封面
市場調查報告書
商品編碼
1777724

全球可動人偶市場

Action Figures

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 377 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年,美國全球可動人偶市場規模將達到 141 億美元

全球可動人偶市場規模預計在2024年達到93億美元,預計2024年至2030年期間的複合年成長率為7.2%,到2030年將達到141億美元。超級英雄人偶是本報告分析的細分市場之一,預計其複合年成長率將達到8.7%,到分析期結束時規模將達到50億美元。動畫人物人偶市場在分析期間的複合年成長率預計為7.2%。

美國市場預計將達到 25 億美元,中國市場複合年成長率將達到 11.5%

美國可動人偶市場規模預計2024年達到25億美元。作為世界第二大經濟體,中國市場規模預計到2030年將達到30億美元,在2024-2030年的分析期間內,複合年成長率為11.5%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,複合年成長率分別為3.5%和7.0%。在歐洲,德國的複合年成長率預計為4.8%。

全球可動人偶市場-主要趨勢與促進因素摘要

為什麼動作人物在所有年齡都如此受歡迎?

懷舊情緒、粉絲文化以及對收藏品價值的認可推動了可動人偶的復興。可動人偶最初針對兒童,但已跨越幾代人,吸引了年輕觀眾和成年收藏家。這種轉變很大程度上是由於超級英雄電影、電視節目和電玩等熱門媒體專利權的影響。收藏家通常會尋找限量版人偶、獨家合作款人偶,以及以驚人的精準度精心製作的他們最喜愛角色的複製品。此外,開箱影片和社群媒體社群激發了人們的興趣,創造了一個蓬勃發展的生態系統,收藏家可以在其中共用、交易和展示他們珍貴的收藏。對兒童來說,可動人偶是玩具產業中永恆的類別,可以培養創造力和想像力。隨著玩具、收藏品和投資資產之間的界線變得模糊,可動人偶正成為現代流行文化不可或缺的一部分。

科技和設計創新如何影響市場?

製造和設計領域的技術進步正在徹底改變可動人偶市場,使高品質、精巧細緻的人偶生產成為可能,引起普通買家和狂熱收藏家的共鳴。 3D列印和數位雕刻徹底改變了人偶設計,使製造商能夠以極高的精度重現最複雜的角色特徵。優質塑膠、樹脂和金屬飾面等材料增強了可動人偶的耐用性和美感。此外,可移動關節、燈光效果和聲音模組等互動功能的整合提高了這些產品的可玩性和價值。擴增實境(AR) 和互動也是新興趨勢,為買家提供了超越實體產品的沉浸式體驗。限量版發行、可自訂選項和基於活動的獨家產品進一步激發了消費者的興趣,並確保可動人偶作為一個充滿活力和創新的產品類型不斷發展。

哪些地區和消費者群體正在推動市場成長?

全球對可動人偶的需求不斷成長,但不同地區的市場動態有顯著差異。受好萊塢專利權的強大影響力、成熟的零售網路和高可支配收入的推動,北美仍然是最大的市場。歐洲緊隨其後,受到不斷壯大的收藏家群體和主導產品興趣復甦的推動。同時,亞太地區已成為一個主要的成長地區,這得益於日本、韓國和中國等國動畫和遊戲文化的流行。這些地區也受益於龐大的年輕人口群體,他們對可動人偶作為玩具和收藏品越來越感興趣。在這些市場中,消費者群體大致可分為兒童、一般買家和成人收藏家。後者通常受到懷舊情緒和投資潛力的驅動,佔市場收益的很大一部分。電子商務平台和直接面對消費者的管道進一步擴大了管道,使製造商能夠挖掘以前服務不足的地區和小眾收藏家群體。

推動可動人偶市場成長的因素有哪些?

可動人偶市場的成長受到多種因素的推動,包括全球媒體專利權的影響、產品設計的技術進步以及收藏文化的興起。超級英雄電影、遊戲和動畫的流行在維持消費者對可動人偶的興趣方面發揮關鍵作用。 3D 列印、擴增實境(AR) 和客製化等進步增加了這些產品的吸引力和功能性,迎合了休閒購物者和狂熱收藏家的需求。獨家和限量版的重要性日益增加,對高階可動人偶的需求強勁,許多收藏家將這些物品視為有價值的投資。電子商務和社群媒體平台進一步擴大了市場准入,培育了活躍的線上交易、討論和推廣社群。此外,對懷舊主導的行銷策略的日益重視重新點燃了老年人群的興趣,確保可動人偶仍然是玩具和收藏品行業的一個突出類別。這些因素共同確保了不同地域和消費者群體的市場持續成長。

部分

類型(超級英雄人物模型、動畫人物模型、電影人物模型、其他類型)、分銷管道(線下分銷管道、線上分銷管道)、最終用戶(15歲及以上最終用戶、9-15歲最終用戶、8歲及以下最終用戶)

受訪公司範例

  • Basic Fun, Inc.
  • Funko Inc.
  • Good Smile Company Inc.
  • Hasbro Inc.
  • JAKKS Pacific Inc.
  • Mattel Inc.
  • McFarlane Toys
  • Mezco Toyz
  • Playmates Toys Limited
  • Simba Dickie Group GmbH
  • Spin Master Ltd.
  • The LEGO Group

人工智慧整合

我們正在利用有效的專家內容和人工智慧工具來改變市場和競爭情報。

Global 特定產業產業SLM 的典型規範,而是建立了一個從世界各地專家收集的內容庫,包括影片錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地以及進出口情況(成品和原始OEM)預測其競爭地位的變化。這種複雜多變的市場動態預計將以多種方式影響競爭對手,包括銷貨成本(COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP28964

Global Action Figures Market to Reach US$14.1 Billion by 2030

The global market for Action Figures estimated at US$9.3 Billion in the year 2024, is expected to reach US$14.1 Billion by 2030, growing at a CAGR of 7.2% over the analysis period 2024-2030. Superheroes Figures, one of the segments analyzed in the report, is expected to record a 8.7% CAGR and reach US$5.0 Billion by the end of the analysis period. Growth in the Anime Characters Figures segment is estimated at 7.2% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.5 Billion While China is Forecast to Grow at 11.5% CAGR

The Action Figures market in the U.S. is estimated at US$2.5 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$3.0 Billion by the year 2030 trailing a CAGR of 11.5% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.5% and 7.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.8% CAGR.

Global Action Figures Market - Key Trends & Drivers Summarized

Why Are Action Figures Experiencing a Surge in Popularity Across Age Groups?

The resurgence of action figures is driven by a combination of nostalgia, fandom culture, and the growing recognition of collectibles as valuable assets. Originally targeted at children, action figures have transcended generational boundaries, appealing to both younger audiences and adult collectors. This shift is largely fueled by the influence of popular media franchises, including superhero movies, TV shows, and video games, which have cultivated dedicated fan bases worldwide. Collectors often seek limited-edition figures, exclusive collaborations, and high-detail replicas that reflect their favorite characters with remarkable accuracy. Furthermore, the rising trend of unboxing videos and social media communities has amplified interest, creating a thriving ecosystem where collectors share, trade, and display their prized items. For children, action figures remain an evergreen category in the toy industry, fostering creativity and imaginative play. As the lines between toys, collectibles, and investment assets blur, action figures are becoming an integral part of modern pop culture.

How Are Technology and Design Innovations Shaping the Market?

Technological advancements in manufacturing and design are transforming the action figures market, enabling the production of high-quality, intricately detailed figures that resonate with both casual buyers and avid collectors. 3D printing and digital sculpting have revolutionized figure design, allowing manufacturers to replicate even the most intricate character features with exceptional precision. Materials such as premium plastics, resins, and metallic finishes have enhanced the durability and aesthetic appeal of action figures. Furthermore, the integration of interactive features, such as movable joints, light effects, and sound modules, has elevated the playability and value of these products. Augmented reality (AR) and app-based interactions are also emerging trends, providing buyers with immersive experiences that extend beyond the physical product. Limited-edition releases, customizability options, and exclusive event-based drops have further fueled consumer interest, ensuring the continued evolution of action figures as a dynamic and innovative product category.

Which Regions and Consumer Segments Are Driving Market Growth?

The demand for action figures is growing worldwide, with notable differences in market dynamics across regions. North America remains the largest market, driven by the strong influence of Hollywood franchises, well-established retail networks, and high disposable incomes. Europe follows closely, supported by a growing collector community and a resurgence of interest in nostalgia-driven products. Meanwhile, Asia-Pacific is emerging as a key growth region, led by the popularity of anime and gaming culture in countries like Japan, South Korea, and China. These regions also benefit from a younger demographic that engages with action figures as both toys and collectibles. Within these markets, the consumer base can be broadly categorized into children, casual buyers, and adult collectors. The latter segment, often motivated by nostalgia and investment potential, represents a significant share of the market’s revenue. E-commerce platforms and direct-to-consumer channels have further expanded access, allowing manufacturers to tap into previously underserved regions and niche collector groups.

What Factors Are Driving Growth in the Action Figures Market?

The growth in the Action Figures market is driven by several factors, including the influence of global media franchises, technological advancements in product design, and the rise of collector culture. The proliferation of superhero movies, gaming, and anime has played a pivotal role in sustaining consumer interest in action figures. Advancements in 3D printing, augmented reality, and customizability have enhanced the appeal and functionality of these products, catering to both casual buyers and avid collectors. The increasing importance of exclusivity and limited editions has created a strong demand for premium action figures, with many collectors viewing these items as valuable investments. E-commerce and social media platforms have further amplified market accessibility, fostering a thriving online community for trade, discussion, and promotion. Additionally, the growing emphasis on nostalgia-driven marketing strategies has successfully re-engaged older demographics, ensuring that action figures remain a prominent category in the toy and collectibles industry. These factors collectively ensure sustained market growth across diverse regions and consumer segments.

SCOPE OF STUDY:

The report analyzes the Action Figures market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Superheroes Figures, Anime Characters Figures, Movie Characters Figures, Other Types); Distribution Channel (Offline Distribution Channel, Online Distribution Channel); End-User (15 Years & Above End-User, 9 - 15 Years End-User, Up to 8 Years End-User)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 44 Featured) -

  • Basic Fun, Inc.
  • Funko Inc.
  • Good Smile Company Inc.
  • Hasbro Inc.
  • JAKKS Pacific Inc.
  • Mattel Inc.
  • McFarlane Toys
  • Mezco Toyz
  • Playmates Toys Limited
  • Simba Dickie Group GmbH
  • Spin Master Ltd.
  • The LEGO Group

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Action Figures - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Surge in Pop Culture and Comic Book Franchises Drives Global Demand for Licensed Action Figures
    • Expansion of the Collectibles Market Throws the Spotlight on Limited-Edition and Nostalgia-Based Action Figures
    • Increased Collaboration Between Toy Manufacturers and Entertainment Studios Spurs Product Innovation
    • Growth in Streaming Services and Serialized Storytelling Strengthens Franchise Lifecycle and Merchandising Windows
    • OEM Focus on Articulation, Detailing, and Custom Accessories Enhances Value Proposition for Collectors
    • Rise of Adult Collectors and Display-Oriented Consumers Supports Premium Figure Segmentation
    • Use of Digital Sculpting and 3D Printing Technology Propels High-Fidelity Figure Design and Prototyping
    • Growth of Unboxing Culture and Influencer Toy Reviews Accelerates Brand Exposure and Consumer Engagement
    • Retailer Partnerships With IP Owners and Direct-to-Consumer Models Expand Distribution of Exclusive SKUs
    • Emergence of NFTs and Digital Twins for Physical Collectibles Creates New Revenue Streams for Action Figure Brands
    • Increased Demand for Franchise Crossovers and Multiverse Themes Generates Opportunities for New Character Lines
    • Sustainability in Packaging and Recycled Plastics Usage Aligns With Eco-Conscious Consumer Trends
    • OEM Innovation in Interchangeable Parts and Modular Kits Supports Customization and Play Value
    • Expansion of Female Action Figure Lines and Diverse Character Representation Enhances Inclusivity
    • Surging Toy Fair and Convention Culture Fuels Demand for Event-Exclusive Action Figures
    • Growth in DIY Customizer Communities Supports Sales of Accessory Kits and Blank Figures
    • Integration of AR and App-Enabled Features in Select Product Lines Enhances Interactive Play Experiences
    • Global Licensing Expansion in Anime, Gaming, and Esports Opens New IP Frontiers for Action Figures
    • Retail Reinvention Through Pop-Up Shops, Pre-Order Campaigns, and Crowdfunded Figures Drives Sales
    • Growth in Toy Subscription Boxes and Collectibles Bundles Strengthens Monthly Recurring Revenue Models
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Action Figures Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Action Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Action Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Action Figures by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Superheroes Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Superheroes Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Superheroes Figures by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Anime Characters Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Anime Characters Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Anime Characters Figures by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Movie Characters Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Movie Characters Figures by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Movie Characters Figures by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Offline Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Offline Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Offline Distribution Channel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Online Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Online Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Online Distribution Channel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for 15 Years & Above End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for 15 Years & Above End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for 15 Years & Above End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for 9 - 15 Years End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for 9 - 15 Years End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for 9 - 15 Years End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Up to 8 Years End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Up to 8 Years End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Up to 8 Years End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: USA 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: USA 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: USA 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Canada 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Canada 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Canada 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • JAPAN
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Japan 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 53: Japan Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Japan Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Japan 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Japan 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • CHINA
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 59: China Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: China Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: China 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 62: China Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: China Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: China 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 65: China Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: China Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: China 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • EUROPE
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Action Figures by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 69: Europe Historic Review for Action Figures by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Europe 15-Year Perspective for Action Figures by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 71: Europe Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Europe Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Europe 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Europe Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Europe 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Europe 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • FRANCE
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 80: France Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: France Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: France 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 83: France Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: France Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: France 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 86: France Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: France 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • GERMANY
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 89: Germany Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Germany Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Germany 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 92: Germany Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Germany Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Germany 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 95: Germany Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Germany Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Germany 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 98: Italy Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Italy Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Italy 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 101: Italy Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Italy Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Italy 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Italy 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 107: UK Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: UK Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: UK 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 110: UK Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: UK 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 113: UK Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: UK Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: UK 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 116: Spain Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Spain Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Spain 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 119: Spain Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Spain Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Spain 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 122: Spain Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Spain Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Spain 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 125: Russia Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Russia Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Russia 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 128: Russia Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Russia Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Russia 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 131: Russia Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Russia Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Russia 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Europe Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Rest of Europe 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Europe Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Europe 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 140: Rest of Europe Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of Europe Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Rest of Europe 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 144: Asia-Pacific Historic Review for Action Figures by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Asia-Pacific 15-Year Perspective for Action Figures by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Asia-Pacific 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 149: Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Asia-Pacific Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Asia-Pacific 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 152: Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Asia-Pacific Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Asia-Pacific 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 155: Australia Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Australia Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Australia 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 158: Australia Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Australia Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Australia 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 161: Australia Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Australia Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Australia 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • INDIA
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 164: India Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: India Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: India 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 167: India Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: India Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: India 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 170: India Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: India Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: India 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 173: South Korea Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: South Korea Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: South Korea 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 176: South Korea Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: South Korea Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: South Korea 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 179: South Korea Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: South Korea Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: South Korea 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 182: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of Asia-Pacific Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Rest of Asia-Pacific 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 185: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of Asia-Pacific Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Rest of Asia-Pacific 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 188: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Asia-Pacific Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Rest of Asia-Pacific 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 191: Latin America Recent Past, Current & Future Analysis for Action Figures by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 192: Latin America Historic Review for Action Figures by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Latin America 15-Year Perspective for Action Figures by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 194: Latin America Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Latin America Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Latin America 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 197: Latin America Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Latin America Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Latin America 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 200: Latin America Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Latin America Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Latin America 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 203: Argentina Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Argentina Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Argentina 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 206: Argentina Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Argentina Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Argentina 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 209: Argentina Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Argentina Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Argentina 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 212: Brazil Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Brazil Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Brazil 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 215: Brazil Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Brazil Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Brazil 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 218: Brazil Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Brazil Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: Brazil 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 221: Mexico Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: Mexico Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 223: Mexico 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 224: Mexico Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: Mexico Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 226: Mexico 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 227: Mexico Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: Mexico Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 229: Mexico 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 230: Rest of Latin America Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: Rest of Latin America Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 232: Rest of Latin America 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 233: Rest of Latin America Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: Rest of Latin America Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 235: Rest of Latin America 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 236: Rest of Latin America Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: Rest of Latin America Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 238: Rest of Latin America 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 239: Middle East Recent Past, Current & Future Analysis for Action Figures by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 240: Middle East Historic Review for Action Figures by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 241: Middle East 15-Year Perspective for Action Figures by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 242: Middle East Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Middle East Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 244: Middle East 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 245: Middle East Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Middle East Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 247: Middle East 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 248: Middle East Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Middle East Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 250: Middle East 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 251: Iran Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Iran Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 253: Iran 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 254: Iran Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 255: Iran Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 256: Iran 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 257: Iran Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Iran Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 259: Iran 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 260: Israel Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Israel Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 262: Israel 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 263: Israel Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Israel Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 265: Israel 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 266: Israel Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Israel Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 268: Israel 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 269: Saudi Arabia Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Saudi Arabia Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 271: Saudi Arabia 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 272: Saudi Arabia Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Saudi Arabia Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 274: Saudi Arabia 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 275: Saudi Arabia Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Saudi Arabia Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 277: Saudi Arabia 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 278: UAE Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: UAE Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 280: UAE 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 281: UAE Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: UAE Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 283: UAE 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 284: UAE Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: UAE Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 286: UAE 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 287: Rest of Middle East Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Rest of Middle East Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 289: Rest of Middle East 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 290: Rest of Middle East Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: Rest of Middle East Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 292: Rest of Middle East 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 293: Rest of Middle East Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Rest of Middle East Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 295: Rest of Middle East 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030
  • AFRICA
    • Action Figures Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 296: Africa Recent Past, Current & Future Analysis for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Africa Historic Review for Action Figures by Type - Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 298: Africa 15-Year Perspective for Action Figures by Type - Percentage Breakdown of Value Sales for Superheroes Figures, Anime Characters Figures, Movie Characters Figures and Other Types for the Years 2015, 2025 & 2030
    • TABLE 299: Africa Recent Past, Current & Future Analysis for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Africa Historic Review for Action Figures by Distribution Channel - Offline Distribution Channel and Online Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 301: Africa 15-Year Perspective for Action Figures by Distribution Channel - Percentage Breakdown of Value Sales for Offline Distribution Channel and Online Distribution Channel for the Years 2015, 2025 & 2030
    • TABLE 302: Africa Recent Past, Current & Future Analysis for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Africa Historic Review for Action Figures by End-user - 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 304: Africa 15-Year Perspective for Action Figures by End-user - Percentage Breakdown of Value Sales for 15 Years & Above End-User, 9 - 15 Years End-User and Up to 8 Years End-User for the Years 2015, 2025 & 2030

IV. COMPETITION