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1856006

2025年全球虛擬實境(VR)元宇宙震盪復健市場報告

Virtual Reality (VR) Metaverse Concussion Rehabilitation Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

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簡介目錄

近年來,虛擬實境(VR)元宇宙震盪復健市場發展迅速,預計將從2024年的12.5億美元成長到2025年的16.3億美元,複合年成長率達30.3%。預測期內的成長主要歸功於VR解決方案的日益普及、遠端醫療需求的成長、人們對腦震盪影響的認知不斷提高、醫療保健投資的增加以及身臨其境型技術的日益廣泛應用。

預計未來幾年,虛擬實境(VR)元宇宙震盪復健市場將呈指數級成長,到2029年市場規模將達到46.4億美元,複合年成長率(CAGR)高達30.0%。預測期內的成長促進因素包括:與人工智慧系統的整合度不斷提高、人們對個人化復原的偏好日益成長、政府投入不斷增加、VR有效性研究的不斷深入以及與穿戴式裝置的兼容性不斷增強。預測期內的關鍵趨勢包括:感覺回饋技術的進步、與遠端醫療平台的整合、互動式虛擬環境的創新、混合治療模式的開發以及腦機介面技術的進步。

虛擬實境(VR)元宇宙腦震盪復健是指在元宇宙框架內利用身臨其境型、互動式虛擬環境,支持腦震盪患者的認知、身體和感覺恢復。其目標是提供個人化、互動性強且可控的復健體驗,從而改善平衡、協調、記憶和整體功能恢復,同時最大限度地減少對傳統面對面治療的依賴。

VR元宇宙震盪復健的主要組成部分包括硬體、軟體和服務。硬體包括VR頭戴裝置、動作感測器和控制器等實體設備,這些設備共同建構身臨其境型治療環境。這些系統可透過本地部署和雲端基礎模式進行管理,適用於物理治療、認知治療、職業治療、語言治療和其他復健學科。主要終端使用者包括醫院和診所、復健中心、家庭護理機構及相關設施。

美國在2025年春季突然提高關稅,由此引發的貿易摩擦對醫療保健產業造成了嚴重衝擊,尤其對關鍵醫療設備、診斷試劑和藥品的供應造成了嚴重影響。醫院和醫療機構面臨進口手術器械、影像設備以及注射器、導管等耗材成本不斷上漲的困境。這些成本的增加加劇了醫療預算的緊張,導致一些醫療機構必須推遲設備升級或將成本轉嫁給患者。此外,原料和零件的關稅也阻礙了必需藥品和醫療設備的生產,造成供應鏈瓶頸。為了應對這項挑戰,醫療產業正在積極調整籌資策略,盡可能地促進本地生產,並呼籲對緊急醫療產品實施關稅豁免。

本研究報告是商業研究公司(The Business Research Company)最新系列報告的一部分,提供虛擬實境(VR)元宇宙震盪康復市場統計數據,包括全球市場規模、區域佔有率、VR元宇宙震盪康復市場佔有率的競爭對手、詳細的VR元宇宙震盪康復市場細分、市場趨勢以及VR元元宇宙元宇宙復健市場研究報告對該行業的現狀和未來發展趨勢進行了詳細分析,為您提供所需的一切全面觀點。

運動相關損傷發生率的不斷上升預計將推動虛擬實境(VR)元宇宙震盪復健市場的成長。這些損傷通常影響肌肉、骨骼和關節,由於參與高強度競技運動的人數增加,此類傷害也變得越來越普遍。基於VR的腦震盪復健提供身臨其境型的認知和物理療法,有助於加快康復速度,並為運動員做出明智的重返賽場決策提供支持。例如,美國國家安全委員會在2022年報告稱,2023年運動和休閒損傷將增加17%,凸顯了對有效復健解決方案日益成長的需求。因此,運動相關損傷發生率的上升正在推動VR元宇宙震盪復健市場的擴張。

該市場中的公司正透過遊戲化神經復健來促進患者康復。遊戲化神經復健利用互動式虛擬環境和遊戲化功能,使神經治療更具吸引力和有效性。這種方法可以提高患者的積極性,支持遠距治療,並改善治療效果。 2022年9月,美國醫療保健公司XRHealth Inc.將NeuroReality的認知訓練工具整合到其虛擬診所中。這項新增功能為XRHealth的遠端醫療平台增添了身臨其境型VR神經復健體驗。 NeuroReality的旗艦產品Koji's Quest是一款基於遊戲的虛擬實境工具,旨在幫助中風、腦震盪後遺症和腦損傷患者康復。它透過基於神經可塑性原理的練習,針對記憶力、注意力、執行功能等認知功能進行訓練。

2024年11月,XRHealth收購了NeuroReality BV,具體金額未揭露,此舉旨在拓展其擴增實境產品組合。此次收購旨在透過整合NeuroReality的虛擬實境認知訓練項目,提升XRHealth針對神經系統和認知障礙的復健服務。 NeuroReality BV總部位於荷蘭,以開發數位復健工具而聞名,其代表作包括Koji's Quest,該工具透過互動式個人化虛擬實境體驗來輔助認知復健。

虛擬實境(VR)元宇宙震盪復健市場由提供視覺復健訓練、即時進度追蹤、平衡與協調訓練、遠端監控和心理支持等服務的營業單位所獲得的收入所構成。市場價值還包括服務供應商銷售的或包含在其服務中的相關商品的價值。虛擬實境(VR)元宇宙震盪復健市場還包括頭戴式裝置、復健套件、類比工具、追蹤器、穿戴式感測器、觸覺回饋裝置和平衡板的銷售。該市場的價值為“出廠價”,即商品製造商或創造者銷售給其他營業單位(包括下游製造商、批發商、經銷商和零售商)或直接銷售給最終客戶的商品價值。該市場中的商品價值還包括商品創造者銷售的任何相關服務。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球虛擬實境(VR)元宇宙震盪復健:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 終端用戶產業分析
  • 全球虛擬實境(VR)元宇宙震盪復健市場:成長率分析
  • 全球虛擬實境(VR)元宇宙震盪復健市場表現:規模與成長,2019-2024年
  • 全球虛擬實境(VR)元宇宙震盪復健市場預測:規模與成長,2024-2029年,2034年預測
  • 全球虛擬實境(VR)元宇宙震盪復健:潛在市場規模(TAM)

第6章 市場細分

  • 全球虛擬實境(VR)元宇宙震盪復健市場:依組件分類,實際值及預測值,2019-2024年、2024-2029年預測值、2034年預測值
  • 硬體
  • 軟體
  • 服務
  • 全球虛擬實境(VR)元宇宙震盪復健市場:依部署模式、效能與預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 本地部署
  • 雲端基礎的
  • 全球虛擬實境(VR)元宇宙震盪復健市場依治療類型、表現及預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 物理治療
  • 認知療法
  • 職業療法
  • 語言治療
  • 其他治療類型
  • 全球虛擬實境(VR)元宇宙震盪復健市場:依最終用戶分類,實際值與預測值,2019-2024年、2024-2029年預測值、2034年預測值
  • 醫院和診所
  • 復健中心
  • 居家照護
  • 其他最終用戶
  • 全球虛擬實境(VR)元宇宙震盪復健市場:依硬體、類型、實際值及預測值細分,2019-2024年、2024-2029年預測值、2034年預測值
  • 虛擬實境(VR)頭顯
  • 動作感測器和追蹤器
  • 控制器和觸覺設備
  • 相機和穿戴式裝置
  • 計算設備
  • 全球虛擬實境(VR)元宇宙震盪復健市場:依軟體、類型、實際值及預測值細分,2019-2024年、2024-2029年預測值、2034年預測值
  • 治療及復健軟體
  • 認知訓練計劃
  • 平衡與運動技能訓練軟體
  • 語言和職業治療軟體
  • 雲端基礎的虛擬實境(VR)平台
  • 全球虛擬實境(VR)元宇宙震盪復健市場:依服務、類型、實際值及預測值細分,2019-2024年、2024-2029年預測值、2034年預測值
  • 部署和整合服務
  • 培訓和教育服務
  • 支援和維護服務
  • 遠端復健和遠端監控服務
  • 客製化和諮詢服務

第7章 區域和國家分析

  • 全球虛擬實境(VR)元宇宙震盪復健市場:按地區、績效和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 全球虛擬實境(VR)元宇宙震盪復健市場:國家/地區、績效及預測,2019-2024年、2024-2029年預測、2034年預測

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章:西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章:俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 虛擬實境(VR)元宇宙震盪復健市場:競爭格局
  • 虛擬實境(VR)元宇宙震盪復健市場:公司概況
    • MindMaze SA Overview, Products and Services, Strategy and Financial Analysis
    • Oculus Health Inc. Overview, Products and Services, Strategy and Financial Analysis
    • XRHealth Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Cureosity GmbH Overview, Products and Services, Strategy and Financial Analysis
    • AppliedVR Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Takeaway Reality Ltd.
  • Mieron VR Inc.
  • Virtualis Sarl
  • Rehametrics SL
  • TechVillage Technologies Pvt. Ltd.
  • Neuromersiv Pty Ltd.
  • Cognihab
  • ORamaVR SA
  • BehaVR Inc.
  • Neuro Rehab VR Inc.
  • Eye-Sync Inc.
  • HeadRehab VR Inc.
  • Kinesim Srl
  • MindMotion SA
  • Corpus VR BV

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年虛擬實境(VR)元宇宙震盪復健市場:提供新機會的國家
  • 2029年虛擬實境(VR)元宇宙震盪復健市場:提供新機會的細分市場
  • 2029年虛擬實境(VR)元宇宙震盪復健市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r38659

Virtual reality (VR) metaverse concussion rehabilitation refers to the use of immersive, interactive virtual environments within a metaverse framework to support cognitive, physical, and sensory recovery in patients with concussions. Its purpose is to deliver personalized, engaging, and controlled rehabilitation experiences that improve balance, coordination, memory, and overall functional recovery while minimizing reliance on traditional in-person therapy.

The primary components of VR metaverse concussion rehabilitation are hardware, software, and services. Hardware includes physical devices such as VR headsets, motion sensors, and controllers that create immersive therapeutic environments. These systems are deployed through on-premises and cloud-based modes and are applied in physical therapy, cognitive therapy, occupational therapy, speech therapy, and other rehabilitation areas. Key end-users include hospitals and clinics, rehabilitation centers, homecare providers, and related facilities.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the healthcare sector, particularly in the supply of critical medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are facing higher costs for imported surgical instruments, imaging equipment, and consumables such as syringes and catheters, many of which have limited domestic alternatives. These increased costs are straining healthcare budgets, leading some providers to delay equipment upgrades or pass on expenses to patients. Additionally, tariffs on raw materials and components are disrupting the production of essential drugs and devices, causing supply chain bottlenecks. In response, the industry is diversifying sourcing strategies, boosting local manufacturing where possible, and advocating for tariff exemptions on life-saving medical products.

The virtual reality (VR) metaverse concussion rehabilitation market research report is one of a series of new reports from The Business Research Company that provides virtual reality (VR) metaverse concussion rehabilitation market statistics, including the virtual reality (VR) metaverse concussion rehabilitation industry global market size, regional shares, competitors with the virtual reality (VR) metaverse concussion rehabilitation market share, detailed virtual reality (VR) metaverse concussion rehabilitation market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality (VR) metaverse concussion rehabilitation industry. This virtual reality (VR) metaverse concussion rehabilitation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality (VR) metaverse concussion rehabilitation market size has grown exponentially in recent years. It will grow from $1.25 billion in 2024 to $1.63 billion in 2025 at a compound annual growth rate (CAGR) of 30.3%. The growth in the historic period is attributed to increasing adoption of VR solutions, rising demand for remote therapy, growing awareness of concussion effects, higher healthcare investments, and expanding use of immersive technologies.

The virtual reality (VR) metaverse concussion rehabilitation market size is expected to see exponential growth in the next few years. It will grow to $4.64 billion in 2029 at a compound annual growth rate (CAGR) of 30.0%. The growth in the forecast period is driven by increasing integration with AI systems, rising preference for personalized rehabilitation, growing government funding support, expanding research on VR effectiveness, and enhanced compatibility with wearable devices. Key trends in the forecast period include advancements in sensory feedback, integration with telehealth platforms, innovations in interactive virtual environments, development of hybrid therapy models, and progress in brain-computer interface technology.

The rising incidence of sports-related injuries is expected to drive growth in the virtual reality (VR) metaverse concussion rehabilitation market. These injuries, which typically affect muscles, bones, and joints, are becoming more common due to growing participation in high-intensity and competitive sports. VR-based concussion rehabilitation offers immersive cognitive and physical therapy that aids in faster recovery and supports informed return-to-play decisions. For example, in 2022, the National Safety Council reported a 17% increase in sports and recreational injuries in 2023, highlighting the growing need for effective recovery solutions. As a result, the increasing occurrence of sports-related injuries is contributing to the expansion of the VR metaverse concussion rehabilitation market.

Companies in this market are advancing patient recovery through gamified neuro-rehabilitation, which uses interactive virtual environments and game-like features to make neurological therapy more engaging and effective. This approach enhances motivation, supports remote access to therapy, and improves outcomes. In September 2022, XRHealth Inc., a U.S.-based healthcare company, integrated NeuroReality's cognitive training tools into its virtual clinics. This addition enriched XRHealth's telehealth platform with immersive VR neuro-rehabilitation experiences. NeuroReality's main product, Koji's Quest, is a game-based virtual reality tool designed to help patients recover from stroke, post-concussion syndrome, and brain injuries. It targets cognitive functions such as memory, attention, and executive skills using exercises based on neuroplasticity principles.

In November 2024, XRHealth expanded its extended reality portfolio by acquiring NeuroReality B.V. for an undisclosed amount. This move aims to enhance XRHealth's rehabilitation offerings for neurological and cognitive conditions by incorporating NeuroReality's virtual reality cognitive training programs. NeuroReality B.V., based in the Netherlands, is known for developing digital rehabilitation tools, including Koji's Quest, which supports cognitive recovery through interactive and personalized VR experiences.

Major players in the virtual reality (VR) metaverse concussion rehabilitation market are MindMaze SA, Oculus Health Inc., XRHealth Inc., Cureosity GmbH, AppliedVR Inc., Takeaway Reality Ltd., Mieron VR Inc., Virtualis Sarl, Rehametrics S.L., TechVillage Technologies Pvt. Ltd., Neuromersiv Pty Ltd., Cognihab, ORamaVR SA, BehaVR Inc., Neuro Rehab VR Inc., Eye-Sync Inc., HeadRehab VR Inc., Kinesim S.r.l., MindMotion SA, and Corpus VR B.V.

North America was the largest region in the virtual reality (VR) metaverse concussion rehabilitation market in 2024. The regions covered in virtual reality (VR) metaverse concussion rehabilitation report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality (VR) metaverse concussion rehabilitation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality (VR) metaverse concussion rehabilitation market consists of revenues earned by entities by providing services such as visual rehabilitation exercises, real-time progress tracking, balance and coordination training, remote monitoring, and psychological support. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality (VR) metaverse concussion rehabilitation market also includes sales of headsets, rehabilitation kits, simulation tools, trackers, wearable sensors, haptic feedback devices, and balance boards. Values in this market are 'factory gate' values; that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality (VR) Metaverse Concussion Rehabilitation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality (vr) metaverse concussion rehabilitation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual reality (vr) metaverse concussion rehabilitation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality (vr) metaverse concussion rehabilitation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Deployment Mode: On-Premises; Cloud-Based
  • 3) By Therapy Type: Physical Therapy; Cognitive Therapy; Occupational Therapy; Speech Therapy; Other Therapy Types
  • 4) By End-User: Hospitals And Clinics; Rehabilitation Centers; Homecare Settings; Other End-User
  • Subsegments:
  • 1) By Hardware: Virtual Reality (VR) Headsets; Motion Sensors And Trackers; Controllers And Haptics Devices; Cameras And Wearables; Computing Devices
  • 2) By Software: Therapy And Rehabilitation Software; Cognitive Training Programs; Balance And Motor Skills Training Software; Speech And Occupational Therapy Software; Cloud-Based Virtual Reality (VR) Platforms
  • 3) By Services: Deployment And Integration Services; Training And Education Services; Support And Maintenance Services; Tele-rehabilitation And Remote Monitoring Services; Customization And Consulting Services
  • Companies Mentioned: MindMaze SA; Oculus Health Inc.; XRHealth Inc.; Cureosity GmbH; AppliedVR Inc.; Takeaway Reality Ltd.; Mieron VR Inc.; Virtualis Sarl; Rehametrics S.L.; TechVillage Technologies Pvt. Ltd.; Neuromersiv Pty Ltd.; Cognihab; ORamaVR SA; BehaVR Inc.; Neuro Rehab VR Inc.; Eye-Sync Inc.; HeadRehab VR Inc.; Kinesim S.r.l.; MindMotion SA; Corpus VR B.V.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Characteristics

3. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Trends And Strategies

4. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Growth Rate Analysis
  • 5.4. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Total Addressable Market (TAM)

6. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Segmentation

  • 6.1. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • On-Premises
  • Cloud-Based
  • 6.3. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Physical Therapy
  • Cognitive Therapy
  • Occupational Therapy
  • Speech Therapy
  • Other Therapy Types
  • 6.4. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hospitals And Clinics
  • Rehabilitation Centers
  • Homecare Settings
  • Other End-User
  • 6.5. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Headsets
  • Motion Sensors And Trackers
  • Controllers And Haptics Devices
  • Cameras And Wearables
  • Computing Devices
  • 6.6. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Therapy And Rehabilitation Software
  • Cognitive Training Programs
  • Balance And Motor Skills Training Software
  • Speech And Occupational Therapy Software
  • Cloud-Based Virtual Reality (VR) Platforms
  • 6.7. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Deployment And Integration Services
  • Training And Education Services
  • Support And Maintenance Services
  • Tele-rehabilitation And Remote Monitoring Services
  • Customization And Consulting Services

7. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Regional And Country Analysis

  • 7.1. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 8.1. Asia-Pacific Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 9.1. China Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 9.2. China Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 10.1. India Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 11.1. Japan Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 11.2. Japan Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 12.1. Australia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 13.1. Indonesia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 14.1. South Korea Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 14.2. South Korea Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 15.1. Western Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 15.2. Western Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 16.1. UK Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 17.1. Germany Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 18.1. France Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 19.1. Italy Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 20.1. Spain Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 21.1. Eastern Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 21.2. Eastern Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 22.1. Russia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 23.1. North America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 23.2. North America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 24.1. USA Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 24.2. USA Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 25.1. Canada Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 25.2. Canada Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 26.1. South America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 26.2. South America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 27.1. Brazil Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 28.1. Middle East Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 28.2. Middle East Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 29.1. Africa Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 29.2. Africa Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Competitive Landscape
  • 30.2. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Company Profiles
    • 30.2.1. MindMaze SA Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Oculus Health Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. XRHealth Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Cureosity GmbH Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. AppliedVR Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Other Major And Innovative Companies

  • 31.1. Takeaway Reality Ltd.
  • 31.2. Mieron VR Inc.
  • 31.3. Virtualis Sarl
  • 31.4. Rehametrics S.L.
  • 31.5. TechVillage Technologies Pvt. Ltd.
  • 31.6. Neuromersiv Pty Ltd.
  • 31.7. Cognihab
  • 31.8. ORamaVR SA
  • 31.9. BehaVR Inc.
  • 31.10. Neuro Rehab VR Inc.
  • 31.11. Eye-Sync Inc.
  • 31.12. HeadRehab VR Inc.
  • 31.13. Kinesim S.r.l.
  • 31.14. MindMotion SA
  • 31.15. Corpus VR B.V.

32. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

34. Recent Developments In The Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

35. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality (VR) Metaverse Concussion Rehabilitation Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality (VR) Metaverse Concussion Rehabilitation Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality (VR) Metaverse Concussion Rehabilitation Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer