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市場調查報告書
商品編碼
1796970

賽車模擬器市場-全球產業規模、佔有率、趨勢、機會和預測,按組件、按最終用戶、按模擬器類型、按地區和競爭細分,2020-2030F

Racing Simulator Market- Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Component, By End User, By Simulator Type, By Region & Competition, 2020-2030F

出版日期: | 出版商: TechSci Research | 英文 185 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2024 年全球賽車模擬器市場價值為 4.9483 億美元,預計到 2030 年將達到 11.3327 億美元,預測期內的複合年成長率為 14.81%。全球賽車模擬器市場正在穩步成長,這得益於高解析度顯示器、運動平台和觸覺回饋系統等先進硬體的日益融合,這些硬體增強了專業訓練和娛樂的真實感。人們對電子競技和虛擬賽車聯賽的興趣日益濃厚,這得益於提供高精度實體引擎和可自訂賽車環境的軟體的進步,從而擴大了消費者群體。人工智慧驅動的對手行為和基於雲端的多人遊戲連接的不斷創新進一步提升了參與度,吸引了休閒遊戲玩家和尋求經濟高效練習解決方案的職業車手。

市場概覽
預測期 2026-2030
2024年市場規模 4.9483億美元
2030年市場規模 11.3327億美元
2025-2030 年複合年成長率 14.81%
成長最快的領域 硬體
最大的市場 北美洲

市場促進因素

電子競技和虛擬賽車聯盟日益流行

主要市場挑戰

進階設定的高初始投資

主要市場趨勢

虛擬實境與擴增實境的融合

目錄

第1章:簡介

第2章:研究方法

第3章:執行摘要

第4章:全球賽車模擬器市場展望

  • 市場規模和預測
    • 按價值
  • 市場佔有率和預測
    • 依組件(硬體、軟體)
    • 按最終用戶(賽車隊、訓練中心、遊戲和賽車運動社群、跑車製造商)
    • 依模擬器類型(緊湊型模擬器、中型模擬器、全尺寸模擬器)
    • 按地區
    • 按公司分類(2024)
  • 市場地圖

第5章:北美賽車模擬器市場展望

  • 市場規模和預測
    • 按價值
  • 市場佔有率和預測
    • 按組件
    • 按最終用戶
    • 依模擬器類型
    • 按國家/地區
  • 北美:國家分析
    • 美國
    • 加拿大
    • 墨西哥

第6章:歐洲與獨立國協賽車模擬器市場展望

  • 市場規模和預測
  • 市場佔有率和預測
  • 歐洲與獨立國協:國家分析
    • 法國
    • 德國
    • 西班牙
    • 義大利
    • 英國

第7章:亞太賽車模擬器市場展望

  • 市場規模和預測
  • 市場佔有率和預測
  • 亞太地區:國家分析
    • 中國
    • 日本
    • 印度
    • 越南
    • 韓國
    • 澳洲
    • 泰國

第8章:中東和非洲賽車模擬器市場展望

  • 市場規模和預測
  • 市場佔有率和預測
  • MEA:國家分析
    • 南非
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 土耳其

第9章:南美賽車模擬器市場展望

  • 市場規模和預測
  • 市場佔有率和預測
  • 南美洲:國家分析
    • 巴西
    • 阿根廷
    • 哥倫比亞

第10章:市場動態

  • 驅動程式
  • 挑戰

第 11 章:關鍵市場擾亂

  • 衝突
  • 大流行
  • 貿易壁壘

第 12 章:市場趨勢與發展

第 13 章:政策與監理格局

第 14 章:競爭格局

  • 公司簡介
    • CXC Simulations
    • Trak Racer
    • Next Level Racing
    • D-Box Technologies, Inc.
    • Vi-Grade GmbH
    • Cruden BV
    • AB Dynamics Plc (Ansible Motion Ltd)
    • Cranfield Simulation
    • Simxperience
    • Simworx Pty Ltd

