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市場調查報告書
商品編碼
1849304

2025年全球全身動作捕捉軟體市場報告

Full Body Motion Capture Software Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

近年來,全身動作捕捉軟體市場規模快速成長,預計到2024年將達到281.9億美元,到2025年將達到327.3億美元,複合年成長率達16.1%。預測期間的成長可歸因於動作捕捉技術在電影產業、生物力學和運動科學領域的日益普及,科幻電影在年輕人中的流行,相關工具和軟體的廣泛應用,以及醫療保健產業對動作捕捉技術日益成長的需求。

預計未來幾年,全身動作捕捉軟體市場將快速成長,到2029年市場規模將達到601.2億美元,複合年成長率(CAGR)為16.4%。預測期內的成長可歸因於教育轉型、汽車和製造業的廣泛應用、空間運算的日益普及、虛擬實境和擴增實境應用的日益流行,以及體育產業對動作捕捉技術日益成長的需求。預測期內的關鍵趨勢包括機器學習和人工智慧(AI)演算法的應用、技術發展、先進感測器的應用、與機器人技術的整合,以及與遊戲開發平臺和即時引擎的整合。

未來五年16.4%的成長率預測較我們先前對該市場的預測略微下調0.2%。這一下調主要歸因於美國與其他國家之間的關稅影響。由於從歐洲和中國採購的動態捕捉服、攝影系統和追蹤感測器等設備需繳納關稅,美國遊戲工作室和研究機構可能面臨成本增加。此外,由於相互關稅措施以及貿易緊張局勢和限制升級對全球經濟和貿易造成的負面影響,這一影響也將更加廣泛。

預計全身動作捕捉軟體市場的成長將主要受虛擬實境 (VR) 和擴增實境(AR) 應用日益普及的推動。 VR 利用電腦技術提供完全模擬的體驗,使用者可以透過頭戴式顯示器和其他感測器設備沉浸在虛擬環境中。而 AR 則透過在現實世界中疊加影像和聲音等數位資訊來擴增實境世界。人們對 VR 和 AR 的興趣日益濃厚,這得益於技術的進步、普及程度的提高以及遊戲、教育和培訓等領域對身臨其境型體驗需求的不斷成長。全身動作捕捉軟體能夠將使用者的動作精確地轉化為數位訊號,從而增強這些虛擬實境和擴增實境體驗。例如,根據英國商業和貿易部 2022 年 1 月發布的報告,預計到 2024 年,英國在 AR 和 VR 領域的支出將以每年 78.3% 的速度成長,到 2030 年將達到 625 億英鎊(約 792.2 億美元)。這一趨勢是推動全身動作捕捉軟體市場擴張的關鍵因素。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球全身動作捕捉軟體:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素與限制因素)
  • 終端用戶產業分析
  • 全球全身動作捕捉軟體市場:成長率分析
  • 全球全身動作捕捉軟體市場表現:規模與成長,2019-2024年
  • 全球全身動作捕捉軟體市場預測:規模與成長,2024-2029年,2034年預測
  • 全球全身動作捕捉軟體:潛在市場規模 (TAM)

第6章 市場細分

  • 全球全身動作捕捉軟體市場:依產品類型、效能及預測分類,2019-2024、2024-2029年預測、2034年預測
  • 光學的
  • 慣性型
  • 其他產品類型
  • 全球全身動作捕捉軟體市場:依部署、效能和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 本地部署
  • 雲端基礎的
  • 全球全身動作捕捉軟體市場:依應用、效能和預測分類,2019-2024年、2024-2029年預測、2034年預測
  • 教育
  • 生命科學
  • 娛樂
  • 運動的
  • 其他用途
  • 全球全身動作捕捉軟體市場:依最終使用者分類,實際結果與預測,2019-2024年、2024-2029年預測、2034年預測
  • 學術機構
  • 研究所
  • 娛樂工作室
  • 體育組織
  • 其他最終用戶
  • 全球全身動作捕捉軟體市場:按光學、類型、性能和預測進行細分,2019-2024年、2024-2029年預測、2034年預測
  • 主動光學系統
  • 被動光學系統
  • 全球全身動作捕捉軟體市場:依慣性、類型細分,實際結果及預測(2019-2024年、2024-2029年預測、2034年預測)。
  • 無線慣性系統
  • 有線慣性系統
  • 全球全身動作捕捉軟體市場:依產品類型細分,實際數據及預測,2019-2024年、2024-2029年預測、2034年預測
  • 電磁系統
  • 機械系統

第7章 區域和國家分析

  • 全球全身動作捕捉軟體市場:區域分析、預測(2019-2024年、2024-2029年預測、2034年預測)
  • 全球全身動作捕捉軟體市場:國家、市場表現及預測,2019-2024年、2024-2029年預測、2034年預測

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 全身動作捕捉軟體市場:競爭格局
  • 全身動作捕捉軟體市場:公司概況
    • Planar Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Movella Holdings Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Vicon Industries Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Noitom Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Dynamixyz Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Reallusion
  • Cubic Motion Ltd.
  • Rokoko
  • Di-O-Matic Inc.
  • Artanim Interactive
  • Motion Analysis Corporation
  • Teslasuit
  • Qualisys AB
  • Motus Digital LLC
  • Faceware Technologies Inc.
  • Manus VR
  • Motion Workshop
  • Xcitex Inc.
  • Animatrik Film Design Inc.
  • PhaseSpace Inc.

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年全身動作捕捉軟體市場:提供新機會的國家
  • 2029年全身動作捕捉軟體市場:新興細分市場機會
  • 2029年全身動作捕捉軟體市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r30271u

Full-body motion capture software is a technological tool designed to digitally record and analyze the movements of an individual's entire body. This software utilizes sensors, cameras, or other tracking devices positioned on or around the body to capture detailed motion data, which is then converted into digital animations or data points. Typically, full-body motion capture software features capabilities for tracking, recording, and editing motion data, ensuring precise and efficient capture of intricate body movements.

The primary types of full-body motion capture software include optical, inertial, and others. Optical-type software employs cameras and reflective markers to precisely track and record the movement of a person's entire body in real time. This software can be implemented through on-premise or cloud-based solutions for a variety of applications, including education, life sciences, entertainment, and sports. End users of this technology encompass institutions, research institutes, entertainment studios, sports organizations, and more.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The full body motion capture software market research report is one of a series of new reports from The Business Research Company that provides full body motion capture software market statistics, including the full body motion capture software industry's global market size, regional shares, competitors with a full body motion capture software market share, detailed full body motion capture software market segments, market trends and opportunities, and any further data you may need to thrive in the full body motion capture software industry. This full body motion capture software market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The full body motion capture software market size has grown rapidly in recent years. It will grow from $28.19 billion in 2024 to $32.73 billion in 2025 at a compound annual growth rate (CAGR) of 16.1%. The growth in the historic period can be attributed to increased adoption of motion capture technology in the film industry, biomechanics and sports science, popularity of science fiction films among young people, increasing adoption of tools and software, and rising demand for motion capture technology in the medical and healthcare industry.

The full body motion capture software market size is expected to see rapid growth in the next few years. It will grow to $60.12 billion in 2029 at a compound annual growth rate (CAGR) of 16.4%. The growth in the forecast period can be attributed to rising education transformation, adoption in automotive and manufacturing, increasing spatial computing, increasing popularity of virtual reality and augmented reality applications, and growing demand for motion capture technology in the sports industry. Major trends in the forecast period include adoption of machine learning and artificial intelligence (AI) algorithms, technological development, adoption of advanced sensors, integration with robotics, and integration with game development pipelines and real-time engines.

The forecast of 16.4% growth over the next five years reflects a modest reduction of 0.2% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. US game studios and research institutions may see increased costs as tariffs affect motion capture suits, camera systems, and tracking sensors sourced from Europe and China. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The anticipated growth of the full-body motion capture software market is expected to be driven by the rising popularity of virtual reality (VR) and augmented reality (AR) applications. VR offers a fully simulated experience created through computer technology, immersing users in virtual environments with the help of headsets and other sensory equipment. AR, on the other hand, enhances the real world by overlaying digital information, such as images and sounds. This surge in interest in VR and AR is fueled by technological advancements, greater accessibility, and a growing demand for immersive experiences in areas such as gaming, education, and training. Full-body motion capture software enhances these virtual and augmented reality experiences by accurately translating a user's movements into the digital realm. For example, a report from the Department for Business and Trade in January 2022 projected that spending on AR and VR in the UK would grow annually by 78.3% until 2024, reaching a total expenditure of £62.5 billion ($79.22 billion) by 2030. This trend is a significant factor driving the expansion of the full-body motion capture software market.

Key players in the full-body motion capture software market are focusing on developing cutting-edge solutions, including AI-driven real-time markerless motion capture technologies to improve accuracy and usability. Real-time markerless motion capture technology uses artificial intelligence to track movements without physical markers. For instance, Move AI, a UK-based company specializing in motion capture tools, introduced Move Live in June 2024. This AI-powered real-time markerless solution is designed for use in broadcast, film, mixed reality, and live events, processing data directly on the user's server rather than on Move AI's servers. Move Live can simultaneously capture the full-body motion of two actors and stream the data for retargeting in Unreal Engine.

In October 2024, Medbridge, a US-based health technology company, acquired Rehab Boost for an undisclosed sum. The acquisition aims to strengthen the integration of AI-driven motion capture technology into healthcare, with a focus on enhancing patient care and outcomes. Rehab Boost is a US-based company specializing in artificial intelligence technology for full-body motion capture recognition.

Major companies operating in the full body motion capture software market are Planar Systems Inc., Movella Holdings Inc., Vicon Industries Inc., Noitom Ltd., Dynamixyz, Reallusion, Cubic Motion Ltd., Rokoko, Di-O-Matic Inc., Artanim Interactive, Motion Analysis Corporation, Teslasuit, Qualisys AB, Motus Digital LLC, Faceware Technologies Inc., Manus VR, Motion Workshop, Xcitex Inc., Animatrik Film Design Inc., PhaseSpace Inc., Move AI Ltd.

North America was the largest region in the full body motion capture software market in 2024. The regions covered in the full body motion capture software market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the full body motion capture software market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The full-body motion capture software market consists of revenues earned by entities providing services such as sports analysis, medical and biomechanical analysis, and virtual production. The market value includes the value of related goods sold by the service provider or included within the service offering. The full body motion capture software market also includes sales of motion capture suits, cameras and sensors, and real-time visualization tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Full Body Motion Capture Software Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on full body motion capture software market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for full body motion capture software ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The full body motion capture software market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product Type: Optical-Type; Inertial-Type; Other Product Types
  • 2) By Deployment: On-Premise; Cloud-Based
  • 3) By Application: Education; Life Sciences; Entertainment; Sports; Other Applications
  • 4) By End-User: Academic Institutions; Research Institutes; Entertainment Studios; Sports Organizations; Other End-Users
  • Subsegments:
  • 1) By Optical-Type: Active Optical Systems; Passive Optical Systems
  • 2) By Inertial-Type: Wireless Inertial Systems; Wired Inertial Systems
  • 3) By Other Product Types: Electromagnetic Systems; Mechanical Systems
  • Companies Mentioned: Planar Systems Inc.; Movella Holdings Inc.; Vicon Industries Inc.; Noitom Ltd.; Dynamixyz; Reallusion; Cubic Motion Ltd.; Rokoko; Di-O-Matic Inc.; Artanim Interactive; Motion Analysis Corporation; Teslasuit; Qualisys AB; Motus Digital LLC; Faceware Technologies Inc.; Manus VR; Motion Workshop; Xcitex Inc.; Animatrik Film Design Inc.; PhaseSpace Inc.; Move AI Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Full Body Motion Capture Software Market Characteristics

3. Full Body Motion Capture Software Market Trends And Strategies

4. Full Body Motion Capture Software Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Full Body Motion Capture Software Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Full Body Motion Capture Software PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Full Body Motion Capture Software Market Growth Rate Analysis
  • 5.4. Global Full Body Motion Capture Software Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Full Body Motion Capture Software Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Full Body Motion Capture Software Total Addressable Market (TAM)

6. Full Body Motion Capture Software Market Segmentation

  • 6.1. Global Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Optical-Type
  • Inertial-Type
  • Other Product Types
  • 6.2. Global Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • On-Premise
  • Cloud-Based
  • 6.3. Global Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Education
  • Life Sciences
  • Entertainment
  • Sports
  • Other Applications
  • 6.4. Global Full Body Motion Capture Software Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Academic Institutions
  • Research Institutes
  • Entertainment Studios
  • Sports Organizations
  • Other End-Users
  • 6.5. Global Full Body Motion Capture Software Market, Sub-Segmentation Of Optical-Type, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Active Optical Systems
  • Passive Optical Systems
  • 6.6. Global Full Body Motion Capture Software Market, Sub-Segmentation Of Inertial-Type, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Wireless Inertial Systems
  • Wired Inertial Systems
  • 6.7. Global Full Body Motion Capture Software Market, Sub-Segmentation Of Other Product Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Electromagnetic Systems
  • Mechanical Systems

7. Full Body Motion Capture Software Market Regional And Country Analysis

  • 7.1. Global Full Body Motion Capture Software Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Full Body Motion Capture Software Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Full Body Motion Capture Software Market

  • 8.1. Asia-Pacific Full Body Motion Capture Software Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Full Body Motion Capture Software Market

  • 9.1. China Full Body Motion Capture Software Market Overview
  • 9.2. China Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Full Body Motion Capture Software Market

  • 10.1. India Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Full Body Motion Capture Software Market

  • 11.1. Japan Full Body Motion Capture Software Market Overview
  • 11.2. Japan Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Full Body Motion Capture Software Market

  • 12.1. Australia Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Full Body Motion Capture Software Market

  • 13.1. Indonesia Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Full Body Motion Capture Software Market

  • 14.1. South Korea Full Body Motion Capture Software Market Overview
  • 14.2. South Korea Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Full Body Motion Capture Software Market

  • 15.1. Western Europe Full Body Motion Capture Software Market Overview
  • 15.2. Western Europe Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Full Body Motion Capture Software Market

  • 16.1. UK Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Full Body Motion Capture Software Market

  • 17.1. Germany Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Full Body Motion Capture Software Market

  • 18.1. France Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Full Body Motion Capture Software Market

  • 19.1. Italy Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Full Body Motion Capture Software Market

  • 20.1. Spain Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Full Body Motion Capture Software Market

  • 21.1. Eastern Europe Full Body Motion Capture Software Market Overview
  • 21.2. Eastern Europe Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Full Body Motion Capture Software Market

  • 22.1. Russia Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Full Body Motion Capture Software Market

  • 23.1. North America Full Body Motion Capture Software Market Overview
  • 23.2. North America Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Full Body Motion Capture Software Market

  • 24.1. USA Full Body Motion Capture Software Market Overview
  • 24.2. USA Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Full Body Motion Capture Software Market

  • 25.1. Canada Full Body Motion Capture Software Market Overview
  • 25.2. Canada Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Full Body Motion Capture Software Market

  • 26.1. South America Full Body Motion Capture Software Market Overview
  • 26.2. South America Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Full Body Motion Capture Software Market

  • 27.1. Brazil Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Full Body Motion Capture Software Market

  • 28.1. Middle East Full Body Motion Capture Software Market Overview
  • 28.2. Middle East Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Full Body Motion Capture Software Market

  • 29.1. Africa Full Body Motion Capture Software Market Overview
  • 29.2. Africa Full Body Motion Capture Software Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Full Body Motion Capture Software Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Full Body Motion Capture Software Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Full Body Motion Capture Software Market Competitive Landscape And Company Profiles

  • 30.1. Full Body Motion Capture Software Market Competitive Landscape
  • 30.2. Full Body Motion Capture Software Market Company Profiles
    • 30.2.1. Planar Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Movella Holdings Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Vicon Industries Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Noitom Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Dynamixyz Overview, Products and Services, Strategy and Financial Analysis

31. Full Body Motion Capture Software Market Other Major And Innovative Companies

  • 31.1. Reallusion
  • 31.2. Cubic Motion Ltd.
  • 31.3. Rokoko
  • 31.4. Di-O-Matic Inc.
  • 31.5. Artanim Interactive
  • 31.6. Motion Analysis Corporation
  • 31.7. Teslasuit
  • 31.8. Qualisys AB
  • 31.9. Motus Digital LLC
  • 31.10. Faceware Technologies Inc.
  • 31.11. Manus VR
  • 31.12. Motion Workshop
  • 31.13. Xcitex Inc.
  • 31.14. Animatrik Film Design Inc.
  • 31.15. PhaseSpace Inc.

32. Global Full Body Motion Capture Software Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Full Body Motion Capture Software Market

34. Recent Developments In The Full Body Motion Capture Software Market

35. Full Body Motion Capture Software Market High Potential Countries, Segments and Strategies

  • 35.1 Full Body Motion Capture Software Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Full Body Motion Capture Software Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Full Body Motion Capture Software Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer