國防身臨其境型現實市場 - 全球和區域分析:按類型、組件、設備、用途、區域 - 分析和預測(2023-2033)
市場調查報告書
商品編碼
1352085

國防身臨其境型現實市場 - 全球和區域分析:按類型、組件、設備、用途、區域 - 分析和預測(2023-2033)

Immersive Reality for Defense Market - A Global and Regional Analysis: Focus on Type, Component, Devices, Application, and Region - Analysis and Forecast, 2023-2033

出版日期: | 出版商: BIS Research | 英文 211 Pages | 商品交期: 1-5個工作天內

價格

2023年,全球國防身臨其境型現實市場規模達26.4億美元。

預計到2033年,市場規模將達到147.5億美元,2023年至2033年年複合成長率為18.78%。

由於對先進技術用途方案的需求不斷成長,以提高訓練、模擬和作戰的有效性,國防應用的身臨其境型現實領域迅速崛起,成為國防和軍事工業的關鍵領域。身臨其境型現實是指一組讓使用者或受訓者沉浸在人工環境中的技術,提供多感官體驗,能夠以前所未有的保真度和沈浸感重現現實世界場景。

主要市場統計資料
預測期 2023 -2033
2023年的評價 26.4億美元
2033年預測 147.5億美元
年複合成長率 18.78%

各個領域在這一領域發揮著核心作用,每個學科都透過身臨其境型現實技術的創新使用為防禦能力的轉變做出了貢獻。訓練和模擬是關鍵領域,身臨其境型現實在為士兵、飛行員和其他國防人員創造逼真的訓練環境方面發揮著非常重要的作用。這些身臨其境型的模擬使服務人員能夠在複雜和緊張的情況下練習和提高他們的技能,最終提高他們在現實場景中的準備程度和表現。

身臨其境型現實在任務規劃和分析方面也取得了長足的進步,使軍事戰略家能夠視覺化和模擬各種戰術場景,以便更佳進行決策和戰略規劃。該領域包括虛擬實境(VR)和擴增實境(AR)等技術,這些技術提供了有價值的情境察覺和資料視覺化工具。

此外,身臨其境型現實的整合徹底改變軍事裝備和車輛的設計和測試方式。透過 VR 和 AR,工程師和設計師可以在虛擬環境中創建和評估原型,節省時間和資源,同時最佳化效能和功能。

國防行動和情境察覺領域受益於身臨其境型現實解決方案,為士兵和指揮官提供增強的資料視覺化、導航輔助和即時資訊覆蓋。這些技術改善了現場的溝通、協調和決策。

國防身臨其境型現實領域是軍事技術變革的驅動力,提供了挑戰傳統國防範式的廣泛技術和應用。隨著國防機構和軍隊繼續面臨不斷變化的威脅和作戰挑戰,身臨其境型現實的整合將重新定義訓練、模擬、任務規劃和關鍵防禦行動所能實現的極限。

本報告研究了全球國防身臨其境型現實市場,並提供了市場概述,包括按類型、組件、設備、用途、地區分類的趨勢,和參與市場的公司概況。

目錄

第1章 市場

  • 產業展望
  • 業務動態

第2章 用途

  • 全球國防身臨其境型現實市場(按用途)
    • 市場概況
    • 3D建模
    • 模擬與訓練
    • 維護和監控
    • 情境察覺

第3章 產品

  • 全球國防身臨其境型現實市場(按類型)
    • 市場概況
    • 擴增實境(AR)
    • 虛擬實境(VR)
    • 混合實境(MR)
  • 全球國防身臨其境型現實市場(按組成部分)
    • 市場概況
    • 感應器
    • 相機
    • 處理器
    • 模組
    • 記憶
    • 螢幕
    • 其他
  • 全球國防身臨其境型現實市場(按設備)
    • 市場概況
    • 硬體
    • 軟體

第4章 區域

  • 全球國防身臨其境型現實市場(按地區)
  • 北美洲
  • 歐洲
  • 亞太地區
  • 其他地區

第5章 競爭基準化分析及公司概況

  • 競爭基準化分析
  • Bohemia Interactive Simulations
  • CAE, Inc
  • HTX Labs
  • Indra Sistemas, SA
  • Lockheed Martin
  • Red Six Aerospace, Inc
  • SimX
  • Thales Group
  • VRgineers, Inc
  • Varjo
  • 其他主要參與企業概況

第6章 成長機會與建議

  • 成長機會
  • 身臨其境型現實解決方案製造商
  • 資料預測與建模的要素
Product Code: DSM1433SA

“Global Immersive Reality for Defense Market to Reach $14.75 Billion by 2033.”

