封面
市場調查報告書
商品編碼
1615936

兒童玩具市場機會、成長動力、產業趨勢分析與預測 2024 - 2032

Kids Toys Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 161 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2023 年,全球兒童玩具市場規模達 1,341 億美元,由於可支配收入的增加和教育玩具意識的提高,2024 年至 2032 年複合年成長率將達到 4.5%。隨著父母家庭收入的增加,他們更願意投資具有娛樂性和教育性的優質玩具。對 STEM 相關產品和互動學習工具等教育玩具的需求反映了人們對兒童早期發展重要性的日益認知。這一趨勢鼓勵製造商創造出創新、引人入勝的玩具,在促進學習的同時增加玩耍時間,從而進一步擴大市場。

兒童玩具產業根據產品類型、材料、年齡層、類別、價格範圍、性別、配銷通路和地區進行分類。在對耐用和有吸引力的產品的需求不斷成長的推動下,高影響力的兒童玩具市場在 2023 年達到 412 億美元,到 2032 年將達到 635 億美元。這些專為積極玩耍而設計的玩具越來越受到注重安全和長壽的父母的青睞。高衝擊力玩具通常包括戶外設備、人偶和鼓勵身體活動和想像遊戲的互動遊戲。

隨著父母尋求具有價值且經得起粗暴使用的玩具,高影響力細分市場將在整個市場中顯著成長。由於其多功能性、經濟性和耐用性,塑膠細分市場在 2023 年將佔 41% 的佔有率。塑膠玩具可以模製成各種形狀和尺寸,使製造商能夠製造從人偶到積木的各種產品。此外,塑膠玩具通常重量輕,方便兒童操作。

市場範圍
開始年份 2023年
預測年份 2024-2032
起始值 1,341 億美元
預測值 1,983 億美元
複合年成長率 4.5%

隨著塑膠材料安全標準的提高和設計創新的持續,對塑膠玩具的需求仍然強勁,鞏固了其在市場上的主導地位。在高可支配收入和對兒童發展的強烈關注的共同推動下,北美兒童玩具市場在 2023 年累計達到 354 億美元,到 2032 年將達到 533 億美元。該地區的家長越來越願意投資於促進學習和創造力的創新和教育玩具。流行媒體特許經營的影響力在玩具銷售中也發揮著關鍵作用,吸引兒童購買品牌產品。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
    • 影響價值鏈的因素
    • 利潤率分析
    • 干擾
    • 未來展望
    • 製造商
    • 經銷商
  • 供應商格局
  • 利潤率分析
  • 原料分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 更重視教育和發展
      • 流行媒體與娛樂
      • 紡織技術的進步
      • 社會和文化趨勢
    • 產業陷阱與挑戰
      • 監管和安全合規性
      • 市場飽和與競爭
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:依產品類型,2021-2032

  • 主要趨勢
  • 動作玩偶和玩具套裝
  • 洋娃娃和絨毛玩具
  • 建築玩具
  • 益智玩具
  • 棋盤遊戲和拼圖
  • 戶外運動玩具
  • 電子玩具
  • 其他(玩具、裝扮玩具等)

第 6 章:市場估計與預測:依材料分類,2021-2032 年

  • 主要趨勢
  • 塑膠
  • 木頭
  • 織物
  • 金屬
  • 其他(竹子等)

第 7 章:市場估計與預測:按年齡分類,2021-2032 年

  • 主要趨勢
  • 嬰兒(0-2歲)
  • 幼兒(2-4歲)
  • 學前班(4-6歲)
  • 早期學齡(6-8歲)
  • 童年中期(8-10 歲)

第 8 章:市場估計與預測:按類別,2021-2032

  • 主要趨勢
  • 聰明的
  • 傳統的

第 9 章:市場估計與預測:依價格範圍,2021-2032

  • 主要趨勢
  • 低的
  • 高的

第 10 章:市場估計與預測:依性別分類,2021-2032 年

  • 主要趨勢
  • 男孩們
  • 女孩們

第 11 章:市場估計與預測:依配銷通路分類,2021-2032 年

  • 主要趨勢
  • 線上
    • 電子商務
    • 公司網站
  • 離線
    • 超市
    • 專賣店
    • 其他(百貨公司等)

第 12 章:市場估計與預測:按地區分類,2021-2032 年

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳洲
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 南非
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • MEA 的其餘部分

第 13 章:公司簡介

  • Bandai Namco Holdings Inc.
  • Crayola LLC
  • Hasbro, Inc.
  • Jakks Pacific, Inc.
  • LeapFrog Enterprises, Inc.
  • Mattel, Inc.
  • Melissa & Doug, LLC
  • MGA Entertainment, Inc.
  • Playmobil
  • Ravensburger AG
  • Spin Master Ltd.
  • The LEGO Group
  • Tomy Company, Ltd.
  • VTech Holdings Limited
  • Winning Moves Games Ltd.
簡介目錄
Product Code: 5575

The Global Kids Toys Market amassed USD 134.1 billion in 2023 and will expand at a 4.5% CAGR from 2024 to 2032, owing to rising disposable income and increasing awareness of educational toys. As parents experience higher household incomes, they are more willing to invest in quality toys that offer both entertainment and educational benefits. The demand for educational toys, such as STEM-related products and interactive learning tools, reflects a growing recognition of the importance of early childhood development. This trend encourages manufacturers to create innovative, engaging toys that foster learning while enhancing playtime, further expanding the market.

The kids toys industry is classified based on product type, material, age group, category, price range, gender, distribution channel, and region. The high impact kids toys segment achieved USD 41.2 billion in 2023 and will reach USD 63.5 billion by 2032, fueled by the growing demand for durable and engaging products. These toys, designed for active play, are increasingly favored by parents who prioritize safety and longevity. High impact toys often include outdoor equipment, action figures, and interactive games that encourage physical activity and imaginative play.

As parents seek toys that provide value and withstand rough use, the high impact segment will see significant growth within the overall market. The plastic segment held a 41% share in 2023 due to its versatility, affordability, and durability. Plastic toys can be molded into various shapes and sizes, enabling manufacturers to create a wide range of products, from action figures to building blocks. Additionally, plastic toys are often lightweight, making them easy for children to handle.

Market Scope
Start Year2023
Forecast Year2024-2032
Start Value$134.1 Billion
Forecast Value$198.3 Billion
CAGR4.5%

As safety standards for plastic materials improve and innovations in design continue, the demand for plastic toys remains strong, solidifying their dominance in the market. North America kids toys market accumulated USD 35.4 billion in 2023 and will experience USD 53.3 billion by 2032, driven by a combination of high disposable incomes and a strong focus on child development. Parents in the region are increasingly willing to invest in innovative and educational toys that promote learning and creativity. The influence of popular media franchises also plays a pivotal role in toy sales, attracting children to branded products.With a well-established retail infrastructure and growing e-commerce options, North America will stand as a crucial contributor to the overall growth of the kids toys industry.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definitions
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculations
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Factor affecting the value chain
    • 3.1.2 Profit margin analysis
    • 3.1.3 Disruptions
    • 3.1.4 Future outlook
    • 3.1.5 Manufacturers
    • 3.1.6 Distributors
  • 3.2 Supplier landscape
  • 3.3 Profit margin analysis
  • 3.4 Raw material analysis
  • 3.5 Key news & initiatives
  • 3.6 Regulatory landscape
  • 3.7 Impact forces
    • 3.7.1 Growth drivers
      • 3.7.1.1 Increasing focus on education and development
      • 3.7.1.2 Popular media and entertainment
      • 3.7.1.3 Advancements in textile technology
      • 3.7.1.4 Social and cultural trends
    • 3.7.2 Industry pitfalls & challenges
      • 3.7.2.1 Regulatory and safety compliance
      • 3.7.2.2 Market saturation and competition
  • 3.8 Growth potential analysis
  • 3.9 Porter's analysis
  • 3.10 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Product Type, 2021-2032 (USD Billion) (Million Units)

  • 5.1 Key trends
  • 5.2 Action figures and playsets
  • 5.3 Dolls and stuffed toys
  • 5.4 Building and construction toys
  • 5.5 Educational toys
  • 5.6 Board games and puzzles
  • 5.7 Outdoor sports toys
  • 5.8 Electronic toys
  • 5.9 Others (Play and Dress-up Toys, etc.)

