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市場調查報告書
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1377156

3D 動畫市場 - 2018-2028 年全球產業規模、佔有率、趨勢、機會和預測,按組件、技術、最終用戶、地區和競爭細分

3D Animation Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, 2018-2028 Segmented By Component, By Technology, By End-User, By Region, and By Competition

出版日期: | 出版商: TechSci Research | 英文 190 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2022 年,全球 3D 動畫市場估值達到 212 億美元,預計在預測期內將大幅擴張,預計到 2028 年年複合成長率 (CAGR) 將達到 12.8%。這一成長是由不斷成長的需求推動的為不同行業提供具有視覺吸引力和身臨其境的內容。

3D 動畫技術已在各個領域廣泛應用,特別是在娛樂領域,包括電影和遊戲。它能夠創造栩栩如生的人物和令人眼花撩亂的特效,豐富整體觀看體驗。此外,廣告和行銷等行業利用 3D 動畫的力量,透過引人入勝的互動式視覺敘事來吸引觀眾。

虛擬實境 (VR) 和擴增實境 (AR) 技術的激增進一步放大了 3D 動畫的潛力,因為它在這些領域中打造逼真的沉浸式體驗方面發揮著關鍵作用。此外,在教育和培訓領域採用 3D 動畫可以增強對複雜概念的理解和保留。

市場概況
預測期 2024-2028
2022 年市場規模 212億美元
2028 年市場規模 458.5億美元
2023-2028 年年複合成長率 12.8%
成長最快的細分市場 3D建模
最大的市場 北美洲

隨著企業和組織越來越認知到 3D 動畫在傳達想法和提高用戶參與度方面的價值,市場有望持續成長。動畫軟體、渲染技術的不斷進步以及能夠突破視覺創造力界限的熟練專業人員的不斷進步加強了這種上升軌跡。

目錄

第 1 章:產品概述

  • 市場定義
  • 市場範圍
    • 涵蓋的市場
    • 研究年份
    • 主要市場區隔

第 2 章:研究方法

  • 研究目的
  • 基線方法
  • 範圍的製定
  • 假設和限制
  • 研究來源
    • 二次研究
    • 初步研究
  • 市場研究方法
    • 自下而上的方法
    • 自上而下的方法
  • 計算市場規模和市場佔有率所遵循的方法
  • 預測方法
    • 數據三角測量與驗證

第 3 章:執行摘要

第 4 章:COVID-19 對全球 3D 動畫市場的影響

第 5 章:客戶之聲

第 6 章:全球 3D 動畫市場概述

第 7 章:全球 3D 動畫市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按金融工具(股票、加密貨幣、ETF/共同基金、衍生性商品、其他)
    • 按組件(硬體、軟體、服務)
    • 依技術(3D 建模、動態圖形、3D 渲染、視覺效果)
    • 按最終用戶(媒體和娛樂、教育、醫療保健、建築、其他)
    • 按地區(北美、歐洲、南美、中東和非洲、亞太地區)
  • 按公司分類 (2022)
  • 市場地圖

第 8 章:北美 3D 動畫市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按組件
    • 依技術
    • 按最終用戶
    • 按國家/地區
  • 北美:國家分析
    • 美國
    • 加拿大
    • 墨西哥

第 9 章:歐洲 3D 動畫市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按組件
    • 依技術
    • 按最終用戶
    • 按國家/地區
  • 歐洲:國家分析
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙

第10章 :南美洲3D動畫市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按組件
    • 依技術
    • 按最終用戶
    • 按國家/地區
  • 南美洲:國家分析
    • 巴西
    • 哥倫比亞
    • 阿根廷

第 11 章:中東和非洲 3D 動畫市場展望

  • 市場規模及預測
    • 按價值
  • 市佔率及預測
    • 按組件
    • 依技術
    • 按最終用戶
    • 按國家/地區
  • 中東和非洲:國家分析
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 南非

第12章:亞太地區3D動畫市場展望

  • 市場規模及預測
    • 按組件
    • 依技術
    • 按最終用戶
    • 按國家/地區
  • 亞太地區:國家分析
    • 中國3D動畫
    • 印度3D動畫
    • 日本3D動畫
    • 韓國3D動畫
    • 澳洲3D動畫
    • 印尼3D動畫
    • 越南3D動畫

第 13 章:市場動態

  • 促進要素
  • 挑戰

第 14 章:市場趨勢與發展

第 15 章:公司簡介

  • 歐特克公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 圖像度量公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 科瑞爾公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • Pixologic 公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 麥克森電腦
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 紐泰克公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 卡通繁榮動畫公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 側FX
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 鑄造視覺販子有限公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 天寶公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 阿多比系統公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 索尼公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 英偉達公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered
  • 副作用軟體公司
    • Business Overview
    • Key Revenue and Financials
    • Recent Developments
    • Key Personnel/Key Contact Person
    • Key Product/Services Offered

第 16 章:策略建議

關於我們及免責聲明

簡介目錄
Product Code: 16055

The Global 3D Animation Market reached a valuation of USD 21.2 Billion in 2022 and is expected to undergo significant expansion in the forecast period, demonstrating a projected Compound Annual Growth Rate (CAGR) of 12.8% through 2028. This growth is driven by the escalating demand for visually captivating and immersive content across diverse industries.

3D animation technology has found widespread utility in various sectors, notably in entertainment, encompassing film and gaming. It empowers the creation of lifelike characters and dazzling special effects, enriching the overall viewing experience. Additionally, industries such as advertising and marketing harness the power of 3D animation to engage audiences through compelling and interactive visual narratives.

The proliferation of virtual reality (VR) and augmented reality (AR) technologies further amplifies the potential of 3D animation, as it plays a pivotal role in crafting realistic and immersive experiences within these realms. Moreover, the adoption of 3D animation in the education and training sectors enhances the comprehension and retention of complex concepts.

Market Overview
Forecast Period2024-2028
Market Size 2022USD 21.2 Billion
Market Size 2028USD 45.85 Billion
CAGR 2023-202812.8%
Fastest Growing Segment3D modeling
Largest MarketNorth America

As businesses and organizations increasingly recognize the value of 3D animation in conveying ideas and boosting user engagement, the market is poised for sustained growth. This upward trajectory is reinforced by continuous advancements in animation software, rendering technologies, and the availability of skilled professionals capable of pushing the boundaries of visual creativity.

Key Market Drivers

Increasing Adoption of 3D Content Across Industries

The global 3D animation market is witnessing robust growth, primarily driven by the widespread adoption of 3D content across various industries. The demand for captivating and immersive visual experiences has surged, prompting sectors such as entertainment, including film, gaming, and virtual reality (VR), to rely heavily on 3D animation technology. Film studios and game developers use 3D animation to create lifelike characters, breathtaking landscapes, and jaw-dropping special effects, enhancing the overall quality of their products. Moreover, the expanding applications of 3D animation in architecture, healthcare, automotive design, and education have broadened the market's scope. For instance, in the architecture and construction industry, 3D animation facilitates the creation of realistic architectural visualizations and walkthroughs, aiding in project planning and client presentations. In healthcare, 3D medical animations help explain complex procedures and diseases to both patients and medical professionals. As industries continue to recognize the value of 3D animation in conveying information and telling compelling stories, the market is poised for sustained growth.

Technological Advancements Fueling Innovation

Technological advancements are at the forefront of the global 3D animation market's growth trajectory, revolutionizing the way content is created and consumed. Innovations in animation software, rendering technologies, and hardware capabilities have enabled animators and content creators to push the boundaries of creativity. Enhanced graphic processing units (GPUs) and more powerful computers have reduced rendering times, allowing for quicker content production. Additionally, the integration of real-time rendering engines has streamlined the animation workflow, enabling creators to see immediate results and make adjustments on the fly. Moreover, the advent of virtual reality (VR) and augmented reality (AR) technologies has introduced new dimensions to 3D animation, creating interactive and immersive experiences. This has not only expanded the market's applications but also attracted a broader user base, including businesses, educational institutions, and healthcare providers looking to leverage 3D animations for training, marketing, and simulations.

