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市場調查報告書
商品編碼
1890748

遊戲引擎市場規模、佔有率、成長及全球產業分析:依類型、應用和地區劃分的洞察與預測(2024-2032)

Game Engine Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

出版日期: | 出版商: Fortune Business Insights Pvt. Ltd. | 英文 120 Pages | 商品交期: 請詢問到貨日

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遊戲引擎市場成長驅動因素

隨著遊戲逐漸成為主流娛樂和商業工具,全球遊戲引擎市場持續快速擴張。根據最新的產業評估,2024年該市場規模將達到30.4億美元,反映出全球對高效能、功能豐富的遊戲引擎的強勁需求。預計到2025年,該市場規模將達到34.3億美元,並持續顯著成長,到2032年將達到84.2億美元。預測期內強勁的複合年增長率(13.7%)表明,在沉浸式技術、遊戲普及率不斷提高以及下一代互動應用興起的推動下,該市場潛力巨大。北美將在2024年以36.18%的市佔率引領全球市場,這體現了其在遊戲開發、先進技術應用和強勁的消費者需求方面的優勢。

遊戲引擎(用於簡化視訊遊戲製作的軟體框架)正在發展成為重要的工具,不僅在遊戲產業,而且在數位模擬、培訓、虛擬製作和AR/VR體驗領域也發揮著重要作用。開發者正在利用引擎和專有工具(例如Unity Technologies、Epic Games的Unreal Engine、Crytek和Godot Engine)高效地開發遊戲,同時專注於創意和遊戲機制。根據6Sense在2023年進行的一項調查,Unity引擎驅動著全球27.2%的遊戲,而Epic Games引擎則佔了16.2%的市場佔有率,凸顯了這兩家公司強大的市場地位。

市場成長驅動因素

全球遊戲玩家數量的成長是推動市場成長最強勁的動力之一。技術進步、電子競技的擴張以及直播和社交遊戲社群的興起,正在推動各個年齡層的遊戲普及。對逼真環境、基於物理的互動以及電影級視覺效果日益增長的需求,正在加速支援 3D 渲染、光線追蹤和 AR/VR 整合的高級引擎的開發。合作關係和技術進步也進一步推動了遊戲的普及。例如,2023 年 12 月,Godot 引擎與 Google 和 The Forge 合作,以增強其在行動遊戲方面的最佳化。

新冠疫情也對市場成長產生了正面影響。全球螢幕使用時間的激增和遠端辦公的普及推動了遊戲消費。這提升了對 Unity 和 Unreal 等引擎的需求,這些引擎為行動遊戲、主機遊戲、虛擬活動和線上學習體驗提供支援。

生成式人工智慧的影響

生成式人工智慧正在透過自動化資源創建、世界建構、聲音設計和測試,徹底改變遊戲引擎生態系統。開發者現在可以在更短的時間內創建複雜的環境、角色模型和自適應音訊。 NVIDIA ACE 等工具(將於 2024 年 8 月發布)整合了生成式人工智慧,可實現高級數位人交互,使 "機甲破壞者" (Mecha Break)成為首款採用該技術的遊戲。

市場挑戰

高效能遊戲引擎需要強大的硬件,這限制了它們在新興市場低階設備上的普及。像 Godot 這樣的開源替代方案提供免費客製化,為 Unity 和 Unreal 等商業供應商帶來了價格壓力。產業研究表明,85% 的非主流遊戲引擎定價低於 19.99 美元,加劇了市場競爭。此外,遊戲日益複雜,推高了開發成本,為小型工作室帶來了挑戰。

未來機會

遊戲引擎的應用範圍正在從娛樂擴展到醫療保健、汽車設計、房地產視覺化、虛擬製作、教育等領域,從而創造新的收入來源。由 Meta、微軟和 Epic Games 引領的全球元宇宙發展趨勢,將高度依賴即時 3D 引擎來打造沉浸式、互聯互通的虛擬生態系統。

區域市場展望

北美將繼續保持領先地位,預計到 2024 年市場規模將達到 11 億美元,這主要得益於 EA、Rockstar 和 Epic Games 等大型工作室的推動。預計到 2025 年,僅美國市場規模就將達到 8.6 億美元,這主要得益於行動遊戲的強勁成長以及 Unity 和 Unreal 引擎在大學和培訓計畫中的廣泛應用。

亞太地區將成為第二大區域市場,預計到 2025 年市場規模將達到 8.3 億美元。中國、日本和韓國智慧型手機的高普及率、蓬勃發展的電競文化以及快速發展的行動遊戲產業正在推動該地區的擴張。

預計到 2025 年,歐洲市場規模將達到約 7.9 億美元。該市場的發展得益於育碧、CD Projekt Red 和 Remedy Entertainment 等知名工作室的支持,以及利用 Godot 等高性價比引擎進行獨立遊戲開發的增加。

目錄

第一章:引言

第二章:摘要整理

章節3:市場動態

  • 宏觀與微觀經濟指標
  • 驅動因素、限制因素、機會與趨勢
  • 生成式人工智慧的影響

第四章:競爭格局

  • 主要公司採用的商業策略
  • 主要公司的綜合SWOT分析
  • 全球遊戲引擎市場主要公司(前3-5名)的市佔率和排名(2024年)

第五章:全球遊戲引擎市場規模估算與預測(依細分市場劃分,2019-2032年)

  • 主要研究結果
  • 依類型劃分
    • 2D遊戲引擎
    • 3D遊戲引擎
    • 其他(2.5D遊戲)引擎等)
  • 依類型
    • 多人線上競技場
    • 動作冒險
    • 射擊遊戲
    • 即時戰略
    • 角色扮演遊戲
    • 模擬與體育
    • 其他(益智遊戲、恐怖遊戲等)
  • 依平台
    • 行動裝置
    • 主機
    • 電腦
    • 其他(電視、街機遊戲等)
  • 依地區
    • 北美
    • 南美
    • 歐洲
    • 中東和非洲
    • 亞太地區

第六章 北美遊戲引擎市場規模估算與預測(依細分市場劃分) 2019-2032)

  • 依國家劃分
    • 美國
    • 加拿大
    • 墨西哥

第七章:南美遊戲引擎市場規模估算與預測(依細分市場劃分,2019-2032)

  • 依國家劃分
    • 巴西
    • 阿根廷
    • 其他南美國家

第八章:歐洲遊戲引擎市場規模估算與預測(依細分市場劃分,2019-2032)

  • 依國家/地區
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 俄羅斯
    • 比荷盧經濟聯盟
    • 北歐國家
    • 歐洲其他地區

第九章:中東與非洲遊戲引擎市場規模估算與預測(依細分市場劃分,2019-2032 年)

  • 依國家劃分
    • 土耳其
    • 以色列
    • 海灣合作委員會
    • 北非
    • 南非
    • 中東和非洲其他地區

第十章:亞太地區遊戲引擎市場規模估算與預測(依細分市場劃分,2019-2032 年)

  • 依國家/地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 東協
    • 大洋洲
    • 其他亞太地區

第十一章:十大公司簡介

  • Unity Technologies
  • Epic Games, Inc.
  • RPG Maker
  • AppOnboard, Inc.
  • Cocos
  • Clickteam
  • Crytek GmbH
  • GameSalad
  • Stencyl LLC
  • YoYo Games Ltd. (GameMaker Studio 2)

第十二章:要點

Product Code: FBI111802

Growth Factors of game engine Market

The global game engine market continues to expand rapidly as gaming evolves into a mainstream entertainment and enterprise tool. According to the latest industry assessment, the market was valued at USD 3.04 billion in 2024, reflecting strong global demand for high-performance, feature-rich engines. By 2025, the market is projected to reach USD 3.43 billion, advancing steadily toward a significant expansion to USD 8.42 billion by 2032. With a solid CAGR of 13.7% during the forecast period, the market demonstrates robust potential driven by immersive technologies, rising gaming adoption, and new-generation interactive applications. North America led the global landscape with a 36.18% share in 2024, underscoring the region's dominance in game development, advanced technology adoption, and strong consumer demand.

Game engines-software frameworks that streamline video game creation-have evolved into essential tools not only for gaming but also for digital simulation, training, virtual production, and AR/VR experiences. Developers rely on engines such as Unity Technologies, Epic Games' Unreal Engine, Crytek, Godot Engine, and proprietary tools to build games efficiently while focusing on creativity and gameplay mechanics. According to a 2023 6Sense survey, Unity powered 27.2% of global games, while Epic Games held 16.2%, highlighting their strong market presence.

