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市場調查報告書
商品編碼
1765304

全球虛擬視網膜顯示器市場

Virtual Retinal Display

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 194 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年全球虛擬視網膜顯示器市場規模將達到 1.518 億美元

全球虛擬視網膜顯示器市場規模預計在2024年為2,090萬美元,到2030年將達到1.518億美元,在2024-2030年的分析期間內,複合年成長率為39.1%。航空和戰術是本報告分析的細分市場之一,預計其複合年成長率為36.4%,到分析期結束時規模將達到3780萬美元。遊戲和娛樂細分市場在分析期間的複合年成長率預計為42.2%。

美國市場規模估計為 640 萬美元,中國市場預計複合年成長率為 36.4%

預計2024年,美國虛擬視網膜顯示器市場規模將達640萬美元。預計在2024-2030年的分析期間內,世界第二大經濟體中國市場的複合年成長率將達到36.4%,到2030年市場規模將達到2,040萬美元。其他值得關注的區域市場包括日本和加拿大,預計在分析期間的複合年成長率分別為34.4%和32.7%。在歐洲,預計德國市場的複合年成長率將達到25.8%。

全球虛擬視網膜顯示器市場-主要趨勢與促進因素摘要

為什麼虛擬視網膜顯示器能夠改變擴增實境和虛擬實境?

虛擬視網膜顯示 (VRD) 技術正在徹底改變擴增實境(AR) 和虛擬實境 (VR) 領域,與傳統顯示技術相比,它提供無與倫比的影像清晰度、高對比度並能減輕眼睛疲勞。與傳統的基於螢幕的 AR/ VR頭戴裝置不同,VRD 使用雷射或 LED 光將影像直接投射到視網膜上,從而帶來更身臨其境、更自然的觀看體驗。該技術在遊戲、醫療保健、軍事訓練和穿戴式顯示器等對超高解析度視覺效果和即時互動至關重要的領域中日益受到重視。隨著微型化和光學技術的進步,VRD 正在成為現有顯示解決方案的更佳替代方案,為下一代 AR/VR 應用鋪平道路。

工業界如何使用虛擬視網膜顯示器?

VRD 技術的應用範圍已從遊戲和娛樂擴展到醫學影像處理、遠距離診斷和國防訓練模擬等多種應用領域。在醫療保健領域,VRD 用於手術視覺化,使外科醫生可以不受干擾地存取即時疊加的醫療數據。國防工業正在將 VRD 整合到軍用抬頭顯示器(HUD) 和模擬訓練系統中,為士兵提供即時戰場資訊。此外,汽車製造商正在研究下一代抬頭顯示器(HUD) 的 VRD,使駕駛員無需將注意力從道路上移開即可存取重要的導航和安全資訊。隨著智慧型穿戴技術的不斷發展,VRD 有望成為免持高解析度顯示器解決方案的關鍵推動因素。

塑造 VRD 技術未來的主要趨勢是什麼?

多項技術進步正在塑造VRD市場的成長,包括基於AI的眼動追蹤技術,旨在提升使用者體驗和動態對焦。超輕量級和節能型VRD解決方案的開發也取得了進展,使其能夠長期使用。越來越多的公司正在投資全像和奈米光子顯示技術,以提高VRD性能並降低功耗。此外,5G和雲端處理的融合使VRD應用程式能夠即時高頻寬傳輸,消除延遲問題並提高響應速度。隨著消費者對輕巧緊湊型AR/VR設備的需求不斷成長,製造商正專注於符合人體工學且穿戴式的VRD設計,以實現主流應用。

虛擬視網膜顯示器市場的成長受到多種因素的推動,例如對高品質沉浸式體驗的需求不斷成長、AR/VR 在醫療保健和國防領域的日益普及,以及雷射和光學技術的持續進步。 VRD 與汽車抬頭顯示器 (HUD) 的整合增強了安全性和駕駛員意識,為創新創造了新的機會。此外,對人工智慧增強型視覺計算和即時數據視覺化的日益關注,正在加速 VRD 在多個行業的應用。 5G 和邊緣運算的擴展進一步促進了高解析度內容的無縫傳輸和處理,使 VRD 在下一代智慧穿戴裝置和商用應用中得到廣泛應用。

部分

最終用途(航空/戰術、遊戲/娛樂、醫療、工程、其他最終用途)

