全球行動應用市場研究報告 - 2023 年至 2030 年行業分析、規模、佔有率、成長、趨勢和預測
市場調查報告書
商品編碼
1346833

全球行動應用市場研究報告 - 2023 年至 2030 年行業分析、規模、佔有率、成長、趨勢和預測

Global Mobile Application Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

出版日期: | 出版商: Value Market Research | 英文 136 Pages | 商品交期: 最快1-2個工作天內

價格

全球行動應用市場需求預計將從 2022 年的 2072.7 億美元增至 2030 年的近 6034 億美元,2023-2030 年研究期間年複合成長率為 14.29%。

一個行動應用程式。通常稱為行動應用程式,是設計用於在移動設備上運行的軟體。開發行動應用程式是為了向用戶提供各種功能、服務和體驗,以滿足他們的特定需求和興趣。這些應用程式可從數位發行平台下載和安裝。

市場動態:

行動應用市場由技術進步、消費者習慣轉變和商業機會共同推動。智慧手機的廣泛使用和移動網際網路接入能力的提高為應用程式創造了龐大的用戶群。應用程式商店為應用程式分發提供了一個集中平台。通訊、娛樂、辦公、電子商務等豐富的應用類別滿足了不同用戶的需求。數位化轉型的需求推動了企業和生產力應用程式的開發,而遊戲行業做出了巨大貢獻。 AR、VR、AI 和機器學習等技術進步刺激了創新。應用內購買和廣告等貨幣化選項可以激勵開發者。由於環境的變化,健康與保健、遠程工作和教育應用程式正在增加。消費者行為、物聯網設備和全球應用生態系統進一步影響市場成長。總的來說,這些因素塑造了一個充滿活力的行動應用程式市場,其中有大量的應用程式迎合用戶偏好並推動技術進步。

該研究報告涵蓋波特五力模型、市場吸引力分析和價值鏈分析。這些工具有助於清晰地了解行業結構並評估全球範圍內的競爭吸引力。此外,這些工具還對全球行動應用市場的各個細分市場進行了包容性評估。行動應用行業的成長和趨勢為本研究提供了整體方法。

區域分析:

本節涵蓋區域前景,重點介紹北美、歐洲、亞太地區、拉丁美洲以及中東和非洲行動應用市場當前和未來的需求。此外,該報告重點關注所有主要地區各個應用領域的需求、估計和預測。

該研究報告還涵蓋了市場主要參與者的全面概況以及對全球競爭格局的深入了解。行動應用市場的主要參與者包括蘋果公司、谷歌有限責任公司、微軟公司、亞馬遜公司、Gameloft SE、Netflix公司、Practo、Cure.fit、育碧娛樂、小米公司。本節包括整體視圖競爭格局,包括各種戰略發展,例如關鍵併購、未來產能、合作夥伴關係、財務概況、合作、新產品開發、新產品發布和其他發展。

如果您有任何客製化要求,請寫信給我們。我們的研究團隊可以根據您的需求提供客製化報告。

目錄

第一章:前言

  • 報告說明
    • 客觀的
    • 目標受眾
    • 獨特的銷售主張 (USP) 和產品
  • 研究範圍
  • 研究方法論
    • 市場研究過程
    • 市場研究方法論

第 2 章:執行摘要

  • 市場亮點
  • 全球市場概況

第 3 章:行動應用 - 行業分析

  • 簡介 - 市場動態
  • 市場促進因素
  • 市場限制
  • 機會
  • 行業動態
  • 波特五力分析
  • 市場吸引力分析
    • 按商店類型分類的市場吸引力分析
    • 市場吸引力分析:按應用分類
    • 市場吸引力分析:按地區

第 4 章:價值鏈分析

  • 價值鏈分析
  • 原料分析
    • 原料清單
    • 原料廠商清單
    • 主要原料價格走勢
  • 潛在買家名單
  • 行銷管道
    • 直效行銷
    • 間接行銷
    • 行銷管道發展趨勢

第 5 章:全球行動應用市場分析:按商店類型

  • 按商店類型概覽
  • 歷史和預測數據
  • 按商店類型分析
  • 谷歌商店
  • 蘋果商店
  • 其他

第 6 章:全球行動應用市場分析:按應用分類

  • 概述:按應用
  • 歷史和預測數據
  • 分析:按應用
  • 賭博
  • 音樂與娛樂
  • 健康與健身
  • 社交網路
  • 零售與電子商務
  • 其他

第 7 章:全球行動應用市場分析:按地理位置

  • 區域展望
  • 介紹
  • 北美銷售分析
    • 概覽、歷史和預測數據銷售分析
    • 北美按細分市場銷售分析
    • 北美按國家/地區銷售分析
    • 美國銷售分析
    • 加拿大銷售分析
    • 墨西哥銷售分析
  • 歐洲銷售分析
    • 概覽、歷史和預測數據銷售分析
    • 歐洲按細分市場銷售分析
    • 歐洲按國家/地區銷售分析
    • 英國銷售分析
    • 法國銷售分析
    • 德國銷售分析
    • 義大利銷售分析
    • 俄羅斯銷售分析
    • 歐洲其他地區銷售分析
  • 亞太地區銷售分析
    • 概覽、歷史和預測數據銷售分析
    • 亞太地區按細分市場銷售分析
    • 亞太地區國家/地區銷售分析
    • 中國銷售分析
    • 印度銷售分析
    • 日本銷售分析
    • 韓國銷售分析
    • 澳大利亞銷售分析
    • 東南亞銷售分析
    • 亞太地區其他地區銷售分析
  • 拉丁美洲銷售分析
    • 概覽、歷史和預測數據銷售分析
    • 拉丁美洲按細分市場銷售分析
    • 拉丁美洲按國家/地區銷售分析
    • 巴西銷售分析
    • 阿根廷銷售分析
    • 秘魯銷售分析
    • 智利銷售分析
    • 拉丁美洲其他地區銷售分析
  • 中東和非洲銷售分析
    • 概覽、歷史和預測數據銷售分析
    • 中東和非洲按細分市場銷售分析
    • 中東和非洲國家銷售分析
    • 沙烏地阿拉伯銷售分析
    • 阿拉伯聯合大公國銷售分析
    • 以色列銷售分析
    • 南非銷售分析
    • 中東其他地區和非洲銷售分析

第 8 章:行動應用公司的競爭格局

  • 行動應用市場競爭
  • 夥伴關係/協作/協議
  • 併購
  • 新產品發布
  • 其他發展

第 9 章:公司簡介

  • 頂級公司市場佔有率分析
  • 市場集中度
  • Apple Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Google LLC
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Microsoft Corporation
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Amazon Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Gameloft SE
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Netflix Inc.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Practo
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Cure.fit
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Ubisoft Entertainment
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展
  • Xiaomi Corp.
    • 公司簡介
    • 公司收入
    • 產品
    • 最近的發展

注意 - 在公司概況中,財務詳細資訊和近期發展視情況而定,或者如果是私營公司,則可能不包括在內

Product Code: VMR112112044

The global demand for Mobile Application Market is presumed to reach the market size of nearly USD 603.4 BN by 2030 from USD 207.27 BN in 2022 with a CAGR of 14.29% under the study period 2023 - 2030.

A mobile app. often known as a mobile application, is software designed to operate on mobile devices. Mobile apps are developed to provide users with various functionalities, services, and experiences that cater to their specific needs and interests. These apps are available for download and installation from digital distribution platforms.

MARKET DYNAMICS:

The Mobile application market is powered by a blend of technological progress, shifting consumer habits, and business opportunities. The widespread use of smartphones and improved mobile internet accessibility create a large user base for apps. App stores provide a centralized platform for app distribution. Diverse app categories, including communication, entertainment, productivity, and e-commerce, cater to various user needs. The demand for digital transformation drives enterprise and productivity app development, while the gaming industry contributes significantly. Technological advancements like AR, VR, AI, and machine learning spur innovation. Monetization options such as in-app purchases and advertising incentivize developers. Health and wellness, remote work, and education apps are on the rise due to changing circumstances. Consumer behavior, IoT devices, and the global app ecosystem further influence market growth. Collectively, these factors shape a dynamic mobile application market with a vast array of apps catering to user preferences and driving technological advancement.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of mobile application. The growth and trends of mobile application industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the mobile application market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Store Type

  • Google Store
  • Apple Store
  • Others

By Application

  • Gaming
  • Music & Entertainment
  • Health & Fitness
  • Social Networking
  • Retail & E-Commerce
  • Others

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the Mobile Application market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Mobile Application market include Apple Inc., Google LLC, Microsoft Corporation, Amazon Inc., Gameloft SE, Netflix Inc., Practo, Cure.fit, Ubisoft Entertainment, Xiaomi Corp. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . MOBILE APPLICATION - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Store Type
    • 3.7.2 Market Attractiveness Analysis By Application
    • 3.7.3 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . GLOBAL MOBILE APPLICATION MARKET ANALYSIS BY STORE TYPE

  • 5.1 Overview by Store Type
  • 5.2 Historical and Forecast Data
  • 5.3 Analysis by Store Type
  • 5.4 Google Store Historic and Forecast Sales by Regions
  • 5.5 Apple Store Historic and Forecast Sales by Regions
  • 5.6 Others Historic and Forecast Sales by Regions

6 . GLOBAL MOBILE APPLICATION MARKET ANALYSIS BY APPLICATION

  • 6.1 Overview by Application
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by Application
  • 6.4 Gaming Historic and Forecast Sales by Regions
  • 6.5 Music & Entertainment Historic and Forecast Sales by Regions
  • 6.6 Health & Fitness Historic and Forecast Sales by Regions
  • 6.7 Social Networking Historic and Forecast Sales by Regions
  • 6.8 Retail & E-commerce Historic and Forecast Sales by Regions
  • 6.9 Others Historic and Forecast Sales by Regions

7 . GLOBAL MOBILE APPLICATION MARKET ANALYSIS BY GEOGRAPHY

  • 7.1. Regional Outlook
  • 7.2. Introduction
  • 7.3. North America Sales Analysis
    • 7.3.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.3.2. North America By Segment Sales Analysis
    • 7.3.3. North America By Country Sales Analysis
    • 7.3.4. United State Sales Analysis
    • 7.3.5. Canada Sales Analysis
    • 7.3.6. Mexico Sales Analysis
  • 7.4. Europe Sales Analysis
    • 7.4.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.4.2. Europe by Segment Sales Analysis
    • 7.4.3. Europe by Country Sales Analysis
    • 7.4.4. United Kingdom Sales Analysis
    • 7.4.5. France Sales Analysis
    • 7.4.6. Germany Sales Analysis
    • 7.4.7. Italy Sales Analysis
    • 7.4.8. Russia Sales Analysis
    • 7.4.9. Rest Of Europe Sales Analysis
  • 7.5. Asia Pacific Sales Analysis
    • 7.5.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.5.2. Asia Pacific by Segment Sales Analysis
    • 7.5.3. Asia Pacific by Country Sales Analysis
    • 7.5.4. China Sales Analysis
    • 7.5.5. India Sales Analysis
    • 7.5.6. Japan Sales Analysis
    • 7.5.7. South Korea Sales Analysis
    • 7.5.8. Australia Sales Analysis
    • 7.5.9. South East Asia Sales Analysis
    • 7.5.10. Rest Of Asia Pacific Sales Analysis
  • 7.6. Latin America Sales Analysis
    • 7.6.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.6.2. Latin America by Segment Sales Analysis
    • 7.6.3. Latin America by Country Sales Analysis
    • 7.6.4. Brazil Sales Analysis
    • 7.6.5. Argentina Sales Analysis
    • 7.6.6. Peru Sales Analysis
    • 7.6.7. Chile Sales Analysis
    • 7.6.8. Rest of Latin America Sales Analysis
  • 7.7. Middle East & Africa Sales Analysis
    • 7.7.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.7.2. Middle East & Africa by Segment Sales Analysis
    • 7.7.3. Middle East & Africa by Country Sales Analysis
    • 7.7.4. Saudi Arabia Sales Analysis
    • 7.7.5. UAE Sales Analysis
    • 7.7.6. Israel Sales Analysis
    • 7.7.7. South Africa Sales Analysis
    • 7.7.8. Rest Of Middle East And Africa Sales Analysis

8 . COMPETITIVE LANDSCAPE OF THE MOBILE APPLICATION COMPANIES

  • 8.1. Mobile Application Market Competition
  • 8.2. Partnership/Collaboration/Agreement
  • 8.3. Merger And Acquisitions
  • 8.4. New Product Launch
  • 8.5. Other Developments

9 . COMPANY PROFILES OF MOBILE APPLICATION INDUSTRY

  • 9.1. Top Companies Market Share Analysis
  • 9.2. Market Concentration Rate
  • 9.3. Apple Inc.
    • 9.3.1. Company Overview
    • 9.3.2. Company Revenue
    • 9.3.3. Products
    • 9.3.4. Recent Developments
  • 9.4. Google LLC
    • 9.4.1. Company Overview
    • 9.4.2. Company Revenue
    • 9.4.3. Products
    • 9.4.4. Recent Developments
  • 9.5. Microsoft Corporation
    • 9.5.1. Company Overview
    • 9.5.2. Company Revenue
    • 9.5.3. Products
    • 9.5.4. Recent Developments
  • 9.6. Amazon Inc.
    • 9.6.1. Company Overview
    • 9.6.2. Company Revenue
    • 9.6.3. Products
    • 9.6.4. Recent Developments
  • 9.7. Gameloft SE
    • 9.7.1. Company Overview
    • 9.7.2. Company Revenue
    • 9.7.3. Products
    • 9.7.4. Recent Developments
  • 9.8. Netflix Inc.
    • 9.8.1. Company Overview
    • 9.8.2. Company Revenue
    • 9.8.3. Products
    • 9.8.4. Recent Developments
  • 9.9. Practo
    • 9.9.1. Company Overview
    • 9.9.2. Company Revenue
    • 9.9.3. Products
    • 9.9.4. Recent Developments
  • 9.10. Cure.fit
    • 9.10.1. Company Overview
    • 9.10.2. Company Revenue
    • 9.10.3. Products
    • 9.10.4. Recent Developments
  • 9.11. Ubisoft Entertainment
    • 9.11.1. Company Overview
    • 9.11.2. Company Revenue
    • 9.11.3. Products
    • 9.11.4. Recent Developments
  • 9.12. Xiaomi Corp.
    • 9.12.1. Company Overview
    • 9.12.2. Company Revenue
    • 9.12.3. Products
    • 9.12.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Store Type (USD MN)
  • Google Store Market Sales by Geography (USD MN)
  • Apple Store Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Analysis Market by Application (USD MN)
  • Gaming Market Sales by Geography (USD MN)
  • Music & Entertainment Market Sales by Geography (USD MN)
  • Health & Fitness Market Sales by Geography (USD MN)
  • Social Networking Market Sales by Geography (USD MN)
  • Retail & E-commerce Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Mobile Application Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Mobile Application Report
  • Market Research Process
  • Market Research Methodology
  • Global Mobile Application Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Store Type
  • Market Attractiveness Analysis by Application
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Store Type (USD MN)
  • Google Store Market Sales by Geography (USD MN)
  • Apple Store Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Market Analysis by Application (USD MN)
  • Gaming Market Sales by Geography (USD MN)
  • Music & Entertainment Market Sales by Geography (USD MN)
  • Health & Fitness Market Sales by Geography (USD MN)
  • Social Networking Market Sales by Geography (USD MN)
  • Retail & E-commerce Market Sales by Geography (USD MN)
  • Others Market Sales by Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Companies Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.