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市場調查報告書
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1856007

2025年全球虛擬實境(VR)中風復健市場報告

Virtual Reality (VR) Stroke Rehabilitation Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

近年來,虛擬實境(VR)中風復健市場發展迅速,預計到2024年將達到1,688.6億美元,到2025年將達到1,917.7億美元,複合年成長率(CAGR)為13.6%。這段時期的成長可歸因於中風患者數量的增加、人們對復健治療的認知提高、對非侵入性治療方案的需求不斷成長、醫療基礎設施的擴建以及政府對復健計畫的支持力度加大。

預計未來幾年,虛擬實境(VR)中風復健市場將快速成長,到2029年市場規模將達到3,148.9億美元,年複合成長率(CAGR)為13.2%。預測期內的成長可歸因於醫療保健支出增加、對家庭復健解決方案的需求不斷成長、VR技術在神經功能恢復中的廣泛應用、數位療法保險覆蓋範圍的擴大以及對以患者為中心的護理日益重視。預測期內的關鍵趨勢包括穿戴式復健設備的創新、人工智慧的日益融合、個人化治療研發投入的增加、遊戲化復健訓練的開發以及遠端監測和遠端復健技術的進步。

預計未來幾年,數位健康解決方案的日益普及將推動虛擬實境中風復健市場的成長。數位健康解決方案利用科技改善醫療服務、提升患者療效並簡化健康管理。遠距醫療的便利性和病人參與的提高是推動其日益普及的主要原因。虛擬實境中風復健作為領先的數位健康解決方案,提供身臨其境型、技術賦能的治療,結合個人化運動和遠端監測,能夠更有效地促進中風後復健。例如,美國醫院協會報告稱,2022年美國將有86.9%的醫院提供遠端醫療服務,高於2021年的86%,這表明數位健康正在不斷融合。因此,數位健康解決方案的日益普及正在推動虛擬實境中風復健市場的成長。

虛擬實境中風復健市場的主要企業正致力於虛擬實境技術的進步,例如身臨其境型虛擬實境康復,以增強患者參與度、促進運動功能恢復並提供個人化的互動式治療。身臨其境型虛擬實境復健是一種前沿治療方法,它利用虛擬實境技術創造一個模擬的、引人入勝的環境,讓患者在其中進行身體、認知和心理方面的訓練。例如,2022年11月,美國醫療科技公司Penumbra Inc.推出了REAL系統,這是一個無需手持的全身虛擬實境平台,具備動作捕捉追蹤、可自訂的治療方案和即時效能回饋功能。此解決方案為中風患者提供全面的復健體驗,凸顯了企業如何利用虛擬實境技術來改善中風復健的療效和營運效率。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球虛擬實境(VR)中風復健:PESTEL 分析(政治、社會、科技、環境、法律因素、促進因素和限制因素)
  • 終端用戶產業分析
  • 全球虛擬實境(VR)中風復健市場:成長率分析
  • 全球虛擬實境(VR)中風復健市場表現:規模與成長,2019-2024年
  • 全球虛擬實境(VR)中風復健市場預測:規模與成長,2024-2029年,2034年
  • 全球虛擬實境(VR)中風復健:潛在市場規模(TAM)

