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市場調查報告書
商品編碼
1768822

全球計算創造力市場

Computational Creativity

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 170 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年全球運算創造力市場規模將達到 49 億美元

全球計算創造力市場規模預計在2024年為13億美元,預計到2030年將達到49億美元,2024年至2030年的複合年成長率為24.1%。報告分析的細分市場之一——解決方案——預計複合年成長率為23.4%,到分析期結束時規模將達到30億美元。服務細分市場在分析期間內的複合年成長率預計為25.3%。

美國市場規模估計為 3.911 億美元,中國市場預計複合年成長率為 23.3%

預計到2024年,美國的計算創造力市場規模將達到3.911億美元。作為世界第二大經濟體,中國市場規模預計到2030年將達到7.415億美元,在2024-2030年的分析期間內,複合年成長率為23.3%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為21.3%和20.3%。在歐洲,預計德國市場的複合年成長率約為16.6%。

全球運算創造力市場—主要趨勢與促進因素摘要

什麼是計算創造力?它將如何改變創新產業?

計算創造力是一個跨學科領域,它利用人工智慧 (AI) 和機器學習來模擬和增強人類在藝術、音樂、寫作和設計等領域的創造力。透過利用演算法、生成模型和神經網路,計算創造力應用程式可以產生新內容、提案創造性想法,並協助藝術家、音樂家和作家創作。這項技術正擴大應用於廣告、娛樂、遊戲和數位媒體等領域,這些領域對高品質原創內容的需求日益成長。計算創造力不僅透過提供新的觀點和想法來支持人類創造力,還能簡化創新流程,使其更快、更有效率。計算創造力的變革力量在於它能夠自動化執行傳統上由人類壟斷的複雜創新任務。人工智慧驅動的創新工具使企業和創作者能夠產生無限的創意、草圖和設計,用於探索概念、創造變體並創造個人化內容。例如,在廣告業,計算創造力可以快速產生針對不同受眾群體的行銷文案、圖片和影片。在遊戲產業,它可以創造獨特的遊戲關卡、角色和故事,提升玩家參與和多樣性。隨著內容需求的成長和市場競爭的加劇,計算創造力正在提供一套寶貴的工具,以提高生產力並擴大創新的可能性。

技術進步如何影響計算創造力市場?

機器學習、神經網路和自然語言處理 (NLP) 領域的技術進步正在推動運算創造力的成長和能力提升。例如,生成對抗網路 (GAN) 透過生成逼真的圖像、影片和音頻,徹底改變了內容創作方式,使人工智慧能夠模仿和創作類似人類的藝術作品。 GAN 廣泛應用於數位藝術、動畫和遊戲設計等領域,能夠以極低的時間和成本生成高品質的視覺和音訊。 NLP 和轉換器(例如 OpenAI 的 GPT 和 BERT 模型)的進步,使計算創造力應用程式能夠理解上下文並產生連貫、風格化的文本,使其在寫作、敘事和基於語言的任務中發揮重要作用。

強化學習提升了人工智慧開發複雜互動式環境和遊戲的能力,使其能夠適應使用者輸入,每次都能創造獨特的體驗。這項技術尤其適用於遊戲和虛擬環境,因為在這些領域,使用者參與和沈浸感至關重要。此外,運算創造力與 AR/VR 和 3D 建模軟體的融合,使得在娛樂和數位學習領域創造出沉浸式互動體驗成為可能。這些技術創新不僅拓展了計算創造力的可能性,也使計算創造力更容易獲得,使藝術家、行銷人員和開發者能夠利用人工智慧的力量更有效率地創作和迭代創新內容。

計算創造力在各行業的主要應用有哪些?

計算創造力的應用範圍廣泛,每個應用都支援創新產業的不同面向。在數位行銷和廣告領域,計算創意用於產生能夠引起目標受眾共鳴的廣告文案、圖形和個人化內容,使品牌能夠更快、更大規模地打造引人入勝的客製化宣傳活動。在音樂領域,人工智慧驅動的系統可以創作、編曲和混音音樂,幫助音樂家探索新的音樂流派、和聲和節奏。在遊戲產業,計算創造力用於設計角色、生成故事以及建立適應玩家行為的動態遊戲關卡,從而提供獨特的互動體驗。

此外,在電影和娛樂產業,計算創造力正在幫助視覺效果、劇本生成和內容創作,從而實現虛擬實境 (VR) 和擴增實境(AR) 等身臨其境型體驗。人工智慧可以創造逼真的動畫並構思劇情,從而減少製作時間和成本,同時提升創新潛力。計算創造力也應用於數位學習領域,人工智慧可以產生適合不同學習風格的互動式內容、測驗和模擬,從而提高參與度和留存率。這些多樣化應用中的計算創造力證明了其在提升生產力和創新方面的多功能性,尤其是在內容品質和新穎性對觀眾滿意度和參與至關重要的行業中。

哪些因素推動了計算創造力市場的成長?

計算創造力市場的成長受到多種因素的驅動,包括內容需求的不斷成長、人工智慧技術的進步以及對高效創新流程的需求。隨著數位消費的興起,娛樂、廣告和遊戲等產業面臨著持續提供多樣化、高品質內容的巨大壓力。計算創造力能夠快速產生新穎的想法、設計和內容,使這些行業能夠以人類難以獨自實現的規模進行創新創作和迭代,從而滿足這一需求。深度學習、自然語言處理 (NLP) 和電腦視覺領域的技術進步進一步擴展了運算創造力的能力,使人工智慧生成的內容更加逼真、一致,並能夠適應特定的創新需求。此外,藝術家和創作者越來越接受人工智慧作為共同創作工具,這也導致了其應用範圍的擴大,因為這些工具不再被視為人類創造力的替代品,而是增強人類創造力的合作夥伴。計算創造力可以減少創造高品質作品所需的資源,從而有可能降低成本並縮短內容密集型領域的生產時間,這也推動了需求的成長。隨著各行各業持續擁抱數位轉型,對能夠提高生產力、創造力和內容多樣性的計算創造力工具的需求預計將成長,從而支持計算創造力作為創新領域強大的創新力量的作用。

部分

組件(解決方案、服務)、技術(自然語言處理、機器學習與深度學習、電腦視覺)、應用程式(行銷與網頁設計、產品設計、音樂創作、攝影與攝影、高階電玩開發、其他應用)

受訪公司範例

  • Adobe
  • Aiva
  • Amper Music
  • Autodesk
  • Automated Creative
  • AWS
  • B12
  • Canva
  • Cyanapse
  • Firedrop

人工智慧整合

全球產業分析師正在利用可操作的專家內容和人工智慧工具改變市場和競爭情報。

Global Industry Analysts 並未遵循典型的 LLM 或特定產業的 SLM查詢,而是建立了一個從全球專家收集的內容庫,其中包括影片錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口狀況(成品和原始OEM)預測其競爭態勢的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括銷貨成本成本 (COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他地區

第4章 比賽

簡介目錄
Product Code: MCP21514

Global Computational Creativity Market to Reach US$4.9 Billion by 2030

The global market for Computational Creativity estimated at US$1.3 Billion in the year 2024, is expected to reach US$4.9 Billion by 2030, growing at a CAGR of 24.1% over the analysis period 2024-2030. Solutions, one of the segments analyzed in the report, is expected to record a 23.4% CAGR and reach US$3.0 Billion by the end of the analysis period. Growth in the Services segment is estimated at 25.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$391.1 Million While China is Forecast to Grow at 23.3% CAGR

The Computational Creativity market in the U.S. is estimated at US$391.1 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$741.5 Million by the year 2030 trailing a CAGR of 23.3% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 21.3% and 20.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 16.6% CAGR.

Global Computational Creativity Market - Key Trends & Drivers Summarized

What Is Computational Creativity, and How Is It Transforming Creative Industries?

Computational creativity is an interdisciplinary field that uses artificial intelligence (AI) and machine learning to simulate and enhance human creativity in areas such as art, music, writing, and design. By leveraging algorithms, generative models, and neural networks, computational creativity applications can generate new content, suggest creative ideas, and assist artists, musicians, and writers in their work. This technology is increasingly utilized in sectors like advertising, entertainment, gaming, and digital media, where the demand for high-quality, original content is continuously growing. Computational creativity not only supports human creativity by offering fresh perspectives and ideas but also streamlines the creative process, making it faster and more efficient. The transformative power of computational creativity lies in its ability to automate complex, creative tasks that were traditionally exclusive to humans. With AI-driven creative tools, businesses and creators can generate an unlimited number of ideas, drafts, or designs, which can be used to explore concepts, produce variations, or create personalized content at scale. For example, in advertising, computational creativity enables the rapid generation of marketing copy, images, and videos tailored to different audience segments. In the gaming industry, it can create unique game levels, characters, and storylines, enhancing player engagement and variety. As industries face growing content demands and increasingly competitive markets, computational creativity offers a valuable toolset that enhances productivity and expands creative possibilities.

How Are Technological Advancements Shaping the Computational Creativity Market?

Technological advancements in machine learning, neural networks, and natural language processing (NLP) are driving the growth and capabilities of computational creativity. Generative adversarial networks (GANs), for instance, have revolutionized content creation by generating realistic images, videos, and sounds, enabling AI to mimic and create human-like artistry. GANs are used in fields like digital art, animation, and game design, where they can produce high-quality visuals and audio at a fraction of the time and cost. Advances in NLP and transformers, such as OpenAI’s GPT and BERT models, enable computational creativity applications to understand context and generate coherent, stylistic text, making them valuable for writing, storytelling, and language-based tasks.

Another breakthrough is in reinforcement learning, which has enhanced AI’s ability to develop complex, interactive environments and games that adapt to user input, creating unique experiences each time. This technology is particularly beneficial for gaming and virtual environments, where user engagement and immersion are priorities. Additionally, the integration of computational creativity with AR/VR and 3D modeling software has enabled the creation of immersive, interactive experiences in entertainment and e-learning. These technological innovations not only expand the potential of computational creativity but also make it more accessible, allowing artists, marketers, and developers to harness AI’s capabilities to produce and iterate creative content more efficiently.

What Are the Key Applications of Computational Creativity Across Industries?

Computational creativity has a broad range of applications, each supporting different aspects of creative industries. In digital marketing and advertising, computational creativity is used to generate ad copy, graphics, and personalized content that resonates with target audiences, allowing brands to produce engaging, tailored campaigns more quickly and at scale. In music, AI-driven systems can compose, arrange, and remix music, assisting musicians in exploring new genres, harmonies, and rhythms. In the gaming industry, computational creativity is used to design characters, generate storylines, and build dynamic game levels that adapt to player actions, providing unique and interactive experiences.

The film and entertainment industry also benefits from computational creativity in visual effects, script generation, and content creation for immersive experiences like virtual reality (VR) and augmented reality (AR). AI can create realistic animations and generate plot ideas, reducing production time and cost while enhancing creative possibilities. Computational creativity is also used in e-learning, where AI generates interactive content, quizzes, and simulations tailored to different learning styles, improving engagement and retention. These varied applications demonstrate the versatility of computational creativity, which enhances productivity and innovation in industries where content quality and novelty are essential to audience satisfaction and engagement.

What Factors Are Driving Growth in the Computational Creativity Market?

The growth in the computational creativity market is driven by several factors, including the increasing demand for content, advancements in AI technology, and the need for efficient creative processes. As digital consumption rises, industries such as entertainment, advertising, and gaming face intense pressure to deliver diverse, high-quality content consistently. Computational creativity allows these industries to meet this demand by generating novel ideas, designs, and content quickly, making it possible to produce and iterate creative work at a scale that would be challenging for humans alone. Technological advancements in deep learning, NLP, and computer vision have further expanded the capabilities of computational creativity, making AI-generated content more realistic, coherent, and adaptable to specific creative needs. Additionally, the growing acceptance of AI as a co-creative tool among artists and creators has driven adoption, as these tools are increasingly seen as partners that enhance human creativity rather than replace it. The potential for cost savings and faster production timelines in content-heavy sectors has also fueled demand, as computational creativity reduces the resources needed to produce high-quality work. As industries continue to embrace digital transformation, the demand for computational creativity tools that boost productivity, creativity, and content variety is expected to grow, supporting its role as a powerful, innovative force across creative fields.

SCOPE OF STUDY:

The report analyzes the Computational Creativity market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Solutions, Services); Technology (Natural Language Processing, Machine Learning & Deep Learning, Computer Vision); Application (Marketing & Web Designing, Product Designing, Music Composition, Photography & Videography, High-End Video Gaming Development, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 34 Featured) -

  • Adobe
  • Aiva
  • Amper Music
  • Autodesk
  • Automated Creative
  • AWS
  • B12
  • Canva
  • Cyanapse
  • Firedrop

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Global Economic Update
    • Computational Creativity - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Growing Demand for Personalized Content Creation Drives Market for AI-Powered Computational Creativity Tools in Media and Advertising
    • Advancements in Machine Learning and Deep Learning Propel Growth of Computational Creativity in Image and Video Generation
    • Increasing Use of Computational Creativity in Game Design Supports Demand for AI Tools That Enhance Gameplay and Story Development
    • Expansion of Virtual and Augmented Reality Drives Demand for Computational Creativity in Generating Immersive Content
    • Rising Focus on Automation in Content Creation Expands Market for Computational Creativity in Social Media and Digital Marketing
    • Growth of AI-Assisted Design Tools Supports Market for Computational Creativity in Graphic and Web Design Applications
    • Increasing Applications of AI in Music Composition and Audio Generation Propel Demand for Computational Creativity in Entertainment
    • Growing Use of Generative Design in Architecture Expands Market for Computational Creativity Tools in Automated 3D Modeling
    • Expansion of Computational Creativity in Education Supports Demand for AI Tools That Aid Creative Learning and Skill Development
    • Rising Popularity of NFT and Digital Art Markets Drives Demand for AI-Powered Creativity Tools in Digital Art Creation
    • Technological Advancements in Natural Language Processing Propel Demand for Computational Creativity in Content Writing and Copy Generation
    • Increasing Focus on Real-Time Content Customization Supports Market for Computational Creativity in Personalizing User Experiences
    • Growth in Film and Animation Sectors Expands Market for Computational Creativity Tools That Generate Realistic Visual Effects
    • Rising Use of AI in Fashion Design Supports Market for Computational Creativity in Virtual Clothing and Customizable Garments
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Computational Creativity by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 2: World 6-Year Perspective for Computational Creativity by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 3: World Recent Past, Current & Future Analysis for Solutions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 4: World 6-Year Perspective for Solutions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 6: World 6-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for High-End Video Gaming Development by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 8: World 6-Year Perspective for High-End Video Gaming Development by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 9: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 10: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Marketing & Web Designing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 12: World 6-Year Perspective for Marketing & Web Designing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 13: World Recent Past, Current & Future Analysis for Product Designing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 14: World 6-Year Perspective for Product Designing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 15: World Recent Past, Current & Future Analysis for Music Composition by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 16: World 6-Year Perspective for Music Composition by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Photography & Videography by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 18: World 6-Year Perspective for Photography & Videography by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 19: World Recent Past, Current & Future Analysis for Natural Language Processing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 20: World 6-Year Perspective for Natural Language Processing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 21: World Recent Past, Current & Future Analysis for Machine Learning & Deep Learning by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 22: World 6-Year Perspective for Machine Learning & Deep Learning by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Computer Vision by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 24: World 6-Year Perspective for Computer Vision by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 25: World Computational Creativity Market Analysis of Annual Sales in US$ Thousand for Years 2015 through 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 26: USA Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 28: USA Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 29: USA 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 31: USA 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • CANADA
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Canada 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 34: Canada Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Canada 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Canada 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • JAPAN
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Japan 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 40: Japan Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Japan 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 42: Japan Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Japan 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • CHINA
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 44: China Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 45: China 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 46: China Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 47: China 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 48: China Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 49: China 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • EUROPE
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Computational Creativity by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe 6-Year Perspective for Computational Creativity by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 52: Europe Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Europe 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • FRANCE
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 58: France Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 59: France 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 60: France Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 61: France 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 62: France Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • GERMANY
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 64: Germany Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Germany 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 66: Germany Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Germany 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • ITALY
    • TABLE 70: Italy Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Italy 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 72: Italy Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Italy 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • UNITED KINGDOM
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 76: UK Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 77: UK 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 78: UK Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 79: UK 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 80: UK Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 82: Rest of Europe Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Rest of Europe 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Rest of Europe 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Rest of Europe 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Computational Creativity Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 88: Asia-Pacific Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Asia-Pacific 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Asia-Pacific 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Asia-Pacific 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 94: Rest of World Recent Past, Current & Future Analysis for Computational Creativity by Component - Solutions and Services - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Rest of World 6-Year Perspective for Computational Creativity by Component - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 96: Rest of World Recent Past, Current & Future Analysis for Computational Creativity by Application - High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of World 6-Year Perspective for Computational Creativity by Application - Percentage Breakdown of Value Sales for High-End Video Gaming Development, Other Applications, Marketing & Web Designing, Product Designing, Music Composition and Photography & Videography for the Years 2025 & 2030
    • TABLE 98: Rest of World Recent Past, Current & Future Analysis for Computational Creativity by Technology - Natural Language Processing, Machine Learning & Deep Learning and Computer Vision - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of World 6-Year Perspective for Computational Creativity by Technology - Percentage Breakdown of Value Sales for Natural Language Processing, Machine Learning & Deep Learning and Computer Vision for the Years 2025 & 2030

IV. COMPETITION