Chapter 6 Market Estimates & Forecast, By Material, 2021-2032 (USD Billion) (Million Units)

  • 6.1 Key trends
  • 6.2 Plastic
  • 6.3 Wood
  • 6.4 Fabric
  • 6.5 Metal
  • 6.6 Others (Bamboo, etc.)

Chapter 7 Market Estimates & Forecast, By Age Group, 2021-2032 (USD Billion) (Million Units)

  • 7.1 Key trends
  • 7.2 Infants (0-2 years)
  • 7.3 Toddlers (2-4 years)
  • 7.4 Preschool (4-6 years)
  • 7.5 Early school age (6-8 years)
  • 7.6 Middle Childhood (8-10 years)

Chapter 8 Market Estimates & Forecast, By Category, 2021-2032 (USD Billion) (Million Units)

  • 8.1 Key trends
  • 8.2 Smart
  • 8.3 Conventional

Chapter 9 Market Estimates & Forecast, By Price Range, 2021-2032 (USD Billion) (Million Units)

  • 9.1 Key trends
  • 9.2 Low
  • 9.3 Mid
  • 9.4 High

Chapter 10 Market Estimates & Forecast, By Gender, 2021-2032 (USD Billion) (Million Units)

  • 10.1 Key trends
  • 10.2 Boys
  • 10.3 Girls

Chapter 11 Market Estimates & Forecast, By Distribution Channel, 2021-2032 (USD Billion) (Million Units)

  • 11.1 Key trends
  • 11.2 Online
    • 11.2.1 E-commerce
    • 11.2.2 Company websites
  • 11.3 Offline
    • 11.3.1 Supermarkets
    • 11.3.2 Specialty stores
    • 11.3.3 Others (Departmental Stores, etc.)

Chapter 12 Market Estimates & Forecast, By Region, 2021-2032 (USD Billion) (Million Units)

  • 12.1 Key trends
  • 12.2 North America
    • 12.2.1 U.S.
    • 12.2.2 Canada
  • 12.3 Europe
    • 12.3.1 UK
    • 12.3.2 Germany
    • 12.3.3 France
    • 12.3.4 Italy
    • 12.3.5 Spain
    • 12.3.6 Russia
    • 12.3.7 Rest of Europe
  • 12.4 Asia Pacific
    • 12.4.1 China
    • 12.4.2 India
    • 12.4.3 Japan
    • 12.4.4 South Korea
    • 12.4.5 Australia
    • 12.4.6 Rest of Asia Pacific
  • 12.5 Latin America
    • 12.5.1 Brazil
    • 12.5.2 Mexico
    • 12.5.3 Rest of Latin America
  • 12.6 MEA
    • 12.6.1 South Africa
    • 12.6.2 Saudi Arabia
    • 12.6.3 UAE
    • 12.6.4 Rest of MEA

Chapter 13 Company Profiles

  • 13.1 Bandai Namco Holdings Inc.
  • 13.2 Crayola LLC
  • 13.3 Hasbro, Inc.
  • 13.4 Jakks Pacific, Inc.
  • 13.5 LeapFrog Enterprises, Inc.
  • 13.6 Mattel, Inc.
  • 13.7 Melissa & Doug, LLC
  • 13.8 MGA Entertainment, Inc.
  • 13.9 Playmobil
  • 13.10 Ravensburger AG
  • 13.11 Spin Master Ltd.
  • 13.12 The LEGO Group
  • 13.13 Tomy Company, Ltd.
  • 13.14 VTech Holdings Limited
  • 13.15 Winning Moves Games Ltd.