Market Growth Drivers

The expansion of the global gaming population is one of the strongest contributors to market growth. Gaming adoption increased across all age groups due to improved technology, esports expansion, and the rise of live streaming and social gaming communities. Growing demand for realistic environments, physics-based interactions, and cinematic-quality visuals accelerates the development of advanced engines that support 3D rendering, ray tracing, and AR/VR integration. Partnerships and technical advancements further boost adoption; for example, in December 2023, Godot Engine partnered with Google and The Forge to enhance mobile game optimization.

The COVID-19 pandemic also positively influenced market growth as global screen time surged and remote lifestyles boosted gaming consumption. This increased demand for engines such as Unity and Unreal to power mobile games, console titles, virtual events, and online learning experiences.

Impact of Generative AI

Generative AI is revolutionizing the game engine ecosystem by automating asset creation, world-building, sound design, and testing. Developers can now produce complex environments, character models, and adaptive audio with significantly reduced timelines. Tools such as NVIDIA ACE, launched in August 2024, integrate generative AI to create advanced digital human interactions, with Mecha BREAK becoming the first game to adopt this technology.

Market Challenges

High-performance game engines require powerful hardware, which limits adoption in low-end devices across emerging markets. Open-source alternatives such as Godot, which offer free customization, create pricing pressure for commercial vendors such as Unity and Unreal. An industry survey revealed that 85% of game engines priced outside major players cost under USD 19.99, intensifying market competition. Additionally, rising game complexity increases development costs, posing challenges for small studios.

Opportunities Ahead

Game engines are expanding beyond entertainment into healthcare, automotive design, real estate visualization, virtual production, and education, creating significant new revenue streams. The global push toward the metaverse, led by Meta, Microsoft, and Epic Games, will rely heavily on real-time 3D engines to create immersive, interconnected virtual ecosystems.

Regional Market Outlook

North America dominated with a USD 1.10 billion market size in 2024, supported by major studios such as EA, Rockstar, and Epic Games. The U.S. alone is expected to reach USD 0.86 billion in 2025, driven by strong mobile gaming growth and widespread adoption of Unity and Unreal in universities and training programs.

Asia Pacific is set to be the second-largest regional market, with a USD 0.83 billion valuation in 2025. Strong smartphone penetration, booming esports culture, and rapid mobile game development in China, Japan, and South Korea fuel regional expansion.

Europe reached an estimated USD 0.79 billion in 2025, supported by renowned studios including Ubisoft, CD Projekt Red, and Remedy Entertainment, and rising indie game development powered by cost-effective engines such as Godot.

Conclusion

With the market rising from USD 3.04 billion in 2024 to a projected USD 8.42 billion by 2032, the game engine industry is set for transformative growth. Generative AI, metaverse integration, AR/VR applications, and global gaming expansion will continue to push the boundaries of real-time interactive development, securing game engines as core tools for the digital future.

Segmentation By Type

  • 2D Game Engines
  • 3D Game Engines
  • Others (2.5D Game Engines)

By Genre

  • Multiplayer Online Battle Arena
  • Action and Adventure
  • Shooting Games
  • Real-time Strategy
  • Role-playing Games
  • Simulation & Sports
  • Others (Puzzle Games, Horror Games, etc.)

By Platform

  • Mobile
  • Console
  • Computer
  • Others (TV, Arcades, etc.)

By Region

  • North America (By Type, By Genre, By Platform, and By Country)
    • U.S.
    • Canada
    • Mexico
  • South America (By Type, By Genre, By Platform, and By Country)
    • Brazil
    • Argentina
    • Rest of South America
  • Europe (By Type, By Genre, By Platform, and By Country)
    • U.K.
    • Germany
    • France
    • Italy
    • Spain
    • Russia
    • Benelux
    • Nordics
    • Rest of Europe
  • Middle East & Africa (By Type, By Genre, By Platform, and By Country)
    • Turkey
    • Israel
    • GCC
    • North Africa
    • South Africa
    • Rest of Middle East & Africa
  • Asia Pacific (By Type, By Genre, By Platform, and By Country)
    • China
    • India
    • Japan
    • South Korea
    • ASEAN
    • Oceania
    • Rest of Asia Pacific

Companies Profiled in the Report Unity Technologies (U.S.), Epic Games, Inc. (U.S.), RPG Maker (U.S.), AppOnboard, Inc. (U.S.), Cocos (China), Clickteam (France), Crytek GmbH (Germany), GameSalad (U.S.), YoYo Games Ltd. (U.K.), Stencyl LLC (U.S.), etc.

Table of Content

1. Introduction

  • 1.1. Definition, By Segment
  • 1.2. Research Methodology/Approach
  • 1.3. Data Sources

2. Executive Summary

3. Market Dynamics

  • 3.1. Macro and Micro Economic Indicators
  • 3.2. Drivers, Restraints, Opportunities and Trends
  • 3.3. Impact of Generative AI

4. Competition Landscape

  • 4.1. Business Strategies Adopted by Key Players
  • 4.2. Consolidated SWOT Analysis of Key Players
  • 4.3. Global Game Engine Market Key Players (Top 3 - 5) Market Share/Ranking, 2024

5. Global Game Engine Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 5.1. Key Findings
  • 5.2. By Type (USD)
    • 5.2.1. 2D Game Engines
    • 5.2.2. 3D Game Engines
    • 5.2.3. Others (2.5D Game Engines, etc.)
  • 5.3. By Genre (USD)
    • 5.3.1. Multiplayer Online Battle Arena
    • 5.3.2. Action and Adventure
    • 5.3.3. Shooting Games
    • 5.3.4. Real-time Strategy
    • 5.3.5. Role-playing Games
    • 5.3.6. Simulation & Sports
    • 5.3.7. Others (Puzzle Games, Horror Games, etc.)
  • 5.4. By Platform (USD)
    • 5.4.1. Mobile
    • 5.4.2. Console
    • 5.4.3. Computer
    • 5.4.4. Others (TV, Arcades, etc.)
  • 5.5. By Region (USD)
    • 5.5.1. North America
    • 5.5.2. South America
    • 5.5.3. Europe
    • 5.5.4. Middle East & Africa
    • 5.5.5. Asia Pacific

6. North America Game Engine Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 6.1. Key Findings
  • 6.2. By Type (USD)
    • 6.2.1. 2D Game Engines
    • 6.2.2. 3D Game Engines
    • 6.2.3. Others (2.5D Game Engines, etc.)
  • 6.3. By Genre (USD)
    • 6.3.1. Multiplayer Online Battle Arena
    • 6.3.2. Action and Adventure
    • 6.3.3. Shooting Games
    • 6.3.4. Real-time Strategy
    • 6.3.5. Role-playing Games
    • 6.3.6. Simulation & Sports
    • 6.3.7. Others (Puzzle Games, Horror Games, etc.)
  • 6.4. By Platform (USD)
    • 6.4.1. Mobile
    • 6.4.2. Console
    • 6.4.3. Computer
    • 6.4.4. Others (TV, Arcades, etc.)
  • 6.5. By Country (USD)
    • 6.5.1. United States
    • 6.5.2. Canada
    • 6.5.3. Mexico

7. South America Game Engine Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 7.1. Key Findings
  • 7.2. By Type (USD)
    • 7.2.1. 2D Game Engines
    • 7.2.2. 3D Game Engines
    • 7.2.3. Others (2.5D Game Engines, etc.)
  • 7.3. By Genre (USD)
    • 7.3.1. Multiplayer Online Battle Arena
    • 7.3.2. Action and Adventure
    • 7.3.3. Shooting Games
    • 7.3.4. Real-time Strategy
    • 7.3.5. Role-playing Games
    • 7.3.6. Simulation & Sports
    • 7.3.7. Others (Puzzle Games, Horror Games, etc.)
  • 7.4. By Platform (USD)
    • 7.4.1. Mobile
    • 7.4.2. Console
    • 7.4.3. Computer
    • 7.4.4. Others (TV, Arcades, etc.)
  • 7.5. By Country (USD)
    • 7.5.1. Brazil
    • 7.5.2. Argentina
    • 7.5.3. Rest of South America

8. Europe Game Engine Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 8.1. Key Findings
  • 8.2. By Type (USD)
    • 8.2.1. 2D Game Engines
    • 8.2.2. 3D Game Engines
    • 8.2.3. Others (2.5D Game Engines, etc.)
  • 8.3. By Genre (USD)
    • 8.3.1. Multiplayer Online Battle Arena
    • 8.3.2. Action and Adventure
    • 8.3.3. Shooting Games
    • 8.3.4. Real-time Strategy
    • 8.3.5. Role-playing Games
    • 8.3.6. Simulation & Sports
    • 8.3.7. Others (Puzzle Games, Horror Games, etc.)
  • 8.4. By Platform (USD)
    • 8.4.1. Mobile
    • 8.4.2. Console
    • 8.4.3. Computer
    • 8.4.4. Others (TV, Arcades, etc.)
  • 8.5. By Country (USD)
    • 8.5.1. United Kingdom
    • 8.5.2. Germany
    • 8.5.3. France
    • 8.5.4. Italy
    • 8.5.5. Spain
    • 8.5.6. Russia
    • 8.5.7. Benelux
    • 8.5.8. Nordics
    • 8.5.9. Rest of Europe

9. Middle East & Africa Game Engine Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 9.1. Key Findings
  • 9.2. By Type (USD)
    • 9.2.1. 2D Game Engines
    • 9.2.2. 3D Game Engines
    • 9.2.3. Others (2.5D Game Engines, etc.)
  • 9.3. By Genre (USD)
    • 9.3.1. Multiplayer Online Battle Arena
    • 9.3.2. Action and Adventure
    • 9.3.3. Shooting Games
    • 9.3.4. Real-time Strategy
    • 9.3.5. Role-playing Games
    • 9.3.6. Simulation & Sports
    • 9.3.7. Others (Puzzle Games, Horror Games, etc.)
  • 9.4. By Platform (USD)
    • 9.4.1. Mobile
    • 9.4.2. Console
    • 9.4.3. Computer
    • 9.4.4. Others (TV, Arcades, etc.)
  • 9.5. By Country (USD)
    • 9.5.1. Turkey
    • 9.5.2. Israel
    • 9.5.3. GCC
    • 9.5.4. North Africa
    • 9.5.5. South Africa
    • 9.5.6. Rest of MEA

10. Asia Pacific Game Engine Market Size Estimates and Forecasts, By Segments, 2019-2032

  • 10.1. Key Findings
  • 10.2. By Type (USD)
    • 10.2.1. 2D Game Engines
    • 10.2.2. 3D Game Engines
    • 10.2.3. Others (2.5D Game Engines, etc.)
  • 10.3. By Genre (USD)
    • 10.3.1. Multiplayer Online Battle Arena
    • 10.3.2. Action and Adventure
    • 10.3.3. Shooting Games
    • 10.3.4. Real-time Strategy
    • 10.3.5. Role-playing Games
    • 10.3.6. Simulation & Sports
    • 10.3.7. Others (Puzzle Games, Horror Games, etc.)
  • 10.4. By Platform (USD)
    • 10.4.1. Mobile
    • 10.4.2. Console
    • 10.4.3. Computer
    • 10.4.4. Others (TV, Arcades, etc.)
  • 10.5. By Country (USD)
    • 10.5.1. China
    • 10.5.2. India
    • 10.5.3. Japan
    • 10.5.4. South Korea
    • 10.5.5. ASEAN
    • 10.5.6. Oceania
    • 10.5.7. Rest of Asia Pacific

11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)

  • 11.1. Unity Technologies
    • 11.1.1. Overview
      • 11.1.1.1. Key Management
      • 11.1.1.2. Headquarters
      • 11.1.1.3. Offerings/Business Segments
    • 11.1.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.1.2.1. Employee Size
      • 11.1.2.2. Past and Current Revenue
      • 11.1.2.3. Geographical Share
      • 11.1.2.4. Business Segment Share
      • 11.1.2.5. Recent Developments
  • 11.2. Epic Games, Inc.
    • 11.2.1. Overview
      • 11.2.1.1. Key Management
      • 11.2.1.2. Headquarters
      • 11.2.1.3. Offerings/Business Segments
    • 11.2.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.2.2.1. Employee Size
      • 11.2.2.2. Past and Current Revenue
      • 11.2.2.3. Geographical Share
      • 11.2.2.4. Business Segment Share
      • 11.2.2.5. Recent Developments
  • 11.3. RPG Maker
    • 11.3.1. Overview
      • 11.3.1.1. Key Management
      • 11.3.1.2. Headquarters
      • 11.3.1.3. Offerings/Business Segments
    • 11.3.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.3.2.1. Employee Size
      • 11.3.2.2. Past and Current Revenue
      • 11.3.2.3. Geographical Share
      • 11.3.2.4. Business Segment Share
      • 11.3.2.5. Recent Developments
  • 11.4. AppOnboard, Inc.
    • 11.4.1. Overview
      • 11.4.1.1. Key Management
      • 11.4.1.2. Headquarters
      • 11.4.1.3. Offerings/Business Segments
    • 11.4.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.4.2.1. Employee Size
      • 11.4.2.2. Past and Current Revenue
      • 11.4.2.3. Geographical Share
      • 11.4.2.4. Business Segment Share
      • 11.4.2.5. Recent Developments
  • 11.5. Cocos
    • 11.5.1. Overview
      • 11.5.1.1. Key Management
      • 11.5.1.2. Headquarters
      • 11.5.1.3. Offerings/Business Segments
    • 11.5.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.5.2.1. Employee Size
      • 11.5.2.2. Past and Current Revenue
      • 11.5.2.3. Geographical Share
      • 11.5.2.4. Business Segment Share
      • 11.5.2.5. Recent Developments
  • 11.6. Clickteam
    • 11.6.1. Overview
      • 11.6.1.1. Key Management
      • 11.6.1.2. Headquarters
      • 11.6.1.3. Offerings/Business Segments
    • 11.6.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.6.2.1. Employee Size
      • 11.6.2.2. Past and Current Revenue
      • 11.6.2.3. Geographical Share
      • 11.6.2.4. Business Segment Share
      • 11.6.2.5. Recent Developments
  • 11.7. Crytek GmbH
    • 11.7.1. Overview
      • 11.7.1.1. Key Management
      • 11.7.1.2. Headquarters
      • 11.7.1.3. Offerings/Business Segments
    • 11.7.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.7.2.1. Employee Size
      • 11.7.2.2. Past and Current Revenue
      • 11.7.2.3. Geographical Share
      • 11.7.2.4. Business Segment Share
      • 11.7.2.5. Recent Developments
  • 11.8. GameSalad
    • 11.8.1. Overview
      • 11.8.1.1. Key Management
      • 11.8.1.2. Headquarters
      • 11.8.1.3. Offerings/Business Segments
    • 11.8.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.8.2.1. Employee Size
      • 11.8.2.2. Past and Current Revenue
      • 11.8.2.3. Geographical Share
      • 11.8.2.4. Business Segment Share
      • 11.8.2.5. Recent Developments
  • 11.9. Stencyl LLC
    • 11.9.1. Overview
      • 11.9.1.1. Key Management
      • 11.9.1.2. Headquarters
      • 11.9.1.3. Offerings/Business Segments
    • 11.9.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.9.2.1. Employee Size
      • 11.9.2.2. Past and Current Revenue
      • 11.9.2.3. Geographical Share
      • 11.9.2.4. Business Segment Share
      • 11.9.2.5. Recent Developments
  • 11.10. YoYo Games Ltd. (GameMaker Studio 2)
    • 11.10.1. Overview
      • 11.10.1.1. Key Management
      • 11.10.1.2. Headquarters
      • 11.10.1.3. Offerings/Business Segments
    • 11.10.2. Key Details (Key details are consolidated data and not product/service specific)
      • 11.10.2.1. Employee Size
      • 11.10.2.2. Past and Current Revenue
      • 11.10.2.3. Geographical Share
      • 11.10.2.4. Business Segment Share
      • 11.10.2.5. Recent Developments

12. Key Takeaways

List of Tables

  • Table 1: Global Game Engine Market Size Estimates and Forecasts, 2019 - 2032
  • Table 2: Global Game Engine Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 3: Global Game Engine Market Size Estimates and Forecasts, By Genre, 2019 - 2032
  • Table 4: Global Game Engine Market Size Estimates and Forecasts, By Platform, 2019 - 2032
  • Table 5: Global Game Engine Market Size Estimates and Forecasts, By Region, 2019 - 2032
  • Table 6: North America Game Engine Market Size Estimates and Forecasts, 2019 - 2032
  • Table 7: North America Game Engine Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 8: North America Game Engine Market Size Estimates and Forecasts, By Genre, 2019 - 2032
  • Table 9: North America Game Engine Market Size Estimates and Forecasts, By Platform, 2019 - 2032
  • Table 10: North America Game Engine Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 11: South America Game Engine Market Size Estimates and Forecasts, 2019 - 2032
  • Table 12: South America Game Engine Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 13: South America Game Engine Market Size Estimates and Forecasts, By Genre, 2019 - 2032
  • Table 14: South America Game Engine Market Size Estimates and Forecasts, By Platform, 2019 - 2032
  • Table 15: South America Game Engine Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 16: Europe Game Engine Market Size Estimates and Forecasts, 2019 - 2032
  • Table 17: Europe Game Engine Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 18: Europe Game Engine Market Size Estimates and Forecasts, By Genre, 2019 - 2032
  • Table 19: Europe Game Engine Market Size Estimates and Forecasts, By Platform, 2019 - 2032
  • Table 20: Europe Game Engine Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 21: Middle East & Africa Game Engine Market Size Estimates and Forecasts, 2019 - 2032
  • Table 22: Middle East & Africa Game Engine Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 23: Middle East & Africa Game Engine Market Size Estimates and Forecasts, By Genre, 2019 - 2032
  • Table 24: Middle East & Africa Game Engine Market Size Estimates and Forecasts, By Platform, 2019 - 2032
  • Table 25: Middle East & Africa Game Engine Market Size Estimates and Forecasts, By Country, 2019 - 2032
  • Table 26: Asia Pacific Game Engine Market Size Estimates and Forecasts, 2019 - 2032
  • Table 27: Asia Pacific Game Engine Market Size Estimates and Forecasts, By Type, 2019 - 2032
  • Table 28: Asia Pacific Game Engine Market Size Estimates and Forecasts, By Genre, 2019 - 2032
  • Table 29: Asia Pacific Game Engine Market Size Estimates and Forecasts, By Platform, 2019 - 2032
  • Table 30: Asia Pacific Game Engine Market Size Estimates and Forecasts, By Country, 2019 - 2032

List of Figures

  • Figure 1: Global Game Engine Market Revenue Share (%), 2024 and 2032
  • Figure 2: Global Game Engine Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 3: Global Game Engine Market Revenue Share (%), By Genre, 2024 and 2032
  • Figure 4: Global Game Engine Market Revenue Share (%), By Platform, 2024 and 2032
  • Figure 5: Global Game Engine Market Revenue Share (%), By Region, 2024 and 2032
  • Figure 6: North America Game Engine Market Revenue Share (%), 2024 and 2032
  • Figure 7: North America Game Engine Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 8: North America Game Engine Market Revenue Share (%), By Genre, 2024 and 2032
  • Figure 9: North America Game Engine Market Revenue Share (%), By Platform, 2024 and 2032
  • Figure 10: North America Game Engine Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 11: South America Game Engine Market Revenue Share (%), 2024 and 2032
  • Figure 12: South America Game Engine Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 13: South America Game Engine Market Revenue Share (%), By Genre, 2024 and 2032
  • Figure 14: South America Game Engine Market Revenue Share (%), By Platform, 2024 and 2032
  • Figure 15: South America Game Engine Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 16: Europe Game Engine Market Revenue Share (%), 2024 and 2032
  • Figure 17: Europe Game Engine Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 18: Europe Game Engine Market Revenue Share (%), By Genre, 2024 and 2032
  • Figure 19: Europe Game Engine Market Revenue Share (%), By Platform, 2024 and 2032
  • Figure 20: Europe Game Engine Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 21: Middle East & Africa Game Engine Market Revenue Share (%), 2024 and 2032
  • Figure 22: Middle East & Africa Game Engine Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 23: Middle East & Africa Game Engine Market Revenue Share (%), By Genre, 2024 and 2032
  • Figure 24: Middle East & Africa Game Engine Market Revenue Share (%), By Platform, 2024 and 2032
  • Figure 25: Middle East & Africa Game Engine Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 26: Asia Pacific Game Engine Market Revenue Share (%), 2024 and 2032
  • Figure 27: Asia Pacific Game Engine Market Revenue Share (%), By Type, 2024 and 2032
  • Figure 28: Asia Pacific Game Engine Market Revenue Share (%), By Genre, 2024 and 2032
  • Figure 29: Asia Pacific Game Engine Market Revenue Share (%), By Platform, 2024 and 2032
  • Figure 30: Asia Pacific Game Engine Market Revenue Share (%), By Country, 2024 and 2032
  • Figure 31: Global Game Engine Key Players' Market Share/Ranking (%), 2024