendering, smoother timeline playback, and real-time previewing capabilities.

Enterprise usage is also expanding, especially in machine learning, digital twins, scientific computing, and video analytics, where GPU acceleration drastically improves compute efficiency. The migration of AI workloads from CPU-centric to GPU-based systems is contributing to enterprise AIB sales. In parallel, crypto mining booms-though cyclical and volatile-have historically caused spikes in demand for high-performance AIBs due to their superior hash rate efficiency. Regional dynamics also play a role, with Asia-Pacific leading in AIB consumption due to robust gaming cultures and growing industrial GPU use in China, South Korea, and Taiwan. Retail trends such as GPU scalping and aftermarket trading also reflect the intense demand and constrained supply of top-tier boards.

What Is Driving Growth in the Global Graphic Add-In Boards Market Today?

The growth in the graphic add-in boards market is driven by several interconnected factors rooted in hardware innovation, application diversification, and user demand. The relentless pursuit of visual realism and higher frame rates in gaming is the primary catalyst, supported by rapid refresh monitor adoption and 4K/8K display proliferation. Equally significant is the expanding role of GPUs in AI, machine learning, and high-performance computing, where AIBs serve as affordable and flexible accelerators for neural network training, image processing, and real-time analytics.

The increasing number of content creators worldwide-ranging from YouTubers to digital artists-is also creating strong demand for performance-optimized AIBs that support rendering, streaming, and encoding simultaneously. In parallel, the deployment of advanced graphics technologies in AR/VR, simulation-based engineering, and digital prototyping is opening new enterprise segments. Vendor innovation cycles, such as NVIDIA’s RTX and AMD’s RDNA architectures, continue to elevate performance ceilings, prompting frequent upgrade cycles. Finally, the normalization of hybrid work and digital collaboration is prompting professionals to upgrade to GPU-enabled desktops and workstations, further boosting market growth across consumer and commercial segments.

SCOPE OF STUDY:

The report analyzes the Graphic Add-in-Boards market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Application (Gaming, Design & Visualization, High-Performance Computing, Data Center, Other Applications); End-Use (Desktop, Notebooks, Tablets, Workstations, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 43 Featured) -

  • Advanced Micro Devices, Inc. (AMD)
  • ASRock Inc.
  • ASUS (ASUSTeK Computer Inc.)
  • Biostar Microtech International Corp.
  • Club 3D B.V.
  • Colorful Technology Company Limited
  • EVGA Corporation
  • GALAX (Galaxy Microsystems Ltd.)
  • GIGABYTE Technology Co., Ltd.
  • HIS (Hightech Information System Ltd.)
  • InnoVISION Multimedia Ltd. (Inno3D)
  • Intel Corporation
  • Micro-Star International Co., Ltd. (MSI)
  • NVIDIA Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies, Inc.
  • PowerColor (TUL Corporation)
  • Sapphire Technology Limited
  • XFX (Pine Technology Holdings Limited)
  • ZOTAC (PC Partner Limited)

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Graphic Add-in-Boards - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Surging Demand for High-Performance Gaming Experiences Propels Sales of Discrete Graphic Add-in Boards
    • Growth in 3D Rendering, Animation, and Design Workloads Expands Market for Professional-Grade GPUs
    • Rising Adoption of AI and Machine Learning Applications Drives Need for Parallel Processing Power in AIBs
    • Proliferation of Esports and Live Streaming Trends Spurs Upgrade Cycles Among Competitive Gamers
    • Integration of Ray Tracing and DLSS Technologies Enhances Value Proposition of Next-Gen AIBs
    • Expansion of Crypto Mining Activities Influences Demand Spikes and Supply Constraints in High-End GPUs
    • AI-Powered Content Creation and Video Editing Workflows Boost Professional Use of Graphic Add-in Boards
    • Emerging Use of GPUs in Scientific Research and Simulation Broadens High-Performance Computing Applications
    • Increasing Availability of Cloud Gaming Platforms Moderates Entry-Level AIB Demand but Spurs Data Center GPU Growth
    • Growing Popularity of 4K and VR Gaming Environments Elevates Need for Advanced GPU Capabilities
    • Product Launch Cycles by Major GPU Vendors Create Competitive Dynamics and Drive Market Volatility
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Graphic Add-in-Boards Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Graphic Add-in-Boards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Design & Visualization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Design & Visualization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Design & Visualization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for High-Performance Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for High-Performance Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for High-Performance Computing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Data Center by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Data Center by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Data Center by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Desktop by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Notebooks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Notebooks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Notebooks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Workstations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 35: USA Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: USA 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: USA 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Canada 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Canada 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • JAPAN
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 47: Japan Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Japan Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Japan 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Japan 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • CHINA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 53: China Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: China Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: China 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 56: China Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: China 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • EUROPE
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Graphic Add-in-Boards by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Europe 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Europe 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 65: Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Europe Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Europe 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • FRANCE
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 68: France Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: France 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 71: France Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: France Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: France 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • GERMANY
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Germany 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 77: Germany Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Germany Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Germany 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Italy 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 83: Italy Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Italy Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Italy 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 86: UK Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: UK 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 89: UK Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: UK Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: UK 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 92: Spain Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Spain Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Spain 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 95: Spain Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Spain Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Spain 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 98: Russia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Russia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Russia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 101: Russia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Russia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Russia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of Europe Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Rest of Europe 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 107: Rest of Europe Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Rest of Europe Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Rest of Europe 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Graphic Add-in-Boards by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 113: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Asia-Pacific Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 116: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Asia-Pacific Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 119: Australia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Australia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Australia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 122: Australia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Australia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Australia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • INDIA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 125: India Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: India Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: India 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 128: India Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: India Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: India 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 131: South Korea Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: South Korea Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: South Korea 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 134: South Korea Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: South Korea Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: South Korea 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 137: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Asia-Pacific Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 140: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of Asia-Pacific Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Rest of Asia-Pacific 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Graphic Add-in-Boards by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Latin America 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 146: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Latin America Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Latin America 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 149: Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Latin America Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Latin America 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 152: Argentina Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Argentina Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Argentina 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 155: Argentina Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Argentina Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Argentina 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 158: Brazil Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Brazil Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Brazil 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 161: Brazil Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Brazil Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Brazil 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 164: Mexico Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Mexico Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Mexico 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 167: Mexico Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Mexico Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Mexico 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 170: Rest of Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Rest of Latin America Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Rest of Latin America 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 173: Rest of Latin America Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Rest of Latin America Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Rest of Latin America 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Graphic Add-in-Boards by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Middle East 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 179: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Middle East Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Middle East 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 182: Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Middle East Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Middle East 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 185: Iran Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Iran Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Iran 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 188: Iran Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Iran Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Iran 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 191: Israel Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Israel Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Israel 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 194: Israel Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Israel Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Israel 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 197: Saudi Arabia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Saudi Arabia Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Saudi Arabia 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 200: Saudi Arabia Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Saudi Arabia Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Saudi Arabia 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 203: UAE Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: UAE Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: UAE 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 206: UAE Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: UAE Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: UAE 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 209: Rest of Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Rest of Middle East Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Rest of Middle East 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 212: Rest of Middle East Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Rest of Middle East Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Rest of Middle East 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030
  • AFRICA
    • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 215: Africa Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Africa Historic Review for Graphic Add-in-Boards by Application - Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Africa 15-Year Perspective for Graphic Add-in-Boards by Application - Percentage Breakdown of Value Sales for Gaming, Design & Visualization, High-Performance Computing, Data Center and Other Applications for the Years 2015, 2025 & 2030
    • TABLE 218: Africa Recent Past, Current & Future Analysis for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Africa Historic Review for Graphic Add-in-Boards by End-Use - Other End-Uses, Desktop, Notebooks, Tablets and Workstations Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: Africa 15-Year Perspective for Graphic Add-in-Boards by End-Use - Percentage Breakdown of Value Sales for Other End-Uses, Desktop, Notebooks, Tablets and Workstations for the Years 2015, 2025 & 2030

IV. COMPETITION