第 15 章:策略建議

第16章調查會社について,免責事項

簡介目錄
Product Code: 30449

Global Racing Simulator Market was valued at USD 494.83 Million in 2024 and is expected to reach USD 1133.27 Million by 2030 with a CAGR of 14.81% during the forecast period. The global racing simulator market is experiencing steady growth driven by the rising integration of advanced hardware such as high-resolution displays, motion platforms, and haptic feedback systems that enhance realism for both professional training and entertainment. Increasing interest in e-sports and virtual racing leagues is expanding the consumer base, supported by advancements in software that offer highly accurate physics engines and customizable racing environments. Continuous innovation in AI-driven opponent behavior and cloud-based multiplayer connectivity is further boosting engagement, attracting both casual gamers and professional drivers seeking cost-effective practice solutions.

Market Overview
Forecast Period2026-2030
Market Size 2024USD 494.83 Million
Market Size 2030USD 1133.27 Million
CAGR 2025-203014.81%
Fastest Growing SegmentHardware
Largest MarketNorth America

Market Drivers

Growing Popularity of E-Sports and Virtual Racing Leagues

The rapid rise of e-sports has transformed competitive gaming into a mainstream entertainment avenue, and virtual racing leagues are becoming a central part of this ecosystem. Racing simulators offer an authentic, competitive environment where players can participate in global tournaments without physical track limitations. These platforms provide realistic driving physics, detailed track replications, and professional-grade setups that closely mimic real racing conditions. Such capabilities attract not only gaming enthusiasts but also aspiring drivers who use simulators as a stepping stone into motorsports. Brands and sponsors are heavily investing in virtual racing events, increasing both visibility and prize pools, which further fuels participation. The live streaming of these competitions through platforms like Twitch and YouTube expands audience engagement, creating a vibrant online community. For instance, in 2025, the global esports audience is expected to reach over 640 million people, comprising 318 million dedicated fans and 322 million casual viewer. With constant upgrades in simulation realism, audience interactivity, and tournament infrastructure, e-sports racing is transitioning from niche to mainstream.

Key Market Challenges

High Initial Investment for Advanced Setups

While racing simulators can be more affordable than on-track racing in the long term, the upfront cost for high-quality setups remains a significant challenge. Professional-grade simulators equipped with direct-drive steering systems, hydraulic pedals, motion rigs, and multi-screen or VR displays can cost thousands of dollars. For competitive players or professional teams, investing in such equipment may be necessary to achieve realistic performance feedback, but the price point can deter newcomers. Even mid-range systems require substantial expenditure compared to other gaming peripherals, making them less accessible to casual users.

Key Market Trends

Integration of Virtual Reality and Augmented Reality

Virtual reality (VR) and augmented reality (AR) technologies are transforming the racing simulator experience by delivering unparalleled immersion and interactivity. VR headsets with high refresh rates and wide fields of view allow drivers to perceive depth, distance, and spatial awareness much like in real racing scenarios. AR can overlay live performance metrics, track data, and racing lines directly onto the driver's field of vision without breaking immersion. This combination enhances both training efficiency and entertainment value. Motion tracking in VR further enables natural head movements, allowing drivers to look into corners, check mirrors, and assess surroundings intuitively. Developers are optimizing simulation software for VR, reducing latency and improving graphical fidelity to prevent motion sickness. AR integration is being explored for real-time coaching, enabling instructors to provide visual guidance during simulator sessions.

Key Market Players

  • CXC Simulations
  • Trak Racer
  • Next Level Racing
  • D-Box Technologies, Inc.
  • Vi-Grade GmbH
  • Cruden B.V.
  • AB Dynamics Plc (Ansible Motion Ltd)
  • Cranfield Simulation
  • Simxperience
  • Simworx Pty Ltd

Report Scope:

In this report, the global Racing Simulator Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Racing Simulator Market, By Component:

  • Hardware
  • Software

Racing Simulator Market, By End User:

  • Racing Teams
  • Training Centers
  • Gaming & Motorsport Community
  • Sports Car Manufacturer

Racing Simulator Market, By Simulator Type:

  • Compact Simulator
  • Mid-level Simulator
  • Full-scale Simulator

Racing Simulator Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe & CIS
    • Germany
    • France
    • U.K.
    • Spain
    • Italy
  • Asia-Pacific
    • China
    • Japan
    • India
    • Vietnam
    • South Korea
    • Australia
    • Thailand
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey
  • South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the global Racing Simulator Market.

