亞太國防身臨其境型現實市場:依類型、應用、國家:分析與預測(2023-2033)
市場調查報告書
商品編碼
1462589

亞太國防身臨其境型現實市場:依類型、應用、國家:分析與預測(2023-2033)

Asia-Pacific Immersive Reality for Defense Market: Focus on Type, Application, and Country - Analysis and Forecast, 2023-2033

出版日期: | 出版商: BIS Research | 英文 71 Pages | 商品交期: 1-5個工作天內

價格

亞太國防身臨其境型現實市場規模預計將從 2023 年的 5.184 億美元達到 2033 年的 31.061 億美元,2023-2033 年預測期內成長率為 19.61%。

亞太地區的身臨其境型現實國防應用正迅速成為國防和軍事工業的重要領域。這種擴張是由於對先進技術解決方案不斷成長的需求所推動的,以提高培訓、模擬和營運效率。身臨其境型現實是指使人沉浸在人工環境中,以高保真度和沈浸感模仿現實世界的體驗,並提高訓練效果的各種技術。

主要市場統計數據
預測期 2023-2033
2023年評估值 5.184億美元
2033年預測 31.061 億美元
年複合成長率 19.61%

身臨其境型現實正迅速普及亞太地區防禦策略的關鍵要素。隨著安全問題變得更加複雜以及對增強訓練解決方案的需求增加,身臨其境型現實技術正在成為國防部門的關鍵工具。這些技術包括虛擬實境 (VR)、擴增實境(AR) 和混合實境(MR),它們提供了各種功能來提高訓練、模擬和操作效能。

推動亞太國防身臨其境型現實市場的競爭因素包括軍事現代化、採用新穎的訓練方法以及在全球國防領域保持競爭優勢的願望。該地區的政府和國防組織正在大力投資身臨其境型現實技術。

此外,將身臨其境型現實技術融入國防將實現更有效率、更具成本效益的訓練,並提高高壓場景下的決策能力。因此,亞太國防身臨其境型現實市場預計將顯著成長,為技術開發商、國防承包商和軍事組織在這個充滿活力和變化的行業中進行合作和創新提供多種機會。

該報告研究了亞太國防身臨其境型現實市場,並提供了市場概述,包括按類型、應用、國家和參與市場的公司概況分類的趨勢。

目錄

執行摘要

調查範圍

第1章 市場

  • 產業展望
    • 國防身臨其境型現實市場:概述
    • 身臨其境型現實的未來趨勢
    • Start-Ups及投資狀況
    • 供應鏈分析
  • 業務動態

第2章 區域

  • 國防身臨其境型現實市場:按地區
  • 亞太地區
    • 市場
    • 應用
    • 產品
    • 亞太地區(按國家/地區)

第3章 競爭基準化分析及公司概況

  • 競爭基準化分析

第4章調查方法

Product Code: DSM1962SS

Introduction to Asia-Pacific (APAC) Immersive Reality for Defense Market

The Asia-Pacific immersive reality for defense market is estimated to reach $3,106.1 million by 2033 from $518.4 million in 2023, at a growth rate of 19.61% during the forecast period 2023-2033. APAC Immersive reality for defense applications is quickly becoming a critical area in the defense and military industries. This expansion is driven by a growing need for advanced technical solutions to improve training, simulation, and operational efficiency. Immersive reality refers to a variety of technologies that immerse people in synthetic settings, imitating real-world experiences with high fidelity and immersion to improve training efficacy.

KEY MARKET STATISTICS
Forecast Period2023 - 2033
2023 Evaluation$518.4 Million
2033 Forecast$3,106.1 Million
CAGR19.61%

Market Introduction

Immersive reality is quickly gaining popularity as an important component of defense tactics in Asia-Pacific (APAC). With the increasing complexity of security concerns and the growing demand for enhanced training solutions, immersive reality technologies are emerging as critical instruments in the defense sector. These technologies include virtual reality (VR), augmented reality (AR), and mixed reality (MR), which provide a range of capabilities for improving training, simulation, and operational performance.

Factors driving the APAC immersive reality for defense market include military force modernization, the adoption of novel training approaches, and the desire to maintain a competitive advantage in the global defense scene. Governments and defense organization all throughout the region are investing heavily in immersive reality technology.

Furthermore, integrating immersive reality technologies into defense applications allows for more efficient and cost-effective training, as well as increased decision-making abilities under high-pressure scenarios. As a result, the APAC immersive reality for defense market is expected to grow significantly, providing several chances for technology developers, defense contractors, and military organizations to collaborate and innovate in this dynamic and changing industry.

Market Segmentation:

Segmentation 1: by Application

  • 3D Modeling
  • Simulation and Training
  • Maintenance and Monitoring
  • Situational Awareness

Segmentation 2: by Type

  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)

Segmentation 3: by Country

  • China
  • Japan
  • India
  • Rest-of-Asia-Pacific

How can this report add value to an organization?

Product/Innovation Strategy: The product segment helps the reader to understand the different types of immersive solutions available for defense deployment and their potential in Asia Pacific region. Moreover, the study provides the reader with a detailed understanding of the immersive reality for defense market by technology, inclusive of the key developments in the respective segments in APAC region.

Growth/Marketing Strategy: The APAC immersive reality for defense market has seen some major development by key players operating in the market, such as partnership, collaboration, and joint venture. The favored strategy for the collaboration between defense agencies and private players is primordially contracting the development and delivery of advanced materials and specialized composite components for space system applications.

Methodology: The research methodology design adopted for this specific study includes a mix of data collected from primary and secondary data sources. Both primary resources (key players, market leaders, and in-house experts) and secondary research (a host of paid and unpaid databases), along with analytical tools, are employed to build the predictive and forecast models.

Table of Contents

Executive Summary

Scope of the Study

1 Markets

  • 1.1 Industry Outlook
    • 1.1.1 Immersive Reality for Defense Market: Overview
    • 1.1.2 Futuristic Trends in Immersive Reality
      • 1.1.2.1 Neuromorphic Computing
      • 1.1.2.2 Brain-Computer Interface (BCI) in Immersive Reality Solutions
      • 1.1.2.3 Immersive Synthetic Training Environment (STE)
      • 1.1.2.4 Tactical Augmented Reality (TAR)
      • 1.1.2.5 Virtual Squad Training System (VSTS)
      • 1.1.2.6 Artificial Intelligence (AI) Integration in AR-Based Military Simulations
    • 1.1.3 Startups and Investment Landscape
    • 1.1.4 Supply Chain Analysis
  • 1.2 Business Dynamics
    • 1.2.1 Business Drivers
      • 1.2.1.1 Increasing Need for Training with Enhanced Situational and Spatial Awareness toward Increased Soldier Lethality
      • 1.2.1.2 Development toward Multi-Domain Operations (MDO) Army by 2035
    • 1.2.2 Business Challenges
      • 1.2.2.1 Tackling Cybersickness and Information Overload
      • 1.2.2.2 Security Concerns in Immersive Solutions
    • 1.2.3 Business Strategies
      • 1.2.3.1 Mergers and Acquisitions
    • 1.2.4 Corporate Strategies
      • 1.2.4.1 Partnerships, Collaborations, Agreements, and Contracts
    • 1.2.5 Business Opportunities
      • 1.2.5.1 Advancements toward Next-Generation Command and Control (C2) System Platforms
      • 1.2.5.2 Development of Glass Box Systems

2 Region

  • 2.1 Immersive Reality for Defense Market (by Region)
  • 2.2 Asia-Pacific
    • 2.2.1 Market
      • 2.2.1.1 Key Players in Asia-Pacific
      • 2.2.1.2 Business Drivers
      • 2.2.1.3 Business Challenges
    • 2.2.2 Application
      • 2.2.2.1 Asia-Pacific Immersive Reality for Defense Market (by Application)
    • 2.2.3 Product
      • 2.2.3.1 Asia-Pacific Immersive Reality for Defense Market (by Type)
    • 2.2.4 Asia-Pacific (by Country)
      • 2.2.4.1 China
        • 2.2.4.1.1 Market
          • 2.2.4.1.1.1 Key Players in China
        • 2.2.4.1.2 Application
          • 2.2.4.1.2.1 China Immersive Reality for Defense Market (by Application)
        • 2.2.4.1.3 Product
          • 2.2.4.1.3.1 China Immersive Reality for Defense Market (by Type)
      • 2.2.4.2 Japan
        • 2.2.4.2.1 Market
          • 2.2.4.2.1.1 Key Players in Japan
        • 2.2.4.2.2 Application
          • 2.2.4.2.2.1 Japan Immersive Reality for Defense Market (by Application)
        • 2.2.4.2.3 Product
          • 2.2.4.2.3.1 Japan Immersive Reality for Defense Market (by Type)
      • 2.2.4.3 India
        • 2.2.4.3.1 Market
          • 2.2.4.3.1.1 Key Players in India
        • 2.2.4.3.2 Application
          • 2.2.4.3.2.1 India Immersive Reality for Defense Market (by Application)
        • 2.2.4.3.3 Product
          • 2.2.4.3.3.1 India Immersive Reality for Defense Market (by Type)
      • 2.2.4.4 Rest-of-Asia-Pacific
        • 2.2.4.4.1 Application
          • 2.2.4.4.1.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application)
        • 2.2.4.4.2 Product
          • 2.2.4.4.2.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type)

3 Competitive Benchmarking and Company Profiles

  • 3.1 Competitive Benchmarking

4 Research Methodology

  • 4.1 Factors for Data Prediction and Modeling

List of Figures

  • Figure 1: Asia-Pacific Immersive Reality for Defense Market, $Billion, 2022-2033
  • Figure 2: Asia-Pacific Immersive Reality for Defense (by Application), $Million, 2022 and 2033
  • Figure 3: Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022 and 2033
  • Figure 4: Immersive Reality for Defense Market (by Region), $Billion, 2033
  • Figure 5: Supply Chain Analysis
  • Figure 6: Immersive Reality for Defense Market, Business Dynamics
  • Figure 7: Share of Key Market Developments, January 2021-September 2023
  • Figure 8: Competitive Benchmarking of Key Players
  • Figure 9: Research Methodology
  • Figure 10: Top-Down and Bottom-Up Approach
  • Figure 11: Assumptions and Limitations

List of Tables

  • Table 1: Startups and Investments, 2021-2023
  • Table 2: Mergers and Acquisitions, January 2021-September 2023
  • Table 3: Partnerships, Collaborations, Agreements, and Contracts, January 2021-September 2023
  • Table 4: Immersive Reality for Defense Market (by Region), $Million, 2022-2033
  • Table 5: Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 6: Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 7: China Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 8: China Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 9: Japan Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 10: Japan Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 11: India Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 12: India Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 13: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 14: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 15: Benchmarking and Weightage Parameters