Introduction to Immersive Reality for Defense Applications

The field of immersive reality for defense applications is rapidly emerging as a pivotal domain within the defense and military industry, driven by the increasing need for advanced technological solutions to enhance training, simulation, and operational effectiveness. Immersive reality refers to a spectrum of technologies that envelop users/trainees in synthetic environments, providing a multisensory experience that can replicate real-world scenarios with unprecedented fidelity and immersion.

KEY MARKET STATISTICS
Forecast Period2023 - 2033
2023 Evaluation$2.64 Billion
2033 Forecast$14.75 Billion
CAGR18.78%

Within this field, various segments are taking center stage, each contributing to the transformation of defense capabilities through the innovative use of immersive reality technologies. Training and simulation represent a critical sector where immersive reality plays a pivotal role in creating realistic training environments for soldiers, pilots, and other defense personnel. These immersive simulations enable personnel to practice and refine their skills in complex and high-stress situations, ultimately enhancing readiness and performance in real-world scenarios.

Immersive reality is also making significant strides in mission planning and analysis, where it allows military strategists to visualize and simulate various tactical scenarios, enabling better decision-making and strategic planning. This segment encompasses technologies such as virtual reality (VR) and augmented reality (AR) that provide valuable situational awareness and data visualization tools.

Additionally, the integration of immersive reality is revolutionizing the way military equipment and vehicles are designed and tested. Through VR and AR, engineers and designers can create and assess prototypes in virtual environments, saving time and resources while optimizing performance and functionality.

The realm of defense operations and situational awareness benefits from immersive reality solutions by providing soldiers and commanders with enhanced data visualization, navigation aids, and real-time information overlays. These technologies improve communication, coordination, and decision-making in the field.

The immersive reality for defense applications field stands as a driving force behind the transformation of military technologies, offering a wide array of technologies and applications that challenge traditional defense paradigms. As defense agencies and armed forces continue to face evolving threats and operational challenges, the integration of immersive reality is poised to redefine the limits of what can be achieved in training, simulation, mission planning, and the execution of critical defense operations.

Market Introduction

Immersive reality technologies are rapidly reshaping the landscape of defense applications, offering a host of benefits such as enhanced training, simulation, and operational efficiency. These cutting-edge solutions provide cost-effectiveness, realism, and multifaceted functionalities, making them indispensable in modern defense operations. One of the primary applications of immersive reality in the defense sector is advanced training and simulation. Virtual reality (VR) and augmented reality (AR) systems enable soldiers to engage in realistic combat scenarios, hone their skills, and develop tactical expertise in a safe and controlled environment. This not only reduces training costs but also enhances the effectiveness of military personnel.

In addition to training, immersive reality is also instrumental in mission planning and execution. Heads-up displays (HUDs) and augmented reality systems are used to provide real-time information to soldiers, pilots, and commanders, improving situational awareness and decision-making on the battlefield. Furthermore, immersive reality plays a pivotal role in remote operations and drone piloting. Operators can immerse themselves in the battlefield through VR headsets, controlling unmanned vehicles and drones with precision and accuracy.

The present state of the immersive reality for the defense market is marked by substantial growth driven by multiple factors. Foremost among them is the pressing need to enhance soldier readiness and preparedness for complex and diverse threats. Immersive reality solutions offer highly realistic and adaptable training scenarios that replicate real-world conditions, enabling soldiers to hone their skills in a safe and controlled environment. Additionally, the integration of immersive technologies into defense operations optimizes mission planning, enhances communication, and supports real-time decision-making on the battlefield.

The expanding landscape of asymmetric warfare, urban combat scenarios, and the growing use of unmanned systems have further underscored the significance of immersive reality technologies in defense applications. The ability to visualize, analyze, and respond to dynamic situations in real-time through immersive interfaces is becoming a critical asset for military personnel and commanders alike.

Market Segmentation:

Segmentation 1: by Application

  • 3D Modeling
  • Simulation and Training
  • Maintenance and Monitoring
  • Situational Awareness

Simulation and Training Segment to Dominate the Global Immersive Reality for Defense Market (by Application)

The global immersive reality for defense market (by application) is expected to generate huge revenues from the simulation and training segment, followed by the situational awareness segment. The simulation and training segment reported a revenue generation of $994.7 million in 2022 and is expected to grow at a CAGR of 18.79% during the forecast period 2023-2033.

Segmentation 2: by Region

  • North America
  • Europe
  • Asia-Pacific
  • Rest-of-the-World

North America accounted for the highest market share in 2022 in the global immersive reality for defense market and registered a CAGR of 18.47%, owing to a significant number of companies based in the region. North America's growth is driven by various activities in the U.S. defense industry. In North America, the U.S. has the largest share of growth in the immersive reality for defense market and is anticipated to grow at a CAGR of 18.33%

Segmentation 3: by Type

  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)

Augmented Reality Segment to Lead the Global Immersive Reality for Defense Market (by Type)

The global immersive reality for defense market (by type) is expected to generate huge revenues from the augmented reality (AR) segment, followed by the virtual reality (VR) segment. The AR segment reported a revenue generation of $1,047.0 million in 2022 and is expected to grow at a CAGR of 18.75% during the forecast period 2023-2033.

Segmentation 4: by Component

  • Sensors
  • Camera
  • Processor
  • Modules
  • Memory
  • Display
  • Others

Camera Segment to Lead the Global Immersive Reality for Defense Market (by Component)

The global immersive reality for defense market (by component) is expected to be led by the camera segment. The camera segment reported a revenue generation of $333.0 million in 2022 and is expected to grow at a CAGR of 18.83% during the forecast period 2023-2033.

Segmentation 5: by Device

  • Hardware
  • Software

Hardware Segment to Lead the Global Immersive Reality for Defense Market (by Device)

The global immersive reality for defense market (by device) is expected to be led by the hardware segment. The hardware segment reported a revenue generation of $1,329.2 million in 2022 and is expected to grow at a CAGR of 18.76% during the forecast period 2023-2033.

Recent Developments in the Global Immersive Reality for Defense Market

  • In August 2023, HTX Labs and Vinci VR announced a strategic partnership to develop and deliver immersive training solutions using the EMPACT platform. The EMPACT platform is a comprehensive solution for secure, centralized content management, self-authoring courseware creation, and deployment of this content and courseware across a spectrum of hardware and devices.
  • In June 2023, Red Six Aerospace, Inc. announced a partnership with the U.K.'s Royal Air Force (RAF) and the National Security Strategic Investment Fund (NSSIF) for augmentation of the U.K. military's flying training system, known as UKMFTS, through the integration of Advanced Tactical Augmented Reality System (ATARS).
  • In May 2023, HTX Labs won a small business innovation research (SBIR) Phase III contract with the U.S. Air Force to facilitate the Tech Training Transformation Cloud (T3Cloud) solution, a significant advancement that would amplify the utilization and influence of immersive learning throughout the Air Force Academy.
  • In April 2023, Applied Virtual Simulation (AVS) won a $11.8 million contract from the Australian Defence Force (ADF) for provisioning a suite of common simulation software (CSS) solutions to support the ADF's Land Simulation Core 2.0 Tranche 1 program.
  • In March 2023, Leonardo and Varjo announced a partnership to collaboratively develop the capabilities of Leonardo's aircraft training solutions using Varjo's MR systems. This development would utilize Varjo's XR-3 headset to enhance the pilot training experience across multiple operations.

Demand - Drivers, Challenges, and Opportunities

Market Demand Drivers: Increasing Need for Training with Enhanced Situational and Spatial Awareness toward Increased Soldier Lethality

The increasing demand for training solutions that augment situational and spatial awareness within the immersive reality (IR) for defense market is rooted in the imperative to enhance soldier lethality by means of comprehensive and advanced preparatory measures. This pivotal business driver factor underscores the critical role of immersive reality technologies in fundamentally redefining traditional defense training paradigms. Conventional training methodologies often falter in replicating the intricacies of complex operational environments and fail to impart soldiers with real-time, high-fidelity situational awareness. Immersive reality solutions decisively address this challenge by seamlessly fusing physical and digital realms, thereby empowering soldiers to engage in hyper-realistic training scenarios that closely emulate genuine combat conditions. Through the seamless integration of spatially accurate visualizations, auditory cues, and tangible haptic feedback, trainees can holistically internalize the terrain, threats, and tactical prospects, resulting in vastly improved decision-making capabilities and significantly expedited response times.

Market Challenges: Tackling Cybersickness and Information Overload

Cybersickness, a phenomenon akin to motion sickness induced by perceptual incongruence in immersive environments, poses a challenge to the widespread adoption of immersive reality solutions. The nature of these environments, designed to replicate real-world situations, can lead to sensory conflicts between visual and vestibular inputs, potentially resulting in discomfort, disorientation, and reduced operational effectiveness for defense personnel. Mitigating cybersickness requires a comprehensive approach encompassing hardware refinement, software optimization, and user adaptation strategies. Simultaneously, the surge of information overload in immersive reality scenarios presents another formidable challenge. The integration of diverse data streams, such as real-time sensor data, communication feeds, and augmented information overlays, can overwhelm users, impeding their ability to process, comprehend, and act upon critical information.

Market Opportunities: Development of Glass Box Systems

The XR-enabled see-through glass box systems for tanks are a cutting-edge advancement poised to revolutionize armored vehicle operations. XR integration into tanks through see-through glass box systems holds tremendous potential for enhancing agile operations by enabling the occupants to have a 360-degree scope of situational awareness. This innovation involves incorporating display panels onto the interior of tanks, which are seamlessly integrated with high-resolution cameras placed on the tank's exterior. These cameras capture the external environment in real time, and the processed video feed is projected onto the interior display panels. This allows tank crews to see through the tank's metal shell and effectively eliminate blind spots.

How can this report add value to an organization?

Product/Innovation Strategy: The product segment helps the reader to understand the different types of immersive solutions available for defense deployment and their potential globally. Moreover, the study provides the reader with a detailed understanding of the immersive reality for defense market by technology, inclusive of the key developments in the respective segments globally.

Growth/Marketing Strategy: The immersive reality for defense market has seen some major development by key players operating in the market, such as partnership, collaboration, and joint venture. The favored strategy for the collaboration between defense agencies and private players is primordially contracting the development and delivery of advanced materials and specialized composite components for space system applications. For instance, in April 2021, Microsoft Corporation won a fixed price purchase agreement valued at $21.88 billion from the U.S. Army for supplying 120,000 customized HoloLens MR headsets over a period of 10 years for the Integrated Visual Augmentation System (IVAS) program, planned to enhance the training and situational awareness capabilities of the U.S. Army's Close Combat Force (CCF). The IVAS integrates a variety of technologies within a single framework, enabling soldiers to engage in combat, rehearsals, and training seamlessly. This collection of functionalities harnesses existing high-resolution night vision, thermal imaging, and soldier-borne sensors, all unified into a cohesive heads-up display (HUD). The outcome is an enhanced level of situational awareness, the ability for precise target engagement, and more informed decision-making.

Competitive Strategy: Key players in the immersive reality for defense market have been analyzed and profiled in the study, inclusive of major segmentations and service offerings companies provide in the technology segments, respectively. Moreover, a detailed competitive benchmarking of the players operating in the immersive reality for defense market has been done to help the reader understand how players stack against each other, presenting a clear market landscape. Additionally, comprehensive competitive strategies such as partnerships, agreements, and collaborations will aid the reader in understanding the revenue pockets in the market.

Methodology: The research methodology design adopted for this specific study includes a mix of data collected from primary and secondary data sources. Both primary resources (key players, market leaders, and in-house experts) and secondary research (a host of paid and unpaid databases), along with analytical tools, are employed to build the predictive and forecast models.

Data and validation have been taken into consideration from both primary sources as well as secondary sources.

Primary Research

The primary sources involve industry experts from the immersive reality for defense industry, including headset manufacturers, simulator manufacturers, immersive simulation solutions developers, and extended reality (XR) startups. Respondents such as CEOs, vice presidents, marketing directors, and technology and innovation directors have been interviewed to obtain and verify both qualitative and quantitative aspects of this research study.

Secondary Research

This research study involves the usage of extensive secondary research, directories, company websites, and annual reports. It also makes use of databases, such as The Defense Post, Virtual Reality Society, TechViz, VR/AR Association, Modern Battlespace, and XR Today, to collect useful and effective information for an extensive, technical, market-oriented, and commercial study of the global market. In addition to the data sources, the study has been undertaken with the help of other data sources and websites, such as www.auganix.org and www.defense.gov.

Secondary research was done to obtain critical information about the industry's value chain, the market's monetary chain, revenue models, the total pool of key players, and the current and potential use cases and applications.

Key Market Players and Competition Synopsis

The companies that are profiled have been selected based on thorough secondary research, which includes analyzing company coverage, product portfolio, market penetration, and insights that are gathered from primary experts.

In the global immersive reality for defense market, established players account for 55% of the market, and small-scale players and startups account for 45% of the market. The primordial established commercial players and legacy companies are BAE Systems, CAE, Inc., Indra Sistemas, S.A., Thales Group, and Lockheed Martin, among others. The primordial startups and small-scale players include SimX, HTX Labs, VRgineers, Inc., AjnaLens, Red Six Aerospace Inc., and among others.

Key Companies Profiled:

  • Bohemia Interactive Simulations
  • CAE, Inc.
  • HTX Labs
  • Indra Sistemas, S.A.
  • Lockheed Martin
  • Red Six Aerospace, Inc.
  • SimX
  • Thales Group
  • VRgineers, Inc.
  • Varjo

Table of Contents

1 Markets

  • 1.1 Industry Outlook
    • 1.1.1 Global Immersive Reality for Defense Market: Overview
    • 1.1.2 Ongoing and Upcoming Programs
      • 1.1.2.1 U.S. Army's Squad Immersive Virtual Trainer (SiVT)
      • 1.1.2.2 Remote Augmented Reality Maintenance Assistance (RARM-A)
      • 1.1.2.3 Mixed and Immersive Reality Assessment Generation Engine (MIRAGE)
      • 1.1.2.4 Virtual Battlespace Simulation (VBS) Training and Military Operations in Urbanized Terrain (MOUT) Training
    • 1.1.3 Futuristic Trends in Immersive Reality
      • 1.1.3.1 Neuromorphic Computing
      • 1.1.3.2 Brain-Computer Interface (BCI) in Immersive Reality Solutions
      • 1.1.3.3 Immersive Synthetic Training Environment (STE)
      • 1.1.3.4 Tactical Augmented Reality (TAR)
      • 1.1.3.5 Virtual Squad Training System (VSTS)
      • 1.1.3.6 Artificial Intelligence (AI) Integration in AR-Based Military Simulations
    • 1.1.4 Startups and Investment Landscape
    • 1.1.5 Supply Chain Analysis
    • 1.1.6 Patent Analysis
  • 1.2 Business Dynamics
    • 1.2.1 Business Drivers
      • 1.2.1.1 Increasing Need for Training with Enhanced Situational and Spatial Awareness toward Increased Soldier Lethality
      • 1.2.1.2 Development toward Multi-Domain Operations (MDO) Army by 2035
    • 1.2.2 Business Challenges
      • 1.2.2.1 Tackling Cybersickness and Information Overload
      • 1.2.2.2 Security Concerns in Immersive Solutions
    • 1.2.3 Business Strategies
      • 1.2.3.1 Mergers and Acquisitions
    • 1.2.4 Corporate Strategies
      • 1.2.4.1 Partnerships, Collaborations, Agreements, and Contracts
    • 1.2.5 Business Opportunities
      • 1.2.5.1 Advancements toward Next-Generation Command and Control (C2) System Platforms
      • 1.2.5.2 Development of Glass Box Systems

2 Application

  • 2.1 Global Immersive Reality for Defense Market (by Application)
    • 2.1.1 Market Overview
      • 2.1.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Application)
    • 2.1.2 3D Modeling
    • 2.1.3 Simulation and Training
    • 2.1.4 Maintenance and Monitoring
    • 2.1.5 Situational Awareness

3 Product

  • 3.1 Global Immersive Reality for Defense Market (by Type)
    • 3.1.1 Market Overview
      • 3.1.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Type)
    • 3.1.2 Augmented Reality (AR)
    • 3.1.3 Virtual Reality (VR)
    • 3.1.4 Mixed Reality (MR)
  • 3.2 Global Immersive Reality for Market (by Component)
    • 3.2.1 Market Overview
      • 3.2.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Component)
    • 3.2.2 Sensors
    • 3.2.3 Camera
    • 3.2.4 Processor
    • 3.2.5 Modules
    • 3.2.6 Memory
    • 3.2.7 Display
    • 3.2.8 Others
  • 3.3 Global Immersive Reality for Defense Market (by Device)
    • 3.3.1 Market Overview
      • 3.3.1.1 Demand Analysis for Global Immersive Reality for Defense Market (by Device)
    • 3.3.2 Hardware
      • 3.3.2.1 Headsets
      • 3.3.2.2 Head Mounted Displays (HMD)
      • 3.3.2.3 Handheld Devices
      • 3.3.2.4 Others
    • 3.3.3 Software
      • 3.3.3.1 Visualization and Documentation
      • 3.3.3.2 3D Modeling
      • 3.3.3.3 Navigation
      • 3.3.3.4 Others

