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市場調查報告書
商品編碼
1733614

室內自行車軟體市場-按類型、應用、地區和預測的全球市場規模

Global Indoor Cycling Software Market Size By Type (Virtual Video Software, Training Software), By Application (Home, Fitness Club), By Geographic Scope And Forecast

出版日期: | 出版商: Verified Market Research | 英文 202 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

室內自行車軟體市場規模與預測

室內自行車軟體市場規模預計在 2024 年達到 11.5 億美元,到 2032 年將達到 29.8 億美元,2026 年至 2032 年的複合年成長率為 8.7%。

久坐不動的生活方式導致的疾病增加和健康意識的增強是推動該市場成長的主要因素。全球室內自行車軟體市場報告對市場進行了全面評估。它對關鍵細分市場、趨勢、市場促進因素、競爭格局以及在市場中發揮關鍵作用的因素進行了全面的分析。

全球室內自行車軟體市場定義

室內自行車軟體是指為追蹤室內自行車運動而設計的解決方案或軟體。室內騎乘旨在模擬傳統的騎乘體驗,而無需前往戶外。槳、鞍座、座椅和加重輪是室內自行車的一些基本特徵。此外,為了追蹤個人的表現,我們開發了軟體,以便他或她能夠實現目標。預計不斷增強的健康意識將推動該市場的成長。

全球室內自行車軟體市場概覽

人們對健身的興趣日益濃厚以及全球疾病數量的增加是推動該市場成長的主要因素。此外,交通量和人口的增加對道路上騎自行車者的限制、室內自行車智慧自行車的不斷進步和創新,以及向硬體開發的轉變以便為室內騎行者提供整合智慧自行車也有望推動市場成長。除此之外,室內自行車的藥用價值也推動了室內自行車軟體市場技術先進解決方案的實施。

另一方面,免費選項的可用性以及較低的認知度可能會限制市場成長。此外,新興市場的高成長機會以及尋求改善客戶體驗的商業健身俱樂部和健身中心不斷成長的需求可能會為該市場創造豐厚的機會。然而,缺乏意識以及免費選項和其他替代品的可用性可能會阻礙該市場的成長。

目錄

第1章 全球室內自行車軟體市場簡介

  • 市場概覽
  • 研究範圍
  • 先決條件

第2章執行摘要

第3章:已驗證的市場研究調查方法

  • 資料探勘
  • 驗證
  • 第一手資料
  • 資料來源列表

第4章全球室內自行車軟體市場展望

  • 概述
  • 市場動態
    • 驅動程式
    • 限制因素
    • 機會
  • 波特五力模型
  • 價值鏈分析

第5章。全球室內自行車軟體市場(按類型)

  • 概述
  • 虛擬視訊軟體
  • 培訓軟體

第6章 全球室內自行車軟體市場(按應用)

  • 概述
  • 健身俱樂部
  • 其他

第7章。全球室內自行車軟體市場(按地區)

  • 概述
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 其他亞太地區
  • 世界其他地區
    • 拉丁美洲
    • 中東和非洲

第8章 全球室內自行車軟體市場的競爭格局

  • 概述
  • 企業市場排名
  • 主要發展策略

第9章 公司簡介

  • Zwift
  • Strava
  • Sufferfest
  • Rouvy
  • BODY BIKE
  • Spivi
  • PainCave
  • CycleCast
  • Studio Sweat
  • Peloton

第10章 附錄

  • 相關調查
簡介目錄
Product Code: 77012

Indoor Cycling Software Market Size And Forecast

Indoor Cycling Software Market size was valued at USD 1.15 Billion in 2024 and is projected to reach USD 2.98 Billion by 2032, growing at a CAGR of 8.7% from 2026 to 2032.

The increase in the number of diseases due to sedentary lifestyles and growing concerns for health is the primary factor driving the growth of this market. The Global Indoor Cycling Software Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Global Indoor Cycling Software Market Definition

Indoor cycling software refers to the solutions or software made for tracking indoor cycling which is designed for exercise. Indoor cycling is designed to simulate traditional cycling experiences without the need to travel outside. Paddles, saddles, seats, and weighted wheels are some of the basic features of indoor cycling. Furthermore, to track the performance of an individual, this software is developed so that the targeted aim can be achieved. The growing health concerns are expected to boost the growth of this market.

Global Indoor Cycling Software Market Overview

Rising concerns regarding fitness among individuals and growing diseases across the globe are some of the major factors responsible for the growth of this market. Furthermore, the increasing traffic and population which is limiting the cyclists on the roads, continuous advancements and innovations in indoor cycling smart bikes, and a shift towards developing hardware to offer an integrated smart bike for indoor cyclists are also expected to boost the market growth. In addition to this, the use of indoor cycling as a medication will also promote the implementation of technologically advanced solutions in the Indoor Cycling Software Market.

On the flip side, the availability of free options along with lack of awareness is likely to restrict the market growth. Moreover, the high growth potential in emerging markets and rise in demand among commercial fitness clubs and centers for improved customer experience are likely to create lucrative opportunities for this market. However, a lack of awareness and availability of free options and other alternatives may hinder the growth of this market.

Global Indoor Cycling Software Market: Segmentation Analysis

The Global Indoor Cycling Software Market is Segmented on the basis of Type, Application, and Geography.

Indoor Cycling Software Market, By Type

  • Virtual Video Software
  • Training Software

Based on Type, the market is bifurcated into Virtual Video Software and Training Software. The Training software segment is expected to hold the largest share owing to the advantages of in-front training.

Indoor Cycling Software Market, By Application

  • Home
  • Fitness Club
  • Others

Based on Application, the market is bifurcated into Home, Fitness Club, and Others. The fitness clubs are anticipated to hold the maximum share due to an increase in the number of individuals who are concerned about their health and want proper instructions related to diet and exercise.

Indoor Cycling Software Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the world
  • On the basis of Regional analysis, the Global Indoor Cycling Software Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. North America is expected to hold the largest market share in the forecast period owing to the presence of leading market players in this region.

Key Players

The "Global Indoor Cycling Software Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are Zwift, Strava, Sufferfest, Rouvy, BODY BIKE, Spivi, PainCave, CycleCast, Studio Sweat, and Peloton.

  • The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

TABLE OF CONTENTS

1 INTRODUCTION OF GLOBAL INDOOR CYCLING SOFTWARE MARKET

  • 1.1 Overview of the Market
  • 1.2 Scope of Report
  • 1.3 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF VERIFIED MARKET RESEARCH

  • 3.1 Data Mining
  • 3.2 Validation
  • 3.3 Primary Interviews
  • 3.4 List of Data Sources

4 GLOBAL INDOOR CYCLING SOFTWARE MARKET OUTLOOK

  • 4.1 Overview
  • 4.2 Market Dynamics
    • 4.2.1 Drivers
    • 4.2.2 Restraints
    • 4.2.3 Opportunities
  • 4.3 Porters Five Force Model
  • 4.4 Value Chain Analysis

5 GLOBAL INDOOR CYCLING SOFTWARE MARKET, BY TYPE

  • 5.1 Overview
  • 5.2 Virtual Video Software
  • 5.3 Training Software

6 GLOBAL INDOOR CYCLING SOFTWARE MARKET, BY APPLICATION

  • 6.1 Overview
  • 6.2 Home
  • 6.3 Fitness Club
  • 6.4 Others

7 GLOBAL INDOOR CYCLING SOFTWARE MARKET, BY GEOGRAPHY

  • 7.1 Overview
  • 7.2 North America
    • 7.2.1 U.S.
    • 7.2.2 Canada
    • 7.2.3 Mexico
  • 7.3 Europe
    • 7.3.1 Germany
    • 7.3.2 U.K.
    • 7.3.3 France
    • 7.3.4 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 China
    • 7.4.2 Japan
    • 7.4.3 India
    • 7.4.4 Rest of Asia Pacific
  • 7.5 Rest of the World
    • 7.5.1 Latin America
    • 7.5.2 Middle East & Africa

8 GLOBAL INDOOR CYCLING SOFTWARE MARKET COMPETITIVE LANDSCAPE

  • 8.1 Overview
  • 8.2 Company Market Ranking
  • 8.3 Key Development Strategies

9 COMPANY PROFILES

  • 9.1 Zwift
    • 9.1.1 Overview
    • 9.1.2 Financial Performance
    • 9.1.3 Product Outlook
    • 9.1.4 Key Developments
  • 9.2 Strava
    • 9.2.1 Overview
    • 9.2.2 Financial Performance
    • 9.2.3 Product Outlook
    • 9.2.4 Key Developments
  • 9.3 Sufferfest
    • 9.3.1 Overview
    • 9.3.2 Financial Performance
    • 9.3.3 Product Outlook
    • 9.3.4 Key Developments
  • 9.4 Rouvy
    • 9.4.1 Overview
    • 9.4.2 Financial Performance
    • 9.4.3 Product Outlook
    • 9.4.4 Key Developments
  • 9.5 BODY BIKE
    • 9.5.1 Overview
    • 9.5.2 Financial Performance
    • 9.5.3 Product Outlook
    • 9.5.4 Key Developments
  • 9.6 Spivi
    • 9.6.1 Overview
    • 9.6.2 Financial Performance
    • 9.6.3 Product Outlook
    • 9.6.4 Key Developments
  • 9.7 PainCave
    • 9.7.1 Overview
    • 9.7.2 Financial Performance
    • 9.7.3 Product Outlook
    • 9.7.4 Key Developments
  • 9.8 CycleCast
    • 9.8.1 Overview
    • 9.8.2 Financial Performance
    • 9.8.3 Product Outlook
    • 9.8.4 Key Developments
  • 9.9 Studio Sweat
    • 9.9.1 Overview
    • 9.9.2 Financial Performance
    • 9.9.3 Product Outlook
    • 9.9.4 Key Developments
  • 9.10 Peloton
    • 9.10.1 Overview
    • 9.10.2 Financial Performance
    • 9.10.3 Product Outlook
    • 9.10.4 Key Developments

10 Appendix

  • 10.1 Related Research