受訪公司範例

  • Avegant Corporation
  • Google LLC
  • Human Interface Technology Laboratory
  • Innovega Inc.
  • Magic Leap, Inc.
  • Microvision, Inc.
  • OmniVision Technologies, Inc.(OVT)
  • Sony Group Corporation
  • Texas Instruments, Inc.
  • Vuzix Corporation

人工智慧整合

全球產業分析師正在利用可操作的專家內容和人工智慧工具改變市場和競爭情報。

Global Industry Analysts 並未遵循典型的 LLM 或特定產業的 SLM查詢,而是建立了一個從全球專家收集的內容庫,其中包括影片錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口狀況(成品和原始OEM)預測其競爭態勢的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括銷貨成本成本 (COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他地區

第4章 競賽

簡介目錄
Product Code: MCP15513

Global Virtual Retinal Display Market to Reach US$151.8 Million by 2030

The global market for Virtual Retinal Display estimated at US$20.9 Million in the year 2024, is expected to reach US$151.8 Million by 2030, growing at a CAGR of 39.1% over the analysis period 2024-2030. Aviation & Tactical, one of the segments analyzed in the report, is expected to record a 36.4% CAGR and reach US$37.8 Million by the end of the analysis period. Growth in the Gaming & Entertainment segment is estimated at 42.2% CAGR over the analysis period.

The U.S. Market is Estimated at US$6.4 Million While China is Forecast to Grow at 36.4% CAGR

The Virtual Retinal Display market in the U.S. is estimated at US$6.4 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$20.4 Million by the year 2030 trailing a CAGR of 36.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 34.4% and 32.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 25.8% CAGR.

Global Virtual Retinal Display Market - Key Trends & Drivers Summarized

What Makes Virtual Retinal Display a Game-Changer in Augmented and Virtual Reality?

Virtual retinal display (VRD) technology is revolutionizing the augmented reality (AR) and virtual reality (VR) landscape by offering unparalleled image clarity, high contrast, and reduced eye strain compared to traditional display technologies. Unlike conventional screen-based AR/VR headsets, VRD projects images directly onto the retina using laser or LED light, creating a more immersive and natural viewing experience. This technology is gaining prominence in sectors such as gaming, healthcare, military training, and wearable displays, where ultra-high-resolution visuals and real-time interaction are essential. With advancements in miniaturization and optics, VRD is emerging as a superior alternative to existing display solutions, paving the way for next-generation AR/VR applications.

How Are Industries Leveraging Virtual Retinal Displays?

The adoption of VRD technology is expanding beyond gaming and entertainment, with diverse applications in medical imaging, remote diagnostics, and defense training simulations. In the healthcare sector, VRD is being utilized for augmented surgical visualization, allowing surgeons to access real-time overlays of medical data without distractions. The defense industry is integrating VRD into military head-up displays (HUDs) and simulation training systems to provide soldiers with real-time battlefield intelligence. Additionally, automotive manufacturers are exploring VRD for next-generation heads-up displays (HUDs), enabling drivers to access crucial navigation and safety information without shifting focus from the road. As smart wearable technology continues to advance, VRD is expected to become a key enabler of hands-free, high-resolution display solutions.

What Key Trends Are Shaping the Future of VRD Technology?

Several technological advancements are shaping the growth of the VRD market, including the integration of AI-based eye-tracking for enhanced user experience and dynamic focus adjustments. The development of ultra-lightweight and energy-efficient VRD solutions is also gaining traction, making them more practical for prolonged use. Companies are increasingly investing in holographic and nanophotonic display technologies to enhance VRD performance and reduce power consumption. Furthermore, the convergence of 5G and cloud computing is enabling real-time, high-bandwidth streaming for VRD applications, eliminating latency issues and improving responsiveness. As consumer demand for lightweight, compact AR/VR devices grows, manufacturers are focusing on ergonomic and wearable VRD designs for mainstream adoption.

The growth in the virtual retinal display market is driven by several factors, including rising demand for high-quality immersive experiences, increasing adoption of AR/VR in healthcare and defense, and continuous advancements in laser and optics technologies. The integration of VRD in automotive HUDs is creating new opportunities for innovation, enhancing safety and driver awareness. Additionally, the growing focus on AI-enhanced visual computing and real-time data visualization is accelerating VRD adoption across multiple industries. The expansion of 5G and edge computing is further facilitating seamless streaming and processing of high-resolution content, enabling widespread adoption of VRD in next-generation smart wearables and professional applications.

SCOPE OF STUDY:

The report analyzes the Virtual Retinal Display market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

End-Use (Aviation & Tactical, Gaming & Entertainment, Medical, Engineering, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 41 Featured) -

  • Avegant Corporation
  • Google LLC
  • Human Interface Technology Laboratory
  • Innovega Inc.
  • Magic Leap, Inc.
  • Microvision, Inc.
  • OmniVision Technologies, Inc. (OVT)
  • Sony Group Corporation
  • Texas Instruments, Inc.
  • Vuzix Corporation

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Virtual Retinal Display - Global Key Competitors Percentage Market Share in 2025 (E)
    • Global Economic Update
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rapid Advancements in Augmented Reality (AR) and Virtual Reality (VR) Technologies Driving Virtual Retinal Display Adoption
    • Increasing Demand for High-Resolution, Immersive Displays in Gaming and Entertainment Boosting Market Growth
    • Growth in Smart Wearable Devices and Head-Mounted Displays Enhancing Virtual Retinal Display Applications
    • Expanding Applications in Healthcare and Medical Imaging Fueling Demand for Virtual Retinal Displays
    • Rising Investments in Defense and Aerospace Augmented Reality Systems Driving Market Expansion
    • Development of Energy-Efficient and Compact Virtual Retinal Display Systems Enhancing Usability
    • Increasing Use of Virtual Retinal Displays in Automotive Heads-Up Displays (HUDs) Creating New Opportunities
    • Growing Adoption of AI and Eye-Tracking Technologies Improving Virtual Retinal Display Performance
    • Expansion of Remote Training and Simulation Applications Enhancing Market Potential
    • Rising Consumer Demand for Lightweight and Comfortable AR/VR Headsets Propelling Market Growth
    • Strategic Collaborations Between Tech Companies and Optics Manufacturers Accelerating Product Development
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Virtual Retinal Display by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ for Years 2024 through 2030 and % CAGR
    • TABLE 2: World 6-Year Perspective for Virtual Retinal Display by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 3: World Recent Past, Current & Future Analysis for Aviation & Tactical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ for Years 2024 through 2030 and % CAGR
    • TABLE 4: World 6-Year Perspective for Aviation & Tactical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Gaming & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ for Years 2024 through 2030 and % CAGR
    • TABLE 6: World 6-Year Perspective for Gaming & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for Medical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ for Years 2024 through 2030 and % CAGR
    • TABLE 8: World 6-Year Perspective for Medical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 9: World Recent Past, Current & Future Analysis for Engineering by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ for Years 2024 through 2030 and % CAGR
    • TABLE 10: World 6-Year Perspective for Engineering by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ for Years 2024 through 2030 and % CAGR
    • TABLE 12: World 6-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 13: World Virtual Retinal Display Market Analysis of Annual Sales in US$ for Years 2015 through 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Virtual Retinal Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030
  • CANADA
    • TABLE 16: Canada Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 17: Canada 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030
  • JAPAN
    • Virtual Retinal Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 18: Japan Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 19: Japan 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030
  • CHINA
    • Virtual Retinal Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 20: China Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 21: China 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030
  • EUROPE
    • Virtual Retinal Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 22: Europe Recent Past, Current & Future Analysis for Virtual Retinal Display by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ for Years 2024 through 2030 and % CAGR
    • TABLE 23: Europe 6-Year Perspective for Virtual Retinal Display by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 24: Europe Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Europe 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030
  • FRANCE
    • Virtual Retinal Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 26: France Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 27: France 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030
  • GERMANY
    • Virtual Retinal Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 28: Germany Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 29: Germany 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030
  • ITALY
    • TABLE 30: Italy Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 31: Italy 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030
  • UNITED KINGDOM
    • Virtual Retinal Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 32: UK Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 33: UK 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 34: Rest of Europe Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Rest of Europe 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Virtual Retinal Display Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 36: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Asia-Pacific 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 38: Rest of World Recent Past, Current & Future Analysis for Virtual Retinal Display by End-Use - Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Rest of World 6-Year Perspective for Virtual Retinal Display by End-Use - Percentage Breakdown of Value Sales for Aviation & Tactical, Gaming & Entertainment, Medical, Engineering and Other End-Uses for the Years 2025 & 2030

IV. COMPETITION