4 Region

  • 4.1 Global Immersive Reality for Defense Market (by Region)
  • 4.2 North America
    • 4.2.1 Market
      • 4.2.1.1 Key Players in North America
      • 4.2.1.2 Business Drivers
      • 4.2.1.3 Business Challenges
    • 4.2.2 Application
      • 4.2.2.1 North America Immersive Reality for Defense Market (by Application)
    • 4.2.3 Product
      • 4.2.3.1 North America Immersive Reality for Defense Market (by Type)
    • 4.2.4 North America (by Country)
      • 4.2.4.1 U.S.
        • 4.2.4.1.1 Market
          • 4.2.4.1.1.1 Key Players in the U.S.
        • 4.2.4.1.2 Application
          • 4.2.4.1.2.1 U.S. Immersive Reality for Defense Market (by Application)
        • 4.2.4.1.3 Product
          • 4.2.4.1.3.1 U.S. Immersive Reality for Defense Market (by Type)
      • 4.2.4.2 Canada
        • 4.2.4.2.1 Market
          • 4.2.4.2.1.1 Key Players in Canada
        • 4.2.4.2.2 Application
          • 4.2.4.2.2.1 Canada Immersive Reality for Defense Market (by Application)
        • 4.2.4.2.3 Product
          • 4.2.4.2.3.1 Canada Immersive Reality for Defense Market (by Type)
  • 4.3 Europe
    • 4.3.1 Market
      • 4.3.1.1 Key Players in Europe
      • 4.3.1.2 Business Drivers
      • 4.3.1.3 Business Challenges
    • 4.3.2 Application
      • 4.3.2.1 Europe Immersive Reality for Defense Market (by Application)
    • 4.3.3 Product
      • 4.3.3.1 Europe Immersive Reality for Defense Market (by Type)
    • 4.3.4 Europe (by Country)
      • 4.3.4.1 U.K.
        • 4.3.4.1.1 Market
          • 4.3.4.1.1.1 Key Players in the U.K.
        • 4.3.4.1.2 Application
          • 4.3.4.1.2.1 U.K. Immersive Reality for Defense Market (by Application)
        • 4.3.4.1.3 Product
          • 4.3.4.1.3.1 U.K. Immersive Reality for Defense Market (by Type)
      • 4.3.4.2 Germany
        • 4.3.4.2.1 Market
          • 4.3.4.2.1.1 Key Players in Germany
        • 4.3.4.2.2 Application
          • 4.3.4.2.2.1 Germany Immersive Reality for Defense Market (by Application)
        • 4.3.4.2.3 Product
          • 4.3.4.2.3.1 Germany Immersive Reality for Defense Market (by Type)
      • 4.3.4.3 France
        • 4.3.4.3.1 Market
          • 4.3.4.3.1.1 Key Players in France
        • 4.3.4.3.2 Application
          • 4.3.4.3.2.1 France Immersive Reality for Defense Market (by Application)
        • 4.3.4.3.3 Product
          • 4.3.4.3.3.1 France Immersive Reality for Defense Market (by Type)
      • 4.3.4.4 Russia
        • 4.3.4.4.1 Market
          • 4.3.4.4.1.1 Key Players in Russia
        • 4.3.4.4.2 Application
          • 4.3.4.4.2.1 Russia Immersive Reality for Defense Market (by Application)
        • 4.3.4.4.3 Product
          • 4.3.4.4.3.1 Russia Immersive Reality for Defense Market (by Type)
      • 4.3.4.5 Rest-of-Europe
        • 4.3.4.5.1 Application
          • 4.3.4.5.1.1 Rest-of-Europe Immersive Reality for Defense Market (by Application)
        • 4.3.4.5.2 Product
          • 4.3.4.5.2.1 Rest-of-Europe Immersive Reality for Defense Market (by Type)
  • 4.4 Asia-Pacific
    • 4.4.1 Market
      • 4.4.1.1 Key Players in Asia-Pacific
      • 4.4.1.2 Business Drivers
      • 4.4.1.3 Business Challenges
    • 4.4.2 Application
      • 4.4.2.1 Asia-Pacific Immersive Reality for Defense Market (by Application)
    • 4.4.3 Product
      • 4.4.3.1 Asia-Pacific Immersive Reality for Defense Market (by Type)
    • 4.4.4 Asia-Pacific (by Country)
      • 4.4.4.1 China
        • 4.4.4.1.1 Market
          • 4.4.4.1.1.1 Key Players in China
        • 4.4.4.1.2 Application
          • 4.4.4.1.2.1 China Immersive Reality for Defense Market (by Application)
        • 4.4.4.1.3 Product
          • 4.4.4.1.3.1 China Immersive Reality for Defense Market (by Type)
      • 4.4.4.2 Japan
        • 4.4.4.2.1 Market
          • 4.4.4.2.1.1 Key Players in Japan
        • 4.4.4.2.2 Application
          • 4.4.4.2.2.1 Japan Immersive Reality for Defense Market (by Application)
        • 4.4.4.2.3 Product
          • 4.4.4.2.3.1 Japan Immersive Reality for Defense Market (by Type)
      • 4.4.4.3 India
        • 4.4.4.3.1 Market
          • 4.4.4.3.1.1 Key Players in India
        • 4.4.4.3.2 Application
          • 4.4.4.3.2.1 India Immersive Reality for Defense Market (by Application)
        • 4.4.4.3.3 Product
          • 4.4.4.3.3.1 India Immersive Reality for Defense Market (by Type)
      • 4.4.4.4 Rest-of-Asia-Pacific
        • 4.4.4.4.1 Application
          • 4.4.4.4.1.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application)
        • 4.4.4.4.2 Product
          • 4.4.4.4.2.1 Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type)
  • 4.5 Rest-of-the-World
    • 4.5.1 Market
      • 4.5.1.1 Key Players in Rest-of-the World
      • 4.5.1.2 Business Drivers
      • 4.5.1.3 Business Challenges
    • 4.5.2 Rest-of-the-World (by Region)
      • 4.5.2.1 Middle East
        • 4.5.2.1.1 Market
          • 4.5.2.1.1.1 Key Players in the Middle East
        • 4.5.2.1.2 Application
          • 4.5.2.1.2.1 Middle East Immersive Reality for Defense Market (by Application)
        • 4.5.2.1.3 Product
          • 4.5.2.1.3.1 Middle East Immersive Reality for Defense Market (by Type)

5 Competitive Benchmarking and Company Profiles

  • 5.1 Competitive Benchmarking
  • 5.2 Bohemia Interactive Simulations
    • 5.2.1 Company Overview
      • 5.2.1.1 Role of Bohemia Interactive Simulations in the Immersive Reality for Defense Market
      • 5.2.1.2 Customers
      • 5.2.1.3 Product Portfolio
    • 5.2.2 Business Strategies
      • 5.2.2.1 Mergers and Acquisitions
    • 5.2.3 Corporate Strategies
      • 5.2.3.1 Partnerships, Collaborations, Agreements, and Contracts
    • 5.2.4 Analyst View
  • 5.3 CAE, Inc.
    • 5.3.1 Company Overview
      • 5.3.1.1 Role of CAE, Inc. in the Immersive Reality for Defense Market
      • 5.3.1.2 Customers
      • 5.3.1.3 Product Portfolio
    • 5.3.2 Business Strategies
      • 5.3.2.1 Mergers and Acquisitions
    • 5.3.3 Corporate Strategies
      • 5.3.3.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
    • 5.3.4 Analyst View
  • 5.4 HTX Labs
    • 5.4.1 Company Overview
      • 5.4.1.1 Role of HTX Labs in the Immersive Reality for Defense Market
      • 5.4.1.2 Customers
      • 5.4.1.3 Product Portfolio
    • 5.4.2 Corporate Strategies
      • 5.4.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
    • 5.4.3 Analyst View
  • 5.5 Indra Sistemas, S.A.
    • 5.5.1 Company Overview
      • 5.5.1.1 Role of Indra Sistemas, S.A. in the Immersive Reality for Defense Market
      • 5.5.1.2 Customers
      • 5.5.1.3 Product Portfolio
    • 5.5.2 Business Strategies
      • 5.5.2.1 Mergers and Acquisitions
    • 5.5.3 Corporate Strategies
      • 5.5.3.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
    • 5.5.4 Analyst View
  • 5.6 Lockheed Martin
    • 5.6.1 Company Overview
      • 5.6.1.1 Role of Lockheed Martin in the Immersive Reality for Defense Market
      • 5.6.1.2 Customers
      • 5.6.1.3 Product Portfolio
    • 5.6.2 Corporate Strategies
      • 5.6.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
    • 5.6.3 Analyst View
  • 5.7 Red Six Aerospace, Inc.
    • 5.7.1 Company Overview
      • 5.7.1.1 Role of Red Six Aerospace, Inc. in the Immersive Reality for Defense Market
      • 5.7.1.2 Customers
      • 5.7.1.3 Product Portfolio
    • 5.7.2 Corporate Strategies
      • 5.7.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
    • 5.7.3 Analyst View
  • 5.8 SimX
    • 5.8.1 Company Overview
      • 5.8.1.1 Role of SimX in the Immersive Reality for Defense Market
      • 5.8.1.2 Customers
      • 5.8.1.3 Product Portfolio
    • 5.8.2 Corporate Strategies
      • 5.8.2.1 Partnerships, Collaborations, Agreements, and Contracts
    • 5.8.3 Analyst View
  • 5.9 Thales Group
    • 5.9.1 Company Overview
      • 5.9.1.1 Role of Thales Group in the Immersive Reality for Defense Market
      • 5.9.1.2 Customers
      • 5.9.1.3 Product Portfolio
    • 5.9.2 Business Strategies
      • 5.9.2.1 Mergers and Acquisitions
    • 5.9.3 Analyst View
  • 5.1 VRgineers, Inc.
    • 5.10.1 Company Overview
      • 5.10.1.1 Role of VRgineers, Inc. in the Immersive Reality for Defense Market
      • 5.10.1.2 Customers
      • 5.10.1.3 Product Portfolio
    • 5.10.2 Corporate Strategies
      • 5.10.2.1 Partnerships, Collaborations, Agreements, Investments, and Contracts
    • 5.10.3 Analyst View
  • 5.11 Varjo
    • 5.11.1 Company Overview
      • 5.11.1.1 Role of Varjo in the Immersive Reality for Defense Market
      • 5.11.1.2 Customers
      • 5.11.1.3 Product Portfolio
    • 5.11.2 Corporate Strategies
      • 5.11.2.1 Partnerships, Collaborations, Agreements, and Contracts
    • 5.11.3 Analyst View
  • 5.12 Other Key Player Profiles

6 Growth Opportunities and Recommendations

  • 6.1 Growth Opportunities
    • 6.1.1 Growth Opportunity: Digital Twins in Immersive Defense Systems
      • 6.1.1.1 Recommendations
  • 6.2 Immersive Reality Solutions Manufacturers
    • 6.2.1 Growth Opportunity: Meta Lens based XR Devices
      • 6.2.1.1 Recommendations
  • 6.3 Factors for Data Prediction and Modeling

List of Figures

  • Figure 1: Global Immersive Reality for Defense Market, $Billion, 2022-2033
  • Figure 2: Global Immersive Reality for Defense (by Application), $Million, 2022 and 2033
  • Figure 3: Global Immersive Reality for Defense Market (by Type), $Million, 2022 and 2033
  • Figure 4: Global Immersive Reality for Defense Market (by Component), $Million, 2022 and 2033
  • Figure 5: Global Immersive Reality for Defense Market (by Device), $Million, 2022 and 2033
  • Figure 6: Global Immersive Reality for Defense Market (by Region), $Billion, 2033
  • Figure 7: Global Immersive Reality for Defense Market Coverage
  • Figure 8: Supply Chain Analysis
  • Figure 9: Immersive Reality for Defense Market, Business Dynamics
  • Figure 10: Share of Key Market Developments, January 2021-September 2023
  • Figure 11: Global Immersive Reality for Defense Market (by Application)
  • Figure 12: Global Immersive Reality for Defense Market (by Type)
  • Figure 13: Global Immersive Reality for Defense Market (by Component)
  • Figure 14: Global Immersive Reality for Defense Market (by Device)
  • Figure 15: Competitive Benchmarking of Key Players
  • Figure 16: Research Methodology
  • Figure 17: Top-Down and Bottom-Up Approach
  • Figure 18: Assumptions and Limitations

List of Tables

  • Table 1: Startups and Investments, 2021-2023
  • Table 2: Patents, January 2021-September 2023
  • Table 3: Mergers and Acquisitions, January 2021-September 2023
  • Table 4: Partnerships, Collaborations, Agreements, and Contracts, January 2021-September 2023
  • Table 5: Global Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 6: Global Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 7: Global Immersive Reality for Defense Market (by Component), $Million, 2022-2033
  • Table 8: Global Immersive Reality for Defense Market (by Device), $Million, 2022-2033
  • Table 9: Global Immersive Reality for Defense Market (by Hardware), $Million, 2022-2033
  • Table 10: Global Immersive Reality for Defense Market (by Software), $Million, 2022-2033
  • Table 11: Key Software Solutions Utilized for Immersive Defense Applications
  • Table 12: Global Immersive Reality for Defense Market (by Region), $Million, 2022-2033
  • Table 13: North America Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 14: North America Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 15: U.S. Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 16: U.S. Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 17: Canada Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 18: Canada Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 19: Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 20: Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 21: U.K. Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 22: U.K. Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 23: Germany Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 24: Germany Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 25: France Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 26: France Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 27: Russia Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 28: Russia Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 29: Rest-of-Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 30: Rest-of-Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 31: Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 32: Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 33: China Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 34: China Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 35: Japan Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 36: Japan Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 37: India Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 38: India Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 39: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 40: Rest-of-Asia-Pacific Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 41: Middle East Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 42: Middle East Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 43: Benchmarking and Weightage Parameters
  • Table 44: Bohemia Interactive Simulations: Product Portfolio
  • Table 45: Bohemia Interactive Simulations: Mergers and Acquisitions
  • Table 46: Bohemia Interactive Simulations: Partnerships, Collaborations, Agreements, and Contracts
  • Table 47: CAE, Inc.: Product Portfolio
  • Table 48: CAE, Inc.: Mergers and Acquisitions
  • Table 49: CAE, Inc.: Partnerships, Collaborations, Agreements, and Contracts
  • Table 50: HTX Labs: Product Portfolio
  • Table 51: HTX Labs: Partnerships, Collaborations, Agreements, and Contracts
  • Table 52: Indra Sistemas, S.A.: Product Portfolio
  • Table 53: Indra Sistemas, S.A.: Mergers and Acquisitions
  • Table 54: Indra Sistemas, S.A.: Partnerships, Collaborations, Agreements, and Contracts
  • Table 55: Lockheed Martin: Product Portfolio
  • Table 56: Lockheed Martin: Partnerships, Collaborations, Agreements, and Contracts
  • Table 57: Red Six Aerospace, Inc.: Product Portfolio
  • Table 58: Red Six Aerospace, Inc.: Partnerships, Collaborations, Agreements, and Contracts
  • Table 59: SimX: Product Portfolio
  • Table 60: SimX: Partnerships, Collaborations, Agreements, and Contracts
  • Table 61: Thales Group: Product Portfolio
  • Table 62: Thales Group: Mergers and Acquisitions
  • Table 63: VRgineers, Inc.: Product Portfolio
  • Table 64: VRgineers, Inc.: Partnerships, Collaborations, Agreements, and Contracts
  • Table 65: Varjo: Product Portfolio
  • Table 66: Varjo: Partnerships, Collaborations, Agreements, and Contracts
  • Table 67: Other Key Players Profile in the Immersive Reality for Defense Market