Available Customizations:

Global Racing Simulator Market report with the given market data, TechSci Research offers customizations according to the company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Introduction

  • 1.1. Product Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Methodology Landscape
  • 2.2. Objective of the Study
  • 2.3. Baseline Methodology
  • 2.4. Formulation of the Scope
  • 2.5. Assumptions and Limitations
  • 2.6. Sources of Research
  • 2.7. Approach for the Market Study
  • 2.8. Methodology Followed for Calculation of Market Size & Market Shares
  • 2.9. Forecasting Methodology

3. Executive Summary

  • 3.1. Overview of the Market
  • 3.2. Overview of Key Market Segmentations
  • 3.3. Overview of Key Market Players
  • 3.4. Overview of Key Regions
  • 3.5. Overview of Market Drivers, Challenges, and Trends

4. Global Racing Simulator Market Outlook

  • 4.1. Market Size & Forecast
    • 4.1.1. By Value
  • 4.2. Market Share & Forecast
    • 4.2.1. By Component Market Share Analysis (Hardware, Software)
    • 4.2.2. By End User Market Share Analysis (Racing Teams, Training Centers, Gaming & Motorsport Community, Sports Car Manufacturer)
    • 4.2.3. By Simulator Type Market Share Analysis (Compact Simulator, Mid-level Simulator, Full-scale Simulator)
    • 4.2.4. By Region
    • 4.2.5. By Company (2024)
  • 4.3. Market Map

5. North America Racing Simulator Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component
    • 5.2.2. By End User
    • 5.2.3. By Simulator Type
    • 5.2.4. By Country
  • 5.3. North America: Country Analysis
    • 5.3.1. United States Racing Simulator Market Outlook
      • 5.3.1.1. Market Size & Forecast
        • 5.3.1.1.1. By Value
      • 5.3.1.2. Market Share & Forecast
        • 5.3.1.2.1. By Component
        • 5.3.1.2.2. By End User
        • 5.3.1.2.3. By Simulator Type
    • 5.3.2. Canada Racing Simulator Market Outlook
      • 5.3.2.1. Market Size & Forecast
        • 5.3.2.1.1. By Value
      • 5.3.2.2. Market Share & Forecast
        • 5.3.2.2.1. By Component
        • 5.3.2.2.2. By End User
        • 5.3.2.2.3. By Simulator Type
    • 5.3.3. Mexico Racing Simulator Market Outlook
      • 5.3.3.1. Market Size & Forecast
        • 5.3.3.1.1. By Value
      • 5.3.3.2. Market Share & Forecast
        • 5.3.3.2.1. By Component
        • 5.3.3.2.2. By End User
        • 5.3.3.2.3. By Simulator Type

6. Europe & CIS Racing Simulator Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component
    • 6.2.2. By End User
    • 6.2.3. By Simulator Type
    • 6.2.4. By Country
  • 6.3. Europe & CIS: Country Analysis
    • 6.3.1. France Racing Simulator Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Component
        • 6.3.1.2.2. By End User
        • 6.3.1.2.3. By Simulator Type
    • 6.3.2. Germany Racing Simulator Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Component
        • 6.3.2.2.2. By End User
        • 6.3.2.2.3. By Simulator Type
    • 6.3.3. Spain Racing Simulator Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Component
        • 6.3.3.2.2. By End User
        • 6.3.3.2.3. By Simulator Type
    • 6.3.4. Italy Racing Simulator Market Outlook
      • 6.3.4.1. Market Size & Forecast
        • 6.3.4.1.1. By Value
      • 6.3.4.2. Market Share & Forecast
        • 6.3.4.2.1. By Component
        • 6.3.4.2.2. By End User
        • 6.3.4.2.3. By Simulator Type
    • 6.3.5. United Kingdom Racing Simulator Market Outlook
      • 6.3.5.1. Market Size & Forecast
        • 6.3.5.1.1. By Value
      • 6.3.5.2. Market Share & Forecast
        • 6.3.5.2.1. By Component
        • 6.3.5.2.2. By End User
        • 6.3.5.2.3. By Simulator Type

7. Asia-Pacific Racing Simulator Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By End User
    • 7.2.3. By Simulator Type
    • 7.2.4. By Country
  • 7.3. Asia-Pacific: Country Analysis
    • 7.3.1. China Racing Simulator Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By End User
        • 7.3.1.2.3. By Simulator Type
    • 7.3.2. Japan Racing Simulator Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By End User
        • 7.3.2.2.3. By Simulator Type
    • 7.3.3. India Racing Simulator Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By End User
        • 7.3.3.2.3. By Simulator Type
    • 7.3.4. Vietnam Racing Simulator Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Component
        • 7.3.4.2.2. By End User
        • 7.3.4.2.3. By Simulator Type
    • 7.3.5. South Korea Racing Simulator Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Component
        • 7.3.5.2.2. By End User
        • 7.3.5.2.3. By Simulator Type
    • 7.3.6. Australia Racing Simulator Market Outlook
      • 7.3.6.1. Market Size & Forecast
        • 7.3.6.1.1. By Value
      • 7.3.6.2. Market Share & Forecast
        • 7.3.6.2.1. By Component
        • 7.3.6.2.2. By End User
        • 7.3.6.2.3. By Simulator Type
    • 7.3.7. Thailand Racing Simulator Market Outlook
      • 7.3.7.1. Market Size & Forecast
        • 7.3.7.1.1. By Value
      • 7.3.7.2. Market Share & Forecast
        • 7.3.7.2.1. By Component
        • 7.3.7.2.2. By End User
        • 7.3.7.2.3. By Simulator Type

8. Middle East & Africa Racing Simulator Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By End User
    • 8.2.3. By Simulator Type
    • 8.2.4. By Country
  • 8.3. MEA: Country Analysis
    • 8.3.1. South Africa Racing Simulator Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By End User
        • 8.3.1.2.3. By Simulator Type
    • 8.3.2. Saudi Arabia Racing Simulator Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By End User
        • 8.3.2.2.3. By Simulator Type
    • 8.3.3. UAE Racing Simulator Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By End User
        • 8.3.3.2.3. By Simulator Type
    • 8.3.4. Turkey Racing Simulator Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By End User
        • 8.3.4.2.3. By Simulator Type

9. South America Racing Simulator Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By End User
    • 9.2.3. By Simulator Type
    • 9.2.4. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil Racing Simulator Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By End User
        • 9.3.1.2.3. By Simulator Type
    • 9.3.2. Argentina Racing Simulator Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By End User
        • 9.3.2.2.3. By Simulator Type
    • 9.3.3. Colombia Racing Simulator Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By End User
        • 9.3.3.2.3. By Simulator Type

10. Market Dynamics

  • 10.1. Drivers
  • 10.2. Challenges

11. Key Market Disruptions

  • 11.1. Conflicts
  • 11.2. Pandemic
  • 11.3. Trade Barriers

12. Market Trends & Developments

13. Policy & Regulatory Landscape

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. CXC Simulations
      • 14.1.1.1. Business Overview
      • 14.1.1.2. Company Snapshot
      • 14.1.1.3. Products & Services
      • 14.1.1.4. Financials (As Per Availability)
      • 14.1.1.5. Key Market Focus & Geographical Presence
      • 14.1.1.6. Recent Developments
      • 14.1.1.7. Key Management Personnel
    • 14.1.2. Trak Racer
    • 14.1.3. Next Level Racing
    • 14.1.4. D-Box Technologies, Inc.
    • 14.1.5. Vi-Grade GmbH
    • 14.1.6. Cruden B.V.
    • 14.1.7. AB Dynamics Plc (Ansible Motion Ltd)
    • 14.1.8. Cranfield Simulation
    • 14.1.9. Simxperience
    • 14.1.10. Simworx Pty Ltd

15. Strategic Recommendations

16. About US & Disclaimer