Growing Demand for Educational and Training Content

The global 3D animation market is experiencing a surge in demand for educational and training content, contributing significantly to its expansion. Educational institutions, from K-12 schools to universities and vocational training centers, are incorporating 3D animations into their curriculum to enhance the learning experience. 3D animations help students grasp complex scientific concepts, historical events, and abstract ideas by visualizing them in an engaging and interactive manner. Additionally, the corporate sector has embraced 3D animations for employee training programs, safety simulations, and product demonstrations. The ability of 3D animations to simulate real-world scenarios and provide hands-on training has proven invaluable, particularly in industries such as aviation, healthcare, and manufacturing. Furthermore, the COVID-19 pandemic accelerated the demand for remote and online learning, further boosting the need for high-quality educational animations. As the importance of effective and engaging educational content continues to grow, the 3D animation market is poised to thrive.

Expanding Application in Marketing and Advertising

The global 3D animation market is increasingly finding applications in marketing and advertising, reshaping how brands engage with their audiences. 3D animations allow marketers to create visually stunning and memorable advertisements, product presentations, and promotional materials that captivate consumers' attention. The ability to showcase products from every angle and demonstrate their features through 3D animations has become a powerful marketing tool. Additionally, the use of 3D animations in digital marketing campaigns, social media, and website content has become prevalent, as it helps brands stand out in a crowded digital landscape. Moreover, the entertainment industry's reliance on 3D animations for movie trailers, video game teasers, and virtual events has further elevated the market's profile. As businesses increasingly recognize the value of 3D animations in conveying their messages effectively and creatively, the market is set to witness sustained growth in the marketing and advertising sector.

Rise of Augmented Reality (AR) and Virtual Reality (VR)

The global 3D animation market is experiencing a significant boost from the rise of augmented reality (AR) and virtual reality (VR) technologies. AR and VR applications heavily rely on immersive 3D animations to create realistic and interactive digital environments. AR enhances the real world with digital overlays, while VR immerses users in entirely virtual settings. Both technologies require compelling 3D content to provide users with immersive experiences in fields such as gaming, training, healthcare, and entertainment. This synergy between 3D animation and AR/VR has led to a growing demand for 3D content creation, propelling the market forward. Moreover, the continued development of AR glasses, VR headsets, and mixed reality devices is expected to further drive the adoption of 3D animations, opening up new possibilities across various industries.

Key Market Challenges

Lack of Standardization Hinders Seamless Integration

The Global 3D Animation market faces a significant challenge in terms of standardization. As businesses and individuals increasingly rely on diverse 3D animation software and tools from different providers, the lack of standardized protocols and frameworks for seamless integration poses a hurdle to the effective implementation of these applications. Without standardization, users struggle to connect and synchronize their various 3D animation tools, leading to fragmented experiences and potential inefficiencies. This challenge inhibits the market's growth potential as users hesitate to invest in applications that may not integrate smoothly with their existing animation workflows.

Complexity and Scalability Issues Impede Market Expansion

The complexity and scalability of Global 3D Animation applications present another key challenge. As businesses and individuals seek to create more sophisticated and realistic animations, they require applications that can handle complex rendering, modeling, and animation processes. However, implementing and managing a diverse range of 3D animation applications can be complex, requiring specialized expertise and resources. The intricacies involved in configuring and maintaining multiple applications can overwhelm users, particularly those with limited animation knowledge or technical skills. This complexity and scalability challenge can deter users from adopting 3D animation applications, limiting market expansion.

Technological Advancements and Rapid Innovation Drive Demand for Skill Upgradation

The Global 3D Animation market faces the challenge of keeping up with rapid technological advancements and innovation. As new technologies emerge and evolve, such as virtual reality (VR) and augmented reality (AR), users expect 3D animation applications to incorporate these features seamlessly. This requires continuous skill upgradation and training for animators and designers to stay relevant in the industry. Failure to adapt to these technological advancements can result in a decline in market demand as users seek more advanced and cutting-edge 3D animation solutions.

Intellectual Property Rights and Piracy Concerns

The protection of intellectual property rights and the prevalence of piracy pose significant challenges to the Global 3D Animation market. As 3D animation software and content become more valuable and sought after, the risk of unauthorized copying, distribution, and use increases. This not only affects the revenue streams of animation studios and software providers but also undermines the incentive for innovation and creativity. The challenge lies in implementing robust security measures and anti-piracy strategies to safeguard intellectual property rights and combat piracy effectively.

Key Market Trends

Rise in Digital 3D Content Creation and Consumption

The global 3D animation market is witnessing a significant rise in digital 3D content creation and consumption across various industries. With the proliferation of digital platforms, streaming services, and the demand for immersive experiences, the production and consumption of 3D content have surged. This trend is particularly evident in the entertainment and gaming sectors, where 3D animation is being used to create visually stunning and engaging content. From 3D-animated films to interactive VR gaming experiences, the appetite for high-quality 3D content continues to grow. Moreover, industries such as architecture, healthcare, and automotive design are increasingly adopting 3D animation to visualize concepts, simulate scenarios, and educate professionals and consumers alike. As consumers and businesses alike embrace the digital era, the market for 3D animation is set to expand further, driven by the need for captivating and immersive digital experiences.

Integration of Augmented Reality (AR) and Virtual Reality (VR)

An emerging trend in the global 3D animation market is the integration of augmented reality (AR) and virtual reality (VR) technologies. AR and VR applications rely heavily on 3D animation to create realistic and interactive digital environments. AR enhances the real world with digital overlays, while VR immerses users in entirely virtual settings. Both technologies require compelling 3D content to provide users with immersive experiences in fields such as gaming, training, healthcare, and entertainment. The synergy between 3D animation and AR/VR has led to a growing demand for 3D content creation, propelling the market forward. As AR glasses, VR headsets, and mixed reality devices become more accessible and sophisticated, the demand for high-quality 3D animations to power these experiences is expected to rise significantly.

Expanding Use of 3D Animation in Education and Training

The global 3D animation market is experiencing an expansion of its applications in the education and training sectors. Educational institutions, from K-12 schools to universities and vocational training centers, are incorporating 3D animations into their curriculum to enhance the learning experience. 3D animations help students grasp complex scientific concepts, historical events, and abstract ideas by visualizing them in an engaging and interactive manner. Additionally, the corporate sector has embraced 3D animations for employee training programs, safety simulations, and product demonstrations. The ability of 3D animations to simulate real-world scenarios and provide hands-on training has proven invaluable, particularly in industries such as aviation, healthcare, and manufacturing. Furthermore, the COVID-19 pandemic accelerated the demand for remote and online learning, further boosting the need for high-quality educational animations. As the importance of effective and engaging educational content continues to grow, the 3D animation market is poised to thrive.

Increased Adoption of 3D Animations in Marketing and Advertising

The global 3D animation market is witnessing increased adoption in marketing and advertising, reshaping how brands engage with their audiences. 3D animations allow marketers to create visually stunning and memorable advertisements, product presentations, and promotional materials that captivate consumers' attention. The ability to showcase products from every angle and demonstrate their features through 3D animations has become a powerful marketing tool. Additionally, the use of 3D animations in digital marketing campaigns, social media, and website content has become prevalent, as it helps brands stand out in a crowded digital landscape. Moreover, the entertainment industry's reliance on 3D animations for movie trailers, video game teasers, and virtual events has further elevated the market's profile. As businesses increasingly recognize the value of 3D animations in conveying their messages effectively and creatively, the market is set to witness sustained growth in the marketing and advertising sector.

Technological Advancements Driving Innovation

Technological advancements are a driving force behind the global 3D animation market's growth, enabling animators and content creators to push the boundaries of creativity and deliver high-quality animations. Innovations in animation software, rendering technologies, and hardware capabilities have reduced rendering times and improved the overall workflow, allowing for quicker content production. Additionally, the integration of real-time rendering engines has streamlined the animation process, enabling creators to see immediate results and make adjustments on the fly. Furthermore, the development of sophisticated algorithms and artificial intelligence (AI) tools aids in data-driven decision-making and enhances the quality of animations. These advancements have made 3D animation more accessible and efficient, attracting both established studios and independent creators to the market. As technology continues to evolve, the possibilities for 3D animation are expected to expand, driving further growth in the industry.

Segmental Insights

Component Insights

In 2022, the software segment emerged as the dominant component in the Global 3D Animation Market, and it is expected to maintain its dominance throughout the forecast period. The software component encompasses a wide range of 3D animation software applications that are essential for content creation, editing, rendering, and animation production. The key drivers behind the dominance of the software segment are the continuous advancements in 3D animation software technologies and the increasing demand for sophisticated tools among professionals and businesses engaged in animation and content creation. These software applications offer powerful features, intuitive interfaces, and a diverse array of tools that cater to the needs of animators, game developers, filmmakers, architects, and educators. They enable users to create intricate 3D models, apply realistic textures and lighting, and bring characters and objects to life through animation.

Moreover, as the 3D animation industry continues to expand into various sectors such as entertainment, education, healthcare, marketing, and manufacturing, the demand for specialized software solutions tailored to each domain is on the rise. This customization and versatility offered by 3D animation software make it an indispensable component for professionals and enterprises seeking to harness the power of 3D animation for a wide range of applications. With ongoing innovations and updates in software capabilities, coupled with the increasing adoption of 3D animation across diverse industries, the software segment is poised to maintain its dominance in the Global 3D Animation Market, empowering creators and businesses to produce compelling and immersive 3D content.

Technology Insights

In 2022, the 3D modeling segment emerged as the dominant technology category in the Global 3D Animation Market, and it is expected to maintain its dominance in the forecast period. 3D modeling is a foundational technology within the 3D animation ecosystem, serving as the cornerstone for creating digital representations of objects, characters, and environments. Several factors contribute to the continued dominance of 3D modeling. Firstly, it forms the basis for a wide range of industries, including entertainment, gaming, architecture, automotive design, product prototyping, and more. This versatility ensures a consistent demand for 3D modeling services and software. Moreover, 3D modeling is crucial for content creation across various media, from animated films and video games to architectural visualization and industrial design. As industries such as augmented reality (AR), virtual reality (VR), and 3D printing continue to grow, 3D modeling becomes even more central to their development. The ability to create highly detailed, realistic 3D models of objects, characters, and environments is essential for delivering immersive and visually appealing experiences.

Additionally, advancements in 3D modeling software and tools, including the integration of artificial intelligence and machine learning, have made the process more accessible and efficient for professionals and enthusiasts alike. This accessibility, combined with the increasing demand for 3D content in various applications, ensures that 3D modeling will remain a dominant force within the 3D animation market. As industries continue to adopt 3D technologies and as new use cases emerge, the significance of 3D modeling in shaping digital experiences and visual storytelling will only continue to grow.

End-user Insights

In 2022, the Media and Entertainment segment emerged as the dominant end-user category in the Global 3D Animation Market, and it is expected to maintain its dominance during the forecast period. The Media and Entertainment industry has been a driving force behind the growth of 3D animation due to its extensive use in the production of animated films, television shows, video games, and visual effects for live-action films. The demand for visually captivating and immersive content has fueled the adoption of 3D animation techniques in the entertainment sector. The film and gaming industries, in particular, heavily rely on 3D animation to create stunning visual experiences that captivate audiences worldwide. The ability to craft realistic characters, dynamic environments, and breathtaking special effects through 3D animation has revolutionized storytelling and entertainment. Moreover, the rising popularity of streaming platforms and the growth of virtual reality (VR) and augmented reality (AR) applications have further boosted the demand for 3D content in the media and entertainment sector. While 3D animation has applications across various industries, its dominance in media and entertainment is driven by continuous innovation and the need to deliver increasingly sophisticated and visually appealing content. As technology continues to advance, including the development of real-time rendering and virtual production techniques, the Media and Entertainment segment is expected to remain at the forefront of the 3D animation market, shaping the future of visual storytelling and entertainment experiences for audiences worldwide.

Regional Insights

In 2022, the global 3D animation market witnessed significant growth, with several regions contributing to its expansion. However, one region stood out as the dominant force in this market: North America. North America emerged as the leading region in the global 3D animation market in 2022, and it is expected to maintain its dominance during the forecast period. This can be attributed to several factors. Firstly, North America has a well-established and technologically advanced entertainment industry, with major animation studios and production houses located in the region. These studios have been at the forefront of creating blockbuster animated films and television shows, driving the demand for 3D animation services. Additionally, North America has a strong presence of leading technology companies that specialize in animation software and tools, further fueling the growth of the 3D animation market. Moreover, the region has a large consumer base that is highly receptive to animated content, including movies, video games, and virtual reality experiences. The popularity of 3D animation in North America can be attributed to its ability to create visually stunning and immersive experiences, captivating audiences of all ages. Furthermore, the region's robust infrastructure, including high-speed internet connectivity and advanced computing capabilities, provides a conducive environment for the development and distribution of 3D animation content. With all these factors combined, North America is expected to maintain its dominance in the global 3D animation market during the forecast period, driving innovation and growth in the industry.

Key Market Players

Autodesk, Inc.

Image Metrics, Inc.

Corel Corporation

Pixologic, Inc.

Maxon Computer

NewTek, Inc.

Toon Boom Animation Inc

SideFX

Foundry Visionmongers Ltd

Trimble Inc.

Adobe Systems Inc.

Sony Corporation

NVIDIA Corporation

Side Effects Software Inc.

Report Scope:

In this report, the Global 3D Animation Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

3D Animation Market, By Component:

  • Hardware
  • Software
  • Services

3D Animation Market, By Technology:

  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects

3D Animation Market, By End User:

  • Media and Entertainment
  • Education
  • Healthcare
  • Architecture
  • Others

3D Animation Market, By Region:

  • North America
  • United States
  • Canada
  • Mexico
  • Europe
  • France
  • United Kingdom
  • Italy
  • Germany
  • Spain
  • Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • Indonesia
  • Vietnam
  • South America
  • Brazil
  • Argentina
  • Colombia
  • Middle East & Africa
  • South Africa
  • Saudi Arabia
  • UAE

Competitive Landscape

  • Company Profiles: Detailed analysis of the major companies present in the Global 3D Animation Market.

Available Customizations:

  • Global 3D Animation market report with the given market data, Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
    • 1.2.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Formulation of the Scope
  • 2.4. Assumptions and Limitations
  • 2.5. Sources of Research
    • 2.5.1. Secondary Research
    • 2.5.2. Primary Research
  • 2.6. Approach for the Market Study
    • 2.6.1. The Bottom-Up Approach
    • 2.6.2. The Top-Down Approach
  • 2.7. Methodology Followed for Calculation of Market Size & Market Shares
  • 2.8. Forecasting Methodology
    • 2.8.1. Data Triangulation & Validation

3. Executive Summary

4. Impact of COVID-19 on Global 3D Animation Market

5. Voice of Customer

6. Global 3D Animation Market Overview

7. Global 3D Animation Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Financial Instruments (Stocks, Cryptocurrencies, ETFs/Mutual Funds, Derivatives, Others)
    • 7.2.2. By Component (Hardware, Software, Services)
    • 7.2.3. By Technology (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects)
    • 7.2.4. By End-User (Media and Entertainment, Education, Healthcare, Architecture, Others)
    • 7.2.5. By Region (North America, Europe, South America, Middle East & Africa, Asia Pacific)
  • 7.3. By Company (2022)
  • 7.4. Market Map

8. North America 3D Animation Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By Technology
    • 8.2.3. By End-User
    • 8.2.4. By Country
  • 8.3. North America: Country Analysis
    • 8.3.1. United States 3D Animation Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By Technology
        • 8.3.1.2.3. By End-User
    • 8.3.2. Canada 3D Animation Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By Technology
        • 8.3.2.2.3. By End-User
    • 8.3.3. Mexico 3D Animation Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By Technology
        • 8.3.3.2.3. By End-User

9. Europe 3D Animation Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By Technology
    • 9.2.3. By End-User
    • 9.2.4. By Country
  • 9.3. Europe: Country Analysis
    • 9.3.1. Germany 3D Animation Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By Technology
        • 9.3.1.2.3. By End-User
    • 9.3.2. France 3D Animation Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By Technology
        • 9.3.2.2.3. By End-User
    • 9.3.3. United Kingdom 3D Animation Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By Technology
        • 9.3.3.2.3. By End-User
    • 9.3.4. Italy 3D Animation Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Component
        • 9.3.4.2.2. By Technology
        • 9.3.4.2.3. By End-User
    • 9.3.5. Spain 3D Animation Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Component
        • 9.3.5.2.2. By Technology
        • 9.3.5.2.3. By End-User

10. South America 3D Animation Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Component
    • 10.2.2. By Technology
    • 10.2.3. By End-User
    • 10.2.4. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil 3D Animation Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Component
        • 10.3.1.2.2. By Technology
        • 10.3.1.2.3. By End-User
    • 10.3.2. Colombia 3D Animation Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Component
        • 10.3.2.2.2. By Technology
        • 10.3.2.2.3. By End-User
    • 10.3.3. Argentina 3D Animation Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Component
        • 10.3.3.2.2. By Technology
        • 10.3.3.2.3. By End-User

11. Middle East & Africa 3D Animation Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Component
    • 11.2.2. By Technology
    • 11.2.3. By End-User
    • 11.2.4. By Country
  • 11.3. Middle East & Africa: Country Analysis
    • 11.3.1. Saudi Arabia 3D Animation Market Outlook
      • 11.3.1.1. Market Size & Forecast
        • 11.3.1.1.1. By Value
      • 11.3.1.2. Market Share & Forecast
        • 11.3.1.2.1. By Component
        • 11.3.1.2.2. By Technology
        • 11.3.1.2.3. By End-User
    • 11.3.2. UAE 3D Animation Market Outlook
      • 11.3.2.1. Market Size & Forecast
        • 11.3.2.1.1. By Value
      • 11.3.2.2. Market Share & Forecast
        • 11.3.2.2.1. By Component
        • 11.3.2.2.2. By Technology
        • 11.3.2.2.3. By End-User
    • 11.3.3. South Africa 3D Animation Market Outlook
      • 11.3.3.1. Market Size & Forecast
        • 11.3.3.1.1. By Value
      • 11.3.3.2. Market Share & Forecast
        • 11.3.3.2.1. By Component
        • 11.3.3.2.2. By Technology
        • 11.3.3.2.3. By End-User

12. Asia Pacific 3D Animation Market Outlook

  • 12.1. Market Size & Forecast
    • 12.1.1. By Component
    • 12.1.2. By Technology
    • 12.1.3. By End-User
    • 12.1.4. By Country
  • 12.2. Asia-Pacific: Country Analysis
    • 12.2.1. China 3D Animation Market Outlook
      • 12.2.1.1. Market Size & Forecast
        • 12.2.1.1.1. By Value
      • 12.2.1.2. Market Share & Forecast
        • 12.2.1.2.1. By Component
        • 12.2.1.2.2. By Technology
        • 12.2.1.2.3. By End-User
    • 12.2.2. India 3D Animation Market Outlook
      • 12.2.2.1. Market Size & Forecast
        • 12.2.2.1.1. By Value
      • 12.2.2.2. Market Share & Forecast
        • 12.2.2.2.1. By Component
        • 12.2.2.2.2. By Technology
        • 12.2.2.2.3. By End-User
    • 12.2.3. Japan 3D Animation Market Outlook
      • 12.2.3.1. Market Size & Forecast
        • 12.2.3.1.1. By Value
      • 12.2.3.2. Market Share & Forecast
        • 12.2.3.2.1. By Component
        • 12.2.3.2.2. By Technology
        • 12.2.3.2.3. By End-User
    • 12.2.4. South Korea 3D Animation Market Outlook
      • 12.2.4.1. Market Size & Forecast
        • 12.2.4.1.1. By Value
      • 12.2.4.2. Market Share & Forecast
        • 12.2.4.2.1. By Component
        • 12.2.4.2.2. By Technology
        • 12.2.4.2.3. By End-User
    • 12.2.5. Australia 3D Animation Market Outlook
      • 12.2.5.1. Market Size & Forecast
        • 12.2.5.1.1. By Value
      • 12.2.5.2. Market Share & Forecast
        • 12.2.5.2.1. By Component
        • 12.2.5.2.2. By Technology
        • 12.2.5.2.3. By End-User
    • 12.2.6. Indonesia 3D Animation Market Outlook
      • 12.2.6.1. Market Size & Forecast
        • 12.2.6.1.1. By Value
      • 12.2.6.2. Market Share & Forecast
        • 12.2.6.2.1. By Component
        • 12.2.6.2.2. By Technology
        • 12.2.6.2.3. By End-User
    • 12.2.7. Vietnam 3D Animation Market Outlook
      • 12.2.7.1. Market Size & Forecast
        • 12.2.7.1.1. By Value
      • 12.2.7.2. Market Share & Forecast
        • 12.2.7.2.1. By Component
        • 12.2.7.2.2. By Technology
        • 12.2.7.2.3. By End-User

13. Market Dynamics

  • 13.1. Drivers
  • 13.2. Challenges

14. Market Trends and Developments

15. Company Profiles

  • 15.1. Autodesk, Inc.
    • 15.1.1. Business Overview
    • 15.1.2. Key Revenue and Financials
    • 15.1.3. Recent Developments
    • 15.1.4. Key Personnel/Key Contact Person
    • 15.1.5. Key Product/Services Offered
  • 15.2. Image Metrics, Inc.
    • 15.2.1. Business Overview
    • 15.2.2. Key Revenue and Financials
    • 15.2.3. Recent Developments
    • 15.2.4. Key Personnel/Key Contact Person
    • 15.2.5. Key Product/Services Offered
  • 15.3. Corel Corporation
    • 15.3.1. Business Overview
    • 15.3.2. Key Revenue and Financials
    • 15.3.3. Recent Developments
    • 15.3.4. Key Personnel/Key Contact Person
    • 15.3.5. Key Product/Services Offered
  • 15.4. Pixologic, Inc.
    • 15.4.1. Business Overview
    • 15.4.2. Key Revenue and Financials
    • 15.4.3. Recent Developments
    • 15.4.4. Key Personnel/Key Contact Person
    • 15.4.5. Key Product/Services Offered
  • 15.5. Maxon Computer
    • 15.5.1. Business Overview
    • 15.5.2. Key Revenue and Financials
    • 15.5.3. Recent Developments
    • 15.5.4. Key Personnel/Key Contact Person
    • 15.5.5. Key Product/Services Offered
  • 15.6. NewTek, Inc.
    • 15.6.1. Business Overview
    • 15.6.2. Key Revenue and Financials
    • 15.6.3. Recent Developments
    • 15.6.4. Key Personnel/Key Contact Person
    • 15.6.5. Key Product/Services Offered
  • 15.7. Toon Boom Animation Inc
    • 15.7.1. Business Overview
    • 15.7.2. Key Revenue and Financials
    • 15.7.3. Recent Developments
    • 15.7.4. Key Personnel/Key Contact Person
    • 15.7.5. Key Product/Services Offered
  • 15.8. SideFX
    • 15.8.1. Business Overview
    • 15.8.2. Key Revenue and Financials
    • 15.8.3. Recent Developments
    • 15.8.4. Key Personnel/Key Contact Person
    • 15.8.5. Key Product/Services Offered
  • 15.9. Foundry Visionmongers Ltd
    • 15.9.1. Business Overview
    • 15.9.2. Key Revenue and Financials
    • 15.9.3. Recent Developments
    • 15.9.4. Key Personnel/Key Contact Person
    • 15.9.5. Key Product/Services Offered
  • 15.10. Trimble Inc.
    • 15.10.1. Business Overview
    • 15.10.2. Key Revenue and Financials
    • 15.10.3. Recent Developments
    • 15.10.4. Key Personnel/Key Contact Person
    • 15.10.5. Key Product/Services Offered
  • 15.11. Adobe Systems Inc.
    • 15.11.1. Business Overview
    • 15.11.2. Key Revenue and Financials
    • 15.11.3. Recent Developments
    • 15.11.4. Key Personnel/Key Contact Person
    • 15.11.5. Key Product/Services Offered
  • 15.12. Sony Corporation
    • 15.12.1. Business Overview
    • 15.12.2. Key Revenue and Financials
    • 15.12.3. Recent Developments
    • 15.12.4. Key Personnel/Key Contact Person
    • 15.12.5. Key Product/Services Offered
  • 15.13. NVIDIA Corporation
    • 15.13.1. Business Overview
    • 15.13.2. Key Revenue and Financials
    • 15.13.3. Recent Developments
    • 15.13.4. Key Personnel/Key Contact Person
    • 15.13.5. Key Product/Services Offered
  • 15.14. Side Effects Software Inc.
    • 15.14.1. Business Overview
    • 15.14.2. Key Revenue and Financials
    • 15.14.3. Recent Developments
    • 15.14.4. Key Personnel/Key Contact Person
    • 15.14.5. Key Product/Services Offered

16. Strategic Recommendations

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