第6章 市場細分

  • 全球虛擬實境(VR)中風復健市場:依復健類型、表現和預測分類,2019-2024年、2024-2029年、2034年
  • 物理復健
  • 認知復健
  • 全球虛擬實境(VR)中風復健市場按技術類型、性能和預測分類,2019-2024年、2024-2029年、2034年
  • 硬體
  • 軟體平台
  • 治療內容
  • 全球虛擬實境(VR)中風復健市場按患者類型、表現和預測分類,2019-2024年、2024-2029年、2034年
  • 短期病人
  • 長期患者
  • 全球虛擬實境(VR)中風復健市場:按虛擬實境(VR)應用、效能和預測分類,2019-2024年、2024-2029年、2034年
  • 運動技能訓練
  • 認知技能訓練
  • 感官訓練
  • 疼痛管理
  • 全球虛擬實境(VR)中風復健市場按最終用戶、效能和預測分類,2019-2024年、2024-2029年、2034年
  • 醫院
  • 復健中心
  • 診所
  • 家庭康復
  • 全球虛擬實境(VR)中風復健市場:按實體復健、類型、表現和預測進行細分,2019-2024年、2024-2029年、2034年
  • 上肢復健
  • 下肢復健
  • 平衡和步態訓練
  • 運動功能恢復
  • 全球虛擬實境(VR)中風復健市場:按認知復健、類型、表現和預測進行細分,2019-2024年、2024-2029年、2034年
  • 記憶訓練
  • 注意力與專注力訓練
  • 問題解決與執行功能訓練
  • 視覺和空間感知訓練

第7章 區域和國家分析

  • 全球虛擬實境(VR)中風復健市場:按地區、績效和預測分類,2019-2024年、2024-2029年、2034年
  • 全球虛擬實境(VR)中風復健市場按國家/地區分類、表現及預測(2019-2024年、2024-2029年、2034年)

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 虛擬實境(VR)中風復健市場:競爭格局
  • 虛擬實境(VR)中風復健市場:公司概況
    • Penumbra Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Shepherd Center Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Evolv Rehabilitation Technologies SL Overview, Products and Services, Strategy and Financial Analysis
    • DIH Technology Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Tyromotion GmbH Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • BTS Bioengineering SpA
  • Floreo Inc.
  • Saebo Inc.
  • Motus Nova LLC
  • Immergo Labs Inc.
  • Kinestica doo
  • Cognihab Private Limited
  • Evolv Solutions LLC
  • Rehametrics SL
  • RecoveryVR Pty Ltd
  • Neuro Rehab VR Inc.
  • PhysioFunction Limited
  • XRHealth USA Inc.
  • Bended Srl
  • Jintronix Inc.

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年虛擬實境(VR)中風復健市場:提供新機會的國家
  • 2029年虛擬實境(VR)中風復健市場:提供新機會的細分市場
  • 2029年虛擬實境(VR)中風復健市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r38660

Virtual reality (VR) stroke rehabilitation is a technology-based therapy that employs immersive or semi-immersive VR environments to assist stroke patients in regaining motor, cognitive, and functional abilities. It aims to deliver engaging, repetitive, and task-specific exercises that promote neuroplasticity, enhance motor coordination, and accelerate functional recovery.

The primary rehabilitation types of virtual reality (VR) stroke rehabilitation are physical rehabilitation and cognitive rehabilitation. Physical rehabilitation involves VR-based exercises and simulations designed to improve motor function, coordination, and overall physical recovery in stroke patients. These solutions incorporate hardware, software platforms, and therapeutic content, and are suitable for both short-term and long-term patients. VR applications include motor skills training, cognitive skills training, sensory training, and pain management, with key end-users such as hospitals, rehabilitation centers, clinics, and home-based rehabilitation settings.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the healthcare sector, particularly in the supply of critical medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are facing higher costs for imported surgical instruments, imaging equipment, and consumables such as syringes and catheters, many of which have limited domestic alternatives. These increased costs are straining healthcare budgets, leading some providers to delay equipment upgrades or pass on expenses to patients. Additionally, tariffs on raw materials and components are disrupting the production of essential drugs and devices, causing supply chain bottlenecks. In response, the industry is diversifying sourcing strategies, boosting local manufacturing where possible, and advocating for tariff exemptions on life-saving medical products.

The virtual reality (VR) stroke rehabilitation market research report is one of a series of new reports from The Business Research Company that provides virtual reality (VR) stroke rehabilitation market statistics, including the virtual reality (VR) stroke rehabilitation industry global market size, regional shares, competitors with the virtual reality (VR) stroke rehabilitation market share, detailed virtual reality (VR) stroke rehabilitation market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality (VR) stroke rehabilitation industry. This virtual reality (VR) stroke rehabilitation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality (VR) stroke rehabilitation market size has grown rapidly in recent years. It will grow from $168.86 billion in 2024 to $191.77 billion in 2025 at a compound annual growth rate (CAGR) of 13.6%. The growth in the historic period can be attributed to the rising prevalence of stroke cases, increasing awareness of rehabilitation therapies, higher demand for non-invasive treatment options, expansion of healthcare infrastructure, and greater government support for rehabilitation programs.

The virtual reality (VR) stroke rehabilitation market size is expected to see rapid growth in the next few years. It will grow to $314.89 billion in 2029 at a compound annual growth rate (CAGR) of 13.2%. The growth in the forecast period can be attributed to increasing healthcare expenditure, growing demand for home-based rehabilitation solutions, wider integration of VR in neurological recovery, expanded insurance coverage for digital therapies, and greater focus on patient-centric treatment. Key trends in the forecast period include innovations in wearable rehabilitation devices, advancements in artificial intelligence integration, increased investment in research and development for personalized therapies, development of gamified rehabilitation exercises, and progress in remote monitoring and tele-rehabilitation.

The increasing use of digital health solutions is expected to drive growth in the virtual reality stroke rehabilitation market in the upcoming years. Digital health solutions leverage technology to improve healthcare delivery, enhance patient outcomes, and simplify health management. The rise in adoption is due to the convenience of accessing healthcare remotely and better patient engagement. Virtual reality stroke rehabilitation represents a digital health solution by offering immersive, technology-based therapy with tailored exercises and remote monitoring, facilitating more effective recovery after a stroke. For example, the American Hospital Association reported that 86.9 percent of US hospitals provided telehealth services in 2022, up from 86 percent in 2021, demonstrating the growing integration of digital health. Consequently, the expanding adoption of digital health solutions is fueling growth in the virtual reality stroke rehabilitation market.

Key players in the virtual reality stroke rehabilitation market are focusing on advancements in virtual reality technology, such as immersive VR rehabilitation, to boost patient engagement, enhance motor function recovery, and deliver personalized, interactive therapy sessions. Immersive VR rehabilitation is a cutting-edge therapy method that uses virtual reality technology to create simulated, engaging environments where patients perform physical, cognitive, or psychological exercises. For instance, in November 2022, Penumbra Inc., a US medical technology company, launched the REAL System, a hands-free full-body virtual reality platform featuring motion-capture exercise tracking, customizable therapy plans, and real-time performance feedback. This solution offers a comprehensive rehabilitation experience for stroke patients and highlights how companies are utilizing virtual reality technology to improve outcomes and operational efficiency in stroke rehabilitation.

In May 2022, Winning Brands Corporation, a Canada-based firm known for developing and distributing advanced cleaning solutions, acquired the assets and immersive gesture control business of GestureTek Systems Inc. for an undisclosed sum. This acquisition enables Winning Brands to expand into the technology sector by capitalizing on GestureTek's innovative gesture control technology and established brand presence. GestureTek Systems Inc., also based in Canada, specializes in gesture-controlled virtual reality solutions for healthcare, rehabilitation, and interactive applications.

Major players in the virtual reality (VR) stroke rehabilitation market are Penumbra Inc., Shepherd Center Inc., Evolv Rehabilitation Technologies S.L., DIH Technology Co. Ltd., Tyromotion GmbH, BTS Bioengineering S.p.A., Floreo Inc., Saebo Inc., Motus Nova LLC, Immergo Labs Inc., Kinestica d.o.o., Cognihab Private Limited, Evolv Solutions LLC, Rehametrics S.L., RecoveryVR Pty Ltd, Neuro Rehab VR Inc., PhysioFunction Limited, XRHealth USA Inc., Bended S.r.l., Jintronix Inc.

North America was the largest region in the virtual reality (VR) stroke rehabilitation market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in virtual reality (VR) stroke rehabilitation report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality (VR) stroke rehabilitation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality (VR) stroke rehabilitation market includes revenues earned by providing services such as maintenance and technical support, training and onboarding, clinical research and validation, rehabilitation consulting, remote monitoring and tele-rehabilitation support. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality (VR) stroke rehabilitation market also includes of sales biofeedback monitoring devices, multi-sensory feedback devices, haptic feedback devices, virtual reality (VR)-based cognitive assessment tools, 3D motion capture systems, adaptive controllers and input devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality (VR) Stroke Rehabilitation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality (vr) stroke rehabilitation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual reality (vr) stroke rehabilitation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality (vr) stroke rehabilitation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Rehabilitation Type: Physical Rehabilitation; Congnitive Rehabilitation
  • 2) By Technology Type: Hardware; Software Platforms; Therapeutic Content
  • 3) By Patient Type: Short Term Patients; Long Term Patients
  • 4) By Virtual Reality (VR) Application: Motor Skills Training; Congnitive Skills Training; Sensory Training; Pain Management
  • 5) By End-Users: Hospitals; Rehabilitation Centers; Clinics; Home-Based Rehabilitation
  • Subsegments:
  • 1) By Physical Rehabilitation: Upper Limb Rehabilitation; Lower Limb Rehabilitation; Balance And Gait Training; Motor Function Recovery
  • 2) By Cognitive Rehabilitation: Memory Training; Attention And Concentration Training; Problem-Solving And Executive Function Training; Visual And Spatial Perception Training
  • Companies Mentioned: Penumbra Inc.; Shepherd Center Inc.; Evolv Rehabilitation Technologies S.L.; DIH Technology Co. Ltd.; Tyromotion GmbH; BTS Bioengineering S.p.A.; Floreo Inc.; Saebo Inc.; Motus Nova LLC; Immergo Labs Inc.; Kinestica d.o.o.; Cognihab Private Limited; Evolv Solutions LLC; Rehametrics S.L.; RecoveryVR Pty Ltd; Neuro Rehab VR Inc.; PhysioFunction Limited; XRHealth USA Inc.; Bended S.r.l.; Jintronix Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality (VR) Stroke Rehabilitation Market Characteristics

3. Virtual Reality (VR) Stroke Rehabilitation Market Trends And Strategies

4. Virtual Reality (VR) Stroke Rehabilitation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Reality (VR) Stroke Rehabilitation Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality (VR) Stroke Rehabilitation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality (VR) Stroke Rehabilitation Market Growth Rate Analysis
  • 5.4. Global Virtual Reality (VR) Stroke Rehabilitation Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality (VR) Stroke Rehabilitation Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality (VR) Stroke Rehabilitation Total Addressable Market (TAM)

6. Virtual Reality (VR) Stroke Rehabilitation Market Segmentation

  • 6.1. Global Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Physical Rehabilitation
  • Congnitive Rehabilitation
  • 6.2. Global Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software Platforms
  • Therapeutic Content
  • 6.3. Global Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Short Term Patients
  • Long Term Patients
  • 6.4. Global Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Virtual Reality (VR) Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Motor Skills Training
  • Congnitive Skills Training
  • Sensory Training
  • Pain Management
  • 6.5. Global Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By End-Users, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hospitals
  • Rehabilitation Centers
  • Clinics
  • Home-Based Rehabilitation
  • 6.6. Global Virtual Reality (VR) Stroke Rehabilitation Market, Sub-Segmentation Of Physical Rehabilitation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Upper Limb Rehabilitation
  • Lower Limb Rehabilitation
  • Balance And Gait Training
  • Motor Function Recovery
  • 6.7. Global Virtual Reality (VR) Stroke Rehabilitation Market, Sub-Segmentation Of Cognitive Rehabilitation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Memory Training
  • Attention And Concentration Training
  • Problem-Solving And Executive Function Training
  • Visual And Spatial Perception Training

7. Virtual Reality (VR) Stroke Rehabilitation Market Regional And Country Analysis

  • 7.1. Global Virtual Reality (VR) Stroke Rehabilitation Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality (VR) Stroke Rehabilitation Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality (VR) Stroke Rehabilitation Market

  • 8.1. Asia-Pacific Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality (VR) Stroke Rehabilitation Market

  • 9.1. China Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 9.2. China Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality (VR) Stroke Rehabilitation Market

  • 10.1. India Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality (VR) Stroke Rehabilitation Market

  • 11.1. Japan Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 11.2. Japan Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality (VR) Stroke Rehabilitation Market

  • 12.1. Australia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality (VR) Stroke Rehabilitation Market

  • 13.1. Indonesia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality (VR) Stroke Rehabilitation Market

  • 14.1. South Korea Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 14.2. South Korea Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality (VR) Stroke Rehabilitation Market

  • 15.1. Western Europe Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 15.2. Western Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality (VR) Stroke Rehabilitation Market

  • 16.1. UK Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality (VR) Stroke Rehabilitation Market

  • 17.1. Germany Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality (VR) Stroke Rehabilitation Market

  • 18.1. France Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality (VR) Stroke Rehabilitation Market

  • 19.1. Italy Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality (VR) Stroke Rehabilitation Market

  • 20.1. Spain Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality (VR) Stroke Rehabilitation Market

  • 21.1. Eastern Europe Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 21.2. Eastern Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality (VR) Stroke Rehabilitation Market

  • 22.1. Russia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality (VR) Stroke Rehabilitation Market

  • 23.1. North America Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 23.2. North America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality (VR) Stroke Rehabilitation Market

  • 24.1. USA Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 24.2. USA Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality (VR) Stroke Rehabilitation Market

  • 25.1. Canada Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 25.2. Canada Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality (VR) Stroke Rehabilitation Market

  • 26.1. South America Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 26.2. South America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality (VR) Stroke Rehabilitation Market

  • 27.1. Brazil Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality (VR) Stroke Rehabilitation Market

  • 28.1. Middle East Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 28.2. Middle East Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality (VR) Stroke Rehabilitation Market

  • 29.1. Africa Virtual Reality (VR) Stroke Rehabilitation Market Overview
  • 29.2. Africa Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Rehabilitation Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Technology Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality (VR) Stroke Rehabilitation Market, Segmentation By Patient Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality (VR) Stroke Rehabilitation Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality (VR) Stroke Rehabilitation Market Competitive Landscape
  • 30.2. Virtual Reality (VR) Stroke Rehabilitation Market Company Profiles
    • 30.2.1. Penumbra Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Shepherd Center Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Evolv Rehabilitation Technologies S.L. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. DIH Technology Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Tyromotion GmbH Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality (VR) Stroke Rehabilitation Market Other Major And Innovative Companies

  • 31.1. BTS Bioengineering S.p.A.
  • 31.2. Floreo Inc.
  • 31.3. Saebo Inc.
  • 31.4. Motus Nova LLC
  • 31.5. Immergo Labs Inc.
  • 31.6. Kinestica d.o.o.
  • 31.7. Cognihab Private Limited
  • 31.8. Evolv Solutions LLC
  • 31.9. Rehametrics S.L.
  • 31.10. RecoveryVR Pty Ltd
  • 31.11. Neuro Rehab VR Inc.
  • 31.12. PhysioFunction Limited
  • 31.13. XRHealth USA Inc.
  • 31.14. Bended S.r.l.
  • 31.15. Jintronix Inc.

32. Global Virtual Reality (VR) Stroke Rehabilitation Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality (VR) Stroke Rehabilitation Market

34. Recent Developments In The Virtual Reality (VR) Stroke Rehabilitation Market

35. Virtual Reality (VR) Stroke Rehabilitation Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality (VR) Stroke Rehabilitation Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality (VR) Stroke Rehabilitation Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality (VR) Stroke Rehabilitation Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer