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1921384

2026年全球擴增實境設備市場報告

Augmented Reality Devices Global Market Report 2026

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

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簡介目錄

近年來,擴增實境(AR)設備市場呈指數級成長,預計複合年成長率將達到26.7%,從2025年的281億美元成長到2026年的356.1億美元。過去幾年的成長可歸因於抬頭顯示器使用量的增加、早期對簡單全像系統的依賴、航空和汽車顯示器領域日益成長的應用、攜帶式AR工具的成長以及商業演示應用的增加等因素。

預計未來幾年擴增實境設備市場將呈指數級成長,到2030年市場規模將達到939.9億美元,複合年成長率(CAGR)為27.5%。預測期內的成長可歸因於企業工作流程中AR技術的日益普及、智慧眼鏡的廣泛應用、消費級AR應用的擴展、先進全像投影系統的開發以及AR技術在醫療和培訓領域的日益融合。預測期內的關鍵趨勢包括人工智慧驅動的AR互動系統的開發、延展實境(XR)身臨其境型平台的擴展、自動化AR設備製造技術的進步、物聯網(IoT)連接的AR解決方案的整合以及雲端增強型擴增實境體驗的普及。

遠距辦公的快速成長預計將顯著推動擴增實境設備市場的擴張。遠距辦公(也稱為遠端交換或遠程辦公)是指員工無需前往實體辦公室或工作場所即可完成工作的一種工作方式。這一成長趨勢是擴增實境(AR) 解決方案普及和發展的關鍵驅動力。 AR 設備在遠距辦公環境中具有巨大的潛力,尤其是在那些依賴實體辦公且需要現場團隊和遠端團隊協作的行業中。根據福布斯傳媒有限責任公司 (Forbes Media LLC) 2023 年的報告顯示,12.7% 的美國全職員工在家工作,28.2% 的員工採用混合模式。預計到 2025 年,約有 3,260 萬美國人(約佔勞動力的 22%)將遠距辦公。因此,遠距辦公的廣泛普及是擴增實境設備市場成長的驅動力。

擴增實境設備市場的主要企業正積極創新,推出無線AR眼鏡等新產品,旨在提升客戶參與、提高品牌知名度並簡化產品展示。這些無線AR眼鏡是一種無需與智慧型手機或其他外部設備物理連接即可獨立運作的擴增實境(AR)眼鏡產品。 2023年2月,中國領先的電子產品製造商小米公司發表了「小米無線AR眼鏡探索版」。這款無線原型產品採用「視網膜級」顯示螢幕,並由碳纖維和鎂鋰合金打造輕巧的鏡身。本產品配備兩塊採用自由曲面光波導稜鏡模組的微型OLED螢幕,用於將內容傳輸到用戶眼睛,並採用小米自主研發的低延遲通訊鏈路。該技術實現了驚人的低延遲,僅為50毫秒,超越了人眼感知範圍,最大限度地減少了智慧眼鏡與主機設備之間的延遲。

目錄

第1章執行摘要

第2章 市場特徵

  • 市場定義和範圍
  • 市場區隔
  • 主要產品和服務概述
  • 全球擴增實境設備市場:吸引力評分及分析
  • 成長潛力分析、競爭評估、策略契合度評估、風險狀況評估

第3章 市場供應鏈分析

  • 供應鏈與生態系概述
  • 主要原料、資源和供應商清單
  • 主要經銷商和通路合作夥伴名單
  • 主要最終用戶列表

第4章 全球市場趨勢與策略

  • 關鍵技術和未來趨勢
    • 人工智慧(AI)和自主智慧
    • 身臨其境型技術(AR/VR/XR)與數位體驗
    • 工業4.0和智慧製造
    • 物聯網 (IoT)、智慧基礎設施和互聯生態系統
    • 數位化、雲端運算、巨量資料和網路安全
  • 主要趨勢
    • 人工智慧驅動的擴增實境互動系統的開發
    • 擴展支援 XR 的身臨其境型平台
    • 自動化AR設備製造技術的進步
    • 整合物聯網連接的擴增實境解決方案
    • 推出雲端擴增擴增實境體驗

第5章 終端用戶產業市場分析

  • 消費者
  • 對於企業
  • 衛生保健
  • 航太與國防

第6章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅的影響、關稅戰和貿易保護主義對供應鏈的影響,以及新冠疫情對市場的影響

第7章 全球策略分析架構、目前市場規模、市場對比及成長率分析

  • 全球擴增實境設備市場:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 全球擴增實境設備市場規模、對比及成長率分析
  • 全球擴增實境設備市場表現:規模與成長,2020-2025年
  • 全球擴增實境設備市場預測:規模與成長,2025-2030年,2035年預測

第8章 全球潛在市場總量(TAM)

第9章 市場細分

  • 按組件
  • 硬體和軟體
  • 按類型
  • 頭戴式顯示器(HMD)、抬頭顯示器(HUD)和其他類型
  • 透過使用
  • 消費品、商業、企業、醫療、航太與國防、能源、汽車及其他應用領域
  • 硬體細分,依類型
  • 感測器、處理器或晶片組、顯示器、攝影機、投影機、輸入設備、電池或電源管理、連接模組、光學元件、安裝和結構組件
  • 軟體細分,依類型
  • AR軟體開發工具包(SDK)、AR內容創作工具、3D建模和視覺化軟體、AR雲端平台、追蹤和導航軟體、電腦視覺和機器學習演算法、遠端協助軟體、遊戲引擎、企業級AR應用、數據分析和整合工具

第10章 區域與國家分析

  • 全球擴增實境設備市場:區域表現及預測,2020-2025年、2025-2030年預測、2035年預測
  • 全球擴增實境設備市場:按國家/地區、效能和預測分類,2020-2025 年、2025-2030 年預測、2035 年預測

第11章 亞太市場

第12章:中國市場

第13章 印度市場

第14章 日本市場

第15章:澳洲市場

第16章 印尼市場

第17章 韓國市場

第18章 台灣市場

第19章 東南亞市場

第20章:西歐市場

第21章英國市場

第22章 德國市場

第23章:法國市場

第24章:義大利市場

第25章:西班牙市場

第26章 東歐市場

第27章:俄羅斯市場

第28章 北美市場

第29章美國市場

第30章:加拿大市場

第31章 南美洲市場

第32章:巴西市場

第33章 中東市場

第34章:非洲市場

第35章 市場監理與投資環境

第36章:競爭格局與公司概況

  • 擴增實境設備市場:競爭格局與市場佔有率(2024 年)
  • 擴增實境設備市場:公司估值矩陣
  • 擴增實境設備市場:公司概況
    • Meta Platforms Inc
    • Seiko Epson Corporation
    • Microsoft Corporation
    • Goertek Inc
    • Lenovo Group

第37章:其他領先和創新企業

  • Samsung Electronics Co. Ltd., Magic Leap, Inc., PTC Inc., Sharp Corporation, TeamViewer(Upskill), Simbott, Imaginate, Parallax Labs, TATA ELXSI, PlayShifu, Quy Technology Pvt Ltd, Trezi, Simulanis, Jadooz, GreyKernel

第38章 全球市場競爭基準分析與儀錶板

第39章 重大併購

第40章:高潛力市場國家、細分市場與策略

  • 2030年擴增實境設備市場:提供新機會的國家
  • 2030年擴增實境設備市場:充滿新機會的細分市場
  • 2030年擴增實境設備市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第41章附錄

簡介目錄
Product Code: EE5MARDE02_G26Q1

Augmented reality devices are characterized as tools that offer an interactive real-world experience through the integration of digital visual content and audio into the physical environment. This category encompasses head-up displays, holographic displays, and smart glasses, among others.

The primary types of augmented reality devices are head-mounted displays (HMD) and head-up displays (HUD). HMDs, also referred to as optical head-mounted displays, provide a transparent display. These devices find application across various industries, such as consumer, commercial, enterprise, healthcare, aerospace & defense, energy, and automotive.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Tariffs have affected the augmented reality devices market by increasing costs for imported sensors, optical modules, processors, displays, and microelectronics used in AR headsets, smart glasses, and HUD systems. North America and Europe experience the greatest impact due to dependence on Asian electronics manufacturing. Despite these challenges, tariffs are stimulating domestic innovation, encouraging localized AR component production, and supporting the development of cost-optimized AR hardware to improve long-term supply chain stability.

The augmented reality devices market research report is one of a series of new reports from The Business Research Company that provides augmented reality devices market statistics, including augmented reality devices industry global market size, regional shares, competitors with a augmented reality devices market share, detailed augmented reality devices market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality devices industry. This augmented reality devices market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality devices market size has grown exponentially in recent years. It will grow from $28.1 billion in 2025 to $35.61 billion in 2026 at a compound annual growth rate (CAGR) of 26.7%. The growth in the historic period can be attributed to increased use of head-up displays, early reliance on simple holographic systems, adoption in aviation and automotive displays, growth in handheld ar tools, expansion in commercial demonstration applications.

The augmented reality devices market size is expected to see exponential growth in the next few years. It will grow to $93.99 billion in 2030 at a compound annual growth rate (CAGR) of 27.5%. The growth in the forecast period can be attributed to rising deployment of ar in enterprise workflows, increasing adoption of smart glasses, expansion of consumer ar applications, development of advanced holographic projection systems, rising integration of ar in healthcare and training. Major trends in the forecast period include development of AI-driven ar interaction systems, expansion of xr-enabled immersive platforms, advancement of automated ar device manufacturing, integration of IoT-connected ar solutions, adoption of cloud-enhanced augmented reality experiences.

The surge in remote work trends is anticipated to drive significant expansion within the augmented reality device market. Remote work, also recognized as telecommuting or telework, denotes a work structure where employees operate without the necessity of commuting to a physical office or workspace. This increasing trend has become a pivotal catalyst for the uptake and advancement of augmented reality (AR) solutions. AR devices hold substantial promise in remote work scenarios, especially in industries reliant on physical operations and necessitating collaboration among on-site and remote teams. As of 2023, Forbes Media LLC reports that 12.7% of full-time employees in the United States work from home, with 28.2% adopting a hybrid model. Projections indicate that by 2025, around 32.6 million Americans, roughly 22% of the workforce, are expected to work remotely. Consequently, the proliferation of remote work serves as a driving force propelling growth within the augmented reality devices market.

Prominent players within the augmented reality devices market are actively innovating to introduce novel products such as Wireless AR Glasses, aimed at enhancing customer engagement, elevating brand visibility, and streamlining the creation of product demonstrations. These Wireless AR Glasses represent a category of augmented reality (AR) eyewear that operates independently without requiring a physical tether to a smartphone or any other external device. In February 2023, Xiaomi Inc., a leading electronic manufacturer based in China, unveiled the Xiaomi Wireless AR Glass Discovery Edition. This wireless prototype boasts a 'retina-level' display and features a lightweight construction composed of carbon fiber and magnesium-lithium alloys. Equipped with two Micro OLED screens utilizing a free-form light-guiding prism module to deliver content to the user's eyes, these glasses employ a proprietary low-latency communication link. This technology achieves a remarkably low latency of just 50 milliseconds, imperceptible to the average human, ensuring minimal lag between the smart glass and the host device.

In May 2023, Magic Leap, a U.S.-based technology company specializing in augmented reality (AR) experiences by integrating optics, AI, and production, announced a strategic partnership with Google, a U.S.-based multinational corporation focused on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial intelligence. This partnership aims to advance augmented reality (AR) and extended reality (XR) technologies. By combining Magic Leap's expertise in optics and manufacturing with Google's technology platforms, the collaboration seeks to develop innovative AR solutions and experiences.

Major companies operating in the augmented reality devices market are Meta Platforms Inc, Seiko Epson Corporation, Microsoft Corporation, Goertek Inc, Lenovo Group, Samsung Electronics Co. Ltd., Magic Leap, Inc., PTC Inc., Sharp Corporation, TeamViewer (Upskill), Simbott, Imaginate, Parallax Labs, TATA ELXSI, PlayShifu, Quy Technology Pvt Ltd, Trezi, Simulanis, Jadooz, GreyKernel, Chimpare, Lucid Reality Labs, Takeaway Reality, Full Clarity, Vention, Waracle, Foresight Mobile, Innowise Group, Holoroad, Sensevr, Seemore, ClickFit, VMS Media, Elar World, Epson America, Inc., Vuzix Corporation, nReal, Oculus, Google, UP360, Lets Nurture, Bit Space Development Ltd., Droidix, Realidade Aumentada Brasil, Loox Studios, Next Latinoamerica S.A.C., Black Ink Agency, 4experience, Techgropse UAE, Banuba AR, Designhubz, MonocleReality, Afriten Technologies, RamStudios, Veza Interactive, TeamEpic

Asia-Pacific was the largest region in the augmented reality devices market in 2025. Western Europe was the second-largest region in the global augmented reality devices market share. The regions covered in the augmented reality devices market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the augmented reality devices market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality devices market consists of sales of head-mounted display (HMD), head-up display (HUD), and other augmented reality devices. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality Devices Market Global Report 2026 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses augmented reality devices market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
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Where is the largest and fastest growing market for augmented reality devices ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The augmented reality devices market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Scope

  • Markets Covered:1) By Component: Hardware; Software
  • 2) By Type: Head-Mounted Display (HMD); Head-Up Display (HUD); Other Types
  • 3) By Application: Consumer; Commercial; Enterprise; Healthcare; Aerospace And Defense; Energy; Automotive; Other Applications
  • Subsegments:
  • 1) By Hardware: Sensors; Processors Or Chipsets; Displays; Cameras; Projectors; Input Devices; Batteries Or Power Management; Connectivity Modules; Optical Components; Mounting And Structural Components
  • 2) By Software: AR Software Development Kits (SDKs); AR Content Creation Tools; 3D Modeling And Visualization Software; AR Cloud Platforms; Tracking And Navigation Software; Computer Vision And Machine Learning Algorithms; Remote Assistance Software; Game Engines; Enterprise AR Applications; Data Analytics And Integration Tools
  • Companies Mentioned: Meta Platforms Inc; Seiko Epson Corporation; Microsoft Corporation; Goertek Inc; Lenovo Group; Samsung Electronics Co. Ltd.; Magic Leap, Inc.; PTC Inc.; Sharp Corporation; TeamViewer (Upskill); Simbott; Imaginate; Parallax Labs; TATA ELXSI; PlayShifu; Quy Technology Pvt Ltd; Trezi; Simulanis; Jadooz; GreyKernel; Chimpare; Lucid Reality Labs; Takeaway Reality; Full Clarity; Vention; Waracle; Foresight Mobile; Innowise Group; Holoroad; Sensevr; Seemore; ClickFit; VMS Media; Elar World; Epson America, Inc.; Vuzix Corporation; nReal; Oculus; Google; UP360; Lets Nurture; Bit Space Development Ltd.; Droidix; Realidade Aumentada Brasil; Loox Studios; Next Latinoamerica S.A.C.; Black Ink Agency; 4experience; Techgropse UAE; Banuba AR; Designhubz; MonocleReality; Afriten Technologies; RamStudios; Veza Interactive; TeamEpic
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
  • Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: Word, PDF or Interactive Report
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Added Benefits available all on all list-price licence purchases, to be claimed at time of purchase. Customisations within report scope and limited to 20% of content and consultant support time limited to 8 hours.

Table of Contents

1. Executive Summary

  • 1.1. Key Market Insights (2020-2035)
  • 1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
  • 1.3. Major Factors Driving the Market
  • 1.4. Top Three Trends Shaping the Market

2. Augmented Reality Devices Market Characteristics

  • 2.1. Market Definition & Scope
  • 2.2. Market Segmentations
  • 2.3. Overview of Key Products and Services
  • 2.4. Global Augmented Reality Devices Market Attractiveness Scoring And Analysis
    • 2.4.1. Overview of Market Attractiveness Framework
    • 2.4.2. Quantitative Scoring Methodology
    • 2.4.3. Factor-Wise Evaluation
  • Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment And Risk Profile Evaluation
    • 2.4.4. Market Attractiveness Scoring and Interpretation
    • 2.4.5. Strategic Implications and Recommendations

3. Augmented Reality Devices Market Supply Chain Analysis

  • 3.1. Overview of the Supply Chain and Ecosystem
  • 3.2. List Of Key Raw Materials, Resources & Suppliers
  • 3.3. List Of Major Distributors and Channel Partners
  • 3.4. List Of Major End Users

4. Global Augmented Reality Devices Market Trends And Strategies

  • 4.1. Key Technologies & Future Trends
    • 4.1.1 Artificial Intelligence & Autonomous Intelligence
    • 4.1.2 Immersive Technologies (AR/VR/XR) & Digital Experiences
    • 4.1.3 Industry 4.0 & Intelligent Manufacturing
    • 4.1.4 Internet of Things (IoT), Smart Infrastructure & Connected Ecosystems
    • 4.1.5 Digitalization, Cloud, Big Data & Cybersecurity
  • 4.2. Major Trends
    • 4.2.1 Development Of AI-Driven AR Interaction Systems
    • 4.2.2 Expansion Of XR-Enabled Immersive Platforms
    • 4.2.3 Advancement Of Automated AR Device Manufacturing
    • 4.2.4 Integration Of IoT-Connected AR Solutions
    • 4.2.5 Adoption Of Cloud-Enhanced Augmented Reality Experiences

5. Augmented Reality Devices Market Analysis Of End Use Industries

  • 5.1 Consumer
  • 5.2 Enterprise
  • 5.3 Healthcare
  • 5.4 Automotive
  • 5.5 Aerospace And Defense

6. Augmented Reality Devices Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market

7. Global Augmented Reality Devices Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis

  • 7.1. Global Augmented Reality Devices PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 7.2. Global Augmented Reality Devices Market Size, Comparisons And Growth Rate Analysis
  • 7.3. Global Augmented Reality Devices Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)
  • 7.4. Global Augmented Reality Devices Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)

8. Global Augmented Reality Devices Total Addressable Market (TAM) Analysis for the Market

  • 8.1. Definition and Scope of Total Addressable Market (TAM)
  • 8.2. Methodology and Assumptions
  • 8.3. Global Total Addressable Market (TAM) Estimation
  • 8.4. TAM vs. Current Market Size Analysis
  • 8.5. Strategic Insights and Growth Opportunities from TAM Analysis

9. Augmented Reality Devices Market Segmentation

  • 9.1. Global Augmented Reality Devices Market, Segmentation By Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Hardware, Software
  • 9.2. Global Augmented Reality Devices Market, Segmentation By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Head-Mounted Display (HMD), Head-Up Display (HUD), Other Types
  • 9.3. Global Augmented Reality Devices Market, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Consumer, Commercial, Enterprise, Healthcare, Aerospace And Defense, Energy, Automotive, Other Applications
  • 9.4. Global Augmented Reality Devices Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Sensors, Processors Or Chipsets, Displays, Cameras, Projectors, Input Devices, Batteries Or Power Management, Connectivity Modules, Optical Components, Mounting And Structural Components
  • 9.5. Global Augmented Reality Devices Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • AR Software Development Kits (SDKs), AR Content Creation Tools, 3D Modeling And Visualization Software, AR Cloud Platforms, Tracking And Navigation Software, Computer Vision And Machine Learning Algorithms, Remote Assistance Software, Game Engines, Enterprise AR Applications, Data Analytics And Integration Tools

10. Augmented Reality Devices Market Regional And Country Analysis

  • 10.1. Global Augmented Reality Devices Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • 10.2. Global Augmented Reality Devices Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

11. Asia-Pacific Augmented Reality Devices Market

  • 11.1. Asia-Pacific Augmented Reality Devices Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 11.2. Asia-Pacific Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

12. China Augmented Reality Devices Market

  • 12.1. China Augmented Reality Devices Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 12.2. China Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

13. India Augmented Reality Devices Market

  • 13.1. India Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

14. Japan Augmented Reality Devices Market

  • 14.1. Japan Augmented Reality Devices Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 14.2. Japan Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

15. Australia Augmented Reality Devices Market

  • 15.1. Australia Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

16. Indonesia Augmented Reality Devices Market

  • 16.1. Indonesia Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

17. South Korea Augmented Reality Devices Market

  • 17.1. South Korea Augmented Reality Devices Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 17.2. South Korea Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

18. Taiwan Augmented Reality Devices Market

  • 18.1. Taiwan Augmented Reality Devices Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 18.2. Taiwan Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

19. South East Asia Augmented Reality Devices Market

  • 19.1. South East Asia Augmented Reality Devices Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 19.2. South East Asia Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

20. Western Europe Augmented Reality Devices Market

  • 20.1. Western Europe Augmented Reality Devices Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 20.2. Western Europe Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

21. UK Augmented Reality Devices Market

  • 21.1. UK Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

22. Germany Augmented Reality Devices Market

  • 22.1. Germany Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

23. France Augmented Reality Devices Market

  • 23.1. France Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

24. Italy Augmented Reality Devices Market

  • 24.1. Italy Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

25. Spain Augmented Reality Devices Market

  • 25.1. Spain Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

26. Eastern Europe Augmented Reality Devices Market

  • 26.1. Eastern Europe Augmented Reality Devices Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 26.2. Eastern Europe Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

27. Russia Augmented Reality Devices Market

  • 27.1. Russia Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

28. North America Augmented Reality Devices Market

  • 28.1. North America Augmented Reality Devices Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 28.2. North America Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

29. USA Augmented Reality Devices Market

  • 29.1. USA Augmented Reality Devices Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 29.2. USA Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

30. Canada Augmented Reality Devices Market

  • 30.1. Canada Augmented Reality Devices Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 30.2. Canada Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

31. South America Augmented Reality Devices Market

  • 31.1. South America Augmented Reality Devices Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 31.2. South America Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

32. Brazil Augmented Reality Devices Market

  • 32.1. Brazil Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

33. Middle East Augmented Reality Devices Market

  • 33.1. Middle East Augmented Reality Devices Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 33.2. Middle East Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

34. Africa Augmented Reality Devices Market

  • 34.1. Africa Augmented Reality Devices Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 34.2. Africa Augmented Reality Devices Market, Segmentation By Component, Segmentation By Type, Segmentation By Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

35. Augmented Reality Devices Market Regulatory and Investment Landscape

36. Augmented Reality Devices Market Competitive Landscape And Company Profiles

  • 36.1. Augmented Reality Devices Market Competitive Landscape And Market Share 2024
    • 36.1.1. Top 10 Companies (Ranked by revenue/share)
  • 36.2. Augmented Reality Devices Market - Company Scoring Matrix
    • 36.2.1. Market Revenues
    • 36.2.2. Product Innovation Score
    • 36.2.3. Brand Recognition
  • 36.3. Augmented Reality Devices Market Company Profiles
    • 36.3.1. Meta Platforms Inc Overview, Products and Services, Strategy and Financial Analysis
    • 36.3.2. Seiko Epson Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 36.3.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 36.3.4. Goertek Inc Overview, Products and Services, Strategy and Financial Analysis
    • 36.3.5. Lenovo Group Overview, Products and Services, Strategy and Financial Analysis

37. Augmented Reality Devices Market Other Major And Innovative Companies

  • Samsung Electronics Co. Ltd., Magic Leap, Inc., PTC Inc., Sharp Corporation, TeamViewer (Upskill), Simbott, Imaginate, Parallax Labs, TATA ELXSI, PlayShifu, Quy Technology Pvt Ltd, Trezi, Simulanis, Jadooz, GreyKernel

38. Global Augmented Reality Devices Market Competitive Benchmarking And Dashboard

39. Key Mergers And Acquisitions In The Augmented Reality Devices Market

40. Augmented Reality Devices Market High Potential Countries, Segments and Strategies

  • 40.1 Augmented Reality Devices Market In 2030 - Countries Offering Most New Opportunities
  • 40.2 Augmented Reality Devices Market In 2030 - Segments Offering Most New Opportunities
  • 40.3 Augmented Reality Devices Market In 2030 - Growth Strategies
    • 40.3.1 Market Trend Based Strategies
    • 40.3.2 Competitor Strategies

41. Appendix

  • 41.1. Abbreviations
  • 41.2. Currencies
  • 41.3. Historic And Forecast Inflation Rates
  • 41.4. Research Inquiries
  • 41.5. The Business Research Company
  • 41.6. Copyright And Disclaimer