封面
市場調查報告書
商品編碼
1891206

PC遊戲周邊設備市場依產品類型、技術、銷售管道及地區分類

PC Gaming Peripheral Market, By Product Type, By Technology, By Channel, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 140 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

預計到 2025 年,PC 遊戲周邊設備市場規模將達到 93.8 億美元,到 2032 年將達到 168.2 億美元,2025 年至 2032 年的複合年成長率為 8.7%。

報告覆蓋範圍 報告詳情
基準年: 2024 2025年市場規模: 93.8億美元
歷史數據時期: 2020年至2024年 預測期: 2025年至2032年
預測期(2025-2032年)複合年成長率: 8.70% 2032 年的預測值: 168.2億美元

鍵盤、滑鼠、耳機、遊戲手把和遊戲控制器等外部硬體設備用於在電腦上玩遊戲。玩家類型多種多樣。例如,休閒玩家對遊戲感興趣,但投入的時間不如重度核心玩家那麼多。重度核心玩家將大部分時間都花在遊戲上,使用最新的遊戲周邊設備,並且可能在這些設備上花費數千美元。休閒玩家則很少在電腦上玩遊戲。由於物聯網 (IoT) 和人工智慧 (AI) 等技術創新,遊戲周邊設備產業正在蓬勃發展。因此,市場上玩家數量的不斷成長預計將推動對電腦遊戲周邊設備的需求。

市場動態

可支配收入的成長、PC遊戲周邊設備技術的進步以及遊戲玩家數量的增加預計將成為推動PC遊戲周邊設備市場成長的關鍵因素。中國和印度等新興經濟體可支配收入的成長預計將推動PC遊戲周邊設備市場的成長。中國PC遊戲周邊設備市場的成長歸功於低價遊戲周邊設備在該國的廣泛普及。可支配收入的成長提高了遊戲玩家的購買力,並鼓勵他們花更多時間玩電子遊戲。重度核心玩家和休閒玩家數量的成長以及電子競技的日益普及預計將在預測期內推動PC遊戲周邊設備市場的成長。重度核心玩家是指那些花費大量時間玩電子遊戲並使用高科技遊戲周邊設備。電子競技意識的提高和網際網路的廣泛普及預計將在未來幾年顯著增加電子競技的觀眾群。

本次調查的主要特點

  • 本報告對PC遊戲周邊設備市場進行了詳細分析,以2024年為基準年,對2025年至2032年的預測期給出了市場規模和復合年成長率(%)。
  • 我們重點介紹各個細分市場的潛在商機,並說明該市場具有吸引力的投資提案矩陣。
  • 該研究還提供了有關市場促進因素、限制因素、機會、新產品發布或核准、區域前景以及主要企業採取的競爭策略的重要見解。
  • 根據以下參數對 PC 遊戲周邊設備市場的主要企業進行了分析:監管狀況、公司概況、財務表現、產品系列、地理擴張、分銷策略、關鍵發展和策略以及未來計劃。
  • PC遊戲周邊設備市場的主要企業包括Alienware、羅技國際公司、雷蛇公司、Mad Catz Global Limited、Turtle Beach Corporation、Corsair Components, Inc.、酷冷至尊公司、森海塞爾電子有限公司、HyperX、SteelSeries、Anker、Roccat、Reddragon、Thrustmaster等。這些主要市場參與者正致力於與其他公司合作,以創新和推出新產品,滿足消費者日益成長的需求。
  • 本報告的研究結果將幫助企業負責人和經營團隊就即將推出的產品、技術升級、市場擴張和行銷策略做出明智的決策。
  • 這份PC遊戲周邊設備市場報告的目標受眾是該行業的各類相關人員,包括投資者、供應商、經銷商、新參與企業和金融分析師。
  • 相關人員可以透過用於分析 PC 遊戲周邊設備市場的各種策略矩陣輕鬆做出決策。

目錄

第1章 研究目標與前提條件

  • 調查目的
  • 先決條件
  • 簡稱

第2章 市場範圍

  • 報告概述
    • 市場定義和範圍
  • 執行摘要
  • Coherent Opportunity Map(COM)

第3章 市場動態、監理及趨勢分析

  • 市場動態
    • 促進要素
  • 電子競技和競技遊戲的發展
  • 客製化和個人化
    • 抑制因素
  • 技術停滯
  • 相容性和碎片化
    • 機會
  • 串流媒體和內容創作的成長
  • 無線技術
  • 影響分析
  • 主要亮點
  • 法規環境
  • 產品上市及核准
  • PEST分析
  • 波特分析
  • 併購趨勢

4. 2020-2032年全球PC遊戲周邊設備市場(依產品類型分類)

  • 耳機
  • 鍵盤
  • 搖桿
  • 老鼠
  • 墊片
  • 其他

5. 2020-2032年全球PC遊戲周邊設備市場(依技術分類)

  • 有線
  • 無線的

6. 2020-2032年全球PC遊戲周邊設備市場(依銷售管道)

  • 線上
  • 離線

7. 2020-2032年全球PC遊戲周邊設備市場(按地區分類)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 英國
    • 西班牙
    • 法國
    • 義大利
    • 俄羅斯
    • 其他歐洲
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • ASEAN
    • 亞太其他地區
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 墨西哥
    • 其他拉丁美洲國家
  • 中東和非洲
    • 海灣合作理事會國家
    • 以色列
    • 南非
  • 北美洲
    • 中非

第8章 競爭情勢

  • Alienware
  • Logitech Internation SA
  • Razer Inc.
  • Mad Catz Global Limited
  • Turtle Beach Corporation
  • Corsair Components, Inc.
  • Cooler Master Co., Ltd.
  • Sennheiser electronic GmbH &Co. KG
  • HyperX
  • SteelSeries
  • Anker
  • Roccat
  • Reddragon
  • Thrustmaster

第9章各節

  • 調查方法
  • 關於出版商
簡介目錄
Product Code: CMI3607

Pc Gaming Peripheral Market is estimated to be valued at USD 9.38 Bn in 2025 and is expected to reach USD 16.82 Bn by 2032, growing at a compound annual growth rate (CAGR) of 8.7% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 9.38 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 8.70% 2032 Value Projection: USD 16.82 Bn

The external hardware devices such as keyboard, mice, headsets, joysticks, and controllers are used to play games in the PC. There are different types of gamers such as enthusiast gamers, who are interested in playing games but do not spend more time like hard core gamers. Hard core gamers spend most of their time in playing games and use latest gaming peripherals and also pay thousands of dollars for the purchasing of these latest gaming peripherals. Casual gamers are those who spend less in playing games in PC. Gaming peripheral industry is growing due to innovation in technologies such as Internet of things (IoT) and Artificial Intelligence (AI). Thus increasing number of gamers in the market are expected to boost demand for PC gaming peripherals

Market Dynamics

The rising disposable income, technological advancements in PC gaming peripheral devices, and increasing number of gamers are the major factors that are expected to drive growth of the PC gaming peripheral market. Rise of disposable income in emerging economies such as China and India are expected to boost growth of the PC gaming peripheral market. The growth of PC gaming peripheral market in China is increasing, owing to the low-cost gaming peripherals in China. Increasing disposable income enhances purchasing power of the gamers and spend more time in playing these video games. Rising number of hard core or casual gamers and increasing popularity of e-sports are expected to drive growth of the PC gaming peripheral market during the forecast period. Hard core gamers are those, who spend more time in playing video games and use advanced technologies gaming peripherals. Increasing awareness about e-sport and ease of availability of the internet is expected to create tremendous growth of e-sport viewership in the coming years.

Key features of the study

  • This report provides an in-depth analysis of the PC gaming peripheral market and provides market size (US$ Billion) and Compound Annual Growth Rate (CAGR %) for the forecast period 2025-2032, considering 2024 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrix for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategy adopted by leading players
  • It profiles leading players in the PC gaming peripheral market based on the following parameters - regulatory landscape, company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans
  • Key companies covered in the PC gaming peripheral market include Alienware, Logitech Internation SA, Razer Inc., Mad Catz Global Limited, Turtle Beach Corporation, Corsair Components, Inc., Cooler Master Co.,Ltd., Sennheiser electronic GmbH & Co. KG, HyperX, SteelSeries, Anker, Roccat, Reddragon, Thrustmaster, and others. These key market players are focusing on collaboration strategy with other market leaders to innovate and launch new products to meet the increasing needs and requirements of consumers.
  • Insights from this report would allow marketers and management authorities of companies to make informed decision regarding future product launches, technology up-gradation, market expansion, and marketing tactics
  • The PC gaming peripheral market report caters to various stakeholders in this industry including investors, suppliers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through the various strategy matrices used in analyzing the PC gaming peripheral market.

Market Segmentation

  • Product Type Insights
    • Headsets
    • Keyboards
    • Joysticks
    • Mice
    • Gamepads
    • Others
  • Technology Insights
    • Wired
    • Wireless
  • Channel Insights
    • Online
    • Offline
  • Regional Insights
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Global PC Gaming Peripheral Market: Key Companies Insights
    • Alienware
    • Logitech Internation SA
    • Razer Inc.
    • Mad Catz Global Limited
    • Corsair Components, Inc.
    • Cooler Master Co., Ltd.
    • Sennheiser electronic GmbH & Co. KG
    • HyperX
    • SteelSeries
    • Anker
    • Roccat
    • Reddragon
    • Thrustmaster
    • Turtle Beach Corporation

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snapshot, By Product Type
    • Market Snapshot, By Technology
    • Market Snapshot, By Channel
    • Market Snapshot, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
  • Growth of eSports and Competitive Gaming
  • Customizability and Personalization
    • Restraints
  • Technological Plateaus
  • Compatibility and Fragmentation
    • Opportunities
  • Growth in Streaming and Content Creation
  • Wireless Technology
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product launch/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Merger and Acquisition Scenario

4. Global PC Gaming Peripheral Market, By Product Type, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Headsets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)
  • Keyboards
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)
  • Joysticks
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)
  • Mice
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)
  • Gamepads
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Bn)

5. Global PC Gaming Peripheral Market, By Technology, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021- 2032
    • Segment Trends
  • Wired
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Billion)
  • Wireless
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Billion)

6. Global PC Gaming Peripheral Market, By Channel, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021- 2032
    • Segment Trends
  • Online
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Billion)
  • Offline
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032,(US$ Billion)

7. Global PC Gaming Peripheral Market, By Region, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, By Country, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, For Country 2021-2032
    • Country Trends
  • North America
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2020-2032,(US$ Bn)
      • U.S.
      • Canada
  • Europe
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2020-2032,(US$ Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2020-2032,(US$ Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Latin America
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2020-2032,(US$ Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East and Africa
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, By Product Type, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Technology, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Channel, 2020-2032,(US$ Bn)
    • Market Size and Forecast, and Y-o-Y Growth, By Country, 2020-2032,(US$ Bn)
      • GCC Countries
      • Israel
      • South Africa
  • North America
      • Central Africa

8. Competitive Landscape

  • Alienware
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Logitech Internation SA
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Razer Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Mad Catz Global Limited
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Turtle Beach Corporation
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Corsair Components, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Cooler Master Co., Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Sennheiser electronic GmbH & Co. KG
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • HyperX
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • SteelSeries
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Anker
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Roccat
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Reddragon
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Thrustmaster
    • Company Highlights
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Strategies
  • Analyst Views

9. Section

  • Research